Line Sweep Algorithm
Line Sweep Algorithm
Overview
The Line Sweep Algorithm is a technique used in computational geometry to solve
problems involving objects like points, lines, and shapes on a 2D plane.
The main idea is to simulate moving a straight line (horizontal or vertical) across the plane
and process events as they occur.
Steps
1. Identify Events:
Break the problem into a series of events (e.g., start/end of line segments,
intersections).
2. Sort Events:
Sort the events by their position (e.g., xx-coordinate for a vertical sweep).
3. Use an Active Set:
Maintain a dynamic list of objects that are currently being "swept" by the line.
4. Process Events:
At each event, update the active set and perform calculations (e.g., check for
overlaps or intersections).
1. Events:
For each segment, create two events:
A "start" event at the left endpoint.
An "end" event at the right endpoint.
2. Sort Events:
Sort by x-coordinate.
3. Active Set:
Use a balanced data structure (e.g., a tree) to store segments currently
intersecting the sweep line.
4. Check Intersections:
When adding/removing a segment, check for intersections with its neighbors.
Time Complexity:
Applications
Finding intersections (lines, rectangles).
Counting overlapping intervals.
Closest pair of points.
Constructing Voronoi diagrams.
Advantages
Efficient for many geometry problems.
Reduces 2D problems to simpler 1D problems.