Design thinking-FDP
Design thinking-FDP
To
Faculty Development Program on Design Thinking
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Session-1
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Why design thinking?
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What is design thinking?
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What is design thinking?
Design thinking:
A systematic approach to solve design
problems by understanding users’ needs
and developing insights to solve those
needs
User problems, pains and issues is central
to design thinking not technology. The
technology is enabler to solve the user
problems.
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What is Design Thinking
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Basic principles of “design thinking”
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So, patent data is easily available and it is a
good measure of innovation. Does it mean
that if Company A has more patents than
Company B, it is more innovative than
Company B?
Not necessarily
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The prototype product may be,
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History of Design thinking
Four Noble truths
1. Dukkha: The truth of suffering in the world,
acknowledgement of suffering:
because of death, birth, aging, diseases, losing of
like things etc..Therefore Buddha suggested that
happiness and suffering is part and parcel of our
life
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History of Design thinking
Four Noble truths
2. Samudhaya: The root cause of suffering, i.e. source
of suffering: Meditate, Talk to experts, talk to family
members for finding the root cause
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History of Design thinking
Four Noble truths
3. Nirodha or Cessation: The end of suffering, After
finding the root cause of suffering then find how to
mitigate
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History of Design thinking
Four Noble truths
4. Marga: Path to the end of suffering,
Set yourself a path to the end of suffering
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History of Design thinking
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Design Thinking approach
Below is the simple one liner for the approach we
will dive into.
Empathy - we will know our customers in this
stage
Define (Analysis) - here we narrow down on a
problem to solve
Ideate (Solve) - this is when we generate bunch
of ideas to solve the problem
Prototype (Solve) - making something that
demonstrates the idea
Test - validating our solution
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Design Thinking approach
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Lets summarize
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The Design thinking Process - Business driven
Empathy/Research>Create Needs
Analysis>Fit Users
Ideate/Solve>Create Variations
Test>Test and Verify
Build>Develop Technology
Implement >Business Plan
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Who is Design thinker?
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Innovation from Pushpa movie
https://drive.google.com/file/d/1j8dp0EFMW
aJymv6mt4vqFHQ555k7ie1l/view?usp=sha
ring
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Business strategy from Pushpa movie
https://drive.google.com/file/d/1aztshxD20x
Damb-
duKXyw_wXa3LDcEj1/view?usp=sharing
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Task-1
What are the steps in Design thinking
What is the inspiration for Design
thinking
What are some good examples of human
centered product or service
What is opinion on innovation
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Session-2
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Important terminologies
Inter-disciplinary: Co-operative:
Inter-disciplinary team has Co-operative working means that
members with different you share the workload with your
backgrounds and skill sets. group team members.
Group-work: Collaborative:
Group work involves team Collaborative working means that
members working together as a you work-together with your
team usually without hierarchy. group team members at the same
time.
Participative: Iterative:
Participative design process is Iterative design process is a cyclic
involves users at different phases of process that involves improving the
the design process and to seek design solution based on feedback
their feedback.
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Identification of Design thinking
Theme and scenario
for
formulation of problem statement
and
development of solution
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Project based hands-on learning
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Sustainable Development Goals
https://sdgs.un.org/goals
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How to do Secondary Research?
These are the steps involved in Secondary
Research:
1. First, Identify your Problem Area/Topic for the
DT project
2. Identify sources of secondary research relevant
to your topic.
3. Collect relevant information/data
4. Document the information/data in appropriate
categories in folders (using sharable drives,
Miro/Figma Board, etc. are helpful)
5. Make sure to note down full references
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Project outcomes
A. Product Design E. Service Design
Design of Design of services addressing
Products/Artifacts/Devices useful issues for any of the 17 SDGs
for any of the 17 SDGs
B. Environment Design F. Communication Design
Design of Home/Office/Public Design of
Spaces on issues for any of the 17 Identity/Campaign/Narratives/Vide
SDGs o on issues for any of the 17 SDGs
C. Game/Toy Design G. Learning Design
Card/Board Game or a Toy based Learning content on addressing
on addressing issues for any of the issues for any of the 17 SDGs
17 SDGs
D. Digital Design H. Open Design of your choice
Design of an interactive digital Open Design Challenge of your
system/device/ software addressing choice addressing issues for
issues for any of the 17 SDGs any of the 17 SDGs
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Empathy
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Purpose of the 5Ws and 1H Matrix Table:
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For example, keywords for topic world of children
Write all possible keywords for the above topic
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For example, keywords for topic world of
children
Sorting them into groups
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For example, keywords for topic world of
children
Title for the groups
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For example, keywords for topic world of
children
Affinity links
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Empathize
(Understand the problem/opportunities)
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Empathy
Ask yourself the following questions
after self experiencing, observation and
interview:
Have you identified your target user? Who
are you solving for?
Have you collected data from a wide user
set?
Do you have a mix of both qualitative
(observations, conversations) and
quantitative data (surveys)?
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Session-3
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Empathy (Process):
Tool:
Customer Journey Map (CJM)
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Task-3 CUSTOMER JOURNEY MAPPING
PROCEDURE
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Stage 2: Analyze and define
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