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Lesson 1 - Group 1

The document is an educational module from the GenEcom Institute focusing on Information and Communication Technologies (ICT), particularly its impact on daily life and the economy in the Philippines. It covers topics such as the evolution from Web 1.0 to Web 2.0, the concept of Web 3.0 and the Semantic Web, and current trends in ICT including social media and mobile technologies. The module aims to enhance understanding of ICT's role in society and encourages students to engage with technology critically.
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0% found this document useful (0 votes)
21 views12 pages

Lesson 1 - Group 1

The document is an educational module from the GenEcom Institute focusing on Information and Communication Technologies (ICT), particularly its impact on daily life and the economy in the Philippines. It covers topics such as the evolution from Web 1.0 to Web 2.0, the concept of Web 3.0 and the Semantic Web, and current trends in ICT including social media and mobile technologies. The module aims to enhance understanding of ICT's role in society and encourages students to engage with technology critically.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Learning

Module
Empowerment
Technologies
G11 Q3.
1

INTRODUCTION TO INFORMATION AND


COMMUNICATION TECHNOLOGIES

GENECOM INSTITUTE OF SCIENCE AND TECHNOLOGY, INC.


GENECOM LEARNING AND TUTORIAL CENTER
LIBON PRIVATE HIGH SCHOOL, INC.
January 2022

Name: Strand:
Introduction

1|Page
 Module Introduction and Focus Questions
As the popular saying goes, “Love makes the world go
round”. But before you start looking for someone to fall in love
with; you could argue how the internet has made the world go
round for decades. Likewise in the motivation activity, the
internet has probably made your world go round. In this lesson,
we will understand how Information and Communication
Technologies have improved our lives in such a short period of
time.
 Module Lesson and Coverage
Lesson 1: Introduction to Information and Communication
Technologies
1.1. The state of ICT technologies
1.1.1 ICT in the Philippines
1.1.2 Web 2: Dynamic Web Pages
1.1.3 Web 3.0 and the Semantic Web
1.1.4 Trends in ICT

This module is designed for you to:

1. Improve knowledge on how ICT affects their everyday


lives and the state of our nation;
2. Compare and contrast the differences between online
platforms, sites, and content;
3. Understand the features of Web 2.0
4. Understand the future of the World wide web through
Web 3; and
5. Learn the different trends in ICT and use them to their
advantage.
INFORMATION AND COMMUNICATION
TECHNOLOGIES

2|Page
Let us start this module by answering the following
questions.

EXERCISE – ANSWER ME!

1. How many times have you checked your phone this morning?
__________________________________________________________

2. How many status updates have you posted in Facebook or


Twitter today?
_________________________________________________________

3. Did you use the Internet for an hour after you woke up this
morning?
________________________________________________________

4. Do you follow a celebrity via his/her social media account?


_________________________________________________________

Study Questions:

1. If you happen to be “guilty as charged” in most of these


questions, chances are, do you consider yourself a digital
native? Why.
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

2. And chances are, from the moment you were born; do you
think that you were already surrounded by technology/ICT?
Why.

3|Page
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________
______________________________________________________________

INFORMATION AND COMMUNICATION


TECHNOLOGIES

Information and Communication Technology (ICT) deals


with the use of different communication technologies such as
mobile phones, telephone, Internet, etc. to locate, save, send,
and edit information.
When we make a video call, we use
the Internet. When we send a text or
make call, we Use cellular network.
Having a unified way to communicate is
one of the goals of ICT. In terms of
economics, ICT has saved companies a lot
of resources (time and money) with the
kind of communication technology they
use, nowadays. In similar way, we spend
less because of ICT. As it normally costs
us a peso to send a text message or
SMS, with the Internet, we can send
multiple messages and only be charge
by a fraction.
ICT IN THE PHILIPPINES

Several international companies


dub the Philippines as the “ICT Hub of

4|Page
Asia”. It is no secret that there is huge growth of ICT- related jobs
around the country, one of which is the call center or BPO
(Business Process Outsourcing) centers.
According to the 2013 edition of Measuring the Information
Society by the International Telecommunication Union, there are
106.8 cellphones per 100 Filipinos in the year 2012 that would
mean that for the seven of them, they have two.

In a data gathered by the Annual Survey of Philippine


Business and Industries, NSO in 2010, the ICT Industry shares 9.3
%of the total employment population herein the Philippines. To
add this statistics, Time Magazine’s “The Selfiest Cities around
the World” of 2013 places two cities from the Philippines in the
Top 1 and Top 10 spots. The study conducted using instagram, a
popular photo sharing application. With these numbers, there is
no doubt that the Philippines is one of the countries that benefits
most of the ICT.

ICT, ME, AND MY COMMUNITY


To fully understand the importance of ICT, let us first look
at our community. Look for a small business around your
community.

WEB 2.0: DYNAMIC WEB PAGES


The Internet has been a vital tool to our modern lives that
is why it is also important to make the best of the Internet.

When the World of wide Web was invented, most web


pages were static. Static also known as flat page or stationary

5|Page
page in the sense that the page is “as is” and cannot be
manipulated by the user. The content is also the same for all
users. This referred to as Web 1.0. However, the World Wide Web
is more than just static pages. Pretty soon, Web 2.0 came to the
picture. Web 2.0 is a term coined by Darcy DINucci on January
1999. In her article titled, “Fragmented Future”, she wrote.

Web 2.0 is the evolution of Web 1.0 by adding dynamic


web pages- the user is able to see a website differently than
others. Examples of Web 2.0 include social networking sites,
blogs, wikis, video sharing sites, hosted services, and web
applications. Web 2.0 allows users to interact with the page:
instead of just reading page, the user may able to comment or
create a user account. Web 2.0 allows users to use web browsers
instead of just using their operating system. Browsers can now
be used for their user interface, application software (or web
applications), and even for file storage. Most websites that we
visit today are Web 2.0

(GROUP1)
FEATURES OF WEB 2.0
The key features of Web 2.0 include:

1. Folksonomy- allows users to categorize and

6|Page
classify/arrange information using freely chosen keywords
(e.g., tagging). Popular social networking sites such as
Twitter, Instagram, facebook, etc. use tags that start with
the pound sign (#). This is also referred to as hashtag.

2. Rich User Experience- content is dynamic and is


responsive to user’s input. An example would be a website
that shows local content. In the case of social networking
sites, when logged on, your account is used to modify what
you see in their website.

3. User Participation- the owner of the website is not the


only one who is able to put content. Others are able to place
a content of their own by means of comments, reviews, and
evaluation. Some websites allow readers to comment on an
article, participate in poll, or review a specific product (e.g.’
amazon.com online stores).

4. Long Tail- services that are offered on demand rather than


on a one- time purchase. In certain cases, time- based
pricing is better than file- size based pricing or vice- versa.
This is synonymous to subscribing to a data plan that
charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount of
bandwidth you used.

5. Software as Service- users will subscribe to a software


only when needed rather than purchasing them. This is
cheaper option if you do not always need to use software.
For instance, Google Docs is a free web- based application
that allows the user to create and edit word processing and
spreadsheet documents online. When you need software,

7|Page
like a word processor, you can purchase it one- time huge
amount and install it in your computer and it is yours
forever. Software as a service allows you to “rent” software
for a minimal fee.

6. Mass Participation- diverse information sharing through


universal web access. Since most users can use the internet,
Web 2.0’s content is based on people from various cultures.

WEB 3.0 AND SEMANTIC WEB

The semantic web is a movement led by the World


Wide Web Consortium (W3C). The W3C standard encourages
web developers to include semantic content in their web pages.
The term was coined by the inventor of the World Wide Web, Tim
Berners- Lee. Lee also noted that the semantic Web is a
component for Web 3.0.

According to W3C, “The Semantic web provides a common


framework that allows data to be shared and reused across
application, enterprise, and community boundaries.” The aim of
Web 3.0 is to have machines (or servers) understand the user’s
preferences to be able to deliver web content specifically
targeting the user.
For example, when doing a web search in Web 2.0, the
topmost result is based on the preference of several users who
already searched for the item. The search engine then labels it
the most common answer to the search query. Though there are

8|Page
instances wherein several preferences are considered like
geographic location, Web 3.0 aims to do better.
This though studying personal preferences of an individual
user and showing results based on those preferences. For
example, if you search the Internet for “Where is the best place
to go shopping?”
Web 3.0 will aim to give results depending on how you have
made choices in the past. If you have purchased several shoes
online, the Internet will give you results on the best place with
the highest rated shoes around your vicinity.
Another example is when you search for the best
restaurant to visit in a specific area. First, it may look for your
previous visits from other restaurants and if you have rated them
whether good or bad. In return, Web 3.0 will search for
restaurants that have a similar menu, good rating, and budget
that fit your preference in the past.

Web 3.0 is yet to be fully realized because of several problems:

1. Compatibility- html files and current web browsers could


not support web 3.0.
2. Security- the user’s security is also in question since the
machine is saving his or her preferences.
3. Vastness- the World Wide Web already contains billions of
web pages.
4. Vagueness- certain words are imprecise. The words “old”
and “small” would depend on the user.
5. Logic- since the machines use logic, there are certain
limitations for a computer to be able to predict what the
user is referring to at a given time.

TRENDS IN ICT
As the world of ICT continues to grow, the industry has
focused on several innovations. These innovations cater to the
needs of the people that benefit most of ICT. Whether is for
business or personal use, these trends are the current front
runners in innovation of ICT.

9|Page
1. Convergence- Technological convergence is the synergy of
technological advancements to work on a similar goal or task.
For example, besides using your personal computer to create
word documents, you can use your smartphone.

2. Social Media- social media is a website, application, or online


channel that enables web users to create, co- create, discuss,
modify, and exchange user- generated content. According to
Neilson, a global information and measurement company,
internet users spend more time in social media sites than in
any other type of site. With this, more and more advertisers
use social media to promote their product.

THERE ARE SIX TYPES OF SOCIAL MEDIA:


A. Social Networks. These are sites that allow you to
connect with the other people with the same interests or
background. Once a user creates his or her account, he or
she can set up a profile, add people, create groups, and
share content.

Examples: Facebook and Google+

B. Bookmarking sites. These are sites that allow you to


store and manage links to various websites and resources.
Most of these sites allow you to create a tag that allows
you and others t easily search or share them.

Examples: Stumble upon and Pinterest.

C. Social News. These are sites that allow users to post


their own news items or links to other news sources. The
users can also comment on the posts and comments may
also be ranked. They are also capable of voting on these
news and articles of the website. Those who get the most
amounts of votes are shown most prominently.

Examples: reddit and Digg

10 | P a g e
D. Media Sharing. These are sites that allow you to upload
and share media content like images, music, and video.
Most of these sites have additional social features like
liking, commenting, and having user profiles.
Examples: Flicker, Youtube, and Instagram
E. Microblogging. These are sites that focus on short
updates from the user. Those subscribed to the user will
be able to receive these updates.

Examples: Twitter and Plurk

F. Blogs and Forums. These websites allow users to post


their content. Other users are able to comment on the
said topic. There are several free blogging platforms like
blogger, wordPress, and tumblr. On the other hand,
forums are typically part of a certain website or web
service.
3. Mobile Technologies
The popularity of smartphones and tablets has taken a
major rise over the years. This is largely because of the
devices’ capability to do tasks that were originally found in
personal computers. Several of these devices are capable of
using high- speed Internet. Today, the latest mobile devices use
4G Networking (LTE), which is currently the fastest mobile
network. Also, mobile devices use different operating systems:

1. iOs- used in Apple devices such as the iPhone and iPad.


2. Android- an open source operating system developed by
Google. Being open source means several mobile phone
companies use this OS for free.
3. Blackberry OS- used in Blackberry device.
4. Window Phone OS- a closed source and proprietary
operating system developed by Microsoft.
5. Symbian- the original smartphone Os; now used by nokia
Device.
6. WebOS- originally used for smartphones; now used for
smart
TVs.

11 | P a g e
7. Windows Mobile- developed by Microsoft for
smartphones
and pocket Pcs.

4. Assistive Media- assistive media is a nonprofit service


designed to help people who have visual and reading
impairments. A database of audio recordings is used to read to
the use.

12 | P a g e

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