0% found this document useful (0 votes)
5 views52 pages

Mir Manual

The 'Legend Of Mir: User’s Manual' provides comprehensive guidance on connecting to the game, creating accounts, and selecting characters. It details character classes, interface operations, items, martial arts, magic, and general game rules. Additionally, it outlines guild functions, important map coordinates, and regulations for gameplay conduct.

Uploaded by

cageyang82
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views52 pages

Mir Manual

The 'Legend Of Mir: User’s Manual' provides comprehensive guidance on connecting to the game, creating accounts, and selecting characters. It details character classes, interface operations, items, martial arts, magic, and general game rules. Additionally, it outlines guild functions, important map coordinates, and regulations for gameplay conduct.

Uploaded by

cageyang82
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 52

Legend Of Mir: User’s Manual

Contents

1. Connection
1) Start
2) New Account Creation
3) Password Change
4) Server Selection
5) Character Selection
6) New Character Creation

2. Character Introduction
1) Warriors
2) Wizards
3) Taoists
4) NPC

3. Explanation on Interface
1) Basic Manipulation Window
2) Windows for character
• Items Equipment
• Martial Art & Magic
• Character Status
• Character Information
3) Bag Window
4) Guild Function
• Guild Establishment
• Guild Function
• Guildchief Function
v Guild Enrolment and Deletion
v Guild Notice
v Position Edit in Guild

4. Basic Operation
1) Mouse Button
2) Shortcut Keys
3) Special Command and Chatting

5. Monsters

6. Items
1) General Items
2) Weapons
3) Protectors
4) Accessories
5) Set Items
6) Necessary Items to make Poison Powder
7) Other Items

7. Martial Art & Magic


1) For Warrior
2) For Wizard
3) For Taoist

8. General Game Rules


1) Restriction for Spamming
2) Restriction on Shouting
3) Filter for Abuse Language
4) Legal Defence
5) Restriction for PK
6) Automatic Elimination of Unused Character
7) The PK who is over level 10 can’t attack white or yellow that is under level 10

9. Important Coordinates and spot in map


1) Bichon Province
• Bichon Wall
• Ginko Tree Valley
• Oma’s Tomb
• Other Main Coordinates
2) Woomyn Woods
• Woomyon Woods
• Wooma Temple
3) Serpent Valley
• Serpent Valley
4) Mongchon Province
• Mongchon Province
• Zuma Temple
5) Entire Mir Map
6) Map of Bichon Wall
7) Oma’s Tomb – 1F
8) Oma’s Tomb – 2F
9) Oma’s Tomb – 3F
10) Natural Cave – 1F
11) Natural Cave – 2F
12) Entrance of Wooma Temple
13) Maze of Wooma Temple – 1F
14) Maze of Wooma Temple – 2F
15) Woomataurus’ Room
16) Map of Abandoned Mine
17) Zuma Temple – 1F
18) Zuma Temple – 2F
19) Zuma Temple – 3F
20) Altar of Zuma Temple

10. General Regulation on Gaming


1) Prohibition of language abuse
2) Prohibition of exchange or trading characters
3) Prohibition of creating characters for insulting or misrepresenting certain people
4) Prohibition of using vulgar or abusive languages in character name
5) Keeping good manners in the game
6) Prohibition of interruption of playing game
Legend Of Mir: User’s Manual

1. Connection
1. Start
A : Type your personal ID
B : Insert your password
C : Confirm data
D : Create new account
E : Change present password

2. New Account Creation


ID : Please type your ID
PASS : Type your password
REPEAT : Confirm the above password .
QUIZ : Question for password change
ANSWER : Answer for password change
YOURNAME : Describe your name
BIRTHDAY : Put in the date of your birthday eg 23.09.2001
PHONE : Insert you correct phone number
EMAIL : E-mail address for password request

3. Password Change
A : Insert your present ID
B : Type in your current password
C : New password to be changed
D : Repeat above password (It should be same as new password)
E : Confirm
F : Cancel

4. Server Selection

You can select a server for different game environments. You can create
two characters by one Log-in ID in each server but you can’t move
characters from server to server. At the moment only Dragon Server is
available; more will be added in the future.
5. Character Selection
A : Button for your selection of character want to play
B : Name of character
C : Level of character
D : Vocation of character
E : Start game
F : Creating a new character
G : Removing the character which is selected
H : Show information concerning MIR ( not available yet)
I : Button to end the game

6. New Character Creation


A : Put character name to be shown in game
B : Select vocation of character. Warrior, wizard, Taoist and vacant for
preliminary from counterclockwise.
C : Decide gender of character. Male, female from left.
D : Changing hairstyle of character. (not supported yet. This will be applied at
random.) Computer will automatically check the character’s level
If the character has not reached above level 2 one week after it was created,
it will be erased automatically by computer.

2. Character Introduction

1. Warriors

On the basis of physical strength, the warrior is the character classification for
close combat fighting. Due to this the character is much stronger than the
others and has a longer life force. At the beginners’ stage, the warrior
character is more savage than swordsman but, as the game develops, it can
learn special swordsmanship skills, such as fencing or thrusting.

2. Wizards
Based on disciplined inner power, the wizard can perform powerful,
aggressive magical attacks. It is excellent for long-distance attacks, but its
defense against direct physical attack is low as it lacks physical strength. Also
the wizard is easily damaged by fast attacks from its enemies, due to the long
recovery time needed after it performs magical attacks. Instead, it is able to
threaten enemies using a deadly blow magical attack.
3. Taoists
Due to its strong spiritual power, the Taoist is the only class that can use
‘Healing’. The Taoist is excellent at using poison and it special skill, due to its
natural knowledge.
The character can use both swordsmanship and magical spells so it can adapt
to any circumstances by using various skills. It is a must-have for groups and
Guilds.

4. NPC (non-playable-characters)

Administrator Oldster of drugstore Hostess of restaurant Hostess of inn Peddler

Hostess of clothing store Blacksmith Butcher Oldster of bookstore

Saleswoman 1 Saleswoman 2 Saleswoman 3


3. How the interface works
1. Basic manipulation window.

A : Physical strength gauge.


B : Magical power gauge (warrior doesn’t have this one).
C : Show map (only in dungeon).
D : Trade item window (works only when facing another player).
E : Guild function menu. Please see details on Guild function.
F : Group management window.
G : Fast access for items. Put them here and press corresponding numeric key.
H : Restart game.
I : Quit game.
J : Open/close item equipment window (F10).
K : Open/close baggage window (F9).
L : Open/close status window for martial art & magical power (F11).
M : Open/close Game Option (not supported yet).
N : Time indicator.
O : Character level.
P : Status bar for necessary experience till next level up.
Q : Status bar for weight character is carrying.
R : Hungry value gauge (Not supported yet).
S : Chatting window for communications. If you left click on a player name on the T area, you can send
a private message to that character (refer to basic manipulation).
T : Show the latest conversation that took place on your surroundings. Yellow means shouting, dark red
implies a notice from system operator, and red means there is a system message only for you.
2. Windows for character

_. Items equipment (F10)

A : Place for wearing all kinds of clothes.


B : Place for carrying all kinds of swords.
C : Place for headpieces.
D : Place for necklaces.
E : Carrying a candle to light up in the night or dusk.
F : Place for wearing bracelet. In case of Taoist, he can wear poison
powder. This is also used to wear a gauntlet and a hard gauntlet.
G : Place for wearing ring.
To use each item, simply drag it from the bag window to the right spot.
Carriage weight varies according to vocation. Heavy sword will reduce
the striking speed and wearing heavy armour will lower the running
and leaping speed. On the other side, light armour worn by the wizard
and the Taoist will make their moving speed slow.

_. Martial Art & Magic (F11)

We can learn information on martial art or magic skills that have been
acquired from books. When you practice magic or martial art, this
black space will be filled up automatically.
A : Press this section and you can make a shortcut key for magic and
martial art.
B : The experience value and name of magic or martial art will appear
here.
C : Used to scroll window when martial arts or magic skills are too many
for a single screen.

_. Character Status

In this section, you can check the current status of a character.


AC : Defence power value (Armour Class)
MAC : Magical defence power value (Magic Armour Class).
DC : Offensive power value (Damage Class)
MC : Magical offensive power value (Magic Class)
SC : Taoist Zen power value (Soul Class)
HP : Physical strength value (Health Point)
MP : Magical power value (Magic Point)
Above values may vary depending on each item used.
_. Character Information (F7).

In this section, you can check information on your current character.


Experience: Percentage of experience till next level.
Bag weight: Current weight of baggage and limit of lifting weight.
Carrying weight: Wearing weight of armour, gauntlet, headpieces etc.
Weight of both hands: Weight of hand-carried weapon and item.
Precision: How accurate your attacks are on an opponent.
Agility: The value concerned evasion of opponents’ attack.
Evasion of magic: Probability of avoiding a magical attack.
Evasion of poison: Probability of avoiding a poison attack.
Recovery of physical strength: Recovery speed of HP.
Recovery of magical power: Recovery speed of MP.

3. Bag Window

A: Basically this is a storing place of your gained materials.


The maximum limit for storing items is 40 but it can vary,
depending on the item’s weight.
B: It shows current total amount of money (cash).
C: If you drag the cursor on carried items, specific
information will appear here.
D : Press this button to use the selected item (or double
click on it).
4. Guild Function
_. Guild Establishment
- One million gold in cash and the horn of Woomataurus are needed to create a Guild. Woomataurus will
appear four times in a day in the second floor of basement of Wooma Temple.
Who is Woomataurus?
Wooma religion was separated into three parties when the demon’s party was weakened by the heroes’ attack. Among them,
one of the party found an old book containing the way of resurrection of the Wooma-God. Sacrificing many kidnapped people
for the resurrection of Wooma, they succeeded in recreating the Wooma-God. But the result is the resurrection of
Woomataurus. Most members of Wooma religion were killed instantly and Woomataurus made slaves from their dead bodies.
This temple was created by Wooma followers from a maze. Always be careful! It’s very easy to get lost in this temple.

Guild name of example’s character is marked as “example”.

If you want to create a Guild you should look for the


administrator in the inner wall (Bichon Province). If you click
on administrator a dialog window like this will pop up.

When you click “establish guild” this will appear above the
picture. Here, you can make a new Guild by clicking on
“request establishment of guild”. Also you can see what is
mandatory for establishing a guild.

If you successfully meet the above mandatory you will see a


dialogue as follows. “You can not change Guild name once
fixed, so you should be careful to decide Guild name”.
_ No special letters will be permitted for Guild name

_.Explanation on Guild Function

This is the option screen when you


press E on the basic operation
window.
Commands in the red box are solely
for Guildchief. Pressing “HOME”
button will revert the window on this
starting screen.
By pressing “Edit NOTICE” button you
can change notice.
D (Add MEM): add member to Guild.
E (Del MEM): delete member from
Guild.
F (Edit NOTICE): change notice for
Guild.
G (Edit GRADE): edit grade of
member in Guild.
If you press B (LIST), you will access
this window. The member list of Guild
will then appear. GuildChief will be
always N° 1 (up to 2 people can be
registered as chief). New members
will start from N° 99. GuildChief can
change member grade by clicking G
(Edit Grade).

If you press C (CHAT), you will access


this window. Presently connected
Guild members can chat with each
other.

If you use ‘!’ in general chatting


window, you can use Guild telecasting
function.

_.Explanation on GuildChief Function


- 1. Guild Enrolment and Deletion

D : If a character wants to enter a Guild, he will have to write “@enrolment” in front of GuildChief. The
member will be added by pressing “add MEM” button from Guild Menu.
E : Used to delete a member; this can be done even if that member is not connected.
F : If a member wants to leave a Guild he will have to write “@withdrawal”.
- 2. Guild Notice

If you press F (Edit NOTICE), you will


access this window.

Used to write Guild Notice. Use <title>


before message to write in white letters. The
rest of message will be in grey colour.

- 3. Position Edit in Guild

#1: This position is for GuildChief only. It cannot be empty. Up to 2 people can be nominated as chief.
Example: #1 <sky's chief>
Julia Roberts, Erick
Position name of sky party’s chief, “sky chief” and 2 people as chiefs: Julia Roberts, Erik

You can use #1 ~ #99 for Guild position, the first member enrolled in Guild to be assigned to #99.
Example: #9 <chief's assistant>
bird, worm
If you set it in this manner, bird & worm will become chief’s assistant.

Setting up a new position. Remember that you should always put #.

Example: #9 <chief's assistant>


Mike, Jenny
Example: #10 <chief's assistant>
If you type like this, member “10” will be a chief assistant but if nobody has position “10” in the Guild, an error will occur.

If you want to delete Guild completely you should remove Guildchief after clearing out all members and
positions of the party.
If you want to succeed position of chief, first, list up next chief in joint chief. Then you should edit present
chief’s position to other position.
4. Basic operation
1. Mouse buttons
Left Basic action: walking, attacking, shifting items and objects.
Right Click near to change directions; click away to run.
Shift + left Force an attack.
Ctrl + left Run.
Ctrl + right Information on other character, same as pressing F10.
Alt + right Gain meat or ingredients by holding cursor a while on dead bodies.
Double click Use on items on the ground to pick them up.
Use on items in bag to use selected item.

2. Shortcut keys.
F10 Opening/closing of character window.
F9 Opening/closing of bag window.
F11 Opening/closing of martial art status window.
Alt + X Restart game (Useful when character is killed).
Ctrl + F Changing font in game. You can select font from 8 different kinds (Not available yet).

Select the Attack Mode you’d like to use:


Peaceful attack: No damage excluding the Mobs.
Ctrl + H Guild unit attack: No damage to the members of same Guild.
Group unit attack: No damage to the members of same group.
Attack all: Damage to all users and Mobs.

Pause Break Capturing present screen and saving the image file (images00.bmp) in Mir.
Numbers in filenames will increase automatically.
F1, F2, F3, F4, By using this keys, you can make shortcut keys for martial art and magic skills, such
F5, F6, F7, F8 as fireball, healing etc.

3. Special Commands and Chatting


/who To see how many players are connected at the same time.

/character name For private chatting. No distance limit. You can also Leftclick on character name in
chatting window to use this function.
!text To shout; level 15 or more (message will remain for 10 seconds).
!!text Your chat will be heard within group, if you are at group now.
!~text Telecasting function only for members of the same Guild (green).
@ban private chat To reject all coming private chat, canceled by reconnection or re-login.
@ban <name> To reject private chat from specific character.
@ban telecasting To stop Guild telecasting function.
@Withdrawal <Guild> To withdraw from a Guild.
Direction key To review past conversations.
5. Monsters
A kind of mob which is founded in or around residences of Bichon wall
such as vacant land under Reagent store, Gingko Tree Valley, Border
Hen
Village etc. He gives you chicken and an experience value of 5 at the
beginning stage.

As a meat supplier, he inhabits the area around the North, South and
Deer East gates and around Gingko Tree Valley. It will give you experience
value 15. Among them, the shy one will flee when man’s approaching.

You can meet this mob in the woods and among the barren land
between North Gate and Dungeon. Originally, he has created by man to
protect the farm field from harmful birds. But he mutates to a monster as
Scarecrow
the result of a vicious, unknown force. He will implode into a flame when
he dies. In rare case he will drop the Ebony Sword. As a beginner’s
monster, you can easily kill him. He will give you experience value 12.

He inhabits the Mongchon province, and is regarded as important


animal that helped sustain the ecosystem of Mongchon Province in the
Sheep
past. They supply you lumps of meat like Deer. He’ll give you
experience value 20.

If you are reach level 4, you can easily kill this mob. He’s found around
Yob the waterside on the edge of the North, South and East gates.
He will give you experience value 17.

Originally a sort of cat that lived in the wilderness, Hooking Cat can
move on feet and has become big, due to a vicious, unknown force. He
Hooking stole man’s hook to use it as weapon. He is found in the woods and
Cat wastelands between Dungeon and North Gate, and in the Forest
between the Mine and South Gate. He will give you experience value
17.

Like Hooking Cat, he’s originally a type of cat that lived in wilderness but
grew large due to a vicious, unknown force and able to stand and
walk. He stole man’s rake for a weapon. He appears in the Woods
Raking Cat
and Wasteland between Dungeon and North Gate, and the woods
between the Mine and South Gate. He will give you experience value
18.
Man-eating plants grow in the woods of Northwest, West and South. He
Cannibal cannot move. Commonly hidden in underground, he springs up to attack
man as he approaches. The Cannibal Plant’s attack power is strong but
Plant
he’s weak in physical strength and easily killed by long distance attack.
He’ll give you experience value 28. You can harvest him for Leaf & Fruit.

Around level 7, you can actively hunt this mob. Be careful because he
moves gregariously. Occasionally, he will drop a Bronze Sword, Short
Oma Sword, Iron Sword, Light Armour, Purifier Sword, Healing and Mana Drug.
He’ll give you experience value 25. He will be found evenly all over the
map.

Generally, Oma have a life span of 30 years but sometimes a unique Oma
can live 50-200 years. If an Oma lives more than 50 years his skin
become dark green (no one knows why). Oma Fighter has lived for so
Oma Fighter
long that not only he has plenty of battle experience but he also has
strong physical strength. He attacks by swinging an animal’s bone that he
carries.

He usually lives in the West Woods and he’s found seldom in the South
Woods. His whole body is covered with hair and he has long nose. Forest
Forest Yeti Yeti attack with their sharp claws. He’s easily killed due to his weak
physical strength, even though he has strong attack power. He will give
you experience value 36.

Spitting Spider appears almost everywhere in Bichon province, Woomyon


Spitting Woods and Serpent Valley. He can attack even if one square away from
target. Also he can poison his target. Once poisoned your body will turn
Spider
green and you start to lose physical strength for some minutes.
He will give you experience value 42.

This long snake appears in Serpent Valley as you walk Southwest from
Bichon Province. He has no venom but he acts in a group so he’s hard to
Red Snake
fight. His sharp teeth are mighty enough to make a hole in armour.
He will give you experience value 50.

He’s an insect mob who inhabits the area around Mongchon mud wall.
Originally, he used to live under soft soil and to move by digging, using his
nippers but, again due to a vicious, unknown force, his body became
Shell Nipper
bigger and he came up to ground. They have strong, sensitive nippers
and a sharp jaw because they are used largely on dead animals. He will
give you experience value 37.

A kind of bird of prey that appears around Mongchon Province. He flies in


the high sky and then dives to catch his prey. He has strong wings, iron
Skystinger
talons, excellent eyesight and powerful strength, which allows him to
snatch a big sheep in one dive. He will give you experience value 38.
He’s a predatory animal that lives in desert and prairie around
Mongchon Province. He mainly hunts Sheep but sometimes he
assaults humans who venture near his residence. This animal, with
Wolf
quick movement, strong and persistent attacks, generally moves in
groups, so be careful when you meet him. He will give you experience
value 48.

He’s a big snake that appears in the south-west of Serpent Valley. He


Tiger has no venom but he’s hard to kill because he moves in groups. He
has a striped, yellow pattern crosswise and his sharp teeth are strong
Snake
enough to make hole in your armour. He will give you experience value
53.

Visceral He’s a strange worm whose whole body consists of viscera. He attacks
you by pouring a strong corrosive agent from round the muzzle.
Worm
He will give you experience value 50.

An insect mob that lives in prairie. He attacks you with his hard horn,
which rises from his forehead. Any half-hearted attack by you will not
Keratoid cause much damage as his whole body is covered by hard shell. But
you can beat him easily by aiming at the crack or hole between shell
and shell. He will give you experience value 52.

As a mutation of Keratoid, he threatens the enemy with his big stature


Giant and sharp horn. If he finds the enemy, he will bump heads using his
Keratoid heavy weight, besides the sharp horn rising on forehead. Be careful!
The thickness and solidity of his outer shell is virtually indestructible.

You can find this mob flying around everywhere in the Dungeon. This is
Cave Bat not a strong mob but it is better to run away if the Cave Bats attack you
in group. It will give you experience value 25.

This mob can only be found in the Dungeon. You are recommended to
hunt this animal when you are above level 15. If you encounter four or
Scorpion
five of them, you should try to escape immediately. It will give you
experience value 45.

This mob is found in the Dungeon, wiggling around. He’ll attack you by
Cave spouting gas. He has weak physical strength, but has strong attacking
power as the gas can paralyse you. If paralysed, you can’t move, and
Maggot
you can only use liquid medicine. You can get “pills of maggot” by
harvesting his dead body. He’ll give you experience value 60.
A kind of leader in Oma’s clan. He occupies this place by winning a the
fight of life and death, which involves 100-year-old Oma battling it out in
front of all the clans. He is the best Oma who has the utmost intelligence
and strength. If this Oma Warrior dies, a new leader will be selected
Oma
through the same blooding contest. He wears armour and weapons that
Warrior are inherited from successive generations. He shows high offensive and
defensive power.

Skeleton is found in the Dungeon, a resurrection form of a dead Oma.


Carrying a stone axe, he has a stronger attacking power than Oma. He’ll
Skeleton
crumble to ash when he dies on flame. He’ll give you experience value
85.

Throwing He’s found in the Dungeon, another resurrection form of dead Oma. He
carries and hurls two throwing axes great distances from each hand. He
Axe
has a habit of running away after throwing his axes so he’s very hard to
Skeleton
fight when in a group. He’ll give you experience value 90.

Bone Bone Fighter is found in Dungeon, carrying a big axe in both hands.
Because they have strong attacking power and good physical strength,
Fighter
he’s very hard to kill. He’ll give you experience value 95.

He’s found on the second floor of Oma’s Tomb and Natural Caves
Bone dungeon. The Bone Warrior has the strongest attacking power and
physical strength among all the skeleton characters. Even though he’s
Warrior
hard to fight alone, he’s easier to kill than you may think in a group
situation. He’ll give you experience value 100.

He’s found in dungeon. Burning red like the devil himself, he is believed
to be a resurrection form of a dead Oma Warrior. Unlike other skeletons,
he moves fast. Without repetition of simple patterned attack, he’ll perform
Bone Elite
high-tech battle skills of simultaneous offense and defence by using a
special weapon called “Bigacha”. He’s a fearful mob due to his strong
physical strength, agile movement and dreadful destructive power.
This mob is found in Wooma Temple. Originally he was a member of
Wooma religion but he was morphed to a strange looking animal by the
devil’s noxious power after the summoning of Woomataurus. He shed
Dung
the attributes of human nature and turned into a ruthless being with low
intelligence. When he dies, occasionally, he’ll give an item that was
carried when he was human. He’ll give you experience value 180.

Dark is found in Wooma Temple. Originally he was a member of


Wooma religion but he was morphed to a queer animal by devil’s
noxious power after the summoning of Woomataurus. He shed the
attributes of human nature and turned into a ruthless being with low
Dark
intelligence. He attacks by shooting his sharp needles from his back.
These needles will grow in a second. He’s so cowardly that he runs
away from you by light leaps when you approach. He’ll give you
experience value 200.

He’s found in Wooma Temple. Originally a member of Wooma’s


religion, he was killed when Woomataurus was resurrected and his
Wooma dead body was used as host for the Woomataurus followers.
He’s cruel and extensively hunts humans who dare to enter the
Soldier
Temple. He has no weapons but if his strong fist slaps you, you will be
dazed. Since Woomataurus is still weak, he can’t go out from Temple,
but here he’s very powerful. He’ll give you experience value 280.

He’s found in Wooma Temple. Originally he was a member of


Wooma’s religion but he was killed when Woomataurus was
Wooma resurrected and his dead body was used as host for Woomataurus
followers.
Fighter
He’s cruel and is bent on hunting humans who dare to enter the
Temple. He uses a trident as a weapon and he’s stronger than Wooma
Soldier. He’ll give you experience value 280.

He’s found in Wooma Temple. Originally he was a member of


Wooma Wooma’s religion but he was killed when Woomataurus was
resurrected and his dead body was used as host for Woomataurus
Warrior
followers. Since Woomataurus is still weak, he can’t go out of the
Temple, where he’s very powerful. He’ll give you experience value 280.
He’s found in Wooma Temple. Originally he was a member of
Wooma’s religion but he was killed when Woomataurus was
resurrected and his dead body was used as host for Woomataurus
followers.
Flaming He’s cruel and extensively hunts humans who dare to enter the
Wooma Temple. He has no weapon but breathes strong flames. As the
highest ranked Wooma follower in the Wooma class, he has wings on
his back. Since Woomataurus is still weak, he can’t go out from the
Temple, where he’s very powerful. He’ll give you experience value
290.

He can only be found in Wooma temple, escorting Woomatarus. He


has concentrated all his power to protect Woomataurus since his
Wooma rebirth. As a creature of the devil world, he has strong magic power
that comes from the two weapons he carries. The “Guzee-gyum”,
Guardian
which contains black magic and the “Banwall-do”, which has strong
destructive power. He’s very hard to fight but he has to be destroyed
in order to kill Woomataurus itself.

Originally he was a powerful demon, but followers of Wooma’s religion


summoned him, as they mistook Woomataurus for Wooma God. They
sacrificed 10,000 Wooma followers when they thought to knew how to
resurrect Wooma God. He’s still not strong enough to exit his room,
Woomataurus
but if he will regain all his power, and probably destroy the human
world, given the chance. You should not underestimate him even if he
doesn’t achieve his full power. The fearful electric beam from his hand
can easily burn you to death. He’ll give you experience value 2000

Zombie

Zombie was originally an ancient pitman in a mine. They were locked in collapsed mines by an
earthquake generated by strange phenomenon. They all died there and were reborn as zombies. They
have persistent life force, so they can be revived three times before their final death. Some of them spring
up from underground if a human is approaching, while some can shoot a powerful electric beam. Always
be careful when you are hunting in Zombie’s Dungeon because you can be surrounded by zombies
without warning. All Zombies have an experience value of 160.
Ghoul is the zombie’s king and he lives in dead mine. He creates
zombies from people’s dead bodies after driving them mad by pouring
queer gas on them. Originally, he had a strong magic but now he’s
Ghoul
recharging his lost magical power that was consumed in making
zombies. He kills people he finds in the dead mine by swinging around
an iron chain that is twined around his body.

He’s found in Zuma Temple and he’ll attack you using a relatively well-
developed forefoot, tail and piercing teeth. Not a special strong mob
Big Rat
but he’s troublesome due to his fast movement. He’ll give you
experience value 350.

Flying unpleasantly in the cavern, the Wedge Moth suffocates living


Wedge creatures by pouring venom and laying eggs. Constantly oozing
Moth greenish toxic fluid from the whole body he will pollute the surrounding
air. He’ll give you experience value 350.

This poisonous insect has wings made of membrane like a bat. The
sting of his rear parts has no venom but he can cause severe pain. If
you examine your surroundings closely, you’ll find a weird creature
Bugbat & called Bugbat Maggot. From that Maggot, Bugbats are pouring out
Bugbat continuously. This fly-worm is easy to kill but he always attacks in
Maggot groups so be careful. Experience value is 50. A few Bugbats can
merge themselves into a Maggot. This looks like a big lump of mud and
the maggot sends the Bugbat to attack any living creatures in its
surroundings. He’ll give you experience value 350.

This mob carries a bow in order to attack an intruder accurately at a


Zuma long distance. He’s not very strong but his movements are really fast
Archer and he’s capable of long-distance attack. You will be in serious danger
if he raids you with other mobs. He’ll give you experience value 400.

Sheep has been regarded as sacred animal in Zuma religion so the


sheep is considered an image of god. This stone statue can be found in
Zuma several places in the Zuma Temple. A hypnotised incarnation of
sprayed sheep’s blood, an intruder will suffer if he approaches within a
Statue
certain range. After killing the intruder, the Zuma goes back to stone
statue, where you can’t damage him. He’ll give you experience value
480.
As defender of the constitution of the secured Zuma religion, the Zuma
Guardian is a sculptured inner part of temple and also a hypnotised
Zuma incarnation of sheep’s blood. So if intruders come around he’ll attack
Guardian them by swinging his huge hammer like Zuma Statue. He’s carved in
various places of Zuma temple. You can’t damage him if he’s under the
condition of stone statue. He’ll give you experience value 450.

Zuma followers worshiped this demoniac stone statue as their own


god. As a standing statue in the deep room of Temple, he’ll come back
to life if an intruder approaches. He attacks as soon as he wakes,
Zumataurus
hurling large flames from his hand directly to his target. You can’t
damage him if he’s under the condition of stone statue. He’ll give you
experience value 2500.

The Centipede inhabits the deep cave. He has no outstanding ability


Centipede but he can annoy the enemy with his fast movement and pertinent
attacks.

He inhabits deep caves. He has no outstanding ability but he can


Giant Worm
annoy the enemy with his fast movement and pertinent attacks.

He’s a mutation of a winged insect. Compare his huge body with the
very small wings. He can’t fly but moves with fast jumps. These hurried
Whimpering steps make him look like a whimpering kid so he’s called “whimpering
Bee bee” but be careful! You may fall into danger if you think he’s easy to
kill, judging simply by his name only. He moves fairly fast so he’s
dangerous when many mobs are around you.
He’s a strong insect mob that attacks you using huge, sharp tongs that
protrude from his forehead. The hard shell protects his whole body. He
attacks the enemy by fast movement using his six legs. Be careful
because you can be seriously injured simply by his sharp skin. His
Tongs
eyesight has all but disappeared as he has lived in dark cave for long
time but he can attack the enemy by discriminating information, such as
smell and humidity, using his tentacles. You are highly recommended to
attack using a strong, heavy weapon rather than a sword.

This huge tongs worm has been mutated for a long period of the time. We
can’t compare him with the common tongs worm. The Evil Tongs will cut
off almost any enemy without pity. The stiffness of his cover shell is due
Evil Tongs
to repetition of casting his skin, which makes most physical attacks by his
enemies useless. However this worm is weak against a magical attack so
you’d better have wizard’s help for killing this mob.

It has been said that a 1,000-year-old huge centipede may live in some
deep in the place of death valley. It has been said that he has the ability
Evil
to call on wind and rain, so the Evil Centipede is regarded by many as a
Centipede
god. Old writings speak about young virgins sacrificed for him. This mob
is very hard for you to kill due to his strong and diverse magical power.

As a kid of variation born from heaps of maggots’ corpses, he chases


Black Evil humans by rolling up his body and using it as a weapon. He has an
Maggot offensive tendency of attacking all humans who approach him. It’s nearly
impossible to escape due to the Black Evil Maggot’s fast chasing speed.

This mob will attack an intruder by swing his huge club. After he found an
Red Evil intruder, he’ll run and swing his club ruthlessly. Be careful. He’ll crush the
Boar enemy with his preposterous physical strength. He’ll give you experience
value 340.
A kind of mutation of the Red Evil Boar, but he’s faster and more agile
Black Evil
than the original. Not only through sheer force but his extravagant
Boar
physical strength and fast movement will cause trouble for any enemy.

This unpleasant creature looks like a snake wearing armour. His big
rounded eyes hanging from upper part of his head can observe all
directions at the same time. Beside his tongs, the long, protruding
sharp teeth can inflict fatal injuries. Due to the rigid shell girded around
Snake
his whole body, he can’t be damaged easily but if you aim at the soft
Scorpion
shell of abdominal part you can beat him quite easily. However, in
order to do attack you should use any elaborate swordsmanship you
can muster. He’s very hard to fight if you are not a warrior with
considerable experience and ability.

As a chief of the Red Evil Boars it’s impossible to guess how long he
White Evil has lived. Due to longevity, his skin has turned white and he has a
Boar bigger body and stronger destructive power compared to the Red Evil
Boar. Despite his big body, his speed can match the Black Boar.

6. Items
1. General items
You can buy it from peddler and one-eyed Mr. Do in penal colony. The price is 11
Candle Gold. You can carry it in vacant place on the left hand. It lights up darkness.

Healing Drug You can buy it from Kim’s drug store, Huh’s drugstore in Gingko Tree Valley
and one-eyed Mr. Do in Penal Colony. It makes you recover 20 HP. The price is
Small 88 Gold.
Healing Drug You can buy it from Border Village, Gingko Tree Valley and the village in
Medium Serpent Valley. The price is 242 Gold. It makes you recover 50 HP.

You can buy it from Kim’s drug store Huh’s drugstore in Gingko Tree Valley,
Mana Drug Small and one-eyed Mr. Do. It makes you recover 30 MP. The price is 88 Gold.

Mana Drug You can buy it from Border Village, Gingko Tree Valley and the village in
Medium Serpent Valley. The price is 242 Gold. It makes you recover 80 MP.

Made by the ancient Mir people, if it is used on weapons it brings good luck.
The user of this lucky weapon can demonstrate his maximum capability. It
Benediction Oil
diminishes curses by 1 on cursed weapons and it provides luck to common
weapons till a maximum luck of 7.

Strong restoration medicine that gives you 40 MP, and 30 HP. They say that it
was produced by a legendary pharmacist, but this knowledge is now forgotten
so no one knows what and how many medical plants should be mixed.
Sun Potion
Presently, no one can make it so it can only be acquired from mob that
appears in Zuma Temple. But no one knows the reason why the mob has this
medicine.

Legendary oil made by ancient god of war for protecting his following warriors.
War god oil It has the function to recover weapon durability. If you double click on it, it can
be applied to a carried weapon.

It’ll increase by 5 the carried weapon durability. But special repairs can’t be
Repair oil
done. If you use it constantly, entire weapon durability will be diminished.

As an old document describing skills used by ancient Mir people, you can
Town Teleport return to the last village you visited by using this skill when you have lost your
Scroll way during you travels or adventures. As a lost skill, you can’t buy it from
common store - it can only be found with the mobs.

You can buy it from a peddler in Bichon Wall, Border Village, Gingko Tree
Dungeon Escape Valley, Serpent Valley and the ruined house in Woomyon Woods. This scroll
Scroll will randomly teleport you on the Bichon Province, escaping from the Dungeon
if you get any trouble. The price is 110 Gold

This teleport scroll can make you randomly move to another place in the
Random Teleport
same map where you actually are. It’s useful when you hunt but it can also
Scroll
be hazardous if you get teleported near any mobs.

Only members of Guilds currently occupying Sabuk Wall can use this special
Teleport Home
document to be instantly teleported there. It’s a useless document for the
Scroll
common user.
You can buy this from a peddler. It’s a necessary item to use many of the
Taoist’s
Amulet magical skills. You can carry it on as a bracelet. The price is 550 Gold and it can
be used 100 times.

You can get it harvesting dead bodies of deer, sheep and wolf. The selling price
Meat
will differ as to the quality.

You can get it harvesting Hen’s dead bodies. You can sell chicken to the meat
Chicken
store as meat.

2. Weapons
Presently repairing and trading weapons can be carried out through the blacksmith in Bichon Wall
and Gingko Tree Valley, the ruined house in Woomyon Woods, the village in Serpent Valley and
wicked trader in Oma’s tomb. Special repairs can be done at roadside stand in front of the inner wall
and at the ruined house in Woomyon Woods.

_ Normal Repair will slightly lower weapon durability each time you do this. Special Repairs don’t but cost five times
the price of Normal Repair

Wooden Sword Necessary level 1, attack power 2-5, weight 7, durability 4

Dagger Necessary level 1, attack power 4-5, weight 5, durability 10

Necessary level 1, attack power 4-8, magic power0-1, weight 8, durability


Ebony Sword
7

Bronze Sword Necessary level 5, attack power 3-7, weight 9, durability 6

Short Sword Necessary level 10, attack power 3-11, weight 9, durability 8

Iron Sword Necessary level 10, attack power 5-9, weight 10, durability 10

Bronze Axe Necessary level 13, attack power 0-15, weight 10, durability 10

Necessary level 15, attack power 3-11, magic power 1-2, weight 12,
Trident
durability 12

Hooked Sword Necessary level 15, attack power 4-12, weight 25, durability 18

Necessary level 15, attack power 5-10, Taoist Zen power 1-1, weight
Scimitar
16, durability 14
Steel Sword Necessary level 19, attack power 6-12, weight 20, durability 18

Necessary level 20, attack power 4-10, magic power 1-3, weight 13,
Hoocked Spear
durability 12

Prince Sword Necessary level 20, attack power 8-10, weight 8, durability 11, accuracy +2

Necessary level 20, attack power 6-11, Taoist Zen power 1-2, weight 20,
Kriss Sword
durability 17, precision +1

Martial Art Sword Necessary level 20, attack power 5-15, weight 27, durability 19

Power Hand Axe Necessary level 22, attack power 0-20, weight 40, durability 25

Necessary level 26, attack power 5-10, magic power 2-5, weight 10,
Mage Staff
durability 15.

Great Axe Necessary level 25, attack power 0-25, weight 60, durability 28

Purifier Sword Necessary level 26, attack power 10-13, weight 20, durability 20

Necessary level 26, attack power 7-14, Taoist Zen power 1-3, weight 26,
Serpent Sword
durability 24, precision +1

Dragon Sword Necessary level 28, attack power 7-22, weight 58, durability 30

A special sword improved from the weapon of the warrior’s family, with a
strong emphasis in finding the blood vessel spot of the body for
Blood Stealer acupuncture. Its body is slender and thin because it has made from very
Sword well refined durable steel. So it has light and soft properties but is never
weak in solidity. It causes fatal damage by attacking opponents weak
blood vessel spots for acupuncture.
This is a weapon made by a Taoist who lived in Jebeak country, known
as the legitimate line of descendent of Taoism. It’s made by cutting off
Soul Spring the branches of 1000 year-old peach trees and mixing with sacred soil
Wand and water from the place where ancient semi-god lived, then burying it in
the sacred ground of meeting five elements (metal, wood, water, fire and
earth) in order to have anti-devil spirit.

This looks like a mace but it’s a cudgel made by 108 gyun(k7Xn-600g) of
Judgment
cast iron. It’s a weapon used by one man who is famous for controlling a
Mace
vast region with his power only.

Necessary level 1, destructive power 0-9, weight 10, durability 10


Pickaxe
You can buy it from Weapon Dealer in Serpent Valley.

3. Protectors
At present time, the repairing and trading of protectors can be taken place in the Drapery in Bichon Wall
and the clothes stores in each village. You can trade and repair through a wicked merchant in Oma’s
tomb. All sorts of gauntlet and reinforced leather plate can be repaired at bracelet corner in accessory
shop.

Necessary level 1, defence power 2-2, magic defence 0-1, weight 5,


Base Dress
durability 5.

Light Armour Necessary level 11, defence power 3-3, magic defence 1-2, weight
8, durability 8.

Heavy Necessary level 22, defence power 4-7, magic defence 2-3, weight
Armour 23, durability 25.

Necessary level 22, defence power 3-5, magic defence 3-4, magic
Magic Robe
power 0-2, weight 12, durability 20.

Necessary level 22, defence power 3-6, magic defence 3-3, Taoist
Soul Armour
Zen power 0-2, weight 15, durability 20.
Necessary level 7, defence power 0-1, weight 2, durability 6,
Leather Glove
Wearing on the place for bracelet.

Necessary level 18, defence power 0-2, weight 3, durability 8,


Hard Glove
Wearing on the place for bracelet.

Necessary level 22, destructive power 1-2, weight 2, durability 8,


Death Gauntlet
Wearing on the place for bracelet.

Bronze Helmet Necessary level 10, defence power 0-1, weight 4, durability 8

Magic Bronze Necessary level 14, defence power 0-1, magic defence 1-1, weight
Helmet 4, durability 9.

Shaman’s Necessary level 24, defence power 1-2, magic defence 2-3, weight
Helmet 3, durability 8

Necessary destructive power level 30, defence power 2-3, weight 5,


Skeleton Helmet
durability 8

4. Accesories

Glass Ring Necessary level 7, Zen power 0-1, durability 3, weight 1

Copper Ring Necessary level 3, Destructive power 0-1, durability 5, weight 1

Necessary level 9, magic defence 0-1, destructive power 0-1,


Horn Ring
durability 6, weight 1

Hexagonal
Necessary level 7, magic defence 0-1, durability 6, weight 1
Ring

Blue Crystal Necessary level 16, magic defence 0-2, destructive power 1-0,
Ring durability 10, weight 1

Necessary max Mc 9, defence power 0-2, magic power 0-1, durability


Iron Ring
5, weight 1
Pearl Ring Necessary level 20, Zen power 0-2, durability 5, weight 1

Black Crystal
Necessary level 20, destructive power 0-2, durability 5, weight 1
Ring

Ring of Gold
Necessary level 20, magic power 0-2, durability 5, weight 1
Serpent’s eye

Necessary level 22, magic defence 0-3, destructive power 1-1, magic
Gold Ring
power 1-1, Zen power 1-1, durability 5, weight 1

Ring of Moral
Necessary level 23, Zen power 1-2, durability 5, weight 1
Culture

Ring of Charm Necessary level 23, magic power 1-2, durability 5, weight 1

Ring of Expel Necessary level 25, magic defence 0-4, destructive power 1-2, magic
Demon power 1-2, Zen power 1-2, durability 5, weight 1

Platinum Ring Necessary level 25, Zen power 0-4, durability 5, weight 1

Coral Ring Necessary level 25, destructive power 0-4, durability 5, weight 1

Ruby Ring Necessary level 25, magic power 0-4, durability 5, weight 1

Necessary destructive power level 30, destructive power 0-3,


Skeleton Ring
durability 5, weight 1

Ring of Gold Necessary destructive power level 35, destructive power 0-5,
Dragon durability 5, weight 1
Ring of Gale As a magical ring sealing movement of wind, it’ll increase the attack
speed of wearer by +1

Ring of Necessary level 12, durability 5, weight 1


Usage of ring: @ moving coordinate
Teleportation
Example: @move100 100 move to 100:100 of present map.

Ring of
It exhausts 1.5 times of physical strength by blowing
Protection

Ring of It can make you use recovery skill. Recovery skill level 11. No more
Recovery practice can be done.

Ring of Paralysis It paralyses your opponent for 5 seconds at 1/15 of probability.

Ring of Muscle It doubles carrying capacity and bag weight.

Ring of Flame It can make you use fireball skill. Fireball level 1

Ring of Revival It revives physical strength just before dying from lack of physical
strength

Clear Ring Wearing this ring, mob can’t see you except the mob that you are
attacking. You will look normal to other users’ eyes

Gold Necklace Necessary level 2, weight 1, durability 8, agility +1

Precision
Necessary level 3, weight 1, durability 8, accuracy +1
Necklace

Yellow Crystal
Necessary level 13, Zen power 1-0, weight 1, durability 8
Necklace

Ebony
Necessary level 13, Magic Power 1-0, weight 1, durability 8
Necklace

Black Crystal
Necessary level 13, destructive power 1-0, weight 1, durability 8
Necklace
Platinum Necklace Necessary max MC 10, Magic power 0-2, weight 1, durability 8

Necklace of White Necessary max SC 11, Zen power 1-0, magic evasion 20%, weight 1,
Tiger’s Teeth durability 8

Necessary max SC 12, increasing the elusive chance for general attack,
Necklace of Elusion
weight 1, durability 8, agility +3

Necessary level 18, destructive power 1-0, 10% evasion of magical


Lantern Necklace
attack, weight 1, durability 8

Amber Necklace Necessary level 17, magic power 2-0, weight 1, durability 8

Naga Necklace Necessary level 17, Destructive power 2-0, weight 1, durability 8

Bead of Phoenix Necessary level 17, Zen power 1-2, weight 1, durability 8

Blue Jade Necklace Necessary level 23, destructive power 2-2, weight 1, durability 8

Bamboo Pipe Necessary level 24, Zen power 1-3, weight 1, durability 8

Convex Lens Necessary level 24, Magic power 1-3, weight 1, durability 8

Green Bead Necessary max DC 35, destructive power 2-5, weight 1, durability 8

Soul Necklace Necessary level 27, Zen power 1-6, weight 1, durability 8

Demonic Bell Necessary level 26, magic power 0-7, weight 1, durability 8

Skill Necklace It make skill practice speed 2 times faster, Necessary Level 16

This necklace is a concentration of an ancient magic. It has the ability to


Necklace of Probe probe an opponents’ position if you know the opponent’s name.
Usage: “@opponent’s name to be probed”
Necklace of Gale Magical necklace sealing movement of wind. Carrying same effect as
that of “ring of gale’

Iron Bracelet Necessary level 3, weight 1, durability 4, precision +1

Thin Bracelet Necessary level 5, magic defence 0-1, weight 1, durability 5

Silver Bracelet Necessary level 7, weight 2, durability 7, agility +1

Large Bracelet Necessary level 9, defence power 0-1, weight 2, durability 10

Necessary level 8, defence power 0-1, magic defence 0-1, weight 1,


Steel Bracelet
durability 5

Necessary level 18, defence power 0-1, magic defence 1-2, weight 1,
Magic Bracelet
durability 7

Monk Bracelet Necessary level 19, Zen power 0-1, weight 1, durability 7

Ebony Bracelet Necessary level 19, magic power 0-1, weight 1, durability 7

Necessary level 23, destructive power 0-1, phisical defence 1-2, magic
Gold Bracelet
defence 2-3, weight 1, durability 7

Necessary destructive power level 24, destructive power 1-1, weight 1,


Bracelet of Strain
durability 7

3rd Eye Bracelet Necessary level 26, Zen power 0-2, weight 1, durability 8

Bracelet of Spell Necessary level 26, magic power 0-2, weight 1, durability 7

Necessary destructive power level 37, destructive power 2-2, weight 1,


Bracelet of Knight
durability 7

Sharp Bracelet Clearing the wearer’s mind, it makes instant concentration high, so it
adds +2 precision to wearer. Necessary Level 16
By making your mind and body light and making your eyes clear, it help
Bracelet of Evasion you to evade enemy attacks. It adds +2 agility. Necessary Level 19
5. Set items
Set items Series in “Unison of Heaven & Earth”
Recall Necklace These are produced by four scholars who have studied the legend of
abandoned objects, once used as transportation equipment by an ancient
Recall Ring semi-god. They say that these four objects have attractive force between
themselves.
Recall Helmet _ in the case of 4 people wearing each item, they are tied in same group. If the
chief of the group orders as @group, then the member in the present map will be
Recall Bracelet recalled to the place where the chief is located.

Set items Series in “Invocation of the Spirit”


Invocation Sword

A mad craftsman who became insane on seeing the death of his family, killed
Invocation Necklace
by jealous people, created these five objects. They are a compulsive
Invocation Ring gathering of the spirit’s tendency of a floating ghost, so if the wearer is killed
all the spirits will disappear and all the items will be broken into pieces. If a
Invocation Helmet single man wears all these items it will have a mystic effect.
_ if you wear all these items, it will have an unknown random effect.

Invocation Bracelet

6. Necessary items to make Poison Powder.


Poison Powders can be created only when you have necessary items, in reagent store in Bichon wall
and gingko tree valley.

Leaf of Cannibal Can be found from all cannibal plants, and it will stabilise any poisonous
Plant drugs you make or carry.

Teeth of Spitting Contains venom of the spitting spider. If you are intoxicated by the venom of
Spider these teeth your physical strength will decrease.

Fruit of Cannibal Activates spitting spider’s venom when you use skill of Poisoning. It’s a rare
Plant item only found in Cannibal Plants after blooming.

Contains strong acid fluids that can erode protectors. Found harvesting on
Scorpion’s Tail
dead Scorpion bodies.

A rare item only found in adult Cave Maggots that have reproductive
Maggot’s Pill
functions. It’ll activate acid fluid contained in a scorpion’s tail
7. Other item.
Horn of You can acquire this by killing Woomataurus who live in the second floor of
Woomataurus basement of Wooma Temple. This is necessary item to create a party.

7. Martial art & magic


At certain levels, you can start practicing of martial art and magic. You can do this by double clicking on the book
containing the instructions on these ancient skills. These books can be purchased or found from mobs.

1. For warrior
Fencing Swordsmanship: hitting accuracy rate will be increased in accordance with practice level.
Lv.1 : you can practice from level 7.
Lv.2 : you can practice from level 11.
Lv.3 : you can practice from level 16.
Slaying Swordsmanship: hitting accuracy and destructive power will be increased in accordance with
Lv.1 : Lv.1 : you can practice from level 19
Lv.2 : Lv.1 : you can practice from level 22
Lv.3 : Lv.1 : you can practice from level 24

Thrusting Swordsmanship: destructive power will be increased in accordance with practice level.
Lv.1 : it can be exercised from level 25
Lv.2 : it can be exercised from level 25
Lv.3 : “ level 25. Attack power from distance 1 and 2 will be same

Half Moon Swordsmanship: as a sort of ancient swordsmanship, it can damage lots of enemies surrounding
you by using shock waves from the fast moving sword.
Lv.1 : you can practice from level 28
Lv.2 : you can practice from level 31
Lv.3 : “ level 34. Attack power from distance 1 and 2 will be same

2. For Taoist

Healing: amount of HP healed will be increased in accordance with practice level. Consume 4 MP.

Lv.1 : you can practice from level 7


Lv.2 : you can practice from level 11
Lv.3 : you can practice from level 16

Spirit Swordsmanship: attack accuracy will be increased in accordance with practice level
Lv.1 : you can practice from level 9
Lv.2 : you can practice from level 13
Lv.3 : you can practice from level 19

Poisoning: duration of poisoning will be increased in accordance with practice level.


Lv.1 : you can practice from level 14
Lv.2 : you can practice from level 17
Lv.3 : you can practice from level 20
If poisoned, the target will turn green and slowly lose its physical
Grey Poison strength. The necessary items to make this powder are 4 leaves, 1 fruit
Powder of cannibal plant and 2 pieces of spitting spider’s teeth. You can use it 50
times.

Yellow This will lower your opponents’ defence powers by eroding weapons and
protective armour. It will also affect durability of weapon and armour. The
Poison
necessary items to make this powder are 4 leaves, 1 Scorpion tail and 1
Powder
Pile of Maggot. You can use it 50 times

Soul Fireball : Executes long-distance attacks like the fireball skill of hurling an amulet
Lv.1 : you can practice from level 18
Lv.2 :. you can practice from level 21
Lv.3 : you can practice from level 24

Summon Skeleton: The ability to create a follower by making his shape through injecting strong Taoist
magic using an amulet and resurrect spirit of strong power into the shape. The first step of resurrection.
Lv.1 : you can practice from level 19
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 26

Hiding Skill: A skill that makes you invisible to mobs by hiding traces. You will not be seen unless you do not
move or attack after exercising this skill. It’s a useful skill to make 1 to 1 using a long-distance attack, because
only attacked mobs will approach you.
Lv.1 : you can practice from level 20
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 26

Mass Hiding Skill: A powerful version of the Hiding skill that can have more targets other than you. You can
hide people in a maximum region of 3 x 3 size
Lv.1 :. you can practice from level 21.
Lv.2 :. you can practice from level 25.
Lv.3 : you can practice from level 29.

Soul Shield: Magical tactics that increase magic defensive powers. Its duration will be extended according to
practice levels and Taoist’s Zen power.
Lv.1 : you can practice from level 22
Lv.2 : you can practice from level 24
Lv.3 : you can practice from level 26

Blessed Armour: Magical tactics that increase physical defensive powers. Its duration will be extended
according to practice level and Taoist Zen power.
Lv.1 : you can practice from level 25..
Lv.2 : you can practice from level 27.
Lv.3 : you can practice from level 39.
Trap Hexagon: The mob confined in Trap Hexagon will walk around in circles because they can’t see the outer
world. But be careful because this trap will disappear if you and other people walk in to the hexagon. Trapped
mob can evade it when they are attacked from outer world. It’s a useful spell in male 1 to 1 circumstance, even
though you are fighting with many mobs. The Trap Hexagon emits light to indicate its boundary.

Lv.1 : you can practice from level 28


Lv.2 : you can practice from level 30
Lv.3 : you can practice from level 32

3. For wizard
Fireball: Destructive power will be increased with practice level up. It consumes 4 MP.
Lv.1 : you can practice from level 7
Lv.2 : you can practice from level 11
Lv.3 : you can practice from level 16

Repulsive FireRing: Allows you to push away mob and people surrounding you. No hitting power.
Lv.1 : you can practice from level 12
Lv.2 : you can practice from level 15
Lv.3 : you can practice from level 19

Electric Shock: A skill that paralyses the enemy by emitting a strong electric shock in a flash. If you are
attacked by this skill you’ll get a strong shock in your brain and you’ll be paralysed for a while.
Occasionally you’ll lapse into a comma and attack enemy or friend without discrimination. This skill will not
work on highly intelligent opponents.
Lv.1 : you can practice from level 13
Lv.2 : you can practice from level 18
Lv.3 : you can practice from level 24

Hell fire: Throw flame forward like flame projector. Hitting object within distance 5.
Lv.1 : you can practice from level 16
Lv.2 : you can practice from level 21
Lv.3 : you can practice from level 26

Thunderbolt: Attacks enemies by calling a thunderbolt that will hit the target from the sky.
Lv.1 : you can practice from level 17
Lv.2 : you can practice from level 20
Lv.3 : you can practice from level 23
Teleport: A high-tech skill to move to other place through distorted space by utilizing strong thunder
energy. It’s fantastic but a lost magic skill that has been forgotten from long ago. If you use this skill
frequently you may be in an adverse situation of roaming forever in a yoke of endless dimensional space.
The possibility of returning to the village will be increased by the level of practice.

Lv.1 : you can practice from level 19


Lv.2 : you can practice from level 22
Lv.3 : you can practice from level 25

Great Fireball: In accordance with practice level, destruction power will be high.
Lv.1 : you can practice from level 20
Lv.2 : you can practice from level 23
Lv.3 : you can practice from level 25

Fire Explosion: A skill of making high temperature flame flashes that have a high ignition point. It makes
a big bang by consuming air oxygen. It has hitting range of 3 X 3 squares.
Lv.1 : you can practice from level 22
Lv.2 : you can practice from level 27
Lv.3 : you can practice from level 31

Fire Wall: Damages the approaching enemy by creating flame on the ground. The flame is very strong so
the mob whirled into this fire will get multiple or triple damages. The attack range is 2X2. As long as going
up on practice level, the duration of the flame will be prolonged.
Lv.1 : you can practice from level 24
Lv.2 : you can practice from level 29
Lv.3 : you can practice from level 33

Lightning Shock: A skill of throwing a bolt by accumulating power of light. It damages all objects in its
path.
Lv.1 : you can practice from level 26.
Lv.2 : you can practice from level 29.
Lv.3 : you can practice from level 32.

Thunder Storm: A skill that damages enemy surroundings by making a strong thunder storm around the
caster. This fearful magic can inflict damage to a maximum of 24 people. However, compared with other
single target magical attacks, its destructive power is not strong. It’s a hard skill which consumes a lot of
magical power.

Lv.1 : you can practice from level 30.


Lv.2 : you can practice from level 32
Lv.3 : you can practice from level 34

_ The above skills are part of many diverse skills that will be added in the near future. We are in the
process of developing new skills and tactics.
8. General game rules
To make a game operate smoothly, there are many restrictions you should follow.

1. Restriction for Spamming


If you type the same phrase more than 3 times in a row, you can’t say (type) for 1 minute because you
will be restricted by the function of spamming protection.

2. Restriction on Shouting
You can make a single shout every 10 seconds.

3. Filter for abuse language.


Frequently used abuse language will be express as ******' by filtering function.
4. Legal defence
You are not considered as PK when you counter-attack against your enemies if you have pre-emptive
strike from opponents.
5. Restriction for PK (Player Killing)
If your character’s name becomes red by PK you can ’t come in and out from the village. Even though
you can buy healing and mana drugs from one eyed Mr. Do in Penal Colony, the price for these items
will be 1.5 times higher than normal.
To return in normal status from PK status you have to wait a certain amount of time without doing any
further PK.
When you die in PK status, the probability for dropping items you wear is 3 times higher than normal
character.
We classify PK as followings.

PK value 0 - 99 100 - 200 201 -


Character color white yellow red
If you do PK when you are in PK value 101 the new value will be 201 and you will revert back to yellow
very soon. But if you do PK again at this moment this value will become 299 or over. In this case you
will need a lot of time to get back normal status from PK status.
_ we would not restore your character in any case when you become PK, so you should solve
your problem yourself

6. Automatic elimination of unused character


Characters that are still at level 1 after one week or under level 3 that has not been used/connected for
more than one week are automatically deleted.

7. The PK who is over level 10 can’t attack white or yellow that is under level 10.
This restriction was made in order to prevent PK low-level characters. Also, a white character under
level 10 and a yellow character under level 11 can’t attack a red character over level 11.
9. Important coordinates and spot in map
These coordinates may have some error in each map. The coordinate and other important information
can be viewed in low left area of gaming screen. (Server Name, Map Name, X axis: Y axis)
1. Main coordinates in Bichon province.
_ Bichon Wall
Butchers shop 308:265 Blacksmith 334:301 Entrance of palace 328:211
Warehouse 295:252 Beauty saloon 354:320 East bridge 419:169
Tavern 287:295 Peddler 378:299 West bridge 266:331
Clothing store 318:302 Book store 323:248 South bridge 400:335
Reagent store 326:289 Kang’s blacksmith 302:220 North bridge 265:195

_ Gingko Tree Valley


Entrance 623:600 Farm field 616:503 Huh’s drugstore 649:617
Blacksmith 649:603 Brenda’s Clothes 643:602 Item’s Shop 643:612

Entrance of cave 41:108 1F _ 2F 128:202 2F _ 1F 336:106


Exit of cave 152:366 1F _ 2F 332:117 2F _ 1F 76:200
Wicked trader 188:144

_ Oma’s Tomb
Entrance of tomb 147: 33 1F _ 2F 381: 23 1F _ 2F 348:358
Exit of tomb 150:360 1F _ 2F 31:330 Broken wooden stacks 240:280
2F _ 1F 35:323 2F _ 1F 367:350 Wicked trader (2F) 190:230
2F _ 1F 324:16 2F _ 3F 106: 68 Dungeon’s 180:205
Tomb (1F) 240: 90 Tomb (2F) 225:175 3F _ 2F 106: 82
_ Other main coordinates
House of superior warrior 108:318 House of high leveled wizard 324:483 House of high leveled Taoist 545:560
Ruined house 97:418 Bridge to border village 367:493 Bridge to gingko tree valley 345:515
Entrance of Woomyon 325:33 Abandoned mine 663:214 Entrance to serpent valley 672:83

2. Main coordinates of Woomyon Woods


_Woomyon Woods

Ruined house 300: 70 Cottage 218:313 Entrance to Bichon province 560:554


_ Wooma Temple

Entrance of temple 84:278 Entrance to 1F of maze 26: 26 1F _ 2F 251:207


Exit of temple 76: 75 1F _ entrance 339:355 2F _ 1F 198:195
2F _king’s room 52:366
King’s room _ 2F 16: 19
3. Serpent Valley
_ serpent valley

Entrance of Mongchon
Entrance of Bichon province 415:564 Entrance of Mongchon province-1 296:6 558:76
province- 2
0
Village in Serpent valley 490:480

4. Mongchon province
_ Mongchon Province
Entrance of Entrance of serpent
274:751 514:775 Zuma temple 861:176
serpent valley-1 valley- 2
Entrance of Mongchon Entrance of Mongchon
Sabuk wall 673:331 251:310 346:357
mud wall-1 mud wall-2

_ Zuma Temple
exit 10: 26 1F_lobby 166:216 2F _ 1F 166:216
lobby_1F 19: 16 1F _ 2F 187:229 2F _ 3F 187:229
3F _ 2F 166:216 4F _ 3F 166:216
3F _ 4F 187:229 Entrance to altar 144:262

5. Entire map of Mir


Death Valley: For a long time, this place has been used as penal colony in Mir for high treason or
any other mischief to society. But recently it has been in chaos and internal disorder due to raids by
Mob. So it became a den for criminals. The criminals’ systematic robbery and injury to common people
had enraged the citizens, especially after the ruler of kingdom entrusted his reign to winner of martial
arts contest. The winning parties of the martial arts contest reigned over people as a ruler of Sabuk wall.
6. Map of Bichon wall

7. Oma’s tomb – 1F
8. Oma’s tomb – 2F

9. Oma’s tomb – 3F
10. Natural cave – 1F

11. Natural cave – 2F


12. Entrance of Wooma temple.

13. Maze of Wooma temple – 1F


14. Maze of Wooma temple – 1F

15. Woomataurus’ room


16. Map of abandoned mine

17. Zuma temple – 1F


18. Zuma temple – 2F

19. Zuma temple – 3F


20. Altar of zuma temple
10. General regulation on gaming
1. Prohibition of abusive language

We will impose black marks on you if you use abusive language. If total black marks reach 20 points,
your character will be erased permanently. Black marks under 3 points can be removed 2 months
later; under 5 points will be remain for 1 year.

- Classification of imposing black marks -


1 point : light abusive language. Example: son of XXX , X XX shit
- warning on bulletin
3 points : heavy abusive language concerning family, relatives and clan.
- halt character use for 2 days
5 points : abusive language concerning parents, sex, sex organs
- halt character use for 1 week

If we find any trace of fabrication in captured screen we’ll apply same class of black marks as
abuse language. We’ll keep in notice by bulletin board as usual if you say abuse language by
using your sub-character, the imposed black marks on sub-character will effect to your main
character.

_ How to report abusive language.


Please keep in mind following remarks. If you do not follow our remarks your report will not be
accepted.
1. The report can only use a captured screen function that is built in game program.
2. Following this, if you amend captured screen we can detect it promptly.
_ when you send captured screen by email, you should send it as untouched except concentration
(zipped). Don’t convert it to other file formation (jpg, psd, gif…).

Press Pause (Break) key in the game,


then capturing is made with pop up A
instantly.
Information in A are name of server &
character, date & time of capturing and
information on part B.

If you mend any part of B when you


make report, the value of checksum of
A will be changed differently with
capturing time. We can learn easily
whether you amend or not by checking
program.
2. Prohibition of exchange or trade of character.
In case of exchange or trade character, we have to return it to them whenever the original owner asks
for it to be returned. We frequently see this kind of thing during a commercial service period but please
kindly remember that, unless you have no evidence of original ownership of that character, the character
which is traded or exchanged will not pass our password processing.

3. Prohibition of creation of character for insulting or misrepresentation of certain


people.
Suitable measure will be taken for insulting or misrepresentation of others. However, even if the
character name is similar to others, we will permit it unless it’s harmful to other names.

4. Prohibition of using vulgar or abusive language for character name.


This kind of character will be erased when found.

5. Keeping good manner in game


Dissolving and letting out stress is one main reason why people play games, so you, all users, are
responsible for playing a fair game.
6. Prohibition of interruption when playing a game.
We will strongly respond to indiscriminate PK in store areas or blocking access to certain places. If you
meet this kind of user please report to us by using screen capture function to show character name,
similar to the abuse language report. We will confiscate that user’s account (ID).
11. Inquiry & other requirements in game.

1. System requirement for Mir2.


CPU : It should have MMX function .
OS: Windows 95 – up version , Windows NT 4.0 - up version
RAM : up 32Mbyte
HDD : it should have over 700 Mbyte of empty storage space
Transmission speed: over 28.8Kbps of modem or exclusive line.

2.Request for character recovery.


Please send us your recovery request about erased character by recovery request column in our home
page.
Those requested by 11:00 am will be handled on the same day. Your request after that time will be
treated by next day. The recovery name list will not be noticed independently. If you send your recovery
request over 3 times per day, we will consider it as spamming and no recovery will be done.

3. PK in game, item, mob, steal & trade of item.


PK in game, item, mob steal & trade of item are not the game master’s domain.

4. User number & Gen


At present, if the number of users is over 300 then the speed of Gen from the monster will be fast.

5. Durability of Item.
Item durability is a necessary measure for controlling the number of items. Frequent repairs of items will
make its maximum durability weak. So you’d better use your item as many as times as possible before
you repair it.

6. Character moving from server to server or account to account


Both are impossible. Lately, this type of request is increasing due to character trade and unbalance
between servers. However we can’t give any help on these matters.
- Any other query on the game, please email to [email protected]
- Any request on character recovery please email to [email protected]
- Any query on private ask & answer please email to [email protected]

You might also like