CB exam notes
CB exam notes
characteristics
consumer behavior concept and characteristics
CB concept:
● the complex process of making the decision
● all the activities that individuals or groups develop when they select, purchase,
use, and dispose of products/services/ideas/experiences to satisfy needs
and/or desires
CB characteristics:
● consists of several activities:
● complex, multidimensional
● differs depending on the time → the decision-making process is situational
● it’s a motivated behavior
● affects the whole psychological system of an individual (cognitive, affective,
behavioral)
● involves different roles:
○ initiator of the purchase (e.g. a friend suggests that we need vacations as
we look tired, which can be a trigger)
○ informer (e.g. either the friend or us or a website that tells us the info
about the trip (price, destination))
○ influencer (e.g. 'let’s go somewhere else', 'no you shouldn’t go', a political
barrier)
○ decider
○ buyer (e.g. 'i’m booking the trip')
○ payer (e.g. 'but paying with my parent’s card')
○ user (e.g. sb else goes on the trip bc i got sick)
● varies depending on the type of product and its life cycle:
○ tangibility (tangible, intangible)
○ duration (durable, non-durable)
○ type of purchase (convenience, shopping, specialty, unsought)
analyzing a consumer within the marketing discipline
marketing orientations/concepts in the company:
● production, product, selling, societal marketing
● marketing concept:
○ research on CB
○ analysis of the factors affecting buyers
○ market segmentation
○ product positioning
○ offers, prices, distribution channels, advertising
○ what are the customer’s motivations and intentions?
marketing versions:
● 1.0 → production (important for the product to exist)
● 2.0 → product (availability, design)
● 3.0 → customers (market research, importance of target market)
● 4.0 → digital
● 5.0 → advanced technologies (especially AI)
● 6.0 → metamarketing (nowadays)
why does the consumer need to be studied?
● the essence of the marketing concept and marketing management
strategic marketing:
● analysis of the needs of the consumer base → information → development of
the profitable product → production phase
● aimed at specific buyers who differentiate themselves from the competition
operational marketing:
● marketing mix strategies
● 4P (product, price, promotion, placement)
○ offer strategies (product, price)
○ strategies to market (placement, promotion)
● aiming at the selected markets in the short and medium-term
consumer and marketing strategy:
● market segmentation
○ market is made up of groups of customers with similar needs or sought
benefits
○ what do the customers want?
■ their choices rely on the benefits or services expected from the
product (not the product itself)
■ each product is a set of attributes/characteristics
■ different products can meet the same need
■ the same product can meet different needs
● marketing mix:
○ market research to design the product and price strategies, distribution
channel (place strategy), and communication (promotion strategy)
approaches when analyzing the consumer behavior
● interdisciplinary research issue
problem recognition
● customer decisions are choices they make in the marketplace as buyers,
payers, and users
○ what, when, from whom, and whether to purchase + how to pay for it
types of consumer decisions:
● simple decisions when the product is: low-cost, frequently purchased, familiar
(brand), when we have little time to decide → no research needed, no emotions
attached (low involvement), routine response
● elaborate decisions when the product is: expensive, infrequently purchased,
unfamiliar, when we have time to decide → research, high involvement,
extensive thought process
problem recognition:
● customer problem - any state of deprivation, discomfort, or wanting
(psychological, physical) felt by a person
● problem recognition - customer’s realization that they need to buy sth to get
back to the state of comfort
○ internal stimulus - consumer realizes the problem themselves (e.g. ‘i have
to cut my hair’)
○ external stimulus - sb else makes us realize the problem (e.g. ‘you should
cut your hair’)
● awareness set → i’m aware of the brand, but don’t recall it for some reason
● evoked set → set of brands i can easily recall
● consideration set → brands we decide on taking into consideration while
making the purchase decision
awareness evaluation process: (ensuring the brand is in the evoked set)
● top of the mind → when asked about a given product category, the consumer
says the brand name without hesitation
● recall → consumer needs a bit more time or a leading question to remember
the brand name (spontaneous - remember)
● recognition → ‘which of the brands do you recognize?’ (suggested)
which source of information do we use?
alternative evaluation: (in the consideration set)
e.g. attributes from the most to least important, brand scores from low to high (1-5)
non-compensatory:
● lexicographic - hierarchy, the most important attribute and the highest score
○ Adidas scores the lowest in the most important criteria (design) → it’s out
of consideration
○ then in the second most important criteria, Nike scores better than Puma
→ we should probably buy Nike shoes
○ draw: we look for further criteria until we select just one
● elimination by aspects - hierarchy, the most important attribute, and the
highest score taking into consideration if the cutoffs are met
○ imposed cutoffs (e.g. ‘i won’t accept anything that scores less than 5 in
design, 4 in quality, etc.’) → Adidas dropped, then Puma, and finally Nike
wins
○ draw: reconsider the brands or cutoffs (lower/heighten the guidelines)
● conjunctive - no hierarchy of the attributes, but whether or not all of the
cutoffs are met
○ most demanding consumer
○ no brand: reconsider brands or cutoffs
○ draw: add another attribute
compensatory:
● simple additive - no hierarchy of the attributes, but select the brand that has
the best outcome (meets the most cutoffs)
○ count the cutoffs the brand meets and the ones it doesn’t and choose
the best one
○ draw: reconsider the cutoffs or brands
● weighted additive - hierarchy, we multiply 2x2 and sum up all of the multiplied
scores of one brand, and then choose which one scores the highest
○ the most important factor = the highest weight
(e.g. 1st most important = 5, 2nd = 4, 5th = 1)
○ multiplying 2x2 → e.g. Adidas scored 4 in 1st attribute → 4x5=20
○ draw: reassess the scores (too harsh, too soft) or add another attribute
purchasing process - (not) buying decision
determinants of the deviation from the choice:
● situational effects on CB at the time of purchase:
○ physical surroundings (e.g. smell, atmosphere)
○ social surroundings (e.g. friend already has a dress so we don’t want it
anymore)
○ time experience (e.g. queue in the store)
○ emotional state (e.g. not as excited as we used to be)
● the shopping experience:
○ store image, atmosphere, salesperson perception
post-purchase experience (outcomes)
● decision confirmation:
○ cognitive dissonance - a post-purchase doubt about the wisdom of the
buyer’s choice
● consumption and experience evaluation: (satisfaction/dissatisfaction)
lifestyle:
● system of rules of behavior developed by individuals to meet their goals in life
● pattern of consumption that reflects a person’s choices of how to spend her
time and money
how to analyze the lifestyle of a consumer?
● approach focused on values → VALS analysis:
○ need-driven → limited resources, driven by need, not resources
■ survivor → extreme poverty, lack of education, elderly people,
restricted opportunities for moving upward
■ sustainer → struggling to make ends meet, many work in black
market
○ outer-directed → response to signals coming from others
■ belonger → conservative, conventional, emotional, conforming,
middle-class
■ emulator → ambitious, upwardly mobile, status-conscious,
competitive; strive to reach the top of the system, wanting to
imitate the lifestyle of the achiever
■ achiever → leaders in the business, professions, and government;
capable, independent efficient, hard-working, success-oriented,
materialistic, comfort-loving
○ inner-directed → inner values
■ i-am-me → young, individualistic, narcissistic, dramatic, impulsive
■ experiential → hands-on experience, active participation,
attracted to exotic and strange, creative people
■ societally conscious → sense of societal responsibility, activism,
passionate, conscious about the world, attracted to simple living
and nature
○ combined outer-inner → best of both worlds
■ integrated lifestyle → fully mature in a psychological sense,
self-expressive, self-assured, self-actualizing, self-expressive
● approach focused on activities, interests, and opinions - AIO questionnaire:
(7) motivation and perception
motivation - the need-motive-want process
● motivation - a process that encourages a person to behave in a certain way,
arises when the consumer has a need that they want to satisfy
○ utilitarian needs → basic needs (bottom pyramid line) → stronger than
hedonic
○ hedonic needs → fun satisfaction
● need (goal) → motive (drive) → want (desire) → behavior → satisfaction
types of motivational conflicts:
● approach-approach conflict:
○ a person chooses between two desirable alternatives
○ solution: both benefits, discount
○ e.g. you’re thirsty → choice between Pepsi and Coke → company puts
both products on sale
● approach-avoidance conflict:
○ a person desires a goal but wishes to avoid it at the same time
○ solution: overcoming the guilt - ‘you deserve it’
○ e.g. sb wants to buy a fur coat → ethical issues, they want it and don’t
want it at the same time → company helps overcome the guilt
● avoidance-avoidance conflict:
○ a person faces a choice with two undesirable alternatives
○ solution: stressing the unexpected benefits of choosing one option
○ e.g. computer breaks down → gotta buy new or repair it → it costs a lot,
so both options suck → company stresses the benefits ‘if you buy a new
one, you have 1 year of Netflix free’
main mechanisms of defense:
● forget → e.g. going on a trip, but it’s too expensive
● attribute to others → e.g. wanting a certain dress, but maybe a friend who’s
shopping with me wants it more
● rationalization → e.g. maybe it’s not a good fit for me
focus group - qualitative research:
● a group of respondents are asked about their motives, perceptions, opinions,
beliefs, and attitudes towards something
consumption motives: (Ernest Dichter)
● importance of symbolism of the products to explain the consumption motives
● power masculinity → car, airplanes, everything electrical, heavy shoes, toy
guns
● security → ice cream (stereotypical comfort food), childhood memories,
security cameras
● eroticism → gloves, sweets
● moral purity → white products - even bread, sugar, flowers + cleaning
products
● social acceptance → coffee, beauty products
● individuality → perfume
● status → carpets, scotch → traditionally, cars, watches
● feminity → dolls, cookies, silk
● rewards → chocolate, cigarettes
● mastery over environment → kitchen appliances, airplanes, boats
● desalination → home decorations (makes you feel connected)
● magic mystery → soup (healing power), paint (change the mood of the room)
theories of motivation
behaviorist → ‘black box’:
● input (environment) → black box → output (behaviour)
drive reduction → primary and secondary drives:
● primary: thirst, hunger
● secondary: learned by conditioning, e.g. money
expectancy → values:
● what happens in the minds of individuals
● the selection of a behavior is determined by a desired ability of the outcome of
the behavior (what we expect)
values:
● a belief that some condition is preferable to its opposite
● consumers are motivated by the purchase of products and services that fit their
values
○ stimulus discrimination:
■ ability to distinguish between similar stimuli and respond
differently to them
instrumental conditioning:
● an individual learns to perform behaviors that produce positive outcomes and
to avoid those that yield negative outcomes
● positive and negative reinforcement → increased behavior
○ e.g. teacher rewards a student for completing homework on time
○ e.g. driver fastens their seatbelt to stop the annoying beeping sound in
the car (more likely to buckle up in the future)
cognitive learning:
● learning comes from memory and the organization of information
● e.g. problem-solving, learning for the exam (revising, analyzing the notes)
● people process some information in an automatic, passive way
memory - process and systems
● memory - the process of acquiring information and storing it over time so it will
be available when we need it
● memories are stored based on associative networks
hierarchy of effects:
how are attitudes formed?
● classical and instrumental conditioning
● complex cognitive process
● theory of cognitive dissonance:
○ when we are confronted with inconsistencies among attitudes or
behaviors, we will take some action to resolve this dissonance
○ changing the attitude/behavior to restore the consistency
○ principle of cognitive consistency → individuals strive for harmony
between their beliefs, attitudes, and behaviors; inconsistencies →
changing attitudes or behavior
● self-perception theory:
○ we maintain consistency by thinking that we should have a positive
feeling about something if we have bought or used it
○ we observe our behavior to determine our attitudes
○ e.g. i maintain a positive attitude towards a subject in uni → i’m always in
class? ok i think i like the course
● social judgment theory: (self-persuasion theory)
○ we assimilate new information about attitude objects in light of what we
already know or feel
○ acceptance zone → acceptable attitude
○ rejection zone → unacceptable attitude
○ non-commitment zone → attitudes neither acceptable nor rejectable
● balance theory:
○ how we perceive relations among different attitude objects and how we
alter our attitudes so that these remain consistent
○ a balance between triads:
■ person + their perceptions
■ person + attitude object
■ some other person/object
measuring attitudes
● attitude models identify specific components and combine them to predict a
consumer’s overall attitude toward a product or brand
Fishbein attitude model:
● multi-attribute model
● salient beliefs (important beliefs about the evaluated object)
● object-attribute linkages (probability that the object has an important attribute)
● evaluation (of each of the important attributes)
● marketing applications of the multi-attribute model:
○ capitalize on relative advantage (importance of the attribute)
○ strengthen perceived linkages (little-known facts)
○ add a new attribute (distinguish yourself from competitors)
○ influence competitor’s ratings (comparative advertising strategy)
persuasion and attitude change
● active attempt to change the attitude
● basic psychological principles that influence people to change their minds:
○ authority → easily persuaded by sb with authority
○ scarcity → items are more desirable by consumers when they’re limited
(e.g. special limited offers, one-time possibility)
○ reciprocity → we’re more likely to give sth if we first receive sth
○ consistency → we’re more likely to do sth if we showed a specific
attitude beforehand
○ liking → we tend to agree with those who we like
○ consensus → we consider what others do before we decide what we’re
supposed to do (e.g. we donate money if we see others do it)
considerations for marketers:
● the source → credibility, competence, sincerity
● the message → pictures vs words (visual vs verbal communication), message
frequency, type of message (emotional vs rational, humorous, fear, and sex
appeals)
(10) organizational buyer behavior
organizational buying vs consumer buying:
● more people involved (buying in volume vs individuals, families)
● precise specifications (e.g. tech or quality standards)
● impulse buying is rare (structured, planned)
● decisions are often risky (impact on business operations)
● money volume is substantial (large budget and transactions)
● emphasis on selling (B2B)
organizational buyer decision process: