Model Sim Tutorial
Model Sim Tutorial
This document contains information that is proprietary to Mentor Graphics Corporation. The original recipient of this
document may duplicate this document in whole or in part for internal business purposes only, provided that this entire
notice appears in all copies. In duplicating any part of this document, the recipient agrees to make every reasonable
effort to prevent the unauthorized use and distribution of the proprietary information.
This document is for information and instruction purposes. Mentor Graphics reserves the right to make
changes in specifications and other information contained in this publication without prior notice, and the
reader should, in all cases, consult Mentor Graphics to determine whether any changes have been
made.
The terms and conditions governing the sale and licensing of Mentor Graphics products are set forth in
written agreements between Mentor Graphics and its customers. No representation or other affirmation
of fact contained in this publication shall be deemed to be a warranty or give rise to any liability of Mentor
Graphics whatsoever.
MENTOR GRAPHICS MAKES NO WARRANTY OF ANY KIND WITH REGARD TO THIS MATERIAL
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE.
MENTOR GRAPHICS SHALL NOT BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, OR
CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING BUT NOT LIMITED TO LOST PROFITS)
ARISING OUT OF OR RELATED TO THIS PUBLICATION OR THE INFORMATION CONTAINED IN IT,
EVEN IF MENTOR GRAPHICS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
U.S. GOVERNMENT LICENSE RIGHTS: The software and documentation were developed entirely at
private expense and are commercial computer software and commercial computer software
documentation within the meaning of the applicable acquisition regulations. Accordingly, pursuant to
FAR 48 CFR 12.212 and DFARS 48 CFR 227.7202, use, duplication and disclosure by or for the U.S.
Government or a U.S. Government subcontractor is subject solely to the terms and conditions set forth in
the license agreement provided with the software, except for provisions which are contrary to applicable
mandatory federal laws.
TRADEMARKS: The trademarks, logos and service marks ("Marks") used herein are the property of
Mentor Graphics Corporation or other parties. No one is permitted to use these Marks without the prior
written consent of Mentor Graphics or the owner of the Mark, as applicable. The use herein of a third-
party Mark is not an attempt to indicate Mentor Graphics as a source of a product, but is intended to
indicate a product from, or associated with, a particular third party. A current list of Mentor Graphics’
trademarks may be viewed at: www.mentor.com/trademarks.
The registered trademark Linux® is used pursuant to a sublicense from LMI, the exclusive licensee of
Linus Torvalds, owner of the mark on a world-wide basis.
Chapter 1
Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Before you Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Example Designs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Chapter 2
Conceptual Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Basic Simulation Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Project Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Multiple Library Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Debugging Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Chapter 3
Basic Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Design Files for this Lesson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Create the Working Design Library. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Compile the Design Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Run the Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Set Breakpoints and Step through the Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Chapter 4
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Design Files for this Lesson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Project Work Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Create a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Add Objects to the Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Changing Compile Order (VHDL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Compile the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Organizing Projects with Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Adding Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Moving Files to Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Using Simulation Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Chapter 5
Working With Multiple Libraries. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Design Files for this Lesson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Creating the Resource Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Chapter 6
Analyzing Waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Loading a Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Add Objects to the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Zooming the Waveform Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Using Cursors in the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Working with a Single Cursor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Working with Multiple Cursors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Chapter 7
Viewing And Initializing Memories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Design Files for this Lesson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Compile and Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
View a Memory and its Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Navigate Within the Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Export Memory Data to a File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Initialize a Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Interactive Debugging Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Chapter 8
Automating Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Creating a Simple DO File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Running in Command-Line Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Using Tcl with the Simulator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Index
End-User License Agreement
The ModelSim Tutorial provides lessons for gaining a basic understanding of how to simulate
your design. It includes step-by-step instruction on the basics of simulation - from creating a
working library, compiling your design, and loading the simulator to running the simulation and
debugging your results.
Before you Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Example Designs
ModelSim comes with Verilog and VHDL versions of the designs used in most of these lessons.
This allows you to do the tutorial regardless of which license type you have. Though we have
tried to minimize the differences between the Verilog and VHDL versions, we could not do so
in all cases. In cases where the designs differ (e.g., line numbers or syntax), you will find
language-specific instructions. Follow the instructions that are appropriate for the language you
use.
Project Flow
A project is a collection mechanism for an HDL design under specification or test. Even though
you don’t have to use projects in ModelSim, they may ease interaction with the tool and are
useful for organizing files and specifying simulation settings.
The following diagram shows the basic steps for simulating a design within a ModelSim
project.
As you can see, the flow is similar to the basic simulation flow. However, there are two
important differences:
• You do not have to create a working library in the project flow; it is done for you
automatically.
• Projects are persistent. In other words, they will open every time you invoke ModelSim
unless you specifically close them.
The diagram below shows the basic steps for simulating with multiple libraries.
You can also link to resource libraries from within a project. If you are using a project, you
would replace the first step above with these two steps: create the project and add the test bench
to the project.
Debugging Tools
ModelSim offers numerous tools for debugging and analyzing your design.
Several of these tools are covered in subsequent lessons, including:
• Using projects
• Working with multiple libraries
• Setting breakpoints and stepping through the source code
• Viewing waveforms and measuring time
• Viewing and initializing memories
• Creating stimulus with the Waveform Editor
• Automating simulation
In this lesson you will guide you through the basic simulation flow.
Design Files for this Lesson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Create the Working Design Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Compile the Design Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Load the Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Run the Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Set Breakpoints and Step through the Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
This lesson uses the Verilog files counter.v and tcounter.v. If you have a VHDL license, use
counter.vhd and tcounter.vhd instead. Or, if you have a mixed license, feel free to use the
Verilog test bench with the VHDL counter or vice versa.
User’s Manual Chapters: Design Libraries, Verilog and SystemVerilog Simulation, and VHDL
Simulation.
Reference Manual commands: vlib, vmap, vlog, vcom, view, and run.
Procedure
1. Create a new directory and copy the design files for this lesson into it.
Start by creating a new directory for this exercise (in case other users will be working
with these lessons).
Verilog: Copy counter.v and tcounter.v files from /<install_dir>/examples/tutorials/
verilog/basicSimulation to the new directory.
VHDL: Copy counter.vhd and tcounter.vhd files from /<install_dir>/examples/
tutorials/vhdl/basicSimulation to the new directory.
2. Start ModelSim if necessary.
a. Type vsim at a UNIX shell prompt or use the ModelSim icon in Windows.
Upon opening ModelSim for the first time, you will see the Welcome to ModelSim
dialog box. Click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the working library.
a. Select File > New > Library.
This opens a dialog box where you specify physical and logical names for the library
(Figure 3-1). You can create a new library or map to an existing library. We’ll be
doing the former.
Figure 3-1. The Create a New Library Dialog Box
b. Type work in the Library Name field (if it isn’t already entered automatically).
c. Click OK.
ModelSim creates a directory called work and writes a specially-formatted file
named _info into that directory. The _info file must remain in the directory to
distinguish it as a ModelSim library. Do not edit the folder contents from your
operating system; all changes should be made from within ModelSim.
ModelSim also adds the library to the Library window (Figure 3-2) and records the
library mapping for future reference in the ModelSim initialization file
(modelsim.ini).
Figure 3-2. work Library Added to the Library Window
4. When you pressed OK in step 3c above, the following was printed to the Transcript
window:
vlib work
vmap work work
5. These two lines are the command-line equivalents of the menu selections you made.
Many command-line equivalents will echo their menu-driven functions in this fashion.
Procedure
1. Compile counter.v and tcounter.v.
a. Select Compile > Compile. This opens the Compile Source Files dialog box
(Figure 3-3).
If the Compile menu option is not available, you probably have a project open. If so,
close the project by making the Library window active and selecting File > Close
from the menus.
b. Select both counter.v and tcounter.v modules from the Compile Source Files dialog
box and click Compile. The files are compiled into the work library.
c. When compile is finished, click Done.
Figure 3-3. Compile Source Files Dialog Box
When the design is loaded, a Structure window opens (labeled sim). This window
displays the hierarchical structure of the design as shown in Figure 3-6. You can
navigate within the design hierarchy in the Structure (sim) window by clicking on
any line with a ’+’ (expand) or ’-’ (contract) icon.
Figure 3-6. The Design Hierarchy
The simulation runs for 100 ns (the default simulation length) and waves are drawn
in the Wave window.
b. Enter run 500 at the VSIM> prompt in the Transcript window.
The simulation advances another 500 ns for a total of 600 ns (Figure 3-9).
Figure 3-9. Waves Drawn in Wave Window
c. Click the Run -All icon on the Main or Wave window toolbar.
The simulation continues running until you execute a break command or it hits a
statement in your code (ie., a Verilog $stop statement) that halts the simulation.
d. Click in the line number column next to line number 36 again to re-create the
breakpoint.
4. Restart the simulation.
a. Click the Restart icon to reload the design elements and reset the simulation time to
zero.
The Restart dialog box that appears gives you options on what to retain during the
restart (Figure 3-11).
Figure 3-11. Setting Restart Functions
The simulation runs until the breakpoint is hit. When the simulation hits the
breakpoint, it stops running, highlights the line with a blue arrow in the Source view
(Figure 3-12), and issues a Break message in the Transcript window.
Figure 3-12. Blue Arrow Indicates Where Simulation Stopped.
When a breakpoint is reached, typically you want to know one or more signal values.
You have several options for checking values:
o Look at the values shown in the Objects window (Figure 3-13).
Figure 3-13. Values Shown in Objects Window
o Set your mouse pointer over a variable in the Source window and a yellow box
will appear with the variable name and the value of that variable at the time of
the selected cursor in the Wave window (Figure 3-14).
Figure 3-14. Hover Mouse Over Variable to Show Value
o use the examine command at the VSIM> prompt to output a variable value to the
Transcript window (i.e., examine count)
5. Try out the step commands.
a. Click the Step Into icon on the Step toolbar.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation.
2. Click Yes when prompted to confirm that you wish to quit simulating.
This lesson uses the Verilog files tcounter.v and counter.v. If you have a VHDL license, use
tcounter.vhd and counter.vhd instead.
e. Click OK.
Figure 4-1. Create Project Dialog Box - Project Lab
Procedure
Add two existing files.
This opens the Add file to Project dialog box (Figure 4-3). This dialog box lets you
browse to find files, specify the file type, specify a folder to which the file will be
added, and identify whether to leave the file in its current location or to copy it to the
project directory.
Figure 4-3. Add file to Project Dialog Box
b. Click the Browse button for the File Name field. This opens the “Select files to add
to project” dialog box and displays the contents of the current directory.
c. Verilog: Select counter.v and tcounter.v and click Open.
VHDL: Select counter.vhd and tcounter.vhd and click Open.
This closes the “Select files to add to project” dialog box and displays the selected
files in the “Add file to Project” dialog box (Figure 4-3).
d. Click OK to add the files to the project.
e. Click Close to dismiss the Add items to the Project dialog box.
You should now see two files listed in the Project window (Figure 4-4). Question-
mark icons in the Status column indicate that the file has not been compiled or that
the source file has changed since the last successful compile. The other columns
identify file type (e.g., Verilog or VHDL), compilation order, and modified date.
Figure 4-4. Newly Added Project Files Display a ’?’ for Status
you elect to do default binding at compile, then the compile order is important. Follow these
steps to change compilation order within a project.
Procedure
Change the compile order.
Procedure
1. Load the test_counter design unit.
a. Double-click the test_counter design unit.
The Structure (sim) window appears as part of the tab group with the Library and Project
windows (Figure 4-7).
Figure 4-7. Structure(sim) window for a Loaded Design
At this point you would typically run the simulation and analyze or debug your design
like you did in the previous lesson. For now, you’ll continue working with the project.
However, first you need to end the simulation that started when you loaded test_counter.
2. End the simulation.
a. Select Simulate > End Simulation.
b. Click Yes.
Adding Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Moving Files to Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Adding Folders
As shown previously, the Add items to the Project dialog box has an option for adding folders.
If you have already closed that dialog box, you can use a menu command to add a folder.
Procedure
1. Add a new folder.
a. Right-click in the Projects window and select Add to Project > Folder.
b. Type Design Files in the Folder Name field (Figure 4-8).
Figure 4-8. Adding New Folder to Project
c. Click OK.
The new Design Files folder is displayed in the Project window (Figure 4-9).
2. Add a sub-folder.
a. Right-click anywhere in the Project window and select Add to Project > Folder.
b. Type HDL in the Folder Name field (Figure 4-10).
Figure 4-10. Creating Subfolder
c. Click the Folder Location drop-down arrow and select Design Files.
d. Click OK.
A ’+’ icon appears next to the Design Files folder in the Project window
(Figure 4-11).
Figure 4-11. A folder with a Sub-folder
The configuration is then listed in the Project window and you can double-click it to load
tcounter.v along with its options.
Procedure
1. Create a new Simulation Configuration.
a. Right-click in the Project window and select Add to Project > Simulation
Configuration from the popup menu.
This opens the Add Simulation Configuration dialog box (Figure 4-13). The tabs in
this dialog box present several simulation options. You may want to explore the tabs
to see what is available. You can consult the ModelSim User’s Manual to get a
description of each option.
Figure 4-13. Simulation Configuration Dialog Box
f. For Verilog, click the Verilog tab and check Enable hazard checking (-hazards).
g. Click Save.
The files tcounter.v and counter.v show question mark icons in the status column
because they have changed location since they were last compiled and need to be
recompiled.
h. Select one of the files, tcounter.v or counter.v.
i. Select Compile > Compile All.
The Project window now shows a Simulation Configuration named counter in the
HDL folder (Figure 4-14).
Figure 4-14. A Simulation Configuration in the Project window
Lesson Wrap-Up
This concludes this lesson. Before continuing you need to end the current simulation and close
the current project.
1. Select Simulate > End Simulation. Click Yes.
2. In the Project window, right-click and select Close Project.
If you do not close the project, it will open automatically the next time you start
ModelSim.
In this lesson you will practice working with multiple libraries. You might have multiple
libraries to organize your design, to access IP from a third-party source, or to share common
parts between simulations.
You will start the lesson by creating a resource library that contains the counter design unit.
Next, you will create a project and compile the test bench into it. Finally, you will link to the
library containing the counter and then run the simulation.
This lesson uses the Verilog files tcounter.v and counter.v in the examples. If you have a VHDL
license, use tcounter.vhd and counter.vhd instead.
For further information, refer to the User’s Manual Chapter: Design Libraries.
Procedure
1. Create a directory for the resource library.
Create a new directory called resource_library. Copy counter.v from <install_dir>/
examples/tutorials/verilog/libraries to the new directory.
2. Create a directory for the test bench.
Create a new directory called testbench that will hold the test bench and project files.
Copy tcounter.v from <install_dir>/examples/tutorials/verilog/libraries to the new
directory.
You are creating two directories in this lesson to mimic the situation where you receive
a resource library from a third-party. As noted earlier, we will link to the resource library
in the first directory later in the lesson.
3. Start ModelSim and change to the resource_library directory.
If you just finished the previous lesson, ModelSim should already be running. If not,
start ModelSim.
a. Type vsim at a UNIX shell prompt or use the ModelSim icon in Windows.
If the Welcome to ModelSim dialog box appears, click Close.
b. Select File > Change Directory and change to the resource_library directory you
created in step 1.
4. Create the resource library.
a. Select File > New > Library.
b. Type parts_lib in the Library Name field (Figure 5-1).
Figure 5-1. Creating New Resource Library
b. Select the parts_lib library from the Library list (Figure 5-2).
Figure 5-2. Compiling into the Resource Library
a. Select File > Change Directory and change to the testbench directory you created in
step 2.
Verilog. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Load the Verilog Test Bench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
VHDL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Load the VHDL Test Bench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Verilog
The following procedure is for those working with Verilog designs.
Load the Verilog Test Bench. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
a. In the Library window, click the ’+’ icon next to the work library and double-click
test_counter.
The Transcript reports an error (Figure 5-3). When you see a message that contains
text like "Error: (vsim-3033)", you can view more detail by using the verror
command.
Figure 5-3. Verilog Simulation Error Reported in Transcript
VHDL
The following procedure is for those working with VHDL designs.
Load the VHDL Test Bench . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
b. Click the ’+’ icon next to the work library and select test_counter.
c. Click the Libraries tab.
d. Click the Add button next to the Search Libraries field and browse to parts_lib in the
resource_library directory you created earlier in the lesson.
e. Click OK.
The dialog box should have parts_lib listed in the Search Libraries field
(Figure 5-5).
f. Click OK.
The design loads without errors.
Figure 5-5. Specifying a Search Library in the Simulate Dialog Box
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation and close
the project.
1. Select Simulate > End Simulation. Click Yes.
2. Select the Project window to make it active.
3. Select File > Close. Click OK.
The Wave window allows you to view the results of your simulation as HDL waveforms and
their values.
The Wave window is divided into a number of panes (Figure 6-1). You can resize the
pathnames pane, the values pane, and the waveform pane by clicking and dragging the bar
between any two panes.
Loading a Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Add Objects to the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Zooming the Waveform Display. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Using Cursors in the Wave Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Lesson Wrap-Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Loading a Design
For the examples in this exercise, we will use the design simulated in the Basic Simulation
lesson.
Procedure
1. If you just finished the previous lesson, ModelSim should already be running. If not,
start ModelSim.
a. Type vsim at a UNIX shell prompt or use the ModelSim icon in Windows.
If the Welcome to ModelSim dialog box appears, click Close.
2. Load the design.
a. Select File > Change Directory and open the directory you created in the “Basic
Simulation” lesson.
The work library should already exist.
b. Click the ’+’ icon next to the work library and double-click test_counter.
ModelSim loads the design and opens a Structure (sim) window.
The Wave window becomes a standalone, undocked window. Resize the window as
needed.
3. Add objects using drag-and-drop.
You can drag an object to the Wave window from many other windows (e.g., Structure,
Objects, and Locals).
a. In the Wave window, select Edit > Select All and then Edit > Delete.
b. Drag an instance from the Structure (sim) window to the Wave window.
ModelSim adds the objects for that instance to the Wave window.
c. Drag a signal from the Objects window to the Wave window.
d. In the Wave window, select Edit > Select All and then Edit > Delete.
4. Add objects using the add wave command.
a. Type the following at the VSIM> prompt.
add wave *
a. In the waveform display, click and drag down and to the right.
b. You should see blue vertical lines and numbers defining an area to zoom in
(Figure 6-2).
First, dock the Wave window in the Main window by clicking the dock icon.
The signal values change as you move the cursor. This is perhaps the easiest way to
examine the value of a signal at a particular time.
d. In the waveform pane, position the mouse pointer over the cursor line. When the
pointer changes to a two headed arrow (Figure 6-3), click and hold the left mouse
button to select the cursor. Drag the cursor to the right of a transition.
The cursor “snaps” to the nearest transition to the left when you release the mouse
button. Cursors “snap” to a waveform edge when you drag a cursor to within ten
pixels of an edge. You can set the snap distance in the Window Preferences dialog
box (select Tools > Window Preferences).
e. In the cursor timeline pane, select the yellow timeline indicator box then drag the
cursor to the right of a transition (Figure 6-3).
The cursor does not snap to a transition when you drag in the timeline pane.
2. Rename the cursor.
a. Right-click “Cursor 1" in the cursor pane, then select and delete the text.
b. Type A and press Enter.
The cursor name changes to “A” (Figure 6-4).
Figure 6-4. Renaming a Cursor
b. Click the Find Next Transition icon on the Wave window toolbar.
The cursor jumps to the next transition on the selected signal.
c. Click the Find Previous Transition icon on the Wave window toolbar.
b. Right-click the name of the new cursor and delete the text.
c. Type B and press Enter.
d. Drag cursor B and watch the interval measurement change dynamically (Figure 6-5).
Figure 6-5. Interval Measurement Between Two Cursors
2. Lock cursor B.
a. Right-click the yellow time indicator box associated with cursor B (at 56 ns).
b. Select Lock B from the popup menu.
The cursor color changes to red and you can no longer drag the cursor (Figure 6-6).
Figure 6-6. A Locked Cursor in the Wave Window
3. Delete cursor B.
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation. Click Yes.
Related Topics
Wave Window
Recording Simulation Results With Datasets
In this lesson you will learn how to view and initialize memories.
ModelSim defines and lists any of the following as memories:
Verilog – <install_dir>/examples/tutorials/verilog/memory
VHDL – <install_dir>/examples/tutorials/vhdl/memory
This lesson uses the Verilog version for the exercises. If you have a VHDL license, use the
VHDL version instead.
For further information, refer to the User’s Manual Section: Memory List Window and the
Reference Manual commands: mem display, mem load, mem save, and radix.
Procedure
1. Create a new directory and copy the tutorial files into it.
Start by creating a new directory for this exercise (in case other users will be working
with these lessons). Create the directory and copy all files from <install_dir>/examples/
tutorials/verilog/memory to the new directory.
If you have a VHDL license, copy the files in <install_dir>/examples/tutorials/vhdl/
memory instead.
2. Start ModelSim and change to the exercise directory.
If you just finished the previous lesson, ModelSim should already be running. If not,
start ModelSim.
a. Type vsim at a UNIX shell prompt or use the ModelSim icon in Windows.
If the Welcome to ModelSim dialog box appears, click Close.
b. Select File > Change Directory and change to the directory you created in step 1.
3. Create the working library and compile the design.
a. Type vlib work at the ModelSim> prompt.
b. Verilog:
Type vlog *.v at the ModelSim> prompt to compile all verilog files in the design.
VHDL:
Type vcom -93 sp_syn_ram.vhd dp_syn_ram.vhd ram_tb.vhd at the ModelSim>
prompt.
4. Load the design.
a. On the Library tab of the Main window Workspace, click the "+" icon next to the
work library.
b. Double-click the ram_tb design unit to load the design.
If you are using the VHDL example design, the data is all zeros (Figure 7-3).
Figure 7-3. VHDL Memory Data Window
A Source window opens showing the source code for the ram_tb file at the point
where the simulation stopped.
VHDL:
In the Transcript window, you will see NUMERIC_STD warnings that can be ignored
and an assertion failure that is functioning to stop the simulation. The simulation itself
has not failed.
a. Click the Memory ...spram1/mem tab to bring that Memory data window to the
foreground. The Verilog data fields are shown in Figure 7-4.
Figure 7-4. Verilog Data After Running Simulation
3. Change the address radix and the number of words per line for instance /ram_tb/spram1/
mem.
a. Right-click anywhere in the spram1 Memory Data window and select Properties.
b. The Properties dialog box opens (Figure 7-6).
Figure 7-6. Changing the Address Radix
c. For the Address Radix, select Decimal. This changes the radix for the addresses
only.
d. Change the Data Radix to Symbolic.
e. Select Words per line and type 1 in the field.
f. Click OK.
You can see the Verilog results of the settings in Figure 7-7 and the VHDL results in
Figure 7-8. If the figure doesn’t match what you have in your ModelSim session, check
to make sure you set the Address Radix rather than the Data Radix. Data Radix should
still be set to Symbolic, the default.
b. Verilog: Type 11111010 in the Find data: field and click Find Next.
VHDL: Type 250 in the Find data: field and click Find Next.
The data scrolls to the first occurrence of that address. Click Find Next a few more
times to search through the list.
Initialize a Memory
In ModelSim, it is possible to initialize a memory using one of three methods: from an exported
memory file, from a fill pattern, or from both.
First, let’s initialize a memory from a file only. You will use the one you exported previously,
data_mem.mem.
Procedure
1. View instance /ram_tb/spram3/mem.
a. Double-click the /ram_tb/spram3/mem instance in the Memory List window.
This will open a new Memory Data window to display the contents of /ram_tb/
spram3/mem. Familiarize yourself with the contents so you can identify changes
once the initialization is complete.
b. Right-click and select Properties to bring up the Properties dialog box.
c. Change the Address Radix to Decimal, Data Radix to Binary, Words per Line to 1,
and click OK.
2. Initialize spram3 from a file.
a. Right-click anywhere in the data column and select Import Data Patterns to bring up
the Import Memory dialog box (Figure 7-13).
Figure 7-13. Import Memory Dialog Box
c. Click OK.
The addresses in instance /ram_tb/spram3/mem are updated with the data from
data_mem.mem (Figure 7-14).
Figure 7-14. Initialized Memory from File and Fill Pattern
In this next step, you will experiment with importing from both a file and a fill pattern.
You will initialize spram3 with the 250 addresses of data you exported previously into
the relocatable file reloc.mem. You will also initialize 50 additional address entries with
a fill pattern.
3. Import the /ram_tb/spram3/mem instance with a relocatable memory pattern
(reloc.mem) and a fill pattern.
a. Right-click in the data column of spram3 and select Import Data Patterns to bring
up the Import Memory dialog box.
b. For Load Type, select Both File and Data.
c. For Address Range, select Addresses and enter 0 as the Start address and 300 as the
End address.
This means that you will be loading the file from 0 to 300. However, the reloc.mem
file contains only 251 addresses of data. Addresses 251 to 300 will be loaded with
the fill data you specify next.
d. For File Load, select the MTI File Format and enter reloc.mem in the Filename
field.
e. For Data Load, select a Fill Type of Increment.
f. In the Fill Data field, set the seed value of 0 for the incrementing data.
g. Click OK.
h. View the data near address 250 by double-clicking on any address in the Address
column and entering 250.
You can see the specified range of addresses overwritten with the new data. Also, you
can see the incrementing data beginning at address 251 (Figure 7-15).
Figure 7-15. Data Increments Starting at Address 251
Now, before you leave this section, go ahead and clear the memory instances already
being viewed.
4. Right-click in one of the Memory Data windows and select Close All.
b. Select Addresses and enter the start address as 0x00000006 and the end address as
0x00000009. The "0x" hex notation is optional.
c. Select Random as the Fill Type.
d. Enter 0 as the Fill Data, setting the seed for the Random pattern.
e. Click OK.
The data in the specified range are replaced with a generated random fill pattern
(Figure 7-18).
Figure 7-18. Random Content Generated for a Range of Addresses
e. Click OK.
The data in the address locations change to the values you entered (Figure 7-21).
Lesson Wrap-Up
This concludes this lesson. Before continuing we need to end the current simulation.
1. Select Simulate > End Simulation. Click Yes.
Aside from executing a couple of pre-existing DO files, the previous lessons focused on using
ModelSim in interactive mode: executing single commands, one after another, via the GUI
menus or Main window command line. In situations where you have repetitive tasks to
complete, you can increase your productivity with DO files.
DO files are scripts that allow you to execute many commands at once. The scripts can be as
simple as a series of ModelSim commands with associated arguments, or they can be full-blown
Tcl programs with variables, conditional execution, and so forth. You can execute DO files
from within the GUI or you can run them from the system command prompt without ever
invoking the GUI.
Note
This lesson assumes that you have added the <install_dir>/<platform> directory to your
PATH. If you did not, you will need to specify full paths to the tools (i.e., vlib, vmap, vlog,
vcom, and vsim) that are used in the lesson.
Procedure
1. Change to the directory you created in the “Basic Simulation” lesson.
2. Create a DO file that will add signals to the Wave window, force signals, and run the
simulation.
a. Select File > New > Source > Do to create a new DO file.
5. When you are done with this exercise, select File > Quit to quit ModelSim.
Additionally, you can create a DO file that contains other ModelSim commands and specify that
file when you invoke the simulator.
Procedure
1. Create a new directory and copy the tutorial files into it.
Start by creating a new directory for this exercise. Create the directory and copy the
following files into it:
• /<install_dir>/examples/tutorials/verilog/automation/counter.v
• /<install_dir>/examples/tutorials/verilog/automation/stim.do
This lesson uses the Verilog file counter.v. If you have a VHDL license, use the
counter.vhd and stim.do files in the /<install_dir>/examples/tutorials/vhdl/automation
directory instead.
2. Create a new design library and compile the source file.
Again, enter these commands at a DOS/ UNIX prompt in the new directory you created
in step 1.
a. Type vlib work at the DOS/ UNIX prompt.
b. For Verilog, type vlog counter.v at the DOS/ UNIX prompt. For VHDL, type vcom
counter.vhd.
3. Create a DO file.
a. Open a text editor.
b. Type the following lines into a new file:
# list all signals in decimal format
add list -decimal *
# read in stimulus
do stim.do
# output results
write list counter.lst
c. Save the file with the name sim.do and place it in the current directory.
4. Run the command line mode simulation.
a. Enter the following command at the DOS/UNIX prompt:
vsim -c -do sim.do counter -wlf counter.wlf
The -c argument instructs ModelSim not to invoke the GUI. The -wlf argument
saves the simulation results in a WLF file. This allows you to view the simulation
results in the GUI for debugging purposes.
5. View the list output.
a. Open counter.lst and view the simulation results. Output produced by the Verilog
version of the design should look like Figure 8-2:
Figure 8-2. Output of the Counter
The output may appear slightly different if you used the VHDL version.
6. View the results in the GUI.
Since you saved the simulation results in counter.wlf, you can view them in the GUI by
invoking VSIM with the -view argument.
Note
Make sure your PATH environment variable is set with the current version of
ModelSim at the front of the string.
Lesson Wrap-Up
This concludes this lesson.
1. Select File > Quit to close ModelSim.
Related Topics
User’s Manual Chapter: Tcl and DO Files.
initializing, 67
Index
IMPORTANT INFORMATION
USE OF ALL SOFTWARE IS SUBJECT TO LICENSE RESTRICTIONS. CAREFULLY READ THIS LICENSE
AGREEMENT BEFORE USING THE PRODUCTS. USE OF SOFTWARE INDICATES CUSTOMER’S COMPLETE
AND UNCONDITIONAL ACCEPTANCE OF THE TERMS AND CONDITIONS SET FORTH IN THIS AGREEMENT.
ANY ADDITIONAL OR DIFFERENT PURCHASE ORDER TERMS AND CONDITIONS SHALL NOT APPLY.
This is a legal agreement concerning the use of Software (as defined in Section 2) and hardware (collectively “Products”)
between the company acquiring the Products (“Customer”), and the Mentor Graphics entity that issued the corresponding
quotation or, if no quotation was issued, the applicable local Mentor Graphics entity (“Mentor Graphics”). Except for license
agreements related to the subject matter of this license agreement which are physically signed by Customer and an authorized
representative of Mentor Graphics, this Agreement and the applicable quotation contain the parties’ entire understanding
relating to the subject matter and supersede all prior or contemporaneous agreements. If Customer does not agree to these
terms and conditions, promptly return or, in the case of Software received electronically, certify destruction of Software and all
accompanying items within five days after receipt of Software and receive a full refund of any license fee paid.
1.1. To the extent Customer (or if agreed by Mentor Graphics, Customer’s appointed third party buying agent) places and Mentor
Graphics accepts purchase orders pursuant to this Agreement (each an “Order”), each Order will constitute a contract between
Customer and Mentor Graphics, which shall be governed solely and exclusively by the terms and conditions of this Agreement,
any applicable addenda and the applicable quotation, whether or not those documents are referenced on the Order. Any
additional or conflicting terms and conditions appearing on an Order or presented in any electronic portal or automated order
management system, whether or not required to be electronically accepted, will not be effective unless agreed in writing and
physically signed by an authorized representative of Customer and Mentor Graphics.
1.2. Amounts invoiced will be paid, in the currency specified on the applicable invoice, within 30 days from the date of such invoice.
Any past due invoices will be subject to the imposition of interest charges in the amount of one and one-half percent per month
or the applicable legal rate currently in effect, whichever is lower. Prices do not include freight, insurance, customs duties, taxes
or other similar charges, which Mentor Graphics will state separately in the applicable invoice. Unless timely provided with a
valid certificate of exemption or other evidence that items are not taxable, Mentor Graphics will invoice Customer for all
applicable taxes including, but not limited to, VAT, GST, sales tax, consumption tax and service tax. Customer will make all
payments free and clear of, and without reduction for, any withholding or other taxes; any such taxes imposed on payments by
Customer hereunder will be Customer’s sole responsibility. If Customer appoints a third party to place purchase orders and/or
make payments on Customer’s behalf, Customer shall be liable for payment under Orders placed by such third party in the event
of default.
1.3. All Products are delivered FCA factory (Incoterms 2010), freight prepaid and invoiced to Customer, except Software delivered
electronically, which shall be deemed delivered when made available to Customer for download. Mentor Graphics retains a
security interest in all Products delivered under this Agreement, to secure payment of the purchase price of such Products, and
Customer agrees to sign any documents that Mentor Graphics determines to be necessary or convenient for use in filing or
perfecting such security interest. Mentor Graphics’ delivery of Software by electronic means is subject to Customer’s provision
of both a primary and an alternate e-mail address.
2. GRANT OF LICENSE. The software installed, downloaded, or otherwise acquired by Customer under this Agreement, including any
updates, modifications, revisions, copies, documentation, setup files and design data (“Software”) are copyrighted, trade secret and
confidential information of Mentor Graphics or its licensors, who maintain exclusive title to all Software and retain all rights not
expressly granted by this Agreement. Except for Software that is embeddable (“Embedded Software”), which is licensed pursuant to
separate embedded software terms or an embedded software supplement, Mentor Graphics grants to Customer, subject to payment of
applicable license fees, a nontransferable, nonexclusive license to use Software solely: (a) in machine-readable, object-code form
(except as provided in Subsection 4.2); (b) for Customer’s internal business purposes; (c) for the term of the license; and (d) on the
computer hardware and at the site authorized by Mentor Graphics. A site is restricted to a one-half mile (800 meter) radius. Customer
may have Software temporarily used by an employee for telecommuting purposes from locations other than a Customer office, such as
the employee’s residence, an airport or hotel, provided that such employee’s primary place of employment is the site where the
Software is authorized for use. Mentor Graphics’ standard policies and programs, which vary depending on Software, license fees paid
or services purchased, apply to the following: (a) relocation of Software; (b) use of Software, which may be limited, for example, to
execution of a single session by a single user on the authorized hardware or for a restricted period of time (such limitations may be
technically implemented through the use of authorization codes or similar devices); and (c) support services provided, including
eligibility to receive telephone support, updates, modifications, and revisions. For the avoidance of doubt, if Customer provides any
feedback or requests any change or enhancement to Products, whether in the course of receiving support or consulting services,
evaluating Products, performing beta testing or otherwise, any inventions, product improvements, modifications or developments made
by Mentor Graphics (at Mentor Graphics’ sole discretion) will be the exclusive property of Mentor Graphics.
3. BETA CODE.
3.1. Portions or all of certain Software may contain code for experimental testing and evaluation (which may be either alpha or beta,
collectively “Beta Code”), which may not be used without Mentor Graphics’ explicit authorization. Upon Mentor Graphics’
authorization, Mentor Graphics grants to Customer a temporary, nontransferable, nonexclusive license for experimental use to
test and evaluate the Beta Code without charge for a limited period of time specified by Mentor Graphics. Mentor Graphics may
choose, at its sole discretion, not to release Beta Code commercially in any form.
3.2. If Mentor Graphics authorizes Customer to use the Beta Code, Customer agrees to evaluate and test the Beta Code under normal
conditions as directed by Mentor Graphics. Customer will contact Mentor Graphics periodically during Customer’s use of the
Beta Code to discuss any malfunctions or suggested improvements. Upon completion of Customer’s evaluation and testing,
Customer will send to Mentor Graphics a written evaluation of the Beta Code, including its strengths, weaknesses and
recommended improvements.
3.3. Customer agrees to maintain Beta Code in confidence and shall restrict access to the Beta Code, including the methods and
concepts utilized therein, solely to those employees and Customer location(s) authorized by Mentor Graphics to perform beta
testing. Customer agrees that any written evaluations and all inventions, product improvements, modifications or developments
that Mentor Graphics conceived or made during or subsequent to this Agreement, including those based partly or wholly on
Customer’s feedback, will be the exclusive property of Mentor Graphics. Mentor Graphics will have exclusive rights, title and
interest in all such property. The provisions of this Subsection 3.3 shall survive termination of this Agreement.
4. RESTRICTIONS ON USE.
4.1. Customer may copy Software only as reasonably necessary to support the authorized use. Each copy must include all notices
and legends embedded in Software and affixed to its medium and container as received from Mentor Graphics. All copies shall
remain the property of Mentor Graphics or its licensors. Except for Embedded Software that has been embedded in executable
code form in Customer’s product(s), Customer shall maintain a record of the number and primary location of all copies of
Software, including copies merged with other software, and shall make those records available to Mentor Graphics upon
request. Customer shall not make Products available in any form to any person other than Customer’s employees and on-site
contractors, excluding Mentor Graphics competitors, whose job performance requires access and who are under obligations of
confidentiality. Customer shall take appropriate action to protect the confidentiality of Products and ensure that any person
permitted access does not disclose or use Products except as permitted by this Agreement. Customer shall give Mentor Graphics
written notice of any unauthorized disclosure or use of the Products as soon as Customer becomes aware of such unauthorized
disclosure or use. Customer acknowledges that Software provided hereunder may contain source code which is proprietary and
its confidentiality is of the highest importance and value to Mentor Graphics. Customer acknowledges that Mentor Graphics
may be seriously harmed if such source code is disclosed in violation of this Agreement. Except as otherwise permitted for
purposes of interoperability as specified by applicable and mandatory local law, Customer shall not reverse-assemble,
disassemble, reverse-compile, or reverse-engineer any Product, or in any way derive any source code from Software that is not
provided to Customer in source code form. Log files, data files, rule files and script files generated by or for the Software
(collectively “Files”), including without limitation files containing Standard Verification Rule Format (“SVRF”) and Tcl
Verification Format (“TVF”) which are Mentor Graphics’ trade secret and proprietary syntaxes for expressing process rules,
constitute or include confidential information of Mentor Graphics. Customer may share Files with third parties, excluding
Mentor Graphics competitors, provided that the confidentiality of such Files is protected by written agreement at least as well as
Customer protects other information of a similar nature or importance, but in any case with at least reasonable care. Customer
may use Files containing SVRF or TVF only with Mentor Graphics products. Under no circumstances shall Customer use
Products or Files or allow their use for the purpose of developing, enhancing or marketing any product that is in any way
competitive with Products, or disclose to any third party the results of, or information pertaining to, any benchmark.
4.2. If any Software or portions thereof are provided in source code form, Customer will use the source code only to correct software
errors and enhance or modify the Software for the authorized use, or as permitted for Embedded Software under separate
embedded software terms or an embedded software supplement. Customer shall not disclose or permit disclosure of source
code, in whole or in part, including any of its methods or concepts, to anyone except Customer’s employees or on-site
contractors, excluding Mentor Graphics competitors, with a need to know. Customer shall not copy or compile source code in
any manner except to support this authorized use.
4.3. Customer agrees that it will not subject any Product to any open source software (“OSS”) license that conflicts with this
Agreement or that does not otherwise apply to such Product.
4.4. Customer may not assign this Agreement or the rights and duties under it, or relocate, sublicense, or otherwise transfer the
Products, whether by operation of law or otherwise (“Attempted Transfer”), without Mentor Graphics’ prior written consent and
payment of Mentor Graphics’ then-current applicable relocation and/or transfer fees. Any Attempted Transfer without Mentor
Graphics’ prior written consent shall be a material breach of this Agreement and may, at Mentor Graphics’ option, result in the
immediate termination of the Agreement and/or the licenses granted under this Agreement. The terms of this Agreement,
including without limitation the licensing and assignment provisions, shall be binding upon Customer’s permitted successors in
interest and assigns.
4.5. The provisions of this Section 4 shall survive the termination of this Agreement.
5. SUPPORT SERVICES. To the extent Customer purchases support services, Mentor Graphics will provide Customer with updates and
technical support for the Products, at the Customer site(s) for which support is purchased, in accordance with Mentor Graphics’ then
current End-User Support Terms located at http://supportnet.mentor.com/supportterms.
6. OPEN SOURCE SOFTWARE. Products may contain OSS or code distributed under a proprietary third party license agreement, to
which additional rights or obligations (“Third Party Terms”) may apply. Please see the applicable Product documentation (including
license files, header files, read-me files or source code) for details. In the event of conflict between the terms of this Agreement
(including any addenda) and the Third Party Terms, the Third Party Terms will control solely with respect to the OSS or third party
code. The provisions of this Section 6 shall survive the termination of this Agreement.
7. LIMITED WARRANTY.
7.1. Mentor Graphics warrants that during the warranty period its standard, generally supported Products, when properly installed,
will substantially conform to the functional specifications set forth in the applicable user manual. Mentor Graphics does not
warrant that Products will meet Customer’s requirements or that operation of Products will be uninterrupted or error free. The
warranty period is 90 days starting on the 15th day after delivery or upon installation, whichever first occurs. Customer must
notify Mentor Graphics in writing of any nonconformity within the warranty period. For the avoidance of doubt, this warranty
applies only to the initial shipment of Software under an Order and does not renew or reset, for example, with the delivery of (a)
Software updates or (b) authorization codes or alternate Software under a transaction involving Software re-mix. This warranty
shall not be valid if Products have been subject to misuse, unauthorized modification, improper installation or Customer is not in
compliance with this Agreement. MENTOR GRAPHICS’ ENTIRE LIABILITY AND CUSTOMER’S EXCLUSIVE
REMEDY SHALL BE, AT MENTOR GRAPHICS’ OPTION, EITHER (A) REFUND OF THE PRICE PAID UPON
RETURN OF THE PRODUCTS TO MENTOR GRAPHICS OR (B) MODIFICATION OR REPLACEMENT OF THE
PRODUCTS THAT DO NOT MEET THIS LIMITED WARRANTY. MENTOR GRAPHICS MAKES NO WARRANTIES
WITH RESPECT TO: (A) SERVICES; (B) PRODUCTS PROVIDED AT NO CHARGE; OR (C) BETA CODE; ALL OF
WHICH ARE PROVIDED “AS IS.”
7.2. THE WARRANTIES SET FORTH IN THIS SECTION 7 ARE EXCLUSIVE. NEITHER MENTOR GRAPHICS NOR ITS
LICENSORS MAKE ANY OTHER WARRANTIES EXPRESS, IMPLIED OR STATUTORY, WITH RESPECT TO
PRODUCTS PROVIDED UNDER THIS AGREEMENT. MENTOR GRAPHICS AND ITS LICENSORS SPECIFICALLY
DISCLAIM ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NON-INFRINGEMENT OF INTELLECTUAL PROPERTY.
8. LIMITATION OF LIABILITY. TO THE EXTENT PERMITTED UNDER APPLICABLE LAW, IN NO EVENT SHALL
MENTOR GRAPHICS OR ITS LICENSORS BE LIABLE FOR INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES (INCLUDING LOST PROFITS OR SAVINGS) WHETHER BASED ON CONTRACT, TORT OR ANY OTHER
LEGAL THEORY, EVEN IF MENTOR GRAPHICS OR ITS LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES. IN NO EVENT SHALL MENTOR GRAPHICS’ OR ITS LICENSORS’ LIABILITY UNDER THIS
AGREEMENT EXCEED THE AMOUNT RECEIVED FROM CUSTOMER FOR THE HARDWARE, SOFTWARE LICENSE OR
SERVICE GIVING RISE TO THE CLAIM. IN THE CASE WHERE NO AMOUNT WAS PAID, MENTOR GRAPHICS AND ITS
LICENSORS SHALL HAVE NO LIABILITY FOR ANY DAMAGES WHATSOEVER. THE PROVISIONS OF THIS SECTION 8
SHALL SURVIVE THE TERMINATION OF THIS AGREEMENT.
9.1. Customer acknowledges that Mentor Graphics has no control over the testing of Customer’s products, or the specific
applications and use of Products. Mentor Graphics and its licensors shall not be liable for any claim or demand made against
Customer by any third party, except to the extent such claim is covered under Section 10.
9.2. In the event that a third party makes a claim against Mentor Graphics arising out of the use of Customer’s products, Mentor
Graphics will give Customer prompt notice of such claim. At Customer’s option and expense, Customer may take sole control
of the defense and any settlement of such claim. Customer WILL reimburse and hold harmless Mentor Graphics for any
LIABILITY, damages, settlement amounts, costs and expenses, including reasonable attorney’s fees, incurred by or awarded
against Mentor Graphics or its licensors in connection with such claims.
9.3. The provisions of this Section 9 shall survive any expiration or termination of this Agreement.
10. INFRINGEMENT.
10.1. Mentor Graphics will defend or settle, at its option and expense, any action brought against Customer in the United States,
Canada, Japan, or member state of the European Union which alleges that any standard, generally supported Product acquired
by Customer hereunder infringes a patent or copyright or misappropriates a trade secret in such jurisdiction. Mentor Graphics
will pay costs and damages finally awarded against Customer that are attributable to such action. Customer understands and
agrees that as conditions to Mentor Graphics’ obligations under this section Customer must: (a) notify Mentor Graphics
promptly in writing of the action; (b) provide Mentor Graphics all reasonable information and assistance to settle or defend the
action; and (c) grant Mentor Graphics sole authority and control of the defense or settlement of the action.
10.2. If a claim is made under Subsection 10.1 Mentor Graphics may, at its option and expense: (a) replace or modify the Product so
that it becomes noninfringing; (b) procure for Customer the right to continue using the Product; or (c) require the return of the
Product and refund to Customer any purchase price or license fee paid, less a reasonable allowance for use.
10.3. Mentor Graphics has no liability to Customer if the action is based upon: (a) the combination of Software or hardware with any
product not furnished by Mentor Graphics; (b) the modification of the Product other than by Mentor Graphics; (c) the use of
other than a current unaltered release of Software; (d) the use of the Product as part of an infringing process; (e) a product that
Customer makes, uses, or sells; (f) any Beta Code or Product provided at no charge; (g) any software provided by Mentor
Graphics’ licensors who do not provide such indemnification to Mentor Graphics’ customers; (h) OSS, except to the extent that
the infringement is directly caused by Mentor Graphics’ modifications to such OSS; or (i) infringement by Customer that is
deemed willful. In the case of (i), Customer shall reimburse Mentor Graphics for its reasonable attorney fees and other costs
related to the action.
10.4. THIS SECTION 10 IS SUBJECT TO SECTION 8 ABOVE AND STATES THE ENTIRE LIABILITY OF MENTOR
GRAPHICS AND ITS LICENSORS, AND CUSTOMER’S SOLE AND EXCLUSIVE REMEDY, FOR DEFENSE,
SETTLEMENT AND DAMAGES, WITH RESPECT TO ANY ALLEGED PATENT OR COPYRIGHT INFRINGEMENT
OR TRADE SECRET MISAPPROPRIATION BY ANY PRODUCT PROVIDED UNDER THIS AGREEMENT.
11.1. If a Software license was provided for limited term use, such license will automatically terminate at the end of the authorized
term. Mentor Graphics may terminate this Agreement and/or any license granted under this Agreement immediately upon
written notice if Customer: (a) exceeds the scope of the license or otherwise fails to comply with the licensing or confidentiality
provisions of this Agreement, or (b) becomes insolvent, files a bankruptcy petition, institutes proceedings for liquidation or
winding up or enters into an agreement to assign its assets for the benefit of creditors. For any other material breach of any
provision of this Agreement, Mentor Graphics may terminate this Agreement and/or any license granted under this Agreement
upon 30 days written notice if Customer fails to cure the breach within the 30 day notice period. Termination of this Agreement
or any license granted hereunder will not affect Customer’s obligation to pay for Products shipped or licenses granted prior to
the termination, which amounts shall be payable immediately upon the date of termination.
11.2. Upon termination of this Agreement, the rights and obligations of the parties shall cease except as expressly set forth in this
Agreement. Upon termination of this Agreement and/or any license granted under this Agreement, Customer shall ensure that
all use of the affected Products ceases, and shall return hardware and either return to Mentor Graphics or destroy Software in
Customer’s possession, including all copies and documentation, and certify in writing to Mentor Graphics within ten business
days of the termination date that Customer no longer possesses any of the affected Products or copies of Software in any form.
12. EXPORT. The Products provided hereunder are subject to regulation by local laws and European Union (“E.U.”) and United States
(“U.S.”) government agencies, which prohibit export, re-export or diversion of certain products, information about the products, and
direct or indirect products thereof, to certain countries and certain persons. Customer agrees that it will not export or re-export Products
in any manner without first obtaining all necessary approval from appropriate local, E.U. and U.S. government agencies. If Customer
wishes to disclose any information to Mentor Graphics that is subject to any E.U., U.S. or other applicable export restrictions, including
without limitation the U.S. International Traffic in Arms Regulations (ITAR) or special controls under the Export Administration
Regulations (EAR), Customer will notify Mentor Graphics personnel, in advance of each instance of disclosure, that such information
is subject to such export restrictions.
13. U.S. GOVERNMENT LICENSE RIGHTS. Software was developed entirely at private expense. The parties agree that all Software is
commercial computer software within the meaning of the applicable acquisition regulations. Accordingly, pursuant to U.S. FAR 48
CFR 12.212 and DFAR 48 CFR 227.7202, use, duplication and disclosure of the Software by or for the U.S. government or a U.S.
government subcontractor is subject solely to the terms and conditions set forth in this Agreement, which shall supersede any
conflicting terms or conditions in any government order document, except for provisions which are contrary to applicable mandatory
federal laws.
14. THIRD PARTY BENEFICIARY. Mentor Graphics Corporation, Mentor Graphics (Ireland) Limited, Microsoft Corporation and
other licensors may be third party beneficiaries of this Agreement with the right to enforce the obligations set forth herein.
15. REVIEW OF LICENSE USAGE. Customer will monitor the access to and use of Software. With prior written notice and during
Customer’s normal business hours, Mentor Graphics may engage an internationally recognized accounting firm to review Customer’s
software monitoring system and records deemed relevant by the internationally recognized accounting firm to confirm Customer’s
compliance with the terms of this Agreement or U.S. or other local export laws. Such review may include FlexNet (or successor
product) report log files that Customer shall capture and provide at Mentor Graphics’ request. Customer shall make records available in
electronic format and shall fully cooperate with data gathering to support the license review. Mentor Graphics shall bear the expense of
any such review unless a material non-compliance is revealed. Mentor Graphics shall treat as confidential information all information
gained as a result of any request or review and shall only use or disclose such information as required by law or to enforce its rights
under this Agreement. The provisions of this Section 15 shall survive the termination of this Agreement.
16. CONTROLLING LAW, JURISDICTION AND DISPUTE RESOLUTION. The owners of certain Mentor Graphics intellectual
property licensed under this Agreement are located in Ireland and the U.S. To promote consistency around the world, disputes shall be
resolved as follows: excluding conflict of laws rules, this Agreement shall be governed by and construed under the laws of the State of
Oregon, U.S., if Customer is located in North or South America, and the laws of Ireland if Customer is located outside of North or
South America or Japan, and the laws of Japan if Customer is located in Japan. All disputes arising out of or in relation to this
Agreement shall be submitted to the exclusive jurisdiction of the courts of Portland, Oregon when the laws of Oregon apply, or Dublin,
Ireland when the laws of Ireland apply, or the Tokyo District Court when the laws of Japan apply. Notwithstanding the foregoing, all
disputes in Asia (excluding Japan) arising out of or in relation to this Agreement shall be resolved by arbitration in Singapore before a
single arbitrator to be appointed by the chairman of the Singapore International Arbitration Centre (“SIAC”) to be conducted in the
English language, in accordance with the Arbitration Rules of the SIAC in effect at the time of the dispute, which rules are deemed to be
incorporated by reference in this section. Nothing in this section shall restrict Mentor Graphics’ right to bring an action (including for
example a motion for injunctive relief) against Customer in the jurisdiction where Customer’s place of business is located. The United
Nations Convention on Contracts for the International Sale of Goods does not apply to this Agreement.
17. SEVERABILITY. If any provision of this Agreement is held by a court of competent jurisdiction to be void, invalid, unenforceable or
illegal, such provision shall be severed from this Agreement and the remaining provisions will remain in full force and effect.
18. MISCELLANEOUS. This Agreement contains the parties’ entire understanding relating to its subject matter and supersedes all prior
or contemporaneous agreements. Any translation of this Agreement is provided to comply with local legal requirements only. In the
event of a dispute between the English and any non-English versions, the English version of this Agreement shall govern to the extent
not prohibited by local law in the applicable jurisdiction. This Agreement may only be modified in writing, signed by an authorized
representative of each party. Waiver of terms or excuse of breach must be in writing and shall not constitute subsequent consent, waiver
or excuse.