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PlantUML Language Reference Guide en

The PlantUML Language Reference Guide provides a comprehensive overview of the PlantUML tool, which allows users to create various UML and non-UML diagrams using a simple and intuitive language. It covers diagram types such as sequence, use case, class, and activity diagrams, along with detailed syntax and examples for defining participants, messages, and formatting options. Additionally, the guide includes features for customizing diagrams, such as adding notes, changing arrow styles, and managing message sequences.

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Phạm Long
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0% found this document useful (0 votes)
62 views299 pages

PlantUML Language Reference Guide en

The PlantUML Language Reference Guide provides a comprehensive overview of the PlantUML tool, which allows users to create various UML and non-UML diagrams using a simple and intuitive language. It covers diagram types such as sequence, use case, class, and activity diagrams, along with detailed syntax and examples for defining participants, messages, and formatting options. Additionally, the guide includes features for customizing diagrams, such as adding notes, changing arrow styles, and managing message sequences.

Uploaded by

Phạm Long
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 299

Drawing UML with PlantUML

PlantUML Language Reference Guide


(Version 1.2020.22)

PlantUML is a component that allows to quickly write :


• Sequence diagram
• Usecase diagram
• Class diagram
• Activity diagram
• Component diagram
• State diagram
• Object diagram
• Deployment diagram
• Timing diagram
The following non-UML diagrams are also supported:
• JSON Data
• Wireframe graphical interface
• Archimate diagram
• Specification and Description Language (SDL)
• Ditaa diagram
• Gantt diagram
• MindMap diagram
• Work Breakdown Structure diagram
• Mathematic with AsciiMath or JLaTeXMath notation
Diagrams are defined using a simple and intuitive language.
1 SEQUENCE DIAGRAM

1 Sequence Diagram

1.1 Basic examples


The sequence -> is used to draw a message between two participants. Participants do not have to be explicitly
declared.
To have a dotted arrow, you use -->
It is also possible to use <- and <--. That does not change the drawing, but may improve readability. Note that
this is only true for sequence diagrams, rules are different for the other diagrams.
@startuml
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response

Alice -> Bob: Another authentication Request


Alice <-- Bob: Another authentication Response
@enduml

1.2 Declaring participant


If the keyword participant is used to declare a participant, more control on that participant is possible.
The order of declaration will be the (default) order of display.
Using these other keywords to declare participants will change the shape of the participant representation:
• actor
• boundary
• control
• entity
• database
• collections
@startuml
actor Foo1
boundary Foo2
control Foo3
entity Foo4
database Foo5
collections Foo6
Foo1 -> Foo2 : To boundary
Foo1 -> Foo3 : To control
Foo1 -> Foo4 : To entity
Foo1 -> Foo5 : To database
Foo1 -> Foo6 : To collections

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1.2 Declaring participant 1 SEQUENCE DIAGRAM

@enduml

Rename a participant using the as keyword.


You can also change the background color of actor or participant.
@startuml
actor Bob #red
' The only difference between actor
'and participant is the drawing
participant Alice
participant "I have a really\nlong name" as L #99FF99
/' You can also declare:
participant L as "I have a really\nlong name" #99FF99
'/

Alice->Bob: Authentication Request


Bob->Alice: Authentication Response
Bob->L: Log transaction
@enduml

You can use the order keyword to customize the display order of participants.
@startuml
participant Last order 30
participant Middle order 20
participant First order 10
@enduml

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1.3 Use non-letters in participants 1 SEQUENCE DIAGRAM

1.3 Use non-letters in participants


You can use quotes to define participants. And you can use the as keyword to give an alias to those participants.
@startuml
Alice -> "Bob()" : Hello
"Bob()" -> "This is very\nlong" as Long
' You can also declare:
' "Bob()" -> Long as "This is very\nlong"
Long --> "Bob()" : ok
@enduml

1.4 Message to Self


A participant can send a message to itself.
It is also possible to have multi-line using .
@startuml
Alice->Alice: This is a signal to self.\nIt also demonstrates\nmultiline \ntext
@enduml

1.5 Text alignment


1.5.1 Text of response message below the arrow

You can put the text of the response message below the arrow, with the skinparam responseMessageBelowArrow
true command.

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1.6 Change arrow style 1 SEQUENCE DIAGRAM

@startuml
skinparam responseMessageBelowArrow true
Bob -> Alice : hello
Alice -> Bob : ok
@enduml

TODO: TODO Link to Text Alignment on skinparam page.

1.6 Change arrow style


You can change arrow style by several ways:
• add a final x to denote a lost message
• use \ or / instead of < or > to have only the bottom or top part of the arrow
• repeat the arrow head (for example, >> or //) head to have a thin drawing
• use -- instead of - to have a dotted arrow
• add a final "o" at arrow head
• use bidirectional arrow <->
@startuml
Bob ->x Alice
Bob -> Alice
Bob ->> Alice
Bob -\ Alice
Bob \\- Alice
Bob //-- Alice

Bob ->o Alice


Bob o\\-- Alice

Bob <-> Alice


Bob <->o Alice
@enduml

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1.7 Change arrow color 1 SEQUENCE DIAGRAM

1.7 Change arrow color


You can change the color of individual arrows using the following notation:
@startuml
Bob -[#red]> Alice : hello
Alice -[#0000FF]->Bob : ok
@enduml

1.8 Message sequence numbering


The keyword autonumber is used to automatically add number to messages.
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
@enduml

You can specify a startnumber with autonumber //start// , and also an increment with autonumber //start//
//increment//.
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response

autonumber 15
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response

autonumber 40 10
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response

@enduml

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1.8 Message sequence numbering 1 SEQUENCE DIAGRAM

You can specify a format for your number by using between double-quote.
The formatting is done with the Java class DecimalFormat (0 means digit, # means digit and zero if absent).
You can use some html tag in the format.
@startuml
autonumber "<b>[000]"
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response

autonumber 15 "<b>(<u>##</u>)"
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response

autonumber 40 10 "<font color=red><b>Message 0 "


Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response

@enduml

You can also use autonumber stop and autonumber resume //increment// //format// to respectively
pause and resume automatic numbering.
@startuml
autonumber 10 10 "<b>[000]"
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response

autonumber stop
Bob -> Alice : dummy

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1.9 Page Title, Header and Footer 1 SEQUENCE DIAGRAM

autonumber resume "<font color=red><b>Message 0 "


Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response

autonumber stop
Bob -> Alice : dummy

autonumber resume 1 "<font color=blue><b>Message 0 "


Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
@enduml

1.9 Page Title, Header and Footer


The title keyword is used to add a title to the page.
Pages can display headers and footers using header and footer.
@startuml

header Page Header


footer Page %page% of %lastpage%

title Example Title

Alice -> Bob : message 1


Alice -> Bob : message 2

@enduml

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1.10 Splitting diagrams 1 SEQUENCE DIAGRAM

1.10 Splitting diagrams


The newpage keyword is used to split a diagram into several images.
You can put a title for the new page just after the newpage keyword. This title overrides the previously specified
title if any.
This is very handy with Word to print long diagram on several pages.
(Note: this really does work. Only the first page is shown below, but it is a display artifact.)
@startuml

Alice -> Bob : message 1


Alice -> Bob : message 2

newpage

Alice -> Bob : message 3


Alice -> Bob : message 4

newpage A title for the\nlast page

Alice -> Bob : message 5


Alice -> Bob : message 6
@enduml

1.11 Grouping message


It is possible to group messages together using the following keywords:
• alt/else
• opt
• loop
• par
• break

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1.12 Notes on messages 1 SEQUENCE DIAGRAM

• critical
• group, followed by a text to be displayed
It is possible to add a text that will be displayed into the header (except for group).
The end keyword is used to close the group.
Note that it is possible to nest groups.
@startuml
Alice -> Bob: Authentication Request

alt successful case

Bob -> Alice: Authentication Accepted

else some kind of failure

Bob -> Alice: Authentication Failure


group My own label
Alice -> Log : Log attack start
loop 1000 times
Alice -> Bob: DNS Attack
end
Alice -> Log : Log attack end
end

else Another type of failure

Bob -> Alice: Please repeat

end
@enduml

1.12 Notes on messages


It is possible to put notes on message using the note left or note right keywords just after the message.

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1.13 Some other notes 1 SEQUENCE DIAGRAM

You can have a multi-line note using the end note keywords.
@startuml
Alice->Bob : hello
note left: this is a first note

Bob->Alice : ok
note right: this is another note

Bob->Bob : I am thinking
note left
a note
can also be defined
on several lines
end note
@enduml

1.13 Some other notes


It is also possible to place notes relative to participant with note left of , note right of or note over
keywords.
It is possible to highlight a note by changing its background color.
You can also have a multi-line note using the end note keywords.
@startuml
participant Alice
participant Bob
note left of Alice #aqua
This is displayed
left of Alice.
end note

note right of Alice: This is displayed right of Alice.

note over Alice: This is displayed over Alice.

note over Alice, Bob #FFAAAA: This is displayed\n over Bob and Alice.

note over Bob, Alice


This is yet another
example of
a long note.
end note
@enduml

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1.14 Changing notes shape 1 SEQUENCE DIAGRAM

1.14 Changing notes shape


You can use hnote and rnote keywords to change note shapes.
@startuml
caller -> server : conReq
hnote over caller : idle
caller <- server : conConf
rnote over server
"r" as rectangle
"h" as hexagon
endrnote
@enduml

1.15 Creole and HTML


It is also possible to use creole formatting:
@startuml
participant Alice
participant "The **Famous** Bob" as Bob

Alice -> Bob : hello --there--


... Some ~~long delay~~ ...
Bob -> Alice : ok

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1.16 Divider 1 SEQUENCE DIAGRAM

note left
This is **bold**
This is //italics//
This is ""monospaced""
This is --stroked--
This is __underlined__
This is ~~waved~~
end note

Alice -> Bob : A //well formatted// message


note right of Alice
This is <back:cadetblue><size:18>displayed</size></back>
__left of__ Alice.
end note
note left of Bob
<u:red>This</u> is <color #118888>displayed</color>
**<color purple>left of</color> <s:red>Alice</strike> Bob**.
end note
note over Alice, Bob
<w:#FF33FF>This is hosted</w> by <img sourceforge.jpg>
end note
@enduml

1.16 Divider
If you want, you can split a diagram using == separator to divide your diagram into logical steps.
@startuml

== Initialization ==

Alice -> Bob: Authentication Request

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1.17 Reference 1 SEQUENCE DIAGRAM

Bob --> Alice: Authentication Response

== Repetition ==

Alice -> Bob: Another authentication Request


Alice <-- Bob: another authentication Response

@enduml

1.17 Reference
You can use reference in a diagram, using the keyword ref over.
@startuml
participant Alice
actor Bob

ref over Alice, Bob : init

Alice -> Bob : hello

ref over Bob


This can be on
several lines
end ref
@enduml

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1.18 Delay 1 SEQUENCE DIAGRAM

1.18 Delay
You can use ... to indicate a delay in the diagram. And it is also possible to put a message with this delay.
@startuml

Alice -> Bob: Authentication Request


...
Bob --> Alice: Authentication Response
...5 minutes later...
Bob --> Alice: Good Bye !

@enduml

1.19 Text wrapping


To break long messages, you can manually add in your text.
Another option is to use maxMessageSize setting:
@startuml
skinparam maxMessageSize 50
participant a
participant b
a -> b :this\nis\nmanually\ndone
a -> b :this is a very long message on several words
@enduml

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1.20 Space 1 SEQUENCE DIAGRAM

1.20 Space
You can use ||| to indicate some spacing in the diagram.
It is also possible to specify a number of pixel to be used.
@startuml

Alice -> Bob: message 1


Bob --> Alice: ok
|||
Alice -> Bob: message 2
Bob --> Alice: ok
||45||
Alice -> Bob: message 3
Bob --> Alice: ok

@enduml

1.21 Lifeline Activation and Destruction


The activate and deactivate are used to denote participant activation.

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1.21 Lifeline Activation and Destruction 1 SEQUENCE DIAGRAM

Once a participant is activated, its lifeline appears.


The activate and deactivate apply on the previous message.
The destroy denote the end of the lifeline of a participant.
@startuml
participant User

User -> A: DoWork


activate A

A -> B: << createRequest >>


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: RequestCreated
deactivate B

A -> User: Done


deactivate A

@enduml

Nested lifeline can be used, and it is possible to add a color on the lifeline.
@startuml
participant User

User -> A: DoWork


activate A #FFBBBB

A -> A: Internal call


activate A #DarkSalmon

A -> B: << createRequest >>


activate B

B --> A: RequestCreated
deactivate B
deactivate A
A -> User: Done

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1.22 Return 1 SEQUENCE DIAGRAM

deactivate A

@enduml

Autoactivation is possible and works with the return keywords:


@startuml
autoactivate on
alice -> bob : hello
bob -> bob : self call
bill -> bob #005500 : hello from thread 2
bob -> george ** : create
return done in thread 2
return rc
bob -> george !! : delete
return success

@enduml

1.22 Return
Command return generates a return message with optional text label.
The return point is that which caused the most recent life-line activation.
The syntax is return label where label if provided is any string acceptable for conventional messages.

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1.23 Participant creation 1 SEQUENCE DIAGRAM

@startuml
Bob -> Alice : hello
activate Alice
Alice -> Alice : some action
return bye
@enduml

1.23 Participant creation


You can use the create keyword just before the first reception of a message to emphasize the fact that this message
is actually creating this new object.
@startuml
Bob -> Alice : hello

create Other
Alice -> Other : new

create control String


Alice -> String
note right : You can also put notes!

Alice --> Bob : ok

@enduml

1.24 Shortcut syntax for activation, deactivation, creation


Immediately after specifying the target participant, the following syntax can be used:
• ++ Activate the target (optionally a #color may follow this)

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1.25 Incoming and outgoing messages 1 SEQUENCE DIAGRAM

• -- Deactivate the source


• ** Create an instance of the target
• !! Destroy an instance of the target
@startuml
alice -> bob ++ : hello
bob -> bob ++ : self call
bob -> bib ++ #005500 : hello
bob -> george ** : create
return done
return rc
bob -> george !! : delete
return success
@enduml

1.25 Incoming and outgoing messages


You can use incoming or outgoing arrows if you want to focus on a part of the diagram.
Use square brackets to denote the left "[" or the right "]" side of the diagram.
@startuml
[-> A: DoWork

activate A

A -> A: Internal call


activate A

A ->] : << createRequest >>

A<--] : RequestCreated
deactivate A
[<- A: Done
deactivate A
@enduml

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1.26 Anchors and Duration 1 SEQUENCE DIAGRAM

You can also have the following syntax:


@startuml
[-> Bob
[o-> Bob
[o->o Bob
[x-> Bob

[<- Bob
[x<- Bob

Bob ->]
Bob ->o]
Bob o->o]
Bob ->x]

Bob <-]
Bob x<-]
@enduml

1.26 Anchors and Duration


With teoz usage it is possible to add anchors to the diagram and use the anchors to specify duration time.
@startuml
!pragma teoz true

{start} Alice -> Bob : start doing things during duration


Bob -> Max : something
Max -> Bob : something else

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1.27 Stereotypes and Spots 1 SEQUENCE DIAGRAM

{end} Bob -> Alice : finish

{start} <-> {end} : some time

@enduml

1.27 Stereotypes and Spots


It is possible to add stereotypes to participants using << and >>.
In the stereotype, you can add a spotted character in a colored circle using the syntax (X,color).
@startuml

participant "Famous Bob" as Bob << Generated >>


participant Alice << (C,#ADD1B2) Testable >>

Bob->Alice: First message

@enduml

By default, the guillemet character is used to display the stereotype. You can change this behavious using the
skinparam guillemet:
@startuml

skinparam guillemet false


participant "Famous Bob" as Bob << Generated >>
participant Alice << (C,#ADD1B2) Testable >>

Bob->Alice: First message

@enduml

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1.28 More information on titles 1 SEQUENCE DIAGRAM

@startuml

participant Bob << (C,#ADD1B2) >>


participant Alice << (C,#ADD1B2) >>

Bob->Alice: First message

@enduml

1.28 More information on titles


You can use creole formatting in the title.
@startuml

title __Simple__ **communication** example

Alice -> Bob: Authentication Request


Bob -> Alice: Authentication Response

@enduml

You can add newline using in the title description.


@startuml

title __Simple__ communication example\non several lines

Alice -> Bob: Authentication Request


Bob -> Alice: Authentication Response

@enduml

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1.29 Participants encompass 1 SEQUENCE DIAGRAM

You can also define title on several lines using title and end title keywords.
@startuml

title
<u>Simple</u> communication example
on <i>several</i> lines and using <font color=red>html</font>
This is hosted by <img:sourceforge.jpg>
end title

Alice -> Bob: Authentication Request


Bob -> Alice: Authentication Response

@enduml

1.29 Participants encompass


It is possible to draw a box around some participants, using box and end box commands.
You can add an optional title or a optional background color, after the box keyword.
@startuml

box "Internal Service" #LightBlue


participant Bob
participant Alice
end box
participant Other

Bob -> Alice : hello


Alice -> Other : hello

@enduml

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1.30 Removing Foot Boxes 1 SEQUENCE DIAGRAM

1.30 Removing Foot Boxes


You can use the hide footbox keywords to remove the foot boxes of the diagram.
@startuml

hide footbox
title Foot Box removed

Alice -> Bob: Authentication Request


Bob --> Alice: Authentication Response

@enduml

1.31 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command:
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can also change other rendering parameter, as seen in the following examples:
@startuml
skinparam sequenceArrowThickness 2
skinparam roundcorner 20
skinparam maxmessagesize 60
skinparam sequenceParticipant underline

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C

User -> A: DoWork


activate A

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1.31 Skinparam 1 SEQUENCE DIAGRAM

A -> B: Create Request


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: Request Created


deactivate B

A --> User: Done


deactivate A

@enduml

@startuml
skinparam backgroundColor #EEEBDC
skinparam handwritten true

skinparam sequence {
ArrowColor DeepSkyBlue
ActorBorderColor DeepSkyBlue
LifeLineBorderColor blue
LifeLineBackgroundColor #A9DCDF

ParticipantBorderColor DeepSkyBlue
ParticipantBackgroundColor DodgerBlue
ParticipantFontName Impact
ParticipantFontSize 17
ParticipantFontColor #A9DCDF

ActorBackgroundColor aqua
ActorFontColor DeepSkyBlue
ActorFontSize 17
ActorFontName Aapex
}

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1.32 Changing padding 1 SEQUENCE DIAGRAM

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C

User -> A: DoWork


activate A

A -> B: Create Request


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: Request Created


deactivate B

A --> User: Done


deactivate A

@enduml

1.32 Changing padding


It is possible to tune some padding settings.
@startuml
skinparam ParticipantPadding 20
skinparam BoxPadding 10

box "Foo1"
participant Alice1
participant Alice2
end box
box "Foo2"
participant Bob1
participant Bob2

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1.32 Changing padding 1 SEQUENCE DIAGRAM

end box
Alice1 -> Bob1 : hello
Alice1 -> Out : out
@enduml

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2 USE CASE DIAGRAM

2 Use Case Diagram


Let's have a few examples:

2.1 Usecases
Use cases are enclosed using between parentheses (because two parentheses looks like an oval).
You can also use the usecase keyword to define a usecase. And you can define an alias, using the as keyword.
This alias will be used later, when defining relations.
@startuml

(First usecase)
(Another usecase) as (UC2)
usecase UC3
usecase (Last\nusecase) as UC4

@enduml

2.2 Actors
The name defining an actor is enclosed between colons.
You can also use the actor keyword to define an actor. An alias can be assigned using the as keyword and can be
used later instead of the actor's name, e. g. when defining relations.
You can see from the following examples, that the actor definitions are optional.
@startuml

:First Actor:
:Another\nactor: as Man2
actor Woman3
actor :Last actor: as Person1

@enduml

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2.3 Change Actor style 2 USE CASE DIAGRAM

2.3 Change Actor style


You can change the actor style from stick man (by default) to:
• an awesome man with the skinparam actorStyle awesome command;
• a hollow man with the skinparam actorStyle hollow command.

2.3.1 Stick man (by default)

@startuml
:User: --> (Use)
"Main Admin" as Admin
"Use the application" as (Use)
Admin --> (Admin the application)
@enduml

2.3.2 Awesome man

@startuml
skinparam actorStyle awesome
:User: --> (Use)
"Main Admin" as Admin
"Use the application" as (Use)
Admin --> (Admin the application)
@enduml

[Ref. QA-10493]

2.3.3 Hollow man

@startuml
skinparam actorStyle Hollow
:User: --> (Use)
"Main Admin" as Admin
"Use the application" as (Use)
Admin --> (Admin the application)
@enduml

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2.4 Usecases description 2 USE CASE DIAGRAM

[Ref. PR#396]

2.4 Usecases description


If you want to have a description spanning several lines, you can use quotes.
You can also use the following separators:
• -- (dashes)
• .. (periods)
• == (equals)
• __ (underscores)
By using them pairwise and enclosing text between them, you can created separators with titles.
@startuml

usecase UC1 as "You can use


several lines to define your usecase.
You can also use separators.
--
Several separators are possible.
==
And you can add titles:
..Conclusion..
This allows large description."

@enduml

2.5 Use package


You can use packages to group actors or use cases.
@startuml
left to right direction
actor Guest as g
package Professional {
actor Chef as c

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2.5 Use package 2 USE CASE DIAGRAM

actor "Food Critic" as fc


}
package Restaurant {
usecase "Eat Food" as UC1
usecase "Pay for Food" as UC2
usecase "Drink" as UC3
usecase "Review" as UC4
}
fc --> UC4
g --> UC1
g --> UC2
g --> UC3
@enduml

You can use rectangle to change the display of the package.


@startuml
left to right direction
actor "Food Critic" as fc
rectangle Restaurant {
usecase "Eat Food" as UC1
usecase "Pay for Food" as UC2
usecase "Drink" as UC3
}
fc --> UC1
fc --> UC2
fc --> UC3
@enduml

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2.6 Basic example 2 USE CASE DIAGRAM

2.6 Basic example


To link actors and use cases, the arrow --> is used.
The more dashes - in the arrow, the longer the arrow. You can add a label on the arrow, by adding a : character in
the arrow definition.
In this example, you see that User has not been defined before, and is used as an actor.
@startuml

User -> (Start)


User --> (Use the application) : A small label

:Main Admin: ---> (Use the application) : This is\nyet another\nlabel

@enduml

2.7 Extension
If one actor/use case extends another one, you can use the symbol <|--.
@startuml
:Main Admin: as Admin
(Use the application) as (Use)

User <|-- Admin


(Start) <|-- (Use)

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2.8 Using notes 2 USE CASE DIAGRAM

@enduml

2.8 Using notes


You can use the note left of , note right of , note top of , note bottom of keywords to define notes
related to a single object.
A note can be also define alone with the note keywords, then linked to other objects using the .. symbol.
@startuml
:Main Admin: as Admin
(Use the application) as (Use)

User -> (Start)


User --> (Use)

Admin ---> (Use)

note right of Admin : This is an example.

note right of (Use)


A note can also
be on several lines
end note

note "This note is connected\nto several objects." as N2


(Start) .. N2
N2 .. (Use)
@enduml

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2.9 Stereotypes 2 USE CASE DIAGRAM

2.9 Stereotypes
You can add stereotypes while defining actors and use cases using << and >>.
@startuml
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>

User -> (Start)


User --> (Use)

MySql --> (Use)

@enduml

2.10 Changing arrows direction


By default, links between classes have two dashes -- and are vertically oriented. It is possible to use horizontal
link by putting a single dash (or dot) like this:
@startuml
:user: --> (Use case 1)
:user: -> (Use case 2)
@enduml

You can also change directions by reversing the link:


@startuml
(Use case 1) <.. :user:
(Use case 2) <- :user:
@enduml

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2.10 Changing arrows direction 2 USE CASE DIAGRAM

It is also possible to change arrow direction by adding left, right, up or down keywords inside the arrow:
@startuml
:user: -left-> (dummyLeft)
:user: -right-> (dummyRight)
:user: -up-> (dummyUp)
:user: -down-> (dummyDown)
@enduml

You can shorten the arrow by using only the first character of the direction (for example, -d- instead of -down-)
or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.
And with the left to right direction parameter:
@startuml
left to right direction
:user: -left-> (dummyLeft)
:user: -right-> (dummyRight)
:user: -up-> (dummyUp)
:user: -down-> (dummyDown)
@enduml

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2.11 Splitting diagrams 2 USE CASE DIAGRAM

2.11 Splitting diagrams


The newpage keywords to split your diagram into several pages or images.
@startuml
:actor1: --> (Usecase1)
newpage
:actor2: --> (Usecase2)
@enduml

2.12 Left to right direction


The general default behavior when building diagram is top to bottom.
@startuml
'default
top to bottom direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)

@enduml

You may change to left to right using the left to right direction command. The result is often better with
this direction.
@startuml

left to right direction


user1 --> (Usecase 1)
user2 --> (Usecase 2)

@enduml

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2.13 Skinparam 2 USE CASE DIAGRAM

2.13 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped actors and usecases.
@startuml
skinparam handwritten true

skinparam usecase {
BackgroundColor DarkSeaGreen
BorderColor DarkSlateGray

BackgroundColor<< Main >> YellowGreen


BorderColor<< Main >> YellowGreen

ArrowColor Olive
ActorBorderColor black
ActorFontName Courier

ActorBackgroundColor<< Human >> Gold


}

User << Human >>


:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>

User -> (Start)


User --> (Use)

MySql --> (Use)

@enduml

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2.14 Complete example 2 USE CASE DIAGRAM

2.14 Complete example


@startuml
left to right direction
skinparam packageStyle rectangle
actor customer
actor clerk
rectangle checkout {
customer -- (checkout)
(checkout) .> (payment) : include
(help) .> (checkout) : extends
(checkout) -- clerk
}
@enduml

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3 CLASS DIAGRAM

3 Class Diagram

3.1 Declaring element


@startuml
abstract abstract
abstract class "abstract class"
annotation annotation
circle circle
() circle_short_form
class class
diamond diamond
<> diamond_short_form
entity entity
enum enum
interface interface
@enduml

3.2 Relations between classes


Relations between classes are defined using the following symbols :
Type Symbol Drawing
Extension <|--
Composition *--
Aggregation o--
It is possible to replace -- by .. to have a dotted line.
Knowing those rules, it is possible to draw the following drawings:
@startuml
Class01 <|-- Class02
Class03 *-- Class04
Class05 o-- Class06
Class07 .. Class08
Class09 -- Class10
@enduml

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3.3 Label on relations 3 CLASS DIAGRAM

@startuml
Class11 <|.. Class12
Class13 --> Class14
Class15 ..> Class16
Class17 ..|> Class18
Class19 <--* Class20
@enduml

@startuml
Class21 #-- Class22
Class23 x-- Class24
Class25 }-- Class26
Class27 +-- Class28
Class29 ^-- Class30
@enduml

3.3 Label on relations


It is possible to add a label on the relation, using :, followed by the text of the label.
For cardinality, you can use double-quotes "" on each side of the relation.
@startuml

Class01 "1" *-- "many" Class02 : contains

Class03 o-- Class04 : aggregation

Class05 --> "1" Class06

@enduml

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3.4 Adding methods 3 CLASS DIAGRAM

You can add an extra arrow pointing at one object showing which object acts on the other object, using < or > at
the begin or at the end of the label.
@startuml
class Car

Driver - Car : drives >


Car *- Wheel : have 4 >
Car -- Person : < owns

@enduml

3.4 Adding methods


To declare fields and methods, you can use the symbol : followed by the field's or method's name.
The system checks for parenthesis to choose between methods and fields.
@startuml
Object <|-- ArrayList

Object : equals()
ArrayList : Object[] elementData
ArrayList : size()

@enduml

It is also possible to group between brackets {} all fields and methods.

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3.5 Defining visibility 3 CLASS DIAGRAM

Note that the syntax is highly flexible about type/name order.


@startuml
class Dummy {
String data
void methods()
}

class Flight {
flightNumber : Integer
departureTime : Date
}
@enduml

You can use {field} and {method} modifiers to override default behaviour of the parser about fields and methods.
@startuml
class Dummy {
{field} A field (despite parentheses)
{method} Some method
}

@enduml

3.5 Defining visibility


When you define methods or fields, you can use characters to define the visibility of the corresponding item:
Character Icon for field Icon for method Visibility
- private
# protected
~ package private
+ public
@startuml

class Dummy {
-field1
#field2
~method1()
+method2()
}

@enduml

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3.6 Abstract and Static 3 CLASS DIAGRAM

You can turn off this feature using the skinparam classAttributeIconSize 0 command :
@startuml
skinparam classAttributeIconSize 0
class Dummy {
-field1
#field2
~method1()
+method2()
}

@enduml

3.6 Abstract and Static


You can define static or abstract methods or fields using the {static} or {abstract} modifier.
These modifiers can be used at the start or at the end of the line. You can also use {classifier} instead of
{static}.
@startuml
class Dummy {
{static} String id
{abstract} void methods()
}
@enduml

3.7 Advanced class body


By default, methods and fields are automatically regrouped by PlantUML. You can use separators to define your
own way of ordering fields and methods. The following separators are possible : -- .. == __.
You can also use titles within the separators:
@startuml
class Foo1 {
You can use
several lines
..
as you want
and group

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3.8 Notes and stereotypes 3 CLASS DIAGRAM

==
things together.
__
You can have as many groups
as you want
--
End of class
}

class User {
.. Simple Getter ..
+ getName()
+ getAddress()
.. Some setter ..
+ setName()
__ private data __
int age
-- encrypted --
String password
}

@enduml

3.8 Notes and stereotypes


Stereotypes are defined with the class keyword, << and >>.
You can also define notes using note left of , note right of , note top of , note bottom of keywords.
You can also define a note on the last defined class using note left, note right, note top, note bottom.
A note can be also define alone with the note keywords, then linked to other objects using the .. symbol.
@startuml
class Object << general >>
Object <|--- ArrayList

note top of Object : In java, every class\nextends this one.

note "This is a floating note" as N1


note "This note is connected\nto several objects." as N2
Object .. N2
N2 .. ArrayList

class Foo
note left: On last defined class

@enduml

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3.9 More on notes 3 CLASS DIAGRAM

3.9 More on notes


It is also possible to use few html tags like :
• <b>
• <u>
• <i>
• <s>, <del>, <strike>
• <font color="#AAAAAA"> or <font color="colorName">
• <color:#AAAAAA> or <color:colorName>
• <size:nn> to change font size
• <img src="file"> or <img:file>: the file must be accessible by the filesystem
You can also have a note on several lines.
You can also define a note on the last defined class using note left, note right, note top, note bottom.
@startuml

class Foo
note left: On last defined class

note top of Object


In java, <size:18>every</size> <u>class</u>
<b>extends</b>
<i>this</i> one.
end note

note as N1
This note is <u>also</u>
<b><color:royalBlue>on several</color>
<s>words</s> lines
And this is hosted by <img:sourceforge.jpg>
end note

@enduml

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3.10 Note on links 3 CLASS DIAGRAM

3.10 Note on links


It is possible to add a note on a link, just after the link definition, using note on link.
You can also use note left on link, note right on link, note top on link, note bottom on link
if you want to change the relative position of the note with the label.
@startuml

class Dummy
Dummy --> Foo : A link
note on link #red: note that is red

Dummy --> Foo2 : Another link


note right on link #blue
this is my note on right link
and in blue
end note

@enduml

3.11 Abstract class and interface


You can declare a class as abstract using abstract or abstract class keywords.
The class will be printed in italic.
You can use the interface, annotation and enum keywords too.
@startuml

abstract class AbstractList


abstract AbstractCollection
interface List
interface Collection

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3.12 Using non-letters 3 CLASS DIAGRAM

List <|-- AbstractList


Collection <|-- AbstractCollection

Collection <|- List


AbstractCollection <|- AbstractList
AbstractList <|-- ArrayList

class ArrayList {
Object[] elementData
size()
}

enum TimeUnit {
DAYS
HOURS
MINUTES
}

annotation SuppressWarnings

@enduml

3.12 Using non-letters


If you want to use non-letters in the class (or enum...) display, you can either :
• Use the as keyword in the class definition
• Put quotes "" around the class name
@startuml
class "This is my class" as class1
class class2 as "It works this way too"

class2 *-- "foo/dummy" : use


@enduml

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3.13 Hide attributes, methods... 3 CLASS DIAGRAM

3.13 Hide attributes, methods...


You can parameterize the display of classes using the hide/show command.
The basic command is: hide empty members. This command will hide attributes or methods if they are empty.
Instead of empty members, you can use:
• empty fields or empty attributes for empty fields,
• empty methods for empty methods,
• fields or attributes which will hide fields, even if they are described,
• methods which will hide methods, even if they are described,
• members which will hide fields and methods, even if they are described,
• circle for the circled character in front of class name,
• stereotype for the stereotype.
You can also provide, just after the hide or show keyword:
• class for all classes,
• interface for all interfaces,
• enum for all enums,
• <<foo1>> for classes which are stereotyped with foo1,
• an existing class name.
You can use several show/hide commands to define rules and exceptions.
@startuml

class Dummy1 {
+myMethods()
}

class Dummy2 {
+hiddenMethod()
}

class Dummy3 <<Serializable>> {


String name
}

hide members
hide <<Serializable>> circle
show Dummy1 methods
show <<Serializable>> fields

@enduml

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3.14 Hide classes 3 CLASS DIAGRAM

3.14 Hide classes


You can also use the show/hide commands to hide classes.
This may be useful if you define a large !included file, and if you want to hide come classes after file inclusion.
@startuml

class Foo1
class Foo2

Foo2 *-- Foo1

hide Foo2

@enduml

3.15 Use generics


You can also use bracket < and > to define generics usage in a class.
@startuml

class Foo<? extends Element> {


int size()
}
Foo *- Element

@enduml

It is possible to disable this drawing using skinparam genericDisplay old command.

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3.16 Specific Spot 3 CLASS DIAGRAM

3.16 Specific Spot


Usually, a spotted character (C, I, E or A) is used for classes, interface, enum and abstract classes.
But you can define your own spot for a class when you define the stereotype, adding a single character and a color,
like in this example:
@startuml

class System << (S,#FF7700) Singleton >>


class Date << (D,orchid) >>
@enduml

3.17 Packages
You can define a package using the package keyword, and optionally declare a background color for your package
(Using a html color code or name).
Note that package definitions can be nested.
@startuml

package "Classic Collections" #DDDDDD {


Object <|-- ArrayList
}

package net.sourceforge.plantuml {
Object <|-- Demo1
Demo1 *- Demo2
}

@enduml

3.18 Packages style


There are different styles available for packages.
You can specify them either by setting a default style with the command : skinparam packageStyle, or by using
a stereotype on the package:
@startuml
scale 750 width
package foo1 <<Node>> {
class Class1

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3.18 Packages style 3 CLASS DIAGRAM

package foo2 <<Rectangle>> {


class Class2
}

package foo3 <<Folder>> {


class Class3
}

package foo4 <<Frame>> {


class Class4
}

package foo5 <<Cloud>> {


class Class5
}

package foo6 <<Database>> {


class Class6
}

@enduml

You can also define links between packages, like in the following example:
@startuml

skinparam packageStyle rectangle

package foo1.foo2 {
}

package foo1.foo2.foo3 {
class Object
}

foo1.foo2 +-- foo1.foo2.foo3

@enduml

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3.19 Namespaces 3 CLASS DIAGRAM

3.19 Namespaces
In packages, the name of a class is the unique identifier of this class. It means that you cannot have two classes
with the very same name in different packages.
In that case, you should use namespaces instead of packages.
You can refer to classes from other namespaces by fully qualify them. Classes from the default namespace are
qualified with a starting dot.
Note that you don't have to explicitly create namespace : a fully qualified class is automatically put in the right
namespace.
@startuml

class BaseClass

namespace net.dummy #DDDDDD {


.BaseClass <|-- Person
Meeting o-- Person

.BaseClass <|- Meeting


}

namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person

net.dummy.Meeting o-- Person


}

BaseClass <|-- net.unused.Person

@enduml

3.20 Automatic namespace creation


You can define another separator (other than the dot) using the command : set namespaceSeparator ???.
@startuml

set namespaceSeparator ::
class X1::X2::foo {
some info
}

@enduml

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3.21 Lollipop interface 3 CLASS DIAGRAM

You can disable automatic package creation using the command set namespaceSeparator none.
@startuml

set namespaceSeparator none


class X1.X2.foo {
some info
}

@enduml

3.21 Lollipop interface


You can also define lollipops interface on classes, using the following syntax:
• bar ()- foo
• bar ()-- foo
• foo -() bar
@startuml
class foo
bar ()- foo
@enduml

3.22 Changing arrows direction


By default, links between classes have two dashes -- and are vertically oriented. It is possible to use horizontal
link by putting a single dash (or dot) like this:
@startuml
Room o- Student
Room *-- Chair
@enduml

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3.22 Changing arrows direction 3 CLASS DIAGRAM

You can also change directions by reversing the link:


@startuml
Student -o Room
Chair --* Room
@enduml

It is also possible to change arrow direction by adding left, right, up or down keywords inside the arrow:
@startuml
foo -left-> dummyLeft
foo -right-> dummyRight
foo -up-> dummyUp
foo -down-> dummyDown
@enduml

You can shorten the arrow by using only the first character of the direction (for example, -d- instead of -down-)
or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.
And with the left to right direction parameter:
@startuml
left to right direction
foo -left-> dummyLeft
foo -right-> dummyRight
foo -up-> dummyUp
foo -down-> dummyDown
@enduml

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3.23 Association classes 3 CLASS DIAGRAM

3.23 Association classes


You can define association class after that a relation has been defined between two classes, like in this example:
@startuml
class Student {
Name
}
Student "0..*" - "1..*" Course
(Student, Course) .. Enrollment

class Enrollment {
drop()
cancel()
}
@enduml

You can define it in another direction:


@startuml
class Student {
Name
}
Student "0..*" -- "1..*" Course
(Student, Course) . Enrollment

class Enrollment {
drop()
cancel()
}
@enduml

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3.24 Association on same classe 3 CLASS DIAGRAM

3.24 Association on same classe


@startuml
class Station {
+name: string
}

class StationCrossing {
+cost: TimeInterval
}

<> diamond

StationCrossing . diamond
diamond - "from 0..*" Station
diamond - "to 0..* " Station
@enduml

[Ref. Incubation: Associations]

3.25 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
@startuml

skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen

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3.26 Skinned Stereotypes 3 CLASS DIAGRAM

}
skinparam stereotypeCBackgroundColor YellowGreen

Class01 "1" *-- "many" Class02 : contains

Class03 o-- Class04 : aggregation

@enduml

3.26 Skinned Stereotypes


You can define specific color and fonts for stereotyped classes.
@startuml

skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
BackgroundColor<<Foo>> Wheat
BorderColor<<Foo>> Tomato
}
skinparam stereotypeCBackgroundColor YellowGreen
skinparam stereotypeCBackgroundColor<< Foo >> DimGray

Class01 <<Foo>>
Class03 <<Foo>>
Class01 "1" *-- "many" Class02 : contains

Class03 o-- Class04 : aggregation

@enduml

3.27 Color gradient


It's possible to declare individual color for classes or note using the # notation.

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3.28 Help on layout 3 CLASS DIAGRAM

You can use either standard color name or RGB code.


You can also use color gradient in background, with the following syntax: two colors names separated either by:
• |,
• /,
• \,
• or -
depending the direction of the gradient.
For example, you could have:
@startuml

skinparam backgroundcolor AntiqueWhite/Gold


skinparam classBackgroundColor Wheat|CornflowerBlue

class Foo #red-green


note left of Foo #blue\9932CC
this is my
note on this class
end note

package example #GreenYellow/LightGoldenRodYellow {


class Dummy
}

@enduml

3.28 Help on layout


Sometimes, the default layout is not perfect...
You can use together keyword to group some classes together : the layout engine will try to group them (as if
they were in the same package).
You can also use hidden links to force the layout.
@startuml

class Bar1
class Bar2
together {
class Together1
class Together2
class Together3
}
Together1 - Together2
Together2 - Together3
Together2 -[hidden]--> Bar1
Bar1 -[hidden]> Bar2

@enduml

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3.29 Splitting large files 3 CLASS DIAGRAM

3.29 Splitting large files


Sometimes, you will get some very large image files.
You can use the page (hpages)x(vpages) command to split the generated image into several files :
hpages is a number that indicated the number of horizontal pages, and vpages is a number that indicated the
number of vertical pages.
You can also use some specific skinparam settings to put borders on splitted pages (see example).
@startuml
' Split into 4 pages
page 2x2
skinparam pageMargin 10
skinparam pageExternalColor gray
skinparam pageBorderColor black

class BaseClass

namespace net.dummy #DDDDDD {


.BaseClass <|-- Person
Meeting o-- Person

.BaseClass <|- Meeting

namespace net.foo {
net.dummy.Person <|- Person
.BaseClass <|-- Person

net.dummy.Meeting o-- Person


}

BaseClass <|-- net.unused.Person


@enduml

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3.30 Extends and implements 3 CLASS DIAGRAM

3.30 Extends and implements


It is also possible to use extends and implements keywords.
@startuml
class ArrayList implements List
class ArrayList extends AbstractList
@enduml

3.31 Inline style of relations (Linking or arrow)


It's also possible to have explicitly bold, dashed, dotted, hidden or plain relation, links or arrows:

• without label
@startuml
class foo
foo --> bar
foo -[bold]-> bar1
foo -[dashed]-> bar2
foo -[dotted]-> bar3
foo -[hidden]-> bar4
foo -[plain]-> bar5
@enduml

• with label

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3.32 Change relation, linking or arrow color and style 3 CLASS DIAGRAM

@startuml
class foo
foo --> bar : �
foo -[bold]-> bar1 : bold
foo -[dashed]-> bar2 : dashed
foo -[dotted]-> bar3 : dotted
foo -[hidden]-> bar4 : hidden
foo -[plain]-> bar5 : plain
@enduml

[Adapted from QA-4181]

3.32 Change relation, linking or arrow color and style


You can change the color of individual relation or arrows using the following notation: [#color] or #color;line.[bold|dashed|d
• old method
@startuml
class foo
foo --> bar
foo -[#red]-> bar1
foo -[#green]-> bar2
foo -[#blue]-> bar3
'foo -[#blue;#yellow;#green]-> bar4
@enduml

• new method
@startuml
class foo
foo --> bar : normal
foo --> bar1 #line:red;line.bold;text:red : red bold
foo --> bar2 #green;line.dashed;text:green : green dashed
foo --> bar3 #blue;line.dotted;text:blue : blue dotted
@enduml

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3.32 Change relation, linking or arrow color and style 3 CLASS DIAGRAM

[See similar feature on deployment]

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4 ACTIVITY DIAGRAM (LEGACY)

4 Activity Diagram (legacy)


This is the old Activity Diagram (legacy) syntax, to see the new current version see: Activity Diagram (new).

4.1 Simple Action


You can use (*) for the starting point and ending point of the activity diagram.
In some occasion, you may want to use (*top) to force the starting point to be at the top of the diagram.
Use --> for arrows.
@startuml

(*) --> "First Action"


"First Action" --> (*)

@enduml

4.2 Label on arrows


By default, an arrow starts at the last used activity.
You can put a label on an arrow using brackets [ and ] just after the arrow definition.
@startuml

(*) --> "First Action"


-->[You can put also labels] "Second Action"
--> (*)

@enduml

4.3 Changing arrow direction


You can use -> for horizontal arrows. It is possible to force arrow's direction using the following syntax:

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4.4 Branches 4 ACTIVITY DIAGRAM (LEGACY)

• -down-> (default arrow)


• -right-> or ->
• -left->
• -up->
@startuml

(*) -up-> "First Action"


-right-> "Second Action"
--> "Third Action"
-left-> (*)

@enduml

4.4 Branches
You can use if/then/else keywords to define branches.
@startuml
(*) --> "Initialization"

if "Some Test" then


-->[true] "Some Action"
--> "Another Action"
-right-> (*)
else
->[false] "Something else"
-->[Ending process] (*)
endif

@enduml

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4.5 More on Branches 4 ACTIVITY DIAGRAM (LEGACY)

Unfortunately, you will have to sometimes repeat the same activity in the diagram text:
@startuml
(*) --> "check input"
If "input is verbose" then
--> [Yes] "turn on verbosity"
--> "run command"
else
--> "run command"
Endif
-->(*)
@enduml

4.5 More on Branches


By default, a branch is connected to the last defined activity, but it is possible to override this and to define a link
with the if keywords.
It is also possible to nest branches.
@startuml

(*) --> if "Some Test" then

-->[true] "action 1"

if "" then
-> "action 3" as a3
else
if "Other test" then
-left-> "action 5"
else
--> "action 6"
endif
endif

else

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4.6 Synchronization 4 ACTIVITY DIAGRAM (LEGACY)

->[false] "action 2"

endif

a3 --> if "last test" then


--> "action 7"
else
-> "action 8"
endif

@enduml

4.6 Synchronization
You can use === code === to display synchronization bars.
@startuml

(*) --> ===B1===


--> "Parallel Action 1"
--> ===B2===

===B1=== --> "Parallel Action 2"


--> ===B2===

--> (*)

@enduml

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4.7 Notes 4 ACTIVITY DIAGRAM (LEGACY)

4.6.1 # Long action description

When you declare activities, you can span on several lines the description text. You can also add in the description.
You can also give a short code to the activity with the as keyword. This code can be used latter in the diagram
description.
@startuml
(*) -left-> "this <size:20>action</size>
is <b>very</b> <color:red>long2</color>
and defined on several lines
that contains many <i>text</i>" as A1

-up-> "Another action\n on several lines"

A1 --> "Short action <img:sourceforge.jpg>"


@enduml

4.7 Notes
You can add notes on a activity using the commands note left, note right, note top or note bottom, just
after the description of the activity you want to note.
If you want to put a note on the starting point, define the note at the very beginning of the diagram description.
You can also have a note on several lines, using the endnote keywords.
@startuml

(*) --> "Some action"

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4.8 Partition 4 ACTIVITY DIAGRAM (LEGACY)

note right: This action has to be defined


"Some action" --> (*)
note left
This note is on
several lines
end note

@enduml

4.8 Partition
You can define a partition using the partition keyword, and optionally declare a background color for your
partition (Using a html color code or name)
When you declare activities, they are automatically put in the last used partition.
You can close the partition definition using a closing bracket }.
@startuml

partition Conductor {
(*) --> "Climbs on Platform"
--> === S1 ===
--> Bows
}

partition Audience #LightSkyBlue {


=== S1 === --> Applauds
}

partition Conductor {
Bows --> === S2 ===
--> WavesArmes
Applauds --> === S2 ===
}

partition Orchestra #CCCCEE {


WavesArmes --> Introduction
--> "Play music"
}

@enduml

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4.9 Skinparam 4 ACTIVITY DIAGRAM (LEGACY)

4.9 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped activities.
@startuml

skinparam backgroundColor #AAFFFF


skinparam activity {
StartColor red
BarColor SaddleBrown
EndColor Silver
BackgroundColor Peru
BackgroundColor<< Begin >> Olive
BorderColor Peru
FontName Impact
}

(*) --> "Climbs on Platform" << Begin >>


--> === S1 ===
--> Bows

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4.10 Octagon 4 ACTIVITY DIAGRAM (LEGACY)

--> === S2 ===


--> WavesArmes
--> (*)

@enduml

4.10 Octagon
You can change the shape of activities to octagon using the skinparam activityShape octagon command.
@startuml
'Default is skinparam activityShape roundBox
skinparam activityShape octagon

(*) --> "First Action"


"First Action" --> (*)

@enduml

4.11 Complete example


@startuml
title Servlet Container

(*) --> "ClickServlet.handleRequest()"


--> "new Page"

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4.11 Complete example 4 ACTIVITY DIAGRAM (LEGACY)

if "Page.onSecurityCheck" then
->[true] "Page.onInit()"

if "isForward?" then
->[no] "Process controls"

if "continue processing?" then


-->[yes] ===RENDERING===
else
-->[no] ===REDIRECT_CHECK===
endif

else
-->[yes] ===RENDERING===
endif

if "is Post?" then


-->[yes] "Page.onPost()"
--> "Page.onRender()" as render
--> ===REDIRECT_CHECK===
else
-->[no] "Page.onGet()"
--> render
endif

else
-->[false] ===REDIRECT_CHECK===
endif

if "Do redirect?" then


->[yes] "redirect request"
--> ==BEFORE_DESTROY===
else
if "Do Forward?" then
-left->[yes] "Forward request"
--> ==BEFORE_DESTROY===
else
-right->[no] "Render page template"
--> ==BEFORE_DESTROY===
endif
endif

--> "Page.onDestroy()"
-->(*)

@enduml

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4.11 Complete example 4 ACTIVITY DIAGRAM (LEGACY)

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5 ACTIVITY DIAGRAM (NEW)

5 Activity Diagram (new)


Old syntax for activity diagram had several limitations and drawbacks (for example, it's difficult to maintain).
So a completely new syntax and implementation is now available to users. Another advantage of this implementa-
tion is that it's done without the need of having Graphviz installed (as for sequence diagrams).
This syntax will replace the old legacy one. However, for compatibility reason, the old syntax will still be recog-
nized, to ensure ascending compatibility.
Users are simply encouraged to migrate to the new syntax.

5.1 Simple action


Activities label starts with : and ends with ;.
Text formatting can be done using creole wiki syntax.
They are implicitly linked in their definition order.
@startuml
:Hello world;
:This is defined on
several **lines**;
@enduml

5.2 Start/Stop/End
You can use start and stop keywords to denote the beginning and the end of a diagram.
@startuml
start
:Hello world;
:This is defined on
several **lines**;
stop
@enduml

You can also use the end keyword.


@startuml
start
:Hello world;

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5.3 Conditional 5 ACTIVITY DIAGRAM (NEW)

:This is defined on
several **lines**;
end
@enduml

5.3 Conditional
You can use if, then and else keywords to put tests in your diagram. Labels can be provided using parentheses.
The 3 syntaxes are possible:
• if (...) then (...)
@startuml

start

if (Graphviz installed?) then (yes)


:process all\ndiagrams;
else (no)
:process only
__sequence__ and __activity__ diagrams;
endif

stop

@enduml

• if (...) is (...) then


@startuml
if (color?) is (<color:red>red) then
:print red;
else
:print not red;
@enduml

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5.3 Conditional 5 ACTIVITY DIAGRAM (NEW)

• if (...) equals (...) then


@startuml
if (counter?) equals (5) then
:print 5;
else
:print not 5;
@enduml

[Ref. QA-301]

5.3.1 Several tests (horizontal mode)

You can use the elseif keyword to have several tests (by default, it is the horizontal mode):
@startuml
start
if (condition A) then (yes)
:Text 1;
elseif (condition B) then (yes)
:Text 2;
stop
elseif (condition C) then (yes)
:Text 3;
elseif (condition D) then (yes)
:Text 4;
else (nothing)
:Text else;
endif
stop
@enduml

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5.4 Conditional with stop on an action [kill, detach] 5 ACTIVITY DIAGRAM (NEW)

5.3.2 Several tests (vertical mode)

You can use the command !pragma useVerticalIf on to have the tests in vertical mode:
@startuml
!pragma useVerticalIf on
start
if (condition A) then (yes)
:Text 1;
elseif (condition B) then (yes)
:Text 2;
stop
elseif (condition C) then (yes)
:Text 3;
elseif (condition D) then (yes)
:Text 4;
else (nothing)
:Text else;
endif
stop
@enduml

[Ref. QA-3931]

5.4 Conditional with stop on an action [kill, detach]


You can stop action on a if loop.
@startuml
if (condition?) then
:error;

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5.4 Conditional with stop on an action [kill, detach] 5 ACTIVITY DIAGRAM (NEW)

stop
endif
#palegreen:action;
@enduml

But if you want to stop at an precise action, you can use the kill or detach keyword:
• kill
@startuml
if (condition?) then
#pink:error;
kill
endif
#palegreen:action;
@enduml

[Ref. QA-265]
• detach
@startuml
if (condition?) then
#pink:error;
detach
endif
#palegreen:action;
@enduml

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5.5 Repeat loop 5 ACTIVITY DIAGRAM (NEW)

5.5 Repeat loop


You can use repeat and repeatwhile keywords to have repeat loops.
@startuml

start

repeat
:read data;
:generate diagrams;
repeat while (more data?) is (yes)
->no;
stop

@enduml

It is also possible to use a full action as repeat target and insert an action in the return path using the backward
keyword.
@startuml

start

repeat :foo as starting label;


:read data;
:generate diagrams;
backward:This is backward;
repeat while (more data?)

stop

@enduml

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5.6 Break on a repeat loop [break] 5 ACTIVITY DIAGRAM (NEW)

5.6 Break on a repeat loop [break]


You can break after an action on a loop.
@startuml
start
repeat
:Test something;
if (Something went wrong?) then (no)
#palegreen:OK;
break
endif
->NOK;
:Alert "Error with long text";
repeat while (Something went wrong with long text?) is (yes)
->no;
:Alert "Sucess";
stop
@enduml

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5.7 While loop 5 ACTIVITY DIAGRAM (NEW)

[Ref. QA-6105]

5.7 While loop


You can use while and end while keywords to have repeat loops.
@startuml

start

while (data available?)


:read data;
:generate diagrams;
endwhile

stop

@enduml

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5.8 Parallel processing 5 ACTIVITY DIAGRAM (NEW)

It is possible to provide a label after the endwhile keyword, or using the is keyword.
@startuml
while (check filesize ?) is (not empty)
:read file;
endwhile (empty)
:close file;
@enduml

5.8 Parallel processing


You can use fork, fork again and end fork keywords to denote parallel processing.
@startuml

start

if (multiprocessor?) then (yes)


fork
:Treatment 1;
fork again
:Treatment 2;
end fork
else (monoproc)
:Treatment 1;
:Treatment 2;
endif

@enduml

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5.9 Notes 5 ACTIVITY DIAGRAM (NEW)

5.9 Notes
Text formatting can be done using creole wiki syntax.
A note can be floating, using floating keyword.
@startuml

start
:foo1;
floating note left: This is a note
:foo2;
note right
This note is on several
//lines// and can
contain <b>HTML</b>
====
* Calling the method ""foo()"" is prohibited
end note
stop

@enduml

You can add note on backward activity.


@startuml
start
repeat :Enter data;
:Submit;
backward :Warning;
note right: Note
repeat while (Valid?) is (No) not (Yes)
stop
@enduml

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5.10 Colors 5 ACTIVITY DIAGRAM (NEW)

[Ref. QA-11788]

5.10 Colors
You can specify a color for some activities.
@startuml

start
:starting progress;
#HotPink:reading configuration files
These files should be edited at this point!;
#AAAAAA:ending of the process;

@enduml

5.11 Lines without arrows


You can use skinparam ArrowHeadColor none in order to connect activities using lines only, without arrows.
@startuml
skinparam ArrowHeadColor none
start
:Hello world;
:This is on defined on
several **lines**;
stop
@enduml

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5.12 Arrows 5 ACTIVITY DIAGRAM (NEW)

@startuml
skinparam ArrowHeadColor none
start
repeat :Enter data;
:Submit;
backward :Warning;
repeat while (Valid?) is (No) not (Yes)
stop
@enduml

5.12 Arrows
Using the -> notation, you can add texts to arrow, and change their color.
It's also possible to have dotted, dashed, bold or hidden arrows.
@startuml
:foo1;
-> You can put text on arrows;
if (test) then
-[#blue]->
:foo2;
-[#green,dashed]-> The text can
also be on several lines
and **very** long...;
:foo3;
else
-[#black,dotted]->
:foo4;
endif
-[#gray,bold]->
:foo5;
@enduml

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5.13 Connector 5 ACTIVITY DIAGRAM (NEW)

5.13 Connector
You can use parentheses to denote connector.
@startuml
start
:Some activity;
(A)
detach
(A)
:Other activity;
@enduml

5.14 Color on connector


You can add color on connector.
@startuml
start
:The connector below
wishes he was blue;
#blue:(B)
:This next connector
feels that she would
be better off green;
#green:(G)
stop

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5.15 Grouping 5 ACTIVITY DIAGRAM (NEW)

@enduml

[Ref. QA-10077]

5.15 Grouping
You can group activity together by defining partition:
@startuml
start
partition Initialization {
:read config file;
:init internal variable;
}
partition Running {
:wait for user interaction;
:print information;
}

stop
@enduml

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5.16 Swimlanes 5 ACTIVITY DIAGRAM (NEW)

5.16 Swimlanes
Using pipe |, you can define swimlanes.
It's also possible to change swimlanes color.
@startuml
|Swimlane1|
start
:foo1;
|#AntiqueWhite|Swimlane2|
:foo2;
:foo3;
|Swimlane1|
:foo4;
|Swimlane2|
:foo5;
stop
@enduml

You can add if conditional or repeat or while loop within swimlanes.


@startuml
|#pink|Actor_For_red|
start
if (color?) is (red) then
#pink:**action red**;
:foo1;
else (not red)
|#lightgray|Actor_For_no_red|
#lightgray:**action not red**;
:foo2;
endif
|Next_Actor|
#lightblue:foo3;
:foo4;
|Final_Actor|
#palegreen:foo5;
stop
@enduml

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5.17 Detach or kill [detach, kill] 5 ACTIVITY DIAGRAM (NEW)

5.17 Detach or kill [detach, kill]


It's possible to remove an arrow using the detach or kill keyword:
• detach
@startuml
:start;
fork
:foo1;
:foo2;
fork again
:foo3;
detach
endfork
if (foo4) then
:foo5;
detach
endif
:foo6;
detach
:foo7;
stop
@enduml

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5.17 Detach or kill [detach, kill] 5 ACTIVITY DIAGRAM (NEW)

• kill
@startuml
:start;
fork
:foo1;
:foo2;
fork again
:foo3;
kill
endfork
if (foo4) then
:foo5;
kill
endif
:foo6;
kill
:foo7;
stop
@enduml

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5.18 SDL (Specification and Description Language) 5 ACTIVITY DIAGRAM (NEW)

5.18 SDL (Specification and Description Language)


By changing the final ; separator, you can set different rendering for the activity:
• |
• <
• >
• /
• \\
• ]
• }
@startuml
:Ready;
:next(o)|
:Receiving;
split
:nak(i)<
:ack(o)>
split again
:ack(i)<
:next(o)
on several lines|
:i := i + 1]
:ack(o)>
split again
:err(i)<
:nak(o)>
split again
:foo/

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5.19 Complete example 5 ACTIVITY DIAGRAM (NEW)

split again
:bar\\
split again
:i > 5}
stop
end split
:finish;
@enduml

5.19 Complete example


@startuml

start
:ClickServlet.handleRequest();
:new page;
if (Page.onSecurityCheck) then (true)
:Page.onInit();
if (isForward?) then (no)
:Process controls;
if (continue processing?) then (no)
stop
endif

if (isPost?) then (yes)


:Page.onPost();
else (no)
:Page.onGet();
endif
:Page.onRender();
endif

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5.19 Complete example 5 ACTIVITY DIAGRAM (NEW)

else (false)
endif

if (do redirect?) then (yes)


:redirect process;
else
if (do forward?) then (yes)
:Forward request;
else (no)
:Render page template;
endif
endif

stop

@enduml

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5.20 Condition Style 5 ACTIVITY DIAGRAM (NEW)

5.20 Condition Style


5.20.1 Inside style (by default)

@startuml
skinparam conditionStyle inside
start
repeat
:act1;
:act2;

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5.20 Condition Style 5 ACTIVITY DIAGRAM (NEW)

repeatwhile (<b>end)
:act3;
@enduml

@startuml
start
repeat
:act1;
:act2;
repeatwhile (<b>end)
:act3;
@enduml

5.20.2 Diamond style

@startuml
skinparam conditionStyle diamond
start
repeat
:act1;
:act2;
repeatwhile (<b>end)
:act3;
@enduml

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5.20 Condition Style 5 ACTIVITY DIAGRAM (NEW)

5.20.3 InsideDiamond (or Foo1) style

@startuml
skinparam conditionStyle InsideDiamond
start
repeat
:act1;
:act2;
repeatwhile (<b>end)
:act3;
@enduml

@startuml
skinparam conditionStyle foo1
start
repeat
:act1;
:act2;
repeatwhile (<b>end)
:act3;
@enduml

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5.21 Condition End Style 5 ACTIVITY DIAGRAM (NEW)

[Ref. QA-1290 and #400]

5.21 Condition End Style


5.21.1 Diamond style (by default)

• With one branch


@startuml
skinparam ConditionEndStyle diamond
:A;
if (decision) then (yes)
:B1;
else (no)
endif
:C;
@enduml

• With two branchs (B1, B2)


@startuml
skinparam ConditionEndStyle diamond
:A;
if (decision) then (yes)
:B1;
else (no)
:B2;
endif
:C;

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5.21 Condition End Style 5 ACTIVITY DIAGRAM (NEW)

@enduml
@enduml

5.21.2 Horizontal line (hline) style

• With one branch


@startuml
skinparam ConditionEndStyle hline
:A;
if (decision) then (yes)
:B1;
else (no)
endif
:C;
@enduml

• With two branchs (B1, B2)


@startuml
skinparam ConditionEndStyle hline
:A;
if (decision) then (yes)
:B1;
else (no)
:B2;
endif
:C;
@enduml
@enduml

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5.21 Condition End Style 5 ACTIVITY DIAGRAM (NEW)

[Ref. QA-4015]

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6 COMPONENT DIAGRAM

6 Component Diagram
Let's have few examples :

6.1 Components
Components must be bracketed.
You can also use the component keyword to define a component. And you can define an alias, using the as
keyword. This alias will be used later, when defining relations.
@startuml

[First component]
[Another component] as Comp2
component Comp3
component [Last\ncomponent] as Comp4

@enduml

6.2 Interfaces
Interface can be defined using the () symbol (because this looks like a circle).
You can also use the interface keyword to define an interface. And you can define an alias, using the as keyword.
This alias will be used latter, when defining relations.
We will see latter that interface definition is optional.
@startuml

() "First Interface"
() "Another interface" as Interf2
interface Interf3
interface "Last\ninterface" as Interf4

[component]
footer //Adding "component" to force diagram to be a **component diagram**//
@enduml

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6.3 Basic example 6 COMPONENT DIAGRAM

6.3 Basic example


Links between elements are made using combinations of dotted line (..), straight line (--), and arrows (-->)
symbols.
@startuml

DataAccess - [First Component]


[First Component] ..> HTTP : use

@enduml

6.4 Using notes


You can use the note left of , note right of , note top of , note bottom of keywords to define notes
related to a single object.
A note can be also define alone with the note keywords, then linked to other objects using the .. symbol.
@startuml

interface "Data Access" as DA

DA - [First Component]
[First Component] ..> HTTP : use

note left of HTTP : Web Service only

note right of [First Component]


A note can also
be on several lines
end note

@enduml

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6.5 Grouping Components 6 COMPONENT DIAGRAM

6.5 Grouping Components


You can use several keywords to group components and interfaces together:
• package
• node
• folder
• frame
• cloud
• database
@startuml

package "Some Group" {


HTTP - [First Component]
[Another Component]
}

node "Other Groups" {


FTP - [Second Component]
[First Component] --> FTP
}

cloud {
[Example 1]
}

database "MySql" {
folder "This is my folder" {
[Folder 3]
}
frame "Foo" {
[Frame 4]
}
}

[Another Component] --> [Example 1]


[Example 1] --> [Folder 3]
[Folder 3] --> [Frame 4]

@enduml

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6.6 Changing arrows direction 6 COMPONENT DIAGRAM

6.6 Changing arrows direction


By default, links between classes have two dashes -- and are vertically oriented. It is possible to use horizontal
link by putting a single dash (or dot) like this:
@startuml
[Component] --> Interface1
[Component] -> Interface2
@enduml

You can also change directions by reversing the link:


@startuml
Interface1 <-- [Component]
Interface2 <- [Component]
@enduml

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6.7 Use UML2 notation 6 COMPONENT DIAGRAM

It is also possible to change arrow direction by adding left, right, up or down keywords inside the arrow:
@startuml
[Component] -left-> left
[Component] -right-> right
[Component] -up-> up
[Component] -down-> down
@enduml

You can shorten the arrow by using only the first character of the direction (for example, -d- instead of -down-)
or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.
And with the left to right direction parameter:
@startuml
left to right direction
[Component] -left-> left
[Component] -right-> right
[Component] -up-> up
[Component] -down-> down
@enduml

6.7 Use UML2 notation


By default (from v1.2020.13-14), UML2 notation is used.

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6.8 Use UML1 notation 6 COMPONENT DIAGRAM

@startuml

interface "Data Access" as DA

DA - [First Component]
[First Component] ..> HTTP : use

@enduml

6.8 Use UML1 notation


The skinparam componentStyle uml1 command is used to switch to UML1 notation.
@startuml
skinparam componentStyle uml1

interface "Data Access" as DA

DA - [First Component]
[First Component] ..> HTTP : use

@enduml

6.9 Use rectangle notation (remove UML notation)


The skinparam componentStyle rectangle command is used to switch to rectangle notation (without any
UML notation).
@startuml
skinparam componentStyle rectangle

interface "Data Access" as DA

DA - [First Component]
[First Component] ..> HTTP : use

@enduml

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6.10 Long description 6 COMPONENT DIAGRAM

6.10 Long description


It is possible to put description on several lines using square brackets.
@startuml
component comp1 [
This component
has a long comment
on several lines
]
@enduml

6.11 Individual colors


You can specify a color after component definition.
@startuml
component [Web Server] #Yellow
@enduml

6.12 Using Sprite in Stereotype


You can use sprites within stereotype components.
@startuml
sprite $businessProcess [16x16/16] {
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFF0FFFFF
FFFFFFFFFF00FFFF
FF00000000000FFF
FF000000000000FF
FF00000000000FFF
FFFFFFFFFF00FFFF
FFFFFFFFFF0FFFFF
FFFFFFFFFFFFFFFF

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6.13 Skinparam 6 COMPONENT DIAGRAM

FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFF
}

rectangle " End to End\nbusiness process" <<$businessProcess>> {


rectangle "inner process 1" <<$businessProcess>> as src
rectangle "inner process 2" <<$businessProcess>> as tgt
src -> tgt
}
@enduml

6.13 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped components and interfaces.
@startuml

skinparam interface {
backgroundColor RosyBrown
borderColor orange
}

skinparam component {
FontSize 13
BackgroundColor<<Apache>> Red
BorderColor<<Apache>> #FF6655
FontName Courier
BorderColor black
BackgroundColor gold
ArrowFontName Impact
ArrowColor #FF6655
ArrowFontColor #777777
}

() "Data Access" as DA

DA - [First Component]
[First Component] ..> () HTTP : use
HTTP - [Web Server] << Apache >>

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6.13 Skinparam 6 COMPONENT DIAGRAM

@enduml

@startuml
[AA] <<static lib>>
[BB] <<shared lib>>
[CC] <<static lib>>

node node1
node node2 <<shared node>>
database Production

skinparam component {
backgroundColor<<static lib>> DarkKhaki
backgroundColor<<shared lib>> Green
}

skinparam node {
borderColor Green
backgroundColor Yellow
backgroundColor<<shared node>> Magenta
}
skinparam databaseBackgroundColor Aqua

@enduml

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7 STATE DIAGRAM

7 State Diagram
State diagrams are used to give an abstract description of the behavior of a system. This behavior is represented as
a series of events that can occur in one or more possible states.

7.1 Simple State


You can use [*] for the starting point and ending point of the state diagram.
Use --> for arrows.
@startuml

[*] --> State1


State1 --> [*]
State1 : this is a string
State1 : this is another string

State1 -> State2


State2 --> [*]

@enduml

7.2 Change state rendering


You can use hide empty description to render state as simple box.
@startuml
hide empty description
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string

State1 -> State2


State2 --> [*]
@enduml

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7.3 Composite state 7 STATE DIAGRAM

7.3 Composite state


A state can also be composite. You have to define it using the state keywords and brackets.

7.3.1 Internal sub-state

@startuml
scale 350 width
[*] --> NotShooting

state NotShooting {
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}

state Configuring {
[*] --> NewValueSelection
NewValueSelection --> NewValuePreview : EvNewValue
NewValuePreview --> NewValueSelection : EvNewValueRejected
NewValuePreview --> NewValueSelection : EvNewValueSaved

state NewValuePreview {
State1 -> State2
}

}
@enduml

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7.3 Composite state 7 STATE DIAGRAM

7.3.2 Sub-state to sub-state

@startuml
state A {
state X {
}
state Y {
}
}

state B {
state Z {
}
}

X --> Z
Z --> Y
@enduml

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7.4 Long name 7 STATE DIAGRAM

[Ref. QA-3300]

7.4 Long name


You can also use the state keyword to use long description for states.
@startuml
scale 600 width

[*] -> State1


State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data\nLong State Name" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
}
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted

@enduml

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7.5 History [[H], [H*]] 7 STATE DIAGRAM

7.5 History [[H], [H*]]


You can use [H] for the history and [H*] for the deep history of a substate.
@startuml
[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
State2 --> [H]: Resume
}
State3 --> State2 : Pause
State2 --> State3[H*]: DeepResume
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml

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7.6 Fork [fork, join] 7 STATE DIAGRAM

7.6 Fork [fork, join]


You can also fork and join using the <<fork>> and <<join>> stereotypes.
@startuml

state fork_state <<fork>>


[*] --> fork_state
fork_state --> State2
fork_state --> State3

state join_state <<join>>


State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]

@enduml

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7.7 Concurrent state [--, ||] 7 STATE DIAGRAM

7.7 Concurrent state [--, ||]


You can define concurrent state into a composite state using either -- or || symbol as separator.

7.7.1 Horizontal separator --

@startuml
[*] --> Active

state Active {
[*] -> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] -> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] -> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}

@enduml

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7.7 Concurrent state [--, ||] 7 STATE DIAGRAM

7.7.2 Vertical separator ||

@startuml
[*] --> Active

state Active {
[*] -> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
||
[*] -> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
||
[*] -> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}

@enduml

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7.8 Conditional [choice] 7 STATE DIAGRAM

7.8 Conditional [choice]


The stereotype <<choice>> can be used to use conditional state.
@startuml
state "Req(Id)" as ReqId <<sdlreceive>>
state "Minor(Id)" as MinorId
state "Major(Id)" as MajorId

state c <<choice>>

Idle --> ReqId


ReqId --> c
c --> MinorId : [Id <= 10]
c --> MajorId : [Id > 10]
@enduml

7.9 Stereotypes full example [choice, fork, join, end]


@startuml

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7.10 Point [entryPoint, exitPoint] 7 STATE DIAGRAM

state choice1 <<choice>>


state fork1 <<fork>>
state join2 <<join>>
state end3 <<end>>

[*] --> choice1 : from start\nto choice


choice1 --> fork1 : from choice\nto fork
choice1 --> join2 : from choice\nto join
choice1 --> end3 : from choice\nto end

fork1 ---> State1 : from fork\nto state


fork1 --> State2 : from fork\nto state

State2 --> join2 : from state\nto join


State1 --> [*] : from state\nto end

join2 --> [*] : from join\nto end


@enduml

[Ref. QA-404 and QA-1159]

7.10 Point [entryPoint, exitPoint]


You can added point with <<entryPoint>> and <<exitPoint>> stereotypes:

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7.11 Pin [inputPin, outputPin] 7 STATE DIAGRAM

@startuml
state Somp {
state entry1 <<entryPoint>>
state entry2 <<entryPoint>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<exitPoint>>
}

[*] --> entry1


exitA --> Foo
Foo1 -> entry2
@enduml

7.11 Pin [inputPin, outputPin]


You can added pin with <<inputPin>> and <<outputPin>> stereotypes:
@startuml
state Somp {
state entry1 <<inputPin>>
state entry2 <<inputPin>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<outputPin>>
}

[*] --> entry1


exitA --> Foo
Foo1 -> entry2
@enduml

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7.12 Expansion [expansionInput, expansionOutput] 7 STATE DIAGRAM

[Ref. QA-4309]

7.12 Expansion [expansionInput, expansionOutput]


You can added expansion with <<expansionInput>> and <<expansionOutput>> stereotypes:
@startuml
state Somp {
state entry1 <<expansionInput>>
state entry2 <<expansionInput>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<expansionOutput>>
}

[*] --> entry1


exitA --> Foo
Foo1 -> entry2
@enduml

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7.13 Arrow direction 7 STATE DIAGRAM

[Ref. QA-4309]

7.13 Arrow direction


You can use -> for horizontal arrows. It is possible to force arrow's direction using the following syntax:
• -down-> or -->
• -right-> or -> (default arrow)
• -left->
• -up->
@startuml

[*] -up-> First


First -right-> Second
Second --> Third
Third -left-> Last

@enduml

You can shorten the arrow definition by using only the first character of the direction (for example, -d- instead of
-down-) or the two first characters (-do-).
Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.

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7.14 Change line color and style 7 STATE DIAGRAM

7.14 Change line color and style


You can change line color and/or line style.
@startuml
State S1
State S2
S1 -[#DD00AA]-> S2
S1 -left[#yellow]-> S3
S1 -up[#red,dashed]-> S4
S1 -right[dotted,#blue]-> S5

X1 -[dashed]-> X2
Z1 -[dotted]-> Z2
Y1 -[#blue,bold]-> Y2
@enduml

[Ref. Incubation: Change line color in state diagrams]

7.15 Note
You can also define notes using note left of, note right of, note top of, note bottom of keywords.
You can also define notes on several lines.
@startuml

[*] --> Active


Active --> Inactive

note left of Active : this is a short\nnote

note right of Inactive


A note can also
be defined on
several lines
end note

@enduml

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7.16 Note on link 7 STATE DIAGRAM

You can also have floating notes.


@startuml

state foo
note "This is a floating note" as N1

@enduml

7.16 Note on link


You can put notes on state-transition or link, with note on link keyword.
@startuml
[*] -> State1
State1 --> State2
note on link
this is a state-transition note
end note
@enduml

7.17 More in notes


You can put notes on composite states.
@startuml

[*] --> NotShooting

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7.18 Inline color 7 STATE DIAGRAM

state "Not Shooting State" as NotShooting {


state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}

note right of NotShooting : This is a note on a composite state

@enduml

7.18 Inline color


@startuml
state CurrentSite #pink {
state HardwareSetup #lightblue {
state Site #brown
Site -[hidden]-> Controller
Controller -[hidden]-> Devices
}
state PresentationSetup{
Groups -[hidden]-> PlansAndGraphics
}
state Trends #FFFF77
state Schedule #magenta
state AlarmSupression
}
@enduml

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7.19 Skinparam 7 STATE DIAGRAM

[Ref. QA-1812]

7.19 Skinparam
You can use the skinparam command to change colors and fonts for the drawing.
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.
You can define specific color and fonts for stereotyped states.
@startuml
skinparam backgroundColor LightYellow
skinparam state {
StartColor MediumBlue
EndColor Red
BackgroundColor Peru
BackgroundColor<<Warning>> Olive
BorderColor Gray
FontName Impact
}

[*] --> NotShooting

state "Not Shooting State" as NotShooting {


state "Idle mode" as Idle <<Warning>>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}

NotShooting --> [*]


@enduml

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7.20 Changing style 7 STATE DIAGRAM

7.20 Changing style


You can change style.
@startuml

<style>
stateDiagram {
BackgroundColor Peru
'LineColor Gray
FontName Impact
FontColor Red
arrow {
FontSize 13
LineColor Blue
}
}
</style>

[*] --> NotShooting

state "Not Shooting State" as NotShooting {


state "Idle mode" as Idle <<Warning>>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}

NotShooting --> [*]


@enduml

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7.20 Changing style 7 STATE DIAGRAM

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8 OBJECT DIAGRAM

8 Object Diagram

8.1 Definition of objects


You define instance of objects using the object keywords.
@startuml
object firstObject
object "My Second Object" as o2
@enduml

8.2 Relations between objects


Relations between objects are defined using the following symbols :
Type Symbol Image
Extension <|--
Composition *--
Aggregation o--
It is possible to replace -- by .. to have a dotted line.
Knowing those rules, it is possible to draw the following drawings.
It is possible a add a label on the relation, using : followed by the text of the label.
For cardinality, you can use double-quotes "" on each side of the relation.
@startuml
object Object01
object Object02
object Object03
object Object04
object Object05
object Object06
object Object07
object Object08

Object01 <|-- Object02


Object03 *-- Object04
Object05 o-- "4" Object06
Object07 .. Object08 : some labels
@enduml

8.3 Associations objects


@startuml
object o1

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8.4 Adding fields 8 OBJECT DIAGRAM

object o2
diamond dia
object o3

o1 --> dia
o2 --> dia
dia --> o3
@enduml

8.4 Adding fields


To declare fields, you can use the symbol : followed by the field's name.
@startuml

object user

user : name = "Dummy"


user : id = 123

@enduml

It is also possible to group all fields between brackets {}.


@startuml

object user {
name = "Dummy"
id = 123
}

@enduml

8.5 Common features with class diagrams


• Hide attributes, methods...
• Defines notes

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8.6 Map table or associative array 8 OBJECT DIAGRAM

• Use packages
• Skin the output

8.6 Map table or associative array


You can define a map table or associative array, with map keyword and => separator.
@startuml
map CapitalCity {
UK => London
USA => Washington
Germany => Berlin
}
@enduml

@startuml
map "Map **Contry => CapitalCity**" as CC {
UK => London
USA => Washington
Germany => Berlin
}
@enduml

@startuml
map "map: Map<Integer, String>" as users {
1 => Alice
2 => Bob
3 => Charlie
}
@enduml

And add link with object.


@startuml
object London

map CapitalCity {
UK *-> London
USA => Washington
Germany => Berlin
}
@enduml

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8.6 Map table or associative array 8 OBJECT DIAGRAM

@startuml
object London
object Washington
object Berlin
object NewYork

map CapitalCity {
UK *-> London
USA *--> Washington
Germany *---> Berlin
}

NewYork --> CapitalCity::USA


@enduml

[Ref. #307]

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9 TIMING DIAGRAM

9 Timing Diagram
This is still under construction. You can propose new features if you need some.

9.1 Declaring participant


You declare participant using the following keywords, depending on how you want them to be drawn.
• concise: A simplified signal designed to show the movement of data (great for messages).
• robust: A complex line signal designed to show the transition from one state to another (can have many
states).
• clock: A 'clocked' signal that repeatedly transitions from high to low
• binary: A specific signal restricted to only 2 states (binary).
You define state change using the @ notation, and the is verb.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@0
WU is Idle
WB is Idle

@100
WU is Waiting
WB is Processing

@300
WB is Waiting
@enduml

9.2 Binary and Clock


It's also possible to have binary and clock signal, using the following keywords:
• binary
• clock
@startuml
clock clk with period 1
binary "Enable" as EN

@0
EN is low

@5
EN is high

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9.3 Adding message 9 TIMING DIAGRAM

@10
EN is low
@enduml

9.3 Adding message


You can add message using the following syntax.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@0
WU is Idle
WB is Idle

@100
WU -> WB : URL
WU is Waiting
WB is Processing

@300
WB is Waiting
@enduml

9.4 Relative time


It is possible to use relative time with @.
@startuml
robust "DNS Resolver" as DNS
robust "Web Browser" as WB
concise "Web User" as WU

@0
WU is Idle
WB is Idle
DNS is Idle

@+100
WU -> WB : URL
WU is Waiting
WB is Processing

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9.5 Anchor Points 9 TIMING DIAGRAM

@+200
WB is Waiting
WB -> DNS@+50 : Resolve URL

@+100
DNS is Processing

@+300
DNS is Idle
@enduml

9.5 Anchor Points


Instead of using absolute or relative time on an absolute time you can define a time as an anchor point by using the
as keyword and starting the name with a :.
@XX as :<anchor point name>
@startuml
clock clk with period 1
binary "enable" as EN
concise "dataBus" as db

@0 as :start
@5 as :en_high
@10 as :en_low

@:start
EN is low
db is "0x0000"

@:en_high
EN is high

@:en_low
EN is low

@:en_high-2
db is "0xf23a"

@:en_high+6
db is "0x0000"
@enduml

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9.6 Participant oriented 9 TIMING DIAGRAM

9.6 Participant oriented


Rather than declare the diagram in chronological order, you can define it by participant.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@WB
0 is idle
+200 is Proc.
+100 is Waiting

@WU
0 is Waiting
+500 is ok
@enduml

9.7 Setting scale


You can also set a specific scale.
@startuml
concise "Web User" as WU
scale 100 as 50 pixels

@WU
0 is Waiting
+500 is ok
@enduml

9.8 Initial state


You can also define an inital state.

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9.9 Intricated state 9 TIMING DIAGRAM

@startuml
robust "Web Browser" as WB
concise "Web User" as WU

WB is Initializing
WU is Absent

@WB
0 is idle
+200 is Processing
+100 is Waiting

@WU
0 is Waiting
+500 is ok
@enduml

9.9 Intricated state


A signal could be in some undefined state.
@startuml
robust "Signal1" as S1
robust "Signal2" as S2
S1 has 0,1,2,hello
S2 has 0,1,2
@0
S1 is 0
S2 is 0
@100
S1 is {0,1} #SlateGrey
S2 is {0,1}
@200
S1 is 1
S2 is 0
@300
S1 is hello
S2 is {0,2}
@enduml

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9.10 Hidden state 9 TIMING DIAGRAM

9.10 Hidden state


It is also possible to hide some state.
@startuml
concise "Web User" as WU

@0
WU is {-}

@100
WU is A1

@200
WU is {-}

@300
WU is {hidden}

@400
WU is A3

@500
WU is {-}
@enduml

9.11 Hide time axis


It is possible to hide time axis.
@startuml
hide time-axis
concise "Web User" as WU

WU is Absent

@WU
0 is Waiting
+500 is ok
@enduml

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9.12 Using Time and Date 9 TIMING DIAGRAM

9.12 Using Time and Date


It is possible to use time or date.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@2019/07/02
WU is Idle
WB is Idle

@2019/07/04
WU is Waiting : some note
WB is Processing : some other note

@2019/07/05
WB is Waiting
@enduml

@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@1:15:00
WU is Idle
WB is Idle

@1:16:30
WU is Waiting : some note
WB is Processing : some other note

@1:17:30
WB is Waiting
@enduml

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9.13 Adding constraint 9 TIMING DIAGRAM

9.13 Adding constraint


It is possible to display time constraints on the diagrams.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

WB is Initializing
WU is Absent

@WB
0 is idle
+200 is Processing
+100 is Waiting
WB@0 <-> @50 : {50 ms lag}

@WU
0 is Waiting
+500 is ok
@200 <-> @+150 : {150 ms}
@enduml

9.14 Highlighted period


You can higlight a part of diagram.
@startuml
robust "Web Browser" as WB
concise "Web User" as WU

@0
WU is Idle
WB is Idle

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9.15 Adding texts 9 TIMING DIAGRAM

@100
WU -> WB : URL
WU is Waiting #LightCyan;line:Aqua

@200
WB is Proc.

@300
WU -> WB@350 : URL2
WB is Waiting

@+200
WU is ok

@+200
WB is Idle

highlight 200 to 450 #Gold;line:DimGrey : This is my caption


@enduml

9.15 Adding texts


You can optionally add a title, a header, a footer, a legend and a caption:
@startuml
Title This is my title
header: some header
footer: some footer
legend
Some legend
end legend
caption some caption

robust "Web Browser" as WB


concise "Web User" as WU

@0
WU is Idle
WB is Idle

@100
WU is Waiting
WB is Processing

@300
WB is Waiting
@enduml

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9.16 Complete example 9 TIMING DIAGRAM

9.16 Complete example


Thanks to Adam Rosien for this example.
@startuml
concise "Client" as Client
concise "Server" as Server
concise "Response freshness" as Cache

Server is idle
Client is idle

@Client
0 is send
Client -> Server@+25 : GET
+25 is await
+75 is recv
+25 is idle
+25 is send
Client -> Server@+25 : GET\nIf-Modified-Since: 150
+25 is await
+50 is recv
+25 is idle
@100 <-> @275 : no need to re-request from server

@Server
25 is recv
+25 is work
+25 is send
Server -> Client@+25 : 200 OK\nExpires: 275
+25 is idle
+75 is recv
+25 is send
Server -> Client@+25 : 304 Not Modified
+25 is idle

@Cache
75 is fresh
+200 is stale
@enduml

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9.17 Digital Example 9 TIMING DIAGRAM

9.17 Digital Example


@startuml
scale 5 as 150 pixels

clock clk with period 1


binary "enable" as en
binary "R/W" as rw
binary "data Valid" as dv
concise "dataBus" as db
concise "address bus" as addr

@6 as :write_beg
@10 as :write_end

@15 as :read_beg
@19 as :read_end

@0
en is low
db is "0x0"
addr is "0x03f"
rw is low
dv is 0

@:write_beg-3
en is high
@:write_beg-2
db is "0xDEADBEEF"
@:write_beg-1
dv is 1
@:write_beg
rw is high

@:write_end
rw is low
dv is low
@:write_end+1
rw is low
db is "0x0"
addr is "0x23"

@12

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9.17 Digital Example 9 TIMING DIAGRAM

dv is high
@13
db is "0xFFFF"

@20
en is low
dv is low
@21
db is "0x0"

highlight :write_beg to :write_end #Gold:Write


highlight :read_beg to :read_end #lightBlue:Read

db@:write_beg-1 <-> @:write_end : setup time


db@:write_beg-1 -> addr@:write_end+1 : hold
@enduml

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10 GANTT DIAGRAM

10 Gantt Diagram
The Gantt is described in natural language, using very simple sentences (subject-verb-complement).

10.1 Declaring tasks


Tasks defined using square bracket.

10.1.1 Duration

Their durations are defined using the last verb:


@startgantt
[Prototype design] lasts 15 days
[Test prototype] lasts 10 days
-- All example --
[Task 1 (1 day)] lasts 1 day
[T2 (5 days)] lasts 5 days
[T3 (1 week)] lasts 1 week
[T4 (1 week and 4 days)] lasts 1 week and 4 days
[T5 (2 weeks)] lasts 2 weeks
@endgantt

10.1.2 Start

Their beginning are defined using the start verb:


@startuml
[Prototype design] lasts 15 days
[Test prototype] lasts 10 days

Project starts 2020-07-01


[Prototype design] starts 2020-07-01
[Test prototype] starts 2020-07-16
@enduml

10.1.3 End

Their ending are defined using the end verb:

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10.2 One-line declaration (with the and conjunction) 10 GANTT DIAGRAM

@startuml
[Prototype design] lasts 15 days
[Test prototype] lasts 10 days

Project starts 2020-07-01


[Prototype design] ends 2020-07-15
[Test prototype] ends 2020-07-25

@enduml

10.1.4 Start/End

It is possible to define both absolutely, by specifying dates:


@startuml

Project starts 2020-07-01


[Prototype design] starts 2020-07-01
[Test prototype] starts 2020-07-16
[Prototype design] ends 2020-07-15
[Test prototype] ends 2020-07-25

@enduml

10.2 One-line declaration (with the and conjunction)


It is possible to combine declaration on one line with the and conjunction.
@startuml
Project starts 2020-07-01
[Prototype design] starts 2020-07-01 and ends 2020-07-15
[Test prototype] starts 2020-07-16 and lasts 10 days
@enduml

10.3 Adding constraints


It is possible to add constraints between tasks.

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10.4 Short names 10 GANTT DIAGRAM

@startgantt
[Prototype design] lasts 15 days
[Test prototype] lasts 10 days
[Test prototype] starts at [Prototype design]'s end
@endgantt

@startgantt
[Prototype design] lasts 10 days
[Code prototype] lasts 10 days
[Write tests] lasts 5 days
[Code prototype] starts at [Prototype design]'s end
[Write tests] starts at [Code prototype]'s start
@endgantt

10.4 Short names


It is possible to define short name for tasks with the as keyword.
@startgantt
[Prototype design] as [D] lasts 15 days
[Test prototype] as [T] lasts 10 days
[T] starts at [D]'s end
@endgantt

10.5 Customize colors


It is also possible to customize colors with is colored in.
@startgantt
[Prototype design] lasts 13 days
[Test prototype] lasts 4 days
[Test prototype] starts at [Prototype design]'s end
[Prototype design] is colored in Fuchsia/FireBrick
[Test prototype] is colored in GreenYellow/Green
@endgantt

10.6 Completion status


You can set the completion status of a task.

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10.7 Milestone 10 GANTT DIAGRAM

@startgantt
[foo] lasts 21 days
[foo] is 40% completed
[bar] lasts 30 days and is 10% complete
@endgantt

10.7 Milestone
You can define Milestones using the happen verb.

10.7.1 Relative milestone (use of constraints)

@startgantt
[Test prototype] lasts 10 days
[Prototype completed] happens at [Test prototype]'s end
[Setup assembly line] lasts 12 days
[Setup assembly line] starts at [Test prototype]'s end
@endgantt

10.7.2 Absolute milestone (use of fixed date)

@startgantt
Project starts 2020-07-01
[Test prototype] lasts 10 days
[Prototype completed] happens 2020-07-10
[Setup assembly line] lasts 12 days
[Setup assembly line] starts at [Test prototype]'s end
@endgantt

10.7.3 Milestone of maximum end of tasks

@startgantt
[Task1] lasts 4 days
then [Task1.1] lasts 4 days
[Task1.2] starts at [Task1]'s end and lasts 7 days

[Task2] lasts 5 days


then [Task2.1] lasts 4 days

[MaxTaskEnd] happens at [Task1.1]'s end

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10.8 Hyperlinks 10 GANTT DIAGRAM

[MaxTaskEnd] happens at [Task1.2]'s end


[MaxTaskEnd] happens at [Task2.1]'s end

@endgantt

[Ref. QA-10764]

10.8 Hyperlinks
You can add hyperlinks to tasks.
@startgantt
[task1] lasts 10 days
[task1] links to [[http://plantuml.com]]
@endgantt

10.9 Calendar
You can specify a starting date for the whole project. By default, the first task starts at this date.
@startgantt
Project starts the 20th of september 2017
[Prototype design] as [TASK1] lasts 13 days
[TASK1] is colored in Lavender/LightBlue
@endgantt

10.10 Coloring days


It is possible to add colors to some days.
@startgantt
Project starts the 2020/09/01

2020/09/07 is colored in salmon


2020/09/13 to 2020/09/16 are colored in lightblue

[Prototype design] as [TASK1] lasts 22 days


[TASK1] is colored in Lavender/LightBlue
[Prototype completed] happens at [TASK1]'s end
@endgantt

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10.11 Changing scale 10 GANTT DIAGRAM

10.11 Changing scale


You can change scale for very long project, with one of those parameters:
• printscale
• ganttscale
• projectscale
and one of the values:
• daily (by default)
• weekly
• monthly
(See QA-11272, QA-9041 and QA-10948)

10.11.1 Daily (by default)

@startuml
saturday are closed
sunday are closed

Project starts the 1st of january 2021


[Prototype design end] as [TASK1] lasts 19 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 14 days
[TASK1]->[Testing]

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@enduml

10.11.2 Weekly

@startuml
printscale weekly
saturday are closed
sunday are closed

Project starts the 1st of january 2021


[Prototype design end] as [TASK1] lasts 19 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 14 days

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10.12 Close day 10 GANTT DIAGRAM

[TASK1]->[Testing]

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@enduml

@startgantt
printscale weekly
Project starts the 20th of september 2020
[Prototype design] as [TASK1] lasts 130 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 20 days
[TASK1]->[Testing]

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@endgantt

10.11.3 Monthly

@startgantt
projectscale monthly
Project starts the 20th of september 2020
[Prototype design] as [TASK1] lasts 130 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 20 days
[TASK1]->[Testing]

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@endgantt

10.12 Close day


It is possible to close some day.
@startgantt
project starts the 2018/04/09
saturday are closed
sunday are closed
2018/05/01 is closed
2018/04/17 to 2018/04/19 is closed
[Prototype design] lasts 14 days
[Test prototype] lasts 4 days

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10.13 Simplified task succession 10 GANTT DIAGRAM

[Test prototype] starts at [Prototype design]'s end


[Prototype design] is colored in Fuchsia/FireBrick
[Test prototype] is colored in GreenYellow/Green
@endgantt

Then it is possible to open some closed day.


@startgantt
2020-07-07 to 2020-07-17 is closed
2020-07-13 is open

Project starts the 2020-07-01


[Prototype design] lasts 10 days
Then [Test prototype] lasts 10 days
@endgantt

10.13 Simplified task succession


It's possible to use the then keyword to denote consecutive tasks.
@startgantt
[Prototype design] lasts 14 days
then [Test prototype] lasts 4 days
then [Deploy prototype] lasts 6 days
@endgantt

You can also use arrow ->


@startgantt
[Prototype design] lasts 14 days
[Build prototype] lasts 4 days
[Prepare test] lasts 6 days
[Prototype design] -> [Build prototype]
[Prototype design] -> [Prepare test]
@endgantt

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10.14 Separator 10 GANTT DIAGRAM

10.14 Separator
You can use -- to separate sets of tasks.
@startgantt
[Task1] lasts 10 days
then [Task2] lasts 4 days
-- Phase Two --
then [Task3] lasts 5 days
then [Task4] lasts 6 days
@endgantt

10.15 Working with resources


You can affect tasks on resources using the on keyword and brackets for resource name.
@startgantt
[Task1] on {Alice} lasts 10 days
[Task2] on {Bob:50%} lasts 2 days
then [Task3] on {Alice:25%} lasts 1 days
@endgantt

Multiple resources can be assigned to a task:


@startgantt
[Task1] on {Alice} {Bob} lasts 20 days
@endgantt

Resources can be marked as off on specific days:


@startgantt
project starts on 2020-06-19
[Task1] on {Alice} lasts 10 days
{Alice} is off on 2020-06-24 to 2020-06-26
@endgantt

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10.16 Complex example 10 GANTT DIAGRAM

10.16 Complex example


It also possible to use the and conjunction.
You can also add delays in constraints.
@startgantt
[Prototype design] lasts 13 days and is colored in Lavender/LightBlue
[Test prototype] lasts 9 days and is colored in Coral/Green and starts 3 days after [Prototype design]'s e
[Write tests] lasts 5 days and ends at [Prototype design]'s end
[Hire tests writers] lasts 6 days and ends at [Write tests]'s start
[Init and write tests report] is colored in Coral/Green
[Init and write tests report] starts 1 day before [Test prototype]'s start and ends at [Test prototype]'s
@endgantt

10.17 Comments
As is mentioned on Common Commands page: �blockquote�� Everything that starts with simple quote ' is
a comment.
You can also put comments on several lines using /' to start and '/ to end. �blockquote�� (i.e.: the first character
(except space character) of a comment line must be a simple quote ')
@startgantt
' This is a comment

[T1] lasts 3 days

/' this comment


is on several lines '/

[T2] starts at [T1]'s end and lasts 1 day


@endgantt

10.18 Using style


@startuml
<style>
ganttDiagram {
task {

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10.19 Add notes 10 GANTT DIAGRAM

FontName Helvetica
FontColor red
FontSize 18
FontStyle bold
BackGroundColor GreenYellow
LineColor blue
}
milestone {
FontColor blue
FontSize 25
FontStyle italic
BackGroundColor yellow
LineColor red
}
note {
FontColor DarkGreen
FontSize 10
LineColor OrangeRed
}
}
</style>
[Task1] lasts 20 days
note bottom
memo1 ...
memo2 ...
explanations1 ...
explanations2 ...
end note
[Task2] lasts 4 days
[Task1] -> [Task2]
-- Separator title --
[M1] happens on 5 days after [Task1]'s end
-- end --
@enduml

10.19 Add notes


@startgantt
[task01] lasts 15 days
note bottom
memo1 ...
memo2 ...
explanations1 ...
explanations2 ...
end note

[task01] -> [task02]

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10.19 Add notes 10 GANTT DIAGRAM

@endgantt

Example with overlap.


@startgantt
[task01] lasts 15 days
note bottom
memo1 ...
memo2 ...
explanations1 ...
explanations2 ...
end note

[task01] -> [task02]


[task03] lasts 5 days

@endgantt

@startgantt

-- test01 --

[task01] lasts 4 days


note bottom
'note left
memo1 ...
memo2 ...
explanations1 ...
explanations2 ...
end note

[task02] lasts 8 days


[task01] -> [task02]
note bottom
'note left
memo1 ...
memo2 ...
explanations1 ...
explanations2 ...
end note
-- test02 --

[task03] as [t3] lasts 7 days


[t3] -> [t4]
@endgantt

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10.19 Add notes 10 GANTT DIAGRAM

TODO: DONE Thanks for correction (of #386 on v1.2020.18) when overlapping
@startgantt

Project starts 2020-09-01

[taskA] starts 2020-09-01 and lasts 3 days


[taskB] starts 2020-09-10 and lasts 3 days
[taskB] displays on same row as [taskA]

[task01] starts 2020-09-05 and lasts 4 days

then [task02] lasts 8 days


note bottom
note for task02
more notes
end note

then [task03] lasts 7 days


note bottom
note for task03
more notes
end note

-- separator --

[taskC] starts 2020-09-02 and lasts 5 days


[taskD] starts 2020-09-09 and lasts 5 days
[taskD] displays on same row as [taskC]

[task 10] starts 2020-09-05 and lasts 5 days


then [task 11] lasts 5 days
note bottom
note for task11
more notes
end note
@endgantt

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10.20 Pause tasks 10 GANTT DIAGRAM

10.20 Pause tasks


@startgantt
Project starts the 5th of december 2018
saturday are closed
sunday are closed
2018/12/29 is opened
[Prototype design] lasts 17 days
[Prototype design] pauses on 2018/12/13
[Prototype design] pauses on 2018/12/14
[Prototype design] pauses on monday
[Test prototype] starts at [Prototype design]'s end and lasts 2 weeks
@endgantt

10.21 Change link colors


@startgantt
[T1] lasts 4 days
[T2] lasts 4 days and starts 3 days after [T1]'s end with blue dotted link
[T3] lasts 4 days and starts 3 days after [T2]'s end with green bold link
[T4] lasts 4 days and starts 3 days after [T3]'s end with green dashed link
@endgantt

@startuml
Links are colored in blue
[Prototype design] lasts 14 days
[Build prototype] lasts 4 days
[Prepare test] lasts 6 days
[Prototype design] -[#FF00FF]-> [Build prototype]
[Prototype design] -[dotted]-> [Prepare test]

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10.22 Tasks or Milestones on the same line 10 GANTT DIAGRAM

@enduml

10.22 Tasks or Milestones on the same line


@startgantt
[Prototype design] lasts 13 days
[Test prototype] lasts 4 days and 1 week
[Test prototype] starts 1 week and 2 days after [Prototype design]'s end
[Test prototype] displays on same row as [Prototype design]
[r1] happens on 5 days after [Prototype design]'s end
[r2] happens on 5 days after [r1]'s end
[r3] happens on 5 days after [r2]'s end
[r2] displays on same row as [r1]
[r3] displays on same row as [r1]
@endgantt

10.23 Highlight today


@startgantt
Project starts the 20th of september 2018
sunday are close
2018/09/21 to 2018/09/23 are colored in salmon
2018/09/21 to 2018/09/30 are named [Vacation in the Bahamas]

today is 30 days after start and is colored in #AAF


[Foo] happens 40 days after start
[Dummy] lasts 10 days and starts 10 days after start

@endgantt

10.24 Task between two milestones


@startgantt
project starts on 2020-07-01
[P_start] happens 2020-07-03
[P_end] happens 2020-07-13
[Prototype design] occurs from [P_start] to [P_end]
@endgantt

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10.25 Grammar and verbal form 10 GANTT DIAGRAM

10.25 Grammar and verbal form


Verbal form Example
[T] starts
[M] happens

10.26 Add title, header, footer, caption or legend on gantt diagram


@startuml

header some header

footer some footer

title My title

[Prototype design] lasts 13 days

legend
The legend
end legend

caption This is caption

@enduml

(See also: Common commands)

10.27 Removing Foot Boxes


You can use the hide footbox keywords to remove the foot boxes of the gantt diagram (as for sequence diagram).
Examples on:
• daily scale (without project start)
@startgantt

hide footbox
title Foot Box removed

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10.27 Removing Foot Boxes 10 GANTT DIAGRAM

[Prototype design] lasts 15 days


[Test prototype] lasts 10 days
@endgantt

• daily scale
@startgantt

Project starts the 20th of september 2017


[Prototype design] as [TASK1] lasts 13 days
[TASK1] is colored in Lavender/LightBlue

hide footbox
@endgantt

• weekly scale
@startgantt
hide footbox

printscale weekly
saturday are closed
sunday are closed

Project starts the 1st of january 2021


[Prototype design end] as [TASK1] lasts 19 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 14 days
[TASK1]->[Testing]

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@endgantt

• monthly scale
@startgantt

hide footbox

projectscale monthly
Project starts the 20th of september 2020
[Prototype design] as [TASK1] lasts 130 days
[TASK1] is colored in Lavender/LightBlue
[Testing] lasts 20 days
[TASK1]->[Testing]

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10.27 Removing Foot Boxes 10 GANTT DIAGRAM

2021-01-18 to 2021-01-22 are named [End's committee]


2021-01-18 to 2021-01-22 are colored in salmon
@endgantt

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11 MINDMAP

11 MindMap
MindMap diagram are still in beta: the syntax may change without notice.

11.1 OrgMode syntax


This syntax is compatible with OrgMode
@startmindmap
* Debian
** Ubuntu
*** Linux Mint
*** Kubuntu
*** Lubuntu
*** KDE Neon
** LMDE
** SolydXK
** SteamOS
** Raspbian with a very long name
*** <s>Raspmbc</s> => OSMC
*** <s>Raspyfi</s> => Volumio
@endmindmap

11.2 Multilines
You can use : and ; to have multilines box.
@startmindmap
* Class Templates
**:Example 1
<code>
template <typename T>
class cname{
void f1()<U+003B>
...
}

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11.3 Colors 11 MINDMAP

</code>
;
**:Example 2
<code>
other template <typename T>
class cname{
...
</code>
;
@endmindmap

11.3 Colors
It is possible to change node color.

11.3.1 With inline color

• OrgMode syntax mindmap


@startmindmap
*[#Orange] Colors
**[#lightgreen] Green
**[#FFBBCC] Rose
**[#lightblue] Blue
@endmindmap

• Markdown syntax mindmap


@startmindmap
*[#Orange] root node
*[#lightgreen] some first level node
*[#FFBBCC] second level node

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11.3 Colors 11 MINDMAP

*[#lightblue] another second level node


*[#lightgreen] another first level node
@endmindmap

11.3.2 With style color

• OrgMode syntax mindmap


@startmindmap
<style>
mindmapDiagram {
.green {
BackgroundColor lightgreen
}
.rose {
BackgroundColor #FFBBCC
}
.your_style_name {
BackgroundColor lightblue
}
}
</style>
* Colors
** Green <<green>>
** Rose <<rose>>
** Blue <<your_style_name>>
@endmindmap

• Markdown syntax mindmap


@startmindmap
<style>
mindmapDiagram {
.green {
BackgroundColor lightgreen
}
.rose {
BackgroundColor #FFBBCC
}

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11.4 Removing box 11 MINDMAP

.your_style_name {
BackgroundColor lightblue
}
}
</style>
* root node
* some first level node <<green>>
* second level node <<rose>>
* another second level node <<your_style_name>>
* another first level node <<green>>
@endmindmap

11.4 Removing box


You can remove the box drawing using an underscore.
@startmindmap
* root node
** some first level node
***_ second level node
***_ another second level node
***_ foo
***_ bar
***_ foobar
** another first level node
@endmindmap

11.5 Arithmetic notation


You can use the following notation to choose diagram side.
@startmindmap
+ OS
++ Ubuntu
+++ Linux Mint
+++ Kubuntu
+++ Lubuntu
+++ KDE Neon

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11.6 Markdown syntax 11 MINDMAP

++ LMDE
++ SolydXK
++ SteamOS
++ Raspbian
-- Windows 95
-- Windows 98
-- Windows NT
--- Windows 8
--- Windows 10
@endmindmap

11.6 Markdown syntax


This syntax is compatible with Markdown
@startmindmap
* root node
* some first level node
* second level node
* another second level node
* another first level node
@endmindmap

11.7 Changing style


@startmindmap
<style>

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11.8 Changing diagram direction 11 MINDMAP

mindmapDiagram {
node {
BackgroundColor lightGreen
}
:depth(1) {
BackGroundColor white
}
}
</style>
* Linux
** NixOS
** Debian
*** Ubuntu
**** Linux Mint
**** Kubuntu
**** Lubuntu
**** KDE Neon
@endmindmap

11.8 Changing diagram direction


It is possible to use both sides of the diagram.
@startmindmap
* count
** 100
*** 101
*** 102
** 200

left side

** A
*** AA
*** AB
** B
@endmindmap

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11.9 Complete example 11 MINDMAP

11.9 Complete example


@startmindmap
caption figure 1
title My super title

* <&flag>Debian
** <&globe>Ubuntu
*** Linux Mint
*** Kubuntu
*** Lubuntu
*** KDE Neon
** <&graph>LMDE
** <&pulse>SolydXK
** <&people>SteamOS
** <&star>Raspbian with a very long name
*** <s>Raspmbc</s> => OSMC
*** <s>Raspyfi</s> => Volumio

header
My super header
endheader

center footer My super footer

legend right
Short
legend
endlegend
@endmindmap

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11.10 Word Wrap 11 MINDMAP

11.10 Word Wrap


Using MaximumWidth setting you can control automatic word wrap. Unit used is pixel.
@startmindmap

<style>
node {
Padding 12
Margin 3
HorizontalAlignment center
LineColor blue
LineThickness 3.0
BackgroundColor gold
RoundCorner 40
MaximumWidth 100
}

rootNode {
LineStyle 8.0;3.0
LineColor red
BackgroundColor white
LineThickness 1.0
RoundCorner 0
Shadowing 0.0
}

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11.10 Word Wrap 11 MINDMAP

leafNode {
LineColor gold
RoundCorner 0
Padding 3
}

arrow {
LineStyle 4
LineThickness 0.5
LineColor green
}
</style>

* Hi =)
** sometimes i have node in wich i want to write a long text
*** this results in really huge diagram
**** of course, i can explicit split with a\nnew line
**** but it could be cool if PlantUML was able to split long lines, maybe with an option who specify the max

@endmindmap

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12 WORK BREAKDOWN STRUCTURE (WBS)

12 Work Breakdown Structure (WBS)


WBS diagram are still in beta: the syntax may change without notice.

12.1 OrgMode syntax


This syntax is compatible with OrgMode
@startwbs
* Business Process Modelling WBS
** Launch the project
*** Complete Stakeholder Research
*** Initial Implementation Plan
** Design phase
*** Model of AsIs Processes Completed
**** Model of AsIs Processes Completed1
**** Model of AsIs Processes Completed2
*** Measure AsIs performance metrics
*** Identify Quick Wins
** Complete innovate phase
@endwbs

12.2 Change direction


You can change direction using < and >
@startwbs
* Business Process Modelling WBS
** Launch the project
*** Complete Stakeholder Research
*** Initial Implementation Plan
** Design phase
*** Model of AsIs Processes Completed
****< Model of AsIs Processes Completed1
****> Model of AsIs Processes Completed2
***< Measure AsIs performance metrics
***< Identify Quick Wins
@endwbs

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12.3 Arithmetic notation 12 WORK BREAKDOWN STRUCTURE (WBS)

12.3 Arithmetic notation


You can use the following notation to choose diagram side.
@startwbs
+ New Job
++ Decide on Job Requirements
+++ Identity gaps
+++ Review JDs
++++ Sign-Up for courses
++++ Volunteer
++++ Reading
++- Checklist
+++- Responsibilities
+++- Location
++ CV Upload Done
+++ CV Updated
++++ Spelling & Grammar
++++ Check dates
---- Skills
+++ Recruitment sites chosen
@endwbs

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12.4 Removing box 12 WORK BREAKDOWN STRUCTURE (WBS)

12.4 Removing box


You can use underscore _ to remove box drawing.
@startwbs
+ Project
+ Part One
+ Task 1.1
- LeftTask 1.2
+ Task 1.3
+ Part Two
+ Task 2.1
+ Task 2.2
-_ Task 2.2.1 To the left boxless
-_ Task 2.2.2 To the Left boxless
+_ Task 2.2.3 To the right boxless
@endwbs

12.5 Colors (with inline or style color)


It is possible to change node color:
• with inline color
@startwbs
*[#SkyBlue] this is the partner workpackage
**[#pink] this is my workpackage
** this is another workpackage
@endwbs

[Ref. QA-12374, only from v1.2020.20]

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12.6 Using style 12 WORK BREAKDOWN STRUCTURE (WBS)

• with style color


@startwbs
<style>
wbsDiagram {
.pink {
BackgroundColor pink
}
.your_style_name {
BackgroundColor SkyBlue
}
}
</style>
* this is the partner workpackage <<your_style_name>>
** this is my workpackage <<pink>>
** this is another workpackage
@endwbs

12.6 Using style


It is possible to change diagram style.
@startwbs
<style>
wbsDiagram {
// all lines (meaning connector and borders, there are no other lines in WBS) are black by default
Linecolor black
arrow {
// note that connector are actually "arrow" even if they don't look like as arrow
// This is to be consistent with other UML diagrams. Not 100% sure that it's a good idea
// So now connector are green
LineColor green
}
:depth(0) {
// will target root node
BackgroundColor White
RoundCorner 10
LineColor red
// Because we are targetting depth(0) for everything, border and connector for level 0 will be red
}
arrow {
:depth(2) {
// Targetting only connector between Mexico-Chihuahua and USA-Texas
LineColor blue
LineStyle 4
LineThickness .5
}
}
node {
:depth(2) {
LineStyle 2

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12.7 Word Wrap 12 WORK BREAKDOWN STRUCTURE (WBS)

LineThickness 2.5
}
}

}
</style>
* World
** America
*** Canada
*** Mexico
**** Chihuahua
*** USA
**** Texas
***< New York
** Europe
*** England
*** Germany
*** Spain
@endwbs

12.7 Word Wrap


Using MaximumWidth setting you can control automatic word wrap. Unit used is pixel.
@startwbs

<style>
node {
Padding 12
Margin 3
HorizontalAlignment center
LineColor blue
LineThickness 3.0
BackgroundColor gold
RoundCorner 40
MaximumWidth 100
}

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12.7 Word Wrap 12 WORK BREAKDOWN STRUCTURE (WBS)

rootNode {
LineStyle 8.0;3.0
LineColor red
BackgroundColor white
LineThickness 1.0
RoundCorner 0
Shadowing 0.0
}

leafNode {
LineColor gold
RoundCorner 0
Padding 3
}

arrow {
LineStyle 4
LineThickness 0.5
LineColor green
}
</style>

* Hi =)
** sometimes i have node in wich i want to write a long text
*** this results in really huge diagram
**** of course, i can explicit split with a\nnew line
**** but it could be cool if PlantUML was able to split long lines, maybe with an option who specify the max

@endwbs

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13 DISPLAY JSON DATA

13 Display JSON Data


JSON format is widely used in software.
You can use PlantUML to visualize your data.
To activate this feature, the diagram must:
• begin with @startjson keyword
• end with @endjson keyword.
@startjson
{
"fruit":"Apple",
"size":"Large",
"color":"Red"
}
@endjson

13.1 Complex example


You can use complex JSON structure.
@startjson
{
"firstName": "John",
"lastName": "Smith",
"isAlive": true,
"age": 27,
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": "10021-3100"
},
"phoneNumbers": [
{
"type": "home",
"number": "212 555-1234"
},
{
"type": "office",
"number": "646 555-4567"
}
],
"children": [],
"spouse": null
}
@endjson

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13.2 Highlight parts 13 DISPLAY JSON DATA

13.2 Highlight parts


@startjson
#highlight "lastName"
#highlight "address" / "city"
#highlight "phoneNumbers" / "0" / "number"
{
"firstName": "John",
"lastName": "Smith",
"isAlive": true,
"age": 28,
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": "10021-3100"
},
"phoneNumbers": [
{
"type": "home",
"number": "212 555-1234"
},
{
"type": "office",
"number": "646 555-4567"
}
],
"children": [],
"spouse": null
}
@endjson

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13.3 JSON basic element 13 DISPLAY JSON DATA

13.3 JSON basic element


13.3.1 Synthesis of all JSON basic element

@startjson
{
"null": null,
"true": true,
"false": false,
"JSON_Number": [-1, -1.1, "<color:green>TBC"],
"JSON_String": "a\nb\rc\td <color:green>TBC...",
"JSON_Object": {
"{}": {},
"k_int": 123,
"k_str": "abc",
"k_obj": {"k": "v"}
},
"JSON_Array" : [
[],
[true, false],
[-1, 1],
["a", "b", "c"],
["mix", null, true, 1, {"k": "v"}]
]
}
@endjson

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13.4 JSON tables 13 DISPLAY JSON DATA

13.4 JSON tables


13.4.1 Type tables

@startjson
{
"Numeric": [1, 2, 3],
"String ": ["v1a", "v2b", "v3c"],
"Boolean": [true, false, true]
}
@endjson

13.4.2 Minimal table

13.4.3 Number

@startjson
[1, 2, 3]
@endjson

13.4.4 String

@startjson
["1a", "2b", "3c"]
@endjson

13.4.5 Boolean

@startjson
[true, false, true]
@endjson

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13.5 JSON numbers 13 DISPLAY JSON DATA

13.5 JSON numbers


@startjson
{
"DecimalNumber": [-1, 0, 1],
"DecimalNumber . Digits": [-1.1, 0.1, 1.1],
"DecimalNumber ExponentPart": [1E5]
}
@endjson

13.6 JSON strings


13.6.1 JSON Unicode

On JSON you can use Unicode directly or by using escaped form like .
@startjson
{
"<color:blue><b>code": "<color:blue><b>value",
"a\\u005Cb": "a\u005Cb",
"\\uD83D\\uDE10": "\uD83D\uDE10",
"�": "�"
}
@endjson

13.6.2 JSON two-character escape sequence

@startjson
{
"**legend**: character name": ["**two-character escape sequence**", "example (beetwen 'a' and
"quotation mark character (U+0022)": ["\\\"", "a\"b"],
"reverse solidus character (U+005C)": ["\\\\", "a\\b"],
"solidus character (U+002F)": ["\\\/", "a\/b"],
"backspace character (U+0008)": ["\\b", "a\bb"],

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13.7 Minimal JSON examples 13 DISPLAY JSON DATA

"form feed character (U+000C)": ["\\f", "a\fb"],


"line feed character (U+000A)": ["\\n", "a\nb"],
"carriage return character (U+000D)": ["\\r", "a\rb"],
"character tabulation character (U+0009)": ["\\t", "a\tb"]
}
@endjson

TODO: FIXME FIXME or not �, on the same item as management in PlantUML � TODO: FIXME
@startjson
[
"\\\\",
"\\n",
"\\r",
"\\t"
]
@endjson

13.7 Minimal JSON examples


@startjson

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13.7 Minimal JSON examples 13 DISPLAY JSON DATA

"Hello world!"
@endjson

@startjson
42
@endjson

@startjson
true
@endjson

(Examples come from STD 90 - Examples)

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14 MATHS

14 Maths
You can use AsciiMath or JLaTeXMath notation within PlantUML:
@startuml
:<math>int_0^1f(x)dx</math>;
:<math>x^2+y_1+z_12^34</math>;
note right
Try also
<math>d/dxf(x)=lim_(h->0)(f(x+h)-f(x))/h</math>
<latex>P(y|\mathbf{x}) \mbox{ or } f(\mathbf{x})+\epsilon</latex>
end note
@enduml

or:
@startuml
Bob -> Alice : Can you solve: <math>ax^2+bx+c=0</math>
Alice --> Bob: <math>x = (-b+-sqrt(b^2-4ac))/(2a)</math>
@enduml

14.1 Standalone diagram


You can also use @startmath/@endmath to create standalone AsciiMath formula.
@startmath
f(t)=(a_0)/2 + sum_(n=1)^ooa_ncos((npit)/L)+sum_(n=1)^oo b_n\ sin((npit)/L)
@endmath

Or use @startlatex/@endlatex to create standalone JLaTeXMath formula.


@startlatex
\sum_{i=0}^{n-1} (a_i + b_i^2)
@endlatex

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14.2 How is this working? 14 MATHS

14.2 How is this working?


To draw those formulas, PlantUML uses two open source projects:
• AsciiMath that converts AsciiMath notation to LaTeX expression;
• JLatexMath that displays mathematical formulas written in LaTeX. JLaTeXMath is the best Java library to
display LaTeX code.
ASCIIMathTeXImg.js is small enough to be integrated into PlantUML standard distribution.
PlantUML relies on the Java Scripting API (specifically: new ScriptEngineManager().getEngineByName("JavaScript");)
to load a JavaScript engine and execute JavaScript code. Java 8 includes a JavaScript engine called Nashorn but it
was deprecated in Java 11.
If you are using AsciiMath in Java 11 you see the following warnings:
Warning: Nashorn engine is planned to be removed from a future JDK release
Nashorn was removed in Java 15. Fortunately, you can use the GraalVM JavaScript Engine instead by adding the
following dependencies:
<dependency>
<groupId>org.graalvm.js</groupId>
<artifactId>js</artifactId>
<version>20.2.0</version>
</dependency>
<dependency>
<groupId>org.graalvm.js</groupId>
<artifactId>js-scriptengine</artifactId>
<version>20.2.0</version>
</dependency>
You can even use the GraalVM JavaScript Engine in Java 11 to get rid of the warning messages.
Since JLatexMath is bigger, you have to download it separately, then unzip the 4 jar files (batik-all-1.7.jar, jlatexmath-
minimal-1.0.3.jar, jlm_cyrillic.jar and jlm_greek.jar) in the same folder as PlantUML.jar.

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15 COMMON COMMANDS

15 Common commands

15.1 Comments
Everything that starts with simple quote ' is a comment.
You can also put comments on several lines using /' to start and '/ to end.

15.2 Footer and header


You can use the commands header or footer to add a footer or a header on any generated diagram.
You can optionally specify if you want a center, left or right footer/header, by adding a keyword.
As for title, it is possible to define a header or a footer on several lines.
It is also possible to put some HTML into the header or footer.
@startuml
Alice -> Bob: Authentication Request

header
<font color=red>Warning:</font>
Do not use in production.
endheader

center footer Generated for demonstration

@enduml

15.3 Zoom
You can use the scale command to zoom the generated image.
You can use either a number or a fraction to define the scale factor. You can also specify either width or height (in
pixel). And you can also give both width and height : the image is scaled to fit inside the specified dimension.
• scale 1.5
• scale 2/3
• scale 200 width
• scale 200 height
• scale 200*100
• scale max 300*200
• scale max 1024 width
• scale max 800 height

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15.4 Title 15 COMMON COMMANDS

@startuml
scale 180*90
Bob->Alice : hello
@enduml

15.4 Title
The title keywords is used to put a title. You can add newline using in the title description.
Some skinparam settings are available to put borders on the title.
@startuml
skinparam titleBorderRoundCorner 15
skinparam titleBorderThickness 2
skinparam titleBorderColor red
skinparam titleBackgroundColor Aqua-CadetBlue

title Simple communication\nexample

Alice -> Bob: Authentication Request


Bob --> Alice: Authentication Response

@enduml

You can use creole formatting in the title.


You can also define title on several lines using title and end title keywords.
@startuml

title
<u>Simple</u> communication example
on <i>several</i> lines and using <back:cadetblue>creole tags</back>
end title

Alice -> Bob: Authentication Request


Bob -> Alice: Authentication Response

@enduml

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15.5 Caption 15 COMMON COMMANDS

15.5 Caption
There is also a caption keyword to put a caption under the diagram.
@startuml

caption figure 1
Alice -> Bob: Hello

@enduml

15.6 Legend the diagram


The legend and end legend are keywords is used to put a legend.
You can optionally specify to have left, right, top, bottom or center alignment for the legend.
@startuml
Alice -> Bob : Hello
legend right
Short
legend
endlegend
@enduml

@startuml
Alice -> Bob : Hello
legend top left

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

Short
legend
endlegend
@enduml

15.7 Appendice: Examples on all diagram


15.7.1 Activity

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

start
:Hello world;
:This is defined on
several **lines**;
stop

@enduml

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

15.7.2 Archimate

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

archimate #Technology "VPN Server" as vpnServerA <<technology-device>>

rectangle GO #lightgreen
rectangle STOP #red
rectangle WAIT #orange

@enduml

15.7.3 Class

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

a -- b

@enduml

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

15.7.4 Component, Deployment, Use-Case

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

node n
(u) -> [c]

@enduml

15.7.5 Gantt project planning

@startuml
header some header

footer some footer

title My title

caption This is caption

legend

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

The legend
end legend

[t] lasts 5 days

@enduml

TODO: DONE [(Header, footer) corrected on V1.2020.18]

15.7.6 Object

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

object user {
name = "Dummy"
id = 123
}

@enduml

15.7.7 MindMap

@startmindmap
header some header

footer some footer

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

title My title

caption This is caption

legend
The legend
end legend

* r
** d1
** d2

@endmindmap

15.7.8 Network (nwdiag)

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

nwdiag {
network inet {
web01 [shape = cloud]
}
}

@enduml

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

15.7.9 Sequence

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

a->b
@enduml

15.7.10 State

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

end legend

[*] --> State1


State1 -> State2

@enduml

15.7.11 Timing

@startuml
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

robust "Web Browser" as WB


concise "Web User" as WU

@0
WU is Idle
WB is Idle

@100
WU is Waiting
WB is Processing

@300
WB is Waiting

@enduml

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15.7 Appendice: Examples on all diagram 15 COMMON COMMANDS

15.7.12 Work Breakdown Structure (WBS)

@startwbs
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

* r
** d1
** d2

@endwbs

TODO: DONE [Corrected on V1.2020.17]

15.7.13 Wireframe (SALT)

@startsalt
header some header

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

footer some footer

title My title

caption This is caption

legend
The legend
end legend

{+
Login | "MyName "
Password | "**** "
[Cancel] | [ OK ]
}
@endsalt

TODO: DONE [Corrected on V1.2020.18]

15.8 Appendice: Examples on all diagram with style


TODO: DONE
FYI:
• all is only good for Sequence diagram
• title, caption and legend are good for all diagrams except for salt diagram
TODO: FIXME �
• Now (test on 1.2020.18-19) header, footer are not good for all other diagrams except only for Sequence
diagram.
To be fix; Thanks
TODO: FIXME
Here are tests of title, header, footer, caption or legend on all the diagram with the debug style:
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>

15.8.1 Activity

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

legend
The legend
end legend

start
:Hello world;
:This is defined on
several **lines**;
stop

@enduml

15.8.2 Archimate

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red

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legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

archimate #Technology "VPN Server" as vpnServerA <<technology-device>>

rectangle GO #lightgreen
rectangle STOP #red
rectangle WAIT #orange

@enduml

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15.8.3 Class

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

a -- b

@enduml

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

15.8.4 Component, Deployment, Use-Case

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

node n
(u) -> [c]

@enduml

15.8.5 Gantt project planning

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red

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legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

[t] lasts 5 days

@enduml

15.8.6 Object

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

object user {
name = "Dummy"
id = 123
}

@enduml

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

15.8.7 MindMap

@startmindmap
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

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title My title

caption This is caption

legend
The legend
end legend

* r
** d1
** d2

@endmindmap

15.8.8 Network (nwdiag)

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

nwdiag {
network inet {
web01 [shape = cloud]
}
}

@enduml

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

15.8.9 Sequence

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

a->b
@enduml

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

15.8.10 State

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

[*] --> State1


State1 -> State2

@enduml

15.8.11 Timing

@startuml
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

robust "Web Browser" as WB


concise "Web User" as WU

@0
WU is Idle
WB is Idle

@100
WU is Waiting
WB is Processing

@300
WB is Waiting

@enduml

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

15.8.12 Work Breakdown Structure (WBS)

@startwbs
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple
}

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

</style>
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

* r
** d1
** d2

@endwbs

15.8.13 Wireframe (SALT)

TODO: FIXME Fix all (title, caption, legend, header, footer) for salt. TODO: FIXME
@startsalt
<style>
title {
HorizontalAlignment right
FontSize 24
FontColor blue
}

header {
HorizontalAlignment center
FontSize 26
FontColor purple

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15.8 Appendice: Examples on all diagram with style 15 COMMON COMMANDS

footer {
HorizontalAlignment left
FontSize 28
FontColor red
}

legend {
FontSize 30
BackGroundColor yellow
Margin 30
Padding 50
}

caption {
FontSize 32
}
</style>
@startsalt
header some header

footer some footer

title My title

caption This is caption

legend
The legend
end legend

{+
Login | "MyName "
Password | "**** "
[Cancel] | [ OK ]
}
@endsalt

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16 SALT (WIREFRAME)

16 Salt (Wireframe)
Salt is a subproject included in PlantUML that may help you to design graphical interface or Website Wireframe or
Page Schematic or Screen Blueprint.
The goal of this tool is to discuss about simple and sample windows.
You can use either @startsalt keyword, or @startuml followed by a line with salt keyword.

16.1 Basic widgets


A window must start and end with brackets. You can then define:
• Button using [ and ].
• Radio button using ( and ).
• Checkbox using [ and ].
• User text area using ".
• Droplist using ^.
@startsalt
{
Just plain text
[This is my button]
() Unchecked radio
(X) Checked radio
[] Unchecked box
[X] Checked box
"Enter text here "
^This is a droplist^
}
@endsalt

16.2 Using grid [|]


A table is automatically created when you use an opening bracket {. And you have to use | to separate columns.
For example:
@startsalt
{
Login | "MyName "
Password | "**** "
[Cancel] | [ OK ]
}
@endsalt

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16.3 Group box [^] 16 SALT (WIREFRAME)

Just after the opening bracket, you can use a character to define if you want to draw lines or columns of the grid :
Symbol Result
# To display all vertical and horizontal lines
! To display all vertical lines
- To display all horizontal lines
+ To display external lines
@startsalt
{+
Login | "MyName "
Password | "**** "
[Cancel] | [ OK ]
}
@endsalt

16.3 Group box [^]


@startsalt
{^"My group box"
Login | "MyName "
Password | "**** "
[Cancel] | [ OK ]
}
@endsalt

[Ref. QA-5840]

16.4 Using separator [.., ==, ~~, --]


You can use several horizontal lines as separator.
@startsalt
{
Text1
..
"Some field"
==
Note on usage
~~
Another text
--
[Ok]
}
@endsalt

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16.5 Tree widget [T] 16 SALT (WIREFRAME)

16.5 Tree widget [T]


To have a Tree, you have to start with {T and to use + to denote hierarchy.
@startsalt
{
{T
+ World
++ America
+++ Canada
+++ USA
++++ New York
++++ Boston
+++ Mexico
++ Europe
+++ Italy
+++ Germany
++++ Berlin
++ Africa
}
}
@endsalt

16.6 Tree table [T]


You can combine trees with tables.
@startsalt
{
{T
+Region | Population | Age
+ World | 7.13 billion | 30
++ America | 964 million | 30
+++ Canada | 35 million | 30
+++ USA | 319 million | 30
++++ NYC | 8 million | 30
++++ Boston | 617 thousand | 30
+++ Mexico | 117 million | 30
++ Europe | 601 million | 30
+++ Italy | 61 million | 30

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16.6 Tree table [T] 16 SALT (WIREFRAME)

+++ Germany | 82 million | 30


++++ Berlin | 3 million | 30
++ Africa | 1 billion | 30
}
}
@endsalt

And add lines.


@startsalt
{
..
== with T!
{T!
+Region | Population | Age
+ World | 7.13 billion | 30
++ America | 964 million | 30
}
..
== with T-
{T-
+Region | Population | Age
+ World | 7.13 billion | 30
++ America | 964 million | 30
}
..
== with T+
{T+
+Region | Population | Age
+ World | 7.13 billion | 30
++ America | 964 million | 30
}
..
== with T#
{T#
+Region | Population | Age
+ World | 7.13 billion | 30
++ America | 964 million | 30
}
..
}
@endsalt

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16.7 Enclosing brackets [{, }] 16 SALT (WIREFRAME)

[Ref. QA-1265]

16.7 Enclosing brackets [{, }]


You can define subelements by opening a new opening bracket.
@startsalt
{
Name | " "
Modifiers: | { (X) public | () default | () private | () protected
[] abstract | [] final | [] static }
Superclass: | { "java.lang.Object " | [Browse...] }
}
@endsalt

16.8 Adding tabs [/]


You can add tabs using {/ notation. Note that you can use HTML code to have bold text.
@startsalt
{+
{/ <b>General | Fullscreen | Behavior | Saving }
{
{ Open image in: | ^Smart Mode^ }
[X] Smooth images when zoomed
[X] Confirm image deletion
[ ] Show hidden images
}
[Close]
}
@endsalt

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16.9 Using menu [*] 16 SALT (WIREFRAME)

Tab could also be vertically oriented:


@startsalt
{+
{/ <b>General
Fullscreen
Behavior
Saving } |
{
{ Open image in: | ^Smart Mode^ }
[X] Smooth images when zoomed
[X] Confirm image deletion
[ ] Show hidden images
[Close]
}
}
@endsalt

16.9 Using menu [*]


You can add a menu by using {* notation.
@startsalt
{+
{* File | Edit | Source | Refactor }
{/ General | Fullscreen | Behavior | Saving }
{
{ Open image in: | ^Smart Mode^ }
[X] Smooth images when zoomed
[X] Confirm image deletion
[ ] Show hidden images
}
[Close]
}
@endsalt

It is also possible to open a menu:

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16.10 Advanced table 16 SALT (WIREFRAME)

@startsalt
{+
{* File | Edit | Source | Refactor
Refactor | New | Open File | - | Close | Close All }
{/ General | Fullscreen | Behavior | Saving }
{
{ Open image in: | ^Smart Mode^ }
[X] Smooth images when zoomed
[X] Confirm image deletion
[ ] Show hidden images
}
[Close]
}
@endsalt

16.10 Advanced table


You can use two special notations for table :
• * to indicate that a cell with span with left
• . to denotate an empty cell
@startsalt
{#
. | Column 2 | Column 3
Row header 1 | value 1 | value 2
Row header 2 | A long cell | *
}
@endsalt

16.11 Scroll Bars [S, SI, S-]


You can use {S notation for scroll bar like in following examples:
• {S: for horizontal and vertical scrollbars
@startsalt
{S
Message
.
.
.
.
}
@endsalt

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16.12 Colors 16 SALT (WIREFRAME)

• {SI : for vertical scrollbar only


@startsalt
{SI
Message
.
.
.
.
}
@endsalt

• {S- : for horizontal scrollbar only


@startsalt
{S-
Message
.
.
.
.
}
@endsalt

16.12 Colors
It is possible to change text color of widget.
@startsalt
{
<color:Blue>Just plain text
[This is my default button]
[<color:green>This is my green button]
[<color:#9a9a9a>This is my disabled button]
[] <color:red>Unchecked box
[X] <color:green>Checked box
"Enter text here "
^This is a droplist^
^<color:#9a9a9a>This is a disabled droplist^
^<color:red>This is a red droplist^
}
@endsalt

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16.13 Pseudo sprite [<<, >>] 16 SALT (WIREFRAME)

[Ref. QA-12177]

16.13 Pseudo sprite [<<, >>]


Using << and >> you can define a pseudo-sprite or sprite-like drawing and reusing it latter.
@startsalt
{
[X] checkbox|[] checkbox
() radio | (X) radio
This is a text|[This is my button]|This is another text
"A field"|"Another long Field"|[A button]
<<folder
............
.XXXXX......
.X...X......
.XXXXXXXXXX.
.X........X.
.X........X.
.X........X.
.X........X.
.XXXXXXXXXX.
............
>>|<color:blue>other folder|<<folder>>
^Droplist^
}
@endsalt

[Ref. QA-5849]

16.14 OpenIconic
OpenIconic is a very nice open source icon set. Those icons have been integrated into the creole parser, so you can
use them out-of-the-box. You can use the following syntax: <&ICON_NAME>.
@startsalt
{
Login<&person> | "MyName "
Password<&key> | "**** "
[Cancel <&circle-x>] | [OK <&account-login>]

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16.15 Include Salt "on activity diagram" 16 SALT (WIREFRAME)

}
@endsalt

The complete list is available on OpenIconic Website, or you can use the following special diagram:
@startuml
listopeniconic
@enduml

16.15 Include Salt "on activity diagram"


You can read the following explanation.
@startuml
(*) --> "
{{
salt
{+
<b>an example
choose one option
()one
()two
[ok]
}
}}
" as choose

choose -right-> "


{{
salt

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16.15 Include Salt "on activity diagram" 16 SALT (WIREFRAME)

{+
<b>please wait
operation in progress
<&clock>
[cancel]
}
}}
" as wait
wait -right-> "
{{
salt
{+
<b>success
congratulations!
[ok]
}
}}
" as success

wait -down-> "


{{
salt
{+
<b>error
failed, sorry
[ok]
}
}}
"
@enduml

It can also be combined with define macro.


@startuml
!unquoted procedure SALT($x)
"{{
salt
%invoke_procedure("_"+$x)
}}" as $x
!endprocedure

!procedure _choose()

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16.15 Include Salt "on activity diagram" 16 SALT (WIREFRAME)

{+
<b>an example
choose one option
()one
()two
[ok]
}
!endprocedure

!procedure _wait()
{+
<b>please wait
operation in progress
<&clock>
[cancel]
}
!endprocedure

!procedure _success()
{+
<b>success
congratulations!
[ok]
}
!endprocedure

!procedure _error()
{+
<b>error
failed, sorry
[ok]
}
!endprocedure

(*) --> SALT(choose)


-right-> SALT(wait)
wait -right-> SALT(success)
wait -down-> SALT(error)
@enduml

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16.16 Include salt "on while condition of activity diagram" 16 SALT (WIREFRAME)

16.16 Include salt "on while condition of activity diagram"


You can include salt on while condition of activity diagram.
@startuml
start
while (\n{{\nsalt\n{+\nPassword | "**** "\n[Cancel] | [ OK ]}\n}}\n) is (Incorrect)
:log attempt;
:attempt_count++;
if (attempt_count > 4) then (yes)
:increase delay timer;
:wait for timer to expire;
else (no)
endif
endwhile (correct)
:log request;
:disable service;
@enduml

[Ref. QA-8547]

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17 CREOLE

17 Creole
A light Creole engine has been integrated into PlantUML to have a standardized way of defining text style.
All diagrams are now supporting this syntax.
Note that ascending compatibility with HTML syntax is preserved.

17.1 Emphasized text


@startuml
Alice -> Bob : hello --there--
... Some ~~long delay~~ ...
Bob -> Alice : ok
note left
This is **bold**
This is //italics//
This is ""monospaced""
This is --stroked--
This is __underlined__
This is ~~waved~~
end note
@enduml

17.2 List
@startuml
object demo {
* Bullet list
* Second item
}
note left
* Bullet list
* Second item
** Sub item
end note

legend
# Numbered list
# Second item
## Sub item
## Another sub item

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17.3 Escape character 17 CREOLE

# Third item
end legend
@enduml

17.3 Escape character


You can use the tilde ~ to escape special creole characters.
@startuml
object demo {
This is not ~___underscored__.
This is not ~""monospaced"".
}
@enduml

17.4 Horizontal lines


@startuml
database DB1 as "
You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
Enjoy!
"
note right
This is working also in notes
You can also add title in all these lines
==Title==
--Another title--
end note

@enduml

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17.5 Headings 17 CREOLE

17.5 Headings
@startuml
usecase UC1 as "
= Extra-large heading
Some text
== Large heading
Other text
=== Medium heading
Information
....
==== Small heading"
@enduml

17.6 Legacy HTML


Some HTML tags are also working:
• <b> for bold text
• <u> or <u:#AAAAAA> or <u:[[color|colorName]]> for underline
• <i> for italic
• <s> or <s:#AAAAAA> or <s:[[color|colorName]]> for strike text
• <w> or <w:#AAAAAA> or <w:[[color|colorName]]> for wave underline text
• <color:#AAAAAA> or <color:[[color|colorName]]>
• <back:#AAAAAA> or <back:[[color|colorName]]> for background color
• <size:nn> to change font size
• <img:file> : the file must be accessible by the filesystem
• <img:http://plantuml.com/logo3.png> : the URL must be available from the Internet
@startuml
:* You can change <color:red>text color</color>
* You can change <back:cadetblue>background color</back>
* You can change <size:18>size</size>
* You use <u>legacy</u> <b>HTML <i>tag</i></b>

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17.7 Code 17 CREOLE

* You use <u:red>color</u> <s:green>in HTML</s> <w:#0000FF>tag</w>


----
* Use image : <img:http://plantuml.com/logo3.png>
;
@enduml

17.7 Code
You can use <code> if you put some language code in your diagram.
@startuml
Alice -> Bob : hello
note right
<code>
main() {
printf("Hello world");
}
</code>
end note
@enduml

@startuml
Alice -> Bob : hello
note left
<code>
This is **bold**
This is //italics//
This is ""monospaced""
This is --stroked--
This is __underlined__
This is ~~waved~~
--other test--
This is <U+221E> long

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17.8 Table 17 CREOLE

This is a <&code> icon


</code>
end note
note right
This is **bold**
This is //italics//
This is ""monospaced""
This is --stroked--
This is __underlined__
This is ~~waved~~
--other test--
This is <U+221E> long
This is a <&code> icon
end note
@enduml

17.8 Table
17.8.1 Build a table

It is possible to build table, with | separator.


@startuml
skinparam titleFontSize 14
title
Example of simple table
|= |= table |= header |
| a | table | row |
| b | table | row |
end title
[*] --> State1
@enduml

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17.8 Table 17 CREOLE

17.8.2 Add color on cells or lines

You can specify background colors for cells and lines.


@startuml
start
:Here is the result
|= |= table |= header |
| a | table | row |
|<#FF8080> red |<#80FF80> green |<#8080FF> blue |
<#yellow>| b | table | row |;
@enduml

17.8.3 Add color on border

You can also specify background colors and colors for border.
@startuml
title
<#lightblue,#red>|= Step |= Date |= Name |= Status |= Link |
<#lightgreen>| 1.1 | TBD | plantuml news |<#Navy><color:OrangeRed><b> Unknown | [[https://plantuml.co
end title
@enduml

[Ref. QA-7184]

17.8.4 No border or same color as the background

You can also set the border color to the same color as the background.
@startuml
node n
note right of n
<#FBFB77,#FBFB77>|= Husky / Yorkie |= Foo |
| SourceTree1 | foo1 |
| ST2 | foo2 |
end note
@enduml

[Ref. QA-12448]

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17.9 Tree 17 CREOLE

17.8.5 Bold header or not

Yan can have a bold header or not.


@startuml
note as deepCSS0
|<#white> Husky / Yorkie |
|<#gainsboro> SourceTree0 |
endnote

note as deepCSS1
|= <#white> Husky / Yorkie |= Foo |
|<#gainsboro><r> SourceTree1 | foo1 |
endnote

note as deepCSS2
|= Husky / Yorkie |
|<#gainsboro> SourceTree2 |
endnote

note as deepCSS3
<#white>|= Husky / Yorkie |= Foo |
|<#gainsboro> SourceTree1 | foo1 |
endnote
@enduml

[Ref. QA-10923]

17.9 Tree
You can use |_ characters to build a tree.
On common commands, like title:
@startuml
skinparam titleFontSize 14
title
Example of Tree
|_ First line
|_ **Bom(Model)**
|_ prop1
|_ prop2
|_ prop3
|_ Last line
end title
[*] --> State1
@enduml

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17.9 Tree 17 CREOLE

On Class diagram:
@startuml
class Foo{
**Bar(Model)**
|_ prop
|_ **Bom(Model)**
|_ prop2
|_ prop3
|_ prop3.1
|_ prop4 :(
--
}
@enduml

[Ref. QA-3448]
And on component or deployement diagram:
@startuml
[A] as A
rectangle "Box B" {
component B [
Level 1
|_ Level 2a
|_ Level 3a
|_ Level 3b
|_ Level 3c
|_ Level 4a
|_ Level 3d
|_ Level 2b
|_ Level 3e
]
}
A -> B
@enduml

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17.10 Special characters 17 CREOLE

[Ref. QA-11365]

17.10 Special characters


It's possible to use any unicode characters with &# syntax or <U+XXXX>
@startuml
usecase foo as "this is &#8734; long"
usecase bar as "this is also <U+221E> long"
@enduml

17.11 OpenIconic
OpenIconic is an very nice open source icon set. Those icons have been integrated into the creole parser, so you
can use them out-of-the-box.
You can use the following syntax: <&ICON_NAME>.
@startuml
title: <size:20><&heart>Use of OpenIconic<&heart></size>
class Wifi
note left
Click on <&wifi>
end note
@enduml

The complete list is available on OpenIconic Website, or you can use the following special diagram:
@startuml
listopeniconic
@enduml

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17.12 Appendice: Examples of "Creole List" on all diagrams 17 CREOLE

17.12 Appendice: Examples of "Creole List" on all diagrams


17.12.1 Activity

@startuml
start
:**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item;
stop
@enduml

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17.12 Appendice: Examples of "Creole List" on all diagrams 17 CREOLE

17.12.2 Class

TODO: FIXME �
• Sub item
• Sub sub item
TODO: FIXME
@startuml

class a {
**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item
}

a -- b

@enduml

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17.12 Appendice: Examples of "Creole List" on all diagrams 17 CREOLE

17.12.3 Component, Deployment, Use-Case

@startuml
node n [
**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item
]

file f as "
**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item
"
@enduml

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17.12 Appendice: Examples of "Creole List" on all diagrams 17 CREOLE

TODO: DONE [Corrected on V1.2020.18]

17.12.4 Gantt project planning

N/A

17.12.5 Object

TODO: FIXME �
• Sub item
• Sub sub item
TODO: FIXME
@startuml
object user {
**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item
}

@enduml

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17.12 Appendice: Examples of "Creole List" on all diagrams 17 CREOLE

17.12.6 MindMap

@startmindmap

* root
** d1
**:**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**
# Numbered list
# Second item
## Sub item
## Another sub item
# Third item;

@endmindmap

17.12.7 Network (nwdiag)

N/A

17.12.8 Note

@startuml
note as n
**test list 1**
* Bullet list
* Second item
** Sub item
*** Sub sub item
* Third item
----
**test list 2**

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17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams 17 CREOLE

# Numbered list
# Second item
## Sub item
## Another sub item
# Third item
end note
@enduml

17.12.9 Sequence

N/A (or on note or common commands)

17.12.10 State

N/A (or on note or common commands)

17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams


17.13.1 Activity

TODO: FIXME � strong line ____ TODO: FIXME


@startuml
start
:You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!;
stop
@enduml

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17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams 17 CREOLE

17.13.2 Class

@startuml

class a {
You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!
}

a -- b

@enduml

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17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams 17 CREOLE

17.13.3 Component, Deployment, Use-Case

@startuml
node n [
You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!
]

file f as "
You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!
"
@enduml

17.13.4 Gantt project planning

N/A

17.13.5 Object

@startuml
object user {
You can have horizontal line
----
Or double line

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17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams 17 CREOLE

====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!
}

@enduml

TODO: DONE [Corrected on V1.2020.18]

17.13.6 MindMap

TODO: FIXME � strong line ____ TODO: FIXME


@startmindmap

* root
** d1
**:You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!;

@endmindmap

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17.13 Appendice: Examples of "Creole horizontal lines" on all diagrams 17 CREOLE

17.13.7 Network (nwdiag)

N/A

17.13.8 Note

@startuml
note as n
You can have horizontal line
----
Or double line
====
Or strong line
____
Or dotted line
..My title..
//and title... //
==Title==
--Another title--
Enjoy!
end note
@enduml

17.13.9 Sequence

N/A (or on note or common commands)

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17.14 Style equivalent (between Creole and HTML) 17 CREOLE

17.13.10 State

N/A (or on note or common commands)

17.14 Style equivalent (between Creole and HTML)

Style Creole Legacy HTML like


bold This is **bold** This is <b>bold</b>
italics This is //italics// This is <i>italics</i>
monospaced This is ""monospaced"" This is <font:monospaced>monospaced</font>
stroked This is --stroked-- This is <s>stroked</s>
underlined This is __underlined__ This is <u>underlined</u>
waved This is ~~~ This is <w>waved</w>
@startmindmap
* Style equivalent\n(between Creole and HTML)
**:**Creole**
----
<#silver>|= code|= output|
| \n This is ""~**bold**""\n | \n This is **bold** |
| \n This is ""~//italics//""\n | \n This is //italics// |
| \n This is ""~""monospaced~"" ""\n | \n This is ""monospaced"" |
| \n This is ""~--stroked--""\n | \n This is --stroked-- |
| \n This is ""~__underlined__""\n | \n This is __underlined__ |
| \n This is ""<U+007E><U+007E>waved<U+007E><U+007E>""\n | \n This is ~~waved~~ |;
**:<b>Legacy HTML like
----
<#silver>|= code|= output|
| \n This is ""~<b>bold</b>""\n | \n This is <b>bold</b> |
| \n This is ""~<i>italics</i>""\n | \n This is <i>italics</i> |
| \n This is ""~<font:monospaced>monospaced</font>""\n | \n This is <font:monospaced>monospaced</font> |
| \n This is ""~<s>stroked</s>""\n | \n This is <s>stroked</s> |
| \n This is ""~<u>underlined</u>""\n | \n This is <u>underlined</u> |
| \n This is ""~<w>waved</w>""\n | \n This is <w>waved</w> |

And color as a bonus...


<#silver>|= code|= output|
| \n This is ""~<s:""<color:green>""green""</color>"">stroked</s>""\n | \n This is <s:green>stroked</s>
| \n This is ""~<u:""<color:red>""red""</color>"">underlined</u>""\n | \n This is <u:red>underlined</u>
| \n This is ""~<w:""<color:#0000FF>""#0000FF""</color>"">waved</w>""\n | \n This is <w:#0000FF>waved</w
@endmindmap

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17.14 Style equivalent (between Creole and HTML) 17 CREOLE

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18 DEFINING AND USING SPRITES

18 Defining and using sprites


A Sprite is a small graphic element that can be used in diagrams.
In PlantUML, sprites are monochrome and can have either 4, 8 or 16 gray level.
To define a sprite, you have to use a hexadecimal digit between 0 and F per pixel.
Then you can use the sprite using <$XXX> where XXX is the name of the sprite.
@startuml
sprite $foo1 {
FFFFFFFFFFFFFFF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
FFFFFFFFFFFFFFF
}
Alice -> Bob : Testing <$foo1>
@enduml

You can scale the sprite.


@startuml
sprite $foo1 {
FFFFFFFFFFFFFFF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
FFFFFFFFFFFFFFF
}
Alice -> Bob : Testing <$foo1{scale=3}>
@enduml

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18.1 Changing colors 18 DEFINING AND USING SPRITES

18.1 Changing colors


Although sprites are monochrome, it's possible to change their color.
@startuml
sprite $foo1 {
FFFFFFFFFFFFFFF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
F0123456789ABCF
FFFFFFFFFFFFFFF
}
Alice -> Bob : Testing <$foo1,scale=3.4,color=orange>
@enduml

18.2 Encoding Sprite


To encode sprite, you can use the command line like:
java -jar plantuml.jar -encodesprite 16z foo.png
where foo.png is the image file you want to use (it will be converted to gray automatically).
After -encodesprite, you have to specify a format: 4, 8, 16, 4z, 8z or 16z.
The number indicates the gray level and the optional z is used to enable compression in sprite definition.

18.3 Importing Sprite


You can also launch the GUI to generate a sprite from an existing image.
Click in the menubar then on File/Open Sprite Window.
After copying an image into you clipboard, several possible definitions of the corresponding sprite will be displayed
: you will just have to pickup the one you want.

18.4 Examples
@startuml
sprite $printer [15x15/8z] NOtH3W0W208HxFz_kMAhj7lHWpa1XC716sz0Pq4MVPEWfBHIuxP3L6kbTcizR8tAhzaqFvXwvFf
start
:click on <$printer> to print the page;
@enduml

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18.5 StdLib 18 DEFINING AND USING SPRITES

@startuml
sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_12MHM-BLRyywPhrrlw
sprite $printer [15x15/8z] NOtH3W0W208HxFz_kMAhj7lHWpa1XC716sz0Pq4MVPEWfBHIuxP3L6kbTcizR8tAhzaqFvXwvF
sprite $disk {
444445566677881
436000000009991
43600000000ACA1
53700000001A7A1
53700000012B8A1
53800000123B8A1
63800001233C9A1
634999AABBC99B1
744566778899AB1
7456AAAAA99AAB1
8566AFC228AABB1
8567AC8118BBBB1
867BD4433BBBBB1
39AAAAABBBBBBC1
}

title Use of sprites (<$printer>, <$bug>...)

class Example {
Can have some bug : <$bug>
Click on <$disk> to save
}

note left : The printer <$printer> is available

@enduml

18.5 StdLib
The PlantUML StdLib includes a number of ready icons in various IT areas such as architecture, cloud services,
logos etc. It including AWS, Azure, Kubernetes, C4, product Logos and many others. To explore these libraries:
• Browse the Github folders of PlantUML StdLib
• Browse the source repos of StdLib collections that interest you. Eg if you are interested in logos you can find
that it came from gilbarbara-plantuml-sprites, and quickly find its
sprites-list. (The next section shows how to list selected sprites but unfortunately that's in grayscale whereas this
custom listing is in color.)
• Study the in-depth Hitchhiker’s Guide to PlantUML, eg sections Standard Library Sprites and PlantUML
Stdlib Overview

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18.6 Listing Sprites 18 DEFINING AND USING SPRITES

18.6 Listing Sprites


You can use the listsprites command to show available sprites:
• Used on its own, it just shows ArchiMate sprites
• If you include some sprite libraries in your diagram, the command shows all these sprites, as explained in
View all the icons with listsprites.
(Example from Hitchhikers Guide to PlantUML)
@startuml

!define osaPuml https://raw.githubusercontent.com/Crashedmind/PlantUML-opensecurityarchitecture2-icon


!include osaPuml/Common.puml
!include osaPuml/User/all.puml

listsprites
@enduml

Most collections have files called all that allow you to see a whole sub-collection at once. Else you need to find
the sprites that interest you and include them one by one. Unfortunately, the version of a collection included in
StdLib often does not have such all files, so as you see above we include the collection from github, not from
StdLib.
All sprites are in grayscale, but most collections define specific macros that include appropriate (vendor-specific)
colors.

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19 SKINPARAM COMMAND

19 Skinparam command
You can change colors and font of the drawing using the skinparam command.
Example:
skinparam backgroundColor transparent

19.1 Usage
You can use this command :
• In the diagram definition, like any other commands,
• In an included file,
• In a configuration file, provided in the command line or the ANT task.

19.2 Nested
To avoid repetition, it is possible to nest definition. So the following definition :
skinparam xxxxParam1 value1
skinparam xxxxParam2 value2
skinparam xxxxParam3 value3
skinparam xxxxParam4 value4
is strictly equivalent to:
skinparam xxxx {
Param1 value1
Param2 value2
Param3 value3
Param4 value4
}

19.3 Black and White


You can force the use of a black&white output using skinparam monochrome true command.
@startuml

skinparam monochrome true

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C

User -> A: DoWork


activate A

A -> B: Create Request


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: Request Created

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19.4 Shadowing 19 SKINPARAM COMMAND

deactivate B

A --> User: Done


deactivate A

@enduml

19.4 Shadowing
You can disable the shadowing using the skinparam shadowing false command.
@startuml

left to right direction

skinparam shadowing<<no_shadow>> false


skinparam shadowing<<with_shadow>> true

actor User
(Glowing use case) <<with_shadow>> as guc
(Flat use case) <<no_shadow>> as fuc
User -- guc
User -- fuc

@enduml

19.5 Reverse colors


You can force the use of a black&white output using skinparam monochrome reverse command. This can be
useful for black background environment.

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19.6 Colors 19 SKINPARAM COMMAND

@startuml

skinparam monochrome reverse

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C

User -> A: DoWork


activate A

A -> B: Create Request


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: Request Created


deactivate B

A --> User: Done


deactivate A

@enduml

19.6 Colors
You can use either standard color name or RGB code.
@startuml
colors
@enduml

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19.7 Font color, name and size 19 SKINPARAM COMMAND

transparent can only be used for background of the image.

19.7 Font color, name and size


You can change the font for the drawing using xxxFontColor, xxxFontSize and xxxFontName parameters.
Example:
skinparam classFontColor red
skinparam classFontSize 10
skinparam classFontName Aapex
You can also change the default font for all fonts using skinparam defaultFontName.
Example:
skinparam defaultFontName Aapex
Please note the fontname is highly system dependent, so do not over use it, if you look for portability. Helvetica
and Courier should be available on all system.
A lot of parameters are available. You can list them using the following command:
java -jar plantuml.jar -language

19.8 Text Alignment


Text alignment can be set up to left, right or center. You can also use direction or reverseDirection
values for sequenceMessageAlign which align text depending on arrow direction.
Param name Default value Comment
sequenceMessageAlign left Used for messages in sequence diagrams
sequenceReferenceAlign center Used for ref over in sequence diagrams
@startuml
skinparam sequenceMessageAlign center
Alice -> Bob : Hi
Alice -> Bob : This is very long
@enduml

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19.9 Examples 19 SKINPARAM COMMAND

19.9 Examples
@startuml
skinparam backgroundColor #EEEBDC
skinparam handwritten true

skinparam sequence {
ArrowColor DeepSkyBlue
ActorBorderColor DeepSkyBlue
LifeLineBorderColor blue
LifeLineBackgroundColor #A9DCDF

ParticipantBorderColor DeepSkyBlue
ParticipantBackgroundColor DodgerBlue
ParticipantFontName Impact
ParticipantFontSize 17
ParticipantFontColor #A9DCDF

ActorBackgroundColor aqua
ActorFontColor DeepSkyBlue
ActorFontSize 17
ActorFontName Aapex
}

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C

User -> A: DoWork


activate A

A -> B: Create Request


activate B

B -> C: DoWork
activate C
C --> B: WorkDone
destroy C

B --> A: Request Created


deactivate B

A --> User: Done


deactivate A
@enduml

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19.9 Examples 19 SKINPARAM COMMAND

@startuml
skinparam handwritten true

skinparam actor {
BorderColor black
FontName Courier
BackgroundColor<< Human >> Gold
}

skinparam usecase {
BackgroundColor DarkSeaGreen
BorderColor DarkSlateGray

BackgroundColor<< Main >> YellowGreen


BorderColor<< Main >> YellowGreen

ArrowColor Olive
}

User << Human >>


:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>

User -> (Start)


User --> (Use)

MySql --> (Use)


@enduml

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19.9 Examples 19 SKINPARAM COMMAND

@startuml
skinparam roundcorner 20
skinparam class {
BackgroundColor PaleGreen
ArrowColor SeaGreen
BorderColor SpringGreen
}
skinparam stereotypeCBackgroundColor YellowGreen

Class01 "1" *-- "many" Class02 : contains

Class03 o-- Class04 : aggregation


@enduml

@startuml
skinparam interface {
backgroundColor RosyBrown
borderColor orange
}

skinparam component {
FontSize 13
BackgroundColor<<Apache>> LightCoral
BorderColor<<Apache>> #FF6655
FontName Courier
BorderColor black
BackgroundColor gold
ArrowFontName Impact
ArrowColor #FF6655
ArrowFontColor #777777
}

() "Data Access" as DA
[Web Server] << Apache >>

DA - [First Component]
[First Component] ..> () HTTP : use

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19.10 List of all skinparam parameters 19 SKINPARAM COMMAND

HTTP - [Web Server]


@enduml

@startuml
[AA] <<static lib>>
[BB] <<shared lib>>
[CC] <<static lib>>

node node1
node node2 <<shared node>>
database Production

skinparam component {
backgroundColor<<static lib>> DarkKhaki
backgroundColor<<shared lib>> Green
}

skinparam node {
borderColor Green
backgroundColor Yellow
backgroundColor<<shared node>> Magenta
}
skinparam databaseBackgroundColor Aqua
@enduml

19.10 List of all skinparam parameters


Since the documentation is not always up to date, you can have the complete list of parameters using this command:
java -jar plantuml.jar -language
Or you can generate a "diagram" with a list of all the skinparam parameters using:
That will give you the following result:
@startuml
help skinparams
@enduml

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19.10 List of all skinparam parameters 19 SKINPARAM COMMAND

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19.10 List of all skinparam parameters 19 SKINPARAM COMMAND

You can also view each skinparam parameters with its results displayed at https://plantuml-documentation.readthedocs.io/en/latest/form
skin-params.html.

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20 PREPROCESSING

20 Preprocessing
Some preprocessing capabilities are included in PlantUML, and available for all diagrams.
Those functionalities are very similar to the C language preprocessor, except that the special character # has been
changed to the exclamation mark !.

20.1 Migration notes


The current preprocessor is an update from some legacy preprocessor.
Even if some legacy features are still supported with the actual preprocessor, you should not use them any more
(they might be removed in some long term future).
• You should not use !define and !definelong anymore. Use !function, !procedure or variable defi-
nition instead.
– !define should be replaced by return !function
– !definelong should be replaced by !procedure.
• !include now allows multiple inclusions : you don't have to use !include_many anymore
• !include now accepts a URL, so you don't need !includeurl
• Some features (like %date%) have been replaced by builtin functions (for example %date())
• When calling a legacy !definelong macro with no arguments, you do have to use parenthesis. You have
to use my_own_definelong() because my_own_definelong without parenthesis is not recognized by the
new preprocessor.
Please contact us if you have any issues.

20.2 Variable definition


Although this is not mandatory, we highly suggest that variable names start with a $.
There are two types of data:
• Integer number (int);
• String (str) - these must be surrounded by single quote or double quote.
Variables created outside function are global, that is you can access them from everywhere (including from func-
tions). You can emphasize this by using the optional global keyword when defining a variable.
@startuml
!$ab = "foo1"
!$cd = "foo2"
!$ef = $ab + $cd

Alice -> Bob : $ab


Alice -> Bob : $cd
Alice -> Bob : $ef
@enduml

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20.3 Boolean expression 20 PREPROCESSING

20.3 Boolean expression


20.3.1 Boolean represention [0 is false]

There is not real boolean type, but PlantUML use this integer convention:
• Integer 0 means false
• and any non-null number (as 1) or any string (as "1", or even "0") means true.
[Ref. QA-9702]

20.3.2 Boolean operation and operator [&&, ||, ()]

You can use boolean expression, in the test, with :


• parenthesis ();
• and operator &&;
• or operator ||.
(See next example, within if test.)

20.3.3 Boolean builtin functions [%false(), %true(), %not(<exp>)]

For convenience, you can use those boolean builtin functions:


• %false()
• %true()
• %not(<exp>)
[See also Builtin functions]

20.4 Conditions [!if, !else, !elseif, !endif]


• You can use expression in condition.
• else and elseif are also implemented
@startuml
!$a = 10
!$ijk = "foo"
Alice -> Bob : A
!if ($ijk == "foo") && ($a+10>=4)
Alice -> Bob : yes
!else
Alice -> Bob : This should not appear
!endif
Alice -> Bob : B
@enduml

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20.5 While loop [!while, !endwhile] 20 PREPROCESSING

20.5 While loop [!while, !endwhile]


You can use !while and !endwhile keywords to have repeat loops.
@startuml
!procedure $foo($arg)
:procedure start;
!while $arg!=0
!$i=3
#palegreen:arg=$arg;
!while $i!=0
:arg=$arg and i=$i;
!$i = $i - 1
!endwhile
!$arg = $arg - 1
!endwhile
:procedure end;
!endprocedure

start
$foo(2)
end
@enduml

[Adapted from QA-10838]

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20.6 Procedure [!procedure, !endprocedure] 20 PREPROCESSING

20.6 Procedure [!procedure, !endprocedure]


• Procedure names should start with a $
• Argument names should start with a $
• Procedures can call other procedures
Example:
@startuml
!procedure $msg($source, $destination)
$source --> $destination
!endprocedure

!procedure $init_class($name)
class $name {
$addCommonMethod()
}
!endprocedure

!procedure $addCommonMethod()
toString()
hashCode()
!endprocedure

$init_class("foo1")
$init_class("foo2")
$msg("foo1", "foo2")
@enduml

Variables defined in procedures are local. It means that the variable is destroyed when the procedure ends.

20.7 Return function [!function, !endfunction]


A return function does not output any text. It just define a function that you can call:
• directly in variable definition or in diagram text
• from other return functions
• from procedures
• Function name should start with a $
• Argument names should start with a $
@startuml
!function $double($a)
!return $a + $a

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20.8 Default argument value 20 PREPROCESSING

!endfunction

Alice -> Bob : The double of 3 is $double(3)


@enduml

It is possible to shorten simple function definition in one line:


@startuml
!function $double($a) !return $a + $a

Alice -> Bob : The double of 3 is $double(3)


Alice -> Bob : $double("This work also for strings.")
@enduml

As in procedure (void function), variable are local by default (they are destroyed when the function is exited).
However, you can access to global variables from function. However, you can use the local keyword to create a
local variable if ever a global variable exists with the same name.
@startuml
!function $dummy()
!local $ijk = "local"
!return "Alice -> Bob : " + $ijk
!endfunction

!global $ijk = "foo"

Alice -> Bob : $ijk


$dummy()
Alice -> Bob : $ijk
@enduml

20.8 Default argument value


In both procedure and return functions, you can define default values for arguments.

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20.9 Unquoted procedure or function [!unquoted] 20 PREPROCESSING

@startuml
!function $inc($value, $step=1)
!return $value + $step
!endfunction

Alice -> Bob : Just one more $inc(3)


Alice -> Bob : Add two to three : $inc(3, 2)
@enduml

Only arguments at the end of the parameter list can have default values.
@startuml
!procedure defaulttest($x, $y="DefaultY", $z="DefaultZ")
note over Alice
x = $x
y = $y
z = $z
end note
!endprocedure

defaulttest(1, 2, 3)
defaulttest(1, 2)
defaulttest(1)
@enduml

20.9 Unquoted procedure or function [!unquoted]


By default, you have to put quotes when you call a function or a procedure. It is possible to use the unquoted
keyword to indicate that a function or a procedure does not require quotes for its arguments.
@startuml
!unquoted function id($text1, $text2="FOO") !return $text1 + $text2

alice -> bob : id(aa)

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20.10 Keywords arguments 20 PREPROCESSING

alice -> bob : id(ab,cd)


@enduml

20.10 Keywords arguments


Like in Python, you can use keywords arguments :
@startuml

!unquoted procedure $element($alias, $description="", $label="", $technology="", $size=12, $colour="gre


rectangle $alias as "
<color:$colour><<$alias>></color>
==$label==
//<size:$size>[$technology]</size>//

$description"
!endprocedure

$element(myalias, "This description is %newline()on several lines", $size=10, $technology="Java")


@enduml

20.11 Including files or URL [!include, !include_many, !include_once]


Use the !include directive to include file in your diagram. Using URL, you can also include file from Internet/In-
tranet.
Imagine you have the very same class that appears in many diagrams. Instead of duplicating the description of this
class, you can define a file that contains the description.
@startuml

interface List
List : int size()
List : void clear()
List <|.. ArrayList
@enduml

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20.12 Including Subpart [!startsub, !endsub, !includesub] 20 PREPROCESSING

File List.iuml
interface List
List : int size()
List : void clear()
The file List.iuml can be included in many diagrams, and any modification in this file will change all diagrams
that include it.
You can also put several @startuml/@enduml text block in an included file and then specify which block you
want to include adding !0 where 0 is the block number. The !0 notation denotes the first diagram.
For example, if you use !include foo.txt!1, the second @startuml/@enduml block within foo.txt will be
included.
You can also put an id to some @startuml/@enduml text block in an included file using @startuml(id=MY_OWN_ID)
syntax and then include the block adding !MY_OWN_ID when including the file, so using something like !include
foo.txt!MY_OWN_ID.
By default, a file can only be included once. You can use !include_many instead of !include if you want to
include some file several times. Note that there is also a !include_once directive that raises an error if a file is
included several times.

20.12 Including Subpart [!startsub, !endsub, !includesub]


You can also use !startsub NAME and !endsub to indicate sections of text to include from other files using
!includesub. For example:
file1.puml:
@startuml

A -> A : stuff1
!startsub BASIC
B -> B : stuff2
!endsub
C -> C : stuff3
!startsub BASIC
D -> D : stuff4
!endsub
@enduml
file1.puml would be rendered exactly as if it were:
@startuml

A -> A : stuff1
B -> B : stuff2
C -> C : stuff3
D -> D : stuff4
@enduml

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20.13 Builtin functions [%] 20 PREPROCESSING

However, this would also allow you to have another file2.puml like this:
file2.puml
@startuml

title this contains only B and D


!includesub file1.puml!BASIC
@enduml
This file would be rendered exactly as if:
@startuml

title this contains only B and D


B -> B : stuff2
D -> D : stuff4
@enduml

20.13 Builtin functions [%]


Some functions are defined by default. Their name starts by %
Name Description Example
%date Retrieve current date. You can provide an optional format for the date %date("yyyy.MM.dd' at '
%dirpath Retrieve current dirpath %dirpath()
%false Return always false %false()
%file_exists Check if a file exists on the local filesystem %file_exists("c:/foo/du
%filename Retrieve current filename %filename()
%function_exists Check if a function exists %function_exists("$some
%get_variable_value Retrieve some variable value %get_variable_value("$m
%getenv Retrieve environment variable value %getenv("OS")
%intval Convert a String to Int %intval("42")
%lower Return a lowercase string %lower("Hello")
%newline Return a newline %newline()
%not Return the logical negation of an expression %not(2+2==4)
%set_variable_value Set a global variable %set_variable_value("$m
%string Convert an expression to String %string(1 + 2)
%strlen Calculate the length of a String %strlen("foo")
%strpos Search a substring in a string %strpos("abcdef", "ef")
%substr Extract a substring. Takes 2 or 3 arguments %substr("abcdef", 3, 2)
%true Return always true %true()
%upper Return an uppercase string %upper("Hello")
%variable_exists Check if a variable exists %variable_exists("$my_v
%version Return PlantUML current version %version()

20.14 Logging [!log]


You can use !log to add some log output when generating the diagram. This has no impact at all on the diagram
itself. However, those logs are printed in the command line's output stream. This could be useful for debug purpose.
@startuml
!function bold($text)
!$result = "<b>"+ $text +"</b>"
!log Calling bold function with $text. The result is $result
!return $result
!endfunction

Alice -> Bob : This is bold("bold")


Alice -> Bob : This is bold("a second call")

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20.15 Memory dump [!memory_dump] 20 PREPROCESSING

@enduml

20.15 Memory dump [!memory_dump]


You can use !memory_dump to dump the full content of the memory when generating the diagram. An optional
string can be put after !memory_dump. This has no impact at all on the diagram itself. This could be useful for
debug purpose.
@startuml
!function $inc($string)
!$val = %intval($string)
!log value is $val
!dump_memory
!return $val+1
!endfunction

Alice -> Bob : 4 $inc("3")


!unused = "foo"
!dump_memory EOF
@enduml

20.16 Assertion [!assert]


You can put assertions in your diagram.
@startuml
Alice -> Bob : Hello
!assert %strpos("abcdef", "cd")==3 : "This always fails"
@enduml

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20.17 Building custom library [!import, !include] 20 PREPROCESSING

20.17 Building custom library [!import, !include]


It's possible to package a set of included files into a single .zip or .jar archive. This single zip/jar can then be
imported into your diagram using !import directive.
Once the library has been imported, you can !include file from this single zip/jar.
Example:
@startuml

!import /path/to/customLibrary.zip
' This just adds "customLibrary.zip" in the search path

!include myFolder/myFile.iuml
' Assuming that myFolder/myFile.iuml is located somewhere
' either inside "customLibrary.zip" or on the local filesystem

...

20.18 Search path


You can specify the java property plantuml.include.path in the command line.
For example:
java -Dplantuml.include.path="c:/mydir" -jar plantuml.jar atest1.txt
Note the this -D option has to put before the -jar option. -D options after the -jar option will be used to define
constants within plantuml preprocessor.

20.19 Argument concatenation [##]


It is possible to append text to a macro argument using the ## syntax.
@startuml
!unquoted procedure COMP_TEXTGENCOMP(name)
[name] << Comp >>
interface Ifc << IfcType >> AS name##Ifc
name##Ifc - [name]
!endprocedure

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20.20 Dynamic invocation [%invoke_procedure(), %call_user_func()] 20 PREPROCESSING

COMP_TEXTGENCOMP(dummy)
@enduml

20.20 Dynamic invocation [%invoke_procedure(), %call_user_func()]


You can dynamically invoke a procedure using the special %invoke_procedure() procedure. This procedure
takes as first argument the name of the actual procedure to be called. The optional following arguments are copied
to the called procedure.
For example, you can have:
@startuml
!procedure $go()
Bob -> Alice : hello
!endprocedure

!$wrapper = "$go"

%invoke_procedure($wrapper)
@enduml

@startuml
!procedure $go($txt)
Bob -> Alice : $txt
!endprocedure

%invoke_procedure("$go", "hello from Bob...")


@enduml

For return functions, you can use the corresponding special function %call_user_func() :
@startuml
!function bold($text)
!return "<b>"+ $text +"</b>"
!endfunction

Alice -> Bob : %call_user_func("bold", "Hello") there


@enduml

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20.21 Evaluation of addition depending of data types [+] 20 PREPROCESSING

20.21 Evaluation of addition depending of data types [+]


Evaluation of $a + $b depending of type of $a or $b
@startuml
title
<#LightBlue>|= |= $a |= $b |= <U+0025>string($a + $b)|
<#LightGray>| type | str | str | str (concatenation) |
| example |= "a" |= "b" |= %string("a" + "b") |
<#LightGray>| type | str | int | str (concatenation) |
| ex.|= "a" |= 2 |= %string("a" + 2) |
<#LightGray>| type | str | int | str (concatenation) |
| ex.|= 1 |= "b" |= %string(1 + "b") |
<#LightGray>| type | bool | str | str (concatenation) |
| ex.|= <U+0025>true() |= "b" |= %string(%true() + "b") |
<#LightGray>| type | str | bool | str (concatenation) |
| ex.|= "a" |= <U+0025>false() |= %string("a" + %false()) |
<#LightGray>| type | int | int | int (addition of int) |
| ex.|= 1 |= 2 |= %string(1 + 2) |
<#LightGray>| type | bool | int | int (addition) |
| ex.|= <U+0025>true() |= 2 |= %string(%true() + 2) |
<#LightGray>| type | int | bool | int (addition) |
| ex.|= 1 |= <U+0025>false() |= %string(1 + %false()) |
<#LightGray>| type | int | int | int (addition) |
| ex.|= 1 |= <U+0025>intval("2") |= %string(1 + %intval("2")) |
end title
@enduml

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21 UNICODE

21 Unicode
The PlantUML language use letters to define actor, usecase and soon.
But letters are not only A-Z latin characters, it could be any kind of letter from any language.

21.1 Examples
@startuml
skinparam handwritten true
skinparam backgroundColor #EEEBDC

actor 使用者
participant "頭等艙" as A
participant "第二類" as B
participant "最後一堂課" as 別的東西

使用者 -> A: 完成這項工作


activate A

A -> B: 創建請求
activate B

B -> 別的東西: 創建請求


activate 別的東西
別的東西 --> B: 這項工作完成
destroy 別的東西

B --> A: 請求創建
deactivate B

A --> 使用者: 做完
deactivate A
@enduml

@startuml

(*) --> "膩平台"


--> === S1 ===

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21.1 Examples 21 UNICODE

--> 鞠躬向公眾
--> === S2 ===
--> 這傢伙波武器
--> (*)

skinparam backgroundColor #AAFFFF


skinparam activityStartColor red
skinparam activityBarColor SaddleBrown
skinparam activityEndColor Silver
skinparam activityBackgroundColor Peru
skinparam activityBorderColor Peru
@enduml

@startuml

skinparam usecaseBackgroundColor DarkSeaGreen


skinparam usecaseArrowColor Olive
skinparam actorBorderColor black
skinparam usecaseBorderColor DarkSlateGray

使用者 << 人類 >>


"主數據庫" as 數據庫 << 應用程式 >>
(草創) << 一桿 >>
"主数据燕" as (贏余) << 基本的 >>

使用者 -> (草創)


使用者 --> (贏余)

數據庫 --> (贏余)


@enduml

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21.2 Charset 21 UNICODE

@startuml
() "Σωκράτηςψεύτης" as Σωκράτης
Σωκράτης - [Πτηνά πολεμοχαρής]
[Πτηνά πολεμοχαρής] ..> () Αθήνα : Αυτές οι φράσειςσημαίνουν τίποτα
@enduml

21.2 Charset
The default charset used when reading the text files containing the UML text description is system dependent.
Normally, it should just be fine, but in some case, you may want to the use another charset. For example, with the
command line:
java -jar plantuml.jar -charset UTF-8 files.txt
Or, with the ant task:
<!-- Put images in c:/images directory -->
<target name="main">
<plantuml dir="./src" charset="UTF-8" />
Depending of your Java installation, the following charset should be available: ISO-8859-1, UTF-8, UTF-16BE,
UTF-16LE, UTF-16.

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22 STANDARD LIBRARY

22 Standard Library
This page explains the official Standard Library for PlantUML This Standard Library is now included in official re-
leases of PlantUML. Including files follows the C convention for "C standard library" (see https://en.wikipedia.org/wiki/C_standard_li
)
Contents of the library come from third party contributors. We thank them for their useful contribution!

22.1 Amazon Labs Library


https://github.com/awslabs/aws-icons-for-plantuml
The Amazon Labs AWS library provides PlantUML sprites, macros, and other includes for Amazon Web Services
(AWS) services and resources.
Used to create PlantUML diagrams with AWS components. All elements are generated from the official AWS
Architecture Icons and when combined with PlantUML and the C4 model, are a great way to communicate your
design, deployment, and topology as code.
@startuml
'Copyright 2019 Amazon.com, Inc. or its affiliates. All Rights Reserved.
'SPDX-License-Identifier: MIT (For details, see https://github.com/awslabs/aws-icons-for-plantuml/blob

!include <awslib/AWSCommon>

' Uncomment the following line to create simplified view


' !include <awslib/AWSSimplified>

!include <awslib/General/Users>
!include <awslib/Mobile/APIGateway>
!include <awslib/SecurityIdentityAndCompliance/Cognito>
!include <awslib/Compute/Lambda>
!include <awslib/Database/DynamoDB>

left to right direction

Users(sources, "Events", "millions of users")


APIGateway(votingAPI, "Voting API", "user votes")
Cognito(userAuth, "User Authentication", "jwt to submit votes")
Lambda(generateToken, "User Credentials", "return jwt")
Lambda(recordVote, "Record Vote", "enter or update vote per user")
DynamoDB(voteDb, "Vote Database", "one entry per user")

sources --> userAuth


sources --> votingAPI
userAuth <--> generateToken
votingAPI --> recordVote
recordVote --> voteDb
@enduml

22.2 AWS library


https://github.com/milo-minderbinder/AWS-PlantUML
The AWS library consists of Amazon AWS icons, it provides icons of two different sizes.
Use it by including the file that contains the sprite, eg: !include <aws/Storage/AmazonS3/AmazonS3>. When
imported, you can use the sprite as normally you would, using <$sprite_name>.

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22.3 Azure library 22 STANDARD LIBRARY

You may also include the common.puml file, eg: !include <aws/common>, which contains helper macros de-
fined. With the common.puml imported, you can use the NAME_OF_SPRITE(parameters...) macro.
Example of usage:
@startuml
!include <aws/common>
!include <aws/Storage/AmazonS3/AmazonS3>
!include <aws/Storage/AmazonS3/bucket/bucket>

AMAZONS3(s3_internal)
AMAZONS3(s3_partner,"Vendor's S3")
s3_internal <- s3_partner
@enduml

22.3 Azure library


https://github.com/RicardoNiepel/Azure-PlantUML/
The Azure library consists of Microsoft Azure icons.
Use it by including the file that contains the sprite, eg: !include <azure/Analytics/AzureEventHub.puml>.
When imported, you can use the sprite as normally you would, using <$sprite_name>.
You may also include the AzureCommon.puml file, eg: !include <azure/AzureCommon.puml>, which contains
helper macros defined. With the AzureCommon.puml imported, you can use the NAME_OF_SPRITE(parameters...)
macro.
Example of usage:
@startuml
!include <azure/AzureCommon.puml>
!include <azure/Analytics/AzureEventHub.puml>
!include <azure/Analytics/AzureStreamAnalytics.puml>
!include <azure/Databases/AzureCosmosDb.puml>

left to right direction

agent "Device Simulator" as devices #fff

AzureEventHub(fareDataEventHub, "Fare Data", "PK: Medallion HackLicense VendorId; 3 TUs")


AzureEventHub(tripDataEventHub, "Trip Data", "PK: Medallion HackLicense VendorId; 3 TUs")
AzureStreamAnalytics(streamAnalytics, "Stream Processing", "6 SUs")
AzureCosmosDb(outputCosmosDb, "Output Database", "1,000 RUs")

devices --> fareDataEventHub


devices --> tripDataEventHub
fareDataEventHub --> streamAnalytics
tripDataEventHub --> streamAnalytics
streamAnalytics --> outputCosmosDb
@enduml

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22.4 Cloud Insight 22 STANDARD LIBRARY

22.4 Cloud Insight


https://github.com/rabelenda/cicon-plantuml-sprites
This repository contains PlantUML sprites generated from Cloudinsight icons, which can easily be used in Plan-
tUML diagrams for nice visual representation of popular technologies.
@startuml
!include <cloudinsight/tomcat>
!include <cloudinsight/kafka>
!include <cloudinsight/java>
!include <cloudinsight/cassandra>

title Cloudinsight sprites example

skinparam monochrome true

rectangle "<$tomcat>\nwebapp" as webapp


queue "<$kafka>" as kafka
rectangle "<$java>\ndaemon" as daemon
database "<$cassandra>" as cassandra

webapp -> kafka


kafka -> daemon
daemon --> cassandra
@enduml

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22.5 Elastic library 22 STANDARD LIBRARY

22.5 Elastic library


The Elastic library consists of Elastic icons. It is similar in use to the AWS and Azure libraries (it used the same
tool to create them).
Use it by including the file that contains the sprite, eg: !include elastic/elastic_search/elastic_search.puml>.
When imported, you can use the sprite as normally you would, using <$sprite_name>.
You may also include the common.puml file, eg: !include <elastic/common>, which contains helper macros
defined. With the common.puml imported, you can use the NAME//OF//SPRITE(parameters...) macro.
Example of usage:
@startuml
!include <elastic/common>
!include <elastic/elasticsearch/elasticsearch>
!include <elastic/logstash/logstash>
!include <elastic/kibana/kibana>

ELASTICSEARCH(ElasticSearch, "Search and Analyze",database)


LOGSTASH(Logstash, "Parse and Transform",node)
KIBANA(Kibana, "Visualize",agent)

Logstash -right-> ElasticSearch: Transformed Data


ElasticSearch -right-> Kibana: Data to View
@enduml

22.6 Tupadr3 library


https://github.com/tupadr3/plantuml-icon-font-sprites
This library contains several libraries of icons (including Devicons and Font Awesome).
Use it by including the file that contains the sprite, eg: !include <font-awesome/align_center>. When
imported, you can use the sprite as normally you would, using <$sprite_name>.

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22.6 Tupadr3 library 22 STANDARD LIBRARY

You may also include the common.puml file, eg: !include <font-awesome/common>, which contains helper
macros defined. With the common.puml imported, you can use the NAME_OF_SPRITE(parameters...) macro.
Example of usage:
@startuml
!include <tupadr3/common>
!include <tupadr3/font-awesome/server>
!include <tupadr3/font-awesome/database>

title Styling example

FA_SERVER(web1,web1) #Green
FA_SERVER(web2,web2) #Yellow
FA_SERVER(web3,web3) #Blue
FA_SERVER(web4,web4) #YellowGreen

FA_DATABASE(db1,LIVE,database,white) #RoyalBlue
FA_DATABASE(db2,SPARE,database) #Red

db1 <--> db2

web1 <--> db1


web2 <--> db1
web3 <--> db1
web4 <--> db1
@enduml

@startuml
!include <tupadr3/common>
!include <tupadr3/devicons/mysql>

DEV_MYSQL(db1)
DEV_MYSQL(db2,label of db2)
DEV_MYSQL(db3,label of db3,database)
DEV_MYSQL(db4,label of db4,database,red) #DeepSkyBlue
@enduml

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22.7 Google Material Icons 22 STANDARD LIBRARY

22.7 Google Material Icons


https://github.com/Templarian/MaterialDesign
This library consists of a free Material style icons from Google and other artists.
Use it by including the file that contains the sprite, eg: !include <material/ma_folder_move>. When im-
ported, you can use the sprite as normally you would, using <$ma_sprite_name>. Notice that this library requires
an ma_ prefix on sprites names, this is to avoid clash of names if multiple sprites have the same name on different
libraries.
You may also include the common.puml file, eg: !include <material/common>, which contains helper macros
defined. With the common.puml imported, you can use the MA_NAME_OF_SPRITE(parameters...) macro, note
again the use of the prefix MA_.
Example of usage:
@startuml
!include <material/common>
' To import the sprite file you DON'T need to place a prefix!
!include <material/folder_move>

MA_FOLDER_MOVE(Red, 1, dir, rectangle, "A label")


@enduml

Notes
When mixing sprites macros with other elements you may get a syntax error if, for example, trying to add a rectangle
along with classes. In those cases, add { and } after the macro to create the empty rectangle.
Example of usage:
@startuml
!include <material/common>
' To import the sprite file you DON'T need to place a prefix!
!include <material/folder_move>

MA_FOLDER_MOVE(Red, 1, dir, rectangle, "A label") {


}

class foo {
bar

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22.8 Office 22 STANDARD LIBRARY

}
@enduml

22.8 Office
https://github.com/Roemer/plantuml-office
There are sprites (*.puml) and colored png icons available. Be aware that the sprites are all only monochrome even
if they have a color in their name (due to automatically generating the files). You can either color the sprites with
the macro (see examples below) or directly use the fully colored pngs. See the following examples on how to use
the sprites, the pngs and the macros.
Example of usage:
@startuml
!include <tupadr3/common>

!include <office/Servers/database_server>
!include <office/Servers/application_server>
!include <office/Concepts/firewall_orange>
!include <office/Clouds/cloud_disaster_red>

title Office Icons Example

package "Sprites" {
OFF_DATABASE_SERVER(db,DB)
OFF_APPLICATION_SERVER(app,App-Server)
OFF_FIREWALL_ORANGE(fw,Firewall)
OFF_CLOUD_DISASTER_RED(cloud,Cloud)
db <-> app
app <--> fw
fw <.left.> cloud
}
@enduml

@startuml
!include <tupadr3/common>

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22.9 ArchiMate 22 STANDARD LIBRARY

!include <office/servers/database_server>
!include <office/servers/application_server>
!include <office/Concepts/firewall_orange>
!include <office/Clouds/cloud_disaster_red>

' Used to center the label under the images


skinparam defaultTextAlignment center

title Extended Office Icons Example

package "Use sprite directly" {


[Some <$cloud_disaster_red> object]
}

package "Different macro usages" {


OFF_CLOUD_DISASTER_RED(cloud1)
OFF_CLOUD_DISASTER_RED(cloud2,Default with text)
OFF_CLOUD_DISASTER_RED(cloud3,Other shape,Folder)
OFF_CLOUD_DISASTER_RED(cloud4,Even another shape,Database)
OFF_CLOUD_DISASTER_RED(cloud5,Colored,Rectangle, red)
OFF_CLOUD_DISASTER_RED(cloud6,Colored background) #red
}
@enduml

22.9 ArchiMate
https://github.com/ebbypeter/Archimate-PlantUML
This repository contains ArchiMate PlantUML macros and other includes for creating Archimate Diagrams easily
and consistantly.
@startuml
!include <archimate/Archimate>

title Archimate Sample - Internet Browser

' Elements
Business_Object(businessObject, "A Business Object")
Business_Process(someBusinessProcess,"Some Business Process")
Business_Service(itSupportService, "IT Support for Business (Application Service)")

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22.9 ArchiMate 22 STANDARD LIBRARY

Application_DataObject(dataObject, "Web Page Data \n 'on the fly'")


Application_Function(webpageBehaviour, "Web page behaviour")
Application_Component(ActivePartWebPage, "Active Part of the web page \n 'on the fly'")

Technology_Artifact(inMemoryItem,"in memory / 'on the fly' html/javascript")


Technology_Service(internetBrowser, "Internet Browser Generic & Plugin")
Technology_Service(internetBrowserPlugin, "Some Internet Browser Plugin")
Technology_Service(webServer, "Some web server")

'Relationships
Rel_Flow_Left(someBusinessProcess, businessObject, "")
Rel_Serving_Up(itSupportService, someBusinessProcess, "")
Rel_Specialization_Up(webpageBehaviour, itSupportService, "")
Rel_Flow_Right(dataObject, webpageBehaviour, "")
Rel_Specialization_Up(dataObject, businessObject, "")
Rel_Assignment_Left(ActivePartWebPage, webpageBehaviour, "")
Rel_Specialization_Up(inMemoryItem, dataObject, "")
Rel_Realization_Up(inMemoryItem, ActivePartWebPage, "")
Rel_Specialization_Right(inMemoryItem,internetBrowser, "")
Rel_Serving_Up(internetBrowser, webpageBehaviour, "")
Rel_Serving_Up(internetBrowserPlugin, webpageBehaviour, "")
Rel_Aggregation_Right(internetBrowser, internetBrowserPlugin, "")
Rel_Access_Up(webServer, inMemoryItem, "")
Rel_Serving_Up(webServer, internetBrowser, "")
@enduml

PlantUML Language Reference Guide (1.2020.22) 287 / 298


22.10 Kubernetes 22 STANDARD LIBRARY

22.10 Kubernetes
https://github.com/michiel/plantuml-kubernetes-sprites
@startuml
!include <kubernetes/k8s-sprites-unlabeled-25pct>
package "Infrastructure" {
component "<$master>\nmaster" as master
component "<$etcd>\netcd" as etcd
component "<$node>\nnode" as node
}
@enduml

PlantUML Language Reference Guide (1.2020.22) 288 / 298


22.11 Miscellaneous 22 STANDARD LIBRARY

22.11 Miscellaneous
You can list standard library folders using the special diagram:
@startuml
stdlib
@enduml

PlantUML Language Reference Guide (1.2020.22) 289 / 298


22.11 Miscellaneous 22 STANDARD LIBRARY

It is also possible to use the command line java -jar plantuml.jar -stdlib to display the same list.
Finally, you can extract the full standard library sources using java -jar plantuml.jar -extractstdlib.
All files will be extracted in the folder stdlib.
Sources used to build official PlantUML releases are hosted here https://github.com/plantuml/plantuml-stdlib. You
can create Pull Request to update or add some library if you find it relevant.

PlantUML Language Reference Guide (1.2020.22) 290 / 298


CONTENTS CONTENTS

Contents
1 Sequence Diagram 1
1.1 Basic examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.2 Declaring participant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
1.3 Use non-letters in participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.4 Message to Self . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.5 Text alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.5.1 Text of response message below the arrow . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.6 Change arrow style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
1.7 Change arrow color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.8 Message sequence numbering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1.9 Page Title, Header and Footer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
1.10 Splitting diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.11 Grouping message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
1.12 Notes on messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
1.13 Some other notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
1.14 Changing notes shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.15 Creole and HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.16 Divider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.17 Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.18 Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.19 Text wrapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.20 Space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.21 Lifeline Activation and Destruction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
1.22 Return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
1.23 Participant creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
1.24 Shortcut syntax for activation, deactivation, creation . . . . . . . . . . . . . . . . . . . . . . . . 18
1.25 Incoming and outgoing messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
1.26 Anchors and Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
1.27 Stereotypes and Spots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
1.28 More information on titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
1.29 Participants encompass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1.30 Removing Foot Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.31 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
1.32 Changing padding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

2 Use Case Diagram 28


2.1 Usecases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2 Actors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.3 Change Actor style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.1 Stick man (by default) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.2 Awesome man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.3.3 Hollow man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.4 Usecases description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.5 Use package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.6 Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.7 Extension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
2.8 Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
2.9 Stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.10 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
2.11 Splitting diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.12 Left to right direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.13 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.14 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38

3 Class Diagram 39
3.1 Declaring element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
3.2 Relations between classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39

PlantUML Language Reference Guide (1.2020.22) 291 / 298


CONTENTS CONTENTS

3.3 Label on relations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40


3.4 Adding methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
3.5 Defining visibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
3.6 Abstract and Static . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.7 Advanced class body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
3.8 Notes and stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
3.9 More on notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
3.10 Note on links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.11 Abstract class and interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
3.12 Using non-letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.13 Hide attributes, methods... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.14 Hide classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.15 Use generics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.16 Specific Spot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.17 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.18 Packages style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.19 Namespaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
3.20 Automatic namespace creation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
3.21 Lollipop interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.22 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
3.23 Association classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
3.24 Association on same classe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.25 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
3.26 Skinned Stereotypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.27 Color gradient . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
3.28 Help on layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
3.29 Splitting large files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
3.30 Extends and implements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3.31 Inline style of relations (Linking or arrow) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
3.32 Change relation, linking or arrow color and style . . . . . . . . . . . . . . . . . . . . . . . . . . 61

4 Activity Diagram (legacy) 63


4.1 Simple Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
4.2 Label on arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
4.3 Changing arrow direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
4.4 Branches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
4.5 More on Branches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4.6 Synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
4.6.1 # Long action description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.7 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
4.8 Partition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
4.9 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
4.10 Octagon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
4.11 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70

5 Activity Diagram (new) 73


5.1 Simple action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
5.2 Start/Stop/End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
5.3 Conditional . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
5.3.1 Several tests (horizontal mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
5.3.2 Several tests (vertical mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.4 Conditional with stop on an action [kill, detach] . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5.5 Repeat loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
5.6 Break on a repeat loop [break] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
5.7 While loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
5.8 Parallel processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
5.9 Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
5.10 Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
5.11 Lines without arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

PlantUML Language Reference Guide (1.2020.22) 292 / 298


CONTENTS CONTENTS

5.12 Arrows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
5.13 Connector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
5.14 Color on connector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
5.15 Grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
5.16 Swimlanes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
5.17 Detach or kill [detach, kill] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
5.18 SDL (Specification and Description Language) . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
5.19 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
5.20 Condition Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
5.20.1 Inside style (by default) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
5.20.2 Diamond style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
5.20.3 InsideDiamond (or Foo1) style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
5.21 Condition End Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
5.21.1 Diamond style (by default) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
5.21.2 Horizontal line (hline) style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97

6 Component Diagram 99
6.1 Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6.2 Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
6.3 Basic example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
6.4 Using notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
6.5 Grouping Components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
6.6 Changing arrows direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
6.7 Use UML2 notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
6.8 Use UML1 notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
6.9 Use rectangle notation (remove UML notation) . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
6.10 Long description . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
6.11 Individual colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
6.12 Using Sprite in Stereotype . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
6.13 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

7 State Diagram 108


7.1 Simple State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.2 Change state rendering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
7.3 Composite state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
7.3.1 Internal sub-state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
7.3.2 Sub-state to sub-state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
7.4 Long name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
7.5 History [[H], [H*]] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
7.6 Fork [fork, join] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
7.7 Concurrent state [--, ||] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
7.7.1 Horizontal separator -- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
7.7.2 Vertical separator || . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
7.8 Conditional [choice] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
7.9 Stereotypes full example [choice, fork, join, end] . . . . . . . . . . . . . . . . . . . . . . . . . . 116
7.10 Point [entryPoint, exitPoint] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
7.11 Pin [inputPin, outputPin] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
7.12 Expansion [expansionInput, expansionOutput] . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
7.13 Arrow direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
7.14 Change line color and style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
7.15 Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
7.16 Note on link . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
7.17 More in notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
7.18 Inline color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
7.19 Skinparam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
7.20 Changing style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125

8 Object Diagram 127


8.1 Definition of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127

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8.2 Relations between objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127


8.3 Associations objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
8.4 Adding fields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
8.5 Common features with class diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
8.6 Map table or associative array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

9 Timing Diagram 131


9.1 Declaring participant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.2 Binary and Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
9.3 Adding message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
9.4 Relative time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
9.5 Anchor Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
9.6 Participant oriented . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
9.7 Setting scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
9.8 Initial state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
9.9 Intricated state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
9.10 Hidden state . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
9.11 Hide time axis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
9.12 Using Time and Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
9.13 Adding constraint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
9.14 Highlighted period . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
9.15 Adding texts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
9.16 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
9.17 Digital Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141

10 Gantt Diagram 143


10.1 Declaring tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
10.1.1 Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
10.1.2 Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
10.1.3 End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
10.1.4 Start/End . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
10.2 One-line declaration (with the and conjunction) . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
10.3 Adding constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
10.4 Short names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
10.5 Customize colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
10.6 Completion status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
10.7 Milestone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
10.7.1 Relative milestone (use of constraints) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
10.7.2 Absolute milestone (use of fixed date) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
10.7.3 Milestone of maximum end of tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
10.8 Hyperlinks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
10.9 Calendar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
10.10Coloring days . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
10.11Changing scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
10.11.1 Daily (by default) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
10.11.2 Weekly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
10.11.3 Monthly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
10.12Close day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
10.13Simplified task succession . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
10.14Separator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
10.15Working with resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
10.16Complex example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
10.17Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
10.18Using style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
10.19Add notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
10.20Pause tasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
10.21Change link colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
10.22Tasks or Milestones on the same line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
10.23Highlight today . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157

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10.24Task between two milestones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157


10.25Grammar and verbal form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
10.26Add title, header, footer, caption or legend on gantt diagram . . . . . . . . . . . . . . . . . . . . 158
10.27Removing Foot Boxes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

11 MindMap 161
11.1 OrgMode syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
11.2 Multilines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
11.3 Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
11.3.1 With inline color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
11.3.2 With style color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
11.4 Removing box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
11.5 Arithmetic notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
11.6 Markdown syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
11.7 Changing style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
11.8 Changing diagram direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
11.9 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
11.10Word Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168

12 Work Breakdown Structure (WBS) 170


12.1 OrgMode syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
12.2 Change direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
12.3 Arithmetic notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
12.4 Removing box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
12.5 Colors (with inline or style color) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
12.6 Using style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
12.7 Word Wrap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174

13 Display JSON Data 176


13.1 Complex example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
13.2 Highlight parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
13.3 JSON basic element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
13.3.1 Synthesis of all JSON basic element . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
13.4 JSON tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.4.1 Type tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.4.2 Minimal table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.4.3 Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.4.4 String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.4.5 Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
13.5 JSON numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.6 JSON strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.6.1 JSON Unicode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.6.2 JSON two-character escape sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
13.7 Minimal JSON examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181

14 Maths 183
14.1 Standalone diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
14.2 How is this working? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184

15 Common commands 185


15.1 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
15.2 Footer and header . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
15.3 Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
15.4 Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
15.5 Caption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.6 Legend the diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
15.7 Appendice: Examples on all diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
15.7.1 Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
15.7.2 Archimate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189

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15.7.3 Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189


15.7.4 Component, Deployment, Use-Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
15.7.5 Gantt project planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
15.7.6 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
15.7.7 MindMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
15.7.8 Network (nwdiag) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
15.7.9 Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
15.7.10 State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
15.7.11 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
15.7.12 Work Breakdown Structure (WBS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
15.7.13 Wireframe (SALT) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
15.8 Appendice: Examples on all diagram with style . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
15.8.1 Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
15.8.2 Archimate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
15.8.3 Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
15.8.4 Component, Deployment, Use-Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
15.8.5 Gantt project planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
15.8.6 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
15.8.7 MindMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
15.8.8 Network (nwdiag) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
15.8.9 Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
15.8.10 State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
15.8.11 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
15.8.12 Work Breakdown Structure (WBS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
15.8.13 Wireframe (SALT) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213

16 Salt (Wireframe) 215


16.1 Basic widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
16.2 Using grid [|] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
16.3 Group box [^] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
16.4 Using separator [.., ==, ~~, --] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
16.5 Tree widget [T] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
16.6 Tree table [T] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
16.7 Enclosing brackets [{, }] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
16.8 Adding tabs [/] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
16.9 Using menu [*] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
16.10Advanced table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
16.11Scroll Bars [S, SI, S-] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
16.12Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
16.13Pseudo sprite [<<, >>] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
16.14OpenIconic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
16.15Include Salt "on activity diagram" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
16.16Include salt "on while condition of activity diagram" . . . . . . . . . . . . . . . . . . . . . . . . 227

17 Creole 228
17.1 Emphasized text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
17.2 List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
17.3 Escape character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
17.4 Horizontal lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
17.5 Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
17.6 Legacy HTML . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
17.7 Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
17.8 Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
17.8.1 Build a table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
17.8.2 Add color on cells or lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
17.8.3 Add color on border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
17.8.4 No border or same color as the background . . . . . . . . . . . . . . . . . . . . . . . . . 233
17.8.5 Bold header or not . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
17.9 Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234

PlantUML Language Reference Guide (1.2020.22) 296 / 298


CONTENTS CONTENTS

17.10Special characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236


17.11OpenIconic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
17.12Appendice: Examples of "Creole List" on all diagrams . . . . . . . . . . . . . . . . . . . . . . . 237
17.12.1 Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
17.12.2 Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
17.12.3 Component, Deployment, Use-Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
17.12.4 Gantt project planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
17.12.5 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
17.12.6 MindMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
17.12.7 Network (nwdiag) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
17.12.8 Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
17.12.9 Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
17.12.10State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
17.13Appendice: Examples of "Creole horizontal lines" on all diagrams . . . . . . . . . . . . . . . . . 242
17.13.1 Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
17.13.2 Class . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
17.13.3 Component, Deployment, Use-Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
17.13.4 Gantt project planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
17.13.5 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
17.13.6 MindMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
17.13.7 Network (nwdiag) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
17.13.8 Note . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
17.13.9 Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
17.13.10State . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
17.14Style equivalent (between Creole and HTML) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247

18 Defining and using sprites 249


18.1 Changing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
18.2 Encoding Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
18.3 Importing Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
18.4 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
18.5 StdLib . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
18.6 Listing Sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252

19 Skinparam command 253


19.1 Usage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
19.2 Nested . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
19.3 Black and White . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
19.4 Shadowing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
19.5 Reverse colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
19.6 Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
19.7 Font color, name and size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
19.8 Text Alignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
19.9 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
19.10List of all skinparam parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260

20 Preprocessing 263
20.1 Migration notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
20.2 Variable definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
20.3 Boolean expression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
20.3.1 Boolean represention [0 is false] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
20.3.2 Boolean operation and operator [&&, ||, ()] . . . . . . . . . . . . . . . . . . . . . . . . . 264
20.3.3 Boolean builtin functions [%false(), %true(), %not(<exp>)] . . . . . . . . . . . . . . . . 264
20.4 Conditions [!if, !else, !elseif, !endif] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
20.5 While loop [!while, !endwhile] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
20.6 Procedure [!procedure, !endprocedure] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
20.7 Return function [!function, !endfunction] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
20.8 Default argument value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
20.9 Unquoted procedure or function [!unquoted] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268

PlantUML Language Reference Guide (1.2020.22) 297 / 298


CONTENTS CONTENTS

20.10Keywords arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269


20.11Including files or URL [!include, !include_many, !include_once] . . . . . . . . . . . . . . . . . . 269
20.12Including Subpart [!startsub, !endsub, !includesub] . . . . . . . . . . . . . . . . . . . . . . . . . 270
20.13Builtin functions [%] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
20.14Logging [!log] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
20.15Memory dump [!memory_dump] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
20.16Assertion [!assert] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
20.17Building custom library [!import, !include] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
20.18Search path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
20.19Argument concatenation [##] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
20.20Dynamic invocation [%invoke_procedure(), %call_user_func()] . . . . . . . . . . . . . . 274
20.21Evaluation of addition depending of data types [+] . . . . . . . . . . . . . . . . . . . . . . . . . . 275

21 Unicode 276
21.1 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
21.2 Charset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278

22 Standard Library 279


22.1 Amazon Labs Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
22.2 AWS library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
22.3 Azure library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
22.4 Cloud Insight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
22.5 Elastic library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
22.6 Tupadr3 library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
22.7 Google Material Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
22.8 Office . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
22.9 ArchiMate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
22.10Kubernetes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
22.11Miscellaneous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289

PlantUML Language Reference Guide (1.2020.22) 298 / 298

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