2. Objects and Classes
2. Objects and Classes
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Object-Oriented Programming
(OOP)
Main Concepts of OOP
• Encapsulation
• Inheritance
• Polymorphism
2
OO Programming Concepts
Object-oriented programming (OOP) involves
programming using objects. An object represents
an entity in the real world that can be distinctly
identified. For example, a student, a desk, a circle,
a button, and even a loan can all be viewed as
objects. An object has a unique identity, state, and
behaviors. The state of an object consists of a set of
data fields (also known as properties) with their
current values. The behavior of an object is defined
by a set of methods.
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Objects
Class Name: Circle A class template
Data Fields:
radius is _______
Methods:
getArea
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Classes
Classes are constructs that define objects of the
same type. A Java class uses variables to define
data fields and methods to define behaviors.
Additionally, a class provides a special type of
methods, known as constructors, which are invoked
to construct objects from the class.
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Classes
class Circle {
/** The radius of this circle */
double radius = 1.0; Data field
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UML Class Diagram
UML Class Diagram Circle Class name
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Example: Defining Classes and
Creating Objects
TestSimpleCircle Run
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Constructors
Constructors are a special
Circle() { kind of methods that are
} invoked to construct objects.
Circle(double newRadius) {
radius = newRadius;
}
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Constructors, cont.
A constructor with no parameters is referred to as a
no-arg constructor.
ꞏ Constructors must have the same name as the
class itself.
ꞏ Constructors do not have a return type—not
even void.
ꞏ Constructors are invoked using the new
operator when an object is created. Constructors
play the role of initializing objects.
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Default Constructor
A class may be defined without constructors. In
this case, a no-arg constructor with an empty body
is implicitly defined in the class. This constructor,
called a default constructor, is provided
automatically only if no constructors are explicitly
defined in the class.
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Creating Objects Using
Constructors
new ClassName();
Example:
new Circle();
new Circle(5.0);
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Declaring Object Reference Variables
To reference an object, assign the object to a reference
variable.
ClassName objectRefVar;
Example:
Circle myCircle;
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Declaring/Creating Objects
in a Single Step
ClassName objectRefVar = new ClassName();
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Accessing Object’s Members
Referencing the object’s data:
objectRefVar.data
e.g., myCircle.radius
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animation
Trace Code
Declare myCircle
yourCircle.radius = 100;
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animation
radius: 5.0
Create a circle
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animation
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animation
radius: 5.0
yourCircle no value
Declare yourCircle
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animation
radius: 5.0
yourCircle no value
: Circle
Create a new radius: 1.0
Circle object
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animation
radius: 5.0
radius: 1.0
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animation
radius: 5.0
: Circle
Change radius in radius: 100.0
yourCircle
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Caution
Recall that you use
Math.methodName(arguments) (e.g., Math.pow(3, 2.5))
to invoke a method in the Math class. Can you invoke getArea() using
SimpleCircle.getArea()? The answer is no. All the methods used before
this chapter are static methods, which are defined using the static
keyword. However, getArea() is non-static. It must be invoked from an
object using
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Reference Data Fields
The data fields can be of reference types. For example,
the following Student class contains a data field name of
the String type.
public class Student {
String name; // name has default value null
int age; // age has default value 0
boolean isScienceMajor; // isScienceMajor has default value false
char gender; // c has default value '\u0000'
}
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The null Value
If a data field of a reference type does not
reference any object, the data field holds a
special literal value, null.
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Default Value for a Data Field
The default value of a data field is null for a
reference type, 0 for a numeric type, false for a
boolean type, and '\u0000' for a char type.
However, Java assigns no default value to a local
variable inside a method.
public class Test {
public static void main(String[] args) {
Student student = new Student();
System.out.println("name? " + student.name);
System.out.println("age? " + student.age);
System.out.println("isScienceMajor? " + student.isScienceMajor);
System.out.println("gender? " + student.gender);
}
}
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Example
Java assigns no default value to a local variable
inside a method.
public class Test {
public static void main(String[] args) {
int x; // x has no default value
String y; // y has no default value
System.out.println("x is " + x);
System.out.println("y is " + y);
}
}
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Differences between Variables of
Primitive Data Types and Object Types
Created using new Circle()
Primitive type int i = 1 i 1
radius = 1
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Copying Variables of Primitive
Data Types and Object Types
Primitive type assignment i = j
Before: After:
i 1 i 2
j 2 j 2
Before: After:
c1 c1
c2 c2
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Garbage Collection
As shown in the previous figure, after the
assignment statement c1 = c2, c1 points to
the same object referenced by c2. The object
previously referenced by c1 is no longer
referenced. This object is known as garbage.
Garbage is automatically collected by JVM.
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Garbage Collection, cont
TIP: If you know that an object is no longer
needed, you can explicitly assign null to a
reference variable for the object. The JVM
will automatically collect the space if the
object is not referenced by any variable.
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The Date Class
Java provides a system-independent encapsulation of date
and time in the java.util.Date class. You can use the Date
class to create an instance for the current date and time and
use its toString method to return the date and time as a string.
java.util.Date
The + sign indicates
public modifer +Date() Constructs a Date object for the current time.
+Date(elapseTime: long) Constructs a Date object for a given time in
milliseconds elapsed since January 1, 1970, GMT.
+toString(): String Returns a string representing the date and time.
+getTime(): long Returns the number of milliseconds since January 1,
1970, GMT.
+setTime(elapseTime: long): void Sets a new elapse time in the object.
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The Date Class Example
For example, the following code
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The Random Class
You have used Math.random() to obtain a random double
value between 0.0 and 1.0 (excluding 1.0). A more useful
random number generator is provided in the java.util.Random
class.
java.util.Random
+Random() Constructs a Random object with the current time as its seed.
+Random(seed: long) Constructs a Random object with a specified seed.
+nextInt(): int Returns a random int value.
+nextInt(n: int): int Returns a random int value between 0 and n (exclusive).
+nextLong(): long Returns a random long value.
+nextDouble(): double Returns a random double value between 0.0 and 1.0 (exclusive).
+nextFloat(): float Returns a random float value between 0.0F and 1.0F (exclusive).
+nextBoolean(): boolean Returns a random boolean value.
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The Random Class Example
If two Random objects have the same seed, they will generate
identical sequences of numbers. For example, the following
code creates two Random objects with the same seed 3.
Random random1 = new Random(3);
System.out.print("From random1: ");
for (int i = 0; i < 10; i++)
System.out.print(random1.nextInt(1000) + " ");
Random random2 = new Random(3);
System.out.print("\nFrom random2: ");
for (int i = 0; i < 10; i++)
System.out.print(random2.nextInt(1000) + " ");
From random1: 734 660 210 581 128 202 549 564 459 961
From random2: 734 660 210 581 128 202 549 564 459 961
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The Point2D Class
Java API has a conveninent Point2D class in the
javafx.geometry package for representing a point in a two-
dimensional plane.
TestPoint2D Run
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Instance
Variables, and Methods
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Static Variables, Constants,
and Methods
Static variables are shared by all the instances of the
class.
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Static Variables, Constants,
and Methods, cont.
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Static Variables, Constants,
and Methods, cont.
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Example of
Using Instance and Class Variables
and Method
Objective: Demonstrate the roles of
instance and class variables and their
uses. This example adds a class variable
numberOfObjects to track the number of
Circle objects created.
CircleWithStaticMembers
TestCircleWithStaticMembers Run
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Visibility Modifiers and
Accessor/Mutator Methods
By default, the class, variable, or method can be
accessed by any class in the same package.
public
The class, data, or method is visible to any class in any
package.
private
The data or methods can be accessed only by the declaring
class.
The get and set methods are used to read and modify private
properties.
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The private modifier restricts access to within a class, the default
modifier restricts access to within a package, and the public
modifier enables unrestricted access.
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The default modifier on a class restricts access to within a package,
and the public modifier enables unrestricted access.
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NOTE
An object cannot access its private members, as shown in (b).
It is OK, however, if the object is declared in its own class, as
shown in (a).
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Why Data Fields Should Be
private?
To protect data.
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Example of
Data Field Encapsulation
Circle
The - sign indicates
private modifier -radius: double The radius of this circle (default: 1.0).
-numberOfObjects: int The number of circle objects created.
CircleWithPrivateDataFields
TestCircleWithPrivateDataFields Run
48
Passing Objects to Methods
TestPassObject Run
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Passing Objects to Methods, cont.
50
Array of Objects
Circle[] circleArray = new Circle[10];
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Array of Objects, cont.
Summarizing the areas of the circles
TotalArea Run
53
Immutable Objects and Classes
If the contents of an object cannot be changed once the object
is created, the object is called an immutable object and its class
is called an immutable class. If you delete the set method in
the Circle class in Listing 8.10, the class would be immutable
because radius is private and cannot be changed without a set
method.
A class with all private data fields and without mutators is not
necessarily immutable. For example, the following class
Student has all private data fields and no mutators, but it is
mutable.
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Example public class BirthDate {
private int year;
public class Student {
private int month;
private int id;
private BirthDate birthDate; private int day;
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What Class is Immutable?
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Scope of Variables
The scope of instance and static variables is the
entire class. They can be declared anywhere inside
a class.
The scope of a local variable starts from its
declaration and continues to the end of the block
that contains the variable. A local variable must be
initialized explicitly before it can be used.
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The this Keyword
The this keyword is the name of a reference that
refers to an object itself. One common use of the
this keyword is reference a class’s hidden data
fields.
Another common use of the this keyword to
enable a constructor to invoke another
constructor of the same class.
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Reference the Hidden Data Fields
public class F { Suppose that f1 and f2 are two objects of F.
private int i = 5; F f1 = new F(); F f2 = new F();
private static double k = 0;
Invoking f1.setI(10) is to execute
void setI(int i) { this.i = 10, where this refers f1
this.i = i;
} Invoking f2.setI(45) is to execute
this.i = 45, where this refers f2
static void setK(double k) {
F.k = k;
}
}
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Calling Overloaded Constructor
public class Circle {
private double radius;