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Chapter2 Mariola Lecture

Chapter 2 covers the fundamentals of kinematics, focusing on motion along a straight line, including key concepts such as velocity, acceleration, displacement, and the distinction between average and instantaneous values. It explains how to calculate average velocity and acceleration, as well as the significance of position-time and velocity-time graphs. The chapter also discusses free fall and the equations of motion applicable to constant acceleration.

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0% found this document useful (0 votes)
10 views33 pages

Chapter2 Mariola Lecture

Chapter 2 covers the fundamentals of kinematics, focusing on motion along a straight line, including key concepts such as velocity, acceleration, displacement, and the distinction between average and instantaneous values. It explains how to calculate average velocity and acceleration, as well as the significance of position-time and velocity-time graphs. The chapter also discusses free fall and the equations of motion applicable to constant acceleration.

Uploaded by

luthando903
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 2

MOTION ALONG A STRAIGHT LINE

Disclaimer:
All images copyright of Pearson Education, unless otherwise stated.
Lecture slides format and content adapted from Lectures by Jason Harlow

INSPIRING GREATNESS
Introduction
• Kinematics. Kinematics is the branch of mechanics that deals with the
study of the motion of objects without considering the underlying
causes or mechanisms that produce the motion.

• Velocity and acceleration are important physical quantities.

➢ Velocity is a physical quantity that measures the rate at which an


object moves through space. In other words, velocity is the change
in position of an object with respect to time.

➢ Acceleration is a measure of how quickly the velocity of an object


changes1.

1A typical runner gains speed gradually during the course of a sprinting foot race and then
slows down after crossing the finish line.

INSPIRING GREATNESS
Introduction
➢ Velocity

𝑡0 = 0s 𝑡1 = 1s
𝑣𝑚 = 1m/1s = 1m/s
𝑥
1m

𝑡0 = 0s 𝑡1 = 2s
𝑣𝑚 = 1m/2s = 0.5m/s
𝑥
1m

INSPIRING GREATNESS
Displacement, time, and average velocity

Dragster as
particle

Displacement
Displacement is defined as the vector pointing from the initial position (𝑃1 ) to the final position (𝑃2 ).

Example:

The initial position of the dragster 𝑃1 has coordinate 𝑥1 𝑦1 = (19 m, 0 m).


The final position of the dragster 𝑃2 has coordinates 𝑥2 , 𝑦2 = 277 m, 0 m .

The displacement Δ𝑥 is: 𝐹𝑖𝑛𝑎𝑙 𝑝𝑜𝑠𝑖𝑡𝑖𝑜𝑛𝑥 – 𝐼𝑛𝑖𝑡𝑖𝑎𝑙 𝑝𝑜𝑠𝑖𝑡𝑖𝑜𝑛𝑥

Δ𝑥 = 𝑥2 − 𝑥1 = 277 m − 19 m = 258 m

INSPIRING GREATNESS
Displacement, time, and average velocity

Average velocity
𝛥𝑥 𝑥2 − 𝑥1
𝑣𝑎𝑣−𝑥 = =
𝛥𝑡 𝑡2 − 𝑡1
Example:

𝑡0 = 0s 𝑡1 = 2s 𝑡2 = 3s

𝑥
1m 1m

𝑣1 = 1m/2s = 0.5 m/s 𝑣2 = 1m/1s = 1 m/s

𝑣𝑎𝑣 = 2m/3s = 0.67m/s

INSPIRING GREATNESS
Rules for the sign of x-velocity
If 𝒙 − 𝒄𝒐𝒐𝒓𝒅𝒊𝒏𝒂𝒕𝒆𝒔 𝒊𝒔 𝒙 − 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 𝒊𝒔
Examples:
Positive and increasing Positive: Particle is moving
(getting more positive) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Positive and decreasing Negative: Particle is moving
(getting less positive) in −𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Negative and increasing Positive: Particle is moving
(Getting less negative) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛
Negative and decreasing Negative: Particle is moving
(getting more negative) in −𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛

INSPIRING GREATNESS
A position-time graph

INSPIRING GREATNESS
Instantaneous Velocity
• Instantaneous velocity is the velocity of an object at a given moment, and is
calculated as the derivative of the position with respect to time.

• The average speed is not the magnitude of the average velocity!

INSPIRING GREATNESS
Instantaneous Velocity

• The average speed is not the magnitude of the average velocity!

INSPIRING GREATNESS
Finding velocity on an 𝑥 − 𝑡 graph
Average velocity
Δ𝑥
𝑣𝑎𝑣 =
Δ𝑡

Instantaneous
velocity
Δ𝑥 𝑑 𝑥
𝑣𝑥 = lim =
Δ𝑡 Δ𝑡 𝑑𝑡

INSPIRING GREATNESS
𝑥 − 𝑡 graphs

INSPIRING GREATNESS
Motion diagrams

INSPIRING GREATNESS
Average and instantaneous
acceleration
• is a measure of how quickly the velocity of an object changes.

Average acceleration
𝛥𝑣𝑥 𝑣2𝑥 − 𝑣1𝑥
𝑎𝑎𝑣−𝑥 = =
𝛥𝑡 𝑡2 − 𝑡1

Instantanous acceleration

Δ𝑣𝑥 𝑑𝑣𝑥
𝑎𝑥 = lim =
Δ𝑡→0 Δ𝑡 𝑑𝑡

INSPIRING GREATNESS
Rules for the sign of x-acceleration
If 𝒙 − 𝒗𝒆𝒍𝒐𝒄𝒊𝒕𝒚 𝒊𝒔 𝒙 − 𝒂𝒄𝒄𝒆𝒍𝒆𝒓𝒂𝒕𝒊𝒐𝒏 𝒊𝒔

Positive and increasing Positive: Particle is moving


(getting more positive) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 and
speeding up.
Positive and decreasing Negative: Particle is moving
(getting less positive) in +𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 and
slowing down.
Negative and increasing Positive: Particle is moving
(Getting less negative) in − 𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 and
slowing down.
Negative and decreasing Negative: Particle is moving
(getting more negative) in −𝑥 − 𝑑𝑖𝑟𝑒𝑐𝑡𝑖𝑜𝑛 and
speeding up.

INSPIRING GREATNESS
Finding acceleration on a 𝑣𝑥 − 𝑡 graph
Average acceleration

Δ𝑣
𝑎𝑎𝑣 =
Δ𝑡

Instantaneous
acceleration

Δ𝑣 𝑑𝑣
𝑎𝑥 = lim =
Δ𝑡→0 Δ𝑡 𝑑𝑡

INSPIRING GREATNESS
Finding acceleration on a 𝑣𝑥 − 𝑡 graph
Motion diagrams

INSPIRING GREATNESS
Motion diagrams

INSPIRING GREATNESS
Creating motion diagram from 𝒙 − 𝒕 graph

INSPIRING GREATNESS
Motion diagrams
• Here is the motion diagram for the particle in the
previous diagram

INSPIRING GREATNESS
Motion with constant acceleration*

INSPIRING GREATNESS
Motion with constant acceleration

Velocity

𝑥𝑓 − 𝑥𝑖 Δ𝑥
𝑣= = m/s
𝑡𝑓 − 𝑡𝑖 Δ𝑡

Acceleration

𝑣𝑓 − 𝑣𝑖 Δ𝑣
𝑎= = m/s 2
𝑡𝑓 − 𝑡𝑖 Δ𝑡

INSPIRING GREATNESS
Motion with constant acceleration

No constant acceleration 8.00 + 4.00


time (s) Velocity (m/s) distance (m) 𝑣𝑎𝑣𝑒 = = 6.00 m/s
2
0.00 0.00 0.00
1.00 0.50 0.17 16.00 − 4.00
2.00 2.00 1.33 𝑣𝑎𝑣𝑒 = = 6.00 m/s
2
3.00 4.50 4.50
4.00 8.00 10.67

Constant acceleration
time (s) Velocity (m/s) distance (m)
8.00 + 0.5 0.00 0.00 0.00
𝑣𝑎𝑣𝑒 = = 4.25 m/s
2 1.00 2.00 1.00
10.67 − 0.17 2.00 4.00 4.00
𝑣𝑎𝑣𝑒 = = 3.5 m/s 3.00 6.00 9.00
3
4.00 8.00 16.00

INSPIRING GREATNESS
Motion with constant acceleration

INSPIRING GREATNESS
Motion with constant acceleration

INSPIRING GREATNESS
A position-time graph

INSPIRING GREATNESS
The equations of motion with constant acceleration
• The four equations below apply to any straight-
line motion with constant acceleration ax.

INSPIRING GREATNESS
Freely falling bodies
• Free fall is the motion of an
object under the influence
of only gravity.
• In the figure, a strobe light
flashes with equal time
intervals between flashes.
• The velocity change is the
same in each time interval,
so the acceleration is
constant.

INSPIRING GREATNESS
A freely falling coin
• If there is no air resistance, the downward
acceleration of any freely falling object is g = 9.8
m/s2 = 32 ft/s2.

INSPIRING GREATNESS
Up-and-down motion in free fall
• Position as a function of time for
a ball thrown upward with an initial
speed of 15.0 m/s.

INSPIRING GREATNESS
Up-and-down motion in free fall
• Position as a function of time for
a ball thrown upward with an initial
speed of 15.0 m/s.

INSPIRING GREATNESS
Up-and-down motion in free fall
• Velocity as a function of
time for a ball thrown
upward with an initial
speed of 15.0 m/s.

• The vertical velocity, but


not the acceleration, is
zero at the highest point.

INSPIRING GREATNESS
Velocity and position by integration
• The acceleration of a car is not always constant.
• The motion may be integrated over many small
time intervals to give and

INSPIRING GREATNESS

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