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C++ - Wikipedia

C++ is a high-level, general-purpose programming language created by Bjarne Stroustrup in 1985 as an extension of C, featuring object-oriented, generic, and functional programming capabilities. It is standardized by ISO, with the latest version being C++23, published in October 2024, and is widely used in various applications including systems programming, embedded software, and performance-critical applications. The language has evolved through several revisions, maintaining a focus on efficiency, flexibility, and support for multiple programming paradigms.

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0% found this document useful (0 votes)
25 views22 pages

C++ - Wikipedia

C++ is a high-level, general-purpose programming language created by Bjarne Stroustrup in 1985 as an extension of C, featuring object-oriented, generic, and functional programming capabilities. It is standardized by ISO, with the latest version being C++23, published in October 2024, and is widely used in various applications including systems programming, embedded software, and performance-critical applications. The language has evolved through several revisions, maintaining a focus on efficiency, flexibility, and support for multiple programming paradigms.

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© © All Rights Reserved
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C++
C++ (/ˈsiː plʌs plʌs/, pronounced "C plus plus" and
C++
sometimes abbreviated as CPP) is a high-level, general-
purpose programming language created by Danish
computer scientist Bjarne Stroustrup. First released in
1985 as an extension of the C programming language, it
has since expanded significantly over time; as of 1997,
C++ has object-oriented, generic, and functional features,
in addition to facilities for low-level memory
manipulation for systems like microcomputers or to make
Logo endorsed by the C++ standards
operating systems like Linux or Windows. It is usually
committee
implemented as a compiled language, and many vendors
provide C++ compilers, including the Free Software Paradigms Multi-paradigm: procedural,
Foundation, LLVM, Microsoft, Intel, Embarcadero, imperative, functional,
Oracle, and IBM.[14] object-oriented, generic,
modular
C++ was designed with systems programming and Family C
embedded, resource-constrained software and large
Designed by Bjarne Stroustrup
systems in mind, with performance, efficiency, and
Developer ISO/IEC JTC 1 (Joint
flexibility of use as its design highlights.[15] C++ has also
Technical Committee 1) /
been found useful in many other contexts, with key
strengths being software infrastructure and resource- SC 22 (Subcommittee 22) /
WG 21 (Working Group 21)
constrained applications,[15] including desktop
applications, video games, servers (e.g., e-commerce, web First appeared 1985
search, or databases), and performance-critical Stable release C++23 (ISO/IEC
applications (e.g., telephone switches or space probes).[16] 14882:2024) / 19 October
2024
C++ is standardized by the International Organization for
Standardization (ISO), with the latest standard version Preview release C++26 / 16 October 2024
ratified and published by ISO in October 2024 as ISO/IEC Typing Static, strong, nominative,
14882:2024 (informally known as C++23).[17] The C++ discipline partially inferred
programming language was initially standardized in 1998 OS Cross-platform
as ISO/IEC 14882:1998, which was then amended by the
Filename .C, .cc, .cpp, .cxx, .c++, .h,
C++03, C++11, C++14, C++17, and C++20 standards.
extensions .H, .hh, .hpp, .hxx, .h++
The current C++23 standard supersedes these with new
.cppm, .ixx[1]
features and an enlarged standard library. Before the
Website isocpp.org (https://isocpp.or
initial standardization in 1998, C++ was developed by
g/)
Stroustrup at Bell Labs since 1979 as an extension of the
C language; he wanted an efficient and flexible language Major implementations
similar to C that also provided high-level features for GCC, LLVM Clang, Microsoft Visual C++,
Embarcadero C++Builder, Intel C++ Compiler,
IBM XL C++, EDG

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program organization.[18]
Since 2012, C++ has been on a Influenced by
three-year release schedule[19] with C++26 as the next Ada, ALGOL 68,[2] BCPL,[3] C, CLU,[2]
planned standard.[20] F#,[4][note 1] ML, Mesa,[2] Modula-2,[2] Simula,
Smalltalk[2]
Despite its widespread adoption, some notable
programmers have criticized the C++ language, including Influenced

Linus Torvalds,[21] Richard Stallman,[22] Joshua Bloch, Ada 95, C#,[5] C99, Carbon, Chapel,[6]
Ken Thompson,[23][24][25] and Donald Knuth.[26][27] Clojure,[7] D, Java,[8] JS++,[9] Lua,[10] Nim,[11]
Objective-C++, Perl, PHP, Python,[12] Rust,[13]
Seed7
History C++ Programming at Wikibooks

In 1979, Bjarne Stroustrup, a Danish computer scientist, began work


on "C with Classes", the predecessor to C++.[28] The motivation for
creating a new language originated from Stroustrup's experience in
programming for his PhD thesis. Stroustrup found that Simula had
features that were very helpful for large software development, but
the language was too slow for practical use, while BCPL was fast but
too low-level to be suitable for large software development. When
Stroustrup started working in AT&T Bell Labs, he had the problem of
analyzing the UNIX kernel with respect to distributed computing. Bjarne Stroustrup, the creator of
Remembering his PhD experience, Stroustrup set out to enhance the C++, in his AT&T New Jersey office,
C language with Simula-like features.[29] C was chosen because it c. 2000
was general-purpose, fast, portable, and widely used. In addition to C
and Simula's influences, other languages influenced this new
language, including ALGOL 68, Ada, CLU, and ML.

Initially, Stroustrup's "C with Classes" added features to the C compiler, Cpre, including classes, derived
classes, strong typing, inlining, and default arguments.[30]

In 1982, Stroustrup started to develop a successor to C with Classes,


which he named "C++" (++ being the increment operator in C) after
going through several other names. New features were added,
including virtual functions, function name and operator overloading,
references, constants, type-safe free-store memory allocation
(new/delete), improved type checking, and BCPL-style single-line
comments with two forward slashes (//). Furthermore, Stroustrup
developed a new, standalone compiler for C++, Cfront.

A quiz on C++11 features being In 1984, Stroustrup implemented the first stream input/output library.
given in Paris in 2015 The idea of providing an output operator rather than a named output
function was suggested by Doug McIlroy[2] (who had previously
suggested Unix pipes).

In 1985, the first edition of The C++ Programming Language was released, which became the definitive
reference for the language, as there was not yet an official standard.[31] The first commercial implementation
of C++ was released in October of the same year.[28]

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In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language
in 1991.[32] New features in 2.0 included multiple inheritance, abstract classes, static member functions,
const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was
published. This work became the basis for the future standard. Later feature additions included templates,
exceptions, namespaces, new casts, and a Boolean type.

In 1998, C++98 was released, standardizing the language, and a minor update (C++03) was released in 2003.

After C++98, C++ evolved relatively slowly until, in 2011, the C++11 standard was released, adding
numerous new features, enlarging the standard library further, and providing more facilities to C++
programmers. After a minor C++14 update released in December 2014, various new additions were
introduced in C++17.[33] After becoming finalized in February 2020,[34] a draft of the C++20 standard was
approved on 4 September 2020, and officially published on 15 December 2020.[35][36]

On January 3, 2018, Stroustrup was announced as the 2018 winner of the Charles Stark Draper Prize for
Engineering, "for conceptualizing and developing the C++ programming language".[37]

In December 2022, C++ ranked third on the TIOBE index, surpassing Java for the first time in the history of
the index. As of November 2024, the language ranks second after Python, with Java being in third.[38]

Etymology
According to Stroustrup, "the name signifies the evolutionary nature of the changes from C."[39] This name
is credited to Rick Mascitti (mid-1983)[30] and was first used in December 1983. When Mascitti was
questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit.
The name comes from C's ++ operator (which increments the value of a variable) and a common naming
convention of using "+" to indicate an enhanced computer program.

During C++'s development period, the language had been referred to as "new C" and "C with Classes"[30][40]
before acquiring its final name.

Philosophy
Throughout C++'s life, its development and evolution has been guided by a set of principles:[29]

It must be driven by actual problems and its features should be immediately useful in real world
programs.
Every feature should be implementable (with a reasonably obvious way to do so).
Programmers should be free to pick their own programming style, and that style should be fully
supported by C++.
Allowing a useful feature is more important than preventing every possible misuse of C++.
It should provide facilities for organising programs into separate, well-defined parts, and
provide facilities for combining separately developed parts.
No implicit violations of the type system (but allow explicit violations; that is, those explicitly
requested by the programmer).
User-created types need to have the same support and performance as built-in types.
Unused features should not negatively impact created executables (e.g. in lower performance).
There should be no language beneath C++ (except assembly language).
C++ should work alongside other existing programming languages, rather than fostering its
own separate and incompatible programming environment.

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If the programmer's intent is unknown, allow the programmer to specify it by providing manual
control.

Standardization
C++ is standardized by an ISO working group known as C++ standards
JTC1/SC22/WG21. So far, it has published seven revisions of Year ISO/IEC Standard Informal name
the C++ standard and is currently working on the next 1998 14882:1998[41] C++98
revision, C++26.
2003 14882:2003[42] C++03
In 1998, the ISO working group standardized C++ for the 2011 14882:2011[43] C++11, C++0x
first time as ISO/IEC 14882:1998, which is informally
known as C++98. In 2003, it published a new version of the 2014 14882:2014[44] C++14, C++1y

C++ standard called ISO/IEC 14882:2003, which fixed 2017 14882:2017[45] C++17, C++1z
problems identified in C++98.
2020 14882:2020[46] C++20, C++2a

The next major revision of the standard was informally 2024 14882:2024[17] C++23, C++2b
referred to as "C++0x", but it was not released until 2011.[47] TBA C++26, C++2c
C++11 (14882:2011) included many additions to both the
core language and the standard library.[43]

In 2014, C++14 (also known as C++1y) was released as a small


extension to C++11, featuring mainly bug fixes and small
improvements.[48] The Draft International Standard ballot procedures
completed in mid-August 2014.[49]

After C++14, a major revision C++17, informally known as C++1z,


Scene during the C++ standards
was completed by the ISO C++ committee in mid July 2017 and was committee meeting in Stockholm in
approved and published in December 2017.[50] 1996

As part of the standardization process, ISO also publishes technical


reports and specifications:

ISO/IEC TR 18015:2006[51] on the use of C++ in embedded systems and on performance


implications of C++ language and library features,
ISO/IEC TR 19768:2007[52] (also known as the C++ Technical Report 1) on library extensions
mostly integrated into C++11,
ISO/IEC TR 29124:2010[53] on special mathematical functions, integrated into C++17,
ISO/IEC TR 24733:2011[54] on decimal floating-point arithmetic,
ISO/IEC TS 18822:2015[55] on the standard filesystem library, integrated into C++17,
ISO/IEC TS 19570:2015[56] on parallel versions of the standard library algorithms, integrated
into C++17,
ISO/IEC TS 19841:2015[57] on software transactional memory,
ISO/IEC TS 19568:2015[58] on a new set of library extensions, some of which are already
integrated into C++17,
ISO/IEC TS 19217:2015[59] on the C++ concepts, integrated into C++20,
ISO/IEC TS 19571:2016[60] on the library extensions for concurrency, some of which are
already integrated into C++20,
ISO/IEC TS 19568:2017[61] on a new set of general-purpose library extensions,

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ISO/IEC TS 21425:2017[62] on the library extensions for ranges, integrated into C++20,
ISO/IEC TS 22277:2017[63] on coroutines, integrated into C++20,
ISO/IEC TS 19216:2018[64] on the networking library,
ISO/IEC TS 21544:2018[65] on modules, integrated into C++20,
ISO/IEC TS 19570:2018[66] on a new set of library extensions for parallelism, and
ISO/IEC TS 23619:2021[67] on new extensions for reflective programming (reflection).
More technical specifications are in development and pending approval, including new set of concurrency
extensions.

Language
The C++ language has two main components: a direct mapping of hardware features provided primarily by
the C subset, and zero-overhead abstractions based on those mappings. Stroustrup describes C++ as "a light-
weight abstraction programming language [designed] for building and using efficient and elegant
abstractions";[15] and "offering both hardware access and abstraction is the basis of C++. Doing it efficiently
is what distinguishes it from other languages."[68]

C++ inherits most of C's syntax. A hello world program that conforms to the C standard is also a valid C++
hello world program. The following is Bjarne Stroustrup's version of the Hello world program that uses the
C++ Standard Library stream facility to write a message to standard output:[69][70][note 2]

1 #include <iostream>
2
3 int main()
4 {
5 std::cout << "Hello, world!\n";
6 }

Object storage
As in C, C++ supports four types of memory management: static storage duration objects, thread storage
duration objects, automatic storage duration objects, and dynamic storage duration objects.[71]

Static storage duration objects


Static storage duration objects are created before main() is entered (see exceptions below) and destroyed
in reverse order of creation after main() exits. The exact order of creation is not specified by the standard
(though there are some rules defined below) to allow implementations some freedom in how to organize
their implementation. More formally, objects of this type have a lifespan that "shall last for the duration of
the program".[72]

Static storage duration objects are initialized in two phases. First, "static initialization" is performed, and
only after all static initialization is performed, "dynamic initialization" is performed. In static initialization,
all objects are first initialized with zeros; after that, all objects that have a constant initialization phase are
initialized with the constant expression (i.e. variables initialized with a literal or constexpr). Though it is
not specified in the standard, the static initialization phase can be completed at compile time and saved in the
data partition of the executable. Dynamic initialization involves all object initialization done via a

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constructor or function call (unless the function is marked with constexpr, in C++11). The dynamic
initialization order is defined as the order of declaration within the compilation unit (i.e. the same file). No
guarantees are provided about the order of initialization between compilation units.

Thread storage duration objects


Variables of this type are very similar to static storage duration objects. The main difference is the creation
time is just before thread creation, and destruction is done after the thread has been joined.[73]

Automatic storage duration objects


The most common variable types in C++ are local variables inside a function or block, and temporary
variables.[74] The common feature about automatic variables is that they have a lifetime that is limited to the
scope of the variable. They are created and potentially initialized at the point of declaration (see below for
details) and destroyed in the reverse order of creation when the scope is left. This is implemented by
allocation on the stack.

Local variables are created as the point of execution passes the declaration point. If the variable has a
constructor or initializer this is used to define the initial state of the object. Local variables are destroyed
when the local block or function that they are declared in is closed. C++ destructors for local variables are
called at the end of the object lifetime, allowing a discipline for automatic resource management termed
RAII, which is widely used in C++.

Member variables are created when the parent object is created. Array members are initialized from 0 to the
last member of the array in order. Member variables are destroyed when the parent object is destroyed in the
reverse order of creation. i.e. If the parent is an "automatic object" then it will be destroyed when it goes out
of scope which triggers the destruction of all its members.

Temporary variables are created as the result of expression evaluation and are destroyed when the statement
containing the expression has been fully evaluated (usually at the ; at the end of a statement).

Dynamic storage duration objects


These objects have a dynamic lifespan and can be created directly with a call to new and destroyed
explicitly with a call to delete.[75] C++ also supports malloc and free, from C, but these are not
compatible with new and delete. Use of new returns an address to the allocated memory. The C++ Core
Guidelines advise against using new directly for creating dynamic objects in favor of smart pointers through
make_unique<T> for single ownership and make_shared<T> for reference-counted multiple
ownership,[76] which were introduced in C++11.

Templates
C++ templates enable generic programming. C++ supports function, class, alias, and variable templates.
Templates may be parameterized by types, compile-time constants, and other templates. Templates are
implemented by instantiation at compile-time. To instantiate a template, compilers substitute specific
arguments for a template's parameters to generate a concrete function or class instance. Some substitutions
are not possible; these are eliminated by an overload resolution policy described by the phrase "Substitution
failure is not an error" (SFINAE). Templates are a powerful tool that can be used for generic programming,
template metaprogramming, and code optimization, but this power implies a cost. Template use may
increase object code size, because each template instantiation produces a copy of the template code: one for

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each set of template arguments, however, this is the same or smaller amount of code that would be generated
if the code were written by hand.[77] This is in contrast to run-time generics seen in other languages (e.g.,
Java) where at compile-time the type is erased and a single template body is preserved.

Templates are different from macros: while both of these compile-time language features enable conditional
compilation, templates are not restricted to lexical substitution. Templates are aware of the semantics and
type system of their companion language, as well as all compile-time type definitions, and can perform high-
level operations including programmatic flow control based on evaluation of strictly type-checked
parameters. Macros are capable of conditional control over compilation based on predetermined criteria, but
cannot instantiate new types, recurse, or perform type evaluation and in effect are limited to pre-compilation
text-substitution and text-inclusion/exclusion. In other words, macros can control compilation flow based on
pre-defined symbols but cannot, unlike templates, independently instantiate new symbols. Templates are a
tool for static polymorphism (see below) and generic programming.

In addition, templates are a compile-time mechanism in C++ that is Turing-complete, meaning that any
computation expressible by a computer program can be computed, in some form, by a template metaprogram
before runtime.

In summary, a template is a compile-time parameterized function or class written without knowledge of the
specific arguments used to instantiate it. After instantiation, the resulting code is equivalent to code written
specifically for the passed arguments. In this manner, templates provide a way to decouple generic, broadly
applicable aspects of functions and classes (encoded in templates) from specific aspects (encoded in
template parameters) without sacrificing performance due to abstraction.

Objects
C++ introduces object-oriented programming (OOP) features to C. It offers classes, which provide the four
features commonly present in OOP (and some non-OOP) languages: abstraction, encapsulation, inheritance,
and polymorphism. One distinguishing feature of C++ classes compared to classes in other programming
languages is support for deterministic destructors, which in turn provide support for the Resource
Acquisition is Initialization (RAII) concept.

Encapsulation
Encapsulation is the hiding of information to ensure that data structures and operators are used as intended
and to make the usage model more obvious to the developer. C++ provides the ability to define classes and
functions as its primary encapsulation mechanisms. Within a class, members can be declared as either
public, protected, or private to explicitly enforce encapsulation. A public member of the class is accessible to
any function. A private member is accessible only to functions that are members of that class and to
functions and classes explicitly granted access permission by the class ("friends"). A protected member is
accessible to members of classes that inherit from the class in addition to the class itself and any friends.

The object-oriented principle ensures the encapsulation of all and only the functions that access the internal
representation of a type. C++ supports this principle via member functions and friend functions, but it does
not enforce it. Programmers can declare parts or all of the representation of a type to be public, and they are
allowed to make public entities not part of the representation of a type. Therefore, C++ supports not just
object-oriented programming, but other decomposition paradigms such as modular programming.

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It is generally considered good practice to make all data private or protected, and to make public only those
functions that are part of a minimal interface for users of the class. This can hide the details of data
implementation, allowing the designer to later fundamentally change the implementation without changing
the interface in any way.[78][79]

Inheritance
Inheritance allows one data type to acquire properties of other data types. Inheritance from a base class may
be declared as public, protected, or private. This access specifier determines whether unrelated and derived
classes can access the inherited public and protected members of the base class. Only public inheritance
corresponds to what is usually meant by "inheritance". The other two forms are much less frequently used. If
the access specifier is omitted, a "class" inherits privately, while a "struct" inherits publicly. Base classes
may be declared as virtual; this is called virtual inheritance. Virtual inheritance ensures that only one
instance of a base class exists in the inheritance graph, avoiding some of the ambiguity problems of multiple
inheritance.

Multiple inheritance is a C++ feature allowing a class to be derived from more than one base class; this
allows for more elaborate inheritance relationships. For example, a "Flying Cat" class can inherit from both
"Cat" and "Flying Mammal". Some other languages, such as C# or Java, accomplish something similar
(although more limited) by allowing inheritance of multiple interfaces while restricting the number of base
classes to one (interfaces, unlike classes, provide only declarations of member functions, no implementation
or member data). An interface as in C# and Java can be defined in C++ as a class containing only pure
virtual functions, often known as an abstract base class or "ABC". The member functions of such an abstract
base class are normally explicitly defined in the derived class, not inherited implicitly. C++ virtual
inheritance exhibits an ambiguity resolution feature called dominance.

Operators and operator overloading


C++ provides more than 35 operators, covering basic arithmetic, bit Operators that cannot be
overloaded
manipulation, indirection, comparisons, logical operations and others. Almost
all operators can be overloaded for user-defined types, with a few notable Operator Symbol
exceptions such as member access (. and .*) and the conditional operator. Scope resolution ::
The rich set of overloadable operators is central to making user-defined types Conditional ?:
in C++ seem like built-in types.
dot .
Overloadable operators are also an essential part of many advanced C++ Member selection .*
programming techniques, such as smart pointers. Overloading an operator "sizeof" sizeof
does not change the precedence of calculations involving the operator, nor
"typeid" typeid
does it change the number of operands that the operator uses (any operand
may however be ignored by the operator, though it will be evaluated prior to execution). Overloaded "&&"
and "||" operators lose their short-circuit evaluation property.

Polymorphism
Polymorphism enables one common interface for many implementations, and for objects to act differently
under different circumstances.

C++ supports several kinds of static (resolved at compile-time) and dynamic (resolved at run-time)
polymorphisms, supported by the language features described above. Compile-time polymorphism does not
allow for certain run-time decisions, while runtime polymorphism typically incurs a performance penalty.
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Static polymorphism
Function overloading allows programs to declare multiple functions having the same name but with different
arguments (i.e. ad hoc polymorphism). The functions are distinguished by the number or types of their
formal parameters. Thus, the same function name can refer to different functions depending on the context in
which it is used. The type returned by the function is not used to distinguish overloaded functions and
differing return types would result in a compile-time error message.

When declaring a function, a programmer can specify for one or more parameters a default value. Doing so
allows the parameters with defaults to optionally be omitted when the function is called, in which case the
default arguments will be used. When a function is called with fewer arguments than there are declared
parameters, explicit arguments are matched to parameters in left-to-right order, with any unmatched
parameters at the end of the parameter list being assigned their default arguments. In many cases, specifying
default arguments in a single function declaration is preferable to providing overloaded function definitions
with different numbers of parameters.

Templates in C++ provide a sophisticated mechanism for writing generic, polymorphic code (i.e. parametric
polymorphism). In particular, through the curiously recurring template pattern, it is possible to implement a
form of static polymorphism that closely mimics the syntax for overriding virtual functions. Because C++
templates are type-aware and Turing-complete, they can also be used to let the compiler resolve recursive
conditionals and generate substantial programs through template metaprogramming. Contrary to some
opinion, template code will not generate a bulk code after compilation with the proper compiler settings.[77]

Dynamic polymorphism

Inheritance
Variable pointers and references to a base class type in C++ can also refer to objects of any derived classes
of that type. This allows arrays and other kinds of containers to hold pointers to objects of differing types
(references cannot be directly held in containers). This enables dynamic (run-time) polymorphism, where the
referred objects can behave differently, depending on their (actual, derived) types.

C++ also provides the dynamic_cast operator, which allows code to safely attempt conversion of an
object, via a base reference/pointer, to a more derived type: downcasting. The attempt is necessary as often
one does not know which derived type is referenced. (Upcasting, conversion to a more general type, can
always be checked/performed at compile-time via static_cast, as ancestral classes are specified in the
derived class's interface, visible to all callers.) dynamic_cast relies on run-time type information (RTTI),
metadata in the program that enables differentiating types and their relationships. If a dynamic_cast to a
pointer fails, the result is the nullptr constant, whereas if the destination is a reference (which cannot be
null), the cast throws an exception. Objects known to be of a certain derived type can be cast to that with
static_cast, bypassing RTTI and the safe runtime type-checking of dynamic_cast, so this should be
used only if the programmer is very confident the cast is, and will always be, valid.

Virtual member functions


Ordinarily, when a function in a derived class overrides a function in a base class, the function to call is
determined by the type of the object. A given function is overridden when there exists no difference in the
number or type of parameters between two or more definitions of that function. Hence, at compile time, it
may not be possible to determine the type of the object and therefore the correct function to call, given only
a base class pointer; the decision is therefore put off until runtime. This is called dynamic dispatch. Virtual

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member functions or methods[80]


allow the most specific implementation of the function to be called,
according to the actual run-time type of the object. In C++ implementations, this is commonly done using
virtual function tables. If the object type is known, this may be bypassed by prepending a fully qualified
class name before the function call, but in general calls to virtual functions are resolved at run time.

In addition to standard member functions, operator overloads and destructors can be virtual. An inexact rule
based on practical experience states that if any function in the class is virtual, the destructor should be as
well. As the type of an object at its creation is known at compile time, constructors, and by extension copy
constructors, cannot be virtual. Nonetheless, a situation may arise where a copy of an object needs to be
created when a pointer to a derived object is passed as a pointer to a base object. In such a case, a common
solution is to create a clone() (or similar) virtual function that creates and returns a copy of the derived
class when called.

A member function can also be made "pure virtual" by appending it with = 0 after the closing parenthesis
and before the semicolon. A class containing a pure virtual function is called an abstract class. Objects
cannot be created from an abstract class; they can only be derived from. Any derived class inherits the virtual
function as pure and must provide a non-pure definition of it (and all other pure virtual functions) before
objects of the derived class can be created. A program that attempts to create an object of a class with a pure
virtual member function or inherited pure virtual member function is ill-formed.

Lambda expressions
C++ provides support for anonymous functions, also known as lambda expressions, with the following form:

[capture](parameters) -> return_type { function_body }

Since C++20, the keyword template is optional for template parameters of lambda expressions:

[capture]<template_parameters>(parameters) -> return_type { function_body }

If the lambda takes no parameters, and no return type or other specifiers are used, the () can be omitted; that
is,

[capture] { function_body }

The return type of a lambda expression can be automatically inferred, if possible; e.g.:

[](int x, int y) { return x + y; } // inferred


[](int x, int y) -> int { return x + y; } // explicit

The [capture] list supports the definition of closures. Such lambda expressions are defined in the
standard as syntactic sugar for an unnamed function object.

Exception handling
Exception handling is used to communicate the existence of a runtime problem or error from where it was
detected to where the issue can be handled.[81] It permits this to be done in a uniform manner and separately
from the main code, while detecting all errors.[82] Should an error occur, an exception is thrown (raised),
which is then caught by the nearest suitable exception handler. The exception causes the current scope to be
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exited, and also each outer scope (propagation) until a suitable handler is found, calling in turn the
destructors of any objects in these exited scopes.[83] At the same time, an exception is presented as an object
carrying the data about the detected problem.[84]

Some C++ style guides, such as Google's,[85] LLVM's,[86] and Qt's,[87] forbid the usage of exceptions.

The exception-causing code is placed inside a try block. The exceptions are handled in separate catch
blocks (the handlers); each try block can have multiple exception handlers, as it is visible in the example
below.[88]

1 import std;
2
3 int main() {
4 try {
5 std::vector<int> vec{3, 4, 3, 1};
6 int i{vec.at(4)}; // Throws an exception, std::out_of_range (indexing for vec is from 0-3 not
1-4)
7 } catch (const std::out_of_range& e) {
8 // An exception handler, catches std::out_of_range, which is thrown by vec.at(4)
9 std::println(stderr, "Accessing a non-existent element: {}", e.what());
10 } catch (const std::exception& e) {
11 // To catch any other standard library exceptions (they derive from std::exception)
12 std::println(stderr, "Exception thrown: {}", e.what());
13 } catch (...) {
14 // Catch any unrecognised exceptions (i.e. those which don't derive from std::exception)
15 std::println(stderr, "Some fatal error");
16 }
17 }

It is also possible to raise exceptions purposefully, using the throw keyword; these exceptions are handled
in the usual way. In some cases, exceptions cannot be used due to technical reasons. One such example is a
critical component of an embedded system, where every operation must be guaranteed to complete within a
specified amount of time. This cannot be determined with exceptions as no tools exist to determine the
maximum time required for an exception to be handled.[89]

Unlike signal handling, in which the handling function is called from the point of failure, exception handling
exits the current scope before the catch block is entered, which may be located in the current function or any
of the previous function calls currently on the stack.

Enumerated types
C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an
enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++
enum keyword is combined with a typedef, so that instead of naming the type enum name, simply
name it name. This can be simulated in C using a typedef: typedef enum {Value1, Value2}
name;

C++11 also provides a second kind of enumeration, called a scoped enumeration. These are type-safe: the
enumerators are not implicitly converted to an integer type. Among other things, this allows I/O streaming to
be defined for the enumeration type. Another feature of scoped enumerations is that the enumerators do not
leak, so usage requires prefixing with the name of the enumeration (e.g., Color::Red for the first
enumerator in the example below), unless a using enum declaration (introduced in C++20) has been used
to bring the enumerators into the current scope. A scoped enumeration is specified by the phrase enum
class (or enum struct). For example:

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enum class Color {Red, Green, Blue};

The underlying type of an enumeration is an implementation-defined integral type that is large enough to
hold all enumerated values; it does not have to be the smallest possible type. The underlying type can be
specified directly, which allows "forward declarations" of enumerations:

enum class Color : long {Red, Green, Blue}; // must fit in size and memory layout the type 'long'
enum class Shapes : char; // forward declaration. If later there are values defined that don't fit in
'char' it is an error.

Standard library
The C++ standard consists of two parts: the core language and the
standard library. C++ programmers expect the latter on every major
implementation of C++; it includes aggregate types (vectors, lists,
maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each,
binary_search, random_shuffle, etc.), input/output facilities (iostream,
for reading from and writing to the console and files), filesystem
library, localisation support, smart pointers for automatic memory
management, regular expression support, multi-threading library,
atomics support (allowing a variable to be read or written to by at The draft "Working Paper" standard
most one thread at a time without any external synchronisation), time that became approved as C++98;
utilities (measurement, getting current time, etc.), a system for half of its size was devoted to the
converting error reporting that does not use C++ exceptions into C++ C++ Standard Library.
exceptions, a random number generator, and a slightly modified
version of the C standard library (to make it comply with the C++
type system).

A large part of the C++ library is based on the Standard Template Library (STL). Useful tools provided by
the STL include containers as the collections of objects (such as vectors and lists), iterators that provide
array-like access to containers, and algorithms that perform operations such as searching and sorting.

Furthermore, (multi)maps (associative arrays) and (multi)sets are provided, all of which export compatible
interfaces. Therefore, using templates it is possible to write generic algorithms that work with any container
or on any sequence defined by iterators.

As in C, the features of the library may be accessed by using the #include directive to include a standard
header. The C++ Standard Library provides 105 standard headers, of which 27 are deprecated. With the
introduction of modules in C++20, these headers may be accessed with import, and in C++23, the entire
standard library can now be directly imported as module itself, with import std;. Currently, the C++
standard library provides two modules, std and std.compat (a compatibility module for std which
exports C standard library facilities into the global namespace).

The standard incorporates the STL that was originally designed by Alexander Stepanov, who experimented
with generic algorithms and containers for many years. When he started with C++, he finally found a
language where it was possible to create generic algorithms (e.g., STL sort) that perform even better than,
for example, the C standard library qsort, thanks to C++ features like using inlining and compile-time

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binding instead of function pointers. The standard does not refer to it as "STL", as it is merely a part of the
standard library, but the term is still widely used to distinguish it from the rest of the standard library
(input/output streams, internationalization, diagnostics, the C library subset, etc.).[90]

Most C++ compilers, and all major ones, provide a standards-conforming implementation of the C++
standard library.

C++ Core Guidelines


The C++ Core Guidelines[91] are an initiative led by Bjarne Stroustrup, the inventor of C++, and Herb
Sutter, the convener and chair of the C++ ISO Working Group, to help programmers write 'Modern C++' by
using best practices for the language standards C++11 and newer, and to help developers of compilers and
static checking tools to create rules for catching bad programming practices.

The main aim is to efficiently and consistently write type and resource safe C++.

The Core Guidelines were announced[92] in the opening keynote at CPPCon 2015.

The Guidelines are accompanied by the Guideline Support Library (GSL),[93] a header only library of types
and functions to implement the Core Guidelines and static checker tools for enforcing Guideline rules.[94]

Compatibility
To give compiler vendors greater freedom, the C++ standards committee decided not to dictate the
implementation of name mangling, exception handling, and other implementation-specific features. The
downside of this decision is that object code produced by different compilers is expected to be incompatible.
There are, however, attempts to standardize compilers for particular machines or operating systems. For
example, the Itanium C++ ABI is processor-independent (despite its name) and is implemented by GCC and
Clang.[95]

With C
C++ is often considered to be a superset of C but this is not strictly true.[96] Most C code can easily be made
to compile correctly in C++ but there are a few differences that cause some valid C code to be invalid or
behave differently in C++. For example, C allows implicit conversion from void* to other pointer types but
C++ does not (for type safety reasons). Also, C++ defines many new keywords, such as new and class,
which may be used as identifiers (for example, variable names) in a C program.

Some incompatibilities have been removed by the 1999 revision of the C standard (C99), which now
supports C++ features such as line comments (//) and declarations mixed with code. On the other hand,
C99 introduced a number of new features that C++ did not support that were incompatible or redundant in
C++, such as variable-length arrays, native complex-number types (however, the std::complex class in
the C++ standard library provides similar functionality, although not code-compatible), designated
initializers, compound literals, and the restrict keyword.[97] Some of the C99-introduced features were
included in the subsequent version of the C++ standard, C++11 (out of those which were not
redundant).[98][99][100] However, the C++11 standard introduces new incompatibilities, such as disallowing
assignment of a string literal to a character pointer, which remains valid C.

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To intermix C and C++ code, any function declaration or definition that is to be called from/used both in C
and C++ must be declared with C linkage by placing it within an extern "C" {/*...*/} block. Such
a function may not rely on features depending on name mangling (i.e., function overloading).

See also
Computer
programming portal

Carbon (programming language)


Comparison of programming languages
List of C++ compilers
Outline of C++
Category:C++ libraries

Footnotes
1. For the idea of the C++20 stackless coroutines.
2. This code is copied directly from Bjarne Stroustrup's errata page (p. 633). He addresses the
use of '\n' rather than std::endl. Also see Can I write "void main()"? (http://www.stroustru
p.com/bs_faq2.html#void-main) Archived (https://web.archive.org/web/20200702224848/http://
www.stroustrup.com/bs_faq2.html#void-main) 2 July 2020 at the Wayback Machine for an
explanation of the implicit return 0; in the main function. This implicit return is not available
in other functions.

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2010. Retrieved 12 October 2010.
99. "C++0x Core Language Features In VC10: The Table" (https://blogs.msdn.com/b/vcblog/archiv
e/2010/04/06/c-0x-core-language-features-in-vc10-the-table.aspx). Archived (https://web.archiv
e.org/web/20100821114635/http://blogs.msdn.com/b/vcblog/archive/2010/04/06/c-0x-core-lang
uage-features-in-vc10-the-table.aspx) from the original on 21 August 2010. Retrieved
12 October 2010.
100. "Clang - C++98, C++11, and C++14 Status" (https://clang.llvm.org/cxx_status.html).
Clang.llvm.org. 12 May 2013. Archived (https://web.archive.org/web/20130704124639/http://cla
ng.llvm.org/cxx_status.html) from the original on 4 July 2013. Retrieved 10 June 2013.

Further reading
Abrahams, David; Gurtovoy, Aleksey (2005). C++ Template Metaprogramming: Concepts,
Tools, and Techniques from Boost and Beyond. Addison-Wesley. ISBN 0-321-22725-5.
Alexandrescu, Andrei (2001). Modern C++ Design: Generic Programming and Design Patterns
Applied. Addison-Wesley. ISBN 0-201-70431-5.
Alexandrescu, Andrei; Sutter, Herb (2004). C++ Design and Coding Standards: Rules and
Guidelines for Writing Programs. Addison-Wesley. ISBN 0-321-11358-6.
Becker, Pete (2006). The C++ Standard Library Extensions : A Tutorial and Reference.
Addison-Wesley. ISBN 0-321-41299-0.
Brokken, Frank (2010). C++ Annotations (http://www.icce.rug.nl/documents/cplusplus/).
University of Groningen. ISBN 978-90-367-0470-0. Archived (https://web.archive.org/web/2010
0428014354/http://www.icce.rug.nl/documents/cplusplus/) from the original on 28 April 2010.
Retrieved 28 April 2010.
Coplien, James O. (1994) [reprinted with corrections, original year of publication 1992].
Advanced C++: Programming Styles and Idioms (https://archive.org/details/advancedcbsprogr
00copl). Addison-Wesley. ISBN 0-201-54855-0.
Dewhurst, Stephen C. (2005). C++ Common Knowledge: Essential Intermediate Programming.
Addison-Wesley. ISBN 0-321-32192-8.
Information Technology Industry Council (15 October 2003). Programming languages – C++
(Second ed.). Geneva: ISO/IEC. 14882:2003(E).
Josuttis, Nicolai M. (2012). The C++ Standard Library, A Tutorial and Reference (Second ed.).
Addison-Wesley. ISBN 978-0-321-62321-8.

https://en.wikipedia.org/wiki/C%2B%2B 21/22
01/03/2025, 15:56 C++ - Wikipedia

Koenig, Andrew; Moo, Barbara E. (2000). Accelerated C++ – Practical Programming by


Example (https://archive.org/details/acceleratedcprac2000koen). Addison-Wesley. ISBN 0-201-
70353-X.
Lippman, Stanley B.; Lajoie, Josée; Moo, Barbara E. (2011). C++ Primer (https://archive.org/de
tails/cprimer0000lipp_5thed) (Fifth ed.). Addison-Wesley. ISBN 978-0-321-71411-4.
Lippman, Stanley B. (1996). Inside the C++ Object Model. Addison-Wesley. ISBN 0-201-
83454-5.
Meyers, Scott (2005). Effective C++ (https://archive.org/details/effectivec55spec00meye)
(Third ed.). Addison-Wesley. ISBN 0-321-33487-6.
Stroustrup, Bjarne (2013). The C++ Programming Language (Fourth ed.). Addison-Wesley.
ISBN 978-0-321-56384-2.
Stroustrup, Bjarne (1994). The Design and Evolution of C++. Addison-Wesley. ISBN 0-201-
54330-3.
Stroustrup, Bjarne (2014). Programming: Principles and Practice Using C++ (Second ed.).
Addison-Wesley. ISBN 978-0-321-99278-9.
Sutter, Herb (2001). More Exceptional C++: 40 New Engineering Puzzles, Programming
Problems, and Solutions. Addison-Wesley. ISBN 0-201-70434-X.
Sutter, Herb (2004). Exceptional C++ Style. Addison-Wesley. ISBN 0-201-76042-8.
Vandevoorde, David; Josuttis, Nicolai M. (2003). C++ Templates: The complete Guide.
Addison-Wesley. ISBN 0-201-73484-2.

External links
JTC1/SC22/WG21 (http://www.open-std.org/jtc1/sc22/wg21/) – the ISO/IEC C++ Standard
Working Group
Standard C++ Foundation (https://isocpp.org/) – a non-profit organization that promotes the
use and understanding of standard C++. Bjarne Stroustrup is a director of the organization.
C++ Keywords (https://en.cppreference.com/w/cpp/keyword)
C++ Expressions (https://en.cppreference.com/w/cpp/language/expressions)
C++ Operator Precedence (https://en.cppreference.com/w/cpp/language/operator_precedenc
e)

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