Lesson Plan and Handout For Day 2
Lesson Plan and Handout For Day 2
Lesson Plan
Plan
Introduction (5 minutes)
Display Question: "Have you ever played a video game where the character moves
when you press the arrow keys?"
Discuss: Ask students to share their experience with games and how the characters or
objects move. Transition to explain that in Scratch, we can make sprites move using
event and motion blocks.
Objective: Explain that today they will make their sprite move up, down, left, and
right using the arrow keys.
End/Close/Reflection (5 minutes)
Ask Students: "What did you do to make your sprite move? Which block controlled
the movement?"
Recap:
o Explain that event blocks make things happen in Scratch when something is
triggered, like pressing a key.
o Emphasize how motion blocks change the sprite's position on the stage.
Preview: In the next lesson, they’ll learn how to make the sprite perform a sequence
of actions repeatedly using loops.
Day 2 Handout
Title: Handout for Day 2 - Motion and Events
Introduction:
Today, you’ll learn how to control your sprite's movement using the arrow keys. You’ll use
event blocks to detect when keys are pressed and motion blocks to make your sprite move.
Let’s get started!
Step-by-Step Guide:
1. Open Scratch:
o Make sure you're logged into Scratch and have opened a new project. You should
see the default cat sprite.
Example:
Below is an example of how your script should look for controlling movement with the arrow
keys:
Recap: