0% found this document useful (0 votes)
16 views1 page

356-Extrinsic Parameter Matrix Quiz Solution

The document discusses the concept of six degrees of freedom, highlighting that there are three rotational angles (heading, pitch, roll) and three translational values, resulting in six extrinsic parameters. It emphasizes that these six parameters can be represented in a matrix form, which facilitates the transformation of point locations between different frames. The explanation clarifies the relationship between the parameters and their representation in matrices.

Uploaded by

saeb2saeb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
16 views1 page

356-Extrinsic Parameter Matrix Quiz Solution

The document discusses the concept of six degrees of freedom, highlighting that there are three rotational angles (heading, pitch, roll) and three translational values, resulting in six extrinsic parameters. It emphasizes that these six parameters can be represented in a matrix form, which facilitates the transformation of point locations between different frames. The explanation clarifies the relationship between the parameters and their representation in matrices.

Uploaded by

saeb2saeb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

1

00:00:00,340 --> 00:00:02,270


All right? Well, what's the answer?

2
00:00:02,270 --> 00:00:08,500
Well, the answer is still six, remember there were six degrees of freedom?

3
00:00:08,500 --> 00:00:14,330
There are, only three angles heading, pitch, and roll.

4
00:00:14,330 --> 00:00:16,790
Euler omega, phi, kappa, or whatever.

5
00:00:16,790 --> 00:00:22,070
There are, three angles that define that rotation matrix, so

6
00:00:22,070 --> 00:00:25,080
that's not nine independent numbers, all right,

7
00:00:25,080 --> 00:00:29,900
there's only three angles, and then there are three translational values, and

8
00:00:29,900 --> 00:00:33,700
that's why there are still six extrinsic parameters,

9
00:00:33,700 --> 00:00:37,810
even though we can use a three by four or sometimes even a four by four.

10
00:00:37,810 --> 00:00:42,560
So, we've just basically taken away of turning those six numbers into a matrix

11
00:00:42,560 --> 00:00:47,000
form that allows us to apply it to the location of the points in one frame,

12
00:00:47,000 --> 00:00:47,000
to get the location of the points of another frame.

You might also like