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preferences.script

The document contains configuration settings for an application, detailing various options related to graphics, audio, user interface, and gameplay mechanics. Key settings include resolution, quality levels for textures and effects, sound volume controls, and gameplay difficulty parameters. It also specifies preferences for user experience features such as camera movement, battle advice, and multiplayer options.

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ajwadmalik2008
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0% found this document useful (0 votes)
2 views

preferences.script

The document contains configuration settings for an application, detailing various options related to graphics, audio, user interface, and gameplay mechanics. Key settings include resolution, quality levels for textures and effects, sound volume controls, and gameplay difficulty parameters. It also specifies preferences for user experience features such as camera movement, battle advice, and multiplayer options.

Uploaded by

ajwadmalik2008
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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write_preferences_at_exit true; # write_preferences_at_exit <bool>, Write

preferences at exit #
app_multirun false; # app_multirun <bool>, Allow multiple instances of the
application #
x_res 1920; # x_res <int32>, Fixed window width #
y_res 1080; # y_res <int32>, Fixed window height #
x_pos 0; # x_pos <int32>, Window position #
y_pos 0; # y_pos <int32>, Window position #
vfs_log_level 2; # vfs_log_level <int32>, 0 - off, 1 - mod-user, 2 - dev #
unit_test false; # unit_test <bool>, unit test (for daily build) #
campaign_unit_multiplier 1; # campaign_unit_multiplier <float>, Set default unit
multiplier for campaign #
gfx_first_run false; # gfx_first_run <bool>, First time application run #
gfx_video_memory 0; # gfx_video_memory <int>, Override available video memory
(bytes) #
gfx_fullscreen false; # gfx_fullscreen <bool>, Run the application in fullscreen or
not #
gfx_vsync false; # gfx_vsync <bool>, vertical synchronization #
gfx_hdr false; # gfx_hdr <bool>, Use high dynamic range rendering pipeline #
gfx_low_quality_shaders false; # gfx_low_quality_shaders <bool>, Use SM2 pixel
shader code with SM3 vertex shaders and instancing. #
gfx_shadermodel 1; # gfx_shadermodel <int>, Set shader model, 0-2.0, 1-3.0 #
gfx_aa 1; # gfx_aa <int>, Set antialiasing, 0-no, 3-8x #
gfx_texture_filtering 5; # gfx_texture_filtering <int>, Set texture filtering, 0-
bilinear, 5- anisotropic 16x #
gfx_texture_quality 3; # gfx_texture_quality <int>, Set the quality of textures. 0
- lowest, 3 - ultra #
gfx_volumetric_effect true; # gfx_volumemtric_effect <bool>, volumetric fog on sea
battle #
gfx_ssao true; # gfx_ssao <bool>, Enable Screen Space Ambient Occlusion buffer #
gfx_distortion false; # gfx_distortion <bool>, Enable Distortion Effect buffer #
gfx_depth_of_field true; # gfx_depth_of_field <bool>, Enable Depth of Field effects
#
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadow
mapping #
gfx_sky_quality 0; # gfx_sky_quality <int>, Set the quality of sky. 0 - lowest, 3 -
ultra #
gfx_unit_quality 2; # gfx_unit_quality <int>, Set the quality of units. 0 - lowest,
3 - ultra #
gfx_ship_quality 2; # gfx_ship_quality <int>, Set the quality of ships. 0 - lowest,
3 - ultra #
gfx_building_quality 1; # gfx_building_quality <int>, Set the quality of buildings.
0 - lowest, 3 - ultra #
gfx_water_quality 0; # gfx_water_quality <int>, Set the quality of water. 0 -
lowest, 3 - ultra #
gfx_unit_scale 2; # gfx_unit_scale <int>, Set unit scale. 0 - lowest, 3 - ultra #
gfx_shadow_quality 0; # gfx_shadow_quality <int>, Set unit scale. 0 - off, 4 -
ultra #
gfx_tree_quality 0; # gfx_tree_quality <int>, Set unit scale. 0 - off, 4 - ultra #
gfx_grass_quality 1; # gfx_grass_quality <int>, Set unit scale. 0 - off, 4 - ultra
#
gfx_terrain_quality 0; # gfx_terrain_quality <int>, Set unit scale. 0 - low, 1 -
high #
gfx_gamma_setting 2; # gfx_gamma_setting <float>, Set gamma correction #
gfx_brightness_setting 1.2; # gfx_brightness_setting <float>, Set brightness #
gfx_hardware_shadows false; # gfx_hardware_shadows <bool>, Enable hardware shadow
mapping #
gfx_disable_terrain_ao_gpu false; # gfx_disable_terrain_ao_gpu <bool>, Disable
terrain ambient occlusion term. Supported only on ShaderModel 3.0 #
gfx_screenshot_folder ./screenshots; # gfx_screenshot_folder <folder>, Folder to
where save screenshots relative to Empire directory #
gfx_fixed_env_map ; # gfx_fixed_env_map <filename>, cubemap for fixed env.map #
gfx_effects_quality 1; # gfx_effects_quality <int>, Set effects quality. 0 -
lowest, 3 - ultra #
gfx_vignette true; # gfx_vignette <true|false>, Enable vignette #
gfx_picture_in_picture false; # gfx_picture_in_picture <true|false>, Enable
picture_in_picture #
gfx_frame_rate 60; # gfx_frame_rate <int>, Set frame rate (fps) #
camera_move_speed 100; # camera_move_speed <float>, Set camera movement speed #
camera_turn_speed 5; # camera_turn_speed <float>, Set camera turn speed #
default_camera_type 2; # default_battle_camera <card32>, default battle camera: 0-
totalwar 1-rts 2-debug #
enable_sound true; # enable_sound <bool>, enables all audio content (default =
true). If disabled none of the database or sound pack files are loaded. #
fix_res true; # fix_res <bool>, Forbid window resizing #
fix_window_pos true; # fix_window_pos <bool>, Forbid window repositioning #
mouse_wheel_sensitivity 50; # mouse_wheel_sensitivity <card32>, mouse wheel
sensitivity: <0-100> default value = 50 #
invert_cam_x_axis false; # invert_camera_x_axis <bool>, invert camera tilting
up/down #
invert_cam_y_axis false; # invert_camera_y_axis <bool>, invert camera panning
left/right #
local_player_name ; # local_player_name <name>, Name used to identify the local
player on network and local battles #
minimised_ui false; # minimised_ui <true|false>, show minimised ui #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with
minimised ui. 0 = always, 1 = slide on, 2 = never #
show_selection_markers true; # show_selection_markers <true|false>, Show the
selection markers under the units #
show_path_markers false; # show_path_markers <true|false>, Show paths in naval
battles #
show_target_zones false; # show_target_zones <true|false>, Show firing arcs etc #
ui_order_button_mode 0; # ui_order_button_mode <0|1|2>, Only applicable with
minimised ui. 0 = always, 1 = slide on, 2 = never #
ui_card_mode 0; # ui_card_mode <0|1|2>, Only applicable with minimised ui. 0 =
always, 1 = slide on, 2 = never #
ui_radar_mode 1; # ui_radar_mode <0|1|2>, Only applicable with minimised ui. 0 =
always, 1 = slide on, 2 = never #
ui_land_unit_ids 0; # ui_land_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2 =
never #
ui_naval_unit_ids 0; # ui_naval_unit_ids <0|1|2>, 0 = always, 1 = on mouse over, 2
= never #
ui_mouse_scroll true; # ui_mouse_scroll <true|false>, Allow/disallow scrolling of
the map by putting the cursor at the edge of the screen #
battle_time_limit 60; # battle_time_limit <int>, Sets the time (in minutes) for
each battle. -1 for unlimited #
battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles.
Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for
battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard,
0 normal, 1 easy #
campaign_difficulty 0; # campaign_difficulty <int>, Sets the handicap for
campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
battle_advice_level 0; # battle_advice_level <int>, Sets advice level in the battle
game #
campaign_advice_level 2; # campaign_advice_level <int>, Sets advice level in the
campaign game #
campaign_time_limit -1; # campaign_time_limit <int>, Sets the time (in minutes) for
each round of the campaign. -1 for unlimited #
show_cpu_moves true; # show_cpu_moves <true|false>, Show/hide the movement of the
ai pieces on the campaign map #
automanage_regions false; # automanage_regions <true|false>, Let the AI manage
taxes etc in players regions #
limitless_ammo true; # show_cpu_moves <true|false>, Enable/disable Infinite ammo on
battlefields #
occupiable_building_markers false; # show_occupiable_building_markers <true|false>,
Enable/disable occupiable building markers on battlefields #
allow_drop_in_battles true; # allow_drop_in_battles <bool>, Allow invititations to
other peoples campaign battles when playing a single player campaign #
friend_only_drop_in_battles false; # friend_only_drop_in_battles <bool>, invite
only friends to your campaign drop in battles when playing a single player campaign
#
multithreaded_model_enabled true; # multithreaded_model_enabled <true|false>, Run
the battle model on a separate thread #
battle_camera_shake_enabled true; # battle_camera_shake_enabled <true|false>,
Enable battle camera shake effects #
subtitles false; # subtitles <true|false>, Display subtitles during movies #
sound_master_volume 54; # sound_master_volume <int>, master sound volume 0-100 #
sound_music_volume 100; # sound_music_volume <int>, music sound volume 0-100 #
sound_speech_volume 100; # sound_speech_volume <int>, speech sound volume 0-100 #
sound_sfx_volume 100; # sound_sfx_volume <int>, sfx sound volume 0-100 #
sound_master_enabled true; # sound_master_enabled <true|false>, master sound
enabled #
sound_music_enabled true; # sound_music_enabled <true|false>, music sound enabled #
sound_speech_enabled true; # sound_speech_enabled <true|false>, speech sound
enabled #
sound_sfx_enabled true; # sound_sfx_enabled <true|false>, sfx sound volume enabled
#
sound_provider 0; # sound_provider <int>, sound provider index (0-?) #
sound_file_caching true; # sound_file_caching <bool>, Sounds are preloaded at start
of battle and campaign. increase performance. Default = true #
sound_variations 2; # sound_variations <int>, Number of sound variations (0 == 2 or
less, 1 = half variations, 2 = all variations. Fewer variations means fewer sounds
but faster performance. #
audio_memory_size_in_megabytes 300; # audio_memory_size_in_megabytes <int>, Audio
memory size in megabytes. Default = (100MB). More memory means faster performance.
#
sound_channels 128; # sound_channels <int>, Number of sound channels. Fewer
channels means fewer sounds but faster performance. #
voice_chat_enable true; # voice_chat_enable <bool>, Enables VOIP functionality in
Steam. (default = true) #
voice_chat_microphone_gain 100; # voice_chat_microphone_gain <int>,
voice_chat_microphone_gain (0-100). #
voice_chat_microphone_gain_boost true; # voice_chat_microphone_gain_boost <bool>,
Boost microphone gain. #
voice_chat_volume 100; # voice_chat_volume <int>, Voice chat volume (0-100). #
voice_chat_quality 2; # voice_chat_quality <int>, Voice chat quality (0-2, 0 = low,
1 = medium, 2 = high). #
voice_chat_transmit_only_when_key_pressed true; #
voice_chat_transmit_only_when_key_pressed <bool>,
voice_chat_transmit_only_when_key_pressed (otherwise always trasnmitting). #
bink_use_thread true; # bink_use_thread <bool>, tells bink to use asynchronous
update, increased performance on some systems, decreased on others. (default =
true) #
number_of_threads 4; # number_of_threads <int>, Set the number of threads <= 0 -
automatic, >0 = explicit number #

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