notepad c programing
notepad c programing
1
program to rotate their values such that x has the
value of y, y has the value of z, and z has the value of
x
#include <stdio.h>
int main() {
int x, y, z;
// Rotate values
int temp = x;
x = y;
y = z;
z = temp;
#include <stdio.h>
int main() {
float number;
#include <stdio.h>
int main() {
int number, digit, sum = 0;
// Input a number
printf("Enter a number: ");
scanf("%d", &number);
#include <stdio.h>
int main() {
int num1, num2, num3, num4;
return 0;
}
int main() {
int year;
// Input a year
printf("Enter a year: ");
scanf("%d", &year);
int main() {
int number, digit, sum = 0;
// Input a number
printf("Enter a number: ");
scanf("%d", &number);
return 0;
}
void decToBinary(int n) {
// Base case
if (n == 0) {
return;
}
// Recursive call
decToBinary(n / 2);
int main() {
int decimalNumber;
return 0;
}
#include <stdio.h>
int main() {
int n, sum = 0;
return 0;
}
#include <stdio.h>
#include <math.h>
originalNum = num;
while (originalNum != 0) {
originalNum /= 10;
++n;
}
originalNum = num;
while (originalNum != 0) {
remainder = originalNum % 10;
result += pow(remainder, n);
originalNum /= 10;
}
if (result == num)
return 1;
else
return 0;
}
int main() {
printf("Armstrong numbers from 1 to 100:\n");
return 0;
}
#include <stdio.h>
int main() {
int years;
int choice;
// Input choice
printf("Enter your choice (1-5): ");
scanf("%d", &choice);
return 0;
}
#include <stdio.h>
// Function declarations
void option1();
void option2();
void option3();
int main() {
int choice;
do {
// Display menu
printf("\nMenu:\n");
printf("1. Option 1\n");
printf("2. Option 2\n");
printf("3. Option 3\n");
printf("4. Exit\n");
// Input choice
printf("Enter your choice (1-4): ");
scanf("%d", &choice);
return 0;
}
void option2() {
printf("Option 2 selected.\n");
}
void option3() {
printf("Option 3 selected.\n");
}
#include <stdio.h>
int main() {
int n;
// Pattern 1
printf("Pattern 1:\n");
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= i; j++) {
printf("%d ", j);
}
printf("\n");
}
// Pattern 2
printf("\nPattern 2:\n");
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= i; j++) {
printf("%d ", i);
}
printf("\n");
}
return 0;
}
#include <stdio.h>
int main() {
int num, reversed = 0, remainder;
// Input an integer
printf("Enter an integer: ");
scanf("%d", &num);
// Reverse the number
while (num != 0) {
remainder = num % 10;
reversed = reversed * 10 + remainder;
num /= 10;
}
return 0;
}
#include <stdio.h>
int main() {
int num;
// Input a number
printf("Enter a number: ");
scanf("%d", &num);
return 0;
}
#include <stdio.h>
return 1; // Prime
}
int main() {
int num;
// Input a number
printf("Enter a number: ");
scanf("%d", &num);
return 0;
}
#include <stdio.h>
int main() {
int num;
// Input a number
printf("Enter a number: ");
scanf("%d", &num);
return 0;
}
#include <stdio.h>
int main() {
int array[10], i, j, temp;
// Input 10 elements
printf("Enter 10 elements:\n");
for (i = 0; i < 10; i++) {
printf("Enter element %d: ", i + 1);
scanf("%d", &array[i]);
}
return 0;
}
18 Write a C program to perform to perform Matrix
addition and multiplication operations.
#include <stdio.h>
int main() {
int matrixA[3][3], matrixB[3][3], resultAddition[3]
[3], resultMultiplication[3][3];
// Display results
printf("Matrix A:\n");
displayMatrix(matrixA);
printf("Matrix B:\n");
displayMatrix(matrixB);
printf("Matrix Addition:\n");
displayMatrix(resultAddition);
printf("Matrix Multiplication:\n");
displayMatrix(resultMultiplication);
return 0;
}
#include <stdio.h>
#include <string.h>
int main() {
char inputString[100];
// Input a string
printf("Enter a string: ");
gets(inputString);
#include <stdio.h>
#include <string.h>
int main() {
char inputText[100], resultText[100];
int j = 0;
// Input a text
printf("Enter a text: ");
gets(inputText);
// Delete occurrences of vowels
for (int i = 0; i < strlen(inputText); i++) {
if (!isVowel(inputText[i])) {
resultText[j++] = inputText[i];
}
}
return 0;
}
#include <stdio.h>
struct Book {
char name[100];
char author[100];
char edition[20];
int year;
float price;
};
int main() {
struct Book library[100];
return 0;
}