Psy2008 L9
Psy2008 L9
Dr Jinger Pan
What is a problem?
• You are in a current state or situation (start state)
• You want to be in a different state (goal state)
• There is an obstacle between the current state and the goal
state
• It is not obvious to you how to get from the start state to goal
state
There can be more than one solution
What is not a problem?
• When it is obvious to you how to reach the goal state
▫ If you are hungry and at home
Start state: being hungry
Goal state: not being hungry
Start state Goal state
▫ What might be obvious to you, might be a problem for others
Types of problems
• Well-defined problem
▫ All aspects of the problem are clearly specified
All aspects of the problems are clearly laid out
Start State
Goal state
Methods that can be applied to make moves to reach the goal
Examples: Finding the way out of a maze; Playing chess
Types of problems
• Ill-defined problem: The problem is not clearly specified
▫ Start state, goal state, and/or strategies may be unclear
▫ E.g.,
How to be happier?
How to write a novel?
How to measure creativity?
All lack of a concrete and visualizable goal-state
Methods that can be applied are limitless
Types of problems
• Knowledge-lean problems:
▫ No specific knowledge is required
E.g., finding a parking space in the mall
https://www.mathsisfun.com/games/towerofhanoi.html
Information Processing Approach
• Problem Solving: All the possible moves
Information Processing Approach
• Problem solving: a search through a problem space
• Problem space
▫ All possible states in a problem (can be very large)
▫ In general, the larger the problem space, the more difficult the
problem
▫ Do you generate and hold the entire
problem space in mind?
Often it is impossible to generate and
hold the entire problem space in mind,
becuase it is very costly in terms of
cognitive load
Information Processing Approach
• How is a solution found:
Means-end analysis
▫ Finding means to reach Initial State
an end
▫ Reduce the problem into
sub-goals
▫ Identify moves that can
Sub-goal
reduce differences
between initial and sub-
goal states
Goal State
Importance of how a problem is stated
• A checkerboard consists of 64
squares which can be
completely covered by placing
32 dominos on the board so that
each domino covers two squares.
• If we eliminate two corners of
the checker-board, can we now
cover the remaining squares
with 31 dominos?
Kaplan & Simon (1990)
Analogical Problem Solving
• In a small Russian village, there were 64 people: 32 unmarried
women and 32 unmarried men.
• The village matchmaker succeeded in arranging 32 highly
satisfactory marriages. The village was proud and happy.
• Then one drunken night, two men, in a test of strength, stuffed
each other with dumplings and died.
• Can the matchmaker, through some quick arrangements, come
up with 31 heterosexual marriages through 62 survivors?
Analogical Problem Solving
• There were 64 people: 32
unmarried women and 32 • A checkerboard consists of 64 squares
unmarried men 32 • which can be completely covered by
heterosexual couples placing 32 dominos on the board so
• Two men died 30 men and that each domino covers two squares.
32 women • If we eliminate two corners of the
• Can we, through some quick checker-board, can we now cover the
arrangements, come up with remaining squares with 31 dominos?
31 heterosexual couples
through 62 survivors?
Analogical Problem Solving
• Can we learn from the past?
Analogical Transfer
Analogical Problem Solving
• Without any help, 10% solve the tumour problem.
• When given the fortress story first, 30% (still quite low) solve the
tumour problem.
▫ Stories do not share surface similarities.
▫ They only have the same deep structure.
▫ This makes drawing an analogy very hard.
• Information-processing theory:
https://www.sciencedirect.com/topics/psychology/information-
processing-
theory#:~:text=Information%2Dprocessing%20theories%20of%20pr
oblem,state%2C%20and%20all%20intervening%20states.
Readings
• Goldstein, E. B. (2019). Cognitive Psychology: Connecting mind,
research and everyday experience (5th ed.). Cengage Learning.
• Chapter 12