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Fellowship Configuration

The document outlines a configuration for a role-playing game, detailing the rolling mechanics, character stats, and attributes for both players and non-player characters (NPCs). It specifies the outcomes of rolls, character attributes, move types, and equipment categories. Additionally, it includes options for conditions and consequences that characters may face during gameplay.

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Branden Khushu
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0% found this document useful (0 votes)
26 views3 pages

Fellowship Configuration

The document outlines a configuration for a role-playing game, detailing the rolling mechanics, character stats, and attributes for both players and non-player characters (NPCs). It specifies the outcomes of rolls, character attributes, move types, and equipment categories. Additionally, it includes options for conditions and consequences that characters may face during gameplay.

Uploaded by

Branden Khushu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# Configure Rolls

rollFormula = "2d6"
statToggle = "Damaged"

# Define roll result ranges.


[rollResults]
[rollResults.failure]
range = "6-"
label = "Hubris..."
[rollResults.partial]
range = "7-9"
label = "Strife"
[rollResults.success]
range = "10-12"
label = "Victory!"

########################################
## CHARACTERS ##########################
########################################
# Define the character group.
[character]

# Define stats.
[character.stats]
blood = "Blood"
courage = "Courage"
grace = "Grace"
sense = "Sense"
wisdom = "Wisdom"
iron = "Iron"

# Define attributes.
[character.attributesTop]
[character.attributesLeft.level]
type = "Number"
label = "Level"

# Define sidebar details.


[character.attributesLeft]
[character.attributesLeft.agenda]
type = "LongText"
label = "Agenda"
[character.attributesLeft.bonds]
type = "LongText"
label = "Bonds"
[character.attributesLeft.conditions]
type = "ListMany"
label = "Necrosis"
options = [
"Blood",
"Courage",
"Grace",
"Sense",
"Wisdom",
"Taken Out"
]
# Pay The Price options added here
[character.attributesLeft.payThePrice]
type = "ListMany"
label = "Pay The Price"
options = [
"You take damage.",
"You take damage.",
"Lose your weapon.",
"Spend some relevant Gear.",
"Destroy one of your Gear. It is lost until you Recover.",
"Suffer a setback, losing progress towards something you want.",
"Take a handicap, making the situation harder for yourself.",
"Erase one of your bonds. If the person named in that bond is another
player present in the scene, you deal damage to them. If they are not, both you and
they take damage."
]
# Define groups for moves.
[character.moveTypes]
basic = "Basic Moves"
special = "Special Moves"
finisher = "Finish Them"
core = "Core Moves"
custom = "Custom Moves"
shared = "Shared Moves"
destiny = "Destiny Moves"
fellowship = "Fellowship Moves"

# Define groups for equipment.


[character.equipmentTypes]
gear = "Gear"
companions = "Companions"

########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]
[npc.attributesTop.weakness]
type = "Text"
label = "Weakness"
[npc.attributesTop.level]
type = "Number"
label = "Level"

[npc.attributesLeft]
[npc.attributesLeft.bonds]
type = "LongText"
label = "Bonds"
[npc.attributesLeft.agenda]
type = "LongText"
label = "Agenda"
[npc.attributesLeft.stats]
type = "LongText"
label = "Stats"

# Define logical groups for moves.


[npc.moveTypes]
overlord = "Overlord Moves"

# Define groups for equipment.


[npc.equipmentTypes]
gear = "Gear"

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