Blender Apple Lesson Steps
Blender Apple Lesson Steps
Press G to grab and move the vertex, use the middle mouse wheel to change the soft selection brush
size.
Click on the center vertex again and change the fall off to refine the center of your apple.
Hold Alt and select two vertices to select the whole loop. You may have to try this a couple times to get
the edge loop you want.
Make sure you are still in proportional editing mode and hit S to scale the edge loop until you’re happy
with the shape of the apple. It doesn’t have to be perfect yet.
Subdivision = the number of polygons. More polygons or subdivisions makes the object
smoother and more detailed.
Set 2 levels
Sculpt the apple by clicking and dragging the left mouse button over the mesh.
[ ] will make the brush bigger or smaller.
Before you clock away from the cylinder, click on the “Add Cyllinder” box in the bottom left corner.
Adjust the size of your cyinder until it looks like an apple stem.
Alt + Click on a couple of vertices to select the entire ring of the top of the stem. Press S to change the
size.
Press Ctrl again to add more edge loops. This time use your middle mouse scroll to increase the number
of edge loops.
Pull edges and vertices until you are happy with the shape of the stem.
You can rotate any edge loop by selecting the loop and pressing R.