Mir Manual
Mir Manual
Contents
1. Connection
1) Start
2) New Account Creation
3) Password Change
4) Server Selection
5) Character Selection
6) New Character Creation
2. Character Introduction
1) Warriors
2) Wizards
3) Taoists
4) NPC
3. Explanation on Interface
1) Basic Manipulation Window
2) Windows for character
• Items Equipment
• Martial Art & Magic
• Character Status
• Character Information
3) Bag Window
4) Guild Function
• Guild Establishment
• Guild Function
• Guildchief Function
v Guild Enrolment and Deletion
v Guild Notice
v Position Edit in Guild
4. Basic Operation
1) Mouse Button
2) Shortcut Keys
3) Special Command and Chatting
5. Monsters
6. Items
1) General Items
2) Weapons
3) Protectors
4) Accessories
5) Set Items
6) Necessary Items to make Poison Powder
7) Other Items
1. Connection
1. Start
A : Type your personal ID
B : Insert your password
C : Confirm data
D : Create new account
E : Change present password
3. Password Change
A : Insert your present ID
B : Type in your current password
C : New password to be changed
D : Repeat above password (It should be same as new password)
E : Confirm
F : Cancel
4. Server Selection
You can select a server for different game environments. You can create
two characters by one Log-in ID in each server but you can’t move
characters from server to server. At the moment only Dragon Server is
available; more will be added in the future.
5. Character Selection
A : Button for your selection of character want to play
B : Name of character
C : Level of character
D : Vocation of character
E : Start game
F : Creating a new character
G : Removing the character which is selected
H : Show information concerning MIR ( not available yet)
I : Button to end the game
2. Character Introduction
1. Warriors
On the basis of physical strength, the warrior is the character classification for
close combat fighting. Due to this the character is much stronger than the
others and has a longer life force. At the beginners’ stage, the warrior
character is more savage than swordsman but, as the game develops, it can
learn special swordsmanship skills, such as fencing or thrusting.
2. Wizards
Based on disciplined inner power, the wizard can perform powerful,
aggressive magical attacks. It is excellent for long-distance attacks, but its
defense against direct physical attack is low as it lacks physical strength. Also
the wizard is easily damaged by fast attacks from its enemies, due to the long
recovery time needed after it performs magical attacks. Instead, it is able to
threaten enemies using a deadly blow magical attack.
3. Taoists
Due to its strong spiritual power, the Taoist is the only class that can use
‘Healing’. The Taoist is excellent at using poison and it special skill, due to its
natural knowledge.
The character can use both swordsmanship and magical spells so it can adapt
to any circumstances by using various skills. It is a must-have for groups and
Guilds.
4. NPC (non-playable-characters)
We can learn information on martial art or magic skills that have been
acquired from books. When you practice magic or martial art, this
black space will be filled up automatically.
A : Press this section and you can make a shortcut key for magic and
martial art.
B : The experience value and name of magic or martial art will appear
here.
C : Used to scroll window when martial arts or magic skills are too many
for a single screen.
_. Character Status
3. Bag Window
When you click “establish guild” this will appear above the
picture. Here, you can make a new Guild by clicking on
“request establishment of guild”. Also you can see what is
mandatory for establishing a guild.
D : If a character wants to enter a Guild, he will have to write “@enrolment” in front of GuildChief. The
member will be added by pressing “add MEM” button from Guild Menu.
E : Used to delete a member; this can be done even if that member is not connected.
F : If a member wants to leave a Guild he will have to write “@withdrawal”.
- 2. Guild Notice
#1: This position is for GuildChief only. It cannot be empty. Up to 2 people can be nominated as chief.
Example: #1 <sky's chief>
Julia Roberts, Erick
Position name of sky party’s chief, “sky chief” and 2 people as chiefs: Julia Roberts, Erik
You can use #1 ~ #99 for Guild position, the first member enrolled in Guild to be assigned to #99.
Example: #9 <chief's assistant>
bird, worm
If you set it in this manner, bird & worm will become chief’s assistant.
If you want to delete Guild completely you should remove Guildchief after clearing out all members and
positions of the party.
If you want to succeed position of chief, first, list up next chief in joint chief. Then you should edit present
chief’s position to other position.
4. Basic operation
1. Mouse buttons
Left Basic action: walking, attacking, shifting items and objects.
Right Click near to change directions; click away to run.
Shift + left Force an attack.
Ctrl + left Run.
Ctrl + right Information on other character, same as pressing F10.
Alt + right Gain meat or ingredients by holding cursor a while on dead bodies.
Double click Use on items on the ground to pick them up.
Use on items in bag to use selected item.
2. Shortcut keys.
F10 Opening/closing of character window.
F9 Opening/closing of bag window.
F11 Opening/closing of martial art status window.
Alt + X Restart game (Useful when character is killed).
Ctrl + F Changing font in game. You can select font from 8 different kinds (Not available yet).
Pause Break Capturing present screen and saving the image file (images00.bmp) in Mir.
Numbers in filenames will increase automatically.
F1, F2, F3, F4, By using this keys, you can make shortcut keys for martial art and magic skills, such
F5, F6, F7, F8 as fireball, healing etc.
/character name For private chatting. No distance limit. You can also Leftclick on character name in
chatting window to use this function.
!text To shout; level 15 or more (message will remain for 10 seconds).
!!text Your chat will be heard within group, if you are at group now.
!~text Telecasting function only for members of the same Guild (green).
@ban private chat To reject all coming private chat, canceled by reconnection or re-login.
@ban <name> To reject private chat from specific character.
@ban telecasting To stop Guild telecasting function.
@Withdrawal <Guild> To withdraw from a Guild.
Direction key To review past conversations.
5. Monsters
A kind of mob which is founded in or around residences of Bichon wall
such as vacant land under Reagent store, Gingko Tree Valley, Border
Hen
Village etc. He gives you chicken and an experience value of 5 at the
beginning stage.
As a meat supplier, he inhabits the area around the North, South and
Deer East gates and around Gingko Tree Valley. It will give you experience
value 15. Among them, the shy one will flee when man’s approaching.
You can meet this mob in the woods and among the barren land
between North Gate and Dungeon. Originally, he has created by man to
protect the farm field from harmful birds. But he mutates to a monster as
Scarecrow
the result of a vicious, unknown force. He will implode into a flame when
he dies. In rare case he will drop the Ebony Sword. As a beginner’s
monster, you can easily kill him. He will give you experience value 12.
If you are reach level 4, you can easily kill this mob. He’s found around
Yob the waterside on the edge of the North, South and East gates.
He will give you experience value 17.
Originally a sort of cat that lived in the wilderness, Hooking Cat can
move on feet and has become big, due to a vicious, unknown force. He
Hooking stole man’s hook to use it as weapon. He is found in the woods and
Cat wastelands between Dungeon and North Gate, and in the Forest
between the Mine and South Gate. He will give you experience value
17.
Like Hooking Cat, he’s originally a type of cat that lived in wilderness but
grew large due to a vicious, unknown force and able to stand and
walk. He stole man’s rake for a weapon. He appears in the Woods
Raking Cat
and Wasteland between Dungeon and North Gate, and the woods
between the Mine and South Gate. He will give you experience value
18.
Man-eating plants grow in the woods of Northwest, West and South. He
Cannibal cannot move. Commonly hidden in underground, he springs up to attack
man as he approaches. The Cannibal Plant’s attack power is strong but
Plant
he’s weak in physical strength and easily killed by long distance attack.
He’ll give you experience value 28. You can harvest him for Leaf & Fruit.
Around level 7, you can actively hunt this mob. Be careful because he
moves gregariously. Occasionally, he will drop a Bronze Sword, Short
Oma Sword, Iron Sword, Light Armour, Purifier Sword, Healing and Mana Drug.
He’ll give you experience value 25. He will be found evenly all over the
map.
Generally, Oma have a life span of 30 years but sometimes a unique Oma
can live 50-200 years. If an Oma lives more than 50 years his skin
become dark green (no one knows why). Oma Fighter has lived for so
Oma Fighter
long that not only he has plenty of battle experience but he also has
strong physical strength. He attacks by swinging an animal’s bone that he
carries.
He usually lives in the West Woods and he’s found seldom in the South
Woods. His whole body is covered with hair and he has long nose. Forest
Forest Yeti Yeti attack with their sharp claws. He’s easily killed due to his weak
physical strength, even though he has strong attack power. He will give
you experience value 36.
This long snake appears in Serpent Valley as you walk Southwest from
Bichon Province. He has no venom but he acts in a group so he’s hard to
Red Snake
fight. His sharp teeth are mighty enough to make a hole in armour.
He will give you experience value 50.
He’s an insect mob who inhabits the area around Mongchon mud wall.
Originally, he used to live under soft soil and to move by digging, using his
nippers but, again due to a vicious, unknown force, his body became
Shell Nipper
bigger and he came up to ground. They have strong, sensitive nippers
and a sharp jaw because they are used largely on dead animals. He will
give you experience value 37.
Visceral He’s a strange worm whose whole body consists of viscera. He attacks
you by pouring a strong corrosive agent from round the muzzle.
Worm
He will give you experience value 50.
An insect mob that lives in prairie. He attacks you with his hard horn,
which rises from his forehead. Any half-hearted attack by you will not
Keratoid cause much damage as his whole body is covered by hard shell. But
you can beat him easily by aiming at the crack or hole between shell
and shell. He will give you experience value 52.
You can find this mob flying around everywhere in the Dungeon. This is
Cave Bat not a strong mob but it is better to run away if the Cave Bats attack you
in group. It will give you experience value 25.
This mob can only be found in the Dungeon. You are recommended to
hunt this animal when you are above level 15. If you encounter four or
Scorpion
five of them, you should try to escape immediately. It will give you
experience value 45.
This mob is found in the Dungeon, wiggling around. He’ll attack you by
Cave spouting gas. He has weak physical strength, but has strong attacking
power as the gas can paralyse you. If paralysed, you can’t move, and
Maggot
you can only use liquid medicine. You can get “pills of maggot” by
harvesting his dead body. He’ll give you experience value 60.
A kind of leader in Oma’s clan. He occupies this place by winning a the
fight of life and death, which involves 100-year-old Oma battling it out in
front of all the clans. He is the best Oma who has the utmost intelligence
and strength. If this Oma Warrior dies, a new leader will be selected
Oma
through the same blooding contest. He wears armour and weapons that
Warrior are inherited from successive generations. He shows high offensive and
defensive power.
Throwing He’s found in the Dungeon, another resurrection form of dead Oma. He
carries and hurls two throwing axes great distances from each hand. He
Axe
has a habit of running away after throwing his axes so he’s very hard to
Skeleton
fight when in a group. He’ll give you experience value 90.
Bone Bone Fighter is found in Dungeon, carrying a big axe in both hands.
Because they have strong attacking power and good physical strength,
Fighter
he’s very hard to kill. He’ll give you experience value 95.
He’s found on the second floor of Oma’s Tomb and Natural Caves
Bone dungeon. The Bone Warrior has the strongest attacking power and
physical strength among all the skeleton characters. Even though he’s
Warrior
hard to fight alone, he’s easier to kill than you may think in a group
situation. He’ll give you experience value 100.
He’s found in dungeon. Burning red like the devil himself, he is believed
to be a resurrection form of a dead Oma Warrior. Unlike other skeletons,
he moves fast. Without repetition of simple patterned attack, he’ll perform
Bone Elite
high-tech battle skills of simultaneous offense and defence by using a
special weapon called “Bigacha”. He’s a fearful mob due to his strong
physical strength, agile movement and dreadful destructive power.
This mob is found in Wooma Temple. Originally he was a member of
Wooma religion but he was morphed to a strange looking animal by the
devil’s noxious power after the summoning of Woomataurus. He shed
Dung
the attributes of human nature and turned into a ruthless being with low
intelligence. When he dies, occasionally, he’ll give an item that was
carried when he was human. He’ll give you experience value 180.
Zombie
Zombie was originally an ancient pitman in a mine. They were locked in collapsed mines by an
earthquake generated by strange phenomenon. They all died there and were reborn as zombies. They
have persistent life force, so they can be revived three times before their final death. Some of them spring
up from underground if a human is approaching, while some can shoot a powerful electric beam. Always
be careful when you are hunting in Zombie’s Dungeon because you can be surrounded by zombies
without warning. All Zombies have an experience value of 160.
Ghoul is the zombie’s king and he lives in dead mine. He creates
zombies from people’s dead bodies after driving them mad by pouring
queer gas on them. Originally, he had a strong magic but now he’s
Ghoul
recharging his lost magical power that was consumed in making
zombies. He kills people he finds in the dead mine by swinging around
an iron chain that is twined around his body.
He’s found in Zuma Temple and he’ll attack you using a relatively well-
developed forefoot, tail and piercing teeth. Not a special strong mob
Big Rat
but he’s troublesome due to his fast movement. He’ll give you
experience value 350.
This poisonous insect has wings made of membrane like a bat. The
sting of his rear parts has no venom but he can cause severe pain. If
you examine your surroundings closely, you’ll find a weird creature
Bugbat & called Bugbat Maggot. From that Maggot, Bugbats are pouring out
Bugbat continuously. This fly-worm is easy to kill but he always attacks in
Maggot groups so be careful. Experience value is 50. A few Bugbats can
merge themselves into a Maggot. This looks like a big lump of mud and
the maggot sends the Bugbat to attack any living creatures in its
surroundings. He’ll give you experience value 350.
He’s a mutation of a winged insect. Compare his huge body with the
very small wings. He can’t fly but moves with fast jumps. These hurried
Whimpering steps make him look like a whimpering kid so he’s called “whimpering
Bee bee” but be careful! You may fall into danger if you think he’s easy to
kill, judging simply by his name only. He moves fairly fast so he’s
dangerous when many mobs are around you.
He’s a strong insect mob that attacks you using huge, sharp tongs that
protrude from his forehead. The hard shell protects his whole body. He
attacks the enemy by fast movement using his six legs. Be careful
because you can be seriously injured simply by his sharp skin. His
Tongs
eyesight has all but disappeared as he has lived in dark cave for long
time but he can attack the enemy by discriminating information, such as
smell and humidity, using his tentacles. You are highly recommended to
attack using a strong, heavy weapon rather than a sword.
This huge tongs worm has been mutated for a long period of the time. We
can’t compare him with the common tongs worm. The Evil Tongs will cut
off almost any enemy without pity. The stiffness of his cover shell is due
Evil Tongs
to repetition of casting his skin, which makes most physical attacks by his
enemies useless. However this worm is weak against a magical attack so
you’d better have wizard’s help for killing this mob.
It has been said that a 1,000-year-old huge centipede may live in some
deep in the place of death valley. It has been said that he has the ability
Evil
to call on wind and rain, so the Evil Centipede is regarded by many as a
Centipede
god. Old writings speak about young virgins sacrificed for him. This mob
is very hard for you to kill due to his strong and diverse magical power.
This mob will attack an intruder by swing his huge club. After he found an
Red Evil intruder, he’ll run and swing his club ruthlessly. Be careful. He’ll crush the
Boar enemy with his preposterous physical strength. He’ll give you experience
value 340.
A kind of mutation of the Red Evil Boar, but he’s faster and more agile
Black Evil
than the original. Not only through sheer force but his extravagant
Boar
physical strength and fast movement will cause trouble for any enemy.
This unpleasant creature looks like a snake wearing armour. His big
rounded eyes hanging from upper part of his head can observe all
directions at the same time. Beside his tongs, the long, protruding
sharp teeth can inflict fatal injuries. Due to the rigid shell girded around
Snake
his whole body, he can’t be damaged easily but if you aim at the soft
Scorpion
shell of abdominal part you can beat him quite easily. However, in
order to do attack you should use any elaborate swordsmanship you
can muster. He’s very hard to fight if you are not a warrior with
considerable experience and ability.
As a chief of the Red Evil Boars it’s impossible to guess how long he
White Evil has lived. Due to longevity, his skin has turned white and he has a
Boar bigger body and stronger destructive power compared to the Red Evil
Boar. Despite his big body, his speed can match the Black Boar.
6. Items
1. General items
You can buy it from peddler and one-eyed Mr. Do in penal colony. The price is 11
Candle Gold. You can carry it in vacant place on the left hand. It lights up darkness.
Healing Drug You can buy it from Kim’s drug store, Huh’s drugstore in Gingko Tree Valley
and one-eyed Mr. Do in Penal Colony. It makes you recover 20 HP. The price is
Small 88 Gold.
Healing Drug You can buy it from Border Village, Gingko Tree Valley and the village in
Medium Serpent Valley. The price is 242 Gold. It makes you recover 50 HP.
You can buy it from Kim’s drug store Huh’s drugstore in Gingko Tree Valley,
Mana Drug Small and one-eyed Mr. Do. It makes you recover 30 MP. The price is 88 Gold.
Mana Drug You can buy it from Border Village, Gingko Tree Valley and the village in
Medium Serpent Valley. The price is 242 Gold. It makes you recover 80 MP.
Made by the ancient Mir people, if it is used on weapons it brings good luck.
The user of this lucky weapon can demonstrate his maximum capability. It
Benediction Oil
diminishes curses by 1 on cursed weapons and it provides luck to common
weapons till a maximum luck of 7.
Strong restoration medicine that gives you 40 MP, and 30 HP. They say that it
was produced by a legendary pharmacist, but this knowledge is now forgotten
so no one knows what and how many medical plants should be mixed.
Sun Potion
Presently, no one can make it so it can only be acquired from mob that
appears in Zuma Temple. But no one knows the reason why the mob has this
medicine.
Legendary oil made by ancient god of war for protecting his following warriors.
War god oil It has the function to recover weapon durability. If you double click on it, it can
be applied to a carried weapon.
It’ll increase by 5 the carried weapon durability. But special repairs can’t be
Repair oil
done. If you use it constantly, entire weapon durability will be diminished.
As an old document describing skills used by ancient Mir people, you can
Town Teleport return to the last village you visited by using this skill when you have lost your
Scroll way during you travels or adventures. As a lost skill, you can’t buy it from
common store - it can only be found with the mobs.
You can buy it from a peddler in Bichon Wall, Border Village, Gingko Tree
Dungeon Escape Valley, Serpent Valley and the ruined house in Woomyon Woods. This scroll
Scroll will randomly teleport you on the Bichon Province, escaping from the Dungeon
if you get any trouble. The price is 110 Gold
This teleport scroll can make you randomly move to another place in the
Random Teleport
same map where you actually are. It’s useful when you hunt but it can also
Scroll
be hazardous if you get teleported near any mobs.
Only members of Guilds currently occupying Sabuk Wall can use this special
Teleport Home
document to be instantly teleported there. It’s a useless document for the
Scroll
common user.
You can buy this from a peddler. It’s a necessary item to use many of the
Taoist’s
Amulet magical skills. You can carry it on as a bracelet. The price is 550 Gold and it can
be used 100 times.
You can get it harvesting dead bodies of deer, sheep and wolf. The selling price
Meat
will differ as to the quality.
You can get it harvesting Hen’s dead bodies. You can sell chicken to the meat
Chicken
store as meat.
2. Weapons
Presently repairing and trading weapons can be carried out through the blacksmith in Bichon Wall
and Gingko Tree Valley, the ruined house in Woomyon Woods, the village in Serpent Valley and
wicked trader in Oma’s tomb. Special repairs can be done at roadside stand in front of the inner wall
and at the ruined house in Woomyon Woods.
_ Normal Repair will slightly lower weapon durability each time you do this. Special Repairs don’t but cost five times
the price of Normal Repair
Short Sword Necessary level 10, attack power 3-11, weight 9, durability 8
Iron Sword Necessary level 10, attack power 5-9, weight 10, durability 10
Bronze Axe Necessary level 13, attack power 0-15, weight 10, durability 10
Necessary level 15, attack power 3-11, magic power 1-2, weight 12,
Trident
durability 12
Hooked Sword Necessary level 15, attack power 4-12, weight 25, durability 18
Necessary level 15, attack power 5-10, Taoist Zen power 1-1, weight
Scimitar
16, durability 14
Steel Sword Necessary level 19, attack power 6-12, weight 20, durability 18
Necessary level 20, attack power 4-10, magic power 1-3, weight 13,
Hoocked Spear
durability 12
Prince Sword Necessary level 20, attack power 8-10, weight 8, durability 11, accuracy +2
Necessary level 20, attack power 6-11, Taoist Zen power 1-2, weight 20,
Kriss Sword
durability 17, precision +1
Martial Art Sword Necessary level 20, attack power 5-15, weight 27, durability 19
Power Hand Axe Necessary level 22, attack power 0-20, weight 40, durability 25
Necessary level 26, attack power 5-10, magic power 2-5, weight 10,
Mage Staff
durability 15.
Great Axe Necessary level 25, attack power 0-25, weight 60, durability 28
Purifier Sword Necessary level 26, attack power 10-13, weight 20, durability 20
Necessary level 26, attack power 7-14, Taoist Zen power 1-3, weight 26,
Serpent Sword
durability 24, precision +1
Dragon Sword Necessary level 28, attack power 7-22, weight 58, durability 30
A special sword improved from the weapon of the warrior’s family, with a
strong emphasis in finding the blood vessel spot of the body for
Blood Stealer acupuncture. Its body is slender and thin because it has made from very
Sword well refined durable steel. So it has light and soft properties but is never
weak in solidity. It causes fatal damage by attacking opponents weak
blood vessel spots for acupuncture.
This is a weapon made by a Taoist who lived in Jebeak country, known
as the legitimate line of descendent of Taoism. It’s made by cutting off
Soul Spring the branches of 1000 year-old peach trees and mixing with sacred soil
Wand and water from the place where ancient semi-god lived, then burying it in
the sacred ground of meeting five elements (metal, wood, water, fire and
earth) in order to have anti-devil spirit.
This looks like a mace but it’s a cudgel made by 108 gyun(k7Xn-600g) of
Judgment
cast iron. It’s a weapon used by one man who is famous for controlling a
Mace
vast region with his power only.
3. Protectors
At present time, the repairing and trading of protectors can be taken place in the Drapery in Bichon Wall
and the clothes stores in each village. You can trade and repair through a wicked merchant in Oma’s
tomb. All sorts of gauntlet and reinforced leather plate can be repaired at bracelet corner in accessory
shop.
Light Armour Necessary level 11, defence power 3-3, magic defence 1-2, weight
8, durability 8.
Heavy Necessary level 22, defence power 4-7, magic defence 2-3, weight
Armour 23, durability 25.
Necessary level 22, defence power 3-5, magic defence 3-4, magic
Magic Robe
power 0-2, weight 12, durability 20.
Necessary level 22, defence power 3-6, magic defence 3-3, Taoist
Soul Armour
Zen power 0-2, weight 15, durability 20.
Necessary level 7, defence power 0-1, weight 2, durability 6,
Leather Glove
Wearing on the place for bracelet.
Bronze Helmet Necessary level 10, defence power 0-1, weight 4, durability 8
Magic Bronze Necessary level 14, defence power 0-1, magic defence 1-1, weight
Helmet 4, durability 9.
Shaman’s Necessary level 24, defence power 1-2, magic defence 2-3, weight
Helmet 3, durability 8
4. Accesories
Hexagonal
Necessary level 7, magic defence 0-1, durability 6, weight 1
Ring
Blue Crystal Necessary level 16, magic defence 0-2, destructive power 1-0,
Ring durability 10, weight 1
Black Crystal
Necessary level 20, destructive power 0-2, durability 5, weight 1
Ring
Ring of Gold
Necessary level 20, magic power 0-2, durability 5, weight 1
Serpent’s eye
Necessary level 22, magic defence 0-3, destructive power 1-1, magic
Gold Ring
power 1-1, Zen power 1-1, durability 5, weight 1
Ring of Moral
Necessary level 23, Zen power 1-2, durability 5, weight 1
Culture
Ring of Charm Necessary level 23, magic power 1-2, durability 5, weight 1
Ring of Expel Necessary level 25, magic defence 0-4, destructive power 1-2, magic
Demon power 1-2, Zen power 1-2, durability 5, weight 1
Platinum Ring Necessary level 25, Zen power 0-4, durability 5, weight 1
Coral Ring Necessary level 25, destructive power 0-4, durability 5, weight 1
Ruby Ring Necessary level 25, magic power 0-4, durability 5, weight 1
Ring of Gold Necessary destructive power level 35, destructive power 0-5,
Dragon durability 5, weight 1
Ring of Gale As a magical ring sealing movement of wind, it’ll increase the attack
speed of wearer by +1
Ring of
It exhausts 1.5 times of physical strength by blowing
Protection
Ring of It can make you use recovery skill. Recovery skill level 11. No more
Recovery practice can be done.
Ring of Flame It can make you use fireball skill. Fireball level 1
Ring of Revival It revives physical strength just before dying from lack of physical
strength
Clear Ring Wearing this ring, mob can’t see you except the mob that you are
attacking. You will look normal to other users’ eyes
Precision
Necessary level 3, weight 1, durability 8, accuracy +1
Necklace
Yellow Crystal
Necessary level 13, Zen power 1-0, weight 1, durability 8
Necklace
Ebony
Necessary level 13, Magic Power 1-0, weight 1, durability 8
Necklace
Black Crystal
Necessary level 13, destructive power 1-0, weight 1, durability 8
Necklace
Platinum Necklace Necessary max MC 10, Magic power 0-2, weight 1, durability 8
Necklace of White Necessary max SC 11, Zen power 1-0, magic evasion 20%, weight 1,
Tiger’s Teeth durability 8
Necessary max SC 12, increasing the elusive chance for general attack,
Necklace of Elusion
weight 1, durability 8, agility +3
Amber Necklace Necessary level 17, magic power 2-0, weight 1, durability 8
Naga Necklace Necessary level 17, Destructive power 2-0, weight 1, durability 8
Bead of Phoenix Necessary level 17, Zen power 1-2, weight 1, durability 8
Blue Jade Necklace Necessary level 23, destructive power 2-2, weight 1, durability 8
Bamboo Pipe Necessary level 24, Zen power 1-3, weight 1, durability 8
Convex Lens Necessary level 24, Magic power 1-3, weight 1, durability 8
Green Bead Necessary max DC 35, destructive power 2-5, weight 1, durability 8
Soul Necklace Necessary level 27, Zen power 1-6, weight 1, durability 8
Demonic Bell Necessary level 26, magic power 0-7, weight 1, durability 8
Skill Necklace It make skill practice speed 2 times faster, Necessary Level 16
Necessary level 18, defence power 0-1, magic defence 1-2, weight 1,
Magic Bracelet
durability 7
Monk Bracelet Necessary level 19, Zen power 0-1, weight 1, durability 7
Ebony Bracelet Necessary level 19, magic power 0-1, weight 1, durability 7
Necessary level 23, destructive power 0-1, phisical defence 1-2, magic
Gold Bracelet
defence 2-3, weight 1, durability 7
3rd Eye Bracelet Necessary level 26, Zen power 0-2, weight 1, durability 8
Bracelet of Spell Necessary level 26, magic power 0-2, weight 1, durability 7
Sharp Bracelet Clearing the wearer’s mind, it makes instant concentration high, so it
adds +2 precision to wearer. Necessary Level 16
By making your mind and body light and making your eyes clear, it help
Bracelet of Evasion you to evade enemy attacks. It adds +2 agility. Necessary Level 19
5. Set items
Set items Series in “Unison of Heaven & Earth”
Recall Necklace These are produced by four scholars who have studied the legend of
abandoned objects, once used as transportation equipment by an ancient
Recall Ring semi-god. They say that these four objects have attractive force between
themselves.
Recall Helmet _ in the case of 4 people wearing each item, they are tied in same group. If the
chief of the group orders as @group, then the member in the present map will be
Recall Bracelet recalled to the place where the chief is located.
A mad craftsman who became insane on seeing the death of his family, killed
Invocation Necklace
by jealous people, created these five objects. They are a compulsive
Invocation Ring gathering of the spirit’s tendency of a floating ghost, so if the wearer is killed
all the spirits will disappear and all the items will be broken into pieces. If a
Invocation Helmet single man wears all these items it will have a mystic effect.
_ if you wear all these items, it will have an unknown random effect.
Invocation Bracelet
Leaf of Cannibal Can be found from all cannibal plants, and it will stabilise any poisonous
Plant drugs you make or carry.
Teeth of Spitting Contains venom of the spitting spider. If you are intoxicated by the venom of
Spider these teeth your physical strength will decrease.
Fruit of Cannibal Activates spitting spider’s venom when you use skill of Poisoning. It’s a rare
Plant item only found in Cannibal Plants after blooming.
Contains strong acid fluids that can erode protectors. Found harvesting on
Scorpion’s Tail
dead Scorpion bodies.
A rare item only found in adult Cave Maggots that have reproductive
Maggot’s Pill
functions. It’ll activate acid fluid contained in a scorpion’s tail
7. Other item.
Horn of You can acquire this by killing Woomataurus who live in the second floor of
Woomataurus basement of Wooma Temple. This is necessary item to create a party.
1. For warrior
Fencing Swordsmanship: hitting accuracy rate will be increased in accordance with practice level.
Lv.1 : you can practice from level 7.
Lv.2 : you can practice from level 11.
Lv.3 : you can practice from level 16.
Slaying Swordsmanship: hitting accuracy and destructive power will be increased in accordance with
Lv.1 : Lv.1 : you can practice from level 19
Lv.2 : Lv.1 : you can practice from level 22
Lv.3 : Lv.1 : you can practice from level 24
Thrusting Swordsmanship: destructive power will be increased in accordance with practice level.
Lv.1 : it can be exercised from level 25
Lv.2 : it can be exercised from level 25
Lv.3 : “ level 25. Attack power from distance 1 and 2 will be same
Half Moon Swordsmanship: as a sort of ancient swordsmanship, it can damage lots of enemies surrounding
you by using shock waves from the fast moving sword.
Lv.1 : you can practice from level 28
Lv.2 : you can practice from level 31
Lv.3 : “ level 34. Attack power from distance 1 and 2 will be same
2. For Taoist
Healing: amount of HP healed will be increased in accordance with practice level. Consume 4 MP.
Spirit Swordsmanship: attack accuracy will be increased in accordance with practice level
Lv.1 : you can practice from level 9
Lv.2 : you can practice from level 13
Lv.3 : you can practice from level 19
Yellow This will lower your opponents’ defence powers by eroding weapons and
protective armour. It will also affect durability of weapon and armour. The
Poison
necessary items to make this powder are 4 leaves, 1 Scorpion tail and 1
Powder
Pile of Maggot. You can use it 50 times
Soul Fireball : Executes long-distance attacks like the fireball skill of hurling an amulet
Lv.1 : you can practice from level 18
Lv.2 :. you can practice from level 21
Lv.3 : you can practice from level 24
Summon Skeleton: The ability to create a follower by making his shape through injecting strong Taoist
magic using an amulet and resurrect spirit of strong power into the shape. The first step of resurrection.
Lv.1 : you can practice from level 19
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 26
Hiding Skill: A skill that makes you invisible to mobs by hiding traces. You will not be seen unless you do not
move or attack after exercising this skill. It’s a useful skill to make 1 to 1 using a long-distance attack, because
only attacked mobs will approach you.
Lv.1 : you can practice from level 20
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 26
Mass Hiding Skill: A powerful version of the Hiding skill that can have more targets other than you. You can
hide people in a maximum region of 3 x 3 size
Lv.1 :. you can practice from level 21.
Lv.2 :. you can practice from level 25.
Lv.3 : you can practice from level 29.
Soul Shield: Magical tactics that increase magic defensive powers. Its duration will be extended according to
practice levels and Taoist’s Zen power.
Lv.1 : you can practice from level 22
Lv.2 : you can practice from level 24
Lv.3 : you can practice from level 26
Blessed Armour: Magical tactics that increase physical defensive powers. Its duration will be extended
according to practice level and Taoist Zen power.
Lv.1 : you can practice from level 25..
Lv.2 : you can practice from level 27.
Lv.3 : you can practice from level 39.
Trap Hexagon: The mob confined in Trap Hexagon will walk around in circles because they can’t see the outer
world. But be careful because this trap will disappear if you and other people walk in to the hexagon. Trapped
mob can evade it when they are attacked from outer world. It’s a useful spell in male 1 to 1 circumstance, even
though you are fighting with many mobs. The Trap Hexagon emits light to indicate its boundary.
3. For wizard
Fireball: Destructive power will be increased with practice level up. It consumes 4 MP.
Lv.1 : you can practice from level 7
Lv.2 : you can practice from level 11
Lv.3 : you can practice from level 16
Repulsive FireRing: Allows you to push away mob and people surrounding you. No hitting power.
Lv.1 : you can practice from level 12
Lv.2 : you can practice from level 15
Lv.3 : you can practice from level 19
Electric Shock: A skill that paralyses the enemy by emitting a strong electric shock in a flash. If you are
attacked by this skill you’ll get a strong shock in your brain and you’ll be paralysed for a while.
Occasionally you’ll lapse into a comma and attack enemy or friend without discrimination. This skill will not
work on highly intelligent opponents.
Lv.1 : you can practice from level 13
Lv.2 : you can practice from level 18
Lv.3 : you can practice from level 24
Hell fire: Throw flame forward like flame projector. Hitting object within distance 5.
Lv.1 : you can practice from level 16
Lv.2 : you can practice from level 21
Lv.3 : you can practice from level 26
Thunderbolt: Attacks enemies by calling a thunderbolt that will hit the target from the sky.
Lv.1 : you can practice from level 17
Lv.2 : you can practice from level 20
Lv.3 : you can practice from level 23
Teleport: A high-tech skill to move to other place through distorted space by utilizing strong thunder
energy. It’s fantastic but a lost magic skill that has been forgotten from long ago. If you use this skill
frequently you may be in an adverse situation of roaming forever in a yoke of endless dimensional space.
The possibility of returning to the village will be increased by the level of practice.
Great Fireball: In accordance with practice level, destruction power will be high.
Lv.1 : you can practice from level 20
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 25
Fire Explosion: A skill of making high temperature flame flashes that have a high ignition point. It makes
a big bang by consuming air oxygen. It has hitting range of 3 X 3 squares.
Lv.1 : you can practice from level 22
Lv.2 : you can practice from level 27
Lv.3 : you can practice from level 31
Fire Wall: Damages the approaching enemy by creating flame on the ground. The flame is very strong so
the mob whirled into this fire will get multiple or triple damages. The attack range is 2X2. As long as going
up on practice level, the duration of the flame will be prolonged.
Lv.1 : you can practice from level 24
Lv.2 : you can practice from level 29
Lv.3 : you can practice from level 33
Lightning Shock: A skill of throwing a bolt by accumulating power of light. It damages all objects in its
path.
Lv.1 : you can practice from level 26.
Lv.2 : you can practice from level 29.
Lv.3 : you can practice from level 32.
Thunder Storm: A skill that damages enemy surroundings by making a strong thunder storm around the
caster. This fearful magic can inflict damage to a maximum of 24 people. However, compared with other
single target magical attacks, its destructive power is not strong. It’s a hard skill which consumes a lot of
magical power.
_ The above skills are part of many diverse skills that will be added in the near future. We are in the
process of developing new skills and tactics.
8. General game rules
To make a game operate smoothly, there are many restrictions you should follow.
2. Restriction on Shouting
You can make a single shout every 10 seconds.
7. The PK who is over level 10 can’t attack white or yellow that is under level 10.
This restriction was made in order to prevent PK low-level characters. Also, a white character under
level 10 and a yellow character under level 11 can’t attack a red character over level 11.
9. Important coordinates and spot in map
These coordinates may have some error in each map. The coordinate and other important information
can be viewed in low left area of gaming screen. (Server Name, Map Name, X axis: Y axis)
1. Main coordinates in Bichon province.
_ Bichon Wall
Butchers shop 308:265 Blacksmith 334:301 Entrance of palace 328:211
Warehouse 295:252 Beauty saloon 354:320 East bridge 419:169
Tavern 287:295 Peddler 378:299 West bridge 266:331
Clothing store 318:302 Book store 323:248 South bridge 400:335
Reagent store 326:289 Kang’s blacksmith 302:220 North bridge 265:195
_ Oma’s Tomb
Entrance of tomb 147: 33 1F _ 2F 381: 23 1F _ 2F 348:358
Exit of tomb 150:360 1F _ 2F 31:330 Broken wooden stacks 240:280
2F _ 1F 35:323 2F _ 1F 367:350 Wicked trader (2F) 190:230
2F _ 1F 324:16 2F _ 3F 106: 68 Dungeon’s 180:205
Tomb (1F) 240: 90 Tomb (2F) 225:175 3F _ 2F 106: 82
_ Other main coordinates
House of superior warrior 108:318 House of high leveled wizard 324:483 House of high leveled Taoist 545:560
Ruined house 97:418 Bridge to border village 367:493 Bridge to gingko tree valley 345:515
Entrance of Woomyon 325:33 Abandoned mine 663:214 Entrance to serpent valley 672:83
Entrance of Mongchon
Entrance of Bichon province 415:564 Entrance of Mongchon province-1 296:6 558:76
province- 2
0
Village in Serpent valley 490:480
4. Mongchon province
_ Mongchon Province
Entrance of Entrance of serpent
274:751 514:775 Zuma temple 861:176
serpent valley-1 valley- 2
Entrance of Mongchon Entrance of Mongchon
Sabuk wall 673:331 251:310 346:357
mud wall-1 mud wall-2
_ Zuma Temple
exit 10: 26 1F_lobby 166:216 2F _ 1F 166:216
lobby_1F 19: 16 1F _ 2F 187:229 2F _ 3F 187:229
3F _ 2F 166:216 4F _ 3F 166:216
3F _ 4F 187:229 Entrance to altar 144:262
7. Oma’s tomb – 1F
8. Oma’s tomb – 2F
9. Oma’s tomb – 3F
10. Natural cave – 1F
We will impose black marks on you if you use abusive language. If total black marks reach 20 points,
your character will be erased permanently. Black marks under 3 points can be removed 2 months
later; under 5 points will be remain for 1 year.
If we find any trace of fabrication in captured screen we’ll apply same class of black marks as
abuse language. We’ll keep in notice by bulletin board as usual if you say abuse language by
using your sub-character, the imposed black marks on sub-character will effect to your main
character.
5. Durability of Item.
Item durability is a necessary measure for controlling the number of items. Frequent repairs of items will
make its maximum durability weak. So you’d better use your item as many as times as possible before
you repair it.