HUL311 Lecture11 (Feb10)
HUL311 Lecture11 (Feb10)
Lecture 11
Feb 10, 2025
Building blocks
Player 2
R P S
R 0, 0 −1, 1 1, −1
Player 1 P 1, −1 0, 0 −1, 1
S −1, 1 1, −1 0, 0
{Definition} Let Si = {si1 , si2 , ..., sim } be player i’s finite set of pure
strategies. Define ∆Si as the simplex of Si , which is the set of all
probability distributions over Si . A mixed strategy for player i is an
element σi ∈ ∆Si , so that σi = {σi (si1 ), σi (si2 ), ..., σi (sim )} is a probability
distribution over Si , where σi (si ) is the probability that player i plays si .
A mixed strategy for player i is just a probability distribution over his pure
strategies. Since any probability distribution σi (.) over a finite set of
elements (a finite state space), in our case Si , must satisfy two conditions:
si ∈Si σi (si ) = 1.
2
That is, the probability of any event happening must be nonnegative, and
the sum of the probabilities of all the possible events must add up to one.
Notice that every pure strategy is a mixed strategy with a degenerate
distribution that picks a single pure strategy with probability one and all
other pure strategies with probability zero.
Example?
Example - Mixed Strategy
We read this as follows: the set of mixed strategies is the set of all pairs
(σi (H), σi (T )) such that both are nonnegative numbers, and they both
sum to one. We use the notation σi (H) to represent the probability that
player i plays H and σi (T ) to represent the probability that player i plays
T.
Example - Mixed Strategy
∆Si = {(σi (R), σi (P), σi (S)) : σi (R), σi (P), σi (S) ≥ 0, σi (R)+σi (P)+σi (S) = 1}
There are now three numbers, each defining the probability that the
player plays one of his pure strategies.
A pure strategy is just a special case of a mixed strategy. For example, in
this game we can represent the pure strategy of playing R with the
degenerate mixed strategy: σ(R) = 1, σ(P) = σ(S) = 0.
Continuous Strategy Sets
{ Definition } Given a mixed strategy σi (.) for player i, we will say that a
pure strategy si ∈ Si is in the support of σi (.) if and only if it occurs with
positive probability, that is, σi (si ) > 0.
For example, in the game of rock-paper-scissors, a player can choose rock
or paper, each with equal probability, and not choose scissors. In this case
σi (R) = σi (P) = 0.5 and σi (S) = 0.
We will then say that R and P are in the support of σi (.), but S is not.
{ Definition } Let Si be player i’s pure-strategy set and assume that Si is
an interval. A mixed strategy for player i is a cumulative distribution
function Fi : Si → [0, 1], where Fi (x) = Pr {si ≤ x}. If Fi (.) is
differentiable with density fi (.) then we say that si ∈ Si is in the support
of Fi (.) if fi (si ) > 0.
Example?
Continuous Strategy Sets
F(si) f(si)
1
1
—
20
si si
30 50 100 30 50 100
mixed strategy σi (.), it will be useful to distinguish between pure strategies that are
chosen with a positive probability and those that are not. We offer the following
Beliefs and Mixed Strategies
X X X
vi (σi , σ−i ) = σi (si )vi (si , σ−i ) = σi (si )σ−i (s−i )vi (si , s−i ) .
si ∈Si si ∈Si s−i ∈S−i
Example?
ors beats paper, and paper beats rock. If winning gives the player a
d the loser a payoff of −1, and if we assume that a tie is worth 0, then
Expected Payoffs: Example
be this game by the following matrix:
Player 2
R P S
R 0, 0 −1, 1 1, −1
Player 1 P 1, −1 0, 0 −1, 1
S −1, 1 1, −1 0, 0
ightforward toInwrite
thedown
R-P-S thegame,
best-response
assume correspondence for player
that player 2 plays σ2 (R) = σ2 (P) = 1/2;
ieves that player 2 will play one of his pure strategies as follows:
σ2 (S) = 0. We can now calculate the expected payoff for player 1 from
any of his pure strategies,
⎧
σ2 ) s2==1/2
⎨ vP1 (R,when R × 0 + 1/2 × (−1) + 0 × 1 = −1/2
s1(s2) = vS1(P,when s =
σ2 ) 2 = P1/2 × 1 + 1/2 × 0 + 0 × (−1) = 1/2
⎩
v 1(S, σ2 ) s2 ==S,1/2 × (−1) + 1/2 × 1 + 0 × 0 = 0.
R when
(symmetric) list
It would
is easybetotheseebest-response
that player 1correspondence of player
has a unique best response to this mixed
the two best-response
strategycorrespondences immediately
of player 2 (playing P with implies that there
probability 1). Clearly if his beliefs
ategy equilibrium,
aboutjustthe
likestrategy
in the Matching Pennies game.
of his opponent The reason
are different then player 1 is likely to
g with any pairhave
of pure strategies,
a different bestat response.
least one player is not playing a
Expected Payoffs: all-pay auction
All-pay auction: here players have strategy sets that are in intervals.
Ttwo players can bid for a dollar. Each can submit a bid that is a real
number (we are not restricted to penny increments), so that Si = [0, ∞),
i ∈ {1, 2}. The person with the higher bid gets the dollar, but both
bidders have to pay their bids. If there is a tie then both pay and the
dollar is awarded to each player with an equal probability of 0.5. Thus if
player i bids si and player j ̸= i bids sj then player i’s payoff is
−si
if si < sj ;
vi (si , s−i ) = 1/2 − si if si = sj ;
1 − si if si > sj .
Player 2
H T
H 1, −1 −1, 1
Player 1
T −1, 1 1, −1
v1 (H, q) > v1 (T , q)
i.e., 2q − 1 > 1 − 2q,
i.e., q > 1/2.
1 q
–
2
1
ed in Figure 6.3.
CanNotice that this
⎧ write
you forisplayer
a best-response
2? correspondence, and
1 1
ies and rock-paper-scissors games, the unique Nash equilibrium
y Nash equilibrium. It turns out that mixed-strategy equilibria
when they exist.equilibria
Multiple In fact when a game has multiple pure-strategy
ll almost always have other Nash equilibria in mixed strategies.
ng game:
Player 2
C R
M 0, 0 3, 5
Player 1
D 4, 4 0, 3
p
1
BR1(q)
1
BR2(p)
–
6
3 q
–
7
1