Chapter2 Mariola Lecture
Chapter2 Mariola Lecture
Disclaimer:
All images copyright of Pearson Education, unless otherwise stated.
Lecture slides format and content adapted from Lectures by Jason Harlow
INSPIRING GREATNESS
Introduction
• Kinematics. Kinematics is the branch of mechanics that deals with the
study of the motion of objects without considering the underlying
causes or mechanisms that produce the motion.
1A typical runner gains speed gradually during the course of a sprinting foot race and then
slows down after crossing the finish line.
INSPIRING GREATNESS
Introduction
➢ Velocity
𝑡0 = 0s 𝑡1 = 1s
𝑣𝑚 = 1m/1s = 1m/s
𝑥
1m
𝑡0 = 0s 𝑡1 = 2s
𝑣𝑚 = 1m/2s = 0.5m/s
𝑥
1m
INSPIRING GREATNESS
Displacement, time, and average velocity
Dragster as
particle
Displacement
Displacement is defined as the vector pointing from the initial position (𝑃1 ) to the final position (𝑃2 ).
Example:
Δ𝑥 = 𝑥2 − 𝑥1 = 277 m − 19 m = 258 m
INSPIRING GREATNESS
Displacement, time, and average velocity
Average velocity
𝛥𝑥 𝑥2 − 𝑥1
𝑣𝑎𝑣−𝑥 = =
𝛥𝑡 𝑡2 − 𝑡1
Example:
𝑡0 = 0s 𝑡1 = 2s 𝑡2 = 3s
𝑥
1m 1m
INSPIRING GREATNESS
Rules for the sign of x-velocity
If 𝒙 − 𝒄𝒐𝒐𝒓𝒅𝒊𝒏𝒂𝒕𝒆𝒔 𝒊𝒔 𝒙 − 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 𝒊𝒔
Examples:
Positive and increasing Positive: Particle is moving
(getting more positive) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Positive and decreasing Negative: Particle is moving
(getting less positive) in −𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Negative and increasing Positive: Particle is moving
(Getting less negative) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Negative and decreasing Negative: Particle is moving
(getting more negative) in −𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
INSPIRING GREATNESS
A position-time graph
INSPIRING GREATNESS
Instantaneous Velocity
• Instantaneous velocity is the velocity of an object at a given moment, and is
calculated as the derivative of the position with respect to time.
INSPIRING GREATNESS
Instantaneous Velocity
INSPIRING GREATNESS
Finding velocity on an 𝑥 − 𝑡 graph
Average velocity
Δ𝑥
𝑣𝑎𝑣 =
Δ𝑡
Instantaneous
velocity
Δ𝑥 𝑑 𝑥
𝑣𝑥 = lim =
Δ𝑡 Δ𝑡 𝑑𝑡
INSPIRING GREATNESS
𝑥 − 𝑡 graphs
INSPIRING GREATNESS
Motion diagrams
INSPIRING GREATNESS
Average and instantaneous
acceleration
• is a measure of how quickly the velocity of an object changes.
Average acceleration
𝛥𝑣𝑥 𝑣2𝑥 − 𝑣1𝑥
𝑎𝑎𝑣−𝑥 = =
𝛥𝑡 𝑡2 − 𝑡1
Instantanous acceleration
Δ𝑣𝑥 𝑑𝑣𝑥
𝑎𝑥 = lim =
Δ𝑡→0 Δ𝑡 𝑑𝑡
INSPIRING GREATNESS
Rules for the sign of x-acceleration
If 𝒙 − 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 𝒊𝒔 𝒙 − 𝒂𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 𝒊𝒔
INSPIRING GREATNESS
Finding acceleration on a 𝑣𝑥 − 𝑡 graph
Average acceleration
Δ𝑣
𝑎𝑎𝑣 =
Δ𝑡
Instantaneous
acceleration
Δ𝑣 𝑑𝑣
𝑎𝑥 = lim =
Δ𝑡→0 Δ𝑡 𝑑𝑡
INSPIRING GREATNESS
Finding acceleration on a 𝑣𝑥 − 𝑡 graph
Motion diagrams
INSPIRING GREATNESS
Motion diagrams
INSPIRING GREATNESS
Creating motion diagram from 𝒙 − 𝒕 graph
INSPIRING GREATNESS
Motion diagrams
• Here is the motion diagram for the particle in the
previous diagram
INSPIRING GREATNESS
Motion with constant acceleration*
INSPIRING GREATNESS
Motion with constant acceleration
Velocity
𝑥𝑓 − 𝑥𝑖 Δ𝑥
𝑣= = m/s
𝑡𝑓 − 𝑡𝑖 Δ𝑡
Acceleration
𝑣𝑓 − 𝑣𝑖 Δ𝑣
𝑎= = m/s 2
𝑡𝑓 − 𝑡𝑖 Δ𝑡
INSPIRING GREATNESS
Motion with constant acceleration
Constant acceleration
time (s) Velocity (m/s) distance (m)
8.00 + 0.5 0.00 0.00 0.00
𝑣𝑎𝑣𝑒 = = 4.25 m/s
2 1.00 2.00 1.00
10.67 − 0.17 2.00 4.00 4.00
𝑣𝑎𝑣𝑒 = = 3.5 m/s 3.00 6.00 9.00
3
4.00 8.00 16.00
INSPIRING GREATNESS
Motion with constant acceleration
INSPIRING GREATNESS
Motion with constant acceleration
INSPIRING GREATNESS
A position-time graph
INSPIRING GREATNESS
The equations of motion with constant acceleration
• The four equations below apply to any straight-
line motion with constant acceleration ax.
INSPIRING GREATNESS
Freely falling bodies
• Free fall is the motion of an
object under the influence
of only gravity.
• In the figure, a strobe light
flashes with equal time
intervals between flashes.
• The velocity change is the
same in each time interval,
so the acceleration is
constant.
INSPIRING GREATNESS
A freely falling coin
• If there is no air resistance, the downward
acceleration of any freely falling object is g = 9.8
m/s2 = 32 ft/s2.
INSPIRING GREATNESS
Up-and-down motion in free fall
• Position as a function of time for
a ball thrown upward with an initial
speed of 15.0 m/s.
INSPIRING GREATNESS
Up-and-down motion in free fall
• Position as a function of time for
a ball thrown upward with an initial
speed of 15.0 m/s.
INSPIRING GREATNESS
Up-and-down motion in free fall
• Velocity as a function of
time for a ball thrown
upward with an initial
speed of 15.0 m/s.
INSPIRING GREATNESS
Velocity and position by integration
• The acceleration of a car is not always constant.
• The motion may be integrated over many small
time intervals to give and
INSPIRING GREATNESS