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Camera Task 2 Framing

The document outlines various camera framing techniques, shot sizes, angles, and movements used in filmmaking. It explains the narrative value of different shots, such as single, two, and three shots, as well as establishing and extreme wide shots, and how angles like low and high can affect character perception. Additionally, it covers camera movements like pan, tilt, and dolly zoom, emphasizing their role in storytelling and viewer engagement.

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0% found this document useful (0 votes)
36 views7 pages

Camera Task 2 Framing

The document outlines various camera framing techniques, shot sizes, angles, and movements used in filmmaking. It explains the narrative value of different shots, such as single, two, and three shots, as well as establishing and extreme wide shots, and how angles like low and high can affect character perception. Additionally, it covers camera movements like pan, tilt, and dolly zoom, emphasizing their role in storytelling and viewer engagement.

Uploaded by

keiramtalimanja6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Camera framing

- Single shot

One subject only

Use to help focus on single information

- Two shot

2 characters in frame

Equal weight of authority

Good way of watching interaction

The rul of thirds being applied

- Three shot

3 characters in frame

Balanced authority

- Over the shoulder (ots) (dirty single)

Emotional connection between characters

Back of shoulder and head are the key frames

Brings viewers into the conversation

(Dirty single)
Using an unfocused character/object int the frame helping the focus on the
main character but used for awareness

- Point of view shot (pov)

Show what the character is seeing

Other characters s reactions

An inanimate object e.g bowling ball rolling down the lane

Shot sizes

Each shot has narrative value the shot size tells a story

Types

Establishing shot

Sets tone and atmosphere

Used normally at rhe beginning/end or location changes

Extreme wide shot

Ton place the small subject in an unfamiliar location the weights is on the
location
Help the audience understand the setting

Conveys extra details to the audience

Wide (WS)

Balance of subject and location

Who is in the scene and how do they fit in

Characters are seen head to toe with space between bottom and top of the
shot

See most surroundings

Full shot (FS)

Capture the whole Character

What their wearing and interacting with the space

Head to toe

Clear full shot of Characters

A full shot is a type of wide shit but not all wide shots are full shots

Medium wide shot (MWS)

Wide enough uo shoe location

Close enough for expressions

Cowboy

To show power and dominance


Often to show weapons

A bit larger that a medium a bit smaller than a full shot

From the hip up in a superior position

Medium (MS)

Capture more than one character

Character interactions woth surroundings

A perfect transition shot

Medium close up (MCU)

As standard coverage

Can be used for reaction shots

Close up (CU)

Power shot

Used to tell viewer it’s important

Extreme close up (ECU)

Pick up important details

Create atmosphere often abstract

Opportunity for the audience to connect with character


Angles:

The position will effect the way its perceived by the viewer

Eye level

Most common use

Sense of equality

Normal vision

Low angle

Any shot below the subjects eye line

Show power

High angle

Any shot above the subjects eye line

Used to diminish a character

Weakness/vulnerability

Hip level

Knee level

Ground level

Shoulder level birds eye/overhead

Aerial shot
Shows the environment of the scene

Give the idea that the character is stuck in a situation

Empowers the viewer

Pull focus

When the camera moves from being out to in focus or the other way around

Often used in dialogue

Dutch angle

Camera angle where its titled/skewed

Visually jarring amd noticeable so it is usually with substantial thought

Camera movements

Pan – When the camera moves horizontally to reveal a setting or a scene

Whip pan – a very quick pan

Dolly/track/slider – the camera follows subject or object. Smooth moving


shots forward backwards alongside of the object or on a curve. (Track)
Crane – used to signify the end of the scene, programme or film. Image
being pulled away from the scene (crane)

Tilt – where a camera moves vertically in a scene

Zoom – dramatic effect

Steadicam – allows the camera and operators movements to be isolated


from eachother. Allows a very smooth shot when the operator is moving
quickly or on an uneven surface

Gimble – A device for steady, stable and smooth shots. Designed for
handheld shooting without camera vibration or shake

The dolly zoom

This shot sees the camera track forward from the actor whilst simultaneously
zooming out or vice versa. The foreground usually stays the same while the
background increases or decreases.

Shows significance in the scene.

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