Model Answer Paper Solution
Model Answer Paper Solution
1. Encapsulation: Bundling data and methods that operate on the data within one unit, or
class. This hides the internal state and requires all interaction to occur through well-
defined interfaces. This principle protects the object's internal state from unintended
interference and misuse by restricting direct access to some of its components. Access is
controlled through methods, which can enforce rules or constraints
2. Abstraction: Simplifying complex reality by modeling classes based on the essential
properties and behaviors an object should have, while ignoring the irrelevant details.By
exposing only the relevant properties and behaviors of an object, abstraction helps to
reduce complexity and increase efficiency. It allows developers to focus on high-level
functionalities without needing to understand every detail of the implementation.
3. Inheritance: Allowing a new class to inherit properties and methods from an existing
class, promoting code reuse and establishing a hierarchical relationship between
classes.This feature enables a new class (subclass) to inherit attributes and methods from
an existing class (superclass), fostering code reuse and creating a natural hierarchy. It
allows for the creation of more specific classes based on general ones.
4. Polymorphism: Enabling a single interface to represent different underlying forms (data
types). It allows methods to do different things based on the object it is acting upon, often
achieved through method overriding and overloading. This characteristic allows different
classes to be treated as instances of the same class through a common interface. It
enhances flexibility in code and can simplify the implementation of complex systems by
allowing one interface to be used for different data types.
5. Composition: Building complex objects by combining simpler objects, allowing for
greater flexibility and modular design. Unlike inheritance, which creates an "is-a"
relationship, composition creates a "has-a" relationship. It allows for building complex
types by combining simpler, reusable components, enhancing modularity and
maintainability.
6. Dynamic memory management: in C++ allows you to allocate and deallocate memory
at runtime. This is crucial for creating flexible and efficient programs that can handle
varying data sizes. Here’s an overview of key concepts and techniques related to dynamic
memory management in C++:
Key Concepts
Types of Constructors
1. Default Constructor: A constructor that takes no arguments or has default values for its
parameters.
2. Parameterized Constructor: A constructor that takes parameters to initialize an object
with specific values.
3. Copy Constructor: A constructor that creates a new object as a copy of an existing
object.
Example:-
#include <iostream>
#include <string>
class Person {
private:
std::string name;
int age;
public:
// Default constructor
Person() {
name = "Unknown";
age = 0;
// Parameterized constructor
Person(std::string n, int a) {
name = n;
age = a;
void display() {
std::cout << "Name: " << name << ", Age: " << age << std::endl;
};
int main() {
// Creating an object using the default constructor
Person person1;
person2.display(); //
return 0;
POP OOP
C was developed by Dennis Ritchie C++ was developed by Bjarne
between the year 1969 and 1973 at Stroustrup in 1979.
AT&T Bell Labs.
C is (mostly) a subset of C++ C is (mostly) a subset of C++
C does not support information Data is hidden by the Encapsulation
hiding. to ensure that data structures and
operators are used as intended.
Built-in data types is supported in C. Built-in & user-defined data types is
supported in C++.
Function and operator overloading is Function and operator overloading is
not supported in C. supported by C++.
Standard IO header is stdio.h. Standard IO header is iostream.h.
C does not support inheritance. C++ supports inheritance.
C structures don’t have access C ++ structures have access
modifiers. modifiers.
File extension is “.c” File extension is “.cpp” or “.c++” or
“.cc” or “.cxx”
There are 32 keywords in the C There are 97 keywords in the C++
Q.2 Solve any Two of the Following.
Syntax: Syntax:
class BaseClass{ class DerivedClass : access_specifier
// members…. BaseClass{
// member function // members….
} // member function
}
Ans:- Multiple Inheritance is a feature in C++ (and some other object-oriented programming
languages) that allows a class to inherit from more than one base class. This means that a derived class
can acquire attributes and methods from multiple parent classes.
1. Reusability: Multiple inheritance allows you to reuse code from different classes,
promoting code reuse and reducing redundancy.
2. Complex Relationships: It enables the modeling of complex relationships where an
object may logically belong to multiple categories. For instance, a class FlyingCar could
inherit from both Car and Aircraft.
3. Flexibility: Developers have the flexibility to combine features from multiple classes,
which can be useful in scenarios requiring rich functionality.
4. Interface Implementation: Multiple inheritance can be used to implement interfaces
from different sources, allowing a derived class to define behaviors from several base
classes.
5. Enhanced Functionality: A derived class can extend or modify the behavior of multiple
base classes, providing enhanced functionality without rewriting code.
Example:
#include <string>
// Base class 1
class Writer {
public:
void write() {
};
// Base class 2
class Artist {
public:
void draw() {
};
public:
void express() {
std::cout << "Expressing creativity!" << std::endl;
};
int main() {
CreativePerson person;
person.write();
person.draw();
person.express();
return 0;
c) Define Inheritance and explain any two types with suitable example.
Types of Inheritance
1. Single Inheritance
2. Multiple Inheritance
1. Single Inheritance
In single inheritance, a derived class inherits from only one base class. This is the simplest
form of inheritance.
Example:
#include <iostream>
#include <string>
// Base class
class Animal {
public:
void speak() {
};
// Derived class
public:
void bark() {
};
int main() {
Dog dog;
return 0;
Output:
Animal speaks!
Dog barks!
Explanation:
2. Multiple Inheritance
In multiple inheritance, a derived class inherits from more than one base class. This allows
for more complex relationships.
Example:
#include <iostream>
#include <string>
// Base class 1
class Writer {
public:
void write() {
}
};
// Base class 2
class Artist {
public:
void draw() {
};
public:
void express() {
};
int main() {
CreativePerson person;
person.write(); //
person.draw();
person.express();
return 0;
1. Establishing Interfaces: Abstract classes define a common interface for all derived
classes. They ensure that derived classes implement specific methods, promoting
consistency.
2. Encapsulation of Shared Behavior: They can contain common data members and
methods that can be shared across derived classes, reducing code duplication.
3. Facilitating Polymorphism: Abstract classes allow for polymorphism, enabling you to
use a base class reference to refer to derived class objects. This is particularly useful in
scenarios where the exact type of the object may not be known at compile time.
4. Designing Frameworks: They are often used in frameworks where certain methods must
be defined by the user of the framework while providing default implementations for
other methods.
Example:
#include <iostream>
// Abstract class
class Shape {
public:
// Pure virtual function
// Regular method
void info() {
};
// Derived class 1
public:
};
// Derived class 2
public:
};
int main() {
Circle circle;
Square square;
shape1->info();
shape1->draw();
shape2->info();
shape2->draw();
return 0;
Syntax
The syntax for using this is straightforward. Within a member function, you can use this to
refer to the object:
this->member_variable
Example
#include <iostream>
#include <string>
class Box {
private:
double length;
double width;
public:
// Constructor
this->length = length;
this->width = width;
}
double area() {
void display() {
std::cout << "Length: " << this->length << ", Width: " << this->width << std::endl; // 'this'
is optional here
};
int main() {
box1.display();
return 0;
1. Class Definition: We define a class Box with private member variables length and
width.
2. Constructor: The constructor takes two parameters with the same names as the member
variables. The this pointer is used to distinguish the member variables from the
parameters:
this->length = length;
this->width = width;
3. Methods:
o The area() method calculates the area of the box. Although this is not strictly
necessary here, it can be used for clarity.
o The display() method prints the dimensions of the box. Again, this is optional
but clarifies that we are accessing member variables.
4. Main Function: An instance of Box is created, and its methods are called to display the
dimensions and area.
The this operator is an essential part of C++ that enhances code clarity, especially when
dealing with member variable shadowing. It allows you to explicitly refer to the calling object's
members, making your code more understandable and maintainable.
Types of Polymorphism
#include <iostream>
// Base class
class Shape {
public:
};
// Derived class 1
public:
};
// Derived class 2
};
shape->draw(); // Calls the appropriate draw() method based on the object type
int main() {
renderShape(shape1); renderShape(shape2);
// Clean up
delete shape1;
delete shape2;
return 0;
Explanation:
1. Base Class: The Shape class has a virtual function draw(). This indicates that derived
classes can override this method to provide their own implementation.
2. Derived Classes:
o Circle and Square inherit from Shape and override the draw() method to
provide specific implementations.
3. Function to Render Shape: The renderShape() function takes a pointer to the base
class Shape. Inside this function, when shape->draw() is called, it invokes the
overridden method of the actual object type (either Circle or Square).
4. Main Function:
o In the main() function, we create objects of Circle and Square but treat them as
Shape pointers (upcasting).
o When renderShape() is called with these pointers, the appropriate draw()
method is executed based on the actual object type, demonstrating run-time
polymorphism.
Ans- In programming, stream input and output (I/O) refer to the process of reading data from
and writing data to different sources (such as the keyboard, files, or network resources) in a
sequential manner. This is typically handled through streams, which can be categorized as input
streams (for reading data) and output streams (for writing data).
stream input and output (I/O) in C++. Stream I/O is a method for handling data that allows a
program to read from and write to various sources, such as files, in a continuous flow or stream.
It helps manage resources efficiently, particularly when dealing with large amounts of data.
An input stream is used to read data from a source. Common examples are:
C++ provides the istream class to handle input, with common objects like cin (for reading from
the keyboard) and ifstream (for reading from files).
#include <iostream>
#include <string>
int main() {
string name;
cout << "Hello, " << name << "!" << endl;
return 0;
The following C++ program reads data from a file using ifstream:
Example of Input Stream (File Input)
The following C++ program reads data from a file using ifstream:
Here's a simple example of how to use stream input and output in C++ to read from a file and
write to another file.
#include <iostream>
#include <fstream>
#include <string>
int main() {
string line;
if (!inputFile) {
return 1;
cout << line << endl; // Print each line to the console
return 0;
n this example:
C++ provides the ostream class to handle output, with common objects like cout (for writing to
the console) and ofstream (for writing to files).
The following C++ program demonstrates writing data to the console using cout:
#include <iostream>
int main() {
return 0;
In this example:
#include <iostream>
#include <fstream>
int main() {
if (!outputFile) {
cout << "Error opening the file for writing." << endl;
return 1;
}
// Writing data to the file
outputFile << "This is a sample text written to the file." << endl;
return 0;
In this example:
Streams allow data to flow sequentially, which is essential for processing input and output in
programs, especially when dealing with large volumes of data or files.
Ans- Stream manipulators are used in C++ to control the formatting and input/output operations of
streams. They allow for more precise control over how data is displayed or read, making it easier to
format output and parse input. These manipulators are typically used with the insertion ( <<) and
extraction (>>) operators.
stream manipulators in C++ are special functions used to modify the behavior of input and output
operations, specifically with streams such as cin, cout, ifstream, and ofstream. These manipulators
can be used to format the output or control the input/output behavior in a more flexible way.
Manipulators are defined in the <iomanip> header and provide easy ways to format streams
without needing to manually manage spacing or decimal places.
1. std::endl
Function: Inserts a newline character ('\n') and flushes the stream. Inserts a newline
character and flushes the output buffer.
Example:
Example:-
#include <iostream>
int main() {
return 0;
endladds a newline character (\n) and flushes the output stream, ensuring that the output is
immediately written to the console or file.
2. setprecision(n)
Purpose: Sets the precision (number of digits) to be used for floating-point numbers. Sets the
precision of floating-point numbers
Usage: It controls how many digits are displayed after the decimal point.
#include <iostream>
int main() {
double pi = 3.14159265358979;
cout << setprecision(4) << pi << endl; // Output will show 3.142 (4 significant digits)
return 0;
#include <iostream>
int main() {
cout << fixed << setprecision(2) << value << endl; // Fixed notation with 2 decimals
cout << scientific << setprecision(2) << value << endl; // Scientific notation with 2
decimals
return 0;
4.Setw(n)
Example:-
#include <iostream>
int main() {
cout << setw(5) << num << endl; // Output will be right-aligned with width of 5
return 0;
In this example, setw(5) ensures that the output has a width of 5 characters. If the number is
smaller, it will be padded with spaces to the left.
Purpose: These manipulators control the alignment of output within a specific width.
o left: Left-aligns the output.
o right: Right-aligns the output (default for most output).
o internal: Aligns the output with the sign or number at the center and the padding at
the right.
o aligns output to the left or right within the field width.
o Example-
#include <iostream>
int main() {
cout << left << setw(10) << num << endl; // Left-aligned output
cout << right << setw(10) << num << endl; // Right-aligned output
cout << internal << setw(10) << num << endl; // Internal-aligned output (spaces before
number)
return 0;
In this example:
left aligns the number to the left within a field of width 10.
right aligns the number to the right.
internal places the number in the middle, padding the space before the number.
6. std::showbase
Function: Shows the base of the number (e.g., 0x for hexadecimal, 0 for octal).
Example:
#include <iostream>
#include <iomanip>
int main() {
int number = 255;
return 0;
7. flush
Purpose: Forces the output buffer to be flushed, ensuring that any buffered output is written
immediately.
#include <iostream>
int main() {
return 0;
flush ensures that "Hello" is immediately output to the console, even if buffering occurs.
In C++, fstream, ifstream, and ofstream are part of the standard library and are used for
file handling. They are defined in the <fstream> header file. Here's a brief overview of each:
fstream: This is the base class for both input and output file streams.
ifstream: This is used for input (reading) from files.
ofstream: This is used for output (writing) to files.
1. fstream
fstream is the base class for file input and output streams. It allows both reading from and
writing to files. You can use it when you want to both read from and write to a file.
Syntax:
#include <fstream>
fstream file("filename");
Example of fstream:
#include <iostream>
int main() {
if (!file) {
return 1;
string line;
return 0;
In this example:
The fstream object is opened for both input and output (ios::in | ios::out).
We write a line to the file and then read it back.
Used for input file operations (reading from a file).
2. ifstream
ifstream (Input File Stream) is used for reading from files. It is derived from istream and
allows you to open a file for reading purposes only.
Syntax:
#include <fstream>
ifstream file("filename");
Example of ifstream:
#include <iostream>
if (!file) {
return 1;
string line;
return 0;
3. ofstream
ofstream (Output File Stream) is used for writing to files. It is derived from ostream and allows
you to open a file for writing only. If the file does not exist, it is created. If it already exists, the
file is cleared (overwritten).
Syntax:
#include <fstream>
ofstream file("filename");
Example of ofstream:
#include <iostream>
int main() {
if (!file) {
return 1;
file << "This is the first line in the output file." << endl;
file << "This is the second line in the output file." << endl;
return 0;
}.
In this example:
Using fstream: The program opens the file for both reading and writing. It appends new text
to the end of the file and then reads the updated content.
fstream is used when you need both reading and writing functionality.
ifstream is for input (reading from a file).
ofstream is for output (writing to a file). Each class is useful depending on the task: reading,
writing, or both.
A functional template is a way of defining a function that can work with any data type. This is
achieved by using template parameters, which allow the function to be type-independent. It
enables code reusability and type safety, making it easier to work with different data types
without having to write multiple versions of the same function.
A functional template in C++ refers to a template that is used to define a function that works with a
variety of data types, rather than a single type. This allows a function to be more flexible and reusable by
operating on different types without needing to overload the function manually for each type.
In C++, templates enable generic programming, which allows you to write a function or class
once and use it with many different types. Templates can be used for functions (function
templates) and classes (class templates).
Function Templates
A function template defines a generic function that can work with any data type. The template
syntax allows you to define a function that takes one or more parameters of generic types and
performs operations on them, just like regular functions.
Basic Syntax
// Function implementation
}
Here, T is a placeholder for any data type, and it will be replaced with the actual type when the
function is called.
Here's a simple example of a template function that finds the maximum of two values:
#include <iostream>
T findMax(T a, T b) {
return (a > b) ? a : b;
int main() {
cout << "Max of " << x << " and " << y << " is " << findMax(x, y) << endl;
cout << "Max of " << p << " and " << q << " is " << findMax(p, q) << endl;
cout << "Max of " << c1 << " and " << c2 << " is " << findMax(c1, c2) << endl;
return 0;
}
In this example, the findMax function template takes two parameters of the same type T and
returns the maximum of the two. The function can be used with different data types, such as
integers, doubles, and characters, without having to write separate functions for each type.
Code Reusability: Write a single function that works with multiple data types.
Type Safety: The compiler ensures that the correct data types are used, reducing the risk
of type-related errors.
Flexibility: Function templates can handle any type of data, including user-defined types,
as long as they support the operations used in the template.
Maintainability: Easier to maintain and update code since changes are made in one
place.
A function template is a powerful feature in C++ that allows you to define functions that
work with any data type, making your code more flexible and reusable. Templates help in
implementing generic algorithms and data structures, reducing code duplication and
improving maintainability. Additionally, template specialization can be used to
customize templates for specific data types when necessary.
Function overriding occurs when a function in a base class is redefined in a derived class. The
new function in the derived class has the same signature (name, parameters, and return type) as
the function in the base class but provides a different implementation.
For function overriding to occur, the base class function must be marked with virtual and the
derived class function must have the same signature. Here’s the basic syntax:
Base Class:
class Base {
public:
};
Derived Class:
public:
};
Example:-
#include <iostream>
class Base {
public:
};
// Derived class template
public:
};
int main() {
Derived<int> d;
Base<int> b;
return 0;
Function overriding in template classes in C++ works the same way as in regular classes. You can
override virtual functions in a derived template class by providing a new implementation. This allows the
derived class to provide a customized version of a function that is defined in the base class, and it works
seamlessly with the power of templates, allowing for flexibility and reusability with various data types.
Ans- The Standard Template Library (STL) in C++ is a powerful set of template classes and functions
that provides common data structures, algorithms, and utilities for working with collections of data. STL
is designed to help developers write efficient, reusable, and easy-to-understand code by providing
standardized, generic solutions for common programming tasks. It was introduced in C++ Standard
Library to make programming easier and more consistent across applications.
The Standard Template Library (STL) is a powerful feature of the C++ programming language. It provides
a set of common classes and interfaces for various data structures and algorithms.
Components of STL
1. Containers
2. Algorithms
3. Iterators
1. Containers
Containers are objects that store collections of data. The STL provides a variety of container
types, each suited for different tasks and performance requirements. Containers come in two
primary categories: sequence containers and associative containers.
1.2. Sequence containers- in the Standard Template Library (STL) are designed to store elements
in a linear sequence. They provide ways to access elements sequentially and are useful for scenarios
where you need to maintain the order of elements. Here are some common sequence containers:
Vector
List
A doubly linked list that allows efficient insertion and deletion at both ends and in the
middle.
No random access (i.e., accessing an element by index requires traversal).
Array
1. Vector
A vector is a dynamic array that can resize itself automatically when needed.
Syntax:
#include <vector>
std::vector<int> myVector;
example-
#include <iostream>
#include <vector>
int main() {
// Accessing elements
return 0;
2. List
A list is a doubly linked list that allows efficient insertion and deletion at both ends and in the
middle.
Syntax:
#include <list>
std::list<int> myList;
example-
#include <iostream>
#include <list>
int main() {
myList.push_back(6);
// Accessing elements
return 0;
Syntax:
#include <deque>
std::deque<int> myDeque;
example-
#include <iostream>
#include <deque>
int main() {
myDeque.push_front(0);
myDeque.push_back(6);
// Accessing elements
return 0;
}
4. Array
Syntax:
#include <array>
example-
#include <iostream>
#include <array>
int main() {
// Accessing elements
return 0;
2.Associative Containers: These store data in a sorted order, often implemented as balanced trees (like
red-black trees). They are optimized for fast searching and sorting by keys.
1. Map
A map is a collection of key-value pairs with unique keys, implemented as a balanced binary
search tree.
Syntax:
#include <map>
example-
#include <iostream>
#include <map>
int main() {
// Inserting elements
myMap[1] = "One";
myMap[2] = "Two";
myMap[3] = "Three";
// Accessing elements
std::cout << pair.first << " => " << pair.second << "\n";
return 0;
2. Set
#include <set>
std::set<int> mySet;
example-
#include <iostream>
#include <set>
int main() {
// Inserting an element
mySet.insert(6);
// Accessing elements
return 0;
3. Unordered Map
An unordered_map is similar to a map, but uses a hash table for faster average-case access time.
Syntax:
#include <unordered_map>
example-
#include <iostream>
#include <unordered_map>
int main() {
// Inserting elements
myUnorderedMap[1] = "One";
myUnorderedMap[2] = "Two";
myUnorderedMap[3] = "Three";
// Accessing elements
std::cout << pair.first << " => " << pair.second << "\n";
return 0;
4. Unordered Set
An unordered_set is similar to a set, but uses a hash table for faster average-case access time.
Syntax:
#include <unordered_set>
std::unordered_set<int> myUnorderedSet;
example-
#include <iostream>
#include <unordered_set>
int main() {
std::unordered_set<int> myUnorderedSet = {1, 2, 3, 4, 5};
// Inserting an element
myUnorderedSet.insert(6);
// Accessing elements
return 0;
4.1 Unordered Containers: These use hash tables for storing data and provide faster lookups,
but the order of elements is not guaranteed.
Map and Set are useful when you need sorted data.
Unordered Map and Unordered Set offer faster access times for unsorted data.
4. Container Adapters:
These provide specific interfaces to other container types for specific use cases.
Container adapters in the Standard Template Library (STL) provide restricted interfaces to
sequence containers. They are designed to provide specific functionality by leveraging
underlying sequence containers (like vector, deque, or list). There are three main container
adapters: stack, queue, and priority_queue.
1. Stack
A stack is a container adapter that follows the Last In, First Out (LIFO) principle.
Syntax:
#include <stack>
#include <vector> // You can use vector, deque, or list as the underlying container.
example-
#include <iostream>
#include <stack>
#include <vector>
int main() {
std::stack<int, std::vector<int>> myStack;
Queue
A queue is a container adapter that follows the First In, First Out (FIFO) principle.
Syntax:
#include <queue>
#include <deque> // You can use deque or list as the underlying container.
Example:
#include <iostream>
#include <queue>
#include <deque>
int main() {
std::queue<int, std::deque<int>> myQueue;
// Enqueueing elements
myQueue.push(10);
myQueue.push(20);
myQueue.push(30);
3. Priority Queue
Syntax:
#include <queue>
#include <vector> // You can use vector as the underlying container.
Example:
#include <iostream>
#include <queue>
#include <vector>
int main() {
std::priority_queue<int, std::vector<int>> myPriorityQueue;
Ans- In C++, exceptions provide a way to handle runtime errors or unusual situations that can
arise during the execution of a program, like invalid input, file access errors, or memory
allocation failures. They allow you to separate the error-handling code from the normal flow of
your program, making your code more robust and easier to maintain.
In C++, exceptions are a powerful mechanism for handling errors and other exceptional
situations. They allow the programmer to separate error-handling code from regular code,
making the program easier to read and maintain. Here's an overview of how exceptions work in
C++:
1. try
2. throw
3. catch
These are used together to throw exceptions when an error occurs, and then catch those exceptions
to handle them in a controlled way.
1. Throwing an Exception: When an error occurs, an exception is thrown using the throw
keyword.
2. Catching an Exception: Exceptions are caught using catch blocks, which are associated
with a try block that contains the code that might throw an exception.
3. Exception Objects: Exceptions can be of any type, but it's common to use standard
exception classes or user-defined exception classes.
Syntax
try {
// ...
throw exception; // Throw an exception
// ...
// ...
1. try Block
The try block is where you place code that might throw an exception. The code inside the try
block is executed normally, but if an exception is thrown, the control is transferred to the
matching catch block.
2. throw Statement
The throw keyword is used to throw an exception. When an exception is thrown, the normal
flow of control is interrupted, and the program looks for a matching catch block to handle it.
3. catch Block
The catch block is used to catch and handle exceptions that are thrown. It is placed after the try
block and specifies the type of exception it can handle. Multiple catch blocks can be used to
handle different types of exceptions.
#include <iostream>
if (b == 0) {
int main() {
try {
divide(10, 0);
} catch (...) {
return 0;
Explanation
C++ provides several standard exception classes in the <stdexcept> header, such as:
f an exception is thrown inside a function and not caught there, it will propagate to the
calling function, and so on, until it is caught or it reaches the main() function.
If uncaught exceptions reach main(), the program terminates and may produce an error
message.
Exception handling is a crucial part of writing robust and reliable C++ programs. It allows you to
handle errors gracefully and ensures that your program can recover from unexpected situations.
Exceptions in C++ provide a powerful way to handle errors and exceptional situations in your
programs. By using try, throw, and catch, you can write robust code that gracefully handles
errors without interrupting the normal flow of the program. The key benefits of exceptions are that
they separate error-handling logic from regular code and provide an efficient mechanism for
managing runtime errors. Proper exception handling improves code maintainability, reliability, and
readability.