JJ
JJ
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
FRAME[1]: [LocalizationManager]: Language set to ENGLISH
FRAME[1]: [FileCacheJournal]: Cache used size is 2763021 b
FRAME[1]: [OneSignal] OneSignal.Default set to platform SDK
OneSignalSDK.OneSignalAndroid. Current version is 3.0.0
FRAME[2]: [UI]: OnScreenSizeUpdated before:0x0, after: 2400x1080
FRAME[2]: [UI]: OnScreenSizeUpdated safeArea:(x:0.00, y:0.00, width:0.00,
height:0.00) => (x:106.00, y:0.00, width:2294.00, height:1080.00)
FRAME[2]: [UI]: OnScreenSizeUpdated
FRAME[7]: [Firebase]: App Name: __FIRAPP_DEFAULT
FRAME[34]: [GameplayManager]: -- Gamestate change from NONE to AWAKE
FRAME[34]: [GameConfig]: Initialized. env=(prod) cache manifest=(3.20.0.47:24 keys)
tags=(platform/android build/12235)
FRAME[34]: [GameConfig]: Fetching config on prod environment - with vnum 3.20.0.47
FRAME[35]: [RemoteConfig]: Fetch failed
FRAME[35]: [DeprecationSystemGoogleCloud]: No data fetched
FRAME[40]: construct instance
FRAME[40]: [Tracking]: Initializing with ID: 7c7e0036c6c9e84e49083270c7ca602b
FRAME[40]: [OBUserData] RequestAdvertisingId
FRAME[40]: [OBUser]: AdvertisingId enabled(True) - 374c3220-5856-4360-ae13-
0e0f5b78ff8c
FRAME[41]: WARNING - [CloudSaveService]: No uploadAdapter, save uploading cannot be
handled => END
Please setup CloudSaveService.uploadAdapter in your initialization loop
FRAME[44]: [OneSignal]: Initializing...
FRAME[44]: [OneSignal]: PlayerId: d33b91ac-3da2-496e-91b6-8cd64ff4b041
FRAME[45]: ERROR - [OneSignal]: Failed PUT https://onesignal.com/api/v1/players/:id
with error 'Cannot resolve destination host'
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
FRAME[1]: [LocalizationManager]: Language set to ENGLISH
FRAME[1]: [FileCacheJournal]: Cache used size is 2763021 b
FRAME[1]: [OneSignal] OneSignal.Default set to platform SDK
OneSignalSDK.OneSignalAndroid. Current version is 3.0.0
FRAME[2]: [UI]: OnScreenSizeUpdated before:0x0, after: 2400x1080
FRAME[2]: [UI]: OnScreenSizeUpdated safeArea:(x:0.00, y:0.00, width:0.00,
height:0.00) => (x:106.00, y:0.00, width:2294.00, height:1080.00)
FRAME[2]: [UI]: OnScreenSizeUpdated
FRAME[7]: [Firebase]: App Name: __FIRAPP_DEFAULT
FRAME[39]: [GameplayManager]: -- Gamestate change from NONE to AWAKE
FRAME[39]: [GameConfig]: Initialized. env=(prod) cache manifest=(3.20.0.47:24 keys)
tags=(platform/android build/12235)
FRAME[39]: [GameConfig]: Fetching config on prod environment - with vnum 3.20.0.47
FRAME[40]: [RemoteConfig]: Fetch failed
FRAME[40]: [DeprecationSystemGoogleCloud]: No data fetched
FRAME[45]: construct instance
FRAME[45]: [Tracking]: Initializing with ID: 7c7e0036c6c9e84e49083270c7ca602b
FRAME[45]: [OBUserData] RequestAdvertisingId
FRAME[45]: [OBUser]: AdvertisingId enabled(True) - 374c3220-5856-4360-ae13-
0e0f5b78ff8c
FRAME[45]: WARNING - [FP]: AssignSecondaryFragPower Fail: not found for [ArkOn]
FRAME[45]: WARNING - [FP]: AssignSecondaryFragPower Fail: not found for [ArkOn]
FRAME[46]: WARNING - [CloudSaveService]: No uploadAdapter, save uploading cannot be
handled => END
Please setup CloudSaveService.uploadAdapter in your initialization loop
FRAME[49]: [OneSignal]: Initializing...
FRAME[49]: [OneSignal]: PlayerId: d33b91ac-3da2-496e-91b6-8cd64ff4b041
FRAME[50]: ERROR - [OneSignal]: Failed PUT https://onesignal.com/api/v1/players/:id
with error 'Cannot resolve destination host'
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
MessagePack.FormatterResolverExtensions:Throw(Type, IFormatterResolver)
MessagePack.FormatterResolverExtensions:GetFormatterWithVerify<T>(IFormatterResolve
r)
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`
=======================================================================
Failed to deserialize Framework.RemoteConfig+Response value.
MessagePack.MessagePackSerializer:Deserialize<T>(MessagePackReader&,
MessagePackSerializerOptions)
MessagePack.MessagePackSerializer:Deserialize<T>(ReadOnlyMemory`1,
MessagePackSerializerOptions, CancellationToken)
Framework.RemoteConfig:Initialize()
Framework.SystemCore:InitializeFramework()
MainBase:PrepareGameLoading()
Main:Awake()
`