Android Important Topics
Android Important Topics
• 1. Android architecture:
Android is an open-source operating system primarily designed for mobile devices such as
smartphones and tablets. Its architecture is built on top of the Linux kernel, which provides
low-level hardware abstraction and basic system functionality like process management,
memory management, device drivers, and networking.
➢ Linux Kernel: At the foundation of Android lies the Linux kernel. This kernel provides
core system services such as security, memory management, process management, and
hardware drivers. Android's use of the Linux kernel allows it to leverage the stability,
security, and device support provided by the Linux ecosystem.
➢ Libraries: Android includes a set of C/C++ libraries that provide core functionalities such
as graphics rendering (OpenGL), database access (SQLite), web browsing (WebKit), and
more. These libraries are exposed to developers through the Android application
framework.
➢ Android Runtime (ART): ART is the managed runtime environment used by Android
applications. It replaces the earlier Dalvik virtual machine. ART uses Ahead-of-Time
(AOT) compilation, which compiles bytecode into native machine code upon installation
of the application. This results in improved performance and reduced battery
consumption.
➢ Application Framework: The application framework provides developers with a rich set
of APIs for building Android applications. It includes high-level services such as Activity
Manager, Content Providers, View System, Location Manager, Notification Manager,
and more. These APIs allow developers to create applications that can interact with
various system components and provide a consistent user experience across different
devices.
➢ Applications: At the top layer are the applications themselves. These are the software
programs that users interact with directly. Applications can be pre-installed on the
device (such as system apps) or downloaded from the Google Play Store or other
sources. Android applications are typically written in Java or Kotlin and compiled into
bytecode that runs on the Android Runtime.
Overall, the Android architecture is designed to provide a robust and flexible platform for
developing a wide range of mobile applications while leveraging the power and versatility of
the Linux kernel.
➢ onCreate(): This is the first method called when the activity is created. It is where
initialization of the activity should take place, such as inflating the layout, initializing
variables, and setting up UI components. This method receives the savedInstanceState
parameter, which contains the activity's previously saved state (if any).
➢ onStart(): Called after onCreate() or when the activity is restarted from the stopped
state. At this point, the activity becomes visible to the user, though it may not yet be in
the foreground. This is a good place to start animations or acquire resources needed for
the activity.
➢ onResume(): This method is called when the activity is about to become visible and
enter the foreground. It is the point where the activity interacts with the user. Here, you
can start animations, register broadcast receivers, or initialize components that need to
be active while the activity is in the foreground.
➢ onPause(): Called when the activity loses focus and is about to be paused. This happens
when another activity comes into the foreground, or when the device screen is turned
off. In this method, you should pause or release resources that are not needed while the
activity is not visible to the user.
➢ onStop(): This method is called when the activity is no longer visible to the user. It
happens when another activity completely covers it, or when the activity is being
destroyed. Here, you should release resources that are not needed when the activity is
not visible.
➢ onRestart(): Called when the activity is being restarted after being stopped. This method
is followed by onStart().
onDestroy(): This is the final method called before the activity is destroyed. It is the last chance
for the activity to release resources, unregister receivers, or perform any cleanup. After this
method finishes executing, the activity is removed from memory.
Additionally, during configuration changes (such as device rotation), the activity may go
through a series of lifecycle callbacks. To handle these changes gracefully and preserve the
activity's state, developers can override the onSaveInstanceState() method to save necessary
data and restore it later in onCreate() or onRestoreInstanceState(). Understanding and properly
managing the activity lifecycle is essential for creating robust and responsive Android
applications.
Intents can be used for a variety of purposes, including starting activities, starting services,
broadcasting messages to other components, and more. They can carry data (referred to as
extras) along with the request, allowing the recipient component to act upon that data.
Explicit Intents:Explicit intents are used to start a specific component within the same
application. You specify the target component's class name when creating an explicit intent.
Example:
startActivity(intent);
Implicit Intents:Implicit intents are used to request an action from components of other
applications without specifying the exact component to be invoked. Instead, you specify an
action to perform and, optionally, data on which to perform the action.Android system
determines which component should handle the intent based on its content and the available
components' capabilities.
Example:
startActivity(intent);
In this example, an implicit intent is used to open a web browser to view the specified URL.
➢ Implicit Intent with Action and Data: An implicit intent with both action and data
specified, leaving the target component unspecified. For example, opening a web page
or sending an email.
➢ Intent Filters: Components (such as activities or services) can specify intent filters in
their manifest files, declaring which intents they can respond to. This allows other
components to send implicit intents, and the Android system routes them to the
appropriate component based on their intent filters.Understanding how to use intents
effectively is fundamental to developing interactive and interconnected Android
applications.
List Views:
A ListView in Android is a view group that displays a list of scrollable items. It is a versatile
component commonly used to display large sets of data in a scrollable list format. ListView is
often used in conjunction with adapters, which provide data to the ListView and handle the
creation of individual list items.
➢ Layout: You can include a ListView in your layout XML file by using the <ListView> tag.
Additionally, you'll need to define the layout for individual list items, which is typically
done using XML layout files.
➢ Adapter: A ListView requires an adapter to provide data and create views for individual
items. There are several types of adapters available, such as ArrayAdapter,
CursorAdapter, BaseAdapter, etc. The choice of adapter depends on the source of data
and the complexity of the list items.
➢ Data Binding: You need to bind the ListView with the adapter. This is typically done
programmatically in your activity or fragment code. You create an instance of the
adapter and set it to the ListView using the setAdapter() method.
➢ Item Click Handling: ListView provides support for handling item clicks. You can set an
OnItemClickListener to listen for item click events. When an item is clicked, the
corresponding event handler is triggered, allowing you to perform actions such as
opening a new activity, displaying additional information, etc.
xml
<ListView
android:id="@+id/list_view"
android:layout_width="match_parent"
android:layout_height="match_parent" />
Java
// MainActivity.java
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
listView = findViewById(R.id.list_view);
// Sample data
String[] data = {"Item 1", "Item 2", "Item 3", "Item 4", "Item 5"};
android.R.layout.simple_list_item_1, data);
listView.setAdapter(adapter);
listView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
@Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
});
}
}
In this example, we create a simple ListView in the layout file activity_main.xml. We then bind it
with an ArrayAdapter that provides data in the form of an array of strings. Finally, we set an
OnItemClickListener to handle item clicks and display a toast message with the clicked item's
text.
• MENUS:
In Android, menus provide a common way to offer actions and options to users
within an app. There are primarily two types of menus used in Android:
➢ Options Menu: The options menu is a traditional menu that appears when
the user presses the "Menu" button on their device or, more commonly in
modern Android apps, when they tap the "More options" (three dots) icon
in the app bar. Options menus are typically used to offer actions that are
relevant to the current context or screen.
➢ Context Menu: Context menus are pop-up menus that appear in response
to a long-press on a UI element, such as a list item or an image. Context
menus typically provide actions that are specific to the selected item or
context.
Here's how you can implement both types of menus in your Android app:
Options Menu:
➢ Define Menu Resource: Create an XML file in the res/menu directory to
define the menu items.
<menu
xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:id="@+id/action_settings"
android:title="Settings"
android:orderInCategory="100"
android:showAsAction="never" />
</menu>
@Override
getMenuInflater().inflate(R.menu.main_menu, menu);
return true;
@Override
int id = item.getItemId();
if (id == R.id.action_settings) {
return true;
return super.onOptionsItemSelected(item);
Context Menu:
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
registerForContextMenu(listView);
}
• Override onCreateContextMenu(): Override this method to inflate the
context menu.
@Override
super.onCreateContextMenu(menu, v, menuInfo);
getMenuInflater().inflate(R.menu.context_menu, menu);
@Override
return super.onContextItemSelected(item);
Views:
A View represents a single UI component, such as a button, text field, image, or
any other visual element that can be displayed on the screen. Views are
responsible for handling user interactions, drawing content, and responding to
events.
• Button
• TextView
• ImageView
• EditText
• CheckBox
• RadioButton
Each View has its own set of properties and methods that can be customized
programmatically or through XML layout files.
ViewGroups:
ViewGroups, on the other hand, are containers for Views and other ViewGroups.
They define the layout structure of the UI by arranging child Views within
themselves. ViewGroup is a subclass of the View class, which means that
ViewGroup inherits all the properties and methods of View, with additional
functionalities related to managing child Views.
Differences:
The main difference between Views and ViewGroups is that Views are individual
UI components, while ViewGroups are containers that hold and organize multiple
Views and other ViewGroups. ViewGroups define the structure and layout of the
UI, whereas Views represent the actual visual elements displayed on the screen.
In summary, Views and ViewGroups work together to create the user interface in
Android applications. Views represent the individual components, and
ViewGroups organize and arrange these components within the layout.
Understanding how to use both Views and ViewGroups effectively is essential for
building well-designed and responsive Android applications.
• Content provider:
In Android, a Content Provider is a component that manages access to a
structured set of data. Content Providers are primarily used to share data
between different applications, enforce data access permissions, and provide a
consistent interface to data sources.
• SQLite database:
➢ Performance: SQLite is known for its high performance and low overhead,
making it suitable for use in resource-constrained environments such as
mobile devices. It is optimized for efficiency and can handle large datasets
efficiently.
Overall, SQLite provides a reliable and efficient way to store structured data
locally in Android applications. It is well-suited for a wide range of use cases, from
simple data storage to more complex relational database applications.
Integrating HTML5 and CSS3 features into Android applications can enhance their
user interface and functionality. Here are some useful features of HTML5 and
CSS3 that can be leveraged in Android app development:
➢ Custom Fonts: With CSS3's @font-face rule, developers can use custom
fonts in Android apps, providing better typography and branding
opportunities.
➢ Media Support: HTML5 introduces native support for audio and video
elements, allowing developers to embed multimedia content directly into
Android apps without the need for third-party plugins. CSS3 can also be
used to customize the appearance and behavior of these media elements.
➢ Progressive Web Apps (PWAs): With HTML5 and CSS3, developers can build
Progressive Web Apps that provide a native app-like experience on Android
devices. PWAs leverage features like service workers, app manifest files,
and offline capabilities to deliver fast, reliable, and engaging user
experiences.
➢ Form Enhancements: HTML5 introduces new input types (e.g., email, URL,
date, number) and attributes (e.g., required, pattern, autofocus) that
enhance form usability and validation in Android apps. CSS3 can be used to
style form elements and provide visual feedback to users.
By incorporating these HTML5 and CSS3 features into Android app development,
developers can create modern, responsive, and feature-rich apps that deliver a
seamless user experience across different devices and platforms.
To send an email from your Android application, you can use the Intent
mechanism to launch an email client installed on the device. Here's a basic
example:
intent.setType("text/plain");
intent.putExtra(Intent.EXTRA_EMAIL, new
String[]{"[email protected]"});
intent.putExtra(Intent.EXTRA_SUBJECT, "Subject");
intent.putExtra(Intent.EXTRA_TEXT, "Body");
This code will launch an email client with the provided recipient, subject,
and body. The user can then choose the email client they prefer and send
the email.
• Displaying Maps:
To display maps in your Android application, you can use the Google Maps API.
First, you need to obtain an API key from the Google Cloud Console. Then, you
can use the MapView or MapFragment in your layout XML file and configure it
programmatically.
<com.google.android.gms.maps.MapView
android:id="@+id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:apiKey="YOUR_API_KEY" />
java
// In your Activity
mapView.onCreate(savedInstanceState);
mapView.getMapAsync(new OnMapReadyCallback() {
@Override
});
To get location data in your Android application, you can use the
LocationManager and LocationListener provided by the Android framework. First,
you need to request permission from the user to access their location.
@Override
@Override
@Override
@Override
};
if (ActivityCompat.checkSelfPermission(this,
Manifest.permission.ACCESS_FINE_LOCATION) ==
PackageManager.PERMISSION_GRANTED &&
ActivityCompat.checkSelfPermission(this,
Manifest.permission.ACCESS_COARSE_LOCATION) ==
PackageManager.PERMISSION_GRANTED) {
locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0,
0, locationListener);
This code will request location updates from the GPS_PROVIDER. Don't forget to
add the necessary permissions to your AndroidManifest.xml file:
xml
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"
/>
<uses-permission
android:name="android.permission.ACCESS_COARSE_LOCATION" />
These are basic examples to get you started with sending email, displaying maps,
and getting location data in your Android application. Depending on your specific
requirements, you may need to implement additional functionality and handle
edge cases. Additionally, for displaying maps and getting location data, you'll
need to set up the necessary API keys and permissions.
Implementation Steps:
Implementation Steps:
Comparison:
➢ MVC separates concerns into Model, View, and Controller, but it can
sometimes lead to tightly coupled components and difficulties with
code organization and testing.
In summary, both MVVM and MVC provide ways to organize code and separate
concerns in Android applications. MVVM is more commonly used in modern
Android development due to its support for data binding and architecture
components. However, MVC can still be effective in certain scenarios, especially
for smaller projects or when working with legacy codebases.
• Web services:
There are several types of web services commonly used in Android development:
➢ WebSocket:
WebSocket is a communication protocol that provides full-duplex
communication channels over a single, long-lived TCP connection. Unlike
HTTP, which follows a request-response model, WebSocket allows
bidirectional communication between clients and servers, enabling real-
time data exchange. WebSocket is often used in applications requiring real-
time updates, such as chat applications or online gaming.
Here's a basic overview of how to consume a RESTful web service using Retrofit,
one of the popular networking libraries for Android:
• Notification in Android:
Notifications in Android are used to alert users about events or updates from
apps, even when the app is not currently in use. Here's a basic overview:
To create a notification:
2. Set the required properties like content title, text, icon, etc.
3. Optionally, add actions, set priority, set vibration, and configure other
notification settings.
4. Use the NotificationManager to issue the notification.
• COMPONENTS OF ANDROID:
The Android operating system is built upon several fundamental components that
work together to provide a rich and interactive user experience. These
components form the backbone of Android application development. Here are
the main components of Android:
➢ Activities:
An Activity represents a single screen with a user interface. It serves as the
entry point for interacting with the user and typically corresponds to a
single task that the user can perform. Activities can be launched individually
or as part of a stack of activities managed by the system.
➢ Services:
A Service is a background component that performs long-running
operations without a user interface. Services are used to handle tasks such
as playing music, fetching data from the internet, or performing periodic
updates. They run independently of the user interface and can continue
running even when the user switches to another app.
➢ Broadcast Receivers:
Broadcast Receivers are components that respond to system-wide
broadcast announcements. They listen for broadcast intents and execute
code in response to specific events or signals. Broadcast Receivers are often
used to handle system events like device boot, network connectivity
changes, or incoming SMS messages.
➢ Content Providers:
Content Providers manage access to a structured set of data, typically
stored in a SQLite database or another persistent storage mechanism. They
provide a standardized interface for accessing and sharing data across
different applications. Content Providers are commonly used to share data
between apps or to expose data to other apps through the ContentResolver
API.
➢ Fragments:
Fragments are modular, reusable UI components that represent a portion
of a user interface or behavior within an Activity. They can be dynamically
added, removed, or replaced within an Activity's layout to create flexible
and responsive user interfaces. Fragments are commonly used to build
multi-pane layouts and support different screen sizes and orientations.
➢ Intents:
Intents are messaging objects used to communicate between components
within an application or between different applications. They can be used
to start Activities, Services, or Broadcast Receivers, as well as to pass data
between components. Intents can be either explicit (targeting a specific
component) or implicit (specifying an action to be performed without
specifying a target component).
To monetize and publish an Android app on the Google Play Store, you need to
follow a series of steps. Here's a comprehensive guide:
• Ensure your app complies with Google Play policies and guidelines (e.g.,
content policies, app quality guidelines, etc.).
• Test your app thoroughly on different devices and screen sizes to ensure
compatibility and usability.
• Optimize your app's performance, stability, and user experience.
• Create promotional materials such as app icons, screenshots, videos, and
descriptions to showcase your app on the Play Store listing.
➢ Location-Based Marketing:
• Targeting users with location-specific advertisements, promotions, or offers
based on their proximity to certain businesses or locations.
• Implementing geofencing to trigger notifications or actions when users
enter or exit predefined geographical areas.
➢ Location-Based Gaming:
• Creating location-based games or augmented reality experiences that use
the user's real-world location as part of the gameplay.
• Implementing geocaching, scavenger hunts, or location-based challenges to
engage users in outdoor activities.
• Asset Tracking and Fleet Management:
• Tracking the location of vehicles, assets, or personnel in real-time for
logistics, fleet management, or asset tracking purposes.
• Monitoring delivery routes, vehicle performance, or asset utilization using
GPS tracking and location data.
• Concept of Multithreading:
Basic Concepts:
• Thread:
• A thread is the smallest unit of execution within a process. It
represents a single sequence of instructions that can be scheduled
and executed independently.
• In Android, the main thread (also known as the UI thread) is
responsible for handling user interface interactions and updating
the UI components.
• Concurrency:
• Concurrency refers to the ability of a system to execute multiple
tasks concurrently. In a multithreaded environment, multiple
threads can run concurrently, allowing tasks to overlap in time.
• Parallelism:
• Parallelism involves executing multiple tasks simultaneously,
typically on multiple CPU cores. While concurrency allows tasks to
overlap in time, parallelism achieves true simultaneous execution.
Importance in Android:
• UI Responsiveness:
• Android applications must maintain a responsive user interface to
provide a smooth user experience. Performing long-running tasks
on the main thread can lead to UI freezes and application
unresponsiveness.
• By offloading CPU-intensive tasks to background threads,
developers can ensure that the main thread remains free to
handle user input and update the UI.
• Background Processing:
• Android apps often need to perform tasks in the background, such
as network operations, database queries, or file I/O.
Multithreading allows these tasks to be executed concurrently
without blocking the main thread.
• Background threads are commonly used for tasks like fetching
data from the internet, processing large datasets, or performing
periodic updates.
• Concurrency Control:
• Multithreading enables developers to design concurrent
algorithms and data structures to optimize resource utilization
and improve application performance.
• Techniques such as thread synchronization, locks, semaphores,
and concurrent data structures are used to coordinate access to
shared resources and ensure thread safety.
Multithreading in Android:
• AsyncTask:
• AsyncTask is a utility class provided by the Android framework for
performing background operations and publishing results on the
UI thread. It simplifies multithreading in Android by handling
thread management and synchronization internally.
➢ ThreadPoolExecutor:
• ThreadPoolExecutor is a flexible thread pool implementation in
Java that can be used in Android for managing a pool of
background threads. It allows tasks to be executed concurrently
with configurable thread pool parameters.
Best Practices:
• Blocking Operations:
• Avoid performing blocking I/O operations, network requests, or
database queries on the main thread to prevent ANR (Application
Not Responding) errors.
• Thread Safety:
• Ensure thread safety when accessing shared resources or
modifying mutable state across multiple threads to avoid race
conditions and data corruption.
Service:
2. Bound Service:
3. Activity Binding:
• Activity binding refers to the process of binding an activity to a
service to establish a connection and communicate with it.
• Activities bind to a service by calling bindService() method with an
intent that identifies the service to bind to.
• After binding to a service, activities can access methods and data
exposed by the service through an interface.
• Activity binding allows activities to perform operations in the
background or share data with a service.
• Example: An activity in a messaging app binds to a service
responsible for sending and receiving messages, allowing the
activity to send messages in the background while the user
interacts with the UI.
EXAMPLE CODE:
MyService getService() {
return MyService.this;
}
@Override
return binder;
return a + b;
@Override
public void onServiceConnected(ComponentName name, IBinder
service) {
myService = binder.getService();
isBound = true;
@Override
isBound = false;
};
@Override
super.onStart();
bindService(intent, serviceConnection,
Context.BIND_AUTO_CREATE);
}
@Override
super.onStop();
if (isBound) {
unbindService(serviceConnection);
isBound = false;
if (isBound) {
// Handle result
}
In this example, MyService is a bound service, and MyActivity binds to it
to perform addition using the add() method exposed by the service.
3. Configure Camera:
• Use the Camera2 API or CameraX library to configure the camera settings
and open the camera device.
• Set up a CameraCaptureSession to display the camera preview on the
SurfaceView or TextureView.
4. Capture Image:
implementation "androidx.camera:camera-core:1.1.0"
implementation "androidx.camera:camera-camera2:1.1.0"
• Capture Image:
• Implement a method to capture an image when the user taps a capture
button.
• Use ImageCapture to capture a still image.
// MainActivity.java
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
previewView = findViewById(R.id.previewView);
startCamera();
}
ListenableFuture<ProcessCameraProvider> cameraProviderFuture =
ProcessCameraProvider.getInstance(this);
cameraProviderFuture.addListener(() -> {
try {
bindPreview(cameraProvider);
e.printStackTrace();
}, ContextCompat.getMainExecutor(this));
.requireLensFacing(CameraSelector.LENS_FACING_BACK)
.build();
preview.setSurfaceProvider(previewView.getSurfaceProvider());
ImageCapture imageCapture = new ImageCapture.Builder()
.setCaptureMode(ImageCapture.CAPTURE_MODE_MINIMIZE_LATENCY)
.build();
ImageCapture.OutputFileOptions outputFileOptions =
new ImageCapture.OutputFileOptions.Builder(photoFile).build();
imageCapture.takePicture(outputFileOptions,
ContextCompat.getMainExecutor(this),
new ImageCapture.OnImageSavedCallback() {
@Override
@Override
exception.printStackTrace();
});
XML
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.camera.view.PreviewView
android:id="@+id/previewView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_above="@id/captureButton" />
<Button
android:id="@+id/captureButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_marginBottom="16dp"
android:onClick="captureImage"
android:text="Capture" />
</RelativeLayout>