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U3L14 - Activity Guide - Animated Scene Planning

The document outlines an activity guide for creating an animated scene using programming concepts. Students are required to define their scene, prepare by sketching and listing sprites, and then implement their code. The guide also includes reflection questions to evaluate the success of their animation project.
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0% found this document useful (0 votes)
11 views3 pages

U3L14 - Activity Guide - Animated Scene Planning

The document outlines an activity guide for creating an animated scene using programming concepts. Students are required to define their scene, prepare by sketching and listing sprites, and then implement their code. The guide also includes reflection questions to evaluate the success of their animation project.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Interactive Animations and Games - Lesson 14

Name(s)___Faith Conners____________________________________________ Period __3B____ Date


_______3/3/24____________

Activity Guide - Animated Scene


100 points
Using random numbers and the counter pattern, you’re going to create an animated scene.

Before you jump into programming your scene, you need to plan! Let’s use our handy Problem-Solving Process to help
us! You can refer back to the Problem Solving Process and Programming handout to help you with the steps!

Define- 10 points

Write out a short description of your scene that includes at least 2 sprites, 2 shapes, and 2 lines of text. Include the
sorts of animations your scene will include in your description.

The problem is that I need to create a scene that has movement (animated). My scene is going to have 3 ellipses as
the shapes that are going to be bubbles that will rise up. I am going to have 4 sprites that are going to be a seahorse a
crab a jellyfish a crab and a starfish that are going to move in different directions 3 on the x 1 on the y and one on the x
and y. I am going to have two lines of text that are going to be a joke and the answer to it that will move across the
scene. _______________________________________________________________________________________

_______________________________________________________________________________________

_______________________________________________________________________________________

_______________________________________________________________________________________

Prepare- 20 points

Before thinking about the animations, sketch out exactly what the scene will look like as it just starts. This is the set up
that you will need to code outside of the draw loop. Make sure you know which parts are shapes and which are
sprites.
You need to create and use at least 4 sprites. List the sprites you will use in the box below.
Sprite Label 4 Sprites Description 20 points

Example : cat A white cat


Crab

JellyFish
A small Crab
SeaTurtle
An Invisible Jellyfish
StarFish

SeahorseX
A shaking green sea turtle

A Falling Starfish

A pink Seahorse

For each sprite that will be animated, choose the sprite property that will be updated in the draw loop, and whether you
will use random numbers or the counter pattern
Sprite Property Counter Pattern or Random? 20 points

Example: cant Sprite. Y Counter pattern

Crab
Sprite.X Counter pattern and Random
Number
JellyFish
Sprite. Y and .X
SeaTurtle Counter pattern
StarFish
Sprite. X and Rotation
Counter pattern and Random
SeahorseX
Spite.Y and Rotation Number

Sprite. X Counter pattern and Random


Number

Counter pattern

You need to have at least 2 lines of text. List them in the box below along with how you’d like the text to look.
Text Description (size, color, location) 20 points

Example: Hello world 20 px, 20x, 120 y


Why are sharks so hard to trust? 50x, 25y, textsize:20, fill white
They tell great white lies!
160y, Xposition+1 (the text is moving)! Fill: white

Do you need variables to store information about where something is?


Variable Label Description

SeaTurtle 100x, 250 y scale 0.5(half)


Crab

2
StarFish
330x 370y, Scale:0.23
SeahorseX
Random number:100,70 x,y
bubbleX And 40 Scale:0.20
Ybubble
350x, 80y Scale:0.4
Xposition

JellyFish Random Number 0,400 x,y

Random Number 400 x,y

350x, 80y 0.38 scale 0.8 alpha

Try
Once your teacher has approved your plan, go to Code Studio and start coding.

Reflect- 10 points
Compare your program to the defined problem … Were you successful in solving all aspects of the problem? How do
you know?
_Yes I was successful in solving all aspects of the problem I know because I checked over my
code.______________________________________________________________________________________

_______________________________________________________________________________________

What part of your animation are you most proud of?


I am most proud of adding the bubbles to the
scene._______________________________________________________________________________________

_______________________________________________________________________________________

What was the most challenging?


The most challenging was creating the bubbles (ellipses) in the
scene._______________________________________________________________________________________

_______________________________________________________________________________________

Are there any changes or improvements you can make to this program or another like it in the future?
There are changes that I would like to make to another one in the future.
______________________________________________________________________________________

_______________________________________________________________________________________

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