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Topics for presentations OOP with Java

The document outlines a structured curriculum for learning Java, divided into 12 groups covering topics from basic setup and input/output to advanced concepts like classes and objects. Each group details specific chapters and key concepts, including control statements, methods, arrays, and practical tips for presentations. Additionally, it emphasizes the importance of practical examples, visual aids, interactive demos, and Q&A sessions in teaching Java effectively.

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0% found this document useful (0 votes)
2 views

Topics for presentations OOP with Java

The document outlines a structured curriculum for learning Java, divided into 12 groups covering topics from basic setup and input/output to advanced concepts like classes and objects. Each group details specific chapters and key concepts, including control statements, methods, arrays, and practical tips for presentations. Additionally, it emphasizes the importance of practical examples, visual aids, interactive demos, and Q&A sessions in teaching Java effectively.

Uploaded by

Adil fashion
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Topic Distribution (12 Groups + 1 Extra):

1. Group 1: Chapter 1 - Introduction to Java (Overview & Setup)


o History of Java, features, and advantages.
o Java development environment setup (JDK, IDE).
o Basic Java program structure (main method).
o Java Virtual Machine (JVM) and its role.
2. Group 2: Chapter 2 - Introduction to Java Applications; Input/Output and
Operators (Basic I/O)
o Printing output to the console (System.out.println).
o Getting input from the user (Scanner).
o Basic program structure.
3. Group 3: Chapter 2 - Introduction to Java Applications; Input/Output and
Operators (Data Types and Arithmetic)
o Variables, data types (primitive types).
o Arithmetic operators, operator precedence.
4. Group 4: Chapter 3 - Control Statements: Part 1; Assignment, ++ and -- Operators
(Assignment and Increment/Decrement)
o Assignment operators.
o Increment and decrement operators (prefix and postfix).
o Example usages.
5. Group 5: Chapter 3 - Control Statements: Part 1; Selection (if, if-else, nested if))
o if statements, if...else statements.
o Nested if statements.
6. Group 6: Chapter 4 - Control Statements: Part 2; Logical Operators (Logical
Operators and Switch)
o Logical operators (&&, ||, !).
o Switch statements.
7. Group 7: Chapter 4 - Control Statements: Part 2; Repetition (while and do-while
loops)
o while loops, do...while loops.
8. Group 8: Chapter 4 - Control Statements: Part 2; Repetition (for loops and
break/continue))
o for loops.
o break and continue statements.
9. Group 9: Chapter 5 - Methods (Basic Methods and Parameters)
o Method parameters, return values.
o Method overloading.
o Scope of variables.
10. Group 10: Chapter 6 - Arrays and ArrayLists (Arrays and Multidimensional
Arrays)
o Creating and using arrays.
o Multidimensional arrays.
11. Group 11: Chapter 6 - Arrays and ArrayLists (ArrayLists)
o Introduction to ArrayList (dynamic arrays).
o Enhanced for loop.
12. Group 12: Chapter 7 - Introduction to Classes and Objects
o Declare a class and use it to create an object.
o Implement a class’s behaviors as methods.
o Implement a class’s attributes as instance variables.
o Call an object’s methods to make them perform their tasks.
o Learn how local variables of a method differ from instance variables of a class.
o Learn what primitive types and reference types are.
o Use a constructor to initialize an object’s data.
o Learn why classes are a natural way to model real-world things and abstract
entities.
13. Addition group 13: Chapter 8 - Classes and Objects: A Deeper Look
o See additional details of creating class declarations.
o Use keyword this in a constructor to call another constructor or function in the
same class.
o Use static variables and methods.
o Import / Use static members of a class.
o Access Modifiers.

Tips for Presentations:

 Practical Examples: Encourage students to include code examples that demonstrate the
concepts.
 Visual Aids: Suggest using diagrams, flowcharts, and screenshots to make presentations
more engaging.
 Interactive Demos: Students run the code snippets during their presentations.
 Code Walkthroughs: Have students walk through and explain code segments.
 Use of IDE: Have students show how to use the IDE to debug and write code (Use
NetBeans / Eclipse / IntelliJ Idea for code demonstration for easiest debugging options).
 Q&A: Allocate time for questions and answers after each presentation.

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