What Is Digital Video
What Is Digital Video
Laoag City
• Video simulations show procedures and interactions that would be dangerous to perform in
actuality
• Games use video to simulate flight, car racing, and other action
• Web sites and CD-ROMs use videos as reference material
• Videoconferences enable participants to see each other and witness demonstrations
CHARACTERISTICS OF VIDEO
Broadcasting Formats:
• MOV (Movie) - Developed by Apple computers for the Quicktime video player; Best used
for streaming; Also known as Quicktime or movie format
• WMV (Windows Media Video) - Developed by Microsoft for streaming video
• AVI (Audio Video Interleave) - Developed by Microsoft for Windows media player; Not
good for streaming
• MPEG-2 (Motion Picture Experts Group) - Standard file format for DVD
• MPEG-4 (Motion Picture Experts Group) - Standard file format for Blu-ray disk; Uses
a greater compression and achieves a higher quality video on the Internet
• FLV (Flash video) - File format used to deliver video over the Internet using Adobe
Flash Player
• Computer
• Video Camera
• Microphones
• Tripods
• Lighting
• Recordable media
• Video switcher
• Cables/connectors
• RCA
• BNC
• HDMI
• Coaxial (F-connector)
• RGB
• Firewire
There are programs for playing video and audio, as well as editing and distributing video.
• A number of video players are available on the Internet for free or at nominal cost.
• Deciding which video editing software to use is not easy. There is a huge range available,
from very basic applications such as Windows Movie Maker to professional packages
such as Final Cut Pro, ULead MediaStudio and Adobe Premiere.
• For most people, the main constraint is money. Good editing software is expensive and
often requires a high-priced computer to run effectively. Obviously, the more money you
can spend the better, but you can achieve reasonable results with software costing less
than $US500.
• Very cheap or free software (e.g. Windows Movie Maker) tends to be very limited and
somewhat impractical. If you are at all serious you will need to spend some money.
• Note that many capture devices and cameras come with their own editing software, or
perhaps a limited version of a professional package. This can be a cost-effective way to
get started.
RESOLUTION
In digital video, resolution means the number of pixels displayed on screen. Technically speaking there
are two types of resolution:
1. Spatial resolution means the width and height of the displayed image, measured in pixels. In
other words, the total number of pixels contained in each individual frame.
2. Temporal resolution means the frame rate (number of frames shown per second), i.e. "resolution
over time".
Unless otherwise stated, it's safe to assume that the term resolution by itself means spatial resolution.
Common resolutions
There are many different resolutions available for video, television and cinemas—the table below shows
some of them.
Notes
• "i" refers to a TV standard that uses interlaced frames. "p" means progressive frames.
• In some older systems, some pixels are reserved for technical display information and are not part
of the visible image.
• Digital cinema formats have variations for archiving and other purposes.
The image below shows some of these resolutions in relation to each other. Remember that higher
resolution doesn't necessarily mean a "bigger picture", it just means more pixels in the displayed image—
whatever size that happens to be. Of course, higher resolutions are generally suited to larger displays.
TERMINOLOGY
Shot: All video is made up of shots. A shot is basically from when you press record to when you stop
recording. Like the individual photos which make up an album, the shots get put together to make a
video.
Framing & Composition: The frame is the picture you see in the viewfinder (or on a
monitor). Composition refers to the layout of everything within a picture frame — what the subject is,
where it is in the frame, which way it's facing/looking, the background, the foreground, lighting, etc.
When you "frame" a shot, you adjust the camera position and zoom lens until your shot has the desired
composition.
Transition: Shots are linked (edited) in a sequence to tell a larger story. The way in which any two
shots are joined together is called the transition.
Usually this is a simple cut, in which one shot changes instantly to the next. More complex transitions
include mixing, wipes and digital effects. A moving shot (e.g. pan) can also be thought of as a transition
from one shot to a new one.
The transition is very important in camera work, and you need to think constantly about how every shot
will fit in with the ones before and after it. The key is not so much how the transition is achieved
technically, but how the composition of each shot fits together
FRAMING
Shots are all about composition. Rather than pointing the camera at the subject, you need to compose an
image. As mentioned previously, framing is the process of creating composition.
Notes:
• Framing technique is very subjective. What one person finds dramatic, another may find pointless.
What we're looking at here are a few accepted industry guidelines which you should use as rules
of thumb.
• The rules of framing video images are essentially the same as those for still photography.
Camera Angles
The term camera angle means slightly different things to different people but it always refers to the way
a shot is composed.
• Eye-Level
This is the most common view, being the real-world angle that we are all used to. It shows
subjects as we would expect to see them in real life. It is a fairly neutral shot.
• High Angle
A high angle shows the subject from above, i.e. the camera is angled down towards the subject.
This has the effect of diminishing the subject, making them appear less powerful, less significant
or even submissive.
• Low Angle
This shows the subject from below, giving them the impression of being more powerful or
dominant.
• Bird's Eye
The scene is shown from directly above. This is a completely different and somewhat unnatural
point of view which can be used for dramatic effect or for showing a different spatial perspective.
In drama it can be used to show the positions and motions of different characters and objects,
enabling the viewer to see things the characters can't.
• Slanted
Also known as a dutch tilt, this is where the camera is purposely tilted to one side so the horizon
is on an angle. This creates an interesting and dramatic effect. Famous examples include Carol
Reed's The Third Man, Orson Welles' Citizen Kane and the Batman series.
Dutch tilts are also popular in MTV-style video production, where unusual angles and lots of
camera movement play a big part.
There is a convention in the video, film and television industries which assigns names and guidelines to
common types of shots, framing and picture composition. The list below briefly describes the most
common shot types
Notes:
• The exact terminology varies between production environments but the basic principles are the
same.
• Shots are usually described in relation to a particular subject. In most of the examples below, the
subject is the boy.
The view is so far from the subject that he The subject is visible (barely), but the
isn't even visible. Often used as an emphasis is still on placing him in his
establishing shot. environment.
WS (Wide Shot)
MS (Mid Shot)
CU (Close Up)
MCU (Medium Close Up)
Cut-In
ECU (Extreme Close Up)
CA (Cutaway) Two-Shot
A shot of something other than the subject.
A cutaway is a shot that's usually of A shot of two people, framed similarly to a
something other than the current action. It mid shot. Two-shots are good for establishing
could be a different subject (eg. this cat when
the main subject is its owner), a close up of a a relationship between subjects. A two-shot
different part of the subject (eg. the subject's could also involve movement or action. It is a
hands), or just about anything else. good way to follow the interaction between
The cutaway is used as a "buffer" between two people without getting distracted by their
shots (to help the editing process), or to add surroundings.
interest/information.
Looking from behind a person at the subject. Usually refers to a shot of the interviewer
This shows the camera looking at someone listening and reacting to the subject. Common
over the shoulder of another person nearer in interviews, this is a shot of the person
the camera. listening and reacting to the subject.
Weather Shot
Point-of-View Shot (POV) The subject is the weather. Can be used
Shows a view from the subject's for other purposes, e.g. background for
perspective. It is usually edited in such a graphics.
way that it is obvious whose POV it is
Cross-shot (X/S)
This is a shot sequence in which the camera looks alternately at one or the other person, with the
camera-near person completely out of the shot.
Composition
When you shoot a scene, where do you place people and/or important objects? They need to be placed
so either attention is directed towards them or they share the scene with something or someone else.
1. Rule of Thirds
Place objects within an imaginary grid such as you see on the right. Notice in the picture on
the far right how the faces are within the center grid sections
This image of the person is incorrectly framed. This image of the girl uses the Rule of Thirds,
The girl is centered in the picture. moving the girl to the right. Don't center
people unless you need to (such as in a
news broadcast.)
2. Headroom:
3. Framing (faces)
Give people "eye room" in the frame towards the direction they are
looking.
Do NOT center a person looking to one side of the frame.
4. Background
Look to see what is behind the person or object. Don't let the background take over or
alter the look of the person or object. Allow the background to give the main subject
some depth and dimension but don't allow people or objects in the background to
distract from the scene.
Depth and "not boring" are two very important things to think about in a scene. You
don't want flat looking pictures. Have some background but try to control what is going
on at all times. Use people in your shots to add interest and to add more depth.
As with camera framing, there are standard descriptions for the basic camera moves. These are the main
ones:
Pan: The framing moves left & right, with no vertical movement. Directions are “pan right” or “pan left”.
Tilt: The framing moves up & down, with no horizontal movement. Directions are “tilt up” or “tilt down”.
Truck: Camera physically moves side to side (left and right). Directions are “truck right” or “truck left”.
Dolly: Camera physically moves towards or away from the subject. Directions are “dolly in” or “dolly out”.
Zoom: Uses the mechanics of the camera lens to make the subject appear closer. Directions are “zoom
in” or “zoom out”. When a shot zooms in closer to the subject, it is said to be getting "tighter". As
the shot zooms out, it is getting "looser".
Follow: Any sort of shot when you are holding the camera (or have it mounted on your shoulder), and
you follow the action while walking. Hard to keep steady, but very effective when done well.
1. Use it to show a wide panorama that you can't fit into the camera frame such as landscapes
and moving objects.
2. Make the pan last at least 6-7 seconds but no more.
3. Try to start still for 5 seconds, then do the 6-7 second pan, then hold the shot for 5 more
seconds.
4. Practice panning to get a smooth move or to follow someone or something moving in a smooth
manner. Most of the time "cut" to a close-up or long-shot, don't zoom.
Zooming: Zooming in and out is a sign of someone just begriming to use a video camera. Try to NEVER
use the zoom for a shot. Can your eyes zoom? No. So zooming is not a natural type of shot.
But IF you do zoom, make it meaningful. So why have a zoom? To get closer to something
when you can't physically closer to it.
1. Zoom in on something or someone specific to make a point, like a dramatic zoom in to see an
expression of surprise.
2. Use zoom to frame up a shot. Use it to frame up the next shot. In other words, shoot a scene,
stop filming, zoom in, and film again.
3. A very slow zoom might work if you need to move closer to a subject who is busy doing
something.
SHOOTING TECHNIQUE
− If you're using a tripod, make sure it's stable and level (unless you have a reason for it to be
tilted).
− If you're going to be panning and/or tilting, make sure that you'll be comfortably positioned
throughout the whole move.
− You don't want to start a pan, and then realize you can't reach around far enough to get the
end of it.
− If it's going to be difficult, you're better off finding the position which is most comfortable at
the end of the move, so that you start in the more awkward position and become more
comfortable as you complete the move.
− If the tripod head doesn't have a bowl (this includes most cheaper tripods), it's very important
to check that the framing still looks level as you pan - it may be okay in one direction but
become horribly slanted as you pan left and right.
− If you're not using a tripod, stabilize yourself and your camera as best you can. Keep your
arms and elbows close to your body (you can use your arms as "braces" against your torso).
Breathe steadily.
− For static shots, place your feet at shoulder width (if you're standing), or try bracing yourself
against some solid object (furniture, walls, or anything).
− Then do a quick mental check: white balance; focus; iris; framing (vertical and horizontal
lines, background, etc.).
4. Press "record".
− Once you're recording, make sure that you are actually recording. There's no worse
frustration than realizing that you were accidentally recording all the time you were setting
the shot up, then stopped recording when you thought you were starting.
− Many cameras have a tape "roll-in time", which means that there is a delay between the
time you press record and when the camera begins recording. Do some tests and find out
what your camera's roll-in time is, so you can then compensate for it.
− Learn what all the indicators mean — they can give you valuable information.
− A valuable skill is the ability to use one eye to look through the viewfinder, and the other eye
to watch your surroundings. It takes a while to get used to it, but it means that you can walk
around while shooting without tripping over, as well as keeping an eye out for where the
action is happening. It's also easier on your eyes during long shoots.
− Have someone place their hand in the middle of your back and guide you. These shots can
look great.
− You'll often see television presenters walking and talking, as the camera operator walks
backwards shooting them.
• As long as you're recording, think about how the frame composition is changing, and what's
happening to the sound.
• Just as in still photography, you should wait until one second after you've finished recording
(or taken the photo) before you move. Too many home videos end every shot with a jerky
movement as the operator hits the stop button.
Be diplomatic while shooting. Think about the people you're shooting. Remember that people are often
uncomfortable about being filmed, so try to be discreet and unobtrusive (for example, you might want to
position yourself some distance from the subjects and zoom in on them, rather than being "in their faces").
Many people find the red recording light on the camera intimidating, and freeze whenever they see it. Try
covering the light with a piece of tape to alleviate this problem.
Learn to judge when it's worth making a nuisance of you for the sake of the shot, and when it's not. If it's
an important shot, it might be necessary to inconvenience a few people to get it right. But if you're going
to make enemies over something that doesn't matter, forget it and move on.
Use the "date/time stamp" feature sparingly. It's unnecessary to have the time and date displayed
throughout your video, and it looks cheap. If you must have it there, bring it up for a few seconds, and
then get rid of it.
Modern digital cameras have the ability to show or hide this display at any time after recording.
Be prepared to experiment. Think about some of the things you'd like to try doing, then try them at a
time that doesn't matter (i.e. don't experiment while shooting a wedding). Most new techniques take
practice and experimentation to achieve success, and good camera work requires experience.