Assignment (2)
Assignment (2)
1. Creational Patterns
These patterns focus on creating objects systematically to improve flexibility and reusability.
• Singleton: Ensure a single instance of core HR components like user authentication, payroll
services, or scheduling engines.
• Factory Method: To dynamically create objects like Employee, Contractor, or Intern based
on the user's input.
• Abstract Factory: Provide families of related objects, such as Employee forms, access
rights, and benefit plans, tailored to different job types.
• Builder: For constructing complex employee profiles or hierarchical organizational charts.
• Prototype: Clone existing templates for onboarding or recruitment processes.
2. Structural Patterns
These patterns simplify the design by organizing components into structured relationships.
• Adapter: Integrate third-party systems like payroll APIs or attendance hardware with the
HRMS.
• Decorator: Add functionalities like appraisals, training, or certifications to employee objects
dynamically.
• Facade: Provide a simplified interface for the entire HRMS, such as a dashboard
summarizing attendance, payroll, and employee engagement.
• Composite: Handle hierarchical employee structures, such as managers and their team
members.
• Proxy: Manage remote access to HR data (e.g., for mobile or web-based clients).
3. Behavioral Patterns
These focus on interactions and responsibilities between objects.
• Observer: Notify employees and managers of changes like policy updates or payroll
statuses.
• Strategy: Enable different leave calculation or appraisal strategies based on company
policies.
• Command: Encapsulate HR requests, such as applying for leave, approving an application,
or generating reports.
• Chain of Responsibility: For request approvals, e.g., leave applications that go through
multiple levels of approval (team lead, manager, HR).
• State: Manage an employee’s lifecycle states, such as Onboarding, Active, Leave, Resigned,
or Retired.
• Mediator: Coordinate interactions between modules like recruitment, payroll, and training
systems.
• Template Method: Define steps for processes like onboarding, recruitment, or performance
evaluation while allowing customization.
• Visitor: Perform operations on different objects, such as calculating benefits for employees,
contractors, and interns.
4. Architectural Patterns
High-level patterns that shape the entire system design.
• MVC (Model-View-Controller): Separate data, UI, and business logic for modules like
employee self-service portals.
• Microservices: Break the HRMS into small, independent services like payroll, recruitment,
and training.
• Event-Driven Architecture: Handle asynchronous tasks, such as sending notifications for
approvals or policy updates.
• Repository: Centralize data access for HR modules like employee records, payroll, and
attendance.
• Service-Oriented Architecture (SOA): Enable integration with other enterprise systems
like accounting or CRM.
Would you like to explore any of these in detail or need examples specific to your system?
A Human Resource Management System (HRMS) can be divided into various subsystems, each
responsible for managing specific functionalities. Here's an organized breakdown:
1. Core HR Subsystem
Manages the basic employee information and organizational structure.
• Employee Records Management:
• Employee profiles (personal details, job roles, contact info).
• Employment history and contract details.
• Organizational Structure Management:
• Departments, teams, and hierarchy.
• Reporting relationships.
2. Recruitment Subsystem
Handles the recruitment and onboarding process.
• Job Posting and Applications:
• Creating and publishing job advertisements.
• Candidate application tracking.
• Applicant Tracking System (ATS):
• Resume parsing and filtering.
• Interview scheduling and feedback collection.
• Onboarding:
• Document collection and verification.
• Orientation and initial training programs.
4. Payroll Subsystem
Automates salary processing and benefits management.
• Salary Calculation:
• Tax deductions, bonuses, and overtime payments.
• Benefits Management:
• Health insurance, retirement plans, and other perks.
• Payslip Generation:
• Detailed salary breakdown for employees.
[ApiController]
[Route("api/[controller]")]
public class EmployeesController : ControllerBase
{
private readonly HrmsDbContext _context;
[HttpGet]
public async Task<IActionResult> GetAllEmployees()
{
var employees = await _context.Employees.ToListAsync();
return Ok(employees);
}
[HttpPost]
public async Task<IActionResult> CreateEmployee(Employee employee)
{
await _context.Employees.AddAsync(employee);
await _context.SaveChangesAsync();
return CreatedAtAction(nameof(GetEmployeeById), new { id =
employee.EmployeeId }, employee);
}
[HttpGet("{id}")]
public async Task<IActionResult> GetEmployeeById(int id)
{
var employee = await _context.Employees.FindAsync(id);
if (employee == null)
return NotFound();
return Ok(employee);
}
[HttpPut("{id}")]
public async Task<IActionResult> UpdateEmployee(int id, Employee
updatedEmployee)
{
var employee = await _context.Employees.FindAsync(id);
if (employee == null)
return NotFound();
employee.Name = updatedEmployee.Name;
employee.Email = updatedEmployee.Email;
employee.Phone = updatedEmployee.Phone;
employee.Department = updatedEmployee.Department;
employee.HireDate = updatedEmployee.HireDate;
await _context.SaveChangesAsync();
return NoContent();
}
[HttpDelete("{id}")]
public async Task<IActionResult> DeleteEmployee(int id)
{
var employee = await _context.Employees.FindAsync(id);
if (employee == null)
return NotFound();
_context.Employees.Remove(employee);
await _context.SaveChangesAsync();
return NoContent();
}
}
app.UseRouting();
app.UseEndpoints(endpoints =>
{
endpoints.MapControllers();
});
}
2. Frontend (Flutter)
Employee Records Management UI
class Employee {
final int? id;
final String name;
final String email;
final String phone;
final String department;
final String hireDate;
Employee({
this.id,
required this.name,
required this.email,
required this.phone,
required this.department,
required this.hireDate,
});
class EmployeeService {
static const String apiUrl = "http://localhost:5000/api/employees";
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: EmployeeScreen(),
);
}
}
@override
void initState() {
super.initState();
employees = employeeService.getAllEmployees();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Employee Management")),
body: FutureBuilder<List<Employee>>(
future: employees,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) {
return Center(child: CircularProgressIndicator());
} else if (snapshot.hasError) {
return Center(child: Text("Error: ${snapshot.error}"));
} else if (!snapshot.hasData || snapshot.data!.isEmpty) {
return Center(child: Text("No employees found"));
} else {
return ListView.builder(
itemCount: snapshot.data!.length,
itemBuilder: (context, index) {
final employee = snapshot.data![index];
return ListTile(
title: Text(employee.name),
subtitle: Text(employee.department),
);
},
);
}
},
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Add functionality to open a form and add employees
},
child: Icon(Icons.add),
),
);
}
}
This implementation shows a modular HRMS with an Employee Management subsystem using
Flutter and ASP.NET Core. Would you like more help with additional subsystems (e.g., payroll,
attendance) or deployment?
A Human Resources Management System (HRMS) typically uses various design patterns and
architecture patterns to ensure efficiency, maintainability, and scalability. Below is a
comprehensive list of patterns used in HRMS:
b) Microservices Architecture
• Description: HRMS is broken into smaller services like Payroll, Employee Management,
and Attendance.
• Use in HRMS: Allows independent scaling and development of each module.
c) Monolithic Architecture
• Description: A single application where all HR functionalities are combined.
• Use in HRMS: Suitable for small organizations with simple HR needs.
d) Event-Driven Architecture
• Description: Components communicate through events (e.g., employee onboarding triggers
payroll setup).
• Use in HRMS: Enables flexibility and decoupling of modules.
f) Cloud-Based Architecture
• Description: HRMS is hosted on the cloud for accessibility and scalability.
• Use in HRMS: SaaS-based HRMS solutions (e.g., Workday, BambooHR).
b) Structural Patterns
4. Adapter – Integrates different HRMS modules (e.g., payroll with finance).
5. Composite – Represents employee hierarchies.
6. Decorator – Adds dynamic functionalities to HR roles (e.g., permission-based access).
c) Behavioral Patterns
7. Observer – Notifies departments of HR changes (e.g., new employee onboarding).
8. Strategy – Different tax calculation strategies for payroll.
9. Command – Handles user actions like leave requests.
10.Chain of Responsibility – Approves leave requests through multiple levels.
d) Concurrency Patterns
11.Thread Pool – Manages multiple HR requests (e.g., bulk payroll processing).
12.Producer-Consumer – Handles background HR tasks (e.g., sending payslips).
Conclusion
HRMS typically follows Layered or Microservices architecture while using design patterns like
Singleton, Factory, Observer, and Strategy to improve modularity, maintainability, and
scalability.