Quantitative Study Sample Chapter 3 2024 25
Quantitative Study Sample Chapter 3 2024 25
SCHOOL STUDENTS
In Partial Fulfillment
of the Requirements for the
Inquiries, Investigations, and Immersion (III)
CAMPEHIOS, PRINCESS A.
MEMBER’S COMPLETE NAME
MEMBER’S COMPLETE NAME
MEMBER’S COMPLETE NAME
MEMBER’S COMPLETE NAME
April 2025
vii
TABLE OF CONTENTS
Page
Title Page i
Acknowledgment iii
Declaration of Originality v
Abstract vi
List of Figures ix
Chapter
1 Introduction
Theoretical Framework 5
Conceptual Framework 6
2 Methodology
Research Design 9
Research Locale 19
Research Respondents 31
Research Instruments 33
Statistical Tools 35
Ethical Considerations 36
Findings 75
Conclusions 76
Recommendations 76
References 78
Appendices
A Permission Letter 90
B Survey Questionnaire 91
Curriculum Vitae
x
LIST OF TABLES
1 Title of Table 1 43
2 Title of Table 2 53
3 Title of Table 3 55
.
ix
LIST OF FIGURES
1 Title of Figure 1 32
2 Title of Figure 2 55
79
Chapter 1
INTRODUCTION
80
Chapter 2
METHODOLOGY
81
Chapter 3
paragraph form.
100 similar to Grade 12. Thus, the total population of senior high school is 200
students.
Table 1
Demographic Profile of Senior High School Students
--- width size: 4” --- --- width size: 1.5 ---
Grade 11 --- left-aligned --- 100
Grade 12 100
--- right-aligned --- Total 200
high and oftentimes manifested. This implies that they are usually exposed to
during online class. Additionally, the mean scores per category range from
Table 2
82
not necessarily require heavy improvement, there are still areas that
Also, the standard deviation total is 4.04. the low standard deviation of
0.55 means that the data points are closer to the category suggested, hence
that data points are far from the mean, implying diverse learning needs with
They added that it also makes learning open, flexible, distributed, interactive,
apparent to the respondents since they show a very high level of utilizing
Access. This category has a mean of 4.36, with a range of mean 4.18-
4.62, which is described as very high, which means that students’ perceived
score of 4.62, which implies that the respondents generally find various online
mean score of 4.18, implying that students often consider online learning
All of these values are high, which aligns with findings from Demuyakor
et al. (2022). Who also reported high levels of access in their respondents.
Based on the findings for this indicator, students very highly agree that
they also highly agree that using learning technologies increases their
Interaction.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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Response.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
4.04, described as high and oftentimes manifested. Such a value implies that
students adapt to and effectively use technology. They will likely find it easy to
use, valuable, and effective in fulfilling their needs and goals. Additionally, the
mean scores per category range from 3.76 to 4.36, implying a prevalent
or always manifests.
Table 3
necessarily require heavy improvement, there are still areas that respondents
Also, the standard deviation total is 4.04. the low standard deviation of
0.55 means that the data points are closer to the category suggested, hence
that data points are far from the mean, implying diverse learning needs with
technology such as Google Classroom hinge upon their ease of use and
range of mean 4.18-4.62, which is described as very high, which means that
Within this indicator, item number one, “Learning technologies are useful for
learning endeavor in online class,” had a means score of 4.62, which implies
video meeting apps, LMS, gaming apps, digital whiteboards, and research
All of these values are high, which aligns with findings from Demuyakor
et al. (2022). Who also reported high levels of perceived usefulness in their
respondents. Based on the findings for this indicator, students very highly
classes, and they also highly agree that using learning technologies increases
findings of Alfarraj et al. (2018), whose results indicated that the quality of e-
and were significantly link to how useful an satisfied the student perceived the
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Perceived Enjoyment.XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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Table 4
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Variables R p-value Remarks
88
usage of E-learning tools. These results also align with the study of Aguilera-
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.
REFERENCES (SAMPLE)