Joshi a. Data Structures and Algorithms in Golang...Applications With Go 2024
Joshi a. Data Structures and Algorithms in Golang...Applications With Go 2024
Copyright
Attribution Recommendation:
Disclaimer:
Data Structures and Algorithms
Technical requirements
Classification of data structures
Structural design patterns
Representation of algorithms
Complexity and performance analysis
Algorithm types
Summary
Getting Started with Go for Data Structures and Algorithms
Technical requirements
Database operations
Go templates
Summary
Linear Data Structures
Lists
Sets
Tuples
Queues
Stacks
Summary
Non-Linear Data Structures
Trees
Symbol tables
Summary
Homogeneous Data Structures
Two-dimensional arrays
Matrix operations
Multi-dimensional arrays
Summary
Heterogeneous Data Structures
Linked lists
Ordered lists
Unordered lists
Summary
Dynamic Data Structures
Dictionaries
TreeSets
Sequences
Summary
Classic Algorithms
Sorting algorithms
Searching algorithms
Recursion
Hashing
Summary
Network and Sparse Matrix Representation
Network representation
Sparse matrix representation
Summary
Memory Management
Garbage collection
Cache management
Space allocation
Summary
COPYRIGHT
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“Content derived from a book authored by Aarav Joshi, made open-
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Disclaimer:
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DATA STRUCTURES AND
ALGORITHMS
Technical requirements
Data structures and algorithms form the foundation of computer
science and software development. They provide efficient ways to
organize, store, and manipulate data, as well as solve complex
problems. In the context of Go programming, understanding these
concepts is crucial for writing efficient and scalable code.
Primitive data structures are the basic data types provided by Go.
These include integers, floating-point numbers, booleans, and
strings. They are the building blocks for more complex data
structures.
Non-primitive data structures are more complex and are typically
built using primitive data types. They can be further classified into
linear and non-linear data structures.
Slices, on the other hand, are dynamic arrays that can grow or
shrink. They are more flexible than arrays and are commonly used in
Go programs. Here’s how you can work with slices:
numbers := []int{1, 2, 3, 4, 5}
numbers = append(numbers, 6)
fmt.Println(numbers) // Output: [1 2 3 4 5 6]
Linked lists are another important linear data structure. They consist
of nodes, where each node contains data and a reference (or link) to
the next node in the sequence. In Go, we can implement a linked list
using structs and pointers:
type Node struct {
data int
next *Node
}
studentGrades := make(map[string]int)
studentGrades["Alice"] = 95
studentGrades["Bob"] = 87
fmt.Println(studentGrades["Alice"]) // Output: 95
func main() {
numbers := []int{64, 34, 25, 12, 22, 11, 90}
bubbleSort(numbers)
fmt.Println("Sorted array:", numbers)
}
func main() {
oldPrinter := &MyLegacyPrinter{}
newPrinter := &PrinterAdapter{
OldPrinter: oldPrinter,
Msg: "Hello World!",
}
fmt.Println(newPrinter.PrintStored())
}
// Accessing elements
fmt.Println(fruits[0]) // Output: apple
Lists in Go are versatile and can be used for various purposes, such
as storing collections of items, implementing stacks or queues, and
representing dynamic data structures.
import (
"container/heap"
"fmt"
)
// IntHeap type
type IntHeap []int
func main() {
h := &IntHeap{2, 1, 5}
heap.Init(h)
heap.Push(h, 3)
fmt.Printf("minimum: %d\n", (*h)[0])
for h.Len() > 0 {
fmt.Printf("%d ", heap.Pop(h))
}
}
This example demonstrates how to create a min heap, add elements
to it, and remove elements in sorted order. Heaps are particularly
useful for implementing priority queues and for algorithms that
require quick access to the minimum or maximum element in a
collection.
func main() {
oldPrinter := &OldPrinterImpl{}
newPrinter := &PrinterAdapter{OldPrinter:
oldPrinter}
fmt.Println(newPrinter.PrintNew("Hello,
Adapter!"))
}
func main() {
redCircle := &Circle{100, 100, 10,
&RedCircle{}}
redCircle.Draw()
}
This example shows how the Bridge pattern separates the Shape
abstraction from its DrawAPI implementation, allowing them to
evolve independently.
func main() {
leaf1 := &Leaf{"Leaf 1"}
leaf2 := &Leaf{"Leaf 2"}
branch := &Composite{}
branch.Add(leaf1)
branch.Add(leaf2)
fmt.Println(branch.Operation())
}
func main() {
coffee := &SimpleCoffee{}
coffeeWithMilk := &MilkDecorator{Coffee:
coffee}
This example shows how the Decorator pattern can add functionality
(milk) to a base object (coffee) without altering its structure.
func main() {
computer := NewComputerFacade()
computer.Start()
}
func main() {
factory := &ShapeFactory{}
colors := []string{"Red", "Green", "Blue",
"Red", "Green"}
func main() {
proxy := &Proxy{}
proxy.Request()
}
1. Start
2. Initialize max with the first element of the list
3. For each element in the list:
a. If the element is greater than max, update max
4. Return max
5. End
max := numbers[0]
for _, num := range numbers[1:] {
if num > max {
max = num
}
}
return max
}
While flow charts are useful for visualizing algorithms, they can
become cumbersome for complex procedures. This is where
pseudocode comes in handy.
function findMax(numbers):
if numbers is empty:
return appropriate value for empty list
import (
"fmt"
"sort"
)
func main() {
numbers := []int{3, 1, 4, 1, 5, 9, 2, 6, 5, 3}
sort.Ints(numbers)
fmt.Println(numbers)
}
This built-in sorting function uses an efficient algorithm (typically
IntroSort, a hybrid of QuickSort, HeapSort, and InsertionSort) with an
average-case time complexity of O(n log n).
In the next sections, we’ll delve deeper into specific algorithm types
and their applications, building on the foundation of representation
and analysis we’ve established here.
mid := len(arr) / 2
left := mergeSort(arr[:mid])
right := mergeSort(arr[mid:])
return merge(left, right)
}
This algorithm divides the input (log n times) and merges the results
(n operations each time), resulting in O(n log n) complexity.
Algorithm types
Building on the foundation of algorithm representation and
complexity analysis, we now turn our attention to different types of
algorithms. In this section, we’ll explore three fundamental algorithm
types: brute force algorithms, divide and conquer strategies, and
backtracking approaches. These algorithm types form the basis for
solving a wide range of computational problems and are essential
tools in a programmer’s toolkit.
primes := []int{}
for i := 2; i <= n; i++ {
if isPrime[i] {
primes = append(primes, i)
}
}
return primes
}
pivot := arr[len(arr)/2]
left := []int{}
middle := []int{}
right := []int{}
left = quickSort(left)
right = quickSort(right)
In the next sections, we’ll delve deeper into specific data structures
and their implementations in Go, building on the algorithmic
foundations we’ve established here. We’ll see how these data
structures can be leveraged to implement efficient algorithms for
various problem domains, from simple list manipulations to complex
graph algorithms.
Summary
Having explored the fundamental concepts of algorithm
representation, complexity analysis, and different algorithm types in
the previous sections, we now arrive at a crucial point in our journey
through data structures and algorithms in Go. This summary section
serves to consolidate our understanding and provide opportunities
for further exploration.
We’ve explored several algorithm types, each with its strengths and
use cases:
In the next chapter, we’ll delve into the practical aspects of using Go
for data structures and algorithms. We’ll explore Go’s built-in data
types like arrays, slices, and maps, which form the building blocks
for more complex data structures. We’ll also look at how Go’s
features, such as goroutines and channels, can be leveraged to
implement concurrent algorithms efficiently.
Slices offer more flexibility than arrays. You can easily add or remove
elements, and they can grow dynamically as needed. When working
with slices, it’s important to understand how they relate to the
underlying array and how operations like append can affect capacity.
s := make([]int, 0, 3)
fmt.Println(len(s), cap(s)) // Output: 0 3
s = append(s, 1, 2, 3, 4)
fmt.Println(len(s), cap(s)) // Output: 4 6
// Access values
aliceScore := scores["Alice"]
When working with maps, it’s important to note that the order of
iteration over map elements is not guaranteed. If you need a specific
order, you should sort the keys separately.
This function splits the text into words and uses a map to keep track
of how many times each word appears.
When working with maps, it’s crucial to handle the case where a key
might not exist. Go provides a comma-ok idiom for this:
value, ok := myMap[key]
if ok {
// key exists, use value
} else {
// key doesn't exist
}
For more complex data structures, you might combine these basic
types. For instance, a graph could be represented using a map of
slices:
As you delve deeper into data structures and algorithms in Go, you’ll
find that these fundamental types serve as building blocks for more
complex structures. They provide a balance of performance and
flexibility that makes Go an excellent language for implementing
efficient algorithms and data structures.
Database operations
In this section, we’ll explore database operations in Go, focusing on
implementing methods for retrieving and inserting customer data, as
well as creating CRUD (Create, Read, Update, Delete) web forms.
These operations are fundamental in many applications and serve
as a bridge between data structures and real-world data
management.
customer.ID = int(id)
return nil
}
This method inserts a new customer into the database. It uses the
Exec method to run an INSERT statement and then retrieves the last
inserted ID to update the Customer struct. This approach ensures
that the in-memory representation of the customer is consistent with
the database state.
Now that we have methods for retrieving and inserting customers,
let’s create CRUD web forms to interact with this data. We’ll use
Go’s net/http package to create a simple web server and handle
form submissions.
tmpl, err :=
template.ParseFiles("customer_list.html")
if err != nil {
http.Error(w, err.Error(),
http.StatusInternalServerError)
return
}
This handler retrieves all customers from the database and renders
them using an HTML template. The getAllCustomers function (not
shown here) would query the database for all customer records.
http.Redirect(w, r, "/customers",
http.StatusSeeOther)
}
}
This handler serves both the GET request (displaying the form) and
the POST request (processing form submission). When a new
customer is successfully created, it redirects to the customer list
page.
if r.Method == "GET" {
customer, err := GetCustomer(db, id)
if err != nil {
http.Error(w, err.Error(),
http.StatusInternalServerError)
return
}
tmpl, err :=
template.ParseFiles("update_customer.html")
if err != nil {
http.Error(w, err.Error(),
http.StatusInternalServerError)
return
}
tmpl.Execute(w, customer)
} else if r.Method == "POST" {
customer := &Customer{
ID: id,
Name: r.FormValue("name"),
Email: r.FormValue("email"),
}
This handler handles both displaying the update form (GET request)
and processing the form submission (POST request). The
updateCustomer function (not shown here) would update the
customer record in the database.
func main() {
// Database connection setup omitted for brevity
http.HandleFunc("/customers",
customerListHandler)
http.HandleFunc("/customers/create",
createCustomerHandler)
http.HandleFunc("/customers/update",
updateCustomerHandler)
http.HandleFunc("/customers/delete",
deleteCustomerHandler)
log.Fatal(http.ListenAndServe(":8080", nil))
}
{{define "header"}}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-
width, initial-scale=1.0">
<title>{{.Title}}</title>
<link rel="stylesheet"
href="/static/css/main.css">
</head>
<body>
<header>
<div class="logo">
<a href="/"><img src="/static/img/logo.png"
alt="Site Logo"></a>
</div>
<nav>
<ul>
<li><a href="/">Home</a></li>
<li><a href="/about">About</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
</header>
<main>
{{end}}
{{define "footer"}}
</main>
<footer>
<p>© {{.CurrentYear}} Your Company Name. All
rights reserved.</p>
</footer>
<script src="/static/js/main.js"></script>
</body>
</html>
{{end}}
{{define "menu"}}
<nav class="side-menu">
<h3>Menu</h3>
<ul>
{{range .MenuItems}}
<li><a href="{{.URL}}">{{.Name}}</a></li>
{{end}}
</ul>
</nav>
{{end}}
import (
"html/template"
"net/http"
"time"
)
func init() {
templates = template.Must(template.ParseFiles(
"templates/header.html",
"templates/footer.html",
"templates/menu.html",
"templates/home.html",
))
}
func main() {
http.HandleFunc("/", homeHandler)
http.ListenAndServe(":8080", nil)
}
In this example, we define a PageData struct that
holds the data we’ll pass to our templates. We
parse all our templates in the init function,
which runs when the program starts. The
homeHandler function creates a PageData instance
and executes the “home” template, which would
look something like this:
{{define "home"}}
{{template "header" .}}
{{template "menu" .}}
<h1>Welcome to Our Site</h1>
<p>This is the home page content.</p>
{{template "footer" .}}
{{end}}
Summary
In this chapter, we explored the fundamentals of using Go for data
structures and algorithms. We delved into database operations,
demonstrating how to implement methods for retrieving and inserting
customer data, as well as creating CRUD web forms. We also
examined Go templates, showcasing their power in separating
HTML markup from Go code and creating reusable components for
web applications.
Further reading:
Linked lists also allow for efficient insertion in the middle of the list,
provided we have a reference to the node after which we want to
insert. This operation can be performed in O(1) time:
Doubly linked lists also allow for efficient insertion and deletion at
both ends of the list. Here’s an implementation of prepend and
append operations:
When choosing between singly linked lists and doubly linked lists, it’s
important to consider the specific requirements of your application.
Singly linked lists are simpler and use less memory per node,
making them suitable for scenarios where forward traversal is
sufficient and memory usage is a concern. Doubly linked lists, on the
other hand, offer more flexibility and efficient bidirectional traversal at
the cost of additional memory usage per node.
Both types of lists have their place in various algorithms and data
structures. For example, singly linked lists are often used in
implementing stacks and queues, while doubly linked lists are
commonly used in cache implementations, such as the Least
Recently Used (LRU) cache.
import (
"container/list"
"fmt"
)
func main() {
l := list.New()
l.PushBack(1)
l.PushBack(2)
l.PushBack(3)
In conclusion, linked lists and doubly linked lists are versatile data
structures that offer efficient insertion and deletion operations. They
are particularly useful in scenarios where the size of the data
structure needs to change dynamically or when frequent insertions
and deletions are required. While they may not be as efficient as
arrays for random access operations, their flexibility makes them
invaluable in many algorithms and applications. Understanding the
characteristics and trade-offs of these list implementations is crucial
for choosing the right data structure for a given problem and
optimizing the performance of your Go programs.
Sets
Sets are an essential data structure in computer science,
representing collections of unique elements. In Go, we can
implement sets using maps, taking advantage of the language’s
built-in capabilities. This implementation allows for efficient
operations such as adding elements, deleting elements, checking for
membership, and performing set operations like union and
intersection.
Let’s start by defining a basic Set structure and its core operations:
The Union method creates a new set containing all elements from
both the current set and the other set. It has a time complexity of O(n
+ m), where n and m are the sizes of the two sets being combined.
The Intersect method creates a new set containing only the elements
that are present in both sets. Its time complexity is O(min(n, m)),
where n and m are the sizes of the two sets, as we iterate over the
smaller set and check for membership in the larger set.
dictionary.AddElement(strings.ToLower(word))
}
return &SpellChecker{dictionary: dictionary}
}
It’s worth noting that while our Set implementation is flexible and
works with elements of any type, it may not be the most efficient for
all use cases. For example, if you’re working exclusively with
integers or strings, you might want to create specialized set
implementations for those types to avoid the overhead of using
interface{}.
Tuples
Tuples are an ordered, immutable collection of elements that can be
of different types. Unlike lists or arrays, tuples have a fixed size and
cannot be modified after creation. In Go, there is no built-in tuple
type, but we can implement tuple-like behavior using structs or
multiple return values from functions.
fmt.Println(pair.First, pair.Second)
fmt.Println(triple.First, triple.Second,
triple.Third)
While this approach works, it lacks the flexibility of true tuples found
in languages like Python. Each struct needs to be defined
separately, which can be cumbersome if you need many different
combinations of types.
Queues
Queues are fundamental data structures that follow the First-In-First-
Out (FIFO) principle. They are widely used in various applications,
including task scheduling, message passing, and managing shared
resources. In Go, we can implement queues using slices or linked
lists, depending on the specific requirements of our application.
While this implementation is simple and works well for many cases, it
may not be efficient for large queues or high-concurrency scenarios.
The Dequeue operation has a time complexity of O(n) because it
needs to shift all remaining elements.
import (
"sync"
)
import (
"fmt"
"sync"
"time"
)
type Customer struct {
ID int
Name string
}
func main() {
queue := NewTicketQueue()
import (
"sync"
)
func main() {
callStack := NewCallStack()
fooFrame := &StackFrame{
FunctionName: "foo",
LocalVars: map[string]interface{}{"x":
10},
ReturnAddr: 100,
}
callStack.Push(fooFrame)
barFrame := &StackFrame{
FunctionName: "bar",
LocalVars: map[string]interface{}{"y":
"hello"},
ReturnAddr: 200,
}
callStack.Push(barFrame)
Summary
In this chapter, we explored linear data structures in Go, focusing on
queues and stacks. These fundamental structures play crucial roles
in various algorithms and applications. Let’s summarize the key
points and provide some questions for reflection and further
exploration.
NON-LINEAR DATA
STRUCTURES
Trees
Trees are fundamental non-linear data structures that play a crucial
role in computer science and software development. In this section,
we’ll explore three important types of trees: binary search trees, AVL
trees, and B+ trees. Each of these tree structures has its own unique
properties and use cases, making them essential tools for efficient
data organization and retrieval.
Binary Search Trees (BST) are a type of binary tree that maintain a
specific ordering property. For each node in a BST, all elements in its
left subtree are smaller than the node’s value, and all elements in its
right subtree are greater. This property allows for efficient searching,
insertion, and deletion operations.
x.Right = y
y.Left = T2
y.Height = max(height(y.Left),
height(y.Right)) + 1
x.Height = max(height(x.Left),
height(x.Right)) + 1
return x
}
func rotateLeft(x *AVLNode) *AVLNode {
y := x.Right
T2 := y.Left
y.Left = x
x.Right = T2
x.Height = max(height(x.Left),
height(x.Right)) + 1
y.Height = max(height(y.Left),
height(y.Right)) + 1
return y
}
node.Height = 1 + max(height(node.Left),
height(node.Right))
balance := balanceFactor(node)
return node
}
While binary search trees and AVL trees are excellent for in-memory
operations, they may not be ideal for large datasets that don’t fit in
memory. This is where B+ trees come into play, especially in
database systems and file organizations.
if len(tree.Root.Keys) == MAX_KEYS {
newRoot := &BPlusNode{Children:
[]*BPlusNode{tree.Root}}
tree.Root = newRoot
tree.splitChild(newRoot, 0)
}
tree.insertNonFull(tree.Root, key)
}
if node.IsLeaf {
node.Keys = append(node.Keys, 0)
for i >= 0 && key < node.Keys[i] {
node.Keys[i+1] = node.Keys[i]
i--
}
node.Keys[i+1] = key
} else {
for i >= 0 && key < node.Keys[i] {
i--
}
i++
if len(node.Children[i].Keys) == MAX_KEYS {
tree.splitChild(node, i)
if key > node.Keys[i] {
i++
}
}
tree.insertNonFull(node.Children[i], key)
}
}
parent.Keys = append(parent.Keys, 0)
copy(parent.Keys[index+1:], parent.Keys[index:])
parent.Keys[index] = child.Keys[MIN_KEYS]
newChild.Keys = append(newChild.Keys,
child.Keys[MIN_KEYS:]...)
child.Keys = child.Keys[:MIN_KEYS]
if !child.IsLeaf {
newChild.Children =
append(newChild.Children,
child.Children[MIN_KEYS+1:]...)
child.Children =
child.Children[:MIN_KEYS+1]
}
if child.IsLeaf {
newChild.Next = child.Next
child.Next = newChild
}
}
1. They allow for more efficient disk I/O as they can store
more keys in a single node, reducing the number of disk
accesses needed for operations.
Symbol tables
Symbol tables are fundamental data structures in computer science
that store key-value pairs, allowing efficient lookup, insertion, and
deletion operations. They are widely used in various applications,
including compilers, database systems, and search algorithms. In
this section, we’ll explore symbol tables, focusing on their
implementation using containers and circular linked lists in Go.
current := cst.head
for i := 0; i < cst.size; i++ {
if current.Key == key {
current.Value = value
return
}
if current.Next == cst.head {
break
}
current = current.Next
}
current := cst.head
for i := 0; i < cst.size; i++ {
if current.Key == key {
return current.Value, true
}
current = current.Next
}
if cst.head.Key == key {
if cst.size == 1 {
cst.head = nil
} else {
lastNode := cst.head
for lastNode.Next != cst.head {
lastNode = lastNode.Next
}
cst.head = cst.head.Next
lastNode.Next = cst.head
}
cst.size--
return
}
current := cst.head
for i := 0; i < cst.size-1; i++ {
if current.Next.Key == key {
current.Next = current.Next.Next
cst.size--
return
}
current = current.Next
}
}
Summary
The exploration of non-linear data structures, particularly trees and
symbol tables, provides a solid foundation for understanding
complex data organization and retrieval systems. To reinforce the
concepts discussed and encourage further learning, let’s summarize
key points and provide questions for reflection and additional reading
suggestions.
HOMOGENEOUS DATA
STRUCTURES
Two-dimensional arrays
Two-dimensional arrays are fundamental data structures in computer
programming, offering a way to organize and manipulate data in a
grid-like format. In Go, these arrays are particularly useful for
representing matrices, tables, and other structured data. This section
will explore three specific types of two-dimensional arrays: row
matrices, column matrices, and zig-zag matrices.
rowMatrix := [3][4]int{
{1, 2, 3, 4},
{5, 6, 7, 8},
{9, 10, 11, 12},
}
columnMatrix := [4][3]int{
{1, 5, 9},
{2, 6, 10},
{3, 7, 11},
{4, 8, 12},
}
if goingDown {
if row == rows-1 {
col++
goingDown = false
} else if col == 0 {
row++
goingDown = false
} else {
row++
col--
}
} else {
if col == cols-1 {
row++
goingDown = true
} else if row == 0 {
col++
goingDown = true
} else {
row--
col++
}
}
}
return matrix
}
For column matrices (or when you need to process a row matrix by
columns), the access pattern is less efficient due to cache misses:
for j := 0; j < len(columnMatrix[0]); j++ {
for i := 0; i < len(columnMatrix); i++ {
// Process columnMatrix[i][j]
}
}
Matrix operations
Matrix operations are fundamental in various fields, including
computer graphics, scientific computing, and data analysis. In Go,
we can implement these operations efficiently using two-dimensional
arrays. This section will cover addition, subtraction, multiplication,
transposition, and determinant calculation for matrices.
This function performs the dot product of rows from the first matrix
with columns from the second matrix to compute each element of the
result.
var wg sync.WaitGroup
for i := 0; i < rows; i++ {
wg.Add(1)
go func(row int) {
defer wg.Done()
for j := 0; j < cols; j++ {
for k := 0; k < len(b); k++ {
result[row][j] += a[row][k] *
b[k][j]
}
}
}(i)
}
wg.Wait()
Multi-dimensional arrays
Multi-dimensional arrays extend the concept of two-dimensional
arrays to higher dimensions. In Go, these structures are crucial for
representing complex data in fields such as scientific computing,
machine learning, and image processing. This section will focus on
tensors and boolean matrices, two important types of multi-
dimensional arrays.
tensor := [][][]float64{
{{1, 2}, {3, 4}},
{{5, 6}, {7, 8}},
{{9, 10}, {11, 12}},
}
boolMatrix := [][]bool{
{true, false, true},
{false, true, false},
{true, true, false},
}
Summary
In this chapter, we explored homogeneous data structures, focusing
on matrix operations and multi-dimensional arrays. We delved into
the implementation of various matrix operations in Go, including
addition, multiplication, transposition, and determinant calculation.
We also examined the concept of tensors and boolean matrices,
discussing their representations and operations.
Further reading:
HETEROGENEOUS DATA
STRUCTURES
Linked lists
Linked lists are fundamental data structures in computer science and
programming. They offer a flexible way to store and manage
collections of data, especially when the size of the collection may
change dynamically. In Go, linked lists can be implemented using
structs and pointers, providing an efficient alternative to arrays in
certain scenarios.
A linked list consists of nodes, where each node contains data and a
reference (or link) to the next node in the sequence. This structure
allows for efficient insertion and deletion of elements, as it doesn’t
require shifting of other elements like in an array. However,
accessing elements in a linked list is generally slower than in an
array, as it requires traversing the list from the beginning.
There are three main types of linked lists: singly linked lists, doubly
linked lists, and circular linked lists. Each type has its own
characteristics and use cases.
Singly Linked Lists: A singly linked list is the simplest form of a linked
list. Each node in a singly linked list contains two components: the
data and a pointer to the next node. The last node in the list points to
nil, indicating the end of the list.
Each type of linked list has its own strengths and use cases. Singly
linked lists are simple and memory-efficient, making them suitable
for implementing stacks or when only forward traversal is needed.
Doubly linked lists offer more flexibility with bidirectional traversal
and efficient insertions/deletions at both ends, but at the cost of
additional memory usage. Circular linked lists are particularly useful
in situations where you need to cycle through elements continuously.
When choosing which type of linked list to use, consider the specific
requirements of your application. If memory is a concern and you
only need to traverse in one direction, a singly linked list might be the
best choice. If you need to traverse both forwards and backwards or
frequently insert/delete at both ends, a doubly linked list would be
more appropriate. If you need to cycle through elements repeatedly,
a circular linked list could be the ideal solution.
In Go, these linked list implementations can be further enhanced
with additional methods for operations like deletion, searching, or
reversing the list. Here’s an example of how you might add a
deletion method to the singly linked list:
This method searches for a node with the specified data and
removes it from the list by updating the necessary pointers.
Ordered lists
Ordered lists are a fundamental concept in data structures and
algorithms, providing a way to organize and manipulate data in a
specific order. In Go, ordered lists can be implemented using various
data structures, with sorting methods and comparators playing
crucial roles in maintaining the desired order.
For maintaining ordered lists, it’s often more efficient to use data
structures that keep elements sorted as they’re inserted, rather than
sorting the entire list after each addition. Binary search trees and
balanced trees like AVL or Red-Black trees are commonly used for
this purpose.
When working with ordered lists, it’s important to consider the time
complexity of operations. Insertion, deletion, and search operations
in a sorted array have O(n) time complexity in the worst case, as
elements may need to be shifted. In contrast, balanced binary
search trees offer O(log n) time complexity for these operations.
func main() {
h := &IntHeap{2, 1, 5}
heap.Init(h)
heap.Push(h, 3)
fmt.Printf("minimum: %d\n", (*h)[0])
for h.Len() > 0 {
fmt.Printf("%d ", heap.Pop(h))
}
}
When implementing ordered lists, it’s crucial to choose the right data
structure and sorting method based on the specific requirements of
your application. Consider factors such as the size of the dataset,
the frequency of insertions and deletions, and the need for range
queries or finding the k-th smallest/largest element.
Unordered lists
Unordered lists are data structures that maintain a collection of
elements without enforcing a specific order. Unlike ordered lists,
which we discussed in the previous section, unordered lists do not
sort their elements based on any particular criteria. This
characteristic makes them suitable for scenarios where the order of
elements is not important, or when fast insertion and deletion
operations are prioritized over maintaining a specific sequence.
func main() {
list := NewUnorderedList()
list.AddToHead("third")
list.AddToHead("second")
list.AddToHead("first")
list.IterateList(func(data interface{}) {
fmt.Println(data)
})
}
first
second
third
Note that the elements are printed in the reverse order of insertion
because we’re adding them to the head of the list.
While the AddToHead operation is very efficient,
adding elements to the end of the list would
require traversing the entire list, resulting in an
O(n) time complexity. If frequent additions to the
end of the list are needed, we could modify the
UnorderedList struct to include a tail pointer:
This modification allows for O(1) insertions at both the beginning and
end of the list.
Unordered lists can be further enhanced with
additional operations such as removal,
searching, and random access. Here’s an
example of a Remove method:
func (ul *UnorderedList) Remove(data interface{})
bool {
if ul.head == nil {
return false
}
if ul.head.data == data {
ul.head = ul.head.next
ul.size--
return true
}
current := ul.head
for current.next != nil {
if current.next.data == data {
current.next = current.next.next
ul.size--
return true
}
current = current.next
}
return false
}
This method searches for the first occurrence of
the specified data and removes it from the list. It
returns true if the element was found and
removed, and false otherwise.
When working with unordered lists, it’s important to consider the
trade-offs between different operations. While insertion at the head
(or tail, with a tail pointer) is very fast, searching for a specific
element or accessing an element by index requires traversing the
list, resulting in O(n) time complexity.
Linked lists are versatile data structures that come in various forms:
singly linked, doubly linked, and circular. Each type offers different
trade-offs in terms of memory usage and operation efficiency. Singly
linked lists are simple and memory-efficient but only allow forward
traversal. Doubly linked lists provide bidirectional traversal at the
cost of additional memory for back pointers. Circular linked lists
connect the last node to the first, creating a closed loop structure.
To work with maps in Go, we first need to create one. The syntax for
creating a map is:
myMap := make(map[keyType]valueType)
Put Operation:
scores["Alice"] = 95
scores["Bob"] = 87
scores := map[string]int{
"Alice": 95,
"Bob": 87,
}
Remove Operation:
This operation returns two values: the value associated with the key
(if it exists) and a boolean indicating whether the key was found. If
the key doesn’t exist, the first return value will be the zero value of
the value type.
Find Operation:
score := scores["Bob"]
package main
import (
"fmt"
)
func main() {
// Create a new map
studentScores := make(map[string]int)
// Put operation
studentScores["Alice"] = 95
studentScores["Bob"] = 87
studentScores["Charlie"] = 92
// Find operation
aliceScore := studentScores["Alice"]
fmt.Println("Alice's score:", aliceScore)
// Contains operation
davidScore, davidExists :=
studentScores["David"]
if davidExists {
fmt.Println("David's score:", davidScore)
} else {
fmt.Println("David's score is not
recorded")
}
// Remove operation
delete(studentScores, "Bob")
fmt.Println("Scores after removing Bob:",
studentScores)
Maps can also be used with more complex types. For example, you
can have a map where the keys are structs:
grid := make(map[Coordinate]string)
grid[Coordinate{1, 2}] = "Treasure"
However, when using structs or arrays as keys, all fields of the struct
or all elements of the array must be comparable types.
This tells Go to allocate space for a million entries upfront, which can
improve performance by reducing the number of times the map
needs to be resized as it grows.
TreeSets
TreeSets are self-balancing binary search trees that maintain their
elements in a sorted order. In Go, we can implement TreeSets using
custom data structures, as the language doesn’t provide a built-in
TreeSet. Let’s explore how to create a TreeSet, insert nodes, and
implement a synchronized version for concurrent use.
To make our TreeSet more useful, let’s add methods for searching
and in-order traversal:
package main
import (
"fmt"
"sync"
)
func main() {
// Regular TreeSet example
ts := TreeSet{}
ts.InsertTreeNode(5)
ts.InsertTreeNode(3)
ts.InsertTreeNode(7)
ts.InsertTreeNode(1)
ts.InsertTreeNode(9)
// Concurrent inserts
for i := 0; i < 10; i++ {
wg.Add(1)
go func(val int) {
defer wg.Done()
sts.InsertTreeNode(val)
}(i)
}
wg.Wait()
As you continue to work with data structures in Go, you’ll find that
the language’s simplicity and performance characteristics make it
well-suited for implementing complex structures like TreeSets. The
ability to easily add synchronization, as we did with the
SynchronizedTreeSet, showcases Go’s strengths in concurrent
programming.
Sequences
Sequences are fundamental structures in mathematics and
computer science, often used to represent ordered collections of
elements. In this section, we’ll explore three important sequences:
the Farey sequence, the Fibonacci sequence, and the Look-and-say
sequence. We’ll implement these sequences in Go, discussing their
properties and applications.
Farey Sequence
return sequence
}
Fibonacci Sequence
The Fibonacci sequence is a series of numbers where each number
is the sum of the two preceding ones. It typically starts with 0 and 1.
Let’s implement a function to generate the Fibonacci sequence:
fib := make([]int, n)
fib[0], fib[1] = 0, 1
return fib
}
Look-and-say Sequence
sequence := make([]string, n)
sequence[0] = "1"
current.WriteString(strconv.Itoa(count))
current.WriteByte(prev[j-1])
count = 1
}
}
current.WriteString(strconv.Itoa(count))
current.WriteByte(prev[len(prev)-1])
sequence[i] = current.String()
}
return sequence
}
// Usage:
fib := FibonacciGenerator()
for i := 0; i < 10; i++ {
fmt.Println(<-fib)
}
Further reading:
1. “Introduction to Algorithms” by Thomas H. Cormen,
Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein -
for a deeper dive into data structures and algorithms.
2. “Concrete Mathematics: A Foundation for Computer
Science” by Ronald Graham, Donald Knuth, and Oren
Patashnik - for more on mathematical sequences and their
properties.
3. “Concurrency in Go: Tools and Techniques for Developers”
by Katherine Cox-Buday - to explore concurrent
programming in Go, including synchronization techniques.
4. “The Art of Computer Programming, Volume 1:
Fundamental Algorithms” by Donald Knuth - for an in-
depth look at fundamental algorithms and data structures.
5. “Go Data Structures and Algorithms” by Christopher Fox -
for Go-specific implementations of various data structures
and algorithms.
CLASSIC ALGORITHMS
Sorting algorithms
Sorting algorithms are fundamental tools in computer science,
essential for organizing data efficiently. In Go, these algorithms can
be implemented with clarity and performance. We’ll explore four
classic sorting algorithms: Bubble Sort, Selection Sort, Merge Sort,
and Quick Sort.
This function iterates through the array, finding the minimum element
in the unsorted portion and swapping it with the first element of the
unsorted portion. This process continues until the entire array is
sorted.
mid := len(arr) / 2
left := mergeSort(arr[:mid])
right := mergeSort(arr[mid:])
return result
}
pivot := arr[len(arr)/2]
var left, right []int
import (
"fmt"
"sort"
)
func main() {
numbers := []int{5, 2, 6, 3, 1, 4}
sort.Ints(numbers)
fmt.Println(numbers) // Output: [1 2 3 4 5 6]
}
For custom types, you can implement the sort.Interface and use
sort.Sort:
func main() {
people := []Person{
{"Alice", 25},
{"Bob", 30},
{"Charlie", 20},
}
sort.Sort(ByAge(people))
fmt.Println(people)
}
This code defines a Person struct and a ByAge type that implements
sort.Interface. The sort.Sort function is then used to sort the slice of
Person structs by age.
Searching algorithms
Searching algorithms are fundamental tools in computer science,
used to find specific elements within data structures. In Go, these
algorithms can be implemented efficiently and clearly. We’ll explore
three classic searching algorithms: Linear Search, Binary Search,
and Interpolation Search.
for low <= high && target >= arr[low] && target
<= arr[high] {
if low == high {
if arr[low] == target {
return low
}
return -1
}
if arr[pos] == target {
return pos
} else if arr[pos] < target {
low = pos + 1
} else {
high = pos - 1
}
}
return -1
}
Each of these searching algorithms has its strengths and use cases.
Linear Search is suitable for small lists or unsorted data. Binary
Search is excellent for sorted arrays and is widely used due to its
efficiency and simplicity. Interpolation Search can outperform Binary
Search on uniformly distributed sorted arrays but may not be as
reliable for other distributions.
import (
"fmt"
"sort"
)
func main() {
numbers := []int{1, 3, 6, 10, 15, 21, 28, 36,
45, 55}
target := 28
This code uses sort.Search to find the target value in a sorted slice.
The function takes the length of the slice and a function that defines
the search condition. It returns the index where the condition first
becomes true.
Recursion
Recursion is a powerful programming technique where a function
calls itself to solve a problem by breaking it down into smaller, more
manageable subproblems. This approach is particularly useful in
algorithms and data structures, often leading to elegant and concise
solutions for complex problems.
// Usage
memo := make(map[int]int)
result := fibonacci(10, memo)
Hashing
Hashing is a fundamental technique in computer science that
provides efficient data storage and retrieval. It involves transforming
input data into a fixed-size value, typically an integer, which serves
as an index or identifier. This process enables quick access to data
in constant time, making it invaluable for various applications,
including data structures like hash tables and cryptographic systems.
// Usage
m := make(map[Point]string)
m[Point{1, 2}] = "A"
m[Point{3, 4}] = "B"
import (
"crypto/sha256"
"fmt"
)
func main() {
data := []byte("Hello, World!")
hash := sha256.Sum256(data)
fmt.Printf("%x\n", hash)
}
Summary
As we conclude our exploration of classic algorithms, focusing on
recursion and hashing, it’s essential to reflect on the key concepts
we’ve covered and consider their broader implications in the field of
data structures and algorithms.
In the next section, we’ll shift our focus to network and sparse matrix
representations. These topics will introduce new challenges and
opportunities for applying the algorithmic thinking we’ve developed.
We’ll see how graphs can model complex relationships in various
domains, from social networks to map layouts, and how sparse
matrices can efficiently represent data with many zero elements.
These methods allow us to set and get values in the sparse matrix.
The Set method handles adding new elements, updating existing
ones, and removing elements when their value becomes zero. The
Get method returns the value at a given position, defaulting to zero
for unspecified elements.
Now, let’s implement some matrix operations, starting with addition:
return result
}
This addition operation creates a new sparse matrix and combines
the elements from both input matrices. Next, let’s implement matrix
multiplication:
return result
}
This multiplication operation takes advantage of the sparse
representation by only considering non-zero elements, which can
significantly reduce the number of computations for sparse matrices.
return result
}
This transpose operation simply swaps the row and column indices
of each non-zero element.
return dense
}
sm := NewSparseMatrix(rows, cols)
Summary
In this chapter, we explored network representation and sparse
matrix representation, two fundamental concepts in data structures
and algorithms that are particularly useful for handling complex
relationships and large datasets efficiently.
Further reading:
MEMORY MANAGEMENT
Garbage collection
Garbage collection is a crucial aspect of memory management in
Go, designed to automatically free memory that is no longer in use
by the program. This process allows developers to focus on writing
code without explicitly managing memory allocation and
deallocation. Go’s garbage collector is concurrent, non-generational,
and uses a tricolor mark-and-sweep algorithm.
const (
White Color = iota
Gray
Black
)
// Sweep phase
sweep()
}
func sweep() {
// Iterate through all objects in memory
// Free white objects and reset black objects to
white
}
package main
import (
"fmt"
"runtime"
)
func main() {
var m runtime.MemStats
runtime.ReadMemStats(&m)
fmt.Printf("Alloc = %v MiB\n", bToMb(m.Alloc))
fmt.Printf("TotalAlloc = %v MiB\n",
bToMb(m.TotalAlloc))
fmt.Printf("Sys = %v MiB\n", bToMb(m.Sys))
fmt.Printf("NumGC = %v\n", m.NumGC)
runtime.ReadMemStats(&m)
fmt.Printf("\nAfter allocation:\n")
fmt.Printf("Alloc = %v MiB\n", bToMb(m.Alloc))
fmt.Printf("TotalAlloc = %v MiB\n",
bToMb(m.TotalAlloc))
fmt.Printf("Sys = %v MiB\n", bToMb(m.Sys))
fmt.Printf("NumGC = %v\n", m.NumGC)
runtime.ReadMemStats(&m)
fmt.Printf("\nAfter GC:\n")
fmt.Printf("Alloc = %v MiB\n", bToMb(m.Alloc))
fmt.Printf("TotalAlloc = %v MiB\n",
bToMb(m.TotalAlloc))
fmt.Printf("Sys = %v MiB\n", bToMb(m.Sys))
fmt.Printf("NumGC = %v\n", m.NumGC)
}
Cache management
Cache management is a crucial aspect of memory management in
Go, particularly for applications that require frequent access to data.
It involves storing frequently used data in a fast-access storage area
to reduce the time and resources needed to fetch this data from its
original source. In Go, cache management can be implemented
using various data structures and algorithms, with the goal of
optimizing performance and resource utilization.
The Key is a unique identifier for the cached item, Value holds the
actual data, ExpiresAt determines when the item should be removed
from the cache, and LastAccessed tracks when the item was last
used, which is useful for certain cache eviction policies.
c.items[key] = &CacheObject{
Key: key,
Value: value,
ExpiresAt: time.Now().Add(duration),
LastAccessed: time.Now(),
}
}
if time.Now().After(item.ExpiresAt) {
return nil, false
}
item.LastAccessed = time.Now()
return item.Value, true
}
delete(c.items, key)
}
Several cache algorithms are commonly used, each with its own
strengths and use cases:
if c.queue.Len() == c.capacity {
oldest := c.queue.Back()
if oldest != nil {
c.queue.Remove(oldest)
delete(c.items, oldest.Value.(*entry).key)
}
}
element := c.queue.PushFront(&entry{key,
value})
c.items[key] = element
}
c.cache.Set(key, user)
return user, nil
}
Space allocation
Space allocation in Go is closely tied to the language’s approach to
memory management, which relies heavily on the use of pointers.
Pointers are essential for efficient memory usage and performance
optimization in Go programs. They allow direct access to memory
addresses, enabling developers to work with data structures more
effectively and implement complex algorithms efficiently.
func main() {
x := 10
ptr := &x
fmt.Println("Value of x:", x)
fmt.Println("Address of x:", ptr)
fmt.Println("Value at address stored in ptr:",
*ptr)
*ptr = 20
fmt.Println("New value of x:", x)
}
func main() {
list := &LinkedList{}
list.Insert(10)
list.Insert(20)
list.Insert(30)
list.Print()
}
func main() {
slice := []int{1, 2, 3}
slice = appendToSlice(slice, 4)
fmt.Println(slice) // Output: [1 2 3 4]
}
In this case, even though we’re not using pointers explicitly, the slice
header (which contains a pointer to the underlying array) is passed
by value, allowing the function to modify the slice efficiently.
if len(p.blocks) == 0 {
return &Block{}
}
block := p.blocks[len(p.blocks)-1]
p.blocks = p.blocks[:len(p.blocks)-1]
return block
}
func main() {
pool := NewMemoryPool(10)
block := pool.Get()
// Use the block
copy(block.data[:], []byte("Hello, World!"))
fmt.Println(string(block.data[:13]))
// Return the block to the pool
pool.Put(block)
}
Summary
In summary, memory management in Go is a crucial aspect of
efficient programming, encompassing garbage collection, cache
management, and space allocation. These topics are fundamental to
understanding how Go handles memory and how developers can
optimize their code for better performance.
Further reading:
For those interested in delving deeper into memory management in
Go, the following resources are recommended: