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The document contains a Lua script for a game that manages player interactions with various tools such as Dribble, Pass, Long, and Tackle. It tracks whether these tools are equipped and allows players to perform actions based on their proximity to a target (TPS) using keyboard inputs. The script utilizes event listeners to trigger specific server functions when certain keys are pressed, enabling various gameplay mechanics.

Uploaded by

zarmom7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views14 pages

Message

The document contains a Lua script for a game that manages player interactions with various tools such as Dribble, Pass, Long, and Tackle. It tracks whether these tools are equipped and allows players to perform actions based on their proximity to a target (TPS) using keyboard inputs. The script utilizes event listeners to trigger specific server functions when certain keys are pressed, enabling various gameplay mechanics.

Uploaded by

zarmom7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 14

local distance = 999 -- The higher it is, the more distance it covers.

local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Dribble")


local toolP = game.Players.LocalPlayer.Backpack:FindFirstChild("Pass")
local toolL = game.Players.LocalPlayer.Backpack:FindFirstChild("Long")
local toolT = game.Players.LocalPlayer.Backpack:FindFirstChild("Tackle")

local equipped = false


local equippedP = false
local equippedL = false
local equippedT = false

local arguments = {
[1] = workspace.TPSSystem.TPS
}

tool.Equipped:Connect(function()
equipped = true
end)

tool.Unequipped:Connect(function()
equipped = false
end)

toolP.Equipped:Connect(function()
equippedP = true
end)

toolP.Unequipped:Connect(function()
equippedP = false
end)

toolL.Equipped:Connect(function()
equippedL = true
end)

toolL.Unequipped:Connect(function()
equippedL = false
end)

toolT.Equipped:Connect(function()
equippedT = true
end)

toolT.Unequipped:Connect(function()
equippedT = false
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right
Leg"]
}
workspace.FE.Dribble.Dribble:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left
Leg"]
}
workspace.FE.Dribble.Dribble:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "e" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FastDribble:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Dribble.FastDribble:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "f" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS
}
workspace.FE.Dribble.Stop:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS
}

workspace.FE.Dribble.Stop:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "q" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.Precision:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Dribble.Precision:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "x" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character.Torso.Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character.Head
}

workspace.FE.Dribble.ChestControl:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character.Head.Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character.Head
}

workspace.FE.Dribble.ChestControl:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "y" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.TrickUp:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Dribble.TrickUp:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "c" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FakeTouch:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Dribble.FakeTouch:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "g" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FakeLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FakeLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "h" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FakeLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.FakeLR:FireServer(unpack(args))

workspace.FE.Dribble.FakeLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "n" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.Rainbow:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.Rainbow:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "b" then
if equipped == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then

local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Dribble.LRFake:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Dribble.LRFake:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "c" then
if equippedL == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Long.LongLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Long.LongLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "z" then
if equippedL == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Long.LongLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Long.LongLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
if equippedT == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.Tackle:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.Tackle:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "c" then
if equippedT == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Right Leg"].Position).magnitude <= distance
then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.Side:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "z" then
if equippedT == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left eg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Tackle.Side:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "e" then
if equippedT == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "e" then
if equippedT == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Left Leg"]
}

workspace.FE.Tackle.StandingTackle:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "e" then
if equippedP == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Pass.PassBack:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}
workspace.FE.Pass.PassBack:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "x" then
if equippedP == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Pass.DragBack:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Pass.DragBack:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local player = game.Players.LocalPlayer


local mouse = player:GetMouse()
mouse.KeyDown:connect(function(activate)
activate:lower()
if activate == "z" then
if equippedP == true then
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Pass.PassLR:FireServer(unpack(args))
workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
else
if (game.Workspace.TPSSystem.TPS.Position -
game.Players.LocalPlayer.Character["Left Leg"].Position).magnitude <= distance then
local args = {
[1] = workspace.TPSSystem.TPS,
[2] = game:GetService("Players").LocalPlayer.Character["Right Leg"]
}

workspace.FE.Pass.PassLR:FireServer(unpack(args))

workspace.FE.Scorer.RemoteEvent:FireServer(unpack(arguments))
end
end
end
end
end)

local StarterGui = game:GetService("StarterGui")

StarterGui:SetCore("SendNotification", {
Title = "Successfully loaded!";
Text = "The react script has been loaded successfully!"
})
StarterGui:SetCore("ChatMakeSystemMessage", { Text = "The react script has
successfully been loaded in! Join discord.gg/rj8PXHXmUe for more free quality
scripts!", Color = Color3.fromRGB(11, 9, 36), Font = Enum.Font.FredokaOne, FontSize
= Enum.FontSize.Size24 } )

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