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Message 54

The document is a script for a game that implements a silent aim feature with customizable settings such as prediction, field of view (FOV), and toggle key. It includes functionality to whitelist certain players, display notifications, and adjust the aim based on mouse position. Additionally, it features anti-aim methods and utilizes various game services to enhance gameplay mechanics.

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keighan635
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0% found this document useful (0 votes)
29 views5 pages

Message 54

The document is a script for a game that implements a silent aim feature with customizable settings such as prediction, field of view (FOV), and toggle key. It includes functionality to whitelist certain players, display notifications, and adjust the aim based on mouse position. Additionally, it features anti-aim methods and utilizes various game services to enhance gameplay mechanics.

Uploaded by

keighan635
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().Prediction = ( .

1239592 ) -- [ PREDICTION: Lower Prediction: Lower


Ping | Higher Prediction: Higher Ping ]

getgenv().FOV = ( 150 ) -- [ FOV RADIUS: Increases Or Decreases FOV Radius ]

getgenv().AimKey = ( "p" ) -- [ TOGGLE KEY: Toggles Silent Aim On And Off ]

getgenv().Notifier = false

getgenv().FOV_VISIBLE = false -- [ Self Explanatory ]

getgenv().DontShootThesePeople = { -- [ WHITELIST TABLE: List Of Who NOT To Shoot,


edit like this. "Contain quotations with their name and then a semi-colon
afterwards for each line" ; ]

"AimLockPsycho";
"JakeTheMiddleMan";

--[[
Do Not Edit Anything Beyond This Point.
]]

local SilentAim = true


local LocalPlayer = game:GetService("Players").LocalPlayer
local Players = game:GetService("Players")
local Mouse = LocalPlayer:GetMouse()
local Camera = game:GetService("Workspace").CurrentCamera
local connections = getconnections(game:GetService("LogService").MessageOut)
for _, v in ipairs(connections) do
v:Disable()
end

getrawmetatable = getrawmetatable
setreadonly = setreadonly
getconnections = getconnections
hookmetamethod = hookmetamethod
getgenv = getgenv
Drawing = Drawing

local FOV_CIRCLE = Drawing.new("Circle")


FOV_CIRCLE.Visible = getgenv().FOV_VISIBLE
FOV_CIRCLE.Filled = false
FOV_CIRCLE.Thickness = 1
FOV_CIRCLE.Transparency = 1
FOV_CIRCLE.Color = Color3.new(0, 1, 0)
FOV_CIRCLE.Radius = getgenv().FOV
FOV_CIRCLE.Position = Vector2.new(Camera.ViewportSize.X / 2,
Camera.ViewportSize.Y / 2)

local Options = {
Torso = "HumanoidRootPart";
Head = "Head";
}

local function MoveFovCircle()


pcall(function()
local DoIt = true
spawn(function()
while DoIt do task.wait()
FOV_CIRCLE.Position = Vector2.new(Mouse.X, (Mouse.Y + 36))
end
end)
end)
end coroutine.wrap(MoveFovCircle)()

game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim ON", Text =


"TOGGLED", Duration = 5,}) -- initially on.

local function ItsOn()


game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim ON", Text =
"TOGGLED", Duration = 5,})
end
local function ItsOff()
game.StarterGui:SetCore("SendNotification", {Title = "Silent Aim OFF", Text =
"UN-TOGGLED", Duration = 5,})
end

Mouse.KeyDown:Connect(function(KeyPressed)
if KeyPressed == (getgenv().AimKey:lower()) then
if SilentAim == false then
FOV_CIRCLE.Color = Color3.new(0, 1, 0)
SilentAim = true
ItsOn()
elseif SilentAim == true then
FOV_CIRCLE.Color = Color3.new(1, 0, 0)
SilentAim = false
ItsOff()
end
end
end)
Mouse.KeyDown:Connect(function(Rejoin)
if Rejoin == "=" then
local LocalPlayer = game:GetService("Players").LocalPlayer
game:GetService("TeleportService"):Teleport(game.PlaceId, LocalPlayer)
end
end)

local oldIndex = nil


oldIndex = hookmetamethod(game, "__index", function(self, Index)
if self == Mouse and (Index == "Hit") then
if SilentAim then
local Distance = 9e9
local Target = nil
local Players = game:GetService("Players")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Camera = game:GetService("Workspace").CurrentCamera
for _, v in pairs(Players:GetPlayers()) do
if not table.find(getgenv().DontShootThesePeople, v.Name)
then
if v ~= LocalPlayer and v.Character and
v.Character:FindFirstChild("HumanoidRootPart") and
v.Character:FindFirstChild("Humanoid") and
v.Character:FindFirstChild("Humanoid").Health > 0 then
local Enemy = v.Character
local CastingFrom =
CFrame.new(Camera.CFrame.Position, Enemy[Options.Torso].CFrame.Position) *
CFrame.new(0, 0, -4)
local RayCast = Ray.new(CastingFrom.Position,
CastingFrom.LookVector * 9000)
local World, ToSpace =
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(RayCast,
{LocalPlayer.Character:FindFirstChild("Head")})
local RootWorld =
(Enemy[Options.Torso].CFrame.Position - ToSpace).magnitude
if RootWorld < 4 then
local RootPartPosition, Visible =
Camera:WorldToScreenPoint(Enemy[Options.Torso].Position)
if Visible then
local Real_Magnitude =
(Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(RootPartPosition.X,
RootPartPosition.Y)).Magnitude
if Real_Magnitude < Distance and
Real_Magnitude < FOV_CIRCLE.Radius then
Distance = Real_Magnitude
Target = Enemy
end
end
end
end
end
end

if Target ~= nil and Target[Options.Torso] and


Target:FindFirstChild("Humanoid").Health > 0 then
if SilentAim then
local ShootThis = Target[Options.Torso]
local Predicted_Position = ShootThis.CFrame +
(ShootThis.Velocity * getgenv().Prediction + Vector3.new(0,-.5,0))
return ((Index == "Hit" and Predicted_Position))
end
end
end
end
return oldIndex(self, Index)
end)
-- anti aim viewer-
--// Nosss didn't make this script, All credits to "Scarcin" on V3rmillion for this
bypass method

--// Roblox Group ( TeamNosss! ):


https://www.roblox.com/groups/16003304/TeamNosss#!/about

--[[

I did add the real mouse position function thats all

--]]

local DeepFakePosition =
loadstring(game:HttpGet("https://raw.githubusercontent.com/Nosssa/NossLock/main/
GetRealMousePosition"))()
task.wait()
--//Services
local China = setmetatable({}, {
__index = function(Company, Price)
return game:GetService(Price)
end})

local ChinaWorld = China.Workspace


local Society = China.Players
local ChineseDeporation = China.ReplicatedStorage
local ChinaInputService = China.UserInputService

--//Variables
local ChingChong = Society.LocalPlayer
local Cat = "meow!!" and ChingChong:GetMouse()

local ChineseEvent = ChineseDeporation:FindFirstChild("MainEvent") or nil


local Payment = "Hello Da Hoodian!" and nil

ChineseBypass = function(ChineseEntity)
local KimJongUn = ChineseEntity.ChildAdded:Connect(function(credit)
if credit:IsA("Tool") then
Payment = credit.Activated:Connect(function()
if ChineseEvent then
ChineseEvent:FireServer("UpdateMousePos", Cat.Hit.Position)
end
end)
end
end)
end

local RandomChinese = function(RandomCredit)


return type(RandomCredit) == "number" and math.random(-RandomCredit,
RandomCredit) or 0
end

local ChinaAlive = function(ChinesePlayer)


return ChinesePlayer and ChinesePlayer.Character and
ChinesePlayer.Character:FindFirstChild("Humanoid") and
ChinesePlayer.Character:FindFirstChild("Head") or false
end

ChingChong.CharacterAdded:Connect(function(NewChingChong)
ChineseBypass(NewChingChong)
end)

if ChinaAlive(ChingChong) then
ChingChong.Character.Humanoid:UnequipTools()
ChineseBypass(ChingChong.Character)
end

local ChinaHook
ChinaHook = hookmetamethod(game, "__namecall", function(self, ...)
local ChinaArgs = {...}
local DeportationMethod = getnamecallmethod()

if not checkcaller() and DeportationMethod == "FireServer" and self.Name ==


"MainEvent" and ChinaArgs[1] == "UpdateMousePos" and "chungusdian" then

ChinaArgs[2] = "Scarcin made this" and _G.FetchPosition() -- was V3.zero


return self.FireServer(self, unpack(ChinaArgs))
end

return ChinaHook(self, ...)


end)

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