Oops
Oops
Main Program
Global Data
Procedure
Procedure Procedure
3(Printing)
1(Reading) 2(Calculation)
Local Data
Local Data Local Data
Drawback of POP
Procedural languages are difficult to relate with the real world objects.
Procedural codes are very difficult to maintain, if the code grows larger.
Procedural languages do not have automatic memory management as like in Java.
Hence, it makes the programmer to concern more about the memory
management of the program.
The data, which is used in procedural languages, are exposed to the
program.So, there is no security for the data.
Examples of Procedural languages :
o BASIC
o C
o Pascal
o FORTRAN
Procedure Oriented
Programming Object Oriented Programming
Divided Into In POP, program is divided into In OOP, program is divided into
smallparts called functions. partscalled objects.
In POP, Importance is not given In OOP, Importance is given to the
Importance to data but to functions as well data rather than procedures or
as sequence of actions to be functions because it works as a
done. real world.
Approach POP follows Top Down OOP follows Bottom Up
approach. approach.
Access POP does not have any OOP has access specifiers
Specifiers accessspecifier. named Public, Private,
Protected, etc.
In POP, Data can move freely In OOP, objects can move and
Data Moving from function to function in the communicate with each other
system. throughmember functions.
Expansion To add new data and function OOP provides an easy way to
in POPis not so easy. add newdata and function.
In POP, Most function uses In OOP, data cannot move easily
Data Access Global data for sharing that can from function to function, it can
be accessed freely from be kept public or private so we
function to function in the can control the access of data.
system.
Data Hiding POP does not have any OOP provides Data Hiding so
proper wayfor hiding data so it provides more security.
is less secure.
In POP, Overloading is not In OOP, overloading is possible in
Overloading possible. the form of Function Overloading
and Operator Overloading.
Examples Examples of POP are: C,VB, Examples of OOP are: C++, JAVA,
FORTRAN, and Pascal. VB.NET, C#.NET.
FEATURES / CHARACHTERISTICS OF OBJECT ORIENTED PROGRAMMING
CONCEPTS
OOPs simplify the software development and maintenance by providing some concepts:
1. Class:
A class is a collection of similar objects and it contains data and methods that
operate on that data. In other words ― Class is a blueprint or template for a set
of objects that share a common structure and a common behavior. It is a logical
entity.
A class in Java can contain:
fields
methods
constructors
blocks
nested class and interface
2. Object:
Any entity that has state and behavior is known as an object. Object is an instance of
a class.
For example: chair, pen, table, keyboard, bike etc. It can be physical and logical.
The object of a class can be created by using the new keyword in Java
Programminglanguage.
class_name object_name = new class_name;
(or)
class_name object_name;
object_name = new class_name();
Syntax to create Object in Java:
3. Encapsulation:
Wrapping of data and method together into a single unit is known as
Encapsulation.
For example: capsule, it is wrapped with different medicines.
In OOP, data and methods operating on that data are combined together
to form a single unit, this is referred to as a Class.
Encapsulation is the mechanism that binds together code and the data it
manipulates and keeps both safe from outside interference and misuse.
The insulation of the data from direct access by the program is called
―data hiding. Since the data stored in an object cannot be accessed directly,
the data is safe i.e.,the data is unknown to other methods and objects.
4. Polymorphism:
Polymorphism is a concept by which we can perform a single action by
different ways. It is the ability of an object to take more than one form.
The word "poly" means many and "morphs" means forms. So polymorphism
meansmany forms.
An operation may exhibit different behaviors in different instances. The
behavior depends on the data types used in the operation.
For Example:- Suppose if you are in a classroom that time you behave like a
student, when you are in the market at that time you behave like a customer,
when you at your home at that time you behave like a son or daughter, Here
one person present in different-different behaviors.
Two types of polymorphism:
1. Compile time polymorphism / Method Overloading: - In this method,
object is bound to the function call at the compile time itself.
2. Runtime polymorphism / Method Overriding: - In this method, object is
bound to the function call only at the run time.
In java, we use method overloading and method overriding to
achievepolymorphism.
Example:
1. draw(int x, int y, int z)
2. draw(int l, int b)
3. draw(int r)
5. Abstraction:
Abstraction refers to the act of representing essential features without
including the background details or explanations. i.e., Abstraction means
hiding lower-level details and exposing only the essential and relevant
details to the users.
For Example: - Consider an ATM Machine; All are performing operations on the
ATM machine like cash withdrawal, money transfer, retrieve mini- statement…
etc. but we can't know internal details about ATM.
Abstraction provides advantage of code reuse.
Abstraction enables program open for extension.
In java, abstract classes and interfaces are used to achieve Abstraction.
6. Inheritance:
Inheritance in java is a mechanism in which one object acquires all the
propertiesand behaviors of another object.
The idea behind inheritance in java is that we can create new classes that are
built upon existing classes. When we inherit from an existing class, we can
reuse methods and fields of parent class, and we can add new methods and
fields also.
Inheritance represents the IS-A relationship, also known as parent-
child
relationship.
For example:- In a child and parent relationship, all the properties of a father
areinherited by his son.
Syntax of Java Inheritance
class Subclass-name extends Superclass-name
{
//methods and fields
}
7. Message Passing:
Message
Communication:
Objects interact and communicate with each other by sending messages to
eachother. This information is passed along with the message as parameters.
Java Buzzwords
Without class:
#include<iostream.h> void main()
{
clrscr();
cout<<”\n Hello!”;
getch();
}
2. Simple:
Java is Easy to write and more readable and eye catching.
Most of the concepts are drew from C++ thus making Java learning simpler.
3. Secure :
Since Java is intended to be used in networked/distributed environments, lot of
emphasishas been placed on security.
Java provides a secure means of creating Internet applications and to access web
applications.
Java enables the construction of secured, virus-free, tamper-free system.
4. Platform Independent:
Unlike C, C++, when Java program is compiled, it is not compiled into platform-specific
machine code, rather it is converted into platform independent code called bytecode.
The Java bytecodes are not specific to any processor. They can be executed in
anycomputer without any error.
Because of the bytecode, Java is called as Platform Independent.
5. Robust:
Java encourages error-free programming by being strictly typed and performing
run- time checks.
6. Portable:
Java bytecode can be distributed over the web and interpreted by Java Virtual
Machine (JVM)
Java programs can run on any platform (Linux, Window, Mac)
Java programs can be transferred over world wide web (e.g applets)
7. Architecture Neutral:
Java is not tied to a specific machine or operating system architecture.
Machine Independent i.e Java is independent of hardware.
Bytecode instructions are designed to be both easy to interpret on any machine and
easilytranslated into native machine code.
8. Dynamic and Extensible:
Java is a more dynamic language than C or C++. It was developed to adapt to an
evolvingenvironment.
Java programs carry with them substantial amounts of run-time information that are
usedto verify and resolve accesses to objects at run time.
9. Interpreted:
Java supports cross-platform code through the use of Java bytecode.
The Java interpreter can execute Java Bytecodes directly on any machine to which
theinterpreter has been ported.
11. Multithreaded:
Java provides integrated support for multithreaded programming.
Using multithreading capability, we can write programs that can do many tasks
simultaneously.
The benefits of multithreading are better responsiveness and real-time behavior.
12. Distributed:
Java is designed for the distributed environment for the Internet because it handles
TCP/IP protocols.
Java programs can be transmit and run over internet.
Overview of Java
1. BYTECODE:
Byte code is an intermediate code generated from the source code by java compiler
and it is platform independent.
2. Applet programs:
Applets are small Java programs developed for Internet applications. An
applet located in distant computer can be downloaded via Internet and executed
on a local computer using Java capable browser. The Java applets can also be
executed in the command line using appletviewer, which is part of the JDK.
A Java source file is a plain text file containing Java source code and having
.java extension. The .java extension means that the file is the Java source file. Java source
code file contains source code for a class, interface, enumeration, or annotation type.
There are some rules associated to Java source file.
Of the above Sections shown in the figure, the Main Method class is Essential part,
Documentation Section is a suggested part and all the other parts are optional.
Documentation Section
It Comprises a Set of comment lines giving the name of the program, the authorand
other details.
Comments help in Maintaining the Program.
Java uses a Style of comment called documentation comment.
/* * …… */
This type of comment helps is generating the documentation automatically.
Example:
/*
* Title: Conversion of Degrees
* Aim: To convert Celsius to Fahrenheit and vice versa
* Date: 31/08/2000
* Author: tim
*/
Package Statement
The first statement allowed in a Java file is a package statement.
It declares the package name and informs the compiler that the classes defined
belong to this package.
Example :
package student;
package basepackage.subpackage.class;
It is an optional declaration.
Import Statements
The statement instructs the interpreter to load a class contained in a particular
package.
Example :
import student.test;
Where, student is the package and test is the class.
Interface Statements
An interface is similar to classes which consist of group of method declaration.
Like classes, interfaces contain methods and variable.
To link the interface to our program, the keyword implements is used.
Example:
public class xx extends Applet implements ActionListener
where, xx – class name (subclass of Applet)Applet – Base class name
ActionListener – interface Extends & implements - keywords
It is used when we want to implement the feature of Multiple Inheritance in Java
It is an optional declaration.
Class Definitions
A Java Program can have any number of class declarations.
The number of classes depends on the complexity of the program.
About Java programs, it is very important to keep in mind the following points.
Case Sensitivity - Java is case sensitive, which means identifier Hello and hellowould
have different meaning in Java.
Class Names - For all class names the first letter should be in Upper Case.
If several words are used to form a name of the class, each inner word's first letter should
be in Upper Case.
Example class MyFirstJavaClass
Method Names - All method names should start with a Lower Case letter.
If several words are used to form the name of the method, then each inner word's
first letter should be in Upper Case.
Example public void myMethodName()
Program File Name - Name of the program file should exactly match the classname.
When saving the file, you should save it using the class name (Remember Java is case
sensitive) and append '.java' to the end of the name (if the file name and theclass name do
not match your program will not compile).
Example : Assume 'MyFirstJavaProgram' is the class name. Then the file shouldbe saved as
'MyFirstJavaProgram.java'
public static void main(String args[]) - Java program processing starts from the
main() method which is a mandatory part of every Java program.
At compile time, java file is compiled by Java Compiler (It does not interact with
OS) andconverts the java code into bytecode.
Class Loader : is the subsystem of JVM that is used to load class files.
Bytecode Verifier : checks the code fragments for illegal code that can violate
access right to objects
Interpreter : read bytecode stream then execute the instructions.
Program Explanation:
public is the access specifier, class is a keyword and HelloWorld is the class name. {
indicates the start of program block and } indicates the end of the program block.
System.out.println() – is the output statement to print some message on the screen.
Here, System is a predefined class that provides access to the system, out is the output
stream that is connected to the console and println() is method to display the given
string.
Example 2: A Second Java Program:
Output:
Enter a Number: 25
The value of 25 * 2 =
50
JAVA – DATA TYPES
Data type is used to allocate sufficient memory space for the data. Data types
specify the different sizes and values that can be stored in the variable.
Java is a strongly Typed Language.
Definition: strongly Typed Language:
Java is a strongly typed programming language because every variable must be declared
with a data type. A variable cannot start off life without knowing the range of values it can
hold, and once it is declared, the data type of the variable cannot change.
1. Primitive Types:
Primitive data types are those whose variables allow us to store only one value and
neverallow storing multiple values of same type. This is a data type whose variable
can hold maximum one value at a time.
There are eight primitive types in Java:
Integer Types:
1. int
2. short
3. long
4. byte
Floating-point Types:
5. float
6. double
Others:
7. char
8. Boolean
Integer Types:
The integer types are form numbers without fractional parts. Negative values are
allowed.Java provides the four integer types shown below:
Storage Default
Type Range Example
Requirement Value
-2,147,483,648(-2^31)
int a = 100000,
int 4 bytes to 0
int b = -200000
2,147,483,647 (2^31-1)
short s = 10000,
short 2 bytes -32,768 (-2^15) to 32,767 (2^15-1) 0
short r = -20000
-9,223,372,036,854,775,808 (-2^63)
long a = 100000L,
long 8 bytes to 0L
int b = -200000L
9,223,372,036,854,775,808 (2^63-1)
byte a = 100 ,
byte 1 byte -128 (-2^7) to 127 (2^7-1) 0
byte b = -50
Floating-point Types:
The floating-point types denote numbers with fractional parts. The
two floating-pointtypes are shown below:
Storage Default
Type Range Example
Requirement Value
Approximately ±3.40282347E+38F
float 4 bytes float f1 =234.5f 0.0f
(6-7 significant decimal digits)
Approximately
double d1 =
double 8 bytes ±1.79769313486231570E+308 0.0d
123.4
(15 significant decimal digits)
char:
char data type is a single 16-bit Unicode character.
Minimum value is '\u0000' (or 0).
Maximum value is '\uffff' (or 65,535 inclusive).
Char data type is used to store any character.
Example: char letterA ='A'
boolean:
boolean data type represents one bit of information.
There are only two possible values: true and false.
This data type is used for simple flags that track true/false conditions.
Default value is false.
Example: boolean one = true
VARIABLE
A Variable is a named piece of memory that is used for storing data in java
Program.
A variable is an identifier used for storing a data value.
A Variable may take different values at different times during the execution
if the program, unlike the constants.
The variable's type determines what values it can hold and what
operations can beperformed on it.
Syntax to declare variables:
datatype identifier [=value][,identifier [ =value] …];
Initializing Variables:
After the declaration of a variable, it must be initialized by means of assignment
statement.
It is not possible to use the values of uninitialized variables.
Two ways to initialize a variable:
1. Initialize after declaration:
Syntax: variablename=value;
int months;
months=1;
int months=12;
Dynamic Initialization of a Variable:
Java allows variables to be initialized dynamically using any valid expression at the
timethe variable is declared.
class FindRemainer
{
public static void main(String arg[]) {int num=5,den=2;
int rem=num%den; System.out.println(―Remainder is ―+rem);
}
}
Output:
Remainder is 1
In the above program there are three variables num, den and rem. num and den ate
initialized by constants whereas rem is initialized dynamically by the modulo division
operation on num and den.
Access modifiers cannot be Access modifiers can be used Access modifiers can be
used for local variables. forinstance variables. used for class variables.
class area
{
int length=20;
int
breadth=30;
static int classvar=2500;
void calc()
{
int areas=length*breadth;
System.out.println(“The area is “+areas+” sq.cms”);
}
Program Explanation:
Class name: area
Method names: calc() and main()
Local variables: areas (accessed only in the particular method)
Instance variables: length and breadth (accessed only through the object‘s method)
Static variable: accessed anywhere in the program, without object reference
ARRAYS
Definition:
An array is a collection of similar type of elements which has contiguous
memory location.
Java array is an object which contains elements of a similar data type.
Additionally, The elements of an array are stored in a contiguous memory
location.
It is a data structure where we store similar elements. We can store only a fixed set of
elements in a Java array.
Array in Java is index-based, the first element of the array is stored at the 0th index, 2nd
element is stored on 1st index and so on.
Advantage of Array:
• Code Optimization: It makes the code optimized; we can retrieve or sort the data
easily.
• Random access: We can get any data located at any index position.
Disadvantage of Array:
Size Limit: We can store only fixed size of elements in the array. It doesn't growits
size at runtime.
Types of Array:
There are two types of array.
1. One-Dimensional Arrays
2. Multidimensional Arrays
1. One-Dimensional Array:
Creating an array:
Three steps to create an array:
1. Declaration of the array
2. Instantiation of the array
3. Initialization of arrays
Example:
int[] floppy; (or) int []floppy (or) int floppy[];
Definition:
Allocating memory spaces for the declared array in memory (RAM) is called as
Instantiation of an array.
Syntax:
arrayRefVar=new datatype[size];
3. Initialization of arrays:Definition:
Storing the values in the array element is called as Initialization of arrays.
Example:
floppy[0]=20;
Example 1:
int regno[]={101,102,103,104,105,106};
int reg[]=regno;
ARRAY LENGTH:
The variable length can identify the length of array in Java. To find the number of
elements of an array, use array.length.
Example1:
int regno[10]; len1=regno.length;
Example 2:
for(int i=0;i<reno.length;i++)
System.out.println(regno[i]);
Following picture represents array myList. Here, myList holds ten double values and
the indicesare from 0 to 9.
class Array
{
public static void main(String[] args)
{
int month_days[];
month_days=new
int[12];
month_days[0]=31;
month_days[1]=28;
month_days[2]=31;
month_days[3]=30;
month_days[4]=31;
month_days[5]=30;
month_days[6]=31;
month_days[7]=31;
month_days[8]=30;
month_days[9]=31;
month_days[10]=30;
month_days[11]=31;
max = myList[0];
for (int i = 1; i < myList.length; i++)
{
if (myList[i] > max)
max = myList[i];
}
System.out.println("Max is " + max);
}
}
Output:
1.9
2.9
3.4
3.5
Total is 11.7
Max is 3.5
2. Multidimensional Arrays:
Definition:
Multidimensional arrays are arrays of arrays. It is an array which uses more than
one index to access array elements. In multidimensional arrays, data is stored in
row and column based index (also known as matrix form).
int[][] arr=new int[3][3]; //3 row and 3 column - internally this matrix is implemented as arrays of arrays of int.
arr[0][0]=1;
arr[0][1]=2;
arr[0][2]=3;
arr[1][0]=4;
arr[1][1]=5;
arr[1][2]=6;
arr[2][0]=7;
arr[2][1]=8;
arr[2][2]=9;
class twoDarray
{
public static void main(String args[])
{
int array1[][]=new int[4][5];// declares an 2D array.
int array2[][]={{1,2,3},{2,4,5},{4,4,5}}; //declaring and initializing 2D arrayint i,j,k=0;
System.out.println("-------Array 1--------" );
for(i=0;i<4;i++)
{
for(j=0;j<5;j++)
{
array1[i][j]=k;k++;
System.out.print(array1[i][j]+ " ");
}
System.out.println();
}
// printing 2D array2
System.out.println("-------Array 2--------");
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
System.out.print(array2[i][j]+
}
System.out.println();
}
}
}
Output:
-------------Array1------------
01234
56789
10 11 12 13 14
15 16 17 18 19
-------------Array2------------
123
245
445
It means that, when we allocate memory for a multidimensional array, we need to only
specify the memory for the first (leftmost) dimension. We can allocate the remaining
dimensions separately with different sizes.
class twoDarray
{
public static void main(String args[])
{
int array1[][]=new int[4][]; // declares an 2D array.
array1[0]=new
int[1];
array1[1]=new
int[2];
array1[2]=new
int[3];
array1[3]=new
int[4]; int i,j,k=0;
Output:
0
12
345
6789
OPERATORS
1. class OperatorExample
2. {
3. public static void main(String args[])
4. {
5. int x=10;
6. System.out.println(x++); //10 (11)
7. System.out.println(++x); //12
8. System.out.println(x--); //12 (11)
9. System.out.println(--x); //108.
10.}
11.}
Output:
10
12
12
10
1. class OperatorExample
2. {
3. public static void main(String args[])
4. {
5. int a=10;
6. int b=10;
7. System.out.println(a++ + ++a); //10+12=22
8. System.out.println(b++ + b++); //10+11=21 7.
9. }
10. }
Output:
22
21
Output:
-11
9
Fals
e
true
If the value already exists in the variable it is overwritten by the assignment operator
(=).
14
16
Output:
21
3. Relational Operators
Relational operators in Java are used to compare 2 or more objects. Java provides
sixrelational operators: Assume variable A holds 10 and variable B holds 20, then:
Checks if the value of left operand is greater than or equal tothe (A >= B) is not
>= value of right operand, if yes then condition becomes true. true.
Example:
public RelationalOperatorsDemo( )
{
int x = 10, y = 5;
System.out.println("x > y : "+(x > y));
System.out.println("x < y : "+(x < y));
System.out.println("x >= y : "+(x >= y));
System.out.println("x <= y : "+(x <= y));
System.out.println("x == y : "+(x == y));
System.out.println("x != y : "+(x != y));
Output:
$java RelationalOperatorsDemo
x > y : true
x < y : false
x >= y :
true
x <= y :
false x == y
: false x != y
: true
4. Logical Operators
Logical operators return a true or false value based on the state of the Variables. Given
that x and y represent boolean expressions, the boolean logical operators are defined
in the Table below.
x&y x|y
X y !x x && y x || y x^y
True true false True true False
True false false False true true
False true true False true true
False false true False false false
Example:
public class LogicalOperatorsDemo
{
public LogicalOperatorsDemo()
{
boolean x = true;
boolean y = false;
System.out.println("x & y : " + (x & y));
System.out.println("x && y : " + (x && y));
System.out.println("x | y : " + (x | y));
System.out.println("x || y: " + (x || y));
System.out.println("x ^ y : " + (x ^ y));
System.out.println("!x : " + (!x));
}
public static void main(String args[])
{
new LogicalOperatorsDemo();
}
}
Output:
$java LogicalOperatorsDemo
x & y : false
x && y :
false x | y :
true
x || y: true
x ^ y : true
!x : false
5. Bitwise Operators
Java provides Bit wise operators to manipulate the contents of variables at the bit
level. The result of applying bitwise operators between two corresponding bits in the
operandsis shown in the Table below.
1 1 0 1 1 0
1 0 0 0 1 1
0 1 1 0 1 1
0 0 1 0 0 0
Output:
$java Test
a&b=
12 a | b =
61 a ^ b =
49
~a = -61
a << 2 = 240
a >> 2 = 15
a >>> 2 = 15
Output:
13
9
18
9
7. Conditional Operators
The Conditional operator is the only ternary (operator takes three arguments)
operator in Java. The operator evaluates the first argument and, if true, evaluates the
second argument.
If the first argument evaluates to false, then the third argument is evaluated. The
conditional operator is the expression equivalent of the if-else statement.
The conditional expression can be nested and the conditional operator associates from
right to left: (a?b?c?d:e:f:g) evaluates as (a?(b?(c?d:e):f):g)
Example:
public TernaryOperatorsDemo()
{ int x = 10, y = 12, z =
0; z = x > y ? x : y;
System.out.println("z : " + z);
Output:
$java TernaryOperatorsDemo
z : 12
8. instanceof Operator:
This operator is used only for object reference variables. The operator checks whether
the object is of a particular type(class type or interface type). instanceof operator is
written as:
( Object reference variable ) instanceof (class/interface type)
If the object referred by the variable on the left side of the operator passes the IS-A
check for the class/interface type on the right side, then the result will be true.
Following is the
Example:
public class Test
{
public static void main(String args[])
{
String name = "James";
// following will return true since name is type of String
boolean result = name instanceof String;
System.out.println( result );
}
}
OPERATOR PRECEDENCE:
The order in which operators are applied is known as precedence. Operators with a higher
precedence are applied before operators with a lower precedence.
The operator precedence order of Java is shown below. Operators at the top of the table
are applied before operators lower down in the table.
If two operators have the same precedence, they are applied in the order they appear in a
statement. That is, from left to right. You can use parentheses to override the default
precedence.
Example:
First (5 * 3) is evaluated and the result is added to 4 giving the Final Result value as 19.
Note that ‗*‘ takes higher precedence than ‗+‘ according to chart shown above. This kindof
precedence of one operator over another applies to all the operators.
CONTROL-FLOW STATEMENTS
Java Control statements control the order of execution in a java program, based on data
values and conditional logic.
There are two types of decision making statements in Java. They are:
if statements
if-else statements
nested if statements
if-else if-else statements
switch statements
if Statement:
An if statement consists of a Boolean expression followed by one or more
statements.
lock of statement is executed when the condition is true otherwise no
statement will beexecuted.
Syntax:
if(<conditional expression>)
{
< Statement Action>
}
If the Boolean expression evaluates to true then the block of code inside the if statement
will be executed.
If not the first set of code after the end of the if statement (after the closingcurly brace)
will be executed.
Flowchart:
Example:
Output:
$java
IfStatementDemo b > a
if-else Statement:
The if/else statement is an extension of the if statement. If the statements in the
ifstatement fails, the statements in the else block are executed.
Syntax:
The if-else statement has the following syntax:
if(<conditional expression>)
{
< Statement Action1>
}
else
{
< Statement Action2>
}
Example:
public class IfElseStatementDemo {
}
}
}
Output:
$java IfElseStatementDemo
b>a
Nested if Statement:
Nested if-else statements, is that using one if or else if statement inside
another if or else ifstatement(s).
Syntax:
if(condition1)
{
if(condition2)
{
//Executes this block if condition is True
}
else
{
//Executes this block if condition is false
}
}
else
{
//Executes this block if condition is false
}
Example-nested-if statement:
class NestedIfDemo
{
public static void main(String args[])
{
int i = 10;
if (i ==10)
{
if (i < 15)
{
System.out.println("i is smaller than 15");
}
else
{
System.out.println("i is greater than 15");
}
}
else
{
System.out.println("i is greater than 15");
}
}
}
Output:
i is smaller than 15
if(Boolean_expression 1){
//Executes when the Boolean expression 1 is true
}else if(Boolean_expression 2){
//Executes when the Boolean expression 2 is true
}else if(Boolean_expression 3){
//Executes when the Boolean expression 3 is true
}else {
//Executes when the none of the above condition is true.
}
Example:
public class Test {
public static void main(String args[]){
int x = 30;
if( x == 10 )
{
System.out.print("Value of X is 10");
}else if( x == 20 )
{ System.out.print("Value of X is 20");
}else if( x == 30 )
{ System.out.print("Value of X is 30");
}else{
System.out.print("This is else statement");
}
}
Output:
Value of X is 30
switch Statement:
The switch case statement, also called a case statement is a multi-way
branch with several choices. A switch is easier to implement than a
series of if/else statements.
A switch statement allows a variable to be tested for equality against a list of
values. Eachvalue is called a case, and the variable being switched on is checked
for each case.
The switch statement begins with a keyword, followed by an expression that
equates to a no long integral value. Following the controlling expression is a
code block that contains zero or more labeled cases. Each label must equate to
an integer constant and each must be unique.
When the switch statement executes, it compares the value of the controlling
expression to the values of each case label.
The program will select the value of the case label that equals the value of the
controllingexpression and branch down that path to the end of the code block.
If none of the case label values match, then none of the codes within the
switch statementcode block will be executed.
Java includes a default label to use in cases where there are no matches.
We can have a nested switch within a case block of an outer switch.
Syntax:
switch (<expression>)
{
case label1:
<statement1>
case label2:
<statement2>
…
case labeln:
<statementn>
default:
<statement>
}
Example:
Output:
c is the greatest
While Statement
The while statement is a looping control statement that executes a blockof code while
a condition is true. It is entry controlled loop.
You can either have a single statement or a block of code within the while loop.The
loop will never be executed if the testing expression evaluates to false.
The loop condition must be a boolean expression.
Syntax:
The syntax of the while loop is
<statements>
Example:
Syntax:
do
<loop body>
}while (<loop condition>);
Example:
public class DoWhileLoopDemo {
public static void main(String[] args)
{
int count = 1;
System.out.println("Printing Numbers from 1 to 10");
do {
System.out.println(count++);
} while (count <= 10);
}
}
Output:
For Loops
The for loop is a looping construct which can execute a set of
instructions a specifiednumber of times. It‘s a counter controlled loop.
A for statement consumes the initialization, condition and
increment/decrement in one line. It is the entry controlled loop.
Syntax:
for (<initialization>; <loop condition>; <increment expression>)
{
<loop body>
}
Syntax:
for(declaration : expression)
//Statements
Example:
for(int x : numbers )
{
System.out.print( x );
System.out.print(",");
}
System.out.print("\n\n");
String [] names ={"B", "C", "C++", "JAVA"};
for( String name : names )
{
System.out.print( name )
; System.out.print(",");
}
}
}
Output:
10,20,30,40,50,
B,C,C++,JAVA
3. Transfer Statements / Loop Control Statements/Jump Statements)
1. break statement
2. continue statement
break;
Flowchart:
Example:
public static void main(String args[]) { int [] numbers = {10, 20, 30, 40, 50};
Example:
for(int x : numbers )
{
if( x == 30 )
{
continue;
}
System.out.print( x ); System.out.print("\
n");
}
}
}
Output:
10
20
40
50
DEFINING CLASSES and OBJECTS
A class is a collection of similar objects and it contains data and methods that operate
on that data. In other words ― Class is a blueprint or template for a set of objects
that share a common structure and a common behavior.
DEFINING A CLASS:
The keyword class is used to define a class.
Rules to be followed:
1. Classes must be enclosed in parentheses.
2. The class name, superclass name, instance variables and method names may be any
validJava identifiers.
3. The instance variable declaration and the statements of the methods must end
with ;(semicolon).
4. The keyword extends means derived from i.e. the class to the left of the
extends
(subclass) is derived from the class to the right of the extends (superclass).
The data, or variables, defined within a class are called instance variables.
The code to do operations is contained within methods.
Collectively, the methods and variables defined within a class are called members of
theclass.
Variables defined within a class are called instance variables because each instance of
theclass (that is, each object of the class) contains its own copy of these variables.
Thus, the data for one object is separate and unique from the data for another.
Example:
class box
{ double width;
double height;
double depth;
void volume()
{
System.out.println( \n Volume is : );
Systme.out.println(width*height*depth);
}
}
Program Explanation:
Class : keyword that initiates a class
definition Box : class name
Double : primitive data type
Height, depth, width: Instance
variables Void : return type of the
method
Volume() : method name that has no parameters
DEFINING OBJECTS
An Object is an instance of a class. It is a blending of methods and data.
It is a structured set of data with a set of operations for manipulating that data.
The methods are the only gateway to access the data. In other words, the
methods and dataare grouped together and placed in a container called Object.
Characteristics of an object:
An object has three characteristics:
1) State: represents data (value) of an object.
2) Behavior: represents the behavior (functionality) of an object such as
deposit, withdraw etc.
3) Identity: Object identity is an unique ID used internally by the JVM to
identify each object uniquely.
For Example: Pen is an object. Its name is Reynolds, color is white etc. known as its
state. It is used to write, so writing is its behavior.
CREATING OBJECTS:
Obtaining objects of a class is a two-step process:
1. Declare a variable of the class type – this variable does not define an object. Instead,it
is simply a variable that can refer to an object.
2. Use new operator to create the physical copy of the object and assign the referenceto
the declared variable.
NOTE: The new operator dynamically allocates memory for an object and returns a
referenceto it. This reference is the address in memory of the object allocated by new.
Advantage of using new operator: A program can create as many as objects it needs
duringthe execution of the program.
Syntax:
class_name object_name = new class_name();
(or)
class_name object_name;
object_name = new class_name();
Example:
box b1=new box();(or)
box b2; b2=new box();
object_name.variable_name;
object_name.method_name(parameter_list);
Example:
class box
{
double width;
double height;
double depth;
void volume()
{
System.out.print("\n Box Volume is : ");
System.out.println(width*height*depth+"
cu.cms");
}
}
public class BoxVolume
{
public static void main(String[] args)
{
box b1=new box(); // creating object of type box
b1.width=10.00; // Accessing instance variables through
object b1.height=10.00;
b1.depth=10.00;
b1.volume(); // Accessing method through object
}
}
Output:
DEFINITION :
A Java method is a collection of statements that are grouped together to perform
an operation.
Syntax: Method:
modifier Return –type method_name(parameter_list) throws exception_list
{
// method body
}
modifier: It defines the access type of the method and it is optional to use.
returnType: Method may return a value.
Method_name: This is the method name. The method signature consists of the
methodname and the parameter list.
Parameter List: The list of parameters, it is the type, order, and number of
parameters of a method. These are optional, method may contain zero
parameters.
method body: The method body defines what the method does with statements.
Example:
This method takes two parameters num1 and num2 and returns the maximum between
the two:
METHOD CALLING (Example for Method that takes parameters and returning
value):
For using a method, it should be called.
A method may take any no. of arguments.
A parameter is a variable defined by a method that receives a value when the
method is called. For example, in square( ), i is a parameter.
An argument is a value that is passed to a method when it is invoked. For
example, square(100) passes 100 as an argument. Inside square( ), the
parameter i receives that value.
There are two ways in which a method is called.
• calling a method that returns a value or
• calling a method returning nothing (no return value).
The process of method calling is simple. When a program invokes a method, the
programcontrol gets transferred to the called method.
This called method then returns control to the caller in two conditions, when:
1. return statement is executed.
2. reaches the method ending closing brace.
Example:
Following is the example to demonstrate how to define a method and how to call it:
public class ExampleMinNumber
{
public static void main(String[] args)
{
int a = 11;
int b = 6;
int c = minFunction(a, b);
System.out.println("Minimum Value = " + c);
}
Definition:
Constructor is a special type of method that is used to initialize the object.
Constructor is invoked at the time of object creation. Once defined, the constructor is
automatically called immediately after the object is created, before the new operator
completes.
1. All data fields are initialized to their default value (0, false or null).
2. All field initializers and initialization blocks are executed, in the order in
which theyoccur in the class declaration.
3. If the first line of the constructor calls a second constructor, then the
body of thesecond constructor is executed.
4. The body of the constructor is executed.
Types of constructors
Example:
class student
{
int id;
String name;
void display()
{
System.out.println(id+" "+name);
}
public static void main(String args[])
{
student s1=new
student(); student
s2=new student();
s1.display();
s2.display();
}
}
Output:
0 null
1 null
2) No-Argument Constructor
Constructor without parameters is called no-argument constructor.
Classname()
{
// Constructor body
}
Example:
class Box
{
double width;
double
height;
double depth;
Constructing
Box
Constructing
Box Volume is
1000.0
Volume is 1000.0
As you can see, both mybox1 and mybox2 were initialized by the Box( )
constructor when they were created. Since the constructor gives all boxes
the same dimensions, 10 by 10 by 10, both mybox1 and mybox2 will have
the same volume.
3. Parameterized Constructor
A constructor that takes parameters is known as parameterized constructor.
Example:
class Box
{
double width;
double
height;
double depth;
vol=mybox1.volume();
System.out.println(“Volume is ” +vol);
Output:
Volume is 3000.0
Volume is 162.0
As you can see, each object is initialized as specified in the parameters to its
constructor. Forexample, in the following line,
Box mybox1 = new Box(10, 20, 15);
the values 10, 20, and 15 are passed to the Box( ) constructor when new creates the
object. Thus,
mybox1‘s copy of width, height, and depth will contain the values 10, 20, and 15,
respectively.
Difference between constructor and method:
There are many differences between constructors and methods.
They are given
below
Constructor Method
Constructor is used to initialize the Method is used to expose
state of anobject. behaviour of anobject.
Constructor must not have return Method must have return type.
type.
Constructor is invoked implicitly. Method is invoked explicitly.
The java compiler provides a default Method is not provided by
constructor if you don't have any compiler in anycase.
constructor.
Constructor name must be same as Method name may or may not be
the classname. same asclass name.
“this” KEYWORD:
Definition:
In java, this is a reference variable that refers to the current object.
It is illegal in Java to declare two local variables with the same name inside the same or
enclosing scopes.
We can also have local variables, which overlap with the names of the class‘ instance
variables.
However, when a local variable has the same name as an instance variable, the
local variable hides the instance variable.
We can use “this” keyword to to resolve any namespace collisions that might occur
betweeninstance variables and local variables.
Example:
class Student
{
int rollno;
String name;
float fee;
Student(int rollno,String name,float fee)
{
this.rollno=rollno;
this.name=name;
this.fee=fee;
}
void display()
{
System.out.println(rollno+" "+name+" "+fee);
}
}
class TestThis2
{
public static void main(String args[])
{
Student s1=new Student(111,"ankit",5000f);
Student s2=new
Student(112,"sumit",6000f); s1.display();
s2.display();
}
}
Output:
ankit 5000
sumit 6000
CONSTRUCTOR OVERLOADING:
Definition:
Constructor overloading is a technique in Java in which a class can have any
number of constructors that differ in parameter lists. The compiler differentiates
these constructors by taking into account the number of parameters in the list and
their type.
Output:
As we can see, the proper overloaded constructor is called based upon the
parameters specifiedwhen new is executed.
CONSTRUCTOR CHAINING:
Constructor chaining is the process of calling one constructor of a class from
another constructor of the same class or another class using the current object
of the class.
It occurs through inheritance.
Advantage:
Avoids duplicate code while having multiple constructors.
Makes code more readable
Example
class Shape
{
int radius,length,breadth;
Shape(int radius)
{
this.radius=radius;
}
Shape(int r,int l,int b)
{
this(r);
length=l;
breadth=b;
}
void areaCircle()
{
System.out.println("Area of Circle is "+(3.14*radius*radius));
}
void areaRectangle()
{
System.out.println("Area of Rectangle is "+(length*breadth));
}
}
public class ConstructorChaining
{
public static void main(String arg[])
{
Shape s1=new Shape(5,10,50);
s1.areaCircle();
s1.areaRectangle();
}
}
Output:
ACCESS SPECIFIERS
Definition:
Access specifiers are used to specify the visibility and accessibility of a class
constructors, member variables and methods.
Java classes, fields, constructors and methods can have one of four
different accessmodifiers:
1. Public
2. Private
3. Protected
4. Default (package)
1. Public (anything declared as public can be accessed from anywhere):
A variable or method declared/defined with the public modifier can be accessed
anywhere in the program through its class objects, through its subclass objects
andthrough the objects of classes of other packages also.
Z:\MyPack\FirstClass.java
package MyPack;
Z:\MyPack2\SecondClass.java
package MyPack2;
import MyPack.FirstClass;
class SecondClass extends FirstClass
{ void method()
{
System.out.println(i); // No Error: Will print "I am public variable".
System.out.println(j); // No Error: Will print “I am protected variable”.
System.out.println(k); // Error: k has private access in FirstClass
System.out.println(r); // Error: r is not public in FirstClass; cannot be accessed
// from outside package
}
Output:
I am public variable
I am protected variable
“static” MEMBERS:
Static Members are data members (variables) or methods that belong to a static
or non-static class rather than to the objects of the class. Hence it is not necessary
to create object of that class to invoke static members.
Static Variable:
When a member variable is declared with the static keyword, then it is called
static variable and it can be accessed before any objects of its class are created,
and without reference to any object.
Syntax to declare a static variable:
[access_spefier] static data_type instance_variable;
When a static variable is loaded in memory (static pool) it creates only a single copy
of static variable and shared among all the objects of the class.
A static variable can be accessed outside of its class directly by the class name
anddoesn‘t need any object.
Syntax : <class-name>.<variable-name>
Static Method:
If a method is declared with the static keyword , then it is known as static
method.
A static method belongs to the class rather than the object of a class.
A static method can be invoked without the need for creating an instance of a class.
A static method can access static data member and can change the value of it.
o Syntax: (defining static method)
[access_specifier] static Return_type method_name(parameter_list)
// method body
The most common example of a static member is main( ). main( ) is declared as static
because it must be called before any objects exist.
class classname
{
static
{
// block of statements
}
}
The following example shows a class that has a static method, some static variables,
and a static
initialization block:
1. class Student
2. {
3. int rollno;
4. String name;
5. static String college = "ITS";
6. //static method to change the value of static variable
7. static void change(){
8. college = "BBDIT";
9. }
10. //constructor to initialize the variable
11. Student(int r, String n){
12. rollno = r;
13. name = n;
14. }
15. //method to display values
16. void display()
17. {
18. System.out.println(rollno+" "+name+" "+college);
19. }
20. }
21. //Test class to create and display the values of object
22. public class TestStaticMembers
23. {
24. static
25. {
26. System.out.println(―*** STATIC MEMBERS – DEMO ***‖);
27. }
28.
29. public static void main(String args[])
30. {
31. Student.change(); //calling change method
32. //creating objects
33. Student s1 = new Student(111,"Karan");
34. Student s2 = new Student(222,"Aryan");
35. Student s3 = new Student(333,"Sonoo");
36. //calling display method
37. s1.display();
38. s2.display();
39. s3.display();
40. }
41. }
Definition:
Javadoc is a tool which comes with JDK and it is used for generating Java code
documentation in HTML format from Java source code. Java documentation can be
created as part of the source code.
Input: Java source files (.java)
Individual source files
Root directory of the source files
Output: HTML files documenting specification of java code
One file for each class defined
Package and overview files
Format:
A Javadoc comment precedes similar to a multi-line comment except that it
beginswith a forward slash followed by two asterisks (/**) and ends with a
*/
Each /** . . . */ documentation comment contains free-form text followed by
tags.
A tag starts with an @, such as @author or @param.
The first sentence of the free-form text should be a summary statement.
The javadoc utility automatically generates summary pages that extract
thesesentences.
In the free-form text, you can use HTML modifiers such as <em>...</em>
foremphasis, <code>...</code> for a monospaced ―typewriter
font, <strong>...</strong> for strong emphasis, and even <img ...> to include
an image.
Example:
/**
This is a <b>doc</b> comment.
*/
TYPES OF COMMENTS:
1. Class Comments
The class comment must be placed after any import statements, directly before the
classdefinition.
Example:
import java.io.*;
/** class comments should be written here */Public class sample
{
….
}
2. Method Comments
The method comments must be placed immediately before the method that it
describes.
Tags used:
Example:
For example:
/**
* Account number
*/
public static final int acc_no = 101;
4. General Comments
COMMENT EXTRACTION
Here, docDirectory is the name of the directory where you want the HTML files to go.
1. Change to the directory that contains the source files you want to document.
2. To create the document API, you need to use the javadoc tool followed by
java file name.There is no need to compile the javafile.
Here, docDirectory is the name of the directory where you want the HTML files to go.
OUTPUT:
/**
* <h1>Find average of three numbers!</h1>
* The FindAvg program implements an application that
* simply calculates average of three integers and Prints
* the output on the screen.
*
* @author Pratik Agarwal
* @version 1.0
* @since 2017-02-18
*/
public class FindAvg
{
/**
* This method is used to find average of three integers.
* @param numA This is the first parameter to findAvg method
* @param numB This is the second parameter to findAvg method
* @param numC This is the third parameter to findAvg method
* @return int This returns average of numA, numB and numC.
*/
public int findAvg(int numA, int numB, int numC)
{
return (numA + numB + numC)/3;
}
/**
* This is the main method which makes use of findAvg method.
* @param args Unused.
* @return Nothing.
*/
JAVA – COMMENTS
JAVA - IDENTIFIERS
Identifiers are names given to the variables, classes, methods, objects, labels,
package and interface in our program.
The name we are giving must be meaningful and it may have random length.
The following rule must be followed while giving a name:
1. The first character must not begin with a number.
2. The identifier is formed with alphabets, number, dollar sign ($) and underscore
(_).
3. It should not be a reserved word.
4. Space is not allowed in between the identifier name.
Example:
String name = "Homer Jay Simpson";
int weight = 300;
double height = 6;
There are some words that you cannot use as object or variable names in a Java
program. These words are known as reserved words; they are keywords that are
already used by the syntax of the Java programming language.
For example, if you try and create a new class and name it using a reserved word:
// you can't use finally as it's a reserved
word! class finally {
public static void main(String[] args)
{
//class code..
}
}
It will not compile, instead you will get the following error: <identifier> expected
The table below lists all the words that are reserved:
Type Conversion is the task of converting one data type into another data type.
float sum=10;
int s=sum; // s is smaller than sum, So we need to go for explicit conversion.
Example:
class conversion {
public static void main(String arg[])
{
byte b;
int
i=257;
double d=323.142;
Output:
Conversion of int to byte:
i and b : 257 , 1
Conversion of int to byte:
d and i : 323.142 , 323
Conversion of int to byte:
d and b : 323.142 , 67
Value of P = 20
GARBAGE COLLECTION
Since objects are dynamically allocated by using the new operator, you might be
wondering how such objects are destroyed and their memory released for later
reallocation.
In some languages, such as C++, dynamically allocated objects must be manually
released by use of a delete operator.
Finalization:
Sometimes an object will need to perform some action when it is destroyed. For
example, if an object is holding some non-Java resource such as a file handle or
character font, then you might want to make sure these resources are freed before
an object is destroyed.
To handle such situations, Java provides a mechanism called finalization. By using
finalization, you can define specific actions that will occur when an object is just
about tobe reclaimed by the garbage collector.
Finalize() method:
A finalize() method is a method that will be called by the garbage collector on an
object when garbage collection determines that there are no more references to the
object.
Inside the finalize( ) method, we will specify those actions that must be performed
before anobject is destroyed.
Example:
Output:
object is garbage collectedobject is garbage collected
Sometimes you will want to pass information into a program when you run it.
This isaccomplished by passing command-line arguments to main( ).
To access the command-line arguments inside a Java program is quite easy—they are
stored as strings in a String array passed to the args parameter of main( ).
The first command-line argument is stored at args[0], the second at args[1], and so
on.
For example, the following program displays all of the command-line arguments that
it iscalled with:
// Display all command-line arguments.
class CommandLine
{
public static void main(String args[])
{
for(int i=0; i<args.length; i++)
System.out.println("args[" + i + "]: " + args[i]);
}
}
Try executing this program, as shown here:
>java CommandLine this is a test 100 -1
args[0]: this
args[1]: is
args[2]: a
args[3]: test
args[4]: 100
args[5]: -1
1
Overloading Methods
Method Overloading is a feature in Java that allows a class to have more than one
methods having same name, but with different signatures (Each method must have
different number of parameters or parameters having different types and orders).
Advantage:
Method Overloading increases the readability of the program.
Provides the flexibility to use similar method with different parameters.
In order to overload a method, the argument lists of the methods must differ in either of
these:
return min;
}
public static double minFunction(int n1, double n2)
{
double min;
if (n1 > n2)
min = n2;
else
min = n1;
return min;
}
}
Minimum(11,6,3) = 3
Minimum(7.3,9.4) = 7.3
Minimum(11,7.3) = 7.3
Note:-
Method overloading is not possible by changing the return type of the method
because of ambiguity that may arise while calling the method with same
parameter list with different return type.
Example:
class Add
{
static int sum(int a, int b)
{
return a+b;
}
static float sum(int a, int b)
4
{
return a+b;
}
public static void main(String arg[])
{
System.out.println(sum(10,20));
System.out.println(sum(15,25));
}
}
Output:
Compile by: javac TestOverloading3.java
class Overloading
{
void sum(int a, float b)
{
System.out.println(a+b);
}
void sum(int a, int b, int c)
{
System.out.println(a+b+c);
}
OUTPUT:
40.0
165.0
60
6
Objects as Parameters
Java is strictly pass-by-value. But the scenario may change when the parameter passed
is of primitive type or reference type.
Returning Objects:
In Java, a method can return any type of data. Return type may any primitive data type
or class type (i.e. object). As a method takes objects as parameters, it can also return
objects as return value.
Example:
class Add
{
int num1,num2,sum;
Add ob3=calculateSum(ob1,ob2);
System.out.println("Object 1 -> Sum = "+ob1.sum);
8
OUTPUT:
Definition:
Benefits:
1. Name control
2. Access control
3. Code becomes more readable and maintainable because it locally group related
classes in one place.
1) Nested class can access all the members (data members and methods) of
outer class including private.
2) Nested classes are used to develop more readable and maintainable code.
3) Code Optimization: It requires less code to write.
Type Description
Member Inner Class A class created within class and outside method.
A class created for implementing interface or
Anonymous Inner Class extending class. Its name is decided by the java
compiler.
Local Inner Class A class created within method.
Static Nested Class A static class created within class.
Nested Interface An interface created within class or interface.
10
A non-static class that is created inside a class but outside a method is called member
inner class.
Syntax:
class Outer
{
//code
class Inner
{
//code
}
}
In this example, we are creating msg() method in member inner class that is accessing
the private data member of outer class.
1. class TestMemberOuter1
2. {
3. private int data=30;
4. class Inner
5. {
6. void msg()
7. {
8. System.out.println("data is "+data);
9. }
10. }
11. public static void main(String args[])
12. {
13. TestMemberOuter1 obj=new TestMemberOuter1();
14. TestMemberOuter1.Inner in=obj.new Inner();
15. in.msg();
16. }
17. }
Output:
11
data is 30
Output:
nice fruits
1. interface Eatable
2. {
3. void eat();
12
4. }
5. class TestAnnonymousInner1
6. {
7. public static void main(String args[])
8. {
9. Eatable e=new Eatable()
10. {
11. public void eat(){System.out.println("nice fruits");
12. }
13. };
14. e.eat();
15. }
16. }
Output:
nice fruits
A class i.e. created inside a method is called local inner class in java. If you want to
invoke the methods of local inner class, you must instantiate this class inside the
method.
Output:
30
50
Properties:
1. Completely hidden from the outside world.
2. Cannot access the local variables of the method (in which they are defined), but
the local variables has to be declared final to access.
A static class i.e. created inside a class is called static nested class in java. It cannot
access non-static data members and methods. It can be accessed by outer class name.
o It can access static data members of outer class including private.
o Static nested class cannot access non-static (instance) data member or method.
1. class TestOuter1
2. {
3. static int data=30;
4. static class Inner
5. {
6. void msg()
14
7. {
8. System.out.println("data is "+data);
9. }
10. }
11. public static void main(String args[])
12. {
13. TestOuter1.Inner obj=new TestOuter1.Inner();
14. obj.msg();
15. }
16. }
Output:
data is 30
If you have the static member inside static nested class, you don't need to create
instance of static nested class.
1. class TestOuter2{
2. static int data=30;
3. static class Inner
4. {
5. static void msg()
6. {
7. System.out.println("data is "+data);
8. }
9. }
10. public static void main(String args[])
11. {
12. TestOuter2.Inner.msg();//no need to create the instance of static nested
class
13. }
14. }
Output:
data is 30
15
Inheritance
Definition:
Inheritance is a process of deriving a new class from existing class, also called as
“extending a class”. When an existing class is extended, the new (inherited) class
has all the properties and methods of the existing class and also possesses its own
characteristics.
The class whose property is being inherited by another class is called “base class”
(or) “parent class” (or) “super class”.
The class that inherits a particular property or a set of properties from the base class
is called “derived class” (or) “child class” (or) “sub class”.
Extended to
Class B
Derived
Properties and methods
of Class A + B’s own
properties and methods
Subclasses of a class can define their own unique behaviors and yet share some of
the same functionality of the parent class.
ADVANTAGES OF INHERITANCE:
Reusability of Code:
Inheritance is mainly used for code reusability (Code reusability means
that we can add extra features to an existing class without modifying it).
Effort and Time Saving:
The advantage of reusability saves the programmer time and effort. Since
the main code written can be reused in various situations as needed.
Increased Reliability:
The program with inheritance becomes more understandable and easily
maintainable as the sub classes are created from the existing reliably
working classes.
16
“extends” KEYWORD:
Inheriting a class means creating a new class as an extension of another class.
The extends keyword is used to inherit a class from existing class.
The general form of a class declaration that inherits a superclass is shown here:
Syntax:
[access_specifier] class subclass_name extends superclass_name
{
// body of class
}
In the above example, Vehicle is the super class or base class that holds the
common property of Car and Bike. Car and Bike is the sub class or derived class that
inherits the property of class Vehicle extends is the keyword used to inherit a class.
17
TYPES OF INHERITACE:
1. Single Inheritance
2. Multilevel Inheritance
3. Multiple Inheritance
Note: The following inheritance types are not directly supported in Java.
4. Hierarchical Inheritance
5. Hybrid Inheritance
18
1. SINGLE INHERITANCE
The process of creating only one subclass from only one super class is known as Single
Inheritance.
Only two classes are involved in this inheritance.
The subclass can access all the members of super class.
1. class Animal
2. {
3. void eat()
4. {
5. System.out.println("eating...");
6. }
7. }
8. class Dog extends Animal
9. {
10. void bark()
11. {
12. System.out.println("barking...");
13. }
14.}
15.class TestInheritance
16.{
17. public static void main(String args[])
18. {
19. Dog d=new Dog();
20. d.bark();
21. d.eat();
22. }
23.}
Output:
$java TestInheritance
barking...
eating...
19
2. MULTILEVEL INHERITANCE:
The process of creating a new sub class from an already inherited sub class
is known as Multilevel Inheritance.
Multiple classes are involved in inheritance, but one class extends only one.
The lowermost subclass can make use of all its super classes' members.
Multilevel inheritance is an indirect way of implementing multiple inheritance.
Example: Animal Dog BabyDog
1. class Animal
2. {
3. void eat()
4. {
5. System.out.println("eating...");
6. }
7. }
8. class Dog extends Animal
9. {
10. void bark()
11. {
12. System.out.println("barking...");
13. }
14. }
15. class BabyDog extends Dog
16. {
17. void weep()
18. {
19. System.out.println("weeping...");
20. }
21. }
22. class TestInheritance2
23. {
24. public static void main(String args[]) {
25. BabyDog d=new BabyDog();
26. d.weep();
27. d.bark();
28. d.eat();
29. }
30. }
20
Output:
$java TestInheritance2
weeping...
barking...
eating..
3. HIERARCHICAL INHERITANCE
The process of creating more than one sub classes from one super class is called
Hierarchical Inheritance.
Animal
Dog Cat
Example:
1. class Animal
2. {
3. void eat()
4. {
5. System.out.println("eating...");
6. }
7. }
8. class Dog extends Animal
9. {
10. void bark()
11. {
12. System.out.println("barking...");
13. }
14. }
15. class Cat extends Animal
16. {
17. void meow()
18. {
19. System.out.println("meowing...");
20. }
21
21. }
22. class TestInheritance3
23. {
24. public static void main(String args[])
25. {
26. Cat c=new Cat();
27. c.meow();
28. c.eat();
29. //c.bark();//C.T.Error
30. }
31. }
Output:
meowing...
eating...
PROTECTED MEMBER
The private members of a class cannot be directly accessed outside the class. Only
methods of that class can access the private members directly. However, sometimes it
may be necessary for a subclass to access a private member of a superclass. If you make
a private member public, then anyone can access that member. So, if a member of a
superclass needs to be (directly) accessed in a subclass then you must declare that
member protected.
Following program illustrates how the methods of a subclass can directly access a
protected member of the superclass.
Consider two kinds of shapes: rectangles and triangles. These two shapes have certain
common properties height and a width (or base).
This could be represented in the world of classes with a class Shapes from which we
would derive the two other ones : Rectangle and Triangle
Program : (Shape.java)
Program : (Rectangle.java)
public class Rectangle extends Shape
{
public double getArea()
{
return height * width; //accessing protected members
}
}
Program : (Triangle.java)
public class Triangle extends Shape
{
public double getArea()
{
return height * width / 2; //accessing protected members
}
}
Program : (TestProgram.java)
Output :
Area of rectangle : 20.0
Area of triangle : 25.0
In Java, constructor of base class with no argument gets automatically called in derived
class constructor.
Example:
class A
{
A()
{ System.out.println(“ Inside A’s Constructor”); }
}
class B extends A
{
B()
25
Inside A’s
Constructor Inside B’s
Constructor Inside C’s
Constructor
Program Explanation:
In the above program, we have created three classes A, B and C using
multilevel inheritance concept. Here, constructors of the three classes are called in the
order of derivation. Since super() must be the first statement executed in subclass’s
constructor, this order is the same whether or not super() is used. If super() is not
used, then the default or parameterless constructor of each superclass will be executed.
When inheriting from another class, super() has to be called first in the constructor. If
not, the compiler will insert that call. This is why super constructor is also invoked when
a Sub object is created.
After compiler inserts the super constructor, the sub class constructor looks like the
following:
B()
{
super();
System.out.println("Inside B’s Constructor");
}
C()
{
super();
26
“super” keyword
Super is a special keyword that directs the compiler to invoke the superclass
members. It is used to refer to the parent class of the class in which the keyword is
used.
super keyword is used for the following three purposes:
1. To invoke superclass constructor.
2. To invoke superclass members variables.
3. To invoke superclass methods.
Example:
class A // super class
{
int i;
A(String str) //superclass constructor
{
System.out.println(" Welcome to "+str);
}
void show() //superclass method
{
System.out.println(" Thank You!");
}
}
class B extends A
{
int i; // hides the superclass variable
'i'. B(int a, int b) // subclass
constructor
{
super("Java Programming"); // invoking superclass constructor
super.i=a; //accessing superclass member variable
i=b;
}
// Mehtod overriding
@Override
void show()
{
System.out.println(" i in superclass : "+super.i);
System.out.println(" i in subclass : "+i);
super.show(); // invoking superclass
method
28
}
}
public class UseSuper {
public static void main(String[] args) {
B objB=new B(1,2); // subclass object construction
objB.show(); // call to subclass method show()
}
}
Output:
Welcome to Java Programming
i in superclass : 1
i in subclass : 2
Thank You!
Program Explanation:
In the above program, we have created the base class named A that contains a instance
variable ‘i’ and a method show(). Class A contains a parameterized constructor that
receives string as a parameter and prints that string. Class B is a subclass of A which
contains a instance variable ‘i’ ( hides the superclass variable ‘i’) and overrides the
superclass method show(). The subclass defines the constructor with two parameters a
and b. The subclass constructor invokes the superclass constructor super(String) by
passing the string “Java Programming” and assigns the value a to the superclass
variable(super.i=a) and b to the subclass variable. The show() method of subclass
prints the values of ‘i’ form both superclass and subclass & invokes the superclass
method as super.show().
In the main class, object for subclass B is created and the object is used to invoke
show() method of subclass.
METHOD OVERRIDING
When a method in a subclass has the same name and type signature as a method
in its superclass, then the method in subclass is said to override a method in the
superclass.
Example:
29
class Bank
{
int getRateOfInterest()// super class method
{
return 0;
}
}
class Axis extends Bank// subclass of bank
{
int getRateOfInterest()// overriding the superclass method
{
return 6;
}
}
class ICICI extends Bank// subclass of Bank
{
int getRateOfInterest()// overriding the superclass method
{
return 15;
}
}
// Mainclass
class BankTest
{
public static void main(String[] a)
{
Axis a=new Axis();
ICICI i=new ICICI();
// following method call invokes the overridden method of subclass AXIS
System.out.println(“AXIS: Rate of Interest = “+a.getRateOfInterest());
Output:
30
class A {
void callme() {
System.out.println(“Inside A’s callme method”);
}
}
class B extends A {
//override callme()
void callme() {
System.out.println(“Inside B’s callme method”);
}}
31
class C extends A
{
//override callme()
void callme() {
System.out.println(“Inside C’s callme method”);
}
}
class Dispatch
{
public static void main(String args[])
{
A a=new A(); //object of type A
B b=new B(); //object of type B
C c=new C(); //object of type C
A r;// obtain a reference of type A
In Method Overloading,
In Method Overriding, sub
Methods of the same class
class have the same method
shares the same name but each
with same name and exactly
Definition method must have different
the same number and type of
number of parameters or
parameters and same return
parameters having different
type as a super class.
types and order.
Method Overloading means Method Overriding means
more than one method shares method of base class is re-
Meaning
the same name in the class but defined in the derived class
having different signature. having same signature.
Method Overloading is to “add” Method Overriding is to
Behavior or “extend” more to method’s “Change” existing behavior of
behavior. method.
For example sending sms, you just type the text and send the message. You don't
know the internal processing about the message delivery.
Abstraction lets you focus on what the object does instead of how it does it.
Abstract Classes:
abstract keyword is used to make a class abstract.
Abstract class can’t be instantiated.
If a class has abstract methods, then the class also needs to be made abstract
using abstract keyword, else it will not compile.
Abstract classes can have both concrete methods and abstract methods.
The subclass of abstract class must implement all the abstract methods unless
the subclass is also an abstract class.
A constructor of an abstract class can be defined and can be invoked by the
subclasses.
We can run abstract class like any other class if it has main() method.
Example:
abstract class GraphicObject
{ int x, y;
...
void moveTo(int newX, int newY) {
...
}
abstract void draw();
abstract void resize();
}
Abstract Methods:
Write a Java program to create an abstract class named Shape that contains 2
integers and an empty method named PrintArea(). Provide 3 classes named
Rectangle, Triangle and Circle such that each one of the classes extends the
class Shape. Each one of the classes contain only the method PrintArea() that
prints the area of the given shape.
System.out.println("-------------------------------------------------");
System.out.println("-------------------------------------------------");
37
System.out.println("-------------------------------------------------");
}
}
Output:
D:\>javac abs.java
D:\>java abs
Area of Rectangle is 200
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
Area of Triangle is 525
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
Area of Circle is 12
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -
1. Final Variable:
Any variable either member variable or local variable (declared inside method or
block) modified by final keyword is called final variable.
The final variables are equivalent to const qualifier in C++ and #define directive
in C.
Syntax:
38
Example:
final int MAXMARKS=100;
final int PI=3.14;
There is a final variable speedlimit, we are going to change the value of this
variable, but It can't be changed because final variable once assigned a value can never
be changed.
1. class Bike
2. {
3. final int speedlimit=90;//final variable
4. void run( )
5. {
6. speedlimit=400;
7. }
8. public static void main(String args[])
9. {
10. Bike obj=new Bike();
11. obj.run();
12. }
13.}
Output: Compile Time Error
NOTE: Final variables are by default read-only.
2. Final Methods:
Final keyword in java can also be applied to methods.
A java method with final keyword is called final method and it cannot be
overridden in sub-class.
If a method is defined with final keyword, it cannot be overridden in the
subclass and its behaviour should remain constant in sub-classes.
Syntax:
final return_type function_name(parameter_list)
{
// method body
}
39
Java class with final modifier is called final class in Java and they cannot
1. class Bike
2. {
3. final void run()
4. {
5. System.out.println("running");
6. }
7. }
8. class Honda extends Bike
9. {
10. void run()
11. {
12. System.out.println("running safely with 100kmph");
13. }
14. public static void main(String args[])
15. {
16. Honda honda= new Honda();
17. honda.run();
Output:
18. }
19.}
D:\>javac Honda.java
Honda.java:9: error: run() in Honda cannot override run() in Bike
void run()
^
overridden method is final
1 error
3. Final Classes:
be sub-classed or inherited.
Syntax:
final class class_name
{
// body of the class
}
Several classes in Java are final e.g. String, Integer and other wrapper classes.
40
Points to Remember:
PACKAGES
Definition:
Advantage of Package:
Package is used to categorize the classes and interfaces so that they can be easily
maintained.
Package provides access protection.
Package removes naming collision.
To bundle classes and interface
The classes of one package are isolated from the classes of another package
Provides reusability of code
We can create our own package or extend already available package
42
Java package created by user to categorize their project's classes and interface
are known as user-defined packages.
When creating a package, you should choose a name for the package.
Put a package statement with that name at the top of every source file that
contains the classes and interfaces.
The package statement should be the first line in the source file.
There can be only one package statement in each source file
Syntax:
package package_name.[sub_package_name];
public class classname
{ ……..
……..
}
Example:
package pack;
public class class1 {
public static void greet()
{ System.out.println(“Hello”); }
}
The import keyword is used to make the classes and interface of another package
accessible to the current package.
Syntax:
import package1[.package2][.package3].classname or *;
There are three ways to access the package from outside the package.
1. import package.*;
2. import package.classname;
3. fully qualified name.
Using packagename.*
If you use package.* then all the classes and interfaces of this package will be
accessible but not subpackages.
Using packagename.classname
If you import package.classname then only declared class of this package will
be accessible.
package pack;
public class
greeting{ public static
void greet()
{ System.out.println(“Hello! Good Morning!”); }
}
package Factorial;
public class FactorialClass
{
44
Output:
F:\>java ImportClass
Enter a Number:
5
Hello! Good Morning!
Factorial of 5 = 120
Power(5,2) = 25.0
Access level modifiers determine whether other classes can use a particular field or
invoke a particular method.
45
The following table shows the access to members permitted by each modifier.
Access Levels
Modifier Class Package Subclass World
Public Y Y Y Y
Protected Y Y Y N
no modifier Y Y N N
Private Y N N N
The following figure shows the four classes in this example and how they are related.
Figure: Classes and Packages of the Example Used to Illustrate Access Levels
46
The following table shows where the members of the Alpha class are visible for each of
the access modifiers that can be applied to them.
Visibility
Modifier Alpha Beta Alphasub Gamma
public Y Y Y Y
protected Y Y Y N
no modifier Y Y N N
private Y N N N
Example:
Z:\MyPack\FirstClass.java
package MyPack;
Z:\MyPack2\SecondClass.java
package MyPack2;
import MyPack.FirstClass;
class SecondClass extends FirstClass
{ void method()
{
System.out.println(i); // No Error: Will print "I am public variable".
System.out.println(j); // No Error: Will print “I am protected variable”.
System.out.println(k); // Error: k has private access in FirstClass
System.out.println(r); // Error: r is not public in FirstClass; cannot be accessed
// from outside package
}
47
Output:
I am public variable
I am protected variable
INTERFACES
Definition:
An interface is a collection of method definitions (without implementations)
and constant values. It is a blueprint of a class. It has static constants and abstract
methods.
Defining Interfaces:
An interface is defined much like a class. The keyword “interface” is used to
define an interface.
Where,
Access_specifer : either public or none.
Name: name of an interface can be any valid java identifier.
Variables: They are implicitly public, final and static, meaning that they cannot be
changed by the implementing class. They must be initialized with a constant
value.
49
Methods: They are implicitly public and abstract, meaning that they must be declared
without body and defined only by the implementing class.
As shown in the figure given below, a class extends another class, an interface extends
another interface but a class implements an interface.
Once an interface has been defined, one or more classes can implement that
interface.
A class uses the implements keyword to implement an interface.
The implements keyword appears in the class declaration following the extends
portion of the declaration.
Syntax:
50
Rules:
1. If a class implements an interface, then it must provide implementation for all the
methods defined within that interface.
2. A class can implement more than one interfaces by separating the interface
names with comma(,).
3. A class can extend only one class, but implement many interfaces.
4. An interface can extend another interface, similarly to the way that a class can
extend another class.
5. If a class does not perform all the behaviors of the interface, the class must
declare itself as abstract.
Example:
/* File name : Super.java */
interface Super
{
final int x=10;
void print();
}
/* File name : Sub.java */
class Sub implements Super
{
int y=20;
x=100 //ERROR; cannot change modify the value of final variable
{
Sub SubObj=new Sub();
SubObj.print();
Super SupObj=new Sub(); // interface variable referring to class object
SupObj.print();
}
}
Output:
$java sample
X = 10
Y = 20
X = 10
Y = 20
Member variables:
Can be only public and are by default.
By default are static and always static
By default are final and always final
Methods:
Can be only public and are by default.
Cannot be static
Cannot be Final
Properties of Interfaces:
1. Interfaces are not classes. So the user can never use the new operator to
instantiate an interface.
Example: interface super {}
X=new Super() // ERROR
52
2. The interface variables can be declared, even though the interface objects
can’t be constructed.
Super x; // OK
3. An interface variable must refer to an object of a class that implements the
interface.
4. The instanceOf() method can be used to check if an object implements an
interface.
5. A class can extend only one class, but implement many interfaces.
6. An interface can extend another interface, similarly to the way that a class
can extend another class.
7. All the methods in the interface are public and abstract.
8. All the variable in the interface are public, static and final.
Extending Interfaces:
An interface can extend another interface, similarly to the way that a class can
extend another class.
The extends keyword is used to extend an interface, and the child interface
inherits the methods of the parent interface.
Syntax:
[accessspecifier] interface InterfaceName extends interface1, interface2,…..
{
Code for interface
}
Rule: When a class implements an interface that inherits another interface it must
provide implementation for all the methods defined within the interface inheritance
chain.
Example:
interface A
{
void method1();
}
/* One interface can extend another interface. B now has two abstract methods */
interface B extends A
{
void method2();
}
53
Output:
F:\> java MyClass
--Method from Interface: A—
--Method from Interface: B—
--Method of the class: MyClass--
54
Class Interface
The class is denoted by a keyword class The interface is denoted by a keyword
interface
The class contains data members and The interfaces may contain data members
methods. but the methods are defined in and methods but the methods are not
the class implementation. thus class defined. the interface serves as an outline
contains an executable code for the class
By creating an instance of a class the class you cannot create an instance of an
members can be accessed interface
The class can use various access specifiers The interface makes use of only public
like public, private or protected access specifier
The members of a class can be constant or The members of interfaces are always
final declared as final
1. interface Bank
2. {
3. float rateOfInterest();
4. }
5. class SBI implements Bank
6. {
7. public float rateOfInterest()
8. {
9. return 9.15f;
10. }
11. }
12. class PNB implements Bank
13. {
14. public float rateOfInterest()
15. {
16. return 9.7f;
17. }
18. }
19. class TestInterface2
20. {
21. public static void main(String[] args)
22. {
23. Bank b=new SBI();
24. System.out.println("ROI: "+b.rateOfInterest());
25. }
26. }
Output:
ROI: 9.15
Unit – 3: EXCEPTION HANDLING AND MULTITHREADING
Chapter
Topic Page No.
No.
Exception Handling basics - Multiple catch Clauses- Nested try Statements - Java’s built-in
exceptions, User defined exception, Multithreaded Programming: Java Thread Model,
Creating a thread and multiple threads- Priorities- Synchronization- Inter-Thread
communication-Suspending-Resuming and Stopping Threads- Multithreading. Wrappers-
Auto boxing.
Definition:
An Exception is an event that occurs during program execution which disrupts the normal
flow of a program. It is an object which is thrown at runtime.
Occurrence of any kind of exception in java applications may result in an abrupt
termination of the JVM or simply the JVM crashes.
In Java, an exception is an object that contains:
o Information about the error including its type
o The state of the program when the error occurred
o Optionally, other custom information
Exception Hierarchy
All exceptions and errors extend from a common java.lang.Throwable parent class.
The Throwable class is further divided into two classes:
1. Exceptions and
2. Errors.
1
Exceptions: Exceptions represents errors in the Java application program, written by the
user. Because the error is in the program, exceptions are expected to be handled, either
Try to recover it if possible
Minimally, enact a safe and informative shutdown.
Sometimes it also happens that the exception could not be caught and the program may
get terminated. Eg. ArithmeticException
An exception can occur for many different reasons. Following are some scenarios where an
exception occurs.
A user has entered an invalid data.
A file that needs to be opened cannot be found.
A network connection has been lost in the middle of communications or the JVM has
run out of memory.
Some of these exceptions are caused by user error, others by programmer error, and
others by physical resources that have failed in some manner.
Errors: Errors represent internal errors of the Java run-time system which could not be
handled easily. Eg. OutOfMemoryError.
Exception Handling
try Block:
The java code that might throw an exception is enclosed in try block. It must be
used within the method and must be followed by either catch or finally block.
If an exception is generated within the try block, the remaining statements in the try
block are not executed.
catch Block:
Exceptions thrown during execution of the try block can be caught and handled in a
catch block.
On exit from a catch block, normal execution continues and the finally block is
executed.
finally Block:
A finally block is always executed, regardless of the cause of exit from the try block, or
whether any catch block was executed.
Generally finally block is used for freeing resources, cleaning up, closing
connections etc.
Even though there is any exception in the try block, the statements assured by
finally block are sure to execute.
Rule:
For each try block there can be zero or more catch blocks, but only one
finally block.
The finally block will not be executed if program exits(either by calling
System.exit() or by causing a fatal error that causes the process to abort).
try {
// Code block
}
catch (ExceptionType1 e1) {
// Handle ExceptionType1 exceptions
}
catch (ExceptionType2 e2) {
// Handle ExceptionType2 exceptions
}
// ...
finally {
// Code always executed after the
// try and any catch block
}
Rules for try, catch and finally Blocks:
1) Statements that might generate an exception are placed in a try block.
2) Not all statements in the try block will execute; the execution is interrupted if an
exception occurs
3) For each try block there can be zero or more catch blocks, but only one finally
block.
4) The try block is followed by
i. one or more catch blocks
ii. or, if a try block has no catch block, then it must have the finally block
5) A try block must be followed by either at least one catch block or one finally block.
6) A catch block specifies the type of exception it can catch. It contains the code
known as exception handler
7) The catch blocks and finally block must always appear in conjunction with a try
block.
8) The order of exception handlers in the catch block must be from the most specific
exception
Output:
Program Explanation:
The JVM firstly checks whether the exception is handled or not. If exception is not
handled, JVM provides a default exception handler that performs the following tasks:
Prints out exception description.
Prints the stack trace (Hierarchy of methods where the exception occurred).
Causes the program to terminate.
Example:
public class Demo
{
public static void main(String args[])
{
try {
int data=25/0;
System.out.println(data);
}
catch(ArithmeticException e)
{
System.out.println(e);
}
finally {
System.out.println("finally block is always executed");
}
System.out.println("rest of the code...");
}
}
Output:
java.lang.ArithmeticException: / by zero
finally block is always executed
rest of the code...
Multiple catch blocks
Multiple catch is used to handle many different kind of exceptions that may be generated
while running the program. i.e more than one catch clause in a single try block can be used.
Rules:
At a time only one Exception can occur and at a time only one catch block is executed.
All catch blocks must be ordered from most specific to most general i.e. catch
for ArithmeticException must come before catch for Exception.
Syntax:
try {
// Code block
}
catch (ExceptionType1 e1) {
// Handle ExceptionType1 exceptions
}
catch (ExceptionType2 e2) {
// Handle ExceptionType2 exceptions
}
Example:
try
{
int a[]= {1,5,10,15,16};
System.out.println("a[1] = "+a[1]);
System.out.println("a[2]/a[3] = "+a[2]/a[3]);
System.out.println("a[5] = "+a[5]);
}
catch(ArithmeticException e)
{
System.out.println("Arithmetic Exception occurs");
}
catch(ArrayIndexOutOfBoundsException e)
{
System.out.println("ArrayIndexOutOfBounds Exception occurs");
}
catch(Exception e)
{
System.out.println("Parent Exception occurs");
}
System.out.println("rest of the code");
}
}
Output:
a[1] = 5
a[2]/a[3] = 0
ArrayIndexOutOfBounds Exception occurs
rest of the code
Definition: try block within a try block is known as nested try block.
Before catching an exception, it is must to throw an exception first. This means that
there should be a code somewhere in the program that could catch exception thrown in
the try block.
An exception can be thrown explicitly
1. Using the throw statement
2. Using the throws statement
The Exception reference must be of type Throwable class or one of its subclasses. A detail
message can be passed to the constructor when the exception object is created.
Example:
Output:
In this example, we have created the validate method that takes integer value as a
parameter. If the age is less than 18, we are throwing the ArithmeticException otherwise
print a message welcome to vote.
Example:
1. import java.util.Scanner;
2. public class ThrowsDemo
3. {
4. static void divide(int num, int din) throws ArithmeticException
5. {
6. int result=num/din;
7. System.out.println("Result : "+result);
8. }
9. public static void main(String args[])
10. {
11. int n,d;
12. Scanner in=new Scanner(System.in);
13. System.out.println("Enter the Numerator : ");
14. n=in.nextInt();
15. System.out.println("Enter the Denominator : ");
16. d=in.nextInt();
17. try
18. {
19. divide(n,d);
20. }
21. catch(Exception e)
22. {
23. System.out.println(" Can't Handle : divide by zero ERROR");
24. }
25. System.out.println(" ** Continue with rest of the code ** ");
26. }
27. }
Output:
Types of Exceptions
Built-in Exceptions
Built-in exceptions are the exceptions which are available in Java libraries. These
exceptions are suitable to explain certain error situations. Below is the list of important
built-in exceptions in Java.
A. Checked Exceptions:
Checked exceptions are called compile-time exceptions because these exceptions are
checked at compile-time by the compiler.
Checked Exceptions forces programmers to deal with the exception that may be thrown.
The compiler ensures whether the programmer handles the exception using try.. catch ()
block or not. The programmer should have to handle the exception; otherwise,
compilation will fail and error will be thrown.
Example:
1. ClassNotFoundException
5. NoSuchFileException
2. CloneNotSupportedException
6. NoSuchMethodException
3. IllegalAccessException,
7. IOException
4. MalformedURLException.
Output:
try-catch block.
With try-catch
import java.io.*;
public class
CheckedExceptionExample { public
static void main(String[] args)
{ try {
@SuppressWarnings("resource")
FileReader file = new FileReader("src/somefile.java");
System.out.println(file.toString());
}
catch(FileNotFoundException e)
{ System.out.println("Sorry...Requested resource not
availabe...");
} }
}
Output:
Sorry...Requested resource not availabe...
To make program able to compile, you must handle this error situation in
Below given code will compile absolutely fine.
B. Unchecked Exceptions(RunTimeException):
Example:
1. ArrayIndexOutOfBoundsException
2. ArithmeticException
3. NullPointerException.
class Main {
public static void main(String args[])
{ int x = 0;
int y = 10;
int z = y/x;
}
}
Output:
Output:
NullPointerException..
Output:
The following program illustrates how user-defined exceptions can be created and
thrown.
Output:
2 is an Even Number
Exception thrown is EvenNoException: 3 is not an Even Number
4 is an Even Number
Exception thrown is EvenNoException: 5 is not an Even Number
Program Explanation:
In the above program, the EvenNumberException class is created which inherits the
Exception super class. Then the constructor is defined with the call to the super class
constructor. Next, an array arr is created with four integer values. In the main(), the array
elements are checked one by one for even number. If the number is odd, then the object of
EvenNumberException class is created and thrown using throw clause. The
EvenNumberException is handled in the catch block.
Comparison Chart - final Vs. finally Vs. finalize
Basis for
Final finally finalize
comparison
Introduction to Thread
Definition: Thread
A thread is a lightweight sub-process that defines a separate path of execution. It is the
smallest unit of processing that can run concurrently with the other parts (other threads)
of the same process.
MULTITHREADING
A program can be divided into a number of small processes. Each small process can be
addressed as a single thread.
Definition: Multithreading
Multithreading is a technique of executing more than one thread, performing different
tasks, simultaneously.
Multithreading enables programs to have more than one execution paths which
executes concurrently. Each such execution path is a thread. For example, one
thread is writing content on a file at the same time another thread is performing spelling
check.
MULTITASKING
Definition: Multitasking
Multitasking is a process of executing multiple tasks simultaneously. We use
multitasking to maximize the utilization of CPU.
Multitasking can be achieved in two ways:
1) Process-based Multitasking (Multiprocessing):-
It is a feature of executing two or more programs concurrently.
For example, process-based multitasking enables you to run the Java compiler at
the same time that you are using a text editor or visiting a web site.
2. Runnable State:
After a newly born thread is started, the thread becomes runnable or running by
calling the run() method.
A thread in this state is considered to be executing its task.
Sample code: myThread.start();
The start() method creates the system resources necessary to run the thread,
schedules the thread to run and calls the thread’s run() method.
3. Running state:
Thread scheduler selects thread to go from runnable to running state. In running state
Thread starts executing by entering run() method.
Thread scheduler selects thread from the runnable pool on basis of priority, if
priority of two threads is same, threads are scheduled in unpredictable manner.
Thread scheduler behaviour is completely unpredictable.
When threads are in running state, yield() method can make thread to go in
Runnable state.
4. Waiting/Timed Waiting/Blocked State :
Waiting State:
Sometimes one thread has to undergo in waiting state because another thread starts
executing. A runnable thread can be moved to a waiting state by calling the wait()
method.
A thread transitions back to the runnable state only when another thread signals
the waiting thread to continue executing.
A call to notify() and notifyAll() may bring the thread from waiting state to
runnable state.
Timed Waiting:
A runnable thread can enter the timed waiting state for a specified interval of time
by calling the sleep() method.
After the interval gets over, the thread in waiting state enters into the runnable
state.
Sample Code:
try {
Thread.sleep(3*60*1000);// thread sleeps for 3 minutes
}
catch(InterruptedException ex) { }
Blocked State:
When a particular thread issues an I/O request, then operating system moves the
thread to
blocked state until the I/O operations gets completed.
This can be achieved by calling suspend() method.
After the I/O completion, the thread is sent back to the runnable state.
5. Terminated State:
A runnable thread enters the terminated state when,
(i) It completes its task (when the run() method has finished)
public void run() { }
(ii) Terminates ( when the stop() is invoked) – myThread.stop();
A terminated thread cannot run again.
New : A thread begins its life cycle in the new state. It remains in this state until the
start() method is called on it.
Runnable : After invocation of start() method on new thread, the thread becomes
runnable.
Running : A thread is in running state if the thread scheduler has selected it.
Waiting : A thread is in waiting state if it waits for another thread to perform a task.
In this stage the thread is still alive.
Terminated : A thread enter the terminated state when it complete its task.
THE “main” THREAD
The “main” thread is a thread that begins running immediately when a java
program starts up. The “main” thread is important for two reasons:
1. It is the thread form which other child threads will be spawned.
2. It must be the last thread to finish execution because it performs various shutdown
actions.
Although the main thread is created automatically when our program is started, it
can be controlled through a Thread object.
To do so, we must obtain a reference to it by calling the method currentThread().
Example:
class CurrentThreadDemo {
public static void main(String args[])
{
Thread t=Thread.currentThread();
System.out.println(“Current Thread: “+t);
try {
for(int n=5;n>0;n--) {
System.out.println(n);
Thread.sleep(1000);// delay for 1 second
}
} catch(InterruptedException e) {
System.out.println(“Main Thread Interrrupted”);
}
}
}
Output:
Current Thread: Thread[main,5,main]
After name change: Thread[My Thread,5,main]
5
4
3
2
1
Creating Threads
We can create threads by instantiating an object of type Thread. Java defines two ways
to create threads:
1. By implementing Runnable interface (java.lang.Runnable)
2. By extending the Thread class (java.lang.Thread)
Example:
class MyThread implements Runnable
{
}
}
}
}
public class RunnableDemo {
public static void main(String[] args)
{
MyThread obj=new MyThread();
MyThread obj1=new MyThread();
Thread t=new Thread(obj,"Thread-1");
t.start();
Thread t1=new Thread(obj1,"Thread-2");
t1.start();
}
}
2. Creating threads by extending Thread class:
Thread class provide constructors and methods to create and perform operations on a
thread.
Commonly used Constructors of Thread class:
Thread()
Thread(String name)
Thread(Runnable r)
Thread(Runnable r, String name)
All the above constructors creates a new thread.
Higher priority threads get more CPU time than lower priority threads.
A higher priority thread can also preempt a lower priority thread.
For instance, when a lower priority thread is running and a higher
priority thread resumes (for sleeping or waiting on I/O), it will
preempt the lower priority thread.
If two or more threads have same priorities, we can’t predict the
execution of waiting threads. It is completely decided by thread
scheduler. It depends on the type of algorithm used by thread
scheduler.
3 constants defined in Thread class:
1.public static int MIN_PRIORITY
2.public static int NORM_PRIORITY
3.public static int MAX_PRIORITY
Thread Synchronization
Thread synchronization is the concurrent execution of two or more threads
that share critical resources.
When two or more threads need to use a shared resource, they need some way
to ensure that the resource will be used by only one thread at a time. The
process of ensuring single thread access to a shared resource at a time is called
synchronization.
Thread Synchronization
There are two types of thread synchronization mutual exclusive and
inter-thread communication.
1. Mutual Exclusive
1. Synchronized method.
2. Synchronized block.
3. static synchronization.
2. Cooperation (Inter-thread communication in java)
Mutual Exclusive
Mutual Exclusive helps keep threads from interfering with one
another while sharing data. This can be done by two ways in java:
1. by synchronized method
2. by synchronized block
class Table{
synchronized void printTable(int n)//synchronized
method
{
for(int i=1;i<=5;i++) {
System.out.println(n*i); try{
Thread.sleep(400); }
catch(Exception e) { System.out.println(e); }
}
}
}
class
MyThread1
extends
Thread {
Table t;
{
t.printTable(5);
{ Table t;
t.printTable(100);
}}
class Table{
void printTable(int n)
{
synchronized(this) //synchronized block
{
for(int i=1;i<=5;i++){
System.out.println(n
*i);
try{ Thread.sleep(400); }catch(Exception e)
{System.out.println(e);}
}
}
}//end of the method
}
t1.start();
t2.start();
}
}
Inter-Thread Communication
Inter-Thread Communication or Co-operation is all about allowing
synchronized threads to communicate with each other.
Inter-thread communication is a mechanism in which a thread is paused
running in its critical section and another thread is allowed to enter (or lock) in
the same critical section to be executed.
It is implemented by following methods of Object class and all
these methods can be called only from within a synchronized
context.
if(Balance<amount)
{
System.out.println("Less balance; Balance = Rs.
"+Balance+"\nWaiting for deposit...\n");
try
{
wait();
}
catch(Exception e){}
}
Balance-=amount;
System.out.println("wi
thdraw completed...");
}
synchronized void deposit(int amount)
{
System.out.println("going to
deposit... Rs. "+amount);
Balance+=amount;
System.out.println("deposit
completed... Balance = "+Balance);
notify();
}
}
class ThreadCommn
{
public static
void
main(Stri
ng args[])
{ Custome
r c=new
Customer
(); new
Thread()
{
public void run(){c.withdraw(20000);}
}.start();
new Thread(){
public void run(){c.deposit(15000);}
}.start();
}
}
Output:
going to withdraw...20000
Less balance;
Balance = Rs.
10000 Waiting
for deposit...
/* this is the
entry point for
thread */ public
void run()
{
try
{
for(int i=1; i<10; i++)
{
System.out.p
rintln(name
+ " : " + i);
Thread.slee
p(1000);
synchronized(this)
{
while(suspendFlag)
{
wait();
}
if(stopFlag)
break
}
}
}
catch(InterruptedException e)
{
System.out.println(name + " interrupted");
}
class SuspendResumeThread
{
public static void main(String args[])
{
NewThread obj1 =
new
NewThread("One");
NewThread obj2 =
new
NewThread("two");
try
{
Thread.sleep
(1000);
obj1.mysusp
end();
System.out.println("Suspending
thread One..."); Thread.sleep(1000);
obj1.myresume();
System.out.println("Res
uming thread One...");
obj2.mysuspend();
System.out.println("Susp
ending thread Two...");
Thread.sleep(1000);
obj2.myresume();
System.out.println("Res
uming thread Two...");
obj2.mystop();
}
catch(InterruptedException e)
{
System.out.println("Main thread Interrupted..!!");
}
Output:
New thread :
Thread[One,5,main] New
thread : Thread[two,5,main]
One : 1
two : 1
One : 2
Suspending thread One
Wrappers
Wrapper classes provide a way to use primitive data types (int, boolean,
etc..) as objects.
The table below shows the primitive type and the equivalent wrapper
class:
Primitive Data Type Wrapper Class
byte Byte
short Short
int Integer
long Long
float Float
double Double
Boolean Boolean
char Character
Unboxing
The automatic conversion of wrapper type into its corresponding
primitive type is known as unboxing. It is the reverse process of
autoboxing.
Class Declaration
Following is the declaration for java.lang.StackTraceElement class
public final class StackTraceElement extends Object
implements
Serializable
Class constructors
Constructor & Description
StackTraceElement(String declaringClass, String methodName, String
fileName, intlineNumber)
This creates a stack trace element representing the specified execution point.
Parameters:
declaringClass – the fully qualified name of the class
containing the execution point represented by
the stack trace element.
methodName – the name of the method containing the
execution point represented by
the stack trace element.
fileName – the name of the file containing the execution
point represented by the stack
trace element, or null if this information is unavailable
lineNumber – the line number of the source line
containing the execution point represented
by this stack trace element, or a negative
number if this information is unavailable. A
value of -2 indicates that the method
containing the execution point is a native
method.
Throws: NullPointerException – if declaringClass or methodName is
null.
Second way:
2. assert expression1 : expression2;
For Enabling:
We can enable the assertions by running the java program with
the
-enableassertions (or) -ea option:
Example:
// Java program to
demonstrate syntax of
assertion import
java.util.Scanner;
class Test
{
public static void main( String args[] )
{
int value = 15;
assert value >= 20 : "
Underweight";
System.out.println("v
alue is "+value);
}
}
Output:
value is 15
Output:
Exception in thread "main" java.lang.AssertionError:
Underweight
Advantage of Assertions:
It provides an effective way to detect and correct programming
errors.
Java Input
There are several ways to get input from the user in Java. To get
input by using Scanner object, import Scanner class using:
import java.util.Scanner;
Then, we will create an object of Scanner class which will be used
to get input from the user.
Scanner input =
new Scanner
(System.in); int
number =
input.nextInt();
Java Output
What's the difference between println (), print () and printf ()?
print () - prints string inside the quotes.
println () - prints string inside the quotes similar like
print() method. Then the cursor moves to the beginning of
the next line.
printf () - it provides string formatting.
STREAM
A Stream is a sequence of data or it is an abstraction that either
produces or consumes information. In other simple words it is a
flow of data from which you can read or write data to it. It’s called a
stream because it's like a stream of water that continues to flow.
PREDEFINED STREAMS:
In java, 3 streams are created for us automatically. All these
streams are attached with console.
TYPES OF STREAMS:
1. Byte Stream – Byte Streams provide a convenient means of
handling input and output in terms of bytes. Byte streams are
used when reading or writing binary data.
2. Character Stream – Character streams provide a convenient
means of handling input or output in terms of characters. In some
cases, character streams are more efficient than byte streams.
OutputStream
Java application uses an output stream to write data to a
destination, it may be a file, an array, peripheral device or socket.
InputStream
Java application uses an input stream to read data from a
source, it may be a file, an array, peripheral device or socket.
OutputStream class
InputStream class
FileOutputStream class
Java FileOutputStream is an output stream for writing data to a
file.
If you have to write primitive values then use
FileOutputStream. Instead, for character-oriented data, prefer
FileWriter. But you can write byte-oriented as well as character-
oriented data.
Method Description
protected void finalize() It is used to clean up the connection with the file output
stream.
void write(byte[] ary) It is used to write ary.length bytes from the byte array to
the file output stream.
void write(byte[] ary, int It is used to write len bytes from the byte array starting at
off, int len) offset off to the file output stream.
void write(int b) It is used to write the specified byte to the file output stream.
void close() It is used to closes the file output stream.
Output:success...
Method Description
int available() It is used to return the estimated number of bytes that can
be read from the input stream.
int read() It is used to read the byte of data from the input stream.
int read(byte[] b) It is used to read up to b.length bytes of data from the
input stream.
int read(byte[] b, int off, It is used to read up to len bytes of data from the input
int len) stream.
long skip(long x) It is used to skip over and discards x bytes of data from the
input stream.
protected void finalize() It is used to ensure that the close method is call when
there is no more reference to the file input stream.
void close() It is used to closes the stream.
FileInputStream class
Java FileInputStream class obtains input bytes from a file.It
is used for reading streams of raw bytes such as image data. For
reading streams of characters, consider using FileReader.
It should be used to read byte-oriented data for example to
read image, audio, video etc.
BufferedOutputStream class
Java BufferedOutputStream class uses an internal buffer to
store data. It adds more efficiency than to write data directly into
a stream. So, it makes the performance fast.
Constructor Description
BufferedOutputStream(Output It creates the new buffered output stream which is
Stream os) used for writing the data to the specified output
stream.
BufferedOutputStream(Output It creates the new buffered output stream which is
Stream os, int size) used for writing the data to the specified output
stream with a specified buffer size.
Method Description
void write(int b) It writes the specified byte to the buffered output stream.
void write(byte[] b, int off, It write the bytes from the specified byte-input stream into
int len) a specified byte array, starting with the given offset
void flush() It flushes the buffered output stream.
1. import java.io.*;
2. class Test{
3. public static void main(String args[])throws Exception{
4. FileOutputStream fout=new FileOutputStream("f1.txt");
5. BufferedOutputStream bout=new BufferedOutputStream(fout);
6. String s="Java is my favourite language";
7. byte b[]=s.getBytes();
8. bout.write(b);
9. bout.flush();
10. bout.close();
11. fout.close();
12. System.out.println("success");
13. }
14.}
Output: success...
BufferedInputStream class
Java BufferedInputStream class is used to read
information from stream. It internally uses buffer mechanism
to make the performance fast.
Constructor Description
BufferedInputStream(InputStream It creates the BufferedInputStream and saves it
IS) argument, the input stream IS, for later use.
BufferedInputStream(InputStream It creates the BufferedInputStream with a
IS, int size) specified buffer size and saves it argument, the
input stream IS, for later use.
Method Description
int available() It returns an estimate number of bytes that can be read from
the input stream without blocking by the next invocation
method for the input stream.
int read() It read the next byte of data from the input stream.
int read(byte[] b, int off, It read the bytes from the specified byte-input stream into a
int ln) specified byte array, starting with the given offset.
void close() It closes the input stream and releases any of the system
resources associated with the stream.
void reset() It repositions the stream at a position the mark method was
last called on this input stream.
void mark(int readlimit) It sees the general contract of the mark method for the input
stream.
long skip(long x) It skips over and discards x bytes of data from the input
stream.
boolean markSupported() It tests for the input stream to support the mark and reset
methods.
DataInputStream class
DataInputStream class allows the programmer to read
primitive data from the input source.
Method Description
int read(byte[] b) It is used to read the number of bytes from the input
stream.
int readInt() It is used to read input bytes and return an int value.
byte readByte() It is used to read and return the one input byte.
char readChar() It is used to read two input bytes and returns a char value.
double readDouble() It is used to read eight input bytes and returns a double
value.
boolean readBoolean() It is used to read one input byte and return true if byte is
non zero, false if byte is zero.
int skipBytes(int x) It is used to skip over x bytes of data from the input
stream.
void readFully(byte[] b) It is used to read bytes from the input stream and store
them into the buffer array.
void readFully(byte[] b, int It is used to read len bytes from the input stream.
off, int len)
DataOutputStream class
The DataOutputStream stream let you write the primitives to an
output source.
Example:
Following is the example to demonstrate DataInputStream and
DataInputStream. This example reads 5 lines given in a file test.txt
and converts those lines into capital letters and finally copies
them into another file test1.txt.
Method Description
int size() It is used to return the number of bytes written to the data
output stream.
void write(int b) It is used to write the specified byte to the underlying
output stream.
void writeChar(int v) It is used to write char to the output stream as a 2-byte
value.
void writeChars(String s) It is used to write string to the output stream as a
sequence of characters.
void writeByte(int v) It is used to write a byte to the output stream as a 1-byte
value.
void writeBytes(String s) It is used to write string to the output stream as a
sequence of bytes.
void writeInt(int v) It is used to write an int to the output stream
4. PrintStream
The PrintStream class provides methods to write data to another
stream. The PrintStream class automatically flushes the data so
there is no need to call flush() method. Moreover, its methods
don't throw IOException.
Writer class:
The Java.io.Writer class is a abstract class for writing to character
streams
Methods defined by Writer class:
Method Description
This method appends the
Writer append(char ch) specified
character to this writer.
This method appends the
Writer append(CharSequence chars) specified
character sequence to this writer.
Writer append(CharSequence chars, int This method appends the
begin, int end) specified
character sequence to this writer.
This method loses the stream,
abstract void close() flushing it
first.
abstract void flush() This method flushes the stream.
void write(int ch) This method writes a single
character.
void write(char buffer[]) This method writes an array of
characters.
1. Java FileWriter and FileReader (File Handling in java)
Java FileWriter and FileReader classes are used to write
and read data from text files. These are character-oriented classes,
used for file handling in java.
Java has suggested not to use the FileInputStream and
FileOutputStream classes if you have to read and write the textual
information.
Method Description
BufferedReader
BufferedReader class can read character data from the file.
Constructors
1. BufferedReader br = new BufferedReader(Reader r)
2. BufferedReader br = new BufferedReader(Reader r, int buffersize)
3. BufferedReader never communicates directly with
file. It should Communicate through
some reader object only.
OutputStreamWriter
OutputStreamWriter behaves as a bridge to transfer data
from character stream to byte stream. It uses default charset
or we can specify charset for change in character stream to byte
stream.
Constructors
1. OutputStreamWriter(OutputStream out)
2. OutputStreamWriter(OutputStream out, Charset cs)
3. OutputStreamWriter(OutputStream out, CharsetEncoder enc)
4. OutputStreamWriter(OutputStream out, String charsetName)
Important methods of OutputStreamWriter
1. void close()
2. void flush()
3. String getEncoding()
4. void write(int c)
5. void write(String str, int off, int len)
OutputStreamWriterDemo.java
import
java.io.
Buffere
dWriter
; import
java.io.I
OExcep
tion;
import
java.io.Outpu
tStreamWrit
er; import
java.io.Writer
;
public class
OutputStream
WriterDemo {
public static
void
main(String[]
args) {
String str = "Hello World! \nThis is OutputStreamWriter Code
Example.” BufferedWriter bw = null;
try {
Writer w = new
OutputStreamWriter(Syste
m.out); bw = new
BufferedWriter(w);
bw.write(str);
}
Output
Hello World!
This is OutputStreamWriter Code Example.
InputStreamReader
InputStreamReader behaves as bridge from bytes stream to
character stream. It also uses charset to decode byte stream into
character stream.
Constructors
1. InputStreamReader(InputStream in_strm)
2. InputStreamReader(InputStream in_strm, Charset cs)
3. InputStreamReader(InputStream in_strm, CharsetDecoder dec)
4. InputStreamReader(InputStream in_strm, String charsetName)
InputStreamReaderDemo.java import
java.io.BufferedReader; import java.io.IOException;
import java.io.InputStreamReader;
public class InputStreamReaderDemo {
public static void main(String[] args) {
InputStreamReader isr = new
InputStreamReader(System.in);
BufferedReader br = new
BufferedReader(isr);
Output
4. PrintWriter Class
The Java.io.PrintWriter class prints formatted representations of
objects to a text- output stream.
PrintWriter defines several constructors. The one we will use is
shown here: PrintWriter(OutputStream outputStream, boolean
flushOnNewline)
Here, outputStream is an object of type OutputStream, and
flushOnNewline controls whether Java flushes the output stream every
time a newline ('\\n') character is output. If flushOnNewline is true,
flushing automatically takes place. If false, flushing is not automatic.
PrintWriter supports the print( ) and println( ) methods for all types
including Object. Thus, you can use these methods in the same way as
they have been used with System.out. If an argument is not a simple
type, the PrintWriter methods call the object's toString( ) method and
then print the result.
To write to the console by using a PrintWriter, specify System.out for
the output stream and flush the stream after each newline. For
example, this line of code creates a PrintWriter that is connected to
console output:
PrintWriter pw = new PrintWriter(System.out, true);
1. String text=System.console().readLine();
2. System.out.println("Text is: "+text);
Method Description
It is used to retrieve the reader object
Reader reader()
associated with the console
It is used to read a single line of text from the
String readLine()
console.
String It provides a formatted prompt then
readLine(String fmt, reads the single line of text from the
Object... args) console.
It is used to read password that is
char[] readPassword()
not being displayed on the console.
char[] It provides a formatted prompt then reads
readPassword(String fmt, the password that is not being displayed on
Object... args) the console.
Console It is used to write a formatted string to the
format(String fmt, console output stream.
Object... args)
Console printf(String It is used to write a string to the console
format, Object... args) output stream.
It is used to retrieve the
PrintWriter writer()
PrintWriter object associated with
the console.
void flush() It is used to flushes the console.
Console c=System.console();
1. import java.io.Console;
2. class ReadStringTest{
3. public static void main(String args[]){
4. Console c=System.console();
5. System.out.println("Enter your name: ");
6. String n=c.readLine();
7. System.out.println("Welcome "+n);
8. }
9. }
Output
Output
READING AND WRITING FILES
What is File Handling in Java?
File handling in Java implies reading from and writing data to a file.
The File class from the java.io package, allows us to work
with different formats of files.
In order to use the File class, you need to create an object of
the class and specify the filename or directory name.
For example:
1) // Import the File class
2) import java.io.File
3) // Specify the filename
4) File obj = new File("filename.txt");
The File class has many useful methods for creating and getting
information about files. For example:
Method Type Description
1) Create a File
To create a file in Java, you can use the createNewFile()
method. This method returns a boolean value: true if
the file was successfully created, and false if the file
already exists.
Example:
import java.io.File;
import java.io.IOException;
3. Read a File
In the following example, we use the Scanner class to
read the contents of the text file we created in the
previous example:
Example:
import java.io.File; // Import the File class
import java.io.FileNotFoundException; // Import this
class to handle errors import java.util.Scanner; //
Import the Scanner class to read text files public
class ReadFile {
public static
void
main(String[]
args) { try {
File myObj = new
File("filename.txt");
Scanner myReader =
new Scanner(myObj);
while
(myReader.hasNextLi
ne()) {
String data =
myReader.nextLin
e();
System.out.println
(data);
}
myReader.close();
} catch
(FileNotFoundExc
eption e) {
System.out.println
("An error
occurred.");
e.printStackTrace(
);
}}}
Output:
Files in Java might be tricky, but it is fun enough!
2) Get File Information
To get more information about a file, use any of the File methods:
Example:
import java.io.File; //
Import the File class
public class GetFileInfo
{
public static void
main(String[] args)
{ File myObj = new
File("filename.txt"); if
(myObj.exists()) {
System.out.println("File name: " +
myObj.getName()); System.out.println("Absolute
path: " + myObj.getAbsolutePath());
System.out.println("Writeable: " +
myObj.canWrite()); System.out.println("Readable "
+ myObj.canRead()); System.out.println("File size in
bytes " + myObj.length());
} else {
System.out.println("The file does not exist.");
}
}
}
Output:
File name: filename.txt
Absolute path: C:\
Users\MyName\
filename.txt Writeable:
true
Readable: true
File size in bytes: 0
Generic programming
Generic programming is a style of computer programming in which algorithms
are written in terms of “to-be-specified-later” types that are then instantiated
when needed for specific types provided as parameters. Generic programming
refers to writing code that will work for many types of data. NON-GENERICS: In
java, there is an ability to create generalized classes, interfaces and methods by
operating through Object class.
Example:
class NonGen
{
Object ob;
NonGen(Object o)
{
ob=o;
}
Object getob()
{
return ob;
}
void showType()
{
System.out.println("Type of ob is "+ob.getClass().getName());
}
}
public class NonGenDemo
{
public static void main(String[] arg)
{
NonGen integerObj;
integerObj=new NonGen(88);
integerObj.showType();
int v=(Integer)integerObj.getob(); // casting required
System.out.println("Value = "+v);
NonGen strObj=new NonGen("Non-Generics Test");
strObj.showType();
String str=(String)strObj.getob(); // casting required
System.out.println("Vlaue = "+str);
}
}
Output:
Type of ob is java.lang.Integer
Value = 88
Type of ob is java.lang.String
Vlaue = Non-Generics Test
Limitation of Non-Generic:
1) Explicit casts must be employed to retrieve the stored data.
2) Type mismatch errors cannot be found until run time.
Need for Generic:
1) It saves the programmers burden of creating separate methods for handling
data
belonging to different data types.
2) It allows the code reusability.
3) Compact code can be created.
Advantage of Java Generics (Motivation for Java Generics):
1) Code Reuse: We can write a method/class/interface once and use for any type
we want.
2) Type-safety : We can hold only a single type of objects in generics. It doesn’t
allow to store other objects.
3) Elimination of casts: There is no need to typecast the object.
The following code snippet without generics requires casting:
List list = new ArrayList();
list.add("hello");
String s = (String) list.get(0);//typecasting
When re-written to use generics, the code does not require casting:
List<String> list = new ArrayList<String>();
list.add("hello");
String s = list.get(0);
4) Stronger type checks at compile time:
A Java compiler applies strong type checking to generic code and issues errors if
the code violates type safety. Fixing compile-time errors is easier than fixing
runtime errors, which can be difficult to find.
List<String> list = new ArrayList<String>();
list.add("hello");
list.add(32); //Compile Time Error
5) Enabling programmers to implement generic algorithms.
By using generics, programmers can implement generic algorithms that work on
collections of different types, can be customized, and are type safe and easier to
read.
GENERIC CLASS
A class that can refer to any type is known as generic class. Here, we are using T
type parameter to create the generic class of specific type. A generic class
declaration looks like a non-generic class declaration, except that the class name
is followed by a type parameter section
Where, the type parameter section, delimited by angle brackets (<>), follows the
class
name. It specifies the type parameters (also called type variables)
Example:
public class Pair<T, S>
{
...
}
Purpose: To define a generic class with methods and fields that depends on type
variables.
Output:
java.lang.String
value : java programming with
Generics
java.lang.Integer
value :550
GENERIC METHOD
A Generic Method is a method with type parameter. We can write
a single generic method declaration that can be called with
arguments of different types. Based on the types of the arguments
passed to the generic method, the compiler handles each method
call appropriately.
Rules to define Generic Methods
All generic method declarations have a type parameter
section delimited by angle brackets (< and >) that precedes
the method's return type.
Each type parameter section contains one or more type
parameters separated by commas. A type parameter, also
known as a type variable, is an identifier that specifies a
generic type name.
The type parameters can be used to declare the return type
and act as placeholders for the types of the arguments
passed to the generic method, which are known as actual
type arguments.
A generic method's body is declared like that of any other
method. Note that type parameters can represent only
reference types, not primitive types (like int, double and
char).
Example: (To iterate through the list and display the element using generic
method)
class a < T >
{
<T> void show(T[] el)
{
for(T x:el)
System.out.println(x);
}
}
public class GenMethod
{
public static void main(String arg[])
{
System.out.println("Integer array");
a<Integer> o1=new a<Integer>();
Integer[] ar={10,67,23};
o1.show(ar);
System.out.println("String array");
a<String> o2=new a<String>();
String[] ar1={"Hai","Hello","Welcome","to","Java programming"};
o2.show(ar1);
System.out.println("Boolean array");
a<Boolean> o3=new a<Boolean>();
Boolean[] ar2={true,false};
o3.show(ar2);
System.out.println("Double array");
a<Double> o4=new a<Double>();
Double[] ar3={10.234,67.451,23.90};
o4.show(ar3);
}
}
Output:
Integer array
10
67
23
String array
Hai
Hello
Welcome
to
Java programming
Boolean array
true
false
Double array
10.234
67.451
23.9
GENERICS WITH BOUNDED TYPE PARAMETERS:
Bounded Type Parameter is a type parameter with one or more bounds. The
bounds restrict the set of types that can be used as type arguments and give
access to the methods defined by the bounds.
For example, a method that operates on numbers might only want to accept
instances of Number or its subclasses.
Syntax:
<T extends superclass>
Example:
The following example creates a generic class that contains a method that returns
the average of array of any type of numbers. The type of the numbers is
represented generically using Type Parameter.
public class GenBounds<T extends Number>
{
T[] nums;
GenBounds(T[] obj)
{
nums=obj;
}
double average()
{
double sum=0.0;
for(int i=0;i<nums.length;i++)
sum+=nums[i].doubleValue();
double avg=sum/nums.length;
return avg;
}
public static void main(String[] args)
{
Integer inum[]={1,2,3,4,5};
GenBounds<Integer> iobj=new GenBounds<Integer>(inum);
System.out.println("Average of Integer Numbers : "+iobj.average());
Double dnum[]={1.1,2.2,3.3,4.4,5.5};
GenBounds<Double> dobj=new GenBounds<Double>(dnum);
System.out.println("Average of Double Numbers : "+dobj.average());
/* Error: java,lang.String not within bound
String snum[]={"1","2","3","4","5"};
GenBounds<String> sobj=new GenBounds<String>(snum);
System.out.println("Average of Integer Numbers : "+iobj.average()); */
}
}
Output:
F:\>java GenBounds
Average of Integer Numbers : 3.0
Average of Double Numbers : 3.3
Wild Card Arguments:
Question mark : is the wildcard in generics and represents an unknown type.
The wildcard can be used as the type of a parameter, field, or local variable and
sometimes as a return type.
STRINGS
Definition:
String is a sequence of characters. But in Java, a string is an object that
represents a sequence of characters. The java.lang.String class is used to create
string
object.
How to create String object?
There are two ways to create a String object:
1. By string literal: Java String literal is created by using double quotes.
For Example: String s=“Welcome”;
2. By new keyword: Java String is created by using a keyword “new”.
For example: String s=new String(“Welcome”);
It creates two objects (in String pool and in heap) and one reference variable
where the variable ‘s’ will refer to the object in the heap
Java String Pool:
Java String pool refers to collection of Strings which are stored in heap memory.
In this, whenever a new object is created,
1) String pool first checks whether the object is already present in the pool or
not.
2) If it is present, then same reference is returned to the variable
3) else new object will be created in the String pool and the respective reference
will be returned.
1. By equals() method
2. By = = operator
3. By compareTo() method
1) By equals() method
equals() method compares the original content of the
string.It compares values of string for equality.String class
provides two methods:
public boolean equals(Object another){} compares this
string to the specified object.
public boolean equalsIgnoreCase(String another){}
compares this String to another String, ignoring case.
2) By == operator
The = = operator compares references not values.
Example: == operator:
class Simple{
public static void main(String args[])
{
String s1="Sachin";
String s2="Sachin";
String s3=new String("Sachin");
class Simple{
public static void main(String args[]){
String s1="Sachin";
String s2="Sachin";
String s3="Ratan";
System.out.println(s1.compareTo(s2));//0
System.out.println(s1.compareTo(s3));//1(because s1>s3)
System.out.println(s3.compareTo(s1));//-1(because s3 < s1 )
}
}
Output:
0
1
-1
String Concatenation in Java
Concating strings form a new string i.e. the combination of
multiple strings.
There are two ways to concat string objects:
1. By + (string concatenation) operator
2. By concat() method
1) By + (string concatenation) operator
String concatenation operator is used to add strings.For Example:
//Example of string concatenation operator
class Simple{
public static void main(String args[]){
String s=50+30+"Sachin"+40+40;
System.out.println(s);//80Sachin4040
}
}
Output: 80Sachin4040
Note: If either operand is a string, the resulting operation will be string
concatenation. If
both operands are numbers, the operator will perform an addition.
2) By concat() method
concat() method concatenates the specified string to the end of current string.
Syntax: public String concat(String another){}
Example of concat(String) method
class Simple{
public static void main(String args[]){
String s3=s1.concat(s2);
System.out.println(s3);//Sachin Tendulkar
}
}
Output: Sachin Tendulkar
Example Program: Using all the methods of String class
class Simple{
public static void main(String args[])
{
String s="Sachin Tendulkar";
System.out.println(“Substring 1: “+s.substring(6));
System.out.println(“Substring2: “+s.substring(0,6));
System.out.println(“Uppercase: “+s.toUpperCase());
System.out.println(“Lowercase: “+s.toLowerCase());
Example:
public class StringBufferFunctionsDemo {
public static void main(String[] args) {
// Examples of Creation of Strings
StringBuffer strBuf1 = new StringBuffer("Bobby");
StringBuffer strBuf2 = new StringBuffer(100); //With capacity 100
StringBuffer strBuf3 = new StringBuffer(); //Default Capacity 16
System.out.println("strBuf1 : " + strBuf1);
System.out.println("strBuf1 capacity : " + strBuf1.capacity());
System.out.println("strBuf2 capacity : " + strBuf2.capacity());
System.out.println("strBuf3 capacity : " + strBuf3.capacity());
System.out.println("strBuf1 length : " + strBuf1.length());
System.out.println("strBuf1 charAt 2 : " + strBuf1.charAt(2));
// A StringIndexOutOfBoundsException is thrown if the index is not valid.
strBuf1.setCharAt(1, 't');
System.out.println("strBuf1 after setCharAt 1 to t is : "+ strBuf1);
System.out.println("strBuf1 toString() is : " + strBuf1.toString());
strBuf3.append("beginner-java-tutorial");
System.out.println("strBuf3 when appended with a String : "+
strBuf3.toString());
strBuf3.insert(1, 'c');
System.out.println("strBuf3 when c is inserted at 1 : "+ strBuf3.toString());
strBuf3.delete(1, 'c');
System.out.println("strBuf3 when c is deleted at 1 : "+ strBuf3.toString());
strBuf3.reverse();
System.out.println("Reversed strBuf3 : " + strBuf3);
strBuf2.setLength(5);
strBuf2.append("jdbc-tutorial");
System.out.println("strBuf2 : " + strBuf2);
// We can clear a StringBuffer using the following line
strBuf2.setLength(0);
System.out.println("strBuf2 when cleared using setLength(0): "+ strBuf2);
}
}
Output:
strBuf1 : Bobby
strBuf1 capacity : 21
strBuf2 capacity : 100
strBuf3 capacity : 16
strBuf1 length : 5
strBuf1 charAt 2 : b
strBuf1 after setCharAt 1 to t is : Btbby
strBuf1 toString() is : Btbby
strBuf3 when appended with a String : beginner-java-tutorial
strBuf3 when c is inserted at 1 : bceginner-java-tutorial
strBuf3 when c is deleted at 1 : b
Reversed strBuf3 : b
strBuf2 : jdbc-tutorial
strBuf2 when cleared using setLength(0):
The JavaFX Application class has three life cycle methods, which are –
launch() - to launch JavaFX application.
init() − An empty method which can beoverridden, but you cannot
create a stage or scene in this method.
start() − The entry point method where the JavaFX graphics code is to
be written.
stop() − An empty method which can be overridden, here we can write
the logic to stop the application.
1. Event source
2. Event target
3. Event type
1. Target Selection:
The first step to process an event is the selection of the
event target. Event target is the node on which the event is
created. Event target is selected based in the Event Type.
For key events, the target is the node that has key focus.
The node where the mouse cursor is located is the target for
mouse events.
2. Route Construction:
Usually, an event travels through the event dispatchers in
order in the event dispatch chain. An Event Dispatch Chain
is created to determine the default route of the event
whenever an event is generated. It contains the path from
the stage to the node on which the event is generated.
3. Event Capturing:
In this phase, an event is dispatched by the root node and
passed down in the Event Dispatch Chain to the target
node.
Event Handlers will not be invoked in this phase.
If any node in the chain has registered the event filter for the
type of event that occurred, then the filter on that node is
called. When the filter completes, the
4. Event Bubbling:
In this phase, a event returns from the target node to the
root node along the event dispatch chain.
Events handlers will be invoked in this phase.
If any node in the chain has a handler for the generated
event, that handler is executes. When the handler
completes, the event is bubbled up in the chain. If the
handler is not registered for a node, the event is returned
to the bubbled up to next node in the route. If no handler
in the path consumed the event, the root node consumes
the event and completes the processing.
Event Filters:
Event Filters provides the way to handle the events generated
by the Keyboard Actions, Mouse Actions, Scroll Actions and
many more event sources.
They process the events during Event Capturing Phase.
A node must register the required event filters to handle the
generated event on that node. handle() method contains the
logic to execute when the event is triggered.
Syntax:
node.addEventFilter (<Event_Type>, new EventHandler<Event-
Type>()
{
public void handle(Event-Type)
{
//Actual logic
});
Where,
First argument is the type of
event that is generated.
Second argument is the filter
to handle the event.
Removing Event-Filter:
We can remove an event filter on a node using removeEventFilter()
method.
Syntax:
node.removeEventFilter(<Input-Event>, filter);
Event Handlers:
Event Filters provides the way to handle the events generated
by the Keyboard Actions, Mouse Actions, Scroll Actions and
many more event sources.
They are used to handle the events during Event Bubbling Phase.
A node must register the event handlers to handle the generated
event on that node.
handle() method contains the logic to execute when the event is
triggered.
Syntax:
node.addEventHandler (<Event_Type>, new
EventHandler<Event-Type>()
{
public void handle(<Event-Type> e)
{
//Handling Code
});
Where,
First argument is the type of
event that is generated.
Second argument is the filter
to handle the event.
Removing Event-Filter:
We can remove an event handler on a node using
removeEventHandler() method.
Syntax:
node.removeEventHandler(<EventType>, handler);
A node can register for more than one Event Filters and Handlers.
The interface javafx.event.EventHanler must be implemented by
all the event filters and event handlers.
5.3: Handling Key Events and Mouse Events
Key Event − It is an input event that indicates the key stroke occurred on
a node.
It is represented by the class named KeyEvent.
This event includes actions like key pressed, key released and key
typed.
Example:
import javafx.application.Application;
import static
javafx.application.Applicatio
n.launch; import
javafx.event.*;
import javafx.scene.*;
import javafx.scene.control.*;
impor
t
javafx
.scene
.layou
t.*;
impor
t
javafx
.stage
.Stage
;
impor
t
javafx
.scene
.input
.*;
import javafx.scene.control.Alert.*;
@Override
public void start(Stage primaryStage)
{
TextFiel
d
tf1=new
TextFiel
d();
TextFiel
d
tf2=new
TextFiel
d();
Label l1=new Label("Text Pressed : ");
EventHandler<KeyEvent> handler1=new
EventHandler<KeyEvent> handler2=new
EventHandler<KeyEvent>(){ public void
handle(KeyEvent event)
{
Alert a=new
Alert(AlertType.WARNING);
a.setContentText("Sorry! Dont
Type Anything Here!!"); a.show();
}
};
tf1.setOnKeyPressed(handl
er1);
tf2.setOnKeyTyped(handle
r2);
GridPane
root =
new
GridPane(
);
root.addR
ow(1,tf1);
root.addR
ow(2,l1);
root.addR
ow(3,tf2);
Scene scene = new
Scene(root, 300,
250);
primaryStage.setTit
le("KeyEvent-
Demo");
primaryStage.setSc
ene(scene);
primaryStage.show
();
}
Figure 1: When a key is pressed in TextField 1 Figure 2: When backspace key is pressed in TextField 1
HANDLING MOUSE EVENTS
Example:
import javafx.application.Application;
import javafx.event.Event.*;
import javafx.scene.*;
import javafx.event.EventHandler;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.*;
import javafx.stage.Stage;
import javafx.scene.control.*;
import java.util.*;
public class MouseEvents extends Application {
@Override
public void start(Stage primaryStage) {
Button btn = new Button();
Label status=new Label();
btn.setText("Mouse Event");
status.setText("Hello");
btn.setOnMousePressed(new EventHandler<MouseEvent>() {
public void handle(MouseEvent me) {
status.setText("Mouse pressed");
}
});
btn.setOnMouseEntered(e-> {
status.setText("Mouse Entered");
});
btn.setOnMouseExited(e-> {
status.setText("Mouse Exited");
});
btn.setOnMouseReleased(e-> {
status.setText("Mouse Released");
});
BorderPane bp = new BorderPane();
bp.setCenter(btn);
bp.setBottom(status);
primaryStage.setTitle("MouseEvent-Demo");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
OUTPUT
JavaFX UI Controls
Every user interface considers the following three main aspects −
1. UI elements − These are the core visual elements which the user eventually
sees and interacts with.
2. Layouts − They define how UI elements should be organized on the screen.
3. Behavior − These are events which occur when the user interacts with UI
elements.
educationListView.getSelectionModel().setSelectionMode(SelectionMode.MU
LTIPLE);
gridPane.add(dobLabel, 0, 1);
gridPane.add(datePicker, 1, 1);
gridPane.add(genderLabel, 0, 2);
gridPane.add(maleRadio, 1, 2);
gridPane.add(femaleRadio, 2, 2);
gridPane.add(reservationLabel, 0, 3);
gridPane.add(yes, 1, 3);
gridPane.add(no, 2, 3);
gridPane.add(technologiesLabel, 0, 4);
gridPane.add(javaCheckBox, 1, 4);
gridPane.add(dotnetCheckBox, 2, 4);
gridPane.add(educationLabel, 0, 5);
gridPane.add(educationListView, 1, 5);
gridPane.add(interest,0,6);
gridPane.add(AoI,1,6);
gridPane.add(locationLabel, 0, 7);
gridPane.add(locationchoiceBox, 1, 7);
gridPane.add(buttonRegister, 2, 8);
Scene scene = new Scene(gridPane);
mc.getItems().addAll(c1,c2);
MenuBar mb = new MenuBar();
// add menu to menubar
mb.getMenus().add(me);
mb.getMenus().add(mc);
m1.setOnAction(e -> {
tfNumber1.setText("10");
tfNumber2.setText("20");
});
m2.setOnAction(e ->{
tfNumber1.setText("");
tfNumber2.setText("");
tfResult.setText("");
});
});
Scene scene = new Scene(pane);
primaryStage.setTitle("Simple Calculator");
primaryStage.setScene(scene);
primaryStage.setResizable(false);
primaryStage.show();
}
private static double getDoubleFromTextField(TextField t) {
return Double.parseDouble(t.getText());
}
public static void main(String[] args) {
launch(args);
}
}
Menus – Basics – Menu – Menu bars – MenuItem.
5.6.1. JavaFX Menus, MenuItem and MenuBar:
Menu is a popup menu that contains several menu items that are displayed when
the user clicks a menu. The user can select a menu item after which the menu
goes into
a hidden state.
MenuBar is usually placed at the top of the screen which contains several menus.
JavaFX
MenuBar is typically an implementation of a menu bar.
Constructor of the MenuBar class are:
1. MenuBar(): creates a new empty menubar.
2. MenuBar(Menu... m): creates a new menubar with the given set of menu.
Constructor of the Menu class are:
1. Menu(): creates an empty menu
2. Menu(String s): creates a menu with a string as its label
3. Menu(String s, Node n):Constructs a Menu and sets the display text with the
specified text and sets the graphic Node to the given node.
4. Menu(String s, Node n, MenuItem... i):Constructs a Menu and sets the display
text
with the specified text, the graphic Node to the given node, and inserts the given
items into the items list.
Metho Explanati
d on
getItems() returns the items of the menu
hide() hide the menu
show() show the menu
getMenus() The menus to show within this MenuBar.
isUseSystemMenuBar() Gets the value of the property
useSystemMenuBar
setUseSystemMenuBar(boolea
n Sets the value of the property
useSystemMenuBar.
v)
setOnHidden(EventHandler v) Sets the value of the property onHidden.
setOnHiding(EventHandler v) Sets the value of the property onHiding.
setOnShowing(EventHandler v) Sets the value of the property onShowing.
setOnShown(EventHandler v Sets the value of the property onShown.
JavaFX Menu
In the JavaFX application, in order to create a menu, menu items, and menu bar,
Menu, MenuItem, and MenuBar class is used. The menu allows us to choose
options among available choices in the application.
All methods needed for this purpose are present in the
javafx.scene.control.Menu
class.
Example: Java program to create a menu bar and add menu to it and also add
menuitems to the menu
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.Menu;
import javafx.scene.control.MenuBar;
import javafx.scene.control.MenuItem;
import javafx.scene.layout.VBox;
public class MenuUI extends Application {
@Override
public void start(Stage primaryStage) throws Exception
{
Menu newmenu = new Menu("File");
Menu newmenu2 = new Menu("Edit");
MenuItem m1 = new MenuItem("Open");
MenuItem m2 = new MenuItem("Save");
MenuItem m3 = new MenuItem("Exit");
MenuItem m4 = new MenuItem("Cut");
MenuItem m5 = new MenuItem("Copy");
MenuItem m6 = new MenuItem("Paste");
newmenu.getItems().add(m1);
newmenu.getItems().add(m2);
newmenu.getItems().add(m3);
newmenu2.getItems().add(m4);
newmenu2.getItems().add(m5);
newmenu2.getItems().add(m6);
MenuBar newmb = new MenuBar();
newmb.getMenus().add(newmenu);
newmb.getMenus().add(newmenu2);
VBox box = new VBox(newmb);
Scene scene = new Scene(box,400,200);
primaryStage.setScene(scene);
primaryStage.setTitle("JavaFX Menu Example");
primaryStage.show();
}
public static void main(String[] args)
{
Application.launch(args);
}
}
Output