Tic-Tac-Toe Game Against Computer
Tic-Tac-Toe Game Against Computer
Computer
Tic-Tac-Toe Game Against Computer
Project Overview
The goal is to create a Tic-Tac-Toe game in C where a player can play against
the computer. The game will feature three difficulty levels:
Medium: The computer blocks winning moves and makes random moves.
Key Features
1. Game Board Representation:
The player and computer will alternate turns, marked as ‘X’ for the
player and ‘O’ for the computer.
2. User Input:
The program should validate user input to ensure it is within the valid
range and the chosen cell is unoccupied.
3. Computer Moves:
End the game when there’s a winner or the board is full (draw).
5. Winner Detection:
After every move, the game will check the board for a winning
combination:
After a win or a draw, prompt the player if they would like to play again.
Detailed Roadmap
2. Game Functions
1. Display the Board ( printBoard )
Each cell will show either 'X', 'O', or a number representing an empty
spot.
Hard: Use the Minimax algorithm to evaluate all possible moves and
choose the optimal one.
If all positions are filled without a winner, the game ends in a draw.
This function will simulate all possible moves for both players and
return the best possible outcome (maximize for 'O' and minimize for
'X').
3. Difficulty Levels
1. Easy Mode:
2. Medium Mode:
The computer first checks if the player can win on the next move and
blocks that move.
3. Hard Mode:
The computer uses the Minimax algorithm to find the best possible
move. It simulates every potential move, recursively evaluates possible
game outcomes, and selects the optimal move.
4. Game Loop
The game will run in a loop until there’s a winner or a draw.
The loop alternates between the player and the computer, asking for the
player's move and letting the computer make its move.
After each move, the program will display the board and check for a winner
or draw.
5. Game Restart
After each game ends, prompt the player to ask if they want to play again.
User Interface
Simple text-based interface.
Display the board after every move with clear marking of 'X' and 'O'.
Prompt the player with clear instructions and input options (1-9 for grid
positions).
Display messages like "Player wins!", "Computer wins!", and "It's a draw!"
based on the game outcome.
Sample Functions
1. void printBoard(char board[9])
Get the player's move, validate it, and update the board.