Group 1 Practical Research
Group 1 Practical Research
A Research Proposal
Presented to the Faculty of
Senior High School Department at
Pasay City West High School
In Partial Fulfillment
Of the Requirements of the subject
Practical Research I
ICT Strand
By:
March 2025
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Chapter I
INTRODUCTION
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related to access and digital literacy is crucial for ensuring inclusive and equitable
learning opportunities.
This study explores the learning experiences of Grade 11 ICT students using
smartphone-based coding applications at Pasay City West High School. As mobile
technology continues to evolve, the use of smartphones as learning tools has
become increasingly prevalent, particularly in programming education. This study
aims to examine how students interact with mobile coding platforms, the specific
applications they use, and how these tools influence their understanding of
programming concepts.
Furthermore, this research seeks to identify both the advantages and
challenges associated with smartphone-based coding. On the one hand,
smartphones provide accessibility, flexibility, and convenience, allowing students to
practice coding anytime and anywhere. They also offer interactive features such as
real-time feedback, gamification elements, and cloud storage, which can enhance
student engagement and motivation. On the other hand, students may encounter
difficulties such as limited screen size, processing power, internet connectivity
issues, and distractions from non-educational apps.
By analyzing these experiences, the study aims to uncover effective learning
strategies that students develop to overcome these challenges. It will also explore
the role of teachers, peer interactions, and external resources in supporting mobile-
based learning. Additionally, this research will contribute to a better understanding
of how smartphone-based coding can be integrated into formal ICT education,
helping educators and curriculum designers optimize mobile learning approaches.
CONCEPTUAL FRAMEWORK
Pasay City West High School's Grade 11 ICT students' learning experiences
with smartphone-based coding platforms can be understood using the IPO model.
Students, their mobile devices, and the classroom setting are all examples of inputs.
Through active use of the coding tools, challenges, and skill development, the
students participate in the processes. The results include learning outcomes
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including enhanced programming abilities and the opinions of students regarding
coding on smartphones as opposed to more conventional desktop-based
approaches. This IPO framework combines traditional desktop coding with
smartphone-based coding to demonstrate the effects on student's learning.
Figure 1
1. What are the learning experiences of Grade 11 ICT students at Pasay City
West High School when using smartphones for coding?
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4. How do Grade 11 ICT students perceive the advantages and limitations of
using smartphones for coding compared to traditional desktop or laptop-based
coding?
ICT Students: The students of Pasay City West High School will benefit by
gaining a better understanding of how smartphone-based coding influences their
learning process. This study may help them understand how mobile technology
enhances or challenges their coding skills, engagement, and overall academic
performance.
ICT Teachers: This study will provide the educators with valuable insights
into the effectiveness of smartphone-based coding as a teaching tool. It can help
them identify challenges that students face, develop more engaging instructional
methods, and integrate mobile technology into their lessons to enhance learning
outcomes in ICT education.
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Parents and Guardians: Parents can gain awareness of how smartphone-
based learning impacts their children’s education, allowing them to provide better
support at home.
High School and does not extend to other grade levels or schools. It assumes that
students have access to smartphones and reliable internet connections, and it does
not evaluate the alignment of mobile tools with the national ICT curriculum.
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DEFINITIONS OF TERMS
User: Refers to the Grade 11 ICT students who participate in the smartphone-
based coding activity.
Coding: The process of designing, writing, testing, and maintaining the source
code of computer programs, utilizing programming languages and software
development tools.