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This script is designed for Roblox games to manipulate player positions and set their walk speed to zero, allowing players to be brought in front of the user's character. It includes features to target specific players or all players, with options for team checks, and operates on a client-side basis, meaning other players can still see the effects. However, it may not function effectively in games with strong anti-cheat systems.
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0% found this document useful (0 votes)
4 views4 pages

message (1)

This script is designed for Roblox games to manipulate player positions and set their walk speed to zero, allowing players to be brought in front of the user's character. It includes features to target specific players or all players, with options for team checks, and operates on a client-side basis, meaning other players can still see the effects. However, it may not function effectively in games with strong anti-cheat systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- Script Description:

-- This script is designed for use in Roblox games and manipulates players'
positions using client-sided CFrame adjustments.
-- It allows you to move players to a specified range in front of your character
and set their walk speed to 0.
-- what does this mean it mean like you can use tool and thing for example you have
sword and gun in game Which this script made for Manipulate Hitbox client sided
-- you can use those tool to Damage/hit/kill player that Bringed to you
--even though this script is client sided but even is client sided other player can
still see themselves died/Hitted/damaged
-- This may not work in games with robust anti-cheat systems or hitbox checks.
local OrionLib =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/
source')))()
local Window = OrionLib:MakeWindow({Name = "FE kill all GUI v4 by MawinCK",
HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"})

local Tab = Window:MakeTab({


Name = "Tab",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})

local Section = Tab:AddSection({


Name = "Section"
})

local player = game.Players.LocalPlayer


local character = player.Character or player.CharacterAdded:Wait()
local localroot = character:WaitForChild("HumanoidRootPart")

local tableEnemy = {}
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("Model") and v.Name ~= player.Name and
v:FindFirstChild("HumanoidRootPart") then
table.insert(tableEnemy, v.Name)
end
end

game:GetService("Workspace").ChildAdded:Connect(function()
tableEnemy = {}
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("Model") and v.Name ~= player.Name and
v:FindFirstChild("HumanoidRootPart") then
table.insert(tableEnemy, v.Name)
end
end
end)

game:GetService("Workspace").ChildRemoved:Connect(function()
tableEnemy = {}
for _, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("Model") and v.Name ~= player.Name and
v:FindFirstChild("HumanoidRootPart") then
table.insert(tableEnemy, v.Name)
end
end
end)
local selectedEnemy = nil
Tab:AddDropdown({
Name = "Select Objective Thing to bring",
Default = "",
Options = tableEnemy,
Callback = function(Value)
selectedEnemy = Value
end
})

local InputNumber = -5
Tab:AddTextbox({
Name = "Distance of Bring(MUST USE NEGATIVE NUMBER)",
Default = tostring(InputNumber),
TextDisappear = true,
Callback = function(Value)
InputNumber = tonumber(Value)
end
})

local TargetSelectedEnemyToggle = false


local function TargetSelectedEnemy()
if TargetSelectedEnemyToggle and selectedEnemy then
spawn(function()
while TargetSelectedEnemyToggle and selectedEnemy do
local WorkEnemy = game.Workspace:FindFirstChild(selectedEnemy)
if WorkEnemy then
local EnemyRoot = WorkEnemy:FindFirstChild("HumanoidRootPart")
local EnemyHumanoid = WorkEnemy:FindFirstChild("Humanoid")
if EnemyRoot and EnemyHumanoid and EnemyHumanoid.Health > 0
then
EnemyRoot.CFrame = localroot.CFrame * CFrame.new(0, 0,
InputNumber)
end
end
game:GetService("RunService").Heartbeat:Wait()
end
end)
end
end

game.Players.LocalPlayer.CharacterAdded:Connect(function(char)
character = char
localroot = character:WaitForChild("HumanoidRootPart")
end)

Tab:AddToggle({
Name = "Target Selected Object",
Default = false,
Callback = function(state)
TargetSelectedEnemyToggle = state
if state then
TargetSelectedEnemy()
end
end
})

local TargetAllToggle = false


local function TargetAll(state)
TargetAllToggle = state
if state then
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player and v.Character then
local JN = v.Character:FindFirstChild("HumanoidRootPart")
local WR = v.Character:FindFirstChild("Humanoid")
if JN and WR and WR.Health > 0 then
spawn(function()
while TargetAllToggle and JN and WR.Health > 0 do
JN.CFrame = localroot.CFrame * CFrame.new(0, 0,
InputNumber)
game:GetService("RunService").Heartbeat:Wait()
end
end)
end
end
end
end
end

Tab:AddToggle({
Name = "Target All",
Default = false,
Callback = function(state)
TargetAll(state)
end
})

local TargetAllWithTeamCheckToggle = false


local function targetAllWithTeamCheck(state)
TargetAllWithTeamCheckToggle = state
if state then
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= player and v.Character then
local JNR = v.Character:FindFirstChild("HumanoidRootPart")
local JK = v.Character:FindFirstChild("Humanoid")
if JNR and JK and JK.Health > 0 then
spawn(function()
while TargetAllWithTeamCheckToggle and JNR and JK.Health >
0 do
JNR.CFrame = localroot.CFrame * CFrame.new(0, 0,
InputNumber)
game:GetService("RunService").Heartbeat:Wait()
end
end)
end
end
end
end
end

Tab:AddToggle({
Name = "Target All But With Team Check",
Default = false,
Callback = function(state)
targetAllWithTeamCheck(state)
end
})
OrionLib:Init()

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