Module Overview
Module Overview
and Applications
(CS4188/CS5188)
Rynson W.H. Lau
2024/2025
Reference Books
The VR Book: Human-Centred Design for Virtual Reality
Jason Jerald, ACM, 2015.
Course Aims
This course aims at introducing various types of virtual
reality techniques and their applications. The course will
first cover some basic VR technologies, including
interfacing devices, CG techniques, and interaction
techniques. It will then introduce some VR applications,
including medical applications and games. It will also
cover the design issues of virtual reality systems.
Course Intended Learning Outcomes (CILOs)
Identify the important characteristics of different virtual
reality techniques.
Explain different types of virtual reality hardware systems.
Explain and discuss different types of virtual reality
applications.
Design and apply virtual reality techniques to address real-
world problems.
Course Assessment
Examination – 50%
This course is a multi-disciplinary course. It covers
diverse disciplines, including computer science,
biology, physics, electronics, and mechanics.
Teaching Assistants:
- Huankang Guan - Yuhao Liu
- Haoyuan Wang - Youjun Zhao
- Yiyu Li - Fang Liu
- Zhenwei Wang