Message
Message
local arguments = {
[1] = workspace.TPSSystem.TPS
}
tool.Equipped:Connect(function()
equipped = true
end)
tool.Unequipped:Connect(function()
equipped = false
end)
toolP.Equipped:Connect(function()
equippedP = true
end)
toolP.Unequipped:Connect(function()
equippedP = false
end)
toolL.Equipped:Connect(function()
equippedL = true
end)
toolL.Unequipped:Connect(function()
equippedL = false
end)
toolT.Equipped:Connect(function()
equippedT = true
end)
toolT.Unequipped:Connect(function()
equippedT = false
end)
workspace.FE.Dribble.FastDribble:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Dribble.FastDribble:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "f" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS
}
workspace.FE.Dribble.Stop:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS
}
workspace.FE.Dribble.Stop:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.Precision:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Dribble.Precision:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.ChestControl:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character.Head.Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character.Head
}
workspace.FE.Dribble.ChestControl:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.TrickUp:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.FakeTouch:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Dribble.FakeTouch:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Dribble.Rainbow:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.Rainbow:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.LRFake:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.LRFake:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Long.LongLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Long.LongLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "z" then
if equippedL == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Long.LongLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Long.LongLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Tackle.Tackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Tackle.Tackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end)
workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}
workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Pass.PassBack:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Pass.PassBack:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Pass.DragBack:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Pass.DragBack:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
workspace.FE.Pass.PassLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Pass.PassLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
StarterGui:SetCore("SendNotification", {
Title = "Successfully loaded!";
Text = "The react script has been loaded successfully!"
})
StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The react script has
successfully been loaded in! Join discord.gg/rj8PXHXmUe for more free quality
scripts!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize
= Enum.FontSize.Size24 } )