301-Stereo Geometry-Intro
301-Stereo Geometry-Intro
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Today, we're going to start talking about, stereo and
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this particular lecture is on stereo geometry.
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In general, the next few lectures are going to be on
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the relationship between sort of camera geometry and scene geometry.
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We're starting with stereo because frankly you guys are going to do this,
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in a problem set and I want to be able to get you there quickly, and
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also in some sense it is the conceptually easiest way to get started.
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So stereo is really just a special case of having multiple views of an image,
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two particular views, and here's just an example of two views of a vase.
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In fact, we're going to get to this particular figure, oh,
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a little bit later when we talk about epipolar geometry.
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But the idea is that there's this relationship between two views, and
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you can use it to recover the depth that's there.
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We'll also take a look at sort of having arbitrary different views, and this is
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an image that comes from work on using special features to align objects and
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be able to detect that they're there, but, again,
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you have two different views and you have to figure out how they relate.
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This is an example of what you can get from stereos, so
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the picture on the left is one half of a stereo pair,
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on the right is a crude depth map, the brighter things are, the closer they are,
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in fact, we're going to talk about how to compute exactly that.
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And in general, you can have lots of views,
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where you have images taken from a whole bunch of places, or
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a whole bunch of directions, and it's a question of how do these images relate.
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And this notion of how images relate and
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how do they relate to the scene, that's what we're going to be focusing on.