Lab Exp
Lab Exp
a. What is OpenGL?
b. What is GLU/GLUT?
f. Draw a Hut.
# Take the input from user for all the three scenarios i.e. value of (x1, y1) and
(x2, y2).
# Take the value of radius, major axis and minor axis as input from the user.
# Take the value of seed point, intensity of new color as input from user.
# Take the window coordinates as input from the user, also take polygon
coordinates as input.
# Take the following values as input from user: Theta (angle of rotation),
translation factor, scaling factor and other values. Make necessary
assumptions.
# Take necessary values as input from the user like degree of the Bezier curve.