Os ppt2
Os ppt2
Structures
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Objectives
● To describe the services an operating system provides to users,
processes, and other systems
● To discuss the various ways of structuring an operating system
● To explain how operating systems are installed and customized and
how they boot
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Operating System Services
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OS Services Helpful to the User
● User interface - Almost all operating systems have a user interface
(UI). This interface can take several forms:
● Command-Line (CLI) -- uses text commands and a method for
entering them (say, a keyboard for typing in commands in a specific
format with specific options).
● Graphics User Interface (GUI) -- the interface is a window system
with a pointing device to direct I\O, choose from menus, and make
selections and a keyboard to enter text..
● Batch Interface -- commands and directives to control those
commands are entered into files, and those files are executed
Some systems provide two or all three of these variations.
● Program execution - The system must be able to load a program into
memory and to run that program, end execution, either normally or
abnormally (indicating error)
● I/O operations - A running program may require I/O, which may
involve a file or an I/O device
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OS Services Helpful to the User (Cont.)
● File-system manipulation - Programs need to read and write files and directories,
create and delete them, search them, list file Information, permission management.
● Communications – Processes may exchange information, on the same computer or
between computers over a network
● Communications may be via shared memory or through message passing
(packets moved by the OS)
● Error detection – OS needs to be constantly aware of possible errors
● May occur in the CPU and memory hardware, in I/O devices, in user program
● For each type of error, OS should take the appropriate action to ensure correct
and consistent computing
● Debugging facilities can greatly enhance the user’s and programmer’s abilities
to efficiently use the system
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OS Services for Ensuring Efficient Operation
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A View of Operating System Services
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Command Interpreters (CLI)
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The Bourne shell command interpreter in Solaris
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Bourne Shell Command Interpreter
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Graphical User Interfaces (GUI)
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
● Programming interface to the services provided by the OS
● Typically written in a high-level language (C or C++)
● Mostly accessed by programs via a high-level Application
Programming Interface (API) rather than direct system call
● Three most common APIs are:
● Win32 API for Windows,
● POSIX API for POSIX-based systems (including virtually all
versions of UNIX, Linux, and Mac OS X),
● Java API for the Java virtual machine (JVM)
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Example of System Calls
● System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
● Typically, a number is associated with each system call
● System-call interface maintains a table indexed according to these
numbers
● The system call interface invokes the intended system call in OS kernel
and returns status of the system call and any return values
● The caller need not know a thing about how the system call is
implemented
● Just needs to obey the API and understand what the OS will do as a
result call
● Most details of OS interface hidden from programmer by API
4 Managed by run-time support library (set of functions built
into libraries included with compiler)
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System Call -- OS Relationship
The handling of a user application invoking the open()
system call
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System Call Parameter Passing
● Often, more information is required than simply identity of desired
system call
● Exact type and amount of information vary according to OS and
call
● Three general methods used to pass parameters to the OS
● Simplest: pass the parameters in registers
4 In some cases, may be more parameters than registers
● Parameters stored in a block, or table, in memory, and address of
block passed as a parameter in a register
4 This approach taken by Linux and Solaris
● Parameters placed, or pushed, onto the stack by the program and
popped off the stack by the operating system
● Block and stack methods do not limit the number or length of
parameters being passed
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Parameter Passing via Table
x points to a block of parameters. x is loaded into a
register
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Types of System Calls
● System calls can be grouped roughly into six major categories:
● Process control,
● File manipulation,
● Device manipulation,
● Information maintenance,
● Communications,
● Protection.
● The figure in the slide # 28 summarizes the types of system calls
normally provided by an operating system.
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System Calls – Process Control
● create process, terminate process
● end, abort
● load, execute
● get process attributes, set process attributes
● wait for time
● wait event, signal event
● allocate and free memory
● Dump memory if error
● Debugger for determining bugs, single step execution
● Locks for managing access to shared data between processes
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System Calls – File Management
● Create file
● Delete file
● Open and Close file
● Read, Write, Reposition
● Get and Set file attributes
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System Calls – Device Management
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System Calls -- Information Maintenance
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System Calls – Communications
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System Calls -- Protection
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Examples of Windows and Unix System Calls
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Example -- Standard C Library
C program invoking printf() library call, which calls write() system call
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System Programs
● System programs provide a convenient environment for program
development and execution.
● Some of them are simply user interfaces to system calls. Others are
considerably more complex.
● They can be divided into:
● File manipulation
● Status information sometimes stored in a File modification
● Programming language support
● Program loading and execution
● Communications
● Background services
● Application programs
● Most users’ view of the operation system is defined by system programs,
not the actual system calls
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System Programs
● File management
● Create, delete, copy, rename, print, dump, list, and generally
manipulate files and directories
● Status information
● Some programs ask the system for information - date, time,
amount of available memory, disk space, number of users
● Others programs provide detailed performance, logging, and
debugging information
● Typically, these programs format and print the output to the
terminal or other output devices
● Some systems implement a registry - used to store and retrieve
configuration information
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System Programs (Cont.)
● File modification
● Text editors to create and modify files
● Special commands to search contents of files or perform
transformations of the text
● Programming-language support - Compilers, assemblers, debuggers
and interpreters sometimes provided
● Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems for
higher-level and machine language
● Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
● Allow users to send messages to one another’s screens, browse web
pages, send electronic-mail messages, log in remotely, transfer files
from one machine to another
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System Programs (Cont.)
● Background Services
● Launch at boot time
4 Some for system startup, then terminate
4 Some from system boot to shutdown
● Provide facilities like disk checking, process scheduling, error
logging, printing
● Run in user context not kernel context
● Known as services, subsystems, daemons
● Application programs
● Don’t pertain to system
● Run by users
● Not typically considered part of OS
● Launched by command line, mouse click, finger poke
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Operating System Design and Implementation
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Mechanisms and Polices
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Implementation
● Much variation
● Early Operating Systems were written in assembly language
● Then with system programming languages like Algol, PL/1
● Now C, C++
● Actually usually a mix of languages
● Lowest levels in assembly
● Main body in C
● Systems programs in C, C++, scripting languages like PERL, Python,
shell scripts
● High-level language easier to port to other hardware
● But slower
● Emulation can allow an OS to run on non-native hardware
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Operating System Structure
● Various ways to structure an operating system:
● Monolithic structure
4 Simple structure – MS-DOS
4 More complex – UNIX
4 More complex – Linux
● Layered – An abstraction
● Microkernel - Mach
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MS-DOS
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UNIX
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Traditional UNIX System Structure
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Linux System Structure
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Modularity
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Layered Approach
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Layered Approach (Cont.)
● A typical operating-system layer -- say, layer M -- consists of data
structures and a set of routines that can be invoked by higher-level layers.
Layer M in turn, can invoke operations on lower-level layers.
● Each layer is implemented only with operations provided by lower-level
layers. A layer does not need to know how these operations are
implemented; it needs to know only what these operations do.
● The main advantage of the layered approach is simplicity of construction
and debugging. The layers are selected so that each uses functions
(operations) and services of only lower-level layers.
● This approach simplifies debugging and system verification. The first layer
can be debugged without any concern for the rest of the system. Once the
first layer is debugged, its correct functioning can be assumed while the
second layer is debugged, and so on. If an error is found during the
debugging of a particular layer, the error must be on that layer.
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Microkernel System Structure
● Moves as much from the kernel into user space
● Mach example of microkernel
● Mac OS X kernel (Darwin) partly based on Mach
● Communication takes place between user modules using message
passing
● Benefits:
● Easier to extend a microkernel
● Easier to port the operating system to new architectures
● More reliable (less code is running in kernel mode)
● More secure
● Detriments:
● Performance overhead of user space to kernel space
communication
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Microkernel System Structure
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Modules
● Many modern operating systems implement loadable kernel
modules
● Uses object-oriented approach
● Each core component is separate
● Each talks to the others over known interfaces
● Each is loadable as needed within the kernel
● Overall, similar to layers but with more flexible
● Linux, Solaris, etc
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Hybrid Systems
● In practice, very few operating systems adopt a single, strictly
defined structure.
● Instead, they combine different structures, resulting in hybrid
systems that address performance, security, and usability issues.
● For example, Linux is monolithic, because having the
operating system in a single address space provides very
efficient performance. However, Linux are also modular, so
that new functionality can be dynamically added to the
kernel.
● We cover the structure of three hybrid systems:
● Apple Mac operating system (laptop)
● iOS (mobile operating systems)
● Android (mobile operating systems)
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Architecture of Mac OS X and iOS
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Darwin
● Darwin uses a hybrid structure, and is shown Darwin is a layered
system which consists primarily of the Mach microkernel and the BSD
UNIX kernel.
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Android
● Developed by Open Handset Alliance (mostly Google)
● Open Source
● Similar stack to iOS
● Based on Linux kernel but modified
● Provides process, memory, device-driver management
● Adds power management
● Runtime environment includes core set of libraries and Dalvik virtual
machine
● Apps developed in Java plus Android API
4 Java class files compiled to Java bytecode then translated to
executable than runs in Dalvik VM
● Libraries include frameworks for web browser (webkit), database
(SQLite), multimedia, smaller libc
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Android Architecture
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Operating-System Debugging
● Debugging is finding and fixing errors, or bugs
● OS generate log files containing error information
● Failure of an application can generate core dump file capturing memory of
the process
● Operating system failure can generate crash dump file containing kernel
memory
● Beyond crashes, performance tuning can optimize system performance
● Sometimes using trace listings of activities, recorded for analysis
● Profiling is periodic sampling of instruction pointer to look for statistical
trends
Kernighan’s Law: Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are, by definition, not
smart enough to debug it.”
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Performance Tuning
● Improve performance by
removing bottlenecks
● OS must provide means of
computing and displaying
measures of system behavior
● For example, “top” program or
Windows Task Manager
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DTrace
● Example of following
XEventsQueued system call
move from libc library to
kernel and back
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Dtrace (Cont.)
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Operating System Generation
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System Boot
● When power initialized on system, execution starts at a fixed memory
location
● Firmware ROM used to hold initial boot code
● Operating system must be made available to hardware so hardware can
start it
● Small piece of code – bootstrap loader, stored in ROM or EEPROM
locates the kernel, loads it into memory, and starts it
● Sometimes two-step process where boot block at fixed location
loaded by ROM code, which loads bootstrap loader from disk
● Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
● Kernel loads and system is then running
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End of Chapter 2
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013