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Week6 Tut05 Chapter05

The document is a quiz and discussion guide on animation techniques, covering key concepts such as persistence of vision, cel animation, keyframes, and tweening. It includes multiple-choice questions and discussion prompts related to the creation and application of animations in various contexts. The content is designed for students in the Faculty of Information Technology at Hanoi University, focusing on multimedia education.

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0% found this document useful (0 votes)
34 views4 pages

Week6 Tut05 Chapter05

The document is a quiz and discussion guide on animation techniques, covering key concepts such as persistence of vision, cel animation, keyframes, and tweening. It includes multiple-choice questions and discussion prompts related to the creation and application of animations in various contexts. The content is designed for students in the Faculty of Information Technology at Hanoi University, focusing on multimedia education.

Uploaded by

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 4

MERGEF Faculty of information technology, Hanoi University Multimedia

ORMAT 5

CHAPTER 05: ANIMATION


Part 1: Key Team Quiz

1. An object seen by the human eye remains chemically mapped on the retina for a brief time
after viewing. This phenomenon is called _______________.
2. The human mind needs to conceptually complete a perceived action. This phenomenon is
called _______________.
3. To make an object travel across the screen while it changes its shape, just change the shape
and also move or _______________ it a few pixels for each frame.
4. The animation technique made famous by Disney involves showing a different image for each
frame. This technique is called __cel animation_____________ animation.
5. The first and last frames of an action are called ___key frames____________.
6. The series of frames in between the first and last frames in an action are drawn in a process
called ___tweening____________.
7. In computer animation terminology, _ink______________ usually refers to special methods
that allow images to blend or otherwise mix their colors to produce special transparencies,
inversions, and effects.
8. The study of the movement and motion of structures that have joints is called
__kinematics_____________.
9. The effect in which one image transforms into another is known as
_morphing______________.

Part 2: Multiple Choice


1. Most authoring packages include visual effects such as:
a. panning, zooming, and tilting
b. wipes, fades, zooms, and dissolves
c. morphing
d. tweening
e. inverse kinematics
2. The term cel derives from:
a. the concept of each action in a sequence being a separate element or “cell”
b. the fact that the inks used in early animations were based on extracts from celery plants
c. an abbreviation of the phrase “composite element”
d. the fact that the first animations were the work of communist dissidents who were organized
into cells
e. the clear celluloid sheets that were used for drawing each frame
3. Which of these is not a reason why animation is perceived as motion?
a. An image remains in the eye chemically for a brief time after viewing.
b. Our mind tries to “connect the dots” by completing perceived actions.
c. The use of darker colors for moving objects is interpreted by the mind as motion.
d. A sequence of images is read as continuous motion.
e. All of the above are valid reasons.

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Tutor: Vu Minh Tuan Tutor: Le Thang
MERGEF Faculty of information technology, Hanoi University Multimedia
ORMAT 5

4. Movies on film are typically shot at a shutter rate of:


a. 15 frames per second
b. 24 frames per second
c. 29.97 frames per second
d. 30 frames per second
e. 48 frames per second
5. The clear sheets that were used for drawing each frame of animation have been replaced
today by:
a. acetate or plastic
b. titanium
c. fiberglass
d. epoxy resin
e. digital paper
6. Today’s computer animation programs most closely resemble:
a. film “rotoscoping” techniques
b. the “phi” phenomenon described by Carl Jung
c. neuro-kinetics techniques pioneered by NASA
d. traditional cel animation
e. none of the above
7. The technical limitation you are likely to encounter in creating animations is:
a. the monitor’s refresh rate
b. the computer’s processing capability
c. the ability to accurately calculate physical actions
d. the “persistence of vision” phenomenon
e. the monitor’s color gamut
8. In general, the animation may appear jerky and slow if each frame is displayed for more
than about:
a. 1/30 of a second
b. 1/15 of a second
c. 1/4 of a second
d. 1/2 of a second
e. 1 second
9. The process in which you link objects such as hands to arms and define their
relationships and limits (for example, elbows cannot bend backward), then drag these parts
around and let the computer calculate the result is called:
a. rotoscoping
b. de-morphing
c. meta-articulation
d. cyber-motion
e. inverse kinematics
10. To create a smooth transition between two images when morphing, it’s important to set
numerous:
a. layers

2
Tutor: Vu Minh Tuan Tutor: Le Thang
MERGEF Faculty of information technology, Hanoi University Multimedia
ORMAT 5

b. keyframes
c. key points
d. anchor tags
e. splines
11. The standard frame rate of computer animations is:
a. 10 frames per second
b. 15 frames per second
c. 24 frames per second
d. 30 frames per second
e. There is no standard; it depends on the file’s settings.
12. Today, the most widely used tool for creating vector-based animations is:
a. Adobe’s Flash
b. Adobe’s GoLive
c. Corel’s CorelDraw
d. Microsoft’s KineMatix
e. Activa’s InterStudio
13. The Director file format has which extension?
a. .dir and .dcr
b. .fli and .flc
c. .avi
d. .qt, .mov
e. .mpeg or .mpg
14. The file format that is most widely supported for web animations is:
a. PICT
b. .DCR
c. GIF89a
d. JPEG
e. AIFF
15. To keep the post-compression file size at absolute minimums, Flash makes extensive use
of:
a. inverse kinematics
b. cel-type animation
c. vector graphics
d. inks
e. NURBS

Part 3: Discussion Question


3.1. Locate a GIF animation at any web site. (Go to Google and do an image search using the
term “animated GIF.” You may get as many as 2,000,000,000 hits!) Save the file of your choice
to your computer’s hard drive. Using website https://ezgif.com/, upload and open the file. Save
the individual frames as separate files and print them out.

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Tutor: Vu Minh Tuan Tutor: Le Thang
MERGEF Faculty of information technology, Hanoi University Multimedia
ORMAT 5

3.2. You need to create a simple animation of an animated logo. The logo depicts a planet
orbiting the sun. Describe the motion in a storyboard. List the points in the action that would
make good keyframes, and explain why. How would you need to manipulate the planet to make
its motion look natural?

3.3. Discuss where and how you might use animation in one of the following projects.
Becreative. Where would animation be appropriate? Where would it be distracting? How could it
best be used to visually illustrate a concept?
a. a web site for sports car enthusiasts
b. a presentation to shareholders of a financial report
c. a training CD on a printing press
d. a CD that depicts the history of a railroad

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Tutor: Vu Minh Tuan Tutor: Le Thang

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