Multimedia Intro
Multimedia Intro
STREAMS
CLASSIFICATION OF MEDIUM
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▪ Blanking:
▪ Horizontal blanking: as the beam scans
from left to right, the electron beam of the
picture tube of TV is turned on & intensity is
modulated. When it flies back from right to
left side of next line, electron beam is
blanked/ turned off. This is called horizontal
blanking & the period for which it is blanked
off is called horizontal blanking period.
▪ Vertical blanking : When beam reaches the
right hand side of the bottom most
horizontal line of an image to be scanned of
a frame, it moves back quickly to the left
topmost corner of ext frame. This diagonal
movement is blanked off & called Vertical
blanking.
▪ Still image coding: Line drawings,
photographs, text page etc. can be coded
using
▪ Vector graphics: Every image is
represented as a collection of line
vectors. It is no more I dominant
use except for drafting.
▪ Raster Scan: Image is scanned
from the top left cornet to bottom
right corner in sequential order.
Image is divided to a collection of
horizontal lines.
COLOR MODELS
▪ YUV Model
Y stands for luminance , U,V for two color
components called chrominance.
Y = 0.299R + 0.587G + 0.114B
U = 0.596R - 0.247G - 0.322B
V = 0.211R – 0.532G + 0.312B
There are several YUV models another of
which is:
Y = 0.3R + 0.6G + 0.1B
U = B-Y
V = R-Y
If R=G=B=0; Y=U=V=0; it is a monochrome
grayscale image.
Q: Explain one additive colour model (RGB) and
one subtractive colour/chromatic model (YUV)
Q: What is luminance, hue and saturation for
color perception?
Q: Our eyes are more sensitive to luminance
(brightness) or chrominance (colour)? Our eyes
are more sensitive to luminance that is
brightness and less to colour
Transmission of Animation
ANIMATION LANGUAGES
BASIC CONCEPTS
1. Input process: Before computers can be
used, drawings MUST be DIGITIZED
because key frames (frames where entities
are at extreme positions) MUST be drawn.
This can be done thru optical scanning,
tracing drawing with data tablets etc.
Drawings may need to be post processed
(filtered) to clean glitches during input.
2. Composition stage: Here, the foreground &
background figures are combined to
generate the individual frames for final
animation. It can be performed with image
composition technique. These low
resolution frames of an animation are
placed in a rectangular array to generate a
trail film (pencil test) by using pan-zoom
features available in some frame buffers.
The frame buffer can take a particular
portion of an image (Pan) & then enlarge it
to fit the entire screen (Zoom). This process
can be repeated on several frames of the
animation stored in the single image. If
done fast, it gives the effect of continuity.
3. In-between process: The animation of
movement from one position to another
needs a composition of frames with
intermediate positions (intermediate
frames) in between key frames. This is
called in between process performed thru
INTERPOLATION. The system only stores
the initial & final positions. Earliest
interpolation is linear interpolation (or
lerping).