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Mini Project Acknowledgement Draft Final

The document is a mini project report on 'Educational Games' submitted by students Sindhu Uday Naik and Soundharya T as part of their Bachelor of Engineering in Computer Science and Engineering at Visvesvaraya Technological University. It explores the integration of games into educational settings, focusing on the roles teachers must adopt to effectively implement game-based learning. The report includes a detailed analysis of the system architecture, requirements, and design related to the educational game project.

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0% found this document useful (0 votes)
14 views7 pages

Mini Project Acknowledgement Draft Final

The document is a mini project report on 'Educational Games' submitted by students Sindhu Uday Naik and Soundharya T as part of their Bachelor of Engineering in Computer Science and Engineering at Visvesvaraya Technological University. It explores the integration of games into educational settings, focusing on the roles teachers must adopt to effectively implement game-based learning. The report includes a detailed analysis of the system architecture, requirements, and design related to the educational game project.

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learnwithme7979
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VISVESVARAYA TECHNOLOGICAL UNIVERSITY

“JNANA SANGAMA” BELAGAVI-590018, KARNATAKA

A DATABASE MANAGEMENT SYSTEM MINI PROJECT REPORT


On

“EDUCATIONAL GAMES”
Submitted in the fulfillment of the requirement of the award of

Bachelor of Engineering
In
Computer Science and Engineering

Submitted By
SINDHU UDAY NAIK 1BO22CS071
SOUNDHARY T 1BO22CS073

Under The Guidance of


Prof. Diksha M
Asst. Prof., Department of CSE

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

DWARAKANAGAR, BAGALUR MAIN ROAD, YELAHANKA, BENGALURU-63


2024
Department of Computer Science and Engineering

CERTIFICATE
This is to certify that the Mini Project report entitled “EDUCATIONAL GAMES” is a
bonafied work carried out by SINDHU UDAY NAIK (1BO22CS071),
SOUNDHARYA T (1BO22CS073) in the fulfillment for the requirements of Fourth
Semester, Bachelor of Engineering in Computer Science and Engineering of
Visvesvaraya Technological University, Belagavi during the year 2023-24. It is
certified that all corrections and suggestions indicated for the internal assessment have
been incorporated in the report. This Database Management System Mini project report
has been approved as it satisfies the academic requirements in respect to the work
prescribed for the Bachelor of Engineering degree.

………………………. ……………………….
Coordinator Head of Department
Prof. Diksha M Prof. Avinash N
Department of CSE Department of CSE
BrCE, Bengaluru-63 BrCE, Bengaluru-63
ABSTRACT

Abstract:
Integrating games into educational settings is a demanding task. Teachers must orchestrate complex
organizational resources to harmoniously incorporate games within a broader learning ecosystem.
Historically, research on digital game-based learning has focused heavily on the coupling between
game designs, previously established learning principles, student engagement, and learning
outcomes. However, this focus often overlooks how games function in their intended educational
contexts and how they impact teachers’ working processes.

To address this gap, a study based on two case studies using MinecraftEdu (TeacherGaming LLC,
2012) was conducted. Researchers collaborated with K-12 teachers over a five-month period,
implementing MinecraftEdu as a classroom activity. By documenting the working processes
involved in integrating the game into the classroom environment and executing game-based
activities, the study identified various roles that teachers need to assume to make games a central
part of the school curriculum. These roles include managing computers in the classroom, addressing
potential distractions, fostering gaming literacy, accommodating student diversity, and adapting to
the challenges of game-based learning.
Ultimately, understanding the constraints under which teachers work and recognizing the contexts
in which games are used are essential for improving games’ viability as educational tools. By
acknowledging the multifaceted roles teachers play during game-based learning scenarios, we can
enhance the effectiveness of educational games in formal educational settings.

Keywords: Educational games, Digital game-based learning, MinecraftEdu, K-12 teachers,


Classroom environment, Game-based activities, Managing computers, Potential distractions,
Gaming literacy, Student diversity, Challenges of game-based learning, Formal educational settings

I
ACKNOWLEDGEMENT

The satisfaction and euphoria that accompanies the successful completion of any task would be
incomplete without mentioning the people who made it possible. With deep gratitude, I
acknowledge all those guidance and encouragement, which served as bacon of light and crowned
our efforts with success. I thank each one of them for their valuable support.

I express our sincere thanks to Padma Shri Dr. B.R. Shetty, Chairman, Brindavan College of
Engineering, for providing necessary facilities and motivation to carry out Capacity Planning for IT
Activity work successfully.

I convey my sincere thanks to Ms. Shruti Sharma, CEO, Brindavan Group of Institutions for her
support and motivation.

I express my sincere thanks to Dr. Bhagappa, Principal, Brindavan College of Engineering for
providing necessary facilities and motivation to carry out Activity work successfully.

I express my heartfelt gratitude and humble thanks to Prof. Avinash N, Head of Department,
CSE, Brindavan College of Engineering, for the constant encouragement and help to carry out
Activity work successfully.

I would also like to express my humble thanks to Capacity Planning for IT Faculty Coordinator
Prof. Diksha M, Assistant Professor, Department of CSE for guiding and having facilitated us
to complete our activity work successfully.

I would also like to mention my special thanks to all the faculty members of the Computer Science
and Engineering Department, Brindavan College of Engineering for their invaluable support and
guidance. I finally thank my family and friends who have been encouraging us constantly and
inspiring.

SINDHU UDAY NAIK 1BO22CS071


SOUNDHARYA T 1BO22CS073

II
TABLE OF CONTENTS

SI No Title Page
No.
1 Abstract I
2 Acknowledgement II
3 Table of Contents III
4 List of Figures V

Chapter Chapter Name Page


No. No.
1 Introduction 1
1.1 Preschool and Elementary Online Educational Games 1
1.2 Coding and Computational Thinking 2
2 Literature Survey 3
2.1 Implementation of Educational Games in the present Education 3
System
2.2 Role of Educational Games in enhancing one’s knowledge in 4
Technology
2.3 As a Replacement of other Addictive but Ineffectual Games 5
2.4 Advantages of Educational Games 6
2.5 Disadvantages of Educational Games 7
3 System Analysis 8
3.1 Existing System 8
3.2 Proposed System 8
4 System Requirement 9
4.1 Software requirements 9
4.2 Hardware Requirements 9
5 System Architecture 10
5.1 System Development life cycle 10
5.2 Scripting language selection 11
5.3 Database selection 11

III
Chapter Chapter Name Page
No. No.

5.4 Web server selection 11


5.5 Front End using HTML, CSS 12
5.6 The back-end database used in this project is MySQL 12
6 Front-End and Back-End Design 16
6.1 Front End Design 16
6.2 Connectivity (front end and Back end) 16
7 Entity Relationship Diagram 19
7.1 Entities and Attributes 20
8 ER to Schema Mapping 22
9 Schema Diagram 27
10 Normalization 29
10.1 First Normal Form (1NF) 29
10.2 Second Normal Form (2NF) 30
10.3 Third Normal Form (3NF) 31
10.4 Boyce-Codd Normal Form (BCNF) 32
11 Implementation 34
12 References 40

IV
LIST OF FIGURES

Figure Figure Name Page No.


No.
5.1 SDLC Phases 10
5.2 Comparison of Web Servers 12
6.1 Login Page 15
6.2 Instruction Page 15
6.3 Home Page 16
6.4 Addition Page 16
6.5 Subtraction Page 17
6.6 Multiplication Page 17
6.7 Division Page 18
6.8 Correct or Incorrect Message 18

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