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-- Create ScrollingFrame
local ScrollingFrame = Instance.new("ScrollingFrame", PiggyGui)
ScrollingFrame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
ScrollingFrame.Position = UDim2.new(0.18, 0, 0.42, 0) -- Move to the right
ScrollingFrame.Size = UDim2.new(0, 300, 0, 400) -- Larger size
ScrollingFrame.Visible = false -- Initially hidden
ToggleButton.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
draggingToggle = true
dragStartToggle = input.Position
startPosToggle = ToggleButton.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
draggingToggle = false
end
end)
end
end)
ToggleButton.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInputToggle = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInputToggle and draggingToggle then
updateToggle(input)
end
end)
-- Create UIGridLayout
local UIGridLayout = Instance.new("UIGridLayout", ScrollingFrame)
UIGridLayout.CellSize = UDim2.new(0, 90, 0, 90)
ItemFrame.MouseButton1Down:Connect(function()
cbecome(item)
end)
end
end
end