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Evaluation

Poppy Celador's evaluation highlights strengths in game concept planning, atmosphere, and lore creation, while acknowledging challenges in keeping the design realistic and managing time effectively. The action plan focuses on improving level design skills through targeted video resources and practice sessions over ten weeks. Overall, Poppy believes the game design process was successful despite some project management shortcomings.

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0% found this document useful (0 votes)
4 views1 page

Evaluation

Poppy Celador's evaluation highlights strengths in game concept planning, atmosphere, and lore creation, while acknowledging challenges in keeping the design realistic and managing time effectively. The action plan focuses on improving level design skills through targeted video resources and practice sessions over ten weeks. Overall, Poppy believes the game design process was successful despite some project management shortcomings.

Uploaded by

poppylillyshanti
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Name: Poppy Celador

Centre: Access Creative College Bristol


Date of Submission: 20/12/24
Assignment Title: Evaluation 314 1.4

Evaluation

Strengths
During the design process I was able to form a solid foundation and plan for my game concept.By
consolidating my idea I was able to give a good sense of the atmosphere and aesthetics of my game in my
Game Design document,this is a good asset to have for any future game artists or even other developers to be
able to easily visualise the concept.I was also able to create a good selection of other games and art that
inspired both the visuals and the concept of the game.I am also pleased with the lore and story i was able to
create for the game and although it does not directly impact the gameplay it adds depth to the world as well as
opening up opportunities for further expansion within the games world.Overall i believe my game design could
have been improved but was well rounded and game was well explained making me confident others would be
able to understand the concept.

Areas for improvement


On the other hand, during the game design process i had a hard time keeping the game idea realistic and
within my skill set , this lead to my having to cut some elements such as ambitious cut scenes that would have
added to the game but would have taken too much of the asset creation time allocated in my time
management.Another issue was although the character design was relatively easy i underestimated the
amount of time needed to create the animations , this may lead to a delay in the asset creation phase.I also
could have spent more of my designing time creating task lists and setting up project management tools, i'll
keep this in mind in the future.My game design document could have used some detailed gamma charts but
was overall good ,in the end i believe that my game design process went well despite some
shortcomings ,particularly in project management , but i believe these are easy to fix and include in my next
project.

Action plan

In the future i'd like to learn to make level designs,as although my current game is an infinite runner i believe a
level based system like Rayman could be an interesting change to the games dynamic.By level design i mean
both the environment and the layout of the levels , particularly how to use a levels environment to bypass the
need for a specified tutorial.

To do this i will watch;


Spatial Communication in Level Design- to get a better understanding of environmental teaching
https://youtube.com/playlist?list=PLc38fcMFcV_t6cVUpPXYnooVe1r_C0_4f&feature=shared - To explore how
other games use level design
Ten Principles for Good Level Design- And finally this video to consolidate the knowledge

This adds up to roughly 10 hours worth of content , my plan for getting through this is twice a week i will do
~30 minutes watching the content then spend the following 30 minutes consolidating/practising what i've
learnt.This will add up too two hours a week with one hour of content watched, i will repeat this for ten weeks.
When i feel confident in my knowledge, will find further resources if this hasn't been accomplished, i will work
on level designs to implement into my game Tick-Tock tail.I will share the plans and possibly a prototype of a
level to peers and my teachers and ask for their opinions and any further steps i should take.

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