Topic Distribution (12 Groups + 1 Extra):
1. Group 1: Chapter 1 - Introduction to Java (Overview & Setup)
o History of Java, features, and advantages.
o Java development environment setup (JDK, IDE).
o Basic Java program structure (main method).
o Java Virtual Machine (JVM) and its role.
2. Group 2: Chapter 2 - Introduction to Java Applications; Input/Output and
Operators (Basic I/O)
o Printing output to the console (System.out.println).
o Getting input from the user (Scanner).
o Basic program structure.
3. Group 3: Chapter 2 - Introduction to Java Applications; Input/Output and
Operators (Data Types and Arithmetic)
o Variables, data types (primitive types).
o Arithmetic operators, operator precedence.
4. Group 4: Chapter 3 - Control Statements: Part 1; Assignment, ++ and -- Operators
(Assignment and Increment/Decrement)
o Assignment operators.
o Increment and decrement operators (prefix and postfix).
o Example usages.
5. Group 5: Chapter 3 - Control Statements: Part 1; Selection (if, if-else, nested if))
o if statements, if...else statements.
o Nested if statements.
6. Group 6: Chapter 4 - Control Statements: Part 2; Logical Operators (Logical
Operators and Switch)
o Logical operators (&&, ||, !).
o Switch statements.
7. Group 7: Chapter 4 - Control Statements: Part 2; Repetition (while and do-while
loops)
o while loops, do...while loops.
8. Group 8: Chapter 4 - Control Statements: Part 2; Repetition (for loops and
break/continue))
o for loops.
o break and continue statements.
9. Group 9: Chapter 5 - Methods (Basic Methods and Parameters)
o Method parameters, return values.
o Method overloading.
o Scope of variables.
10. Group 10: Chapter 6 - Arrays and ArrayLists (Arrays and Multidimensional
Arrays)
o Creating and using arrays.
o Multidimensional arrays.
11. Group 11: Chapter 6 - Arrays and ArrayLists (ArrayLists)
o Introduction to ArrayList (dynamic arrays).
o Enhanced for loop.
12. Group 12: Chapter 7 - Introduction to Classes and Objects
o Declare a class and use it to create an object.
o Implement a class’s behaviors as methods.
o Implement a class’s attributes as instance variables.
o Call an object’s methods to make them perform their tasks.
o Learn how local variables of a method differ from instance variables of a class.
o Learn what primitive types and reference types are.
o Use a constructor to initialize an object’s data.
o Learn why classes are a natural way to model real-world things and abstract
entities.
13. Addition group 13: Chapter 8 - Classes and Objects: A Deeper Look
o See additional details of creating class declarations.
o Use keyword this in a constructor to call another constructor or function in the
same class.
o Use static variables and methods.
o Import / Use static members of a class.
o Access Modifiers.
Tips for Presentations:
Practical Examples: Encourage students to include code examples that demonstrate the
concepts.
Visual Aids: Suggest using diagrams, flowcharts, and screenshots to make presentations
more engaging.
Interactive Demos: Students run the code snippets during their presentations.
Code Walkthroughs: Have students walk through and explain code segments.
Use of IDE: Have students show how to use the IDE to debug and write code (Use
NetBeans / Eclipse / IntelliJ Idea for code demonstration for easiest debugging options).
Q&A: Allocate time for questions and answers after each presentation.