Q1 GenPhy1 M2
Q1 GenPhy1 M2
MODULE 2:
One-Dimensional
Kinematics
Prepared by:
Ms. Queen April Libay- Daquipil
Lesson 1
One-
Dimensional
Kinematics
Displacement
and Distance
• Distance is simply a length
which is a scalar quantity.
• Displacement considers
direction as well as change
in position which is vector
quantity.
• A man walks 175 m to the east, then turns back and walks 40 m due
west. The total distance he walked is d = 175 m + 40 m = 215 m.
Displacement However. For his total or net displacement, we have the gray arrow in the
and Distance
vector diagram below. The black arrow gives the first displacement of
175 m, East, while the red arrow gives the second displacement of 40 m,
West. Therefore, using the tail-to-tip method, we get the net
displacement of the man as 135 m, due East.
• A man walks 175 m to the east, then turns back and walks 40 m due
west. The total distance he walked is d = 175 m + 40 m = 215 m.
Displacement However. For his total or net displacement, we have the gray arrow in the
and Distance
vector diagram below. The black arrow gives the first displacement of
175 m, East, while the red arrow gives the second displacement of 40 m,
West. Therefore, using the tail-to-tip method, we get the net
displacement of the man as 135 m, due East.
Displacements on a Plane
• Displacement on a plane refers to the change in position of an
object in two-dimensional space (a plane), considering both the
magnitude and direction of the motion.
• It is a vector quantity, meaning it has both a magnitude (distance)
and a direction.
• In two dimensions, displacement can be represented as a vector
in a coordinate system, typically using Cartesian coordinates (x
and y).
Displacements on a Plane
Magnitude of Displacement
• The magnitude of the displacement vector can be calculated
using the Pythagorean theorem.
• If the displacement vector has components 𝑑 and 𝑑𝑦, the
magnitude ∣𝑑∣is:
∣𝑑∣= 𝑑𝑥2 + 𝑑𝑦2
• This gives the straight-line distance between the initial and final positions.
Displacements on a Plane
Direction of Displacement
• The direction of the displacement vector can be expressed as an angle,
typically with respect to the positive x-axis. Using trigonometry:
−1 dy
θ=tan ( )
dx
where:
• 𝑑𝑦 is the displacement along the y-axis.
• 𝑑𝑥 is the displacement along the x-axis.
• This angle 𝜃 tells you the direction in which the object moved, relative to
the horizontal axis.
Constant Velocity
and Speed
Speed (scalar)
• Velocity is another example of
a vector. Velocity has both
magnitude and direction.
• On the other hand, speed is
scalar. It is just the magnitude
of the velocity vector.
Vector (vector)
Acceleration
Displacement is defined as the change in position of the object, is a vector with the
magnitude as a distance, such as miles, and a direction, such as east.
Velocity is a vector expression with a magnitude equal to the speed traveled and with an
indicated direction of motion.
For motion defined on a number line, a positive or negative sign specifies the direction.
Where:
• v: Final velocity of the object at time 𝑡.
• 𝑣0: Initial velocity of the object at time 𝑡=0.
• 𝑔: Acceleration due to gravity, which is approximately
9.8 m/s2 near Earth's surface (directed downward).
• 𝑡: Time elapsed since the object started moving.
The kinematic equations for
objects experiencing free fall:
𝟏
y = y0 + v0t – gt2
𝟐
Where:
• y: Final position (displacement) of the object at time 𝑡.
• 𝑦0: Initial position (starting height) of the object at time 𝑡=0.
• 𝑣0: Initial velocity of the object at time 𝑡=0.
• 𝑡: Time elapsed since the object was released or thrown.
• 𝑔: Acceleration due to gravity (9.8 m/s2 near the surface of
the Earth).
1 2
• The term 𝑔𝑡 represents the displacement caused by gravity,
2
and it is subtracted because gravity acts downward, opposing
upward motion.
The kinematic equations for
objects experiencing free fall:
v2 = v02 – 2g (y – y0)
Where:
• v: Final velocity of the object at position 𝑦.
• 𝑣0: Initial velocity of the object at the initial position 𝑦0.
• 𝑔: Acceleration due to gravity (9.8 m/s2 near the Earth’s
surface).
• 𝑦: Final vertical position (displacement from a reference
point).
• 𝑦0: Initial vertical position (starting height).
• (𝑦−𝑦0): Displacement, the change in vertical position.
Linear
Acceleration
• Refers to the rate of change of an
object’s velocity with respect to time
as it moves along a straight line.
• It occurs when the velocity of an
object increases or decreases in
magnitude (speed) or changes
direction.
• In simpler terms, linear acceleration
describes how quickly an object is
speeding up or slowing down as it
moves in a straight line.
Linear Acceleration
• The basic formula for linear acceleration (𝑎) is:
𝛥𝑣 𝑣𝑓 ⎼ 𝑣𝑖
a = or a=𝑡 ⎼𝑡
𝛥𝑡 𝑓 𝑖
Where:
• 𝑎 is the linear acceleration.
• Δ𝑣 is the change in velocity (𝑣−𝑣0).
• Δ𝑡 is the change in time (𝑡−𝑡0).
• The unit of acceleration is m/s2.
• Acceleration is a vector, with direction and a magnitude.
The Four Kinematic Equations for
Uniformly Accelerated Rectilinear
Motion
Variable Contained
Equation
Equation
Number d vi vf t a
𝑣𝑖+𝑣𝑓
1 d= ( )t ✓ ✓ ✓ ✓
2
2 vf = vi + at ✓ ✓ ✓ ✓
1
3 d=vit+ at2 ✓ ✓ ✓ ✓
2
4 Vf2 = vi2 + 2ad ✓ ✓ ✓ ✓
Linear Kinematics
• In solving kinematics problems, just like any other physics problem, it is helpful to
consider the following steps:
1) Draw a diagram for the problem.
2) List the physical quantities already given by the problem.
3) Determine and write the physical quantities or variables you should find.
4) Choose from the four Kinematic Equations the equation or equations
containing the variables listed in Steps 1 and 2 (the items given and the
quantities you should find)
5) Solve the equation step by step carefully and neatly, applying the rules of
algebra both for numbers and units. Be careful with positive and negative
signs.
Linear Kinematics
• In solving kinematics problems, just like any other physics problem, it is helpful to
consider the following steps:
1) Draw a diagram for the problem.
2) List the physical quantities already given by the problem.
3) Determine and write the physical quantities or variables you should find.
4) Choose from the four Kinematic Equations the equation or equations
containing the variables listed in Steps 1 and 2 (the items given and the
quantities you should find)
5) Solve the equation step by step carefully and neatly, applying the rules of
algebra both for numbers and units. Be careful with positive and negative
signs.
Sample Problem
no. 1
𝟏 2
y = y0 + v0t – gt
𝟐
Sample Problem
no. 2