C++ 2
C++ 2
endl is a special symbol that represents the end of a line. When you send
an endl to cout, it causes the cursor to move to the next line of the display.
The next time you output something, the new text appears on the next line.
Like all statements, the output statement ends with a semi-colon (;).
There are a few other things you should notice about the syntax of this
program. First, C++ uses squiggly-braces ({ and }) to group things together.
In this case, the output statement is enclosed in squiggly-braces, indicating that
it is inside the definition of main. Also, notice that the statement is indented,
which helps to show visually which lines are inside the definition.
At this point it would be a good idea to sit down in front of a computer and
compile and run this program. The details of how to do that depend on your
programming environment, but from now on in this book I will assume that you
know how to do it.
As I mentioned, the C++ compiler is a real stickler for syntax. If you make
any errors when you type in the program, chances are that it will not compile
successfully. For example, if you misspell iostream, you might get an error
message like the following:
“On line 1 of the source code file named hello.cpp, you tried to
include a header file named oistream.h. I didn’t find anything with
that name, but I did find something named iostream. Is that what
you meant, by any chance?”
1.6 Glossary
problem-solving: The process of formulating a problem, finding a solution,
and expressing the solution.
portability: A property of a program that can run on more than one kind of
computer.
formal language: Any of the languages people have designed for specific pur-
poses, like representing mathematical ideas or computer programs. All
programming languages are formal languages.
natural language: Any of the languages people speak that have evolved nat-
urally.
object code: The output of the compiler, after translating the program.
executable: Another name for object code that is ready to be executed.
#include <iostream>
using namespace std;
// main: generate some simple output
int main ()
{
cout << "Hello, world." << endl; // output one line
cout << "How are you?" << endl; // output another
return 0;
}
As you can see, it is legal to put comments at the end of a line, as well as on a
line by themselves.
The phrases that appear in quotation marks are called strings, because
they are made up of a sequence (string) of letters. Actually, strings can con-
tain any combination of letters, numbers, punctuation marks, and other special
characters.
Often it is useful to display the output from multiple output statements all
on one line. You can do this by leaving out the first endl:
int main ()
{
cout << "Goodbye, ";
cout << "cruel world!" << endl;
return 0
}
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12 CHAPTER 2. VARIABLES AND TYPES
In this case the output appears on a single line as Goodbye, cruel world!.
Notice that there is a space between the word “Goodbye,” and the second
quotation mark. This space appears in the output, so it affects the behavior of
the program.
Spaces that appear outside of quotation marks generally do not affect the
behavior of the program. For example, I could have written:
int main ()
{
cout<<"Goodbye, ";
cout<<"cruel world!"<<endl;
return 0;
}
This program would compile and run just as well as the original. The breaks
at the ends of lines (newlines) do not affect the program’s behavior either, so I
could have written:
That would work, too, although you have probably noticed that the program is
getting harder and harder to read. Newlines and spaces are useful for organizing
your program visually, making it easier to read the program and locate syntax
errors.
2.2 Values
A value is one of the fundamental things—like a letter or a number—that a
program manipulates. The only values we have manipulated so far are the string
values we have been outputting, like "Hello, world.". You (and the compiler)
can identify string values because they are enclosed in quotation marks.
There are other kinds of values, including integers and characters. An integer
is a whole number like 1 or 17. You can output integer values the same way you
output strings:
2.3 Variables
One of the most powerful features of a programming language is the ability to
manipulate variables. A variable is a named location that stores a value.
Just as there are different types of values (integer, character, etc.), there
are different types of variables. When you create a new variable, you have to
declare what type it is. For example, the character type in C++ is called char.
The following statement creates a new variable named fred that has type char.
char fred;
int bob;
where bob is the arbitrary name you made up for the variable. In general, you
will want to make up variable names that indicate what you plan to do with
the variable. For example, if you saw these variable declarations:
char firstLetter;
char lastLetter;
int hour, minute;
you could probably make a good guess at what values would be stored in them.
This example also demonstrates the syntax for declaring multiple variables with
the same type: hour and minute are both integers (int type).
2.4 Assignment
Now that we have created some variables, we would like to store values in them.
We do that with an assignment statement.
This example shows three assignments, and the comments show three different
ways people sometimes talk about assignment statements. The vocabulary can
be confusing here, but the idea is straightforward:
’a’ 11 59
int hour;
hour = "Hello."; // WRONG !!
This rule is sometimes a source of confusion, because there are many ways that
you can convert values from one type to another, and C++ sometimes converts
things automatically. But for now you should remember that as a general rule
variables and values have the same type, and we’ll talk about special cases later.
Another source of confusion is that some strings look like integers, but they
are not. For example, the string "123", which is made up of the characters 1,
2 and 3, is not the same thing as the number 123. This assignment is illegal:
hour = 11;
minute = 59;
colon = ’:’;
hour = 11;
minute = 59;
colon = ’:’;
cout << "The current time is " << hour << colon << minute << endl;
On one line, this program outputs a string, two integers, a character, and the
special value endl. Very impressive!
2.6 Keywords
A few sections ago, I said that you can make up any name you want for your
variables, but that’s not quite true. There are certain words that are reserved
in C++ because they are used by the compiler to parse the structure of your
program, and if you use them as variable names, it will get confused. These
words, called keywords, include int, char, void, endl and many more.
The complete list of keywords is included in the C++ Standard, which is
the official language definition adopted by the the International Organization
for Standardization (ISO) on September 1, 1998. You can download a copy
electronically from
http://www.ansi.org/
Rather than memorize the list, I would suggest that you take advantage of a
feature provided in many development environments: code highlighting. As
you type, different parts of your program should appear in different colors. For
example, keywords might be blue, strings red, and other code black. If you
type a variable name and it turns blue, watch out! You might get some strange
behavior from the compiler.
16 CHAPTER 2. VARIABLES AND TYPES
2.7 Operators
Operators are special symbols that are used to represent simple computations
like addition and multiplication. Most of the operators in C++ do exactly what
you would expect them to do, because they are common mathematical symbols.
For example, the operator for adding two integers is +.
The following are all legal C++ expressions whose meaning is more or less
obvious:
1+1 hour-1 hour*60 + minute minute/60
Expressions can contain both variables names and integer values. In each case
the name of the variable is replaced with its value before the computation is
performed.
Addition, subtraction and multiplication all do what you expect, but you
might be surprised by division. For example, the following program:
int hour, minute;
hour = 11;
minute = 59;
cout << "Number of minutes since midnight: ";
cout << hour*60 + minute << endl;
cout << "Fraction of the hour that has passed: ";
cout << minute/60 << endl;
would generate the following output:
Number of minutes since midnight: 719
Fraction of the hour that has passed: 0
The first line is what we expected, but the second line is odd. The value of the
variable minute is 59, and 59 divided by 60 is 0.98333, not 0. The reason for
the discrepancy is that C++ is performing integer division.
When both of the operands are integers (operands are the things operators
operate on), the result must also be an integer, and by definition integer division
always rounds down, even in cases like this where the next integer is so close.
A possible alternative in this case is to calculate a percentage rather than a
fraction:
cout << "Percentage of the hour that has passed: ";
cout << minute*100/60 << endl;
The result is:
Percentage of the hour that has passed: 98
Again the result is rounded down, but at least now the answer is approximately
correct. In order to get an even more accurate answer, we could use a different
type of variable, called floating-point, that is capable of storing fractional values.
We’ll get to that in the next chapter.
2.8. ORDER OF OPERATIONS 17
• If the operators have the same precedence they are evaluated from left
to right. So in the expression minute*100/60, the multiplication happens
first, yielding 5900/60, which in turn yields 98. If the operations had gone
from right to left, the result would be 59*1 which is 59, which is wrong.
• Any time you want to override the rules of precedence (or you are not sure
what they are) you can use parentheses. Expressions in parentheses are
evaluated first, so 2 * (3-1) is 4. You can also use parentheses to make
an expression easier to read, as in (minute * 100) / 60, even though it
doesn’t change the result.
char letter;
letter = ’a’ + 1;
cout << letter << endl;
int number;
number = ’a’;
cout << number << endl;
The result is 97, which is the number that is used internally by C++ to represent
the letter ’a’. However, it is generally a good idea to treat characters as
characters, and integers as integers, and only convert from one to the other if
there is a good reason.
Automatic type conversion is an example of a common problem in designing
a programming language, which is that there is a conflict between formalism,
18 CHAPTER 2. VARIABLES AND TYPES
which is the requirement that formal languages should have simple rules with
few exceptions, and convenience, which is the requirement that programming
languages be easy to use in practice.
More often than not, convenience wins, which is usually good for expert
programmers, who are spared from rigorous but unwieldy formalism, but bad
for beginning programmers, who are often baffled by the complexity of the rules
and the number of exceptions. In this book I have tried to simplify things by
emphasizing the rules and omitting many of the exceptions.
2.10 Composition
So far we have looked at the elements of a programming language—variables,
expressions, and statements—in isolation, without talking about how to combine
them.
One of the most useful features of programming languages is their ability to
take small building blocks and compose them. For example, we know how to
multiply integers and we know how to output values; it turns out we can do
both at the same time:
cout << 17 * 3;
Actually, I shouldn’t say “at the same time,” since in reality the multiplication
has to happen before the output, but the point is that any expression, involving
numbers, characters, and variables, can be used inside an output statement.
We’ve already seen one example:
cout << hour*60 + minute << endl;
You can also put arbitrary expressions on the right-hand side of an assignment
statement:
int percentage;
percentage = (minute * 100) / 60;
This ability may not seem so impressive now, but we will see other examples
where composition makes it possible to express complex computations neatly
and concisely.
WARNING: There are limits on where you can use certain expressions; most
notably, the left-hand side of an assignment statement has to be a variable name,
not an expression. That’s because the left side indicates the storage location
where the result will go. Expressions do not represent storage locations, only
values. So the following is illegal: minute+1 = hour;.
2.11 Glossary
variable: A named storage location for values. All variables have a type, which
determines which values it can store.
2.11. GLOSSARY 19
type: A set of values. The types we have seen are integers (int in C++) and
characters (char in C++).
declaration: A statement that creates a new variable and determines its type.
Function
3.1 Floating-point
In the last chapter we had some problems dealing with numbers that were not
integers. We worked around the problem by measuring percentages instead of
fractions, but a more general solution is to use floating-point numbers, which
can represent fractions as well as integers. In C++, there are two floating-point
types, called float and double. In this book we will use doubles exclusively.
You can create floating-point variables and assign values to them using the
same syntax we used for the other types. For example:
double pi;
pi = 3.14159;
It is also legal to declare a variable and assign a value to it at the same time:
int x = 1;
String empty = "";
double pi = 3.14159;
int x = 1.1;
21
22 CHAPTER 3. FUNCTION
because the variable on the left is an int and the value on the right is a double.
But it is easy to forget this rule, especially because there are places where C++
automatically converts from one type to another. For example,
double y = 1;
should technically not be legal, but C++ allows it by converting the int to a
double automatically. This leniency is convenient, but it can cause problems;
for example:
double y = 1 / 3;
You might expect the variable y to be given the value 0.333333, which is a legal
floating-point value, but in fact it will get the value 0.0. The reason is that the
expression on the right appears to be the ratio of two integers, so C++ does
integer division, which yields the integer value 0. Converted to floating-point,
the result is 0.0.
One way to solve this problem (once you figure out what it is) is to make
the right-hand side a floating-point expression:
double pi = 3.14159;
int x = int (pi);