Game Design Study Guide
Game Design Study Guide
Guide
Winter King
12/18/24
Unity
Essentials
Unity Interface and
Perspective view
Basic
The Scene View in Unity defaults to Perspective Mode, which gives a realistic 3D depth view.
For tasks like positioning objects, Perspective Mode is ideal. Alternatively, Orthographic View
shows a flat view without depth, which is great for 2D projects.
Project Window
The Project Window is where all the files and assets for your project are stored. Think of it
as Unity's version of a file manager. You can organize assets into folders for models,
textures, scripts, and sounds.
Inspector Window
The Inspector is used to view and edit the properties of a selected object or asset. It is also
where you attach or modify components like physics, scripts, or materials.
Unity Asset Store
The Asset Store is a marketplace where you can download free or paid assets, such as 3D
models, animations, textures, and tools, to use in your Unity projects. Access it through
Window > Asset Store.
Scene File Extension
Unity scenes are saved with the .unity extension. A scene contains the layout of objects,
lighting, cameras, and gameplay settings.
Game Objects and Components GameObject
A GameObject is the fundamental building block in Unity. It is an empty object that can act as a
container for components, like visual models, physics behaviors, or scripts.
Mesh Renderer
The Mesh Renderer component makes a 3D object visible in the scene by rendering its mesh
(geometry). Without it, the object won’t appear in the game.
Collider
Colliders allow GameObjects to interact physically with the environment. They can detect
collisions or function as triggers for events, like doors opening when the player
approaches.