0% found this document useful (0 votes)
39 views54 pages

Dilip

The document is a project report on a chatting application submitted by Badani Dilip for the Bachelor of Computer Applications degree at Osmania University. It details the project's objectives, system analysis, design, implementation, and proposed enhancements for improved functionality and user experience. The application utilizes Java for real-time communication and aims to facilitate text messaging and data transfer among users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views54 pages

Dilip

The document is a project report on a chatting application submitted by Badani Dilip for the Bachelor of Computer Applications degree at Osmania University. It details the project's objectives, system analysis, design, implementation, and proposed enhancements for improved functionality and user experience. The application utilizes Java for real-time communication and aims to facilitate text messaging and data transfer among users.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 54

A PROJECT REPORT ON

CHATTING APPLICATION

Submitted in Partial Fulfilment's of Requirements for

Award of the Degree of

Bachelor of Computer Applications


Submi ed by

BADANI DILIP
(1011-21-861-008)

Under the Guidance of

Mrs. Hima Bindu

(Assistant Professor)

UNIVERSITY COLLEGE OF SCIENCE, SAIFABAD


DEPARTMENT OF COMPUTER
SCIENCE
OSMANIAUNIVERSITY
HYDERABAD -500 004
CERTIFICATE

This is to cer fy that the Project Report en tled “Cha ng Applica on” is
being submi ed by BADANI DILIP(1011-21-861-008) in par al fulfilment for
the award of the Degree of Bachelor of Computer Applica ons at University
College of Science, Saifabad, Osmania University, Hyderabad is a record of
bonafide work carried out under supervision and guidance. The results
embodied in this report have not been submi ed to any other University or Ins
tute for the award of any Degree or Diploma.

Project Supervisor Head Of Department


Mrs. Hima Bindu
Mr.A.Satyam

Internal Examiner External Examiner


ACKNOWLEDGEMENT

At every outset I express my gra tude to Almighty lord for showering His grace and blessing upon
me to complete this project.
I wish to express my sincere and deep-hearted thanks to our respected Principal
Prof.J.Laxman Naik, for providing necessary facili es in the college for the successful comple
on of the project.

Although our name appears on the cover of this book, many people had contributed in
some form or to this project development. We could not done this project without the assistance or
support of each of the following we thank you all.
I wish to express my sincere thanks to Mr.A.Satyam Asst. professor & Head of the
Department of Computer Science, for the support provided throughout the project.

I wish to place on my record my deep sense of gra tude to my project guide, Hima Bindu for
his constant mo va on and valuable help through the project work. Express my gra tude to Hima
Bindu, Asst. professor Department of Computer Science for his valuable sugges ons and advices
throughout my course, I also extend my thanks to other Facul es for the coopera on during my course.
.
Finally, I would like to express my sincere thanks to the teaching staff of the Department of
Computer Science for their whole-hearted co-opera on and mely support.
DECLARATION

I BADANI DILIP, bearing Roll No.1011-21-861-008, a student of


University College of Science, Saifabad, Osmania University,Hyderabad pursuing
Bachelor of Computer ApplicaƟ on declare that I own the full responsibility for
the formaƟ on and results provided in this report Ɵtled “ Chaƫing Application”
under the supervision of Assistant Professor, Mrs. Hima Bindu.

This project report is being submiƩ ed in parƟ al fulfilment for the award
of the Degree of BACHELOR OF COMPUTER APPLICATION(BCA) from University
College of Science , Saifabad, Osmania University, Hyderabad.

Place: Hyderabad BANADI DILIP


(1011-21-861-008)
CHATTING
APPLICATION

ABSTARCT

Teleconferencing or cha ng refers to any kind of


communica on that offers a real- me transmission of
messages from sender to the receiver. Cha ng is a
method of using technology to bring people and ideas
together despite the geographical barriers. The
technology to provide the cha ng facility has been
available for years, but the acceptance is quite recent.
Analysis of cha ng provides an overview of the
technologies used, available features, func ons, system of
the architecture of the applica on, the structure of
database of an Instant Messaging applica on: IChat(IC).
The objec ve of IC applica on is to facilitate text
messaging, group cha ng op on, data transfer
without size restric on which is commonly seen in
most of the messaging applica ons.

INDEX

S.No List of Contents Page No.

1 INTRODUCTION 1-2

2 SYSTEM ANALYSIS 3-8

SYSTEM
3 9-11
REQUIREMENTS

4 SYSTEM DESIGN 12-25

5 IMPLEMENTATION 26-32

6 SYSTEM TESTING 33-38

7 RESULT 39-48
8 CONCLUSION 49-50

9 FUTURE SCOPE 51-52

10 REFERENCE 53-54

INTRODUCTION
CHAPTER 1
INTRODUCTION

The chat applica on project is a comprehensive showcase


of Java's versa lity, par cularly in developing interac ve,
real- me communica on systems. U lizing Java Swing, a
powerful GUI toolkit, the project offers users an intui ve
interface to engage in text-based conversa ons. Beyond its
user-facing aspects, the applica on leverages socket
programming, a fundamental networking concept in Java,
to enable seamless communica on between a central server
and mul ple clients.

By establishing a client-server architecture, the project


facilitates robust, bidirec onal data exchange in real- me.
This architecture ensures that messages are efficiently
relayed between users, allowing for instant responses and
a fluid conversa onal experience. Moreover, the applica on
supports concurrent connec ons, enabling mul ple users to
par cipate in chat sessions simultaneously.

The project's design priori zes simplicity and usability, with


an emphasis on user-friendly features and responsive
feedback mechanisms. Through though ul interface design
and efficient networking protocols, the applica on aims to
streamline the communica on process and enhance user
engagement.

1
Overall, the chat applica on project serves as a
comprehensive explora on of Java's capabili es in GUI
development and network communica on. By combining
these technologies, the project offers a prac cal solu on for
enabling real- me messaging and collabora on in diverse
se ngs. Whether used for personal communica on, team
collabora on, or educa onal purposes, the applica on
demonstrates Java's poten al to power interac ve,
connected experiences on the web.

SYSTEM ANALYSIS
CHAPTER 2

SYSTEM ANALYSIS

2
Exis ng System:
The current chat applica on project provides a founda onal
framework for real- me communica on between a server and mul
ple clients. Here's a detailed analysis of its components:

1. User Interface (UI):


• The UI offers basic func onality for ini a ng and par cipa ng in
chat sessions.
• It comprises essen al elements such as text input fields,
message display areas, and bu ons for sending messages.
• However, the UI lacks modern design elements and may
benefit from improvements in layout, styling, and
responsiveness.

2. Func onality:
• The exis ng system supports core messaging features,
allowing users to exchange text-based messages in realme.
• However, it lacks advanced features such as file sharing,
mul media support, or message encryp on.
• Addi onally, user authen ca on and authoriza on mechanisms
may be rudimentary and require enhancement for improved
security.

3. Scalability and Performance:


• While the system can accommodate mul ple concurrent users,
its scalability may be limited by factors such as server
resources and network bandwidth.

3
• Performance bo lenecks may arise under heavy loads, impac
ng message delivery latency and overall responsiveness.

Proposed System:
To address the limita ons of the exis ng system and enhance its
func onality, the following improvements are proposed:

1. User Interface (UI) Enhancements:


• Redesign the UI to improve aesthe cs, usability, and
accessibility.
• Incorporate modern design principles, such as responsive
layout, intui ve naviga on, and visually appealing elements.
• Introduce features like theme customiza on, emoji support,
and message forma ng op ons to enhance user
engagement.

2. Feature Expansion:
• Introduce advanced features to enrich the user experience
and make the applica on more versa le.
• Implement func onali es such as file sharing, mul media
messaging (images, videos, audio), group chat support, and
presence indicators (online/offline status).
• Enhance security features with end-to-end encryp on, secure
authen ca on methods (e.g., OAuth), and data privacy
controls.

3. Scalability and Performance Op miza on:

4
• Implement scalability measures to handle increased user
loads efficiently.
• U lize cloud-based infrastructure for dynamic resource alloca
on, auto-scaling, and load balancing.
• Op mize server-side code, database queries, and network
protocols to minimize latency and improve overall
performance.

4. Security Strengthening:
• Enhance security measures to protect user data, prevent
unauthorized access, and mi gate poten al vulnerabili es.
• Implement encryp on techniques (e.g., TLS/SSL) for secure
data transmission over the network.
• Enforce strong authen ca on mechanisms, such as mul factor
authen ca on (MFA) and session management controls.

Feasibility Analysis:
Technical Feasibility:
• The proposed enhancements are technically feasible,
leveraging established web development frameworks,
libraries, and APIs.
• Modern web technologies such as React.js, Node.js, and
WebSocket APIs offer robust solu ons for real- me
communica on and UI development.

5
Economic Feasibility:
• The cost of implemen ng the proposed enhancements is jus
fiable, considering the poten al benefits in terms of user sa
sfac on, compe ve advantage, and revenue genera on.
• Open-source tools, cloud-based services (e.g., AWS, Google
Cloud), and scalable pricing models make the project
economically viable.

Opera onal Feasibility:


• The proposed enhancements are opera onally feasible, as
they can be implemented incrementally without disrup ng
exis ng services.
• Con nuous monitoring, tes ng, and itera ve development prac
ces ensure smooth deployment and ongoing maintenance of
the enhanced system.

• The proposed system enhancements aim to transform the


chat applica on project into a feature-rich, scalable, and
secure communica on pla orm. By addressing the current
limita ons and incorpora ng advanced func onali es, the
enhanced system promises to deliver a superior user
experience and meet the evolving needs of its users. Through
careful planning, execu on, and con nuous improvement,
the project has the poten al to become a leading solu on in the
realm of real- me messaging applica ons.

6
SYSTEM
REQUIREMENTS

7
CHAPTER 3

SYSTEM REQUIREMENTS

HARDWARE REQUIREMENTS

Processor 12th Gen Intel(R) Core(TM)


i5-

12500H
RAM 4GB (mini)
Hard Disk 20 GB
Key Board Standard Windows Keyboard
Mouse Two or Three Bu on Mouse
Monitor SVGA

SOFTWARE REQUIREMENTS

Operating system : Windows 11


Coding Language : Java and Socket programming

8
TECHNICAL SPECIFICATIONS

Port: The server listens on port 6001.


Client Connec on The client connects to the server
using a specific IP address and port.

Message Format Messages are transmi ed as text

strings over a socket connec on.

SYSTEM DESIGN
CHAPTER 4

SYSTEM DESIGN

It outlines the architectural framework and


components responsible for enabling real- me
communica on between users. It encompasses

9
both client and server modules, each with dis
nct func onali es. Through careful design
considera ons, such as client-server interac on,
message handling, error management, and
scalability, the system aims to provide a
seamless and secure cha ng experience. This
system design serves as a blueprint for
implemen ng and deploying a robust and
reliable chat applica on that meets the needs of
users while ensuring efficiency, scalability, and
maintainability.

10
SYSTEM ARCHITECTURE :

CHATTING APPLCATION
14

System Architecture:
The chat applica on follows a client-server architecture, where one
instance of the applica on acts as the server, and mul ple instances
act as clients. This architecture facilitates real- me communica on
12
between clients and ensures a scalable and robust system. Here's a
breakdown of the architectural components:

Server Component:
Responsible for managing client connec ons, relaying messages
between clients, and maintaining the overall integrity of the chat
environment.
U lizes a server socket to listen for incoming client connec ons and
create a dedicated thread for each client.
Stores client informa on, such as usernames and connec on details,
for authen ca on and message rou ng purposes.

Client Component:
Ini ates connec ons to the server and handles user interac ons, such
as sending and receiving messages.
U lizes a client socket to establish a connec on with the server and
exchange data via input and output streams.
Renders the user interface (UI) for displaying messages, inpu ng
text, and interac ng with other users.

CLASS DAIGRAM
The class diagrams provide a detailed view of the object-oriented
design of the chat applica on project. They illustrate the classes,
their a ributes, methods, and rela onships within the system.

13
Explana on:
Server Class:
Manages server-side func onality, including socket ini aliza on,
client connec on handling, and message rou ng.
Contains methods for sending and receiving messages, managing
client sessions, and broadcas ng messages to all connected clients.
A ributes: text, a1, ver cal, f, dout.
Methods: Server(), ac onPerformed(Ac onEvent ae),
formatLabel(String out), main(String[] args).
14
New Method: connectToServer(): Represents the method
responsible for establishing a connec on with the client.
Client Class: Represents individual client instances connected to
the server.
Handles client-side opera ons, such as establishing connec ons,
sending messages, and receiving messages from the server.
Includes methods for connec ng to the server, sending messages,
and upda ng the UI with incoming messages.
A ributes: text, a1, ver cal, f, dout.
Methods: Client(), ac onPerformed(Ac onEvent ae),
formatLabel(String out), main(String[] args).
New Method: connectToServer(): Represents the method
responsible for establishing a connec on with the server.
Both the Server and Client classes now have a method
connectToServer() which signifies the connec on establishment
between them.

SEQUENCE DAIGRAM

The sequence diagram illustrates the interactions and message lows


between the components of the chat application during the
exchange of messages.

15
Explana on:
Sequence of Interac ons:
1. User Connects: The user ini ates by sending a connec on
request to the server, specifying its IP address and port
number.
2. Server Establishes Connec on: The server receives the
connec on request, establishes a connec on with the user, and

16
performs any necessary implicit login procedures (not shown
explicitly in the code but assumed).
3. User Sends Message: The user sends a text message to the
server.

4. Server Delivers Message: The server receives the message,


processes it, and delivers it to the intended recipient (another
connected user).

17
ACTIVITY DAIGRAM

Explana on:

18
1.Start Sending : Ini ates the process of sending a
message.
2. Enter Message Text : User enters the message text in
the input field.
3. Click Send Bu on : User clicks the send bu on to send
the message.
4.Validate Message : Validates the message text.
• If the message is valid, proceed to sending the
message to the server.
• If the message is invalid (e.g., empty message),
display an error message.
5.Send Message to Server : Sends the validated message to
the server for processing.
6. Display Error Message : Displays an error message if
the message is invalid. interface (GUI) display with the
sent message.
8.End Sending: Completes the process of sending the
message.

USE CASE DIAGRAM

19
Use Case Diagram for Chat Applica on System
Actors:
• User
• Server
• Database
• Use Cases:
• Login
• Send Message

20
• Receive Message Rela onships:
• User interacts with the Server through the Login use case.
• User interacts with the Server through the Send Message use
case.
• Server interacts with the Database to store and retrieve user
data during the Login use case.
• Server interacts with the Database to store messages during
the Send Message use case.
• Server interacts with the User through the Receive Message
use case.
• Database provides data to the Server for the Login and
Receive Message use cases.

STATE CHART DIAGRAM

21
States:
Ini al State: This is the star ng point for the server. It represents the
server being inac ve and wai ng for user connec ons.
Idle: The server is up and running but hasn't established any
connec ons with users yet.
Connected: A user has successfully connected to the server. This is
the primary state where the server interacts with the user.
Sending: The user is sending a message through the applica on.
The server is processing the message and a emp ng to send it to
other connected users.

Receiving: The server has received a message from another user


and is preparing to deliver it to the currently connected user.

22
Disconnected: The user has disconnected from the server, and the
connec on is terminated.

IMPLEMENTATION

CHAPTER 5

23
IMPLEMENTATION

My project contains two modules :


Server -
The server module establishes the server-side functionality
for the chat application. It initializes the graphical user
interface (GUI) with Java Swing, including the chat
window, text input ield, and send button. The server listens
for client connections using a ServerSocket on a speci ied
port (6001). It facilitates message exchange with
DataInputStream and DataOutputStream. The server also
manages GUI interactions and basic error handling for
potential socket or GUI-related issues. Client
The client module handles the client-side func onality of the chat
applica on. It creates the client's GUI with Java Swing, featuring a
chat window, text input field, and send bu on for sending
messages. The client establishes a socket connec on to the server,
allowing for real- me communica on. It uses
DataOutputStream to send messages to the server and
DataInputStream to receive messages. The client module also
includes basic error handling to manage network and GUI-related
excep ons
Code: SERVER package

chatting.application;

24
import javax.swing.*; import
javax.swing.border.*; import
java.awt.*; import
java.awt.event.*; import
java.util.*; import java.text.*;
import java.net.*; import
java.io.*;

public class Server implements ActionListener {

JTextField text;
JPanel a1;
static Box vertical = Box.createVerticalBox();
static JFrame f = new JFrame(); static
DataOutputStream dout;

Server() {

f.setLayout(null);

JPanel p1 = new JPanel();

25
p1.setBackground(new Color(7, 94, 84));
p1.setBounds(0, 0, 450, 70);
p1.setLayout(null); f.add(p1);

ImageIcon i1 = new
ImageIcon(ClassLoader.getSystemResource("icons/3.p ng"));
Image i2 = i1's image().getScaledInstance(25, 25,
Image.SCALE_DEFAULT);
ImageIcon i3 = new ImageIcon(i2);
JLabel back = new JLabel(i3);
back.setBounds(5, 20, 25, 25); p1.add(back);

back.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent ae) {
System.exit(0);
}
});

CLIENT package cha


ng.applica on;

26
import javax.swing.*; import
javax.swing.border.*; import
java.awt.*; import
java.awt.event.*; import
java.u l.*; import java.text.*;
import java.net.*; import
java.io.*;

public class Client implements Ac onListener {


JTextField text;
sta c JPanel a1;
sta c Box ver cal = Box.createVer calBox();

sta c JFrame f = new JFrame();

sta c DataOutputStream dout;

Client() {

f's setup with JPanel layout, color, and bounds.

// Mouse click event handler for back bu on

27
JLabel name = new JLabel("Tesla");
name's font and style.

JLabel status = new JLabel("Ac ve Now");


status's font and styling.

// Chat panel ini aliza on and bounds

// Text field and send bu on configura on

f.setSize(450, 700); f's


other configura on elements.

f.setVisible(true);
}

@Override
public void ac onPerformed(Ac onEvent ae) {
try {
String out = text's content.
JPanel p2 = formatLabel(out);
dout.writeUTF(out);
text.setText("");

28
// GUI update opera ons.
} catch (IOExcep on e) {
// Error handling
}
}

SYSTEM TESTING

CHAPTER 6

SYSTEM TESTING
29
System testing is a critical phase in the Software Development Life
Cycle (SDLC) where the entire software system is tested as a
whole to ensure that it meets speci ied requirements and functions
correctly in its intended environment. This type of testing evaluates
the system's compliance with functional and non-functional
requirements and veri ies its behavior against the de ined speci
ications.

Here are some key aspects of system testing:

1. Scope: System testing veri ies the behavior of the entire


software system, including all integrated components and modules.
It examines both functional requirements (what the system should
do) and non-functional requirements (how the system should
perform).

2. Test Environment: System testing is conducted in an


environment that closely resembles the production environment to
simulate real-world conditions as much as possible. This helps
uncover issues that may arise when the system is deployed in the
actual environment.

3. Test Cases: Test cases for system testing are derived from the
software requirements speci ications and are designed to validate
the system's functionality, usability, reliability, performance, and
security. These test cases cover various scenarios and use cases to
ensure comprehensive coverage.

30
4. Testing Techniques: System testing employs various
techniques such as functional testing, regression testing,
performance testing, usability testing, security testing, and
interoperability testing, among others, depending on the nature of
the software and its requirements.

5. Integration Testing: Integration testing often overlaps with


system testing, as it veri ies the interactions and interfaces between
different modules or components of the system. Ensuring seamless
integration is essential for the overall functionality and stability of
the system.

6. Defect Reporting and Management: During system testing,


defects or bugs identi ied are logged, prioritized, and tracked using
a defect tracking system. Development teams then ix these defects,
and the ixes are veri ied through retesting.

7. Acceptance Testing: Once system testing is complete and all


critical defects are addressed, the software is typically subjected to
acceptance testing by end-users or stakeholders to validate that it
meets their expectations and business requirements.

Overall, system testing plays a crucial role in ensuring the quality


and reliability of the software system before it is deployed for actual
use. It helps identify and resolve issues early in the development
process

31
This sec on describes the tes ng strategy, test cases, and
overall quality assurance for the chat applica on.

1.Test Plan
A comprehensive test plan ensures that the chat applica
on func ons as expected. Key elements include:
Connec on Tests: Ensure that the client can connect to the
server.
Message Sending/Receiving: Test sending and receiving
messages from client and server.
GUI Interac on: Test user interac on with bu ons, text
fields, etc.
2 . Test Cases
Several test cases were executed to verify the applica on's
func onality.

Connec on Test
Objec ve: Verify that the client can connect to the server.
Setup: Start the server, then start the client.
Expected Result: The client connects to the server without
errors.
Actual Result: [Describe actual outcome and any issues.]

Message Sending/Receiving Test

32
Objec ve: Test message sending from client to server and
vice versa.
Setup: Connect the client to the server, then send a
message from the client to the server.
Expected Result: The server receives the message and
displays it in the GUI.
Actual Result: [Describe actual outcome and any issues.]

GUI Interac on Test

Objec ve: Test user interac on with bu ons and text fields.
Setup: Test the send bu on, text field input, and GUI
updates.
Expected Result: User interac on works as expected, and
the GUI updates correctly.
Actual Result: [Describe actual outcome and any issues.]

3. Bug Fixes and Improvements


Ini al Bugs: Describe any bugs found during tes ng and
how they were fixed.
Future Improvements: Sugges ons for future
improvements, such as addi onal features or enhanced error
handling.

33
RESULT
CHAPTER 7

RESULT

The chat applica on successfully demonstrates


real- me communica on between a server and a
client. It meets the project objec ves and achieves
the desired outcomes. Key results include:

34
Connec on: The client connects to the server
without errors.
Message Sending/Receiving: Messages are
successfully sent and received between client and
server.
GUI: The graphical user interface is interac ve
and func ons as expected.

1.SEVER SCREEN
In order run applica on first we need to
Run the server module

35
2.CLIENT SCREEN

36
3.SERVER AND CLIENT SCREENS

37
4.SERVER SENDING MESSAGE TO
CLIENT

38
5.CLIENT RECIVED THE MESSAGE FROM SERVER

39
6.CLIENT SENDING MESSAGE TO THE SERVER

40
7.SERVER RECIVED THE MESSAGE

41
THIS IS HOW LONG MESSAGES ARE DISPLAYED

42
CONCLUSION
CHAPTER 8

CONCLUSION

The chat applica on project was a successful


demonstra on of Java Swing GUI
43
development and Java socket programming.
The applica on achieved its primary objec
ves, allowing real- me text-based
communica on between a server and a
client. The implementa on followed a
simple architecture, making it easy to
understand and extend. Future work could
focus on adding addi onal features, suppor
ng mul ple clients, and enhancing the GUI.

FUTURE WORK

CHAPTER 9

44
FUTURE SCOPE

The future scope for this project includes several poten al


improvements and enhancements:

Mul ple Client Support: Extend the server to handle mul


ple client connec ons simultaneously.
Enhanced GUI: Add more GUI features, such as file
sharing, emojis, or group chats.
Error Handling: Improve error handling to manage
network issues, unexpected disconnec ons, etc.
Security: Implement security features to ensure encrypted
communica on between server and client.
Logging and Monitoring: Add logging mechanisms to
monitor server-client interac ons.

REFERENCE
CHAPTER 10

REFERENCE

Java Official Documenta on:


45
h ps://docs.oracle.com/en/java/ Java
Swing Documenta on:
h ps://docs.oracle.com/javase/tutorial/uiswing/ Java
Socket Programming:
h ps://docs.oracle.com/javase/tutorial/networking/sockets/
WITTCODE: h ps://youtu.be/gchR3DpY-
8Q?si=Pl8OeHP8HMaNkxiC CODINGINFINITE:
h ps://codinginfinite.com/java-tcp-client-server-chat-
applica on-sockets/

46

You might also like