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bridge_pattern

The Bridge Pattern is a structural design pattern that decouples an abstraction from its implementation, allowing both to vary independently. It involves an interface that acts as a bridge between concrete classes and their implementers, demonstrated through a Circle class that can be drawn in different colors using the DrawAPI interface. The document provides a step-by-step implementation example, showcasing how to create and use the Bridge Pattern with classes like RedCircle and GreenCircle.
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0% found this document useful (0 votes)
2 views

bridge_pattern

The Bridge Pattern is a structural design pattern that decouples an abstraction from its implementation, allowing both to vary independently. It involves an interface that acts as a bridge between concrete classes and their implementers, demonstrated through a Circle class that can be drawn in different colors using the DrawAPI interface. The document provides a step-by-step implementation example, showcasing how to create and use the Bridge Pattern with classes like RedCircle and GreenCircle.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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DESIGN PATTERNS - BRIDGE PATTERN

http://www.tutorialspoint.com/design_pattern/bridge_pattern.htm Copyright © tutorialspoint.com

Bridge is used when we need to decouple an abstraction from its implementation so that the two
can vary independently. This type of design pattern comes under structural pattern as this pattern
decouples implementation class and abstract class by providing a bridge structure between them.

This pattern involves an interface which acts as a bridge which makes the functionality of concrete
classes independent from interface implementer classes. Both types of classes can be altered
structurally without affecting each other.

We are demonstrating use of Bridge pattern via following example in which a circle can be drawn
in different colors using same abstract class method but different bridge implementer classes.

Implementation
We have a DrawAPI interface which is acting as a bridge implementer and concrete classes
RedCircle, GreenCircle implementing the DrawAPI interface. Shape is an abstract class and will use
object of DrawAPI. BridgePatternDemo, our demo class will use Shape class to draw different
colored circle.

Step 1
Create bridge implementer interface.

DrawAPI.java

public interface DrawAPI {


public void drawCircle(int radius, int x, int y);
}

Step 2
Create concrete bridge implementer classes implementing the DrawAPI interface.

RedCircle.java

public class RedCircle implements DrawAPI {


@Override
public void drawCircle(int radius, int x, int y) {
System.out.println("Drawing Circle[ color: red, radius: " + radius + ", x: " + x +
", " + y + "]");
}
}
GreenCircle.java

public class GreenCircle implements DrawAPI {


@Override
public void drawCircle(int radius, int x, int y) {
System.out.println("Drawing Circle[ color: green, radius: " + radius + ", x: " + x
+ ", " + y + "]");
}
}

Step 3
Create an abstract class Shape using the DrawAPI interface.

Shape.java

public abstract class Shape {


protected DrawAPI drawAPI;

protected Shape(DrawAPI drawAPI){


this.drawAPI = drawAPI;
}
public abstract void draw();
}

Step 4
Create concrete class implementing the Shape interface.

Circle.java

public class Circle extends Shape {


private int x, y, radius;

public Circle(int x, int y, int radius, DrawAPI drawAPI) {


super(drawAPI);
this.x = x;
this.y = y;
this.radius = radius;
}

public void draw() {


drawAPI.drawCircle(radius,x,y);
}
}

Step 5
Use the Shape and DrawAPI classes to draw different colored circles.

BridgePatternDemo.java

public class BridgePatternDemo {


public static void main(String[] args) {
Shape redCircle = new Circle(100,100, 10, new RedCircle());
Shape greenCircle = new Circle(100,100, 10, new GreenCircle());

redCircle.draw();
greenCircle.draw();
}
}

Step 6
Verify the output.

Drawing Circle[ color: red, radius: 10, x: 100, 100]


Drawing Circle[ color: green, radius: 10, x: 100, 100]

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