Rogue Trader Increments Guide
Rogue Trader Increments Guide
To Do List
● Update Crash Course section for:
○ Cassias True Romance Ending.
○ Yrliet in general.
● Remove all memes, and humor from the guide once finished.
● Unify all sections to follow stricter guidelines. Please note that any section
marked with $ means it does not meet my current standards and will be
cleaned up / redone ASAP.
○ NOTE: The information in these sections isn’t incorrect and they
are still functional, but I dislike them because I wasn’t as thorough
as I wish to be for this guide and thus will strive to re-do them.
● Update section for killing/removing companions.
● Add bridge discussions for all companions, for thoroughness
● Add “saving Achilleas option” since he’s based.
● Add conversation for Nocturne bridge convo pre-Act 5
● Add bookmarks to each true ending requirement and where it is in game.
○ Everyone done but Marazhai :’), Cassia, and Yrliet.
Greetings, Lord Captains! The below guide should outline various recruitments,
and increments for characters in order to influence them towards specific endings /
romances. Basically, a one stop shop for everything story and character wise.
This guide will contain HEAVY spoilers for story, game mechanics, and events
(basically, everything.)
There are also plans for a full walkthrough guide of all missions/rumors/etc, a
planet guide, an equipment guide, and an alignment guide. Obviously I won’t be putting
those guides here, as that would definitely clog up the guide too much and those guides
are very, very barebones at this point. There are also guides available for all of the
above mentioned plans from other lovely fans, so please feel free to take advantage of
those.
This guide would also not be possible, or at least struggle to exist, without the
help of the Toybox mod, as it allows one to look at etudes (also known as flags, triggers,
etc. in other games) to see how your choices will influence and change characters.
Please endorse and appreciate the Toybox team for everything they do.
FAQ
Introduction / Explanation
OwlCat Games usually allow you to influence and change the endings of all your
companions, and Rogue Trader is no exception to that standard. All characters have
etudes and several different meters (or counters, depending on how you would like to
classify them) that will rise and fall depending on the choices you make throughout the
story, which can result in companion deaths, personality changes, and various other
things which I’m sure I’ll never be able to fully list.
I originally started compiling this information after having a horrible time finding
guides for WOTR romances and character personality changes, and decided to take
matters into my own hands for Rogue Trader.
Owlcat games are also glitchy as hell usually, so I have tried to mark in the guide
which character quests / choices / appear to be glitched. Obviously, I probably can’t
replicate every glitch, but I have marked the big ones I see on Reddit/Steam + ones that
are DM’d to me.
This guide/the creator of this guide is not affiliated with Owlcat Games, Games
Workshop, or any other companies. I am just a dumbass on the Internet. Please don’t
sue me.
Your romance options for a Heretical playthrough are Jae / Marazhai / Cassia
Kibellah (requires Void Shadows DLC)
Your romance options for an Iconoclast / Dogmatic playthrough are Jae /
Marazhai / Heinrix / Cassia / Yrliet / Kibellah (requires Void Shadows DLC)
Argenta
● Do you want a Sister Repentia? Pick Humility options.
● Do you want an incredibly furious, unthinking warrior? Pick Fury options.
● Do you want a devout warrior that is unshakeable in her faith? Pick Fire options.
Abelard
● Do you want an old, set in his ways man that focuses on serving you? Pick Old
Ways options.
● Do you want an old man, but one trying to change his ways so he focuses on his
family? Pick New Ways options.
Cassia
● WIP - TRUE ROMANCE ENDING REQUIREMENTS:
○ Having 5+ on her AmourCourtois counter?
○ NOT having etude LoveHereAndNow active.
○ NOT having etude SpecialPathUnlocked active?
○ NOT on the Hatred path with Cassia.
○ Cassia MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.
Heinrix
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed working as of 1.2.1):
○ Having etudes CorraptionJanus, CorraptionCommoragh1 /
CorraptionCommoragh2, and CorraptionQuietEvening active.
■ CorraptionJanus
■ CorraptionCommoragh1 / CorraptionCommoragh2
■ CorraptionQuietEvening
○ Having at least 4+ on his Corruption_Interrogator increment.
○ Heinrix MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.
● Do you want an Inquisitor that is a little more lenient with the laws, and will often
look the other way if it doesn’t outright harm anyone? Pick Mercy options.
● Do you want a cold, strict Inquisitor that follows the rules to the letter, uncaring if
it hurts or kills people? Pick Harsh options.
○ NOTE: If Heinrix is fully romanced on his True Ending path, his
Mercy/Harsh options do not matter and will be overridden by his True
Romance Ending.
Pasqal
● Do you want Pasqal to be a loyal member of the Adeptus Mechanicus, and the
Imperium? Pick Loyal options.
● Do you want Pasqal to accept all parts of himself, even those that are directly
against the Imperium? Pick Amarnath options.
● Do you want Pasqal to seek knowledge above all else, heretical or not? Pick Ego
options.
Marazhai
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed half-working as of
1.3):
○ Finishing Rumor - Xenos Skirmish.
○ Finishing Rumor - Suspicious Ships.
○ Having a 6+ Ascention flag.
■ Ascention 1
■ Ascention 2 [Glitched and must be manually added as of
1.3.1.6]
■ Ascention 3 [Glitched and must be manually added as of
1.3.1.6]
■ Ascention 4 [Which I somehow fucking missed?? I am so
smart]
■ Ascention 5-6
● Do you want to see Marazhais Kabal destroyed and reduced to ruins? Get as
little Tempest flags as possible, hopefully -1 to 0. This results in the Kabal
Destroyed ending.
● Do you want Marazhai to be left behind from his Kabal, unsure about where to
go? Aim for 1 to 4 Tempest flags, and fail the checks/immediately start a fight at
his final event. This results in the Kabal Gone ending.
● Do you want Marazhai to restore his Kabal to its rightful glory? Select as many
Tempest flags as you can, aiming for 5 to 8. This results in the Kabal Restored
ending. If you can’t, or just don’t want to get that many flags, you can
alternatively try and pass some checks and get this ending, as long as you
maintain minimum 2 Tempest flags.
Ulfar
● Do you want a proud Space Wolf that still loyally serves his pack and Primarch?
Pick Chapter options.
● Do you want a broken man, devoted only to his own destructive end? Pick
Wulfen options.
● Do you want a Space Wolf that is caught up in his grief, mourning those he lost
forever? Pick Loner options.
Idira
● Do you value Idira as a person, and want her to live a good life despite being
unsanctioned and hard to control? Pick Humanity options.
● Do you value Idira as a tool, and want her to serve you as an unstoppable force
of psychic power? Pick Effectiveness options.
● Do you want Idira to fully embrace the voices, and open the door for her
Heretical exclusive Door Open ending?
○ Requires 300 Heretical points.
○ Select this option in her Act 4 Personal Quest - The Door.
Jae
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed working as of 1.2.1):
○ Having etudes JaeSincerity_1, JaeSincerity_2, JaeSincerity_3,
JaeSincerity_4 active.
■ JaeSincerity_1
■ JaeSincerity_2
■ JaeSincerity_3
■ JaeSincerity_4
○ Having at least 4+ on her Sincerity counter. Triggers each time a
Sincerity_[x] etude is activated.
○ Jae MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.
Yrliet
● TRUE ROMANCE ENDING REQUIREMENTS:
○ Interrupting the ritual during Personal Quest - Outcast’s Duty.
○ At least 6 on her Accordance flag.
Kibellah
Arbites Companion
*REQUIRES LEX IMPERIALIS DLC - COMING SPRING 2025.*
● Ending #1 - ???
● Ending #2 - ???
● Ending #3 - ???
Act 1
- Recruitment?
Automatic. (Prologue)
Main Quest - The Starport | Occurs in the Lower Level subarea of the Upperways
on Rykad Minoris after passing a Lore (Warp) +30
OR
Main Quest - Rykadi Philia | Occurs after solving the Riot on Rykadi Philia, no
check required.
*Please note that this event is one or the other, you should not have this event
trigger twice in a single playthrough. If it does, it is a glitch and I am unsure about what
happens if you flag it twice. Proceed with caution.
Requirements
- Idira + Argenta in Active Party.
Summary
Idira and Argenta will argue about Theodora and you have various increment changes
available
Specifics
Your first choices are:
Main Quest - The Gleam of the Final Dawn / Response and Rescue(?) | Occurs
during first meeting with Heinrix in the Electrodynamic Cenobrium.
Requirements
- Idira in Active Party
- Finding Heinrix in Electrodynamic Cenobrium.
Summary
Heinrix questions if Idira is sanctioned and you have various increment changes
available
Specifics
The options with increments are as follows:
Main Quest - The Gleam of the Final Dawn | Occurs after finishing the
Electrodynamic Cenobrium map and returning to the governor.
Requirements
- Idira in Active Party
Summary
After starting a conversation with the governor, Idira will receive another vision,
prompting a response and making various increment changes available.
Specifics
Your first set of choices are:
Requirements
- Speaking to Argenta.
Summary
Argenta will ask you for a favor after your first briefing on the bridge. Talk to her to
begin. You will then speak to a group of orphans, making various increment changes
available.
Specifics
Speak to Argenta and select:
And then:
You will then teleport to the meeting, official or not, and your first options will be:
If you talk to the gaggle of youths, your next options will be:
If you select “[Address the group] "If you have things to say — say them without fear. I
will listen."” you will unlock new options:
● 1. “I understand your grief and dismay. Your parents died. It's not an easy thing to
go through. But they gave their lives for the truth, for the good of the whole ship,
for the Imperium. Do not speak of their honourable fate with anger and disdain."
[+1 Humility]
● 2. "When the heretics who killed your parents attacked the ship, I was there. I
took command, I fought, and I repelled the assault as quickly as could. But no
war can be won without losses. You can only strive to do what is within your
power." [+1 Fire]
● 3. "The strong have the power to decide the fate of others; the weak either obey
or die. If you seek a different lot in life, boy- save your grumbling and look for an
opportunity to rise above the rest." [+1 Fury]
● 4. [Address the chaperones] "Their comportment leaves much to be desired. I
hope that they will be moulded into worthy servants of House von Valancius. This
audience is over." [Ends the event]
● 5. [Address the chaperones] "Punish the troublemaker, put the rest back in their
bays. This audience is over." [Activates etude
Argenta_OrphansChoice_ChildPunished] + [Ends the event]
● 6. "Infernus Master, since you are so concerned about the orphans, they are
henceforth your clan. It falls to you to teach them the meaning of what their
parents fought and died for." [Only appears if DLC - Void Shadows is
installed] + [You asked if Einrich was a teacher] + [Activates etude
InfernusOrphans] + [Ends the event]
Comment
An official meeting results in preparing gifts for the orphans (little sweets!), whereas an
inofficial meeting does not prepare gifts for the orphans. Thank you to u/Hobos_86 for
the answer!
Personal Quest - Dark Echelons | Occurs after finishing one planet (Eurac V,
Rykad Minoris, Rykadi Philia) in full and moving to another planet.
Requirements
- Exploring one planet.
- Conditionally - Going down to solve the strike personally.
Summary
Vigdis informs you of an event on the bridge with Abelard and an officer
regarding an issue with Depot 4.
Specifics
Your first set of choices are:
After selecting "Where does Seneschal Werserian come into all this?" you will receive
more options to respond with:
If you select "Abelard, what do you have to say to all this?" you will unlock more options
to respond:
● 3. "I've heard enough. I will go down to the lower decks and deal with the
problem personally."
● 4. "I am certain the Seneschal was acting within his authority, but I will verify the
soundness of his decisions for myself."
● 5. "This matter is not worth the Rogue Trader's time. Leave the bridge and don't
ever disturb me again!" [Fails the quest] + [Activates etude
SeneschalOldWays]
If you select "Master-at-Arms, the ship's enforcers report to you, and yet, you seem
hesitant to provide your own perspective." you will unlock another set of options:
If you decide to go deal with Depot 4, your next choices will be:
● 1. "Did you hear? They were shouting your name." [No new choices]
● 2. "The people dared to disrespect a senior officer." [No new choices]
● 3. "Let's keep moving. We need to get to the bottom of this." [Continues the
quest]
Keep right and speak to Lieutenant Vent (And optionally Jocasta Sauerback if you have
DLC - Void Shadows installed) and your first choices will be:
If you select "We encountered some locals on our way here. Their conduct was
outrageous - they even tried to throw things at us." you will unlock a new option:
● 3. "Is that all you have to say? Are you sure you're worthy of an officer's rank,
Lieutenant Vent?"
If you decide to speak to the Strikers, your first option will be:
If you select "Tell me what is troubling you. Why are you striking?" you will unlock more
choices:
● 2. "The persecution started apropos of nothing, you say? I was told that one of
you was found in possession of a cultist amulet, and that there are heretics
hiding here." [No new choices]
● 3. "Abelard, do you have anything to add?"
● 5. "What changes do you want?" [Moves to this section]
If you select "Abelard, do you have anything to add?" AND have DLC - Void Shadows
installed, you will unlock a new option:
If you pass the Coercion check, your next choices will be:
● 3. "Then it's decided. The persecution will stop. And I will expect you to assist in
locating any remaining amulets or weapons left by the cultists."
● 4. "You have failed to convince me of your trustworthiness. This unrest ends now.
Everyone who was involved will be eliminated." [Kills Vent]
Make your decision, and move towards the elevator until Abelard pulls you aside for a
private conversation:
● 1. "Do not speak to your Lord Captain in that tone." [No new choices]
● 2. "Why are you so angry? I solved the problem."
● 3. "There is some truth to your criticism."
● 4. "Let's talk about your role in all this instead. You allowed this revolt to happen,
your actions practically guaranteed it would."
● 1. "Maybe if Theodora had spent more time on 'trifling' matters, she wouldn't
have wound up dead. There is a new Lord Captain aboard this ship now, and I
will not repeat her mistake."
● 2. "I would be only too willing to trust in my Seneschal and not fill my head with
such matters, but the situation had spiralled out of your control, Abelard."
● 3. "Give me a reason why I should continue listening to your advice and trusting
your judgement. Right now I don't see any."
Any option above will lead to the below choices. Please note that option 5 will end
Abelards questline in full, and you will not receive his Act 4 Personal Quest - Blood
Ties.
● 1. "Theodora trusted in established procedures - and she died. I won't make the
same mistake. If you want to keep building the future of the von Valancius
protectorate with me- stop living in the past." [Activates etude
SeneschalNewWays]
● 2. "I understand, but you need to learn how to respect me as your Lord Captain
and Rogue Trader. Accept it and start living in the new world- a world where
Theodora is gone and where you and I have new decisions to make." [Activates
etude SeneschalNewWays]
● 3. "The prosperity of the von Valancius protectorate is just as important to me.
You are the only person who has comprehensive knowledge of how things are
run on this ship. I think in the future I will follow your recommendations."
[Activates etude SeneschalOldWays]
● 4. "I value what Theodora created and I trust that this situation is an aberration in
the ship's otherwise smooth operation. Since the established procedures are
working, I see no reason to change them." [Activates etude
SeneschalOldWays]
● 5. "I have seen plenty of sentiment and handwringing in recent days, but very
little competence. I have no plans to rely on your judgement or your 'tried and
tested procedures' in the future." [Activates etude
SeneschalQuestLineBroken]
Summary
After finishing the mission in the Electrodynamic Cenobrium and returning to the
void ship bridge, Heinrix will speak to you in your chambers. He speaks about his
mission briefly, and presents you with a gift.
Specifics
If you picked up the Blade Shard in the Cenobium, which is important to the Heretical
questline, you will receive an option almost immediately to hand it over to Heinrix.
● 1. [Give Heinrix the blade fragment] "I have not been completely honest with
you." [Removes Blade Shard from inventory] + [Fails Heretical questline?]
● 2. "I have something to confess. I discovered some kind of Chaos artefact in the
Cenobium's cogitator, and I deemed it necessary to dispose of it." [Only appears
if etude BrokenSword_Lost is active] + [Only appears if you threw the blade
shard into the fusion reactor]
● 2. [Lie] "That is a shame."
If you select [Give Heinrix the blade fragment] "I have not been completely honest with
you." you’ll receive another set of choices:
● 1. "Such things do not belong in the hands of a lowly servant of the Imperium."
● 2. "Honestly, this artefact frightens me."
● 3. "Candour is a pleasure that I would like to indulge in more often where you are
concerned." [+1 Closeness]
● 4. “For that gleam in your eyes. How could I not, when broken old rubbish is the
only thing that delights you so?" [+1 Devil]
Whether you choose to lie, give Heinrix the blade shard, or simply allowed Heinrix to
find the blade shard, your next choices are:
Any of the choices move you along to your next set of choices:
● 1. [Give Heinrix Kunrad's blade] "The traitor Kunrad Voigtvir had this item on his
person." [Removes Blade Shard from inventory] + [Fails Heretical
questline?]
● 2. "Conversing with you is no less disconcerting for me, Master van Calox."
[Only appears if PC is female]
● 3. "What do you plan to do now?"
● 4. "What do you think will become of the Electrodynamic Cenobium?"
● 5. “I must return to my duties.”
If you’re angling for Closeness flags, select “Conversing with you is no less
disconcerting for me, Master van Calox.” you’ll receive the options:
If you select “A little more, and my pious trepidation will turn into something less
seemly.” your next set of choices will be:
● 1. "Admit it - you did not come here to shower me with thanks and give me the
Elucidator."
● 2. "Why don't you sit down? I would be pleased to devote more time to your visit."
● 3. "I wish to return to other more pressing matters. Although I wouldn't mind
continuing this conversation another time."
Summary
You begin a conversation with both Pasqal and Abel after saving Abel and finishing
Pasqals first Personal Quest - Request and Response.
Specifics
Begin a conversation with Abel and exhaust all options until you receive the option:
● [Turn to Pasqal] “Have you heard what Abel said? It looks like we have
contributed to Amarnat’s design and deviated from the Cycle. What does that
mean for you?”
Pasqal will offer his opinion, making various increment changes available.
● "Is that not the promise of every heresy? 'Let's renounce our path, distort our
doctrine, and head out toward what looks like a better future but actually only has
danger and grief in store for us'?" [+1 Loyal]
● 2. "As flawed as the status quo is, it has helped us survive for the past ten
millennia. Therefore, it is efficient." [+1 Loyal]
● 3. "Better to die fighting against change than to rot alive." [+1 Amarnath]
● 4. "Disaster' is just another word for a new opportunity. Not missing it is what it's
all about." [+1 Ego]
Main Quest - Secrets of Navis Nobilite | Automatically given at the start of Act 1.
Requirements
- N/A as recruiting Cassia is mandatory.
Summary
The Lord Commander frees Cassia, and has a discussion with her before taking her
back to the ship.
Specifics
Your first set of choices are:
● 1. "If you wish to leave the station alive, you must first sign a contract. You will
undertake to serve as my Navigator until I release you from that obligation." [+1
Hatred] + [Activate Etude CassiaObliged]
● 2. "Lady Cassia, I [playername] von Valancius, Rogue Trader of the Imperium of
Man, offer you my protection and grant you shelter aboard my vessel." [+1
NotMe] + [Activates etude CassiaPatroned]
● 3. "Lady Cassia, let us aid one another. Become my Navigator, and I shall restore
you to House Orsellio at the earliest opportunity." [+1 Freedom] + [Activates
etude CassiaEqual]
Depending on your choice, your first conversation with Cassia on the bridge will also
allow for an increment change:
● 1. "By what right do you issue commands on my vessel? Do not forget that you
are alive solely thanks to my magnanimity." [Appears if etude CassiaHatred +
CassiaObliged are active] + [+1 Hatred]
Study Event - Fireside Reading | Triggered after rescuing Cassia, returning to the
ship, and attempting to move to another planet.
Summary
After returning from Eurac V and attempting to move through the galaxy, the Rogue
Trader will be summoned for a conversation with Cassiain the ward room.
Specifics
Your first choices are:
● 1. "It pleases me to see you adjusting to life aboard the ship." [Unlocks new
choices]
● 2. "Alas, a title alone is not enough to hold everyone's attention all of the time."
[Unlocks new choices]
● 3. [Point at the book in Cassia's hands] "I see you are fond of reading." [Unlocks
new choices]
● 4. "What do you think you are doing here? I did not give you permission to leave
the bridge." [Ends the event]
If you select "It pleases me to see you adjusting to life aboard the ship." OR "Alas, a title
alone is not enough to hold everyone's attention all of the time." you will unlock a new
set of options:
● 1. "The events that took place on Eurac V must have shaken you greatly. Are you
well?"
● 2. "Your only attendant is your valet from Eurac V. Do my servants not measure
up to your standards?" [Only appears if etude ValetSaved is active]
● 2. "Are you satisfied with your new attendants?" [Only appears if etude
ValetSaved is inactive]
● 3. "I hope that you have had ample time to calm yourself and your powers."
● 4. [Point at the book in Cassia's hands] "I see you are fond of reading."
[Proceeds to this section]
If you select “[Point at the book in Cassia's hands] "I see you are fond of reading." from
the first set of choices here, you will unlock a new set of options:
● 1. "The events that took place on Eurac V must have shaken you greatly. Are you
well?"
● 2. "Your only attendant is your valet from Eurac V. Do my servants not measure
up to your standards?" [Only appears if etude ValetSaved is active]
● 2. "Are you satisfied with your new attendants?" [Only appears if etude
ValetSaved is inactive]
● 3. "I hope that you have had ample time to calm yourself and your powers."
After exhausting all the options above, Lady Cassia will question your questions and
you have new options to respond:
● 1. "I am beginning to think, Lady Cassia, that the feelings I have for you are far
more complicated than common sympathy." [Only appears if RT is male] OR
[Using Toybox “Love is Free” cheat if female]
● 2. "You have nothing to apologise for. Human emotions are natural, be they good
or bad. And it is just as natural to share them with others."
● 3. "Quite right. So I would ask that you mind what you say from now on." [Ends
the event]
● 4. "It is indeed difficult for me to feel empathy for a mutant. However, the crew's
well-being hinges on that of its Navigator."
● 5. "I believe this conversation has reached its natural conclusion." [Ends the
event]
If you select "I am beginning to think, Lady Cassia, that the feelings I have for you are
far more complicated than common sympathy." OR
"You have nothing to apologise for. Human emotions are natural, be they good or bad.
And it is just as natural to share them with others." OR
"It is indeed difficult for me to feel empathy for a mutant. However, the crew's well-being
hinges on that of its Navigator." your next choices will be:
● "I would not dare to make fun of a lady's feelings, especially not one who has
captivated me since I first set eyes on her." [Activates etude
CassiaRomanceActive]
● 2. "I would rather we find amusement elsewhere... perhaps in the privacy of my
chambers?" [Activates etude CassiaRomanceActive.] + [+1
CassRomanceInsulted]
● 3. "What I find childish is your manner of addressing me as if I were your friend
and your mistaken belief that anyone here would be interested in hearing about
your emotional turmoil." [Ends the event]
● 4. "I understand what you are going through. My own life was turned upside
down not too long ago."
● 5. "I am not in the habit of finding amusement at the expense of my people. Just
remember to keep your emotions in check." [Ends the event]
● 6. "I am afraid I must return to my duties." [Ends the event]
If you select "I understand what you are going through. My own life was turned upside
down not too long ago." you will receive a new set of options:
Recruitment
Errand - A Whisper from the Depths | Occurs after interacting with the
Astropathic Station VX-02-537 for the Side Quest - The Scream and before the end of
Act 1.
You can put this off until you enter Act 2, but about 4-5 warp jumps, Vigdis will remind
you about them, and let you know that you must meet with them now, or they will
disappear back into the ship. Your choices for that conversation are:
If you select "They will have to wait a little longer." OR "I do not have time to listen to the
concerns of cultists. Tell them to crawl back into whatever hole they came from and
never bother me again!" you will unlock more options:
● 1. "You make a good point. Very well, inform the cultists that I will receive them.”
[Proceeds to this section]
● 2. "Are you questioning your captain's decisions, Vox Master?" [Fails the
Kibellah recruitment] + [Might fail the whole DLC lol?]
If you decide to meet them right away, you will be teleported to the Officers Deck
and finally introduced to Kibellah! She will speak a bit, and then your next options to
respond are:
Exhaust the dialogue or select 3 to proceed immediately, and your next options are:
If you select "What exactly does a cult like the Bloodspun Web do?" you will be
presented with a new set of options:
If you select “Instead of helping those who may soon stumble, you offer them… death?”
you will unlock new options:
● 3. "I disapprove of your practices... but I am not going to ban them. For now." [+1
Humility]
● 4. "Let it henceforth be known that the Bloodspun Web is forbidden from killing
without my permission."
And then if you select "Let it henceforth be known that the Bloodspun Web is forbidden
from killing without my permission." you will gain more options to respond with:
If you select “[Nod toward the captives] "Why have you brought this rabble to the upper
decks?" you will be presented with a new set of options:
If you select "Give weapons to the traitors. It is time for Kibellah to prove herself." you
will then be forced into a fight, playing as only Kibellah. And no, if you let her die, you
don’t get a unique scenario or scene, just a Game Over.
If you select “I will judge the traitors myself.” you will witness a short cutscene and then
be given some options to judge the traitors with:
● 1. "Kibellah, is it true these things were revealed to you through visions?" [No
new options]
● 2. "What do the accused have to say in their defence?"
● 3. "I have heard enough. Throw this traitorous scum out of an airlock." [Kills the
traitors, obviously.]
If you select "What do the accused have to say in their defence?" you will be presented
with a new set of options:
● 1. "The officer and his subordinates are to be demoted without the right to
reinstatement." [Decides officers fate]
● 2. "I hereby sentence the guilty officers to be shot. Take them away." [Decides
officers fate]
● 3. "I will not punish you or your men. Continue your service and do not make any
more mistakes." [Decides officers fate]
● 4. "Get this treacherous rabble out of my sight and shoot them." [Decides
heretics fate]
● 5. "These commoners wanted to enter the reactor room? I shall fulfil their wish.
Throw the traitors into the steam generator bay - they can boil in there." [Decides
heretics fate]
● 6. "I shall spare the lives of the workers, for their guilt is unproven. Let them
labour on the ship, but under the supervision of the enforcers." [Decides
heretics fate]
● 7. "Throw them all out of an airlock and let us be done with this." [Murder-hobo
option]
After deciding the fates of the heretics and your officers, Kibellah will offer to pledge
herself to you, and you have a few options to respond:
After Kibellah joins, she will invite you to her temple and you have a few options to
respond:
If you select “Where is your temple located?” you unlock new responses:
● 5. "I do not see the point of these riddles. Your temple is a part of my flagship.
What is to stop me from simply walking inside?"
● 6. "I will walk in the footsteps of the Matriarch Spider."
● 7. "Perhaps one day I will grant you that favour."
● 8. "I will not waste my time with foolish riddles."
The first time you head to the Freight Line, you will be automatically pulled into a
conversation:
● 1. "It seems you were prepared for my visit. How did you and Sauerback know I
was coming now?" [No new options]
● 2. "Do you know how to reach the temple of the Bloodspun Web?"
● 3. "I am here to inspect the entire compartment. I am curious to see how people
on the lower decks live."
● 4. "Why I am here is no business of yours."
If you select "I am here to inspect the entire compartment. I am curious to see how
people on the lower decks live." you will unlock a new set of options:
● 1. "Being assigned here seems almost like exile. Did you commit an infraction?"
● 2. "I hereby offer you my assistance, Captain. I shall conduct an inspection and
then share my thoughts on how to change this place for the better."
● 3. "Rejoice, Frensoe, for the Lord Captain herself has deigned to deal with your
problems! Rest assured, I will provide you some crucial guidance once I am done
inspecting the bay."
● 4. "The situation in the bay does not interest me. I am here on business, and I
have no intention of staying any longer than I need to."
If you select “Being assigned here seems almost like exile. Did you commit an
infraction?” you will unlock a new option:
If you select “Tell me about this station.” you will unlock a new set of choices:
If you select “Who maintains this hub?” you unlock a new option:
● 2. "Not every voidship can boast of its own railway." [No new options]
If you select "The rabble cause you no problems, I hope?" you unlock a new option:
If you select "The Cult of the Bloodspun Web has a presence in this compartment, does
it not?" you will unlock a new set of options:
● 1. "What do you know about the death cultists?" [No new options]
● 2. "Do you not take issue with death cultists killing people on your territory?" [No
new options]
● 3. "I see." [Returns to this section]
As you move forward through the area, you and your party will spot a symbol on the
ground, and you will be pulled into a conversation regarding it:
● 1. [Awareness 25] [Examine the mark] [No new options even if check is
passed]
● 2. "Explain yourself, Frensoe. What is this mess?"
● 3. "Do you know what this mark is?"
● 4. "Scrub it out this instant, and punish anyone who had a hand in it appearing
here! I will not indulge the death cultists by partaking in their mad games!" [Fails
the Death Cult Questline?]
If you select "Explain yourself, Frensoe. What is this mess?" you will unlock new
options:
● 1. "Why would they leave this mark here?" [No new options]
● 2. "What is the Song of Trailing Blood?" [Unlocks new options]
● 3. "Drivel and filth, all of it! Scrub out the symbol at once!" [Fails the Death Cult
Questline?]
If you select “What is the Song of Trailing Blood?” you will unlock a new option:
Continue the questline, and explore the freight line. You’ll have to follow the Death Cult
symbols on the floor, but the specific location you need to get to is circled in the image
below:
And then speak to Zdena the Outcast, and follow her through the freight line. I will
transcribe her entire conversation line at a later date, I forgot to grab screenshots. My
apologies.
She’ll jump into a spinning fan, and all you can do is follow her. Your options are:
● 1. [Requires: Dogmatic - Follower] [Pray to the Emperor] "I put my life in Thy
hands, for I believe truly that Thou wilt protect." [Dogmatic option]
● 2. [Call upon the Ruinous Powers] "I am willing to take the risk so that I might
learn the secrets of the Bloodspun Web, but I need your aid!" [Heretical option]
● 3. [Athletics 55] [Jump]
● 4. [Shout into the shaft] "I've had it with this madness and with your riddles! I am
not going to risk my life just for the sake of finding some temple!"
● 5. [Step away]
Select options 1-2 reduces the difficulty of the [Athletics] check from 55 to 45, and then
select 3 to proceed and continue the quest. You’ll land, alone!, in the Temple of the
Bloodspun Web. Travel along the rafters(?) and continue to descend further and further
into the Temple.
Speak to Vizsier as soon as you spot him (using TAB to highlight NPCs when needed)
and you will be presented with a few options:
Select 7 to continue the conversation, and your next options will be:
● 1. "How do you know I have passed every trial? Have you been watching me?"
[No new options]
● 2. "Were the trials truly necessary? Would not a conversation have sufficed?"
● 3. "The path I have walked has helped me understand myself better."
● 4. "You forced me to undergo all this just to share your wisdom with me? Are you
out of your mind?"
● 5. "What would have happened if I never reached the end of the path?"
If you select "Were the trials truly necessary? Would not a conversation have sufficed?"
you will unlock new options:
When you select option 3, a small visual effect will play on the screen, and you will have
new options to respond:
If you pass the Medicae check, you will unlock a new option. If you fail the check, you
will just unlock option 3:
● 1. "First you are going to give me the antidote." [Only appears if you passed
the previous Medicae check]
● 2. "Now you are going to initiate me as a servant of death."
● 3. "Enough tests and trials. Your insolence has crossed all reasonable lines. You
will be punished for that."
After selecting option 2, you’ll then be baptized, and have some options to respond.
Exhaust dialogue options 1-2 or just 3 three to finish the event. You will have then
finished the first Death Cult questline in the Freight Line.
Act 2
Idira
Personal Quest - Echo of the Past | Occurs after 1-5 jumps after completing
Janus or Kiava Gamma in full.
Requirements
- N/A.
Summary
The Vox Master will notify you of a ghost appearing on the lower deck, and your first
choices will be:
Go down and personally deal with it if you want Idira to live. Your next choices are:
● 1. "What are you?"
● 2. "We have already met."
● 3. [Attack] "Die, scum!" [No new choices]
● 1. "What do you want with me? Why were you waiting for me?"
● 2. "You are not Theodora. Theodora is dead. There is no coming back from that."
● 3. "Where's Idira? What have you done with her?" [No new choices]
If you select "You are not Theodora. Theodora is dead. There is no coming back from
that." you will unlock a new set of options:
● 1. "If you are Theodora, then tell me who really killed you?"
If you select "What do you want with me? Why were you waiting for me?" you will
unlock a new set of options:
● 2. "I'm sorry we could not help you, but you do not belong here."
● 3. "I will send you back into the abyss you crawled out of."
After following the ghost, you will stumble upon Idira and your first choices will be:
● 1. [Attack "Theodora"] "Let her go, scum!" [Only appears if you have a ranged
weapon equipped]
● 2. "Idira, snap out of it. For Vigdis. She is going out of her mind with worry about
you." [Only appears if etude VigdialnMourning is active] + [Activates etude
PlayerSaidVigdis]
● 3. [Coercion 0] "Idira! Snap out of it, or I'll shoot you myself!"
● 4. [Persuasion 20] "Idira! I am your captain, not her! Listen to me and snap out of
it!"
● 5. [Kill Idira] [Activates etude YdiraDead]
And then after finishing the ensuing battle.
To not kill Idira, select both “Are you all right?” AND “This abomination claims that
you called her. Is this true?” which unlocks the next options:
● 1. "Has anything like this ever happened to you before?" [No new choices]
● 2. "The previous Rogue Trader has been seen on the ship recently. Was that
your doing?"
Select "The previous Rogue Trader has been seen on the ship recently. Was that your
doing?" which then unlocks:
● 1. [Lore (Warp): Succeeded] "You hear the warp whispering in your head, and
you answered? Are you insane?" [Only appears if you pass a passive +20
Lore (Warp) check]
● 2. "The warp tricked you. It played upon your feelings. I can understand why, but
that is no excuse for what you did."
● 3. [Dogmatic] "Enough. Sister Argenta, carry out the Emperor's will and destroy
this heretic." [Activates etude YdiraDead] + [+5 Fury] + [+8 Dogmatic] + [Only
appears if Argenta is in the party]
● [Dogmatic] [Kill Idira] “Your weakness will be the death of us all. I will not allow it.”
[Activates etude YdiraDead] + [+8 Dogmatic]
Select either [Lore (Warp): Succeeded] "You hear the warp whispering in your head,
and you answered? Are you insane?" OR "The warp tricked you. It played upon your
feelings. I can understand why, but that is no excuse for what you did." to unlock:
Select “So what am I supposed to do with you now?” to unlock the final set of options:
● 1. "What will happen to my crew while we look for this 'remedy'?" [No new
choices]
● 2. "I want to help you, Idira. We'll think of something." [Activates etude
YdiraKind1] + [+1 Humanity]
● 3. "Your worries do not interest me, but as long as you keep yourself under
control and remain useful, you will live." [Activates etude YdiraEffective1] + [+1
Effectiveness]
● 4. "I'm not going to kill you, but keeping you in the crew is dangerous. You'll be
put under guard and escorted from the ship at the first orbital stop we come to."
[Activates etude YdiraBanished] + [Activates etude IdiraBanished]
● 5. [Dogmatic] “Sister Argenta, do your duty.” [Activates etude YdiraDead] + [+5
Fury] + [+8 Dogmatic] + [Only appears if Argenta is in the party]
● 6. [Dogmatic] [Kill Idira] “Die, heretic.” [Activates etude YdiraDead] + [+8
Dogmatic]
And then:
● 1. "I eliminated the problem. Neither Idira nor the ghost of the departed Theodora
will trouble us again. Once I'm finished here, make arrangements for the disposal
of the bodies." [Only appears if etude YdiraDead is active]
● 2. "I got rid of the warp's illusions. Idira is alive - bring her to the chirurgeons and
have them see to her." [Only appears if etude YdiraKind1 is active]
● 3. "I got rid of the psyker's creations. Idira is alive - see that she gets medical
attention, and then put a guard on her. If she succumbs to the warp's influence
again - shoot her without warning." [Only appears if etude YdiraEffective1 is
active]
● 4. "I handled the problems in the bay, although there is one matter outstanding:
see to it that Idira Tlass leaves the ship at the next port. I cannot risk keeping her
in my crew." [Only appears if etude YdiraBanished is active]
● 5. "Everyone who was on the deck is dead, including the attackers. What
happened was entirely the fault of Idira Tlass. Dispatch servitors here and put her
out through an airlock, I am sick of her antics." [Activates YdiraDead]
Argenta
Personal Quest - Astray | Automatically given at the start of Act 2. $
Requirements
- N/A.
Summary
Sister Argenta speaks to you on the bridge, and asks that you help her locate Reverend
Hieronymus once you make foot on Footfall.
Specifics
He is located in the Atrium, and you will be automatically dragged into a conversation
with him, and two arguing groups while moving through the map. Solve the dispute, and
then make a sharp left and ascend the steps to the balcony, where you can speak with
the Reverend. Accept the quest to verify the rumors.
Argenta will begin a conversation about her quest once you enter the Shadow
Quarters for the first time as a reminder.
To actually locate the heretics hideout, make a sharp left upon entering the Shadow
Quarters to locate a “rising sun symbol.” Follow these symbols on the ground until you
find a door that you can interact with. I have provided a photo of the location of the door
on the map below if you would instead just like to make a beeline for it.
Interact with the door, and you’ll enter the base. Enter the first door on your left,
and you’ll be pulled into a cutscene, and subsequently, a fight. Do not immediately kill
the cultist, and instead exhaust all dialogue options. Argenta will then ask to talk to you
on the bridge.
Argenta will then ask you to meet her in the Warrant Chamber, where she will
begin a conversation. I recommend exhausting all possible dialogue options, and I have
listed the answers with increment changes below.
● 1. "Your actions were driven by hubris, Argenta. It's as if you wanted to keep your
discovery all to yourself." [+1 Humility]
● 2. "That's understandable. Searching for your destiny, for your place in the world,
is a special matter, a personal one. You either succeed at it, or you don't." [+1
Fire]
● 3. “That was irresponsible of you. If you had gotten yourself killed on the planet,
no one would have learned about its existence, and the holy relic would have
been lost.” [+1 Humility]
● 4. “If you were the only one who realised what you were dealing with once the
planet had been described to you, then this secret was yours and no one else’s.
As is the decision of what to do about it.” [+1 Fury]
Quest - Echo of the Past | Occurs after 1-5 jumps after completing Janus or
Kiava Gamma in full.
Requirements
- Bringing Argenta to deal with the ghost in the Lower Decks.
- Idira is alive.
Summary
This is technically Idiras second Personal Quest, but there is an increment for
Argenta available as well during this quest. To reduce unneeded doubling of
information, I have provided a link to a bookmark for the full walkthrough of Idiras quest.
I have only included the increment changes for Argenta below, please refer to
this section for the full walkthrough.
Heinrix
- Help! Heinrix left my party and I can’t find him on Footfall?
That’s normal! Heinrix will state that he has business in Footfall, and will be
inaccessible until after your first visit with the Governer. Immediately after, return to your
ship at Void Dock Alpha-Rho and he will be waiting outside your shuttle. This
conversation offers various romance flags.
● “3. [Give him a dazzling smile] Master van Calox! I knew you could not resist my
charms!” [+1 Devil]
Planet Event - For Your Ears Only | Automatically starts after Main Quest -
Tattered Spirit is finished. $
Requirements
- Bring Heinrix to Janus, and complete the whole quest with him.
- Not killing Yrliet?
- Having Heinrix with you when confronting Governess Vyatt.
Summary
After dealing with Governess Vyatt, Heinrix will pull you aside for a private
conversation.
Specifics
Guidemaker passed a passive perception check to reveal Heinrixs true feelings about
the matter, unsure if that affects any option except for 1. The choices are listed below.
● 1. “This isn’t about the flouting of the Imperial law. You’re worried about me,
aren’t you?” [Presumably this line only occurs if you pass the Perception
check?] (Needs testing.)
● 2. “Are you going to punish me for misconduct?”
● 3. “Do you know who you remind me of? My Seneschal. He also frequently offers
unsolicited criticism of my choices.”
Guidemaker chose 1. and was presented with the next set of choices.
Comments
The CorraptionJanus etude (yes, that is how it is spelt in game) is related to
Heinrixs Heresy romance ending.
Requirements
- N/A.
Summary
Heinrix asks you to bring him to the industrial planet of Kiava Gamma in order to
continue to find information about the Cult of the Final Dawn.
There’s a few places on the map where you can activate different counters for
Heinrix, and I’ve included screenshots of several below.
One such area is with a Lexmechanic, which I have marked in the screenshot
below.
Your first choices with the Lexmechanic are:
If you select "How did you manage to avoid the same fate?" you will unlock two more
options:
● 1. "You don't act like the other priests who were infected with corruption." [No
new choices]
● 2. "You mentioned a 'monster.' Is that some kind of weapon?" [No new choices]
After you select "You mentioned a 'monster.' Is that some kind of weapon?" you will
unlock another option:
And then:
● 1. [Iconoclast] "Heinrix, stop. The leaders of the Cult would never discuss
anything of importance in front of witnesses. Leave the poor man alone." [+1
Mercy] + [+5 Iconoclast]
● 2. [Dogmatic] "We cannot allow the information to go to waste. One life is a small
price to pay for the good of the Imperium." [+1 Harsh] + [+4 Dogmatic]
If you spared the Lexmechanic, you will then decide the fate of Lexmechanic.
● 1. "He will be taken to my ship. After the cleansing rites, a place will be Found for
him there." [Activates etude LexmechanicOnShip]
● 2. "He has been tainted by corruption. I cannot allow him on my ship. He can
seek out his own path to salvation."
● 3. [Kill the Lexmechanic] "The weak deserve only death."
I have marked where the next part of his quest is located below.
After activating the circular bridge and proceeding inside the sanctum, Heinrix will
discover important information regarding the corruption on Kiava Gamma, and you’ll be
presented with several conversations.
● 1. “Careful, Heinrix.”
● 2. [Look at the cage closest to you]
Either choice moves the conversation along. Your next set of choices are:
If you select “What is this?” / “Who are you?” you will move to the next set of choices:
● 1. "They're people. Monstrously mutated, but still people." [No new choices]
● 2. "The Lexmechanic talked about some kind of slag waste disposal and Chaos
symbols on machines... What are the Archenemy's minions doing to the people
of the lower levels?"
● 3. "Have you ever seen anything like this before?" [No new choices]
If you select "The Lexmechanic talked about some kind of slag waste disposal and
Chaos symbols on machines... What are the Archenemy's minions doing to the people
of the lower levels?" you will unlock a new option:
And then if you select “Why are they hooked up to cogitators?” you will move the
conversation along and your next set of choices is:
Please note that the first Dogmatic / Iconoclast options after finding the mutants in
cages does nothing but change your alignment. After selecting one of those, you’ll be
prompted with your first increment changes.
Heinrix will deal with the mutants in whatever way you decide, and then you will move
further into the room, discovering a Data Vault. Interact with it, and your first choices will
be:
● 1. [Approach the cogitator]
● 2. [Keep your distance and wait]
● 3. [Draw your weapon] "We must destroy this machine immediately." [No new
choices]
If you select “[Approach the cogitator]” you will be presented with a new set of choices:
Either way you will get booted back to the first set of choices here, so select “[Keep your
distance and wait]” to actually continue the event. Your next choices are:
Eventually, you will finally be able to make a decision about the Data Vault, and I have
listed the increment changes below.
● 1. [Iconoclast] "We need to stop the cogitator. For the sake of the people still
alive down there!" [+1 Harsh] + [Activates etude
InterrogatorQuestEvilOutcome]
● 2. [Heretical] "We need to let the cogitator finish its task- otherwise thousands of
people will have died for nothing." [+1 Mercy] + [Activates etude
InterrogatorQuestGoodOutcome]
● 3. “The decision is on your conscience, Heinrix.” [Activates etude
InterrogatorQuestGoodOutcome]
● 4. [Cut the power supply] "This spawn of Chaos has no place on my world!"
[Activates etude DataVaultDestroyed] + [Fails the quest]
After you make your decision, you will get pulled into a fight. After finishing combat, your
next set of choices will be:
● 1. "I saw something happen to you, Heinrix. What happened when you touched
the machine?"
● 2. "You did the right thing. The people who survived this disaster will continue to
serve the Imperium."
● 3. "You acted rashly. Those people are doomed anyway - they are probably
already infected with the corruption of Chaos."
● 4. "In any case, it's a pity the cogitator didn't survive. Imagine the secrets it could
have revealed..."
Any of the choices will end the Data-Vault section of Heinrixs quest.
After this, and cleaning up the actual main quest you came here for, as you leave Kiava
Gamma, you will get pulled into a cutscene.
Heinrix will then question you after the cutscene, and depending on your answers, you
can activate several etudes.
After all that, Heinrix will ask to speak to you on the bridge once you have a
moment.
Study Event - The Traitor's Gambit | Occurs after finishing Kiava Gamma and
speaking with Heinrix on the bridge.
● 6. “Are you satisfied with the results of your mission on Kiava Gamma?”
Speaking to Heinrix on the bridge will grant the opportunity for a [Persuasion -20] check.
Either way, continue the conversation until Heinrix states that he can devote time to
other things.
You’ll be pulled into your study, and the first options with increment changes are below.
● 1. "You can relate, of course. Your life once changed beyond recognition as well."
[Only appears if you have previously exhausted Heinrixs dialogue about
his previous life]
● 1. "Sometimes I miss my old life."
● 2. "To be honest, I am thrilled with my new life."
● 3. "Being Rogue Trader has its advantages. For instance, I can torment a
● servant of the Holy Inquisition with impunity." [+1 Devil]
If you select “"You can relate, of course. Your life once changed beyond recognition as
well."” you will unlock a new set of options:
● 1. “What are you saying is that this laboured conversation was a pretext for
studying me?”
● 2.“This conversation has felt like an interrogation for quite some time.”
● 3. “All in due time.” [Play scene Movetoregicide]
● 1. "Really? In that case, I shall choose the next topic, if you don't mind."
● 2. "Let's talk about what interests you instead." [Play scene Movetoregicide]
If you select “"Really? In that case, I shall choose the next topic, if you don't mind."” you
get a chance to grill our lovely Interrogator.
If you select “Tell me a secret.” you can earn 1 to 2 Closeness flags. If you have grilled
Heinrix previously about his life, you will gain +2 Closeness flags, otherwise you will
earn the regular +1.
If you select “"Let's talk about your romantic preferences. It's always a stimulating topic,
don't you find?"” and have at least 3 Devil flags, you will unlock a new set of options:
If you select “"Your favourite food?"” you will have another chance to gain a Closeness
flag:
● 1. [Smile] "I recall your colourful metaphor involving amasec and cheese." [+1
Closeness]
Either way, after exhausting all conversation options or selecting 6, Heinrix will lead you
to the regicide board in your study. There is an [Lore (Imperium) +15] passive check that
occurs here.
Heinrix will focus on the board, and I recommend hitting the below option.
● 1. [Observe.]
Heinrix will solve the board before prompting you with another set of answers.
● 1. “Why are you apologizing? For the first time in this entire conversation, you did
something you actually wanted to do.”
● 2. “I am pleased to see that there is at least a spark of passion instead of you.”
● 3. “You are boring me, Master van Calox. Let’s end our conversation here.”
[Finishes etude Heinrix] + [Fails romance]
After, Heinrix will open up ever so slightly and prompt you to answer again.
● 1. "I don't know how to play regicide. But I'm confident that you will make a Fine
teacher." [Activates etude RTCantRegicide]
● 2. "I know how to play regicide. Perhaps we could talk over a game from time to
time." [Activates etude RTCanRegicide]
● 3. "I have much more exciting ideas about how we can spend our time
● together. But regicide sounds good as well. [+1 Devil]
Either 1-3 will continue the romance, confirmed by /u/Mags12998 on Reddit. Thank you
for your assistance, Lord Captain!
Comments
The RT notices that Heinrix has two different colored eyes in this scene, and his
actual art reflects that as well. His left eye is 101410 vs his right which is 9F3Bj33.
(What a cutie.)
Planet Event - Visions of the Past | Occurs if Heinrix is brought to the Inquisition
Shipwreck location in Pillars of Viridice galaxy. $
Requirements
- Having Heinrix in the party while exploring the Inquisition Shipwreck.
- Visiting the Inquisition Shipwreck location, which I have marked
below.
Summary
You notice the Interrogator freezing up in the shipwreck, clearly tormented by
something.
Specifics
While exploring through the area, eventually Heinrix will make a comment while
surveying the area. I have marked where the event occurs on the map below.
You have a few options to respond.
● 1. “You do not always have to appear invincible. Especially around me.” [+1
Corruprion]
Comments
If you feel like you can handle it, explore this location with just the RT and Heinrix
for an adorable scene. Genuinely one of my favorites from his romance. And yes, the
etude is misspelled(?) like that in game.
Main Quest - Blades in the Void | Automatically given after completing Main
Quest - Spiders in a Jar.
While not directly involved in the quest, if you bring Heinrix to Vheabos VI, an
etude will appear regarding him.
● 2. [Raise your weapon] "How about we skip the small talk and get down to
business?" [Activates etude HeinrixHeardArchonsName]
Dunno what it does, but it’s there and has been added to the guide for thoroughness.
Main Quest - The Emperor and My Right | Automatically given after Main Quest -
Blades in the Void
Summary
The Interrogator's nerves seem to be ruining the party atmosphere. You should check
on him.
Specifics
Approach Heinrix in the main palace area and select the below option:
You’ll whisper back and forth before being presented with another choice:
If you pick options 1-2, you’ll get yoinked to your study by the Interrogator, and notice
that Heinrixs nerves seem to have gotten worse. Your next choices are:
Pick whatever option you’d like, but if you pick the best option and kiss him with option
1, you’ll have more choices to make.
After your Interrogation with Xavier, of which there is a guide outlined here, Heinrix will
ask if you understand why and what he needed to warn you of before. You have a few
chances to respond.
● 1. "I understand. And I will not force you to choose between me and your duty."
● 2. "You did everything within your power to look out for me. That is what matters."
● 3. "I am angry with you right now. But I think it will pass by morning."
● 4. "No, I do not understand. And I cannot abide duplicity. You may be staying in
my retinue, van Calox, but keep your distance from me henceforth." [Complete
etude Heinrix] + [Ends romance]
Comments
I bawled at the breakup dialogue for Heinrix in this scene. I’ve transcribed it below so
you can cry with me.
Heinrix stiffens, his face strained to the point that his cheekbones threaten to slice
through his skin. “Understood, Lord Captain. Your will is absolute. Good night, [Name].”
The Interrogator brusquely bows and makes his way to the door without looking back.
Pasqal
Requirements
- Pasqal is brought to Kiava Gamma.
● 1. "Identify yourself."
● 2. [Smile ominously] "You are a heretic, are you not?" [No new choices]
● 3. "Pasqal, do you have any preferences regarding the killing of your former
tech-comrade?" [Only appears if Pasqal is in the party]
● 4. [Attack] "This conversation is finished." [Starts combat]
If you select “Identify yourself.” you will unlock new dialogue options:
● 1. "I am acquainted with Magos Haneumann, and something tells me that you
two are not related." [Only appears if Pasqal is not in the party]
● 1. “I am giving you one chance to explain why you are using the name of
another.” [Only appears if Pasqal is in the party]
● 1. "Are you the one who stole Magos Tarzus's personal code and made an
attempt on his life?" [Only appears if you have had the dealt with the Bridge
Event - Adeptus Delegation before this conversation]
Select “I am giving you one chance to explain why you are using the name of another.”
unlock the new dialogue option:
If you select "Your calculations lack sense. They are riddled with errors." your next
options will be:
● 1. “The warp. You used warp technology.” [Only appears if Pasqal is not in the
party]
● 1. [Listen in silence]
● 2. "Silence, heretic. Your sermon ends here."
Selecting “Silence, heretic. Your sermon ends here.” returns you to these choices.
If you select "Pasqal, do you have any preferences regarding the killing of your former
tech-comrade?" you will unlock a new set of choices:
● 1. "Does that not violate some protocol or other?" [No new choices]
● 2. [Attack] "Well, I, for one, am not willing to let him live."
● 3. "A wise decision, Pasqal."
● 4. "If you think it best."
Options 2-4 will result in a fight. Afterwards, Pasqal will pull data out of Dementzs head
and your choices are:
● 1. "Do you intend to pull that thing out of his head? Revolting! What if it's
contagious?" [Ends the event]
● 2. "I would advise against it. It may be dangerous." [Ends the event]
● 3. "A reasonable measure." [Ends the event]
● 4. "Indeed. Who knows what fascinating things he had in his head?" [Ends the
event]
● 5. "Do whatever you deem necessary." [Ends the event]
● ?. [Give him Dementz’s neural augmetic] “This item belonged to the heretek
known as Haneumann.”
Requirements
- Personal Quest - False Information was started and finished.
Summary
The Lord Captain questions Pasqal about the state of Dementz neural augmetic.
● 1. “You’re lying.”
● 2. “Well. All right, then.” [Ends event]
If you select “What corrupted Dementz?” you will continue the conversation:
● 1. "But you did want to know what he knew. You were interested." [No new
choices] + [Only appears if etude Pasqal_DementzAugment is playing]
● 2. "Any information on Archmagos Amarnat?" [No new choices]
● 3. "Has it ever occurred to you that all these events may be part of... Amarnat's
plan?" [No new choices?]
● 4. "You fear knowledge even as you extol it."
● 5. "Continue your research."
If you select “Your fear knowledge even as you extol it.” you will continue the
conversation:
● 1. "Your Omnissiah does not speak to you, so you wander about in the dark.
● Embrace the light of the Emperor, and the true God will show you which way
damnation lies and which way grace lies." [+1 Loyal]
● 2. "Not all knowledge comes from the Omnissiah. Some is rooted in evil and
● is nothing but a threat to Humanity." [+1 Amarnath]
● 3. "I believe that any and all knowledge can be tamed for the glory of Humanity."
[+1 Amarnath]
● 4. "You seek knowledge because it's what you enjoy doing. So do what you enjoy
otherwise, what's the point of living?" [+1 Ego]
● 5. "I would not presume to give you advice."
Select any option from 1-5 and the conversation will be over.
Requirements
- N/A.
Summary
A delegation from the Priesthood of Mars wishes to dock upon your voidship.
Specifics
Your first choices are:
And then:
● 1. "Who are you?" [No new choices]
● 2. [Tech-Use 60] [Study the two Priests of Mars] [No new choices]
● 3. "Glory to the Adeptus Mechanicus. I am ready to cooperate."
● 4. "Who dares to arrive on my ship uninvited? Asking for trouble, are you, cogs?"
● 5. "On what charge are you trying to arrest a member of my retinue?"
Select any option from 3-5 to continue the event, and then:
If you select [Grimace] "Does the big fellow have to roar?" you’ll unlock a new choice:
If you select "I am not handing Pasqal over to you unless I see evidence. Let us get to
the bottom of this together.” you’ll move to the next set of choices:
● 1. [Address Opticon-22] "I think you and I should continue the discussion in
private. The big chap is creating friction." [No new choices]
● 2. [Lore (Imperium) 45] "I insist on a joint investigation. Arresting a Rogue
Trader's retinue member without any justification stands in breach of the law and
my privileges under the Warrant of Trade." [Starts a fight]
● 3. [Persuasion 45] "Pasqal has accompanied me on my travels for a while now,
and I can swear to it that he is no criminal." [Only appears if you HAVE NOT
solved the issues on Kiava Gamma]
● 3. "I have been to Kiava Gamma, and I can assure you Pasqal has nothing to do
with it." [Only appears if you HAVE solved the issues on Kiava Gamma]
● 4. "Get off my planet. Now. And if you ever try to arrest anyone in my domain
again, you will regret it." [Starts a fight]
● 5. "Pasqal, I think you should go with these people." [Starts a fight]
Select whatever you want, a fight starts regardless. Defeat Tarzus and his allies, and
your next choices are:
● 1. "Ah... Pasqal?"
● 2. [Whisper] "Whatever you just did, it's working. Keep going."
● 3. [Listen in silence]
● 1. "Pasqal, there is one small point I'm not clear on what just happened?" [No
new choices]
● 2. "What was the reason for that act of genuflection?"
● 3. "Now that the conflict has been resolved, you may remain aboard my ship."
[Ends the event]
● 4. "Clear off. Or I will spill yet more blood and sacred unguents." [Ends the
event]
If you select "What was the reason for that act of genuflection?" you’ll unlock a new set
of choices:
● 1. "The Messiah of Discontinuing? Is that how you refer to Amarnat?" [No new
choices]
● 2. "Is Amarnat's teaching not heretical?" [No new choices]
● 3. "Do you know where Amarnat is now?" [No new choices]
● 4. "Were you among his followers?" [No new choices]
● 5. "I presume the conflict between you and Pasqal has been resolved?" [Returns
to this section]
There are no increment changes available during this quest, but it has been
cataloged here for the thoroughness of the guide. Please let me know at u/wintertile on
Reddit if this has bulked out the guide too much.
Requirements
- Pasqal looted Tarzus.
Summary
Pasqal opens up about his mentor, and his views on religion somewhat, to you.
If you select “Have you found anything out?” you will unlock a new option:
If you select “He gave off the impression of a paranoid madman.” you will unlock a new
option:
If you select “Who do you think was behind the assassination?” you will unlock a new
option:
● ?. “Has it ever occurred to you that all these events may be part of Amarnat’s
plan?”
If you select "Are you not surprised that Amarnat's words had such an effect on
Opticon-22?" you will unlock a new option:
● 2. “Amarnat was a believer, and he caused a schism. Tarsus was a believer, and
he turned into a zealot… Faith can be dangerous.”
Selecting the above option will finally open up a chance to gain increment values.
Cassia
Personal Quest - Stranger Among Her Own | Occurs after several Warp
Jumps? Triggered for guidemaker while one Warp Jump away from Janus.
PLEASE NOTE: Cassia’s events are notorious (at least to me) for being wordy, long,
and just overall horrendous to try and write a guide for. I will be putting down all the
information regardless, but it may be more confusing to navigate than other sections. I
am working on some way to display her event choices in a clearer format. Actual
writing for the events is great though.
Requirements
- N/A.
Summary
The Vox Master will ask the Lord Commander to speak to Cassia after numerous
reports of conflict between the Lady Navigator and other crew members. Speak to
Cassia to understand the situation, and she will beg you to talk in your study.
Specifics
You can speak with Abelard and Jae about Cassia, which will activate etudes
AbelarComplainAboutNavi and JaeComplainAboutNavi respectively. These etudes
activate two new dialogue choices in the conversation.
I also recommend exhausting all dialogue options with Cassia in the study, as it
paints a greater picture of her very unique views on her conversations with everyone.
You will then be given various options to respond, some of which will lead to another
conversation with increment changes.
I have marked which ones I selected that lead to increment changes, and
encourage messaging me on Reddit at u/wintertile if you have proof and transcription of
what the other choices do.
● 1. "You have been wilfully changing entries in the ship's logbook and forbidding
officers from reporting it to Abelard." [Only appears if etude
AbelarComplainAboutNavi status is active]
● 2. "You must have had quite the falling-out with Jae if she is threatening to kill
you." [Only appears if etude JaeComplainAboutNavi status is active]
● 3. "The messenger you rebuked butchered his own family and then killed
himself."
● 3. "The messenger you rebuked butchered his own family and then killed
himself."
● 4. "During the warp voyage you gave the wrong orders, which led to the vessel
shifting off course and the service bay being destroyed."
● 5. "The officers are reluctant to be quartered next to your chambers because of
the constant emotional outbursts it causes them. Some even maim themselves
and others."
● 6. "Would you mind telling me why you needed one hundred species of bird and
what you used them for?"
After you select three of the above options, you’ll unlock a new choice:
And then:
● 1. "My crew has good reason to fear you - you truly are a monster. From now on I
forbid you to leave your chambers unless absolutely necessary."
● 2. “You have a kind soul but have difficulty reaching out to people. I could teach
you the art of communication, if you like.”
● 3. "You have done terrible things, but I would not presume to lecture a person of
noble blood."
● 4. "Woes dog your steps, but we will find a way to defeat them. I promise."
● 5. “Everyone who has dared to slander you will be punished. There is nothing
reprehensible about your actions.”
Pick anything you would like, as they all lead to the next set of choices:
The next few conversations lead to checks of various degrees of difficulty. I have
listed the difficulty modifiers below.
Any of the options will move the conversation along to the next set of choices:
● 1. [Coercion [-15] "I am not afraid of acquiring a reputation for ruthlessness. I
would rather crush a rebellion than condone one - is that not the greater mercy,
in the end?"
● 2. [Persuasion [-15] "I will exercise restraint and lenience in my actions.
Excessive suspicion and mistrust harden the hearts of the people and turn them
against each other."
● 3. [Fellowship -20] "One must be a tyrant, a friend, and a jester to one's subjects.
What matters is that to clearly discern which role is required at a given moment."
● 4. “I beg your pardon, Oystach who? Is reading your only pastime?” [Ends the
event?]
● 5. “I never promised I would give you an answer. Let’s end it at that” [+1 Hatred]
+ [Ends the event]
Select any option from 1-3, as even if you fail you move the conversation along to the
next set of choices:
● 1. “Please, do continue.”
● 2. “Enough talk, Lady Cassia! You have pushed me to my limit. Dismissed” [+1
Hatred] + [Ends the event]
● 1. "It is not always easy, but I try to lead the dynasty toward prosperity by worthy
means." [+1 Freedom] + [Ends the event]
● 2. "It is my duty whether I like it or not." [+1 NotMe] [Ends the event]
● 3. “This inner turmoil is clouding your mind. My protectorate, my subjects, my title
are mere resources that I am using solely for my own ends.” [+1 Hatred] [Ends
the event]
Summary
The Vox Master will inform you that after making the warp jump, Lady Cassia headed
towards your study. Meet with her to have a conversation where various increment
changes are available.
Specifics
● 1. "Thank you for the report, but I had already noticed for myself that the ship
was intact. Unless, of course, the last few hours of my life have all been a
cunning trick of the warp." [Proceeds to next convo.]
● 2. "I never doubted your abilities as a Navigator, Lady Cassia. My crew is
fortunate to have you." [Proceeds to next convo.]
● 3. "What reaction are you expecting from me? Ensuring the safety of passage
through the warp is your primary responsibility." [Proceeds to next convo.]
● 4. "I beg your pardon, Lady Navigator, but I am preoccupied with matters of
● the protectorate let us have this conversation another time" [+1 Insulted]
● 1. "I did take note of the unique elegance of your works back on Eurac V. I am
certain your latest piece will be just as breathtaking." [Proceeds to next convo.]
● 2. "My quarters do indeed sorely lack exquisite finery. Might I hope that your
painting will soon adorn these walls?" [Proceeds to next convo.]
● 3. "So you can picture beauteous imagery in your mind. I see. Was there
anything else?" [Proceeds to next convo.]
● 4. "Lady Navigator, do you not have other duties to attend to?" [+1 Insulted]
● 1. "You do not need to prove your worth to me, Cassia. With each passing day, I
learn about new sides of you, and you amaze me every time." [Ends the event]
● 2. [Step closer] "You have been blessed with many talents. Would you like to stay
here and demonstrate some of them?" [+1 Insulted] + [Ends the event]
● 3. "Yes, right... I see. Thank you, Cassia." [Ends the event]
● 4. "Cassia, I truly do not understand... What is it you want from me?" [Ends the
event]
● 5. "I grow tired of this conversation - and your importunate behaviour. Kindly
leave.” [+1 Insulted] + [Ends the event]
Study Event - Handkerchief | Occurred for guidemaker 2-3 warps after Study
Event - Warp Report.
Summary
The Vox Master will inform you that after making the warp jump, Lady Cassia headed
towards your study. Meet with her to have a conversation where various increment
changes are available.
Specifics
Your first choices will be:
● 1. "I am 'Lord Captain' once again, I see. Surely you know that you may call me
by my name?" [No new choices]
● 2. "I will admit I am intrigued. What is this personal matter?"
● 3. "I must apologise, but I am indeed quite busy at present." [+1 Insulted]
Select option 2 if you would like to continue the romance, and you will then roll a
passive +65 Perception check, which if passed shows that Cassia is testing the RT.
Your options are then:
● 1. "A tome? That's why you are distracting me from my duties - because of some
long-dead saint?" [+1 Insulted]
● 2. [Ignore the handkercher] "Ah, I see. Why, certainly - you are welcome to
peruse my library at any time." [+1 Insulted]
● 3. [Pick up the handkercher] "Here, you dropped this."
● 4. [Pick up the handkercher, bring it to your lips, then return it to Cassia] [+1
AmourCourtois]
And then:
Study Event - Lavandulum Quaddis | Occurred three warp jumps after Study
Event - Handkerchief.
Requirements
- N/A.
Summary
You will be philosophically musing in your study when a timid knock interrupts
your thoughts.
Cassias valet will deliver a gift to you on her behalf: a transparent dome with a
living flower inside. Your first choices are:
I heavily recommend going with the gift option, as a lot of her more romantic dialogue
seems to come from giving her the library. You can, still, just talk to her, but if you’re
seeking more romantic dialogue from her, just get her the library.
If you did not pass the previous Intelligence check, instead pick:
● 1. "I received an unusual gift — a living flower sealed in a crystal dome. Does it
mean anything to you?"
Janris will then inform you it’s part of an elaborate courtship between aristocrats, and
your next options will be:
Either way, you will then be allowed to pick a gift with the options below:
Library Gift
Cassia will be overjoyed with her new library, and congratulate you on playing the
courtship game with her. Your first choices will be:
● 1. "When I am with you, Lady Cassia, I become heedless, ready to take on any
rituals or trials. Will you... accept my feelings?"
● 2. "The symbolic gestures of the nobility remain a mystery to me, but there is one
thing I know for certain: I want to grow closer to you."
● 3. "Before I met you, I had never thought that I would find myself engaged in
something of this sort. Will you permit me... to touch your hand?"
● 4. "It was amusing, but no more than that. I have had enough of these games."
[Activates etude CassiaRomanceFailed] + [Fails the romance]
And then:
You can then exhaust options 1-2, however the guidemaker went in order of 2 -> 1.
Option 1 might immediately move the conversation along. (Needs testing)
Either way, once Cassia asks if you have enjoyed this little game, you will be presented
with options to respond.
Guidemaker selected option 2, and was presented with the next set of choices.
House Orsellio will contact you, concerned about the fate of Lady Cassia. You
have a few ways to respond.
● 1. "Tell House Orsellio that Cassia is safe and that the Rogue Trader would be
honoured to meet in person." [Activates etude OrsellioArrange] + [Activates
etude NaviCooperation]
● 2. "Order the Astropaths to send the following: Cassia Orsellio perished at the
hands of the rebel Navigators of her own House." [Activates etude
HouseOrsellioTricked]
● 3. "Tell Regent Aaronto that the Rogue Trader does not know anyone named
Cassia." [Activates etude HouseOrsellioTricked]
● 4. “Ignore it. I have no obligation to answer anyone’s requests.” [Activates
etude HouseOrsellioTricked]
Guidemaker selected option 1, and the event ended.
Personal Quest - Duty of the Navis Nobilite | Automatically added to your journal
after Warp Event - Psycho-Emotional Coding.
PLEASE NOTE: Cassia’s events are notorious (at least to me) for being wordy, long,
and just overall horrendous to try and write a guide for due to pure length and how
many conversational submenus there usually are. I will be putting down all the
information regardless, but it may be more confusing to navigate than other sections. I
am working on some way to display her event choices in a clearer format. Actual
writing for the events is great though.
Requirements
- Having etude OrsellioArrange active.
- Having etude NaviCooperation active.
Summary
Representatives of House Orsellio have requested a personal meeting with Cassia and
the Rogue Trader, in order to discuss various issues from the Rogue Trader and
Cassias cooperation.
Specifics
The first order of business is returning to Palace von Valancius, which is located on
Dargonus, in the Mundus Valancius galaxy. I have included a screenshot showing
where the galaxy is located, and which galaxies are nearby it.
You’ll need to find Clementia Werserian On Dargonus, in the Von Valancius Palace in
order to progress this quest for Cassia. I’ve included a screenshot showing where
Clementia Werserian is, and where she’s located on the map below.
● "Make arrangements for a reception worthy of the refined tastes of the Navis
Nobilite." [-1 Total Profit Factor]
● 2. "A meeting with the Navigators is just a formality. No need for any extravagant
receptions."
And then:
You’ll then be pulled into a party selection screen, with the only mandatory member
being Cassia. After a few cutscenes, you’ll finally be presented with some options with
increment increases.
And then:
The next choice doesn’t matter, as the same scene will play regardless of your choice,
and you’ll get pulled into a fight. Defeat the enemies, and, as of the 1.3 update, you will
walk up to Lady Navigator Elina and can speak to her.
● 1. "I sentence you to death for your crimes against a Rogue Trader and Lady
Navigator Cassia. Any last words?" [Activates etude RadicalLeaderExecuted]
● 2. "Your fate will be decided during the trial, Lady Elina. I will hear what you wish
to tell me." [Activates etude RadicalLeaderTrapped]
Option 1 results in, obviously, killing the Radical Navigator. If you elect to kill Lady Elina
right away, you will still be able to question the Regent as outlined in this section.
Except, executing the Radical Navigator will NOT allow you to activate the etude
CassiaStarwayAtlasRevealed while questioning the Regent despite the dialogue being
the EXACT SAME.
It is recommended that you instead proceed with the trial via option 2, as outlined below,
and interrogate both the Regent and Lady Elina to ensure you activate any and all
etudes, as well as potentially gain an increment change.
Option 2 results in beginning a trial for the radical Navigator, which allows for
interrogations of both the Regent and Lady Elina. If you’ve selected that option, the first
choices you’ll get are:
● 1. "Be that as it may, you are responsible for the actions of your people. Give me
one good reason not to execute you on the spot."
● 2. "Come now, Regent. You proved your innocence."
● 3. "How do I know your words are not just another trap?"
● 4. "I believe you, Regent Aaronto. And yet this is now the second attempt that
has been made on Cassia's life. I need answers."
Pick whichever choice you would like, as they all just lead to the same choices and
questions.
Regent Interrogation
● 1. "Tell me more about the renegades."
● 2. "Why are people trying to kill Lady Cassia?" [Activates etude
CassiaStarwayAtlasRevealed]
● 3. "What do you know about Cassia's unbridled power?"
● 4. “I think I have heard enough.”
Selecting the option "Tell me more about the renegades." results in another choice
being unlocked:
Selecting the option "Why are people trying to kill Lady Cassia?" results in two more
choices being unlocked:
After that, you can then question Lady Elina with the below option:
Selecting the option “Why didn’t you attack before? Why now?” unlocks another choice.
● 1. "So you admit Regent Aaronto was not aware of the assassination attempt?
After exhausting all dialogue options and ending the interrogation of Lady Navigator
Elina with “I think I have heard enough.” you will have unlocked a new option in the
main conversation tree.
● 3. "Lady Cassia, you too are an injured party in this. What would you do in my
place?”
Then, you’ll actually be able to judge Lady Navigator Elina with the below options:
● 1. "I hereby dismiss all charges against Lady Elina-Hatteria." [Add Item
BlueprintItemEquipmentHead: NavigatorsMonocle to player]
● 2. "I find Lady Elina-Hatteria guilty of the attempted murder of Lady Cassia and
the attack on the Rogue Trader." [Activates RadicalLeaderExecuted]
● 3. "I find both sides of House of Orsellio guilty and hereby sentence you to
death." [Activates etude ExecuteAllNavi] + [Activates
RadicalLeaderExecuted] + [Activates etude NaviRegentExecuted]
Selecting option 1 “I hereby dismiss all charges against Lady Elina-Hatteria.” will get
you an item, but you will then have to make another set of choices in the Dismissed
Charges Choice Menu.
Selecting option 2 “I find Lady Elina-Hatteria guilty of the attempted murder of Lady
Cassia and the attack on the Rogue Trader.” in the linked section will also present a set
of options, but moreso for how you would like to punish Lady Elina.
● 1. "I sentence Lady Elina to two thousand years' imprisonment in the dungeon of
the von Valancius dynasty."
● 2. "Lady Elina will be the first Navigator to be transformed into a servitor."
● 3. "Lady Elina will make a remarkable servo-skull."
● 4. "Lady Cassia, I ask you to do your duty as the custodian of the Atlas of House
Orsellio."
● 5. "Lady Elina will be publicly executed - I will personally carry out the sentence."
If you decide to execute Lady Elina, Cassia will ask what will become of the Regent and
the other members of her house.
Selecting option 1. "I hereby dismiss all charges against Regent Aaronto." will open
another set of choices:
● 1. "Let us sign a treaty of friendship and alliance between our dynasties." [Add
navigator resource] + [Activates etude OrsellioVonValanciusFriendship]
● 2. "I wish to help House Orsellio solve their current problems."
● 3. "What about an exchange of culture and technology?"
● 4. "I would like to discuss the Lady Navigator's future now." [Opens another set
of choices]
You can exhaust dialogue options 1-3, but selecting option 4 will result in another set of
choices.
● 1. [Persuasion -15] "There are traitors in your midst. Would the Lady Navigator
not be safer under my protection?" [Does convince the Regent] + [Ends event]
● 2. "Under the Expanse law, the payment for rescuing the Lady Navigator was a
contract obliging her to serve on my ship." [Does not convince the Regent]
● 3. "Cassia has no need of your tutelage. As the future Novator, she will handle
the issues her House is facing on her own." [Prompts another choice]
● 4. "I will give my consent if I am furnished with another Navigator. Otherwise,
Cassia will remain until her contract expires." [Activates etude
CassiaGoneHome]
● 5. "I graciously acquiesce." [Activates etude CassiaGoneHome]
● 6. [Coercion -15] "I will personally decide when the Lady Navigator leaves
● my crew. If you object, we can settle the dispute with a duel." [Completes etude
OrsellioVonValanciusFriendship] + Activates etude NaviRegentExecuted]
Selecting option “2. "I hereby proclaim Regent Aaronto Orsellio guilty of what
happened.” will also open another set of choices:
● 1. "Cassia has no need of your tutelage. As the future Novator, she will handle
the issues her House is facing on her own." [Prompts another choice]
● 2. "I could forget about what happened if House Orsellio publicly proclaimed an
alliance between our dynasties." [Activates etude
OrsellioVonValanciusFriendship]
● 3. "Henceforth, representatives of House Orsellio are forbidden to navigate ships
within the limits of the von Valancius protectorate."
● 4. "Share information about the influential persons your House is working with,
and I will turn a blind eye to what happened."
● 5. "I no longer wish to do business with House Orsellio. Take Cassia and get off
my world." [Activates etude CassiaGoneHome]
● 6. "I hereby sentence your delegation to death - let this be a lesson to all in
House Orsellio." [Activates etude NaviRegentExecuted]
If you select “Cassia has no need of your tutelage. As the future Novator, she will
handle the issues her House is facing on her own.” you will actually have another
chance to get an increment change.
● 1. "Is this not what your years of training were preparing you for? Now is the time
to make your own decisions." [+1 Freedom]
● 2. "Of course, you cannot do it alone. But if you listen to my instructions,
everything will be fine." [+1 NotMe]
However you decide to go about the trials/executions, as long as you didn’t either kill
Cassia or send her home, she requests to speak to you on the bridge about said
events.
Approach Cassia on the bridge, and she will begin the conversation about the
trial/execution automatically.
After this conversation with Cassia, this quest and event will finally be over.
Bridge Discussions - Star Atlas | Can occur after Personal Quest - Duty of the
Navis Nobilite.
Requirements
- Having the etude CassiaStarwayAtlasRevealed active.
Summary
The Rogue Trader questions Cassia on why she hasn’t brought up the Starway Atlas
before.
Specifics
If you activated the etude CassiaStarwayAtlasRevealed during Personal Quest - The
Duty of the Navis Nobilite, you can approach Lady Cassia afterwards on the bridge and
select the option below to ask her about the Atlas.
Afterwards, Cassia explains a bit about the Atlas, and you have some options to
respond.
● 1. "So the Atlas is some kind of crystal that is implanted in the Navigators of
House Orsellio at birth?"
● 2. "Certain Navigators in your House fear the Atlas's powers."
● 3. "You said you wouldn't share your secret with just anyone. Does that mean
that I am someone to you?"
● 4. "Thank you for telling me."
Exhaust all the dialogue you would like, or just simply end the event with option 4 “4.
"Thank you for telling me."”
Comments
No increment or etudes are activated in this conversation, but it has been added to the
guide to ensure thoroughness.
To actually locate Jae, head to the Shadow Quarters and make a beeline for the
very back of the map, across a bridge to find the bar she’s drinking her sorrows away at.
Enter the main bar area, and head to the right to trigger a cutscene with Jae. Agree to
help her to receive her next Personal Quest - Wanted on Footfall.
Head back to the Shadow Quarters and, with your camera facing away from the
bar, make a sharp left turn, hugging the wall until you reach an area exit labeled
Warehouse. I have provided a photo of the location of the area exit on the map below.
Enter the warehouse, and speak to Jae on your right. Follow Jae, and continue
forward until you start a fight. Finish said fight, and Jae will pull you into a conversation,
making various increment changes available. Do not select Option 1, as Jae will leave.
● 2. "Jae Heydari, the owner of this cargo, is presently under my protection under a
Rogue Trader's protection. Tell your master that he should think twice before
crossing her from now on." [+1 Independent]
● 3. "This cargo belongs to the von Valancius dynasty. Is Lord Tocara trying to
encroach upon the property of a Rogue Trader?" [+1 Shadow]
Selecting either Option 2 or 3 will then prompt you into a conversation where you
can gain your first Approval point with Jae, a key part of her romance.
● 1. "A Rogue Trader could use someone with your talents and connections, Jae. I
would like to see you in my retinue." [+1 Approval]
Requirements
- Recruiting Jae.
- Agreeing to help Jae.
Summary
Jae wishes to speak with you on the bridge about a lucrative opportunity, and will
have a discussion with you in your study. Only the final part of the conversation, where
Jae offers to increase relations with a particular Trade Faction will result in any changes.
Comments
You will receive +2000 Faction points with whatever Trade Faction you ask Jae to
help with, but don’t worry if you would like to make her Independent. 2000 points is
about one level so it is not something to stress over.
Requirements
- Jae is recruited.
Summary
You begin a conversation with Jae on the bridge after recruiting her.
Specifics
Pick the option:
● 5. "You must forgive my prying, but has the esteemed princess's heart been
claimed by some lucky fellow?"
Jae will then admit she’s been interested in both men and women before, and
you are given another set of responses.
● 1. "Just curious. I like to know every last detail about the members of my
entourage."
● 2. "Why are you avoiding answering, Mistress Heydari?"
● 3. "I need to know who I must kill to rid myself of a rival. Man or woman."
● ?. “I do not see you as a toy. I just like you…” [Only appears if ???] + [Credit to
u/atalentedtrout]
● 4. "I enjoy being with you. I would like us to spend more time together."
● 5. "Perhaps I shall grant you the high honour of serving as my nightly delight."
Options 1 and 2 just boot you back to the same choices above, but 3 actually opens a
new set of options. If you have proof and screenshots of what 4 and 5 result in, please
message me at u/wintertile on Reddit.
● 1. [Drop to one knee] "My dazzling one, can I trust that you hold in your heart at
least the smallest drop of regard for me?"
● 2. [Ask meekly] "Jae Heydari, will you be my, ahem, romantic partner?"
● 3. "Look, I'm a simple man, and these flirtatious overtures..."
● 4. "It is very early days for you to be giving me orders. Do not push your luck,
Mistress Heydari."
Guidemaker selected option 1. If you have proof and screenshots of what 2-4 result in,
please message me at u/wintertile on Reddit.
● 1. "I am inviting you to dinner. Over some decent wine, I'm sure we shall find a
fertile topic of conversation." [Activates etude JaeRomance]
● 2. "I shall wait for you to treat me to a token of your affection, my dazzling one."
[Activates etude JaeRomance]
● 3. "What would you say to going to my chambers right now? I have a pool for
ablutions, incidentally."
Personal Quest - A Gift for Jae Heydari | Occurs after the Princess’s Heart
conversation listed above.
Requirements
- Ask Jae if her heart has been captured.
Summary
In order to court the lovely Miss Heydari, you’ll have to get her a gift. Ask your crew
members for ideas.
Specifics
There’s 3 correct gifts that work for Jae, but you can ask almost everyone for their
opinion on what to get. I’ve listed what everyone suggests below and marked the
correct gifts.
Speak to Janris on the bridge, and select one of the correct options to further
Jaes romance.
Study Event - Heartfelt Thanks | Occurs one warp jump after selecting a gift for
Jae.
Requirements
- Selecting a Gift for Jae after her Personal Quest - A Gift for Jae
Heydari.
Summary
Jae comes to your study to reveal her feelings about the gift you selected.
You’ll stumble upon Jae in your study, and you have a few options to select. Don’t call
her a rat or demand that she gets out, and eventually you’ll be presented with some
more responses.
● 1. "You know you can simply ask for what you want and you will get it?"
● 2. "Is this some kind of game?"
● 3. [Draw closer] "You want me to search you?"
● 4. "Get out."
● 5. "I said get out."
And then
Option 1 results in having sex with Jae. If you have proof and screenshots of
what option 2 results in, please message me at u/wintertile on Reddit.
Comments
Jae leaves you a little gift carved onto the end of your bed. It’s very cute.
Study Event - Can You Pet The Lacerax? | Occurs two warp jumps after Study
Event - Heartfelt Thanks.
Requirements
- Having sex with Jae in Study Event - Heartfelt Thanks?
Summary
There’s some growling coming from your study. Go check it out.
You’ll enter your study and be introduced to Sirocco. Your first options are:
Any option from 2-5 will move to the next set of choices:
If you select “What is her name?” you can actually rename the lacerax! Your name
options are below:
● 1. "When I look into her eyes, I see death there. So that's what I'll call her -
Death."
● 2. "She's no Sirocco. She's... Beauty!"
● 3. "I shall give her a name that is meaningful to my dynasty - Dargona."
● 4. "Laceraxes are dangerous, they hardly sleep, and they have a nasty temper.
That reminds me of someone... I'll call her Ravora."
● 5. "Sirocco it is."
Requirements
- Jaes romance is active.
Summary
High Factotum Janris needs to speak with you about some outrageous breaches of
discipline.
You’ll be dragged into a conversation on the bridge with Janis regarding someone
skimming from your dynasty’s coffers. That someone would happen to be Jae Heydari.
You have a few options to respond.
● 1. "What crimes has she committed against the treasury?" [No new choices]
● 2. "How much has her chicanery cost us?"
● 3. "I have no interest in hearing about this."
Select "How much has her chicanery cost us?" to unlock a new option:
Jae will then appear, bow, and you are once again presented with options to respond.
● 1. "I have been informed that you have been soliciting bribes." [No new choices]
● 2. "Why do you need such gifts? Do you not receive enough through working with
me?" [No new choices]
● 3. "The High Factotum is worried that you are exploiting your privileged position."
● 4. "Janris, henceforth you will furnish Jae with whatever she desires. Is that
clear?" [Activates etude JaeRomance_ServoSkull] + [Ends the event]
● 5. "Jae, I command you to stop riding roughshod over my Factotum and my
treasury.” [Ends the event]
Selecting "The High Factotum is worried that you are exploiting your privileged
position." will provide a new response:
● 1. "Danrok the bumbling suitor. You dangle after my companion and now you are
trying to settle the score? Get out of my sight." [Activates etude
JaeRomance_ServoSkull] + [Ends the event]
Personal Quest - Mercatum Tabula Officiale | Automatically given after Personal
Quest - A Lucrative Opportunity.
Requirements
- Speaking to Jae and asking about her request during A Lucrative
Opportunity.
Summary
Jae wishes to acquire an official trade representative certificate, and needs the Lord
Captains help to achieve this wish.
Head to Dargonus as the plot demands, and head to the Administratum where you’ll be
lead to where you need to go by a lovely Servo-Skull. Speak with the Master of Seals
and select:
Someone needs to complete the forms, so pick an option that does that:
● 1. "Why can the seals not be affixed here in the Administratum Palace?" [No new
choices]
● 2. "Why am I obliged to handle such a task myself?" [No new choices]
● 3. "Find Administratum servitors and have them place two seals of approval. The
goal is clear." [End the event]
● 4. "I did not sign up for this!"
If you select “I did not sign up for this!” your next choices are:
● 1. "It will take a great deal more than what you promised to repay me for this."
[End the event]
● 2. "Find Administratum servitors and have them place two seals of approval. The
goal is clear." [End the event]
● 3. “Handle your problems yourself, Jae.” [Fails the quest]
After going to Administratum, the next time you return to the palace and
HAVEN’T picked up the seals, Jae will be arguing with Clementia in the throne room.
You’ll be dragged into this argument, and given these choices to respond with.
1. One can be found in the Adermatt II galaxy, on the Recolligers’ Plot voidship.
2. One can be found in the Nameless Star galaxy, on the Ancient Bunker on Oasis
V.
The one on Janus can be found via talking to Atilius Quint on Janus after solving
any and all issues with Governer Vyatt. Interact with him, and select the option:
● 1. "I require a seal to certify a Mercatum Tabula Officiale."
Zip back to the Adminstratum and go talk to the Master of Seals again, selecting the
below option to continue the quest.
After this, the Master of Seals informs you that to properly finish getting the
document certified, you’ll have to queue in a very long line. However, there are several
ways to speed up this process.
Take your place in the queue to be presented with the first set of options.
● 1. [Yawn]
● 2. [Scratch the back of your neck]
● 3. [Count the people in the queue]
● 4. [Order your servants to prepare a waiting area befitting a Rogue Trader]
[Unlock Flag “TableSet” to 0]
● 5. [Wait patiently] [+1 Queue]
Jae will then bemoan her situation, and allow you to respond again. We currently
have a Queue count of 1.
Guidemaker selected option 1, which prompted Jae to suggest using some tricks
to get through the crowd. You’re then presented with the first round of “tricks” you can
use.
● 1. "We shall solve the problems of the common people." [+1 Approval]
● 2. "Frighten the people. These worms should bow down in terror before their
master and let us through." [+1 Queue] + [+1 Trick Used]
● 3. "Whatever you are thinking- do it." [+1 Queue] + [+1 Trick Used]
● 4. [Address a tender-hearted man]
● 5. [Open fire on the crowd] "Why go to any effort when I can simply shoot
everyone here?" [Unlock Flag “Slaughter” to 0] + [+1 Shadow]
● 6. "I want to consider everything again."
After this, depending on who you’ve brought to the Adminstratum, several of your
companions can also help you move along in the queue. The ones that can are listed
below.
● 1. "We shall solve the problems of the common people." [+1 Approval] + [+1
Queue]
● 2. [Coercion -10] "Heinrix, this is a perfect opportunity to make use of your
privileged status. After all, you do not wish to suspend your mission for several
cycles, do you?" [+1 Queue] + [+1 Trick Used]
● 3. [Persuasion -5] "Sister Argenta, I believe these people have been
● gripped by despondency. A sermon from one of His daughters could restore to
them their determination.” [+1 Queue] + [+1 Trick Used]
● 4. "Idira, can you use psykana to persuade the petitioners that they must leave
the queue?" [+1 Queue] + [+1 Trick Used]
● 5. [Persuasion -10] "Yrliet, I need you to serve as a distraction." [+1 Queue] +
[+1 Trick Used]
● 6. "Frighten the people. These worms should bow down in terror before their
master and let us through." [+1 Queue] + [+1 Trick Used]
● 7. [Address a tender-hearted man]
● 8. [Open fire on the crowd] "Why go to any effort when I can simply shoot
everyone here?" [Unlock Flag “Slaughter” to 0] + [+1 Shadow]
● 9. "I want to consider everything again."
Guidemaker selected option 2, cause… c’mon! This brings the Queue count to 3.
IE, guidemaker used Heinrixs Trick and then was booted back to the menu with only
Argenta/Yrliet/Idiras tricks available.
Guidemaker then selected option 1, solving the problems of the common people. This
will move you to another scene, and forces you to be an actual responsible ruler by
solving the problems of your people.
A young man approaches and asks for assistance. Your options are:
Guidemaker selected option 1, which then prompted the rest of the scene to play out.
Basically, the young man is actually a highborn noble that wants to marry a woman from
the lower castes out of genuine love, therefore relinquishing his titles and job at the
Officio Medicae. Cute.
● 1. "I have no interest in your little drama. I will sign the paper if you require a
sponsor." [+1 Shadow]
● 2. "The lives of commoners hold no value. When you finish university, you will be
qualified to save those who are truly worthy." [+1 Shadow]
● 3. "In the name of House von Valancius, I hereby make your fiancée a lady
● of the court. And release her from any obligations thereto." [+1 Independent]
● 4. “You wish to study alongside your beloved? Very well. I hereby grant you
ownership of the Dargonus University of Medicae - you may admit anyone you
like.” [+1 Independent] + [-1 Profit Factor]
After this, an old man will approach the party. He’s there to donate his organs to his
granddaughter, but if you pass a passive -5 Awareness check, you’ll realize that his
granddaughter has been turned into a servitor, and marked for disposal. He is hoping to
offer his own “spare parts” so that she may continue to serve.
An old woman then approaches, and blathers on about her rare hat shop being burnt
down, and about how she’s a widow. None of these options actually change anything for
Jae, but they have been added to ensure the thoroughness of the guide.
● 1. "I suppose you must remarry, then? I shall have my people select the best
spouse for you."
● 2. “This should suffice to cover your expenses." [-3 Profit Factor]
● 3. "Perhaps I can rebuild this hat shop of yours?"
● 4. "And what you want is a life that is meaningless and full of despair? Perhaps it
is time you turned to faith, sister?”
Guidemaker selected option 4, and this “Trick” finally ends, bringing our total Queue
count to 4.
Again, you’ll be booted back to the “Trick” menu to select another choice.
Please note that if you want to go back to the original menu, which allows you to wait
patiently in the queue or just kill everyone, select the “I want to consider everything
again.” option.
After you get your papers certified, go talk to the Master of Seals for the last time. After
this cutscene, Jae will want to speak to you on the bridge. So go skedaddle back to the
ship and talk to her.
Bridge Discussions - Humble Heart | Occurs the first time you talk to Jae after
finishing getting her Mercatum Tabula certified at the Administratum.
Requirements
- Helping Jae get her Mercatum Tabula certified at the Administratum.
Summary
Jae wants to celebrate her success with you, and asks you to talk to her on the
bridge.
Specifics
Jae thanks you for the help, and promises that her crew will further assist you across
the Koronus Expanse. You have a few ways to respond.
Requirements
- Finishing Bridge Event - Outrageous Breach of Discipline.
- Not telling Jae “3. "Jae, I command you to stop riding roughshod
over my Factotum and my treasury.”” during Bridge Event -
Outrageous Breach of Discipline.
Summary
Your servo-skull has been making some odd comments concerning Jae lately. Go talk to
her about it.
Specifics
Eventually, if you have the Servo Skull Consumable equipped (Or Cherub? I don’t have
the deluxe edition), you might see it making some odd comments about you and Jae.
Even if you don’t, you can still talk to Jae about it.
● 1. "Jae, do you know why my servo-skull escort has started saying some rather
unusual things?"
Comments
Nothing really comes of this scene, but it is cute. Jae has a few “outrageous” scenes
where she does some amusing stuff to both your ship, and several items in game. It’s
been added to the guide to ensure thoroughness. (And for all the Jae-mancers that
want to see every scene of our adorable pirate.)
Personal Quest - Jae Heydari’s Celebration | Automatically given after finishing
Personal Quest - Mercatum Tabula Officiale.
Requirements
- Helping Jae get her Mercatum Tabula certified at the Administratum.
Summary
Jae invited you to come join her celebration on Footfall with the rest of her crew.
Go have some fun, and try not to destroy anything.
Specifics
Return to Furibundus, and go to Footfall. Befoe you land, Jae will chime in that you
should come to her ammaricar in The Martyr’s Endurance bar. You have two options to
respond.
Selecting option 3 will immediately teleport you to The Martyr’s Endurance. I’ve
attached a photo of where she's located in the bar.
Go say hi, and Jae will welcome you to her party. You have a few options to respond.
You can exhaust options 1-2, and even pass a passive -5 Awareness check on
Octaviana to spot a cute detail. Either way, selecting option 3 will officially begin the
birthday party.
As all of your companions you brought to the party disappear into the Warp, you’ll be
presented with a few options to respond to the party goers.
● 1. "Let us drink to the lady of the hour, Jae Heydari!" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 2. "Octaviana, you and Jae are friends?" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 3. [Look at the other people around the table] "So these are your associates?"
[+1 FalcoVisit] + [Add Item TacticianCloak]
● 4. "What were you talking about before I arrived?" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 5. "I should take my leave." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut]
Falco rudely interrupts your party after you get 3 on the Falco counter. You can then
respond to this turn of events.
● 1. [Whisper to Octaviana] "Isn't Falco the one who stole Jae's cargo?"
● 2. "Who is this Mercy?"
● 3. "Where is your present for Jae, Falco?" [Add Item ModifiedVenomBlade]
● 4. "Get out, you scoundrel. You are not welcome at this table."
● 5. [Say nothing]
Selecting “[Whisper to Octaviana] "Isn't Falco the one who stole Jae's cargo?"” will
unlock a new option:
● 1. "Is it customary in the Kasballica to attend the parties of people you have tried
to ruin?" [No new choices] + [Returns to this section]
After Falco visits and leaves, you will have unlocked a new option:
● 2. "Even foes are bowing down before Jae Heydari! That is something worth
celebrating!"
Select "Even foes are bowing down before Jae Heydari! That is something worth
celebrating!" to move onto the next part of the party: a game of tan-to-lo. You can pick
out the specific name if you pass a +50 Lore (Imperium) check.
I don’t think you can really win or lose the game. You’re kind of just playing to Jaes tune.
If you succeed in the Logic check, you’ll realize you have a pretty awful hand. However,
Jae then offers you a chance to show your hand, which allows you to gracefully bow out
of the game without losing.
Show your hand, listen to Jaes lovely wish, and then begin the game for real.
Pass a -5 Logic check to realize you have a very good hand. You then get some options
to respond. Pick whichever you would like, but they all lead to the same outcome: Jae
having a better hand.
Our gracious princess then asks what she should wish of you, which you can respond to
in a few ways, one of which activates Jaes romance.
● 1. "Riches, obviously."
● 2. "Request a kiss. When the opportunity presents itself." [Activate etude
JaeRomance]
● 3. "Given your profession, I would extract a promise of my assistance should you
ever find yourself in trouble in the future."
● 4. "You should not get carried away. Some wishes are so difficult to fulfill that it is
simpler to dispose of the asker."
And then:
You can ask Jae if she’s cheating before doing the Logic check, if you’d like. Either way,
try and pass the +30 Logic check. You’ve got an okay hand.
You can either try and cheat, or show your hand. If you succeed the Agility check or
show your hand, you’ll get to see Jae dance. Then, you get some more chances to
respond.
Select “"That is enough betting for me. My luck is very fickle today."” for the next
choices:
● 1. "By the Throne, you are so beautiful, Jae..." [Activaes etude JaeRomance] +
[Ends the event]
● 2. "To amasec's deceit!" [Ends the event]
● 3. "All right. It is definitely time I left this party." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut] + [Ends the event]
No matter how you end the event, you will wake up next to a fully clothed Jae Heydari,
and can try and slur out a response while hungover.
Bridge Discussion - Retracing Steps | Can occur after finishing Personal Quest -
Jae Heydari’s Celebration.
Summary
After Jae’s birthday, you decide to ask the Vox Master about your drunken antics.
Specifics
Approach Vox Master Vigdis and select the option:
The Vox Master will fill in some blanks about the night.
Comments
Nothing really comes of this scene, but it has been added to the guide to ensure
thoroughness, and for Jae-mancers to see all possible dialogue relating to her.
Bridge Event - Love Poems | Occurs after finishing Main Quest - Blades in the
Void? (Needs testing)
Requirements
- Activating the listed Bridge Events + Study Events
- Bridge Event - Outrageous Breach of Discipline
- Study Event - Can You Pet The Lacerax?
- Study Event - Heartfelt Thanks
Summary
Going to chat with our handsome Interrogator results in you spotting a strange circle
carved into the floor of your voidship. Go take a closer look.
I have included a screenshot of the ritual circle below.
Inspect the drawing/carving on the floor, and you’ll be presented with a few options.
Guidemaker selected option 1, which causes Ravor to explain that this little
circle-poem-thing is actually Jaes handiwork.
Guidemaker selected option 1, and was then presented with another set of options.
You can exhaust dialogue options 1-2, and then actually select what you want to do with
the poem. Guidemaker selected option 3. This ends the event.
Summary
After approaching the Vox Master on your ship, you notice that she appears to be
looking at you differently. Maybe you should ask if something happened.
Specifics
Start a conversation with Vox Master Vigdis, and you’ll be presented with several
options.
Guidemaker selected option 1, and then option 2, which then unlocked another answer.
● 1. "What broadcast?"
The VoxMaster will inform you that during your “relaxation” with Jae, a shipwide
broadcast was initiated. You’ll get a few options to respond:
Jae will join you and the VoxMaster, and you have some choices to make:
You can select option 1 to actually see Jae become serious, or just pick the [Smile]
"Jae, you... minx. You could have warned me." to end the event.
If you pick options 4 or 5, you have some new choices to make. These include giving
you an option to execute Jae or kick her off your ship
Requirements
- Requires exhausting specific dialogue options in Jaes Bridge Chatter Menu
+ passing several Checks(?)
- “Tell me about your background again.”
- “I have seen enough of the shiny wrapping of the Koronus Expanse.
Tell me about its dark side.”
- “Tell me about your business in the Koronus Expanse.”
Summary
You’ve started to notice a few holes in the tales that Jae has been regaling you with
recently. You should speak to her about it.
Specifics
This conversation option only comes up if you pass several checks in Jaes Bridge
Chatter Menu, which are buried in several of the different branches of said tree.
I believe you only have to pass two out of the three checks, so feel free to select
whichever ones you have an advantage of.
I’ve pointed out which options resulted in a check, what the skill check is, and what the
difficulty is.
● “Judging by your implants, you’ve had quite a few close shaves over the years.”
If you pass a [Passive Tech-Use -30] check, you’ll notice that Jae appears to be lying
about one of her implants.
“I have seen enough of the shiny wrapping of the Koronus Expanse. Tell me
about its dark side.”
If you pass a Passive Persuasion -42 check, you’ll notice that Jae is using some words
that have no place in the upper strata of the Imperium.
You can exhaust them if you’d like, but no checks are associated with them.
● “You could be sitting back reaping the fruits of your own work, so why have you
chosen to embrace the vicissitudes of life aboard a voidship?”
If you pass a Passive Awareness -89 check, you’ll pick up on an underlying note of fear
while Jae speaks about Footfall.
If you pass two of the three checks and return to the main Chatter menu, you’ll have
unlocked a new option.
● 1. “You’re telling me tales about your colourful past, Jae, but I feel not all of these
stories are true…”
Comments
I might remove this section at a later date, as it doesn’t seem to feature any
etudes or increment changes, but for now it will be placed here to ensure thoroughness
of the guide.
Warp Event - Kasballican Welcome | Unsure about what specifically causes this
to trigger? It happened for the guidemaker whilst randomly warping and collecting
information for another guide. It specifically occurred when visiting the Adermatt II
galaxy.
Requirements
- N/A
Summary
You’ve been encircled by voidships, and someone is sending an unmanned vessel
towards you with a gift for Jae.
Specifics
As soon as you warp into a system, you are drawn into a discussion with both Vox
Master Vigdis and Jae about a gift for Jae. You have a few options to respond.
● 1. "What ships are they?"
● 2. "I wish to contact the pursuers' flagship."
● 3. "Order the voidborn to bring the package aboard." [+1 Approval]
● 4. "I sense a trap. I am not prepared to risk any lives.”
You can exhaust options 1-2 and then select 3 to continue the event and gain
Approval.
If you select option 4 “4. “I sense a trap. I am not prepared to risk any lives””, you lose
out on Jae approval and just get to make the next options below earlier.
Either way, you have a few options to interact with the voidship.
Options 1-3 open up new choices immediately, whereas option 4 just prolongs the
conversation, and option 5 immediately starts a fight.
Proceed however you’d like, as all choices just lead to another set of options. If you
allowed Jae to observe her ‘gift’, she also cuts in on this conversation. Your next
choices are as follows:
● 1. "What can your boss offer me?"
● 2. "Threaten my retinue and you threaten me."[Starts Ship Combat]
● 3. "Why not? I shall give you Jae."
● 4. “Let’s do it this way: I will give you whatever I have in my hold, and you will
leave and never inflict your presence on me again.” [Full cargo required: Fuel /
Xeno / Chaos / Tech/ Ship Components / Ranged Weaponry / Melee
Weaponry / Textile / Armours / Provisions / Jewelry / Miscellaneous] 1
● 5. "That's it? How terribly dull. Toliman, alert all stations: prepare to engage."
[Starts Ship Combat]
● 6. "In the name of the Emperor, you and your boss will pay for your insolence!"
[Starts Ship Combat]
If you select option 1, you just get returned to the same options before, but Jae asks if
you’re serious. However, if you select option 3, you gain an option to banish Jae with
one of the choices below:
● 1. "It appears I have just found myself a new partner. Goodbye, Jae." [Add Item
Usable GrenadeMonofilament x3] + [Add Item Weapon: HekatariiBlade] +
[Gain 1500 Reputation points for Pirates] + [Gain 1000 Reputation points for
Kasballica] + [+1 Profit Factor] + [Unrecruit JaeCompanion] + [Activates
etude JaeBanished]
● 2. "You may have a point. Very well, you may stay."
● 3. "I have made my decision. Enforcers! Take her away." [Add Item Usable
GrenadeMonofilament x3] + [Add Item Weapon: HekatariiBlade] + [Gain
1500 Reputation points for Pirates] + [Gain 1000 Reputation points for
Kasballica] + [+1 Profit Factor] + [Unrecruit JaeCompanion] + [Activates
etude JaeBanished]
Assuming you want to keep Jae, you’ll have no choice but to either sacrifice some of
your precious cargo or be pulled into a ship combat section. Guidemaker elected to be
pulled into ship combat.
Comments / Glitches
1
- The dialogue option here will actually not be visible as of 02/19/24 - Patch 1.1.28 and
instead will just display with no number, just the words “[Full cargo required: Fuel /
Xeno / Chaos / Tech/ Ship Components / Ranged Weaponry / Melee Weaponry /
Textile / Armours / Provisions / Jewelry / Miscellaneous]”
Yrliet (2 Endings - Path of Damnation / Path of Warrior |
Romance Endings - Accordance / Too Mon-keigh)
- Recruitment?
Found on Janus during Quest - Hunger’s Hand / World Shapers, after the
opening cutscenes. Speak with the Governess, and select the option listed below to
gain an errand to meet Yrliet.$
● 1. “One of your wardens helped us in battle. A superb shot. Who was it?”
Specifics
Please note, if you bring Heinrix to meet Yrliet, he will pitch a bit of a fit about
fraternizing with xenos. It activates the etude YrlietXenosUncovered, so presumably if
you don’t bring him, you will continue to believe she is some sort of mutant. Do with this
information what you will.
Exhaust Yrliets dialogue options (except for the Dogmatic ones that result in you
attacking her, obviously.) and then select the following to recruit Yrliet:
● 1. “If you want, you can join me. None of the locals will dare to look askance at
you in the Rogue Trader’s presence.”
Keeping Yrliet after is a matter of not choosing any options that would kill her, or
telling her to leave, essentially. I will include a detailed guide soon, outlining all choices
that result in her leaving, but it requires testing.
Bridge Event - Foul Mood | Occurs after two Warp jumps anywhere.
Requirements
- Yrliet was recruited on Janus.
- Yrliet was not killed on Janus.
Summary
Yrliet will storm onto the bridge and ask for an audience about her concerns being on
the ship. This will prompt a conversation with increment changes, and several romance
flags.
Guidemaker selected option 3. And was presented with the next set of choices.
Guidemaker selected option 4. And was presented with the next set of choices.
● 1. "Perhaps you would stop insulting the human race at every turn?"
● 2. "I do not think you fully understand human thoughts and actions. It will take
time, but I can help you make sense of them."
● 3. "I shall speak to my subjects. You will not be bothered again."
● 4. "You are an exotic animal to my people. Get used to it if you want to continue
travelling on this ship." [Activates etude YrlietRomanceFailed] + [+1 Too
MonKeigh]
● 5. "If you dislike how my people behave, try to spend your time somewhere more
out of the way." [+1 Too MonKeigh]
Guidemaker selected option 2. And was presented with the next set of choices.
● 1. “You are a xenos, a strange and unknown creature. And humans strive to
understand the unknown, for the unknown is the most frightening thing of all.”
● 2. “Sometimes we struggle to understand the motives behind our actions.”
Selecting option 2 will lead you back to a choice of selecting option 1. After that,
another option will open up.
● 3. “All humans are different. My people’s interest in you was not intended to be
an insult.”
Finally, you will get your first romance flag etude that isn’t a failure in the next set of
choices.
● 1. "And what do you see in the world around us that I do not?" [Activates etude
YrlietRomanceActive]
● 2. "I think we will never be able to understand one another. Let's not discuss this
any further."
● 3. "The Aeldari are such arrogant creatures." [+1 TooMonKeigh]
Bridge Event - Question Answered | - Occurs after Foul Mood event and after
one Warp jump?
Requirements
- Activating etude YrlietRomanceActive
- Seen Bridge Event “Foul Mood.”
Summary
Yrliet will come to the bridge and say that she has thought carefully about your question.
This will prompt a conversation with various increment changes, listed below.
● 4. "You have come too late for an audience, Yrliet. My receiving hours have long
since ended." [Activates etude YrlietRomanceFailed]
● 1. "I never expected to hear you say such things in reference to me." [Unsure.]
● 2. "Paying me compliments now? So you are attracted to me!" [Unsure.]
● 3. "Thank you for telling me how you see the world." [Proceeds to next convo.]
● 4. "I haven't understood a word you've said." [Unsure.]
● 5. "More Aeldari claptrap. I wish I'd never asked." [Activates etude
YrlietRomanceFailed]
● 1. "I see you as an intelligent and highly dangerous being. An ally, at present."
[Activates etude YrlietRomanceFailed]
● 2. "To me you are a foreign yet beguiling world, Yrliet. I hope that one day I will
come to know you. And on that day, my own world will become much deeper.”
[+1 Accordance]
● 3. "Your appeal is... unusual. It springs from within, evoking disquiet... and a
craving to know what is hidden from my eyes." [+1 Accordance]
● 4. "You are beautiful and alluring. I like you." [Activates etude
YrlietRomanceFailed]
● 5. "Do not worry, I am not attracted to you in any sense of the word." [Activates
etude YrlietRomanceFailed]
● 6. "I try not to think about you at all - and I will order my crew to do the same.”
[Activates etude YrlietRomanceFailed]
Personal Quest - Aeldari in Distress | Given automatically after recruiting Yrliet
permanently.
Several flags will not fire, and the quest objectives will not complete. If you are
experiencing these issues, and are okay with modding, I recommend downloading the
Toybox mod, and manually completing each step as you go after seeing the scenes.
Summary
Yrliet asks you to warp to various systems to search for signs of the Aeldari. I’ve
listed a walkthrough for each system below.
Odaenathus XI System
I forgot to write down a guide for this, and I apologize. I will update this as soon as
possible. (Needs testing.)
● 1. [Persuasion -30] Let Yrliet speak with her kin. [Activates etude
AeldariChordaAttempt]
● 2. Give chase to the xenoship. [Activates etude AeldariChordaAttempt]
● 3. Open fire on the wounded ship. [Activates etude AeldariChordaFailure]
● 4. The xenos have been saved from Chorda’s vessels - their future fate does not
concern the Rogue Trader. [Activates etude AeldariChordaFailure]
The guidemaker recommends selecting option 1, as that will prompt the next
conversation option.
● 1. Grant the Aeldari the Rogue Trader's protection by accepting them aboard the
ship. [Activates etude AeldariChordaAttempt] + [Activates etude
MonkeighHatred]
● 2. Direct the Aeldari ship to Janus - the xenos can find refuge among their kind
there. [Activates etude AeldariChordaAttempt]
● 3. Mercifully grant the xenos provisions and medicines. [Activates etude
AeldariChordaAttempt]
● 4. Open fire on the wounded ship. [Activates etude AeldariChordaFailure]
● 5. The xenos have been saved from Chorda’s vessels - their future fate does not
concern the Rogue Trader. [Activates etude AeldariChordaFailure]
I recommend picking 2 or 3, as they don’t piss off Yrliet, and ensures that she
gives you access to the Aeldari cache. The reason why I don’t recommend 1 is the
MonkeighHatred etude, as that activates an event with your crew.
Requirements
- Yrliet is alive / hasn’t been given to the Inquisition.
Summary
Before landing on Dargonus, you enter your study for a brief moment to find
Yrliet waiting.
Specifics
Yrliet will be standing in front of the Aeldari wraithbone in your office. Go up to her and
start a conversation. You can really pick whichever options you would like, up until you
get to the choices below.
Guidemaker selected option 3, with the Fellowship check, and was prompted
with another set of choices. This ends the event with Yrliet.
Study Event - In My Dreams | Occurs 1 warp jump after finishing Main Quest -
Blades in the Void in full.
Requirements
- Yrliet is alive / hasn’t been given to the Inquisition.
- Finishing Main Quest - Blades in the Void.
Summary
After entering your study, Yrliet creeps in and wishes to apologize for the recent events
regarding the Drukhari.
Specifics
Yrliet will start a conversation with you in your study, and apologize for recent events
with the Drukhari. You have a few options to respond.
● 1. "Your kin? You have never referred to the Drukhari as such before."
● 2. "Why are you apologising? It is not your fault."
● 3. "I should not have underestimated my enemies. I will not make the same
mistake again."
● 4. "Your apologies will not bring back what has been lost."
● 5. "Thank you. Truly - thank you."
Guidemaker selected option 1, which then brings you back to the same options but with
option 1 removed. Guidemaker then selected option 2, which lead to the next
● 1. "Yrliet?"
● 2. "What's wrong? Is there something on my face?"
● 3. "Is that all? Or did you want to tell me something else?"
● 4. [Look silently back at her]
Select any option you would like, and Yrliet offers to help you.
Options 1-2 return to the same choices, and option 3 moves the event along. Option 4
ends the event, and romance.
If you pass a passive Awareness -76 check, you’ll unlock a unique option for the next
set of choices, option 1. Alongside this, you may have a unique option with option 3 if
you have previously activated the etude YrlietMeditates, which is activated in Bridge
Event that involves Yrliet meditating on the bridge.
I completely missed writing down that event as of 02/18/24, which is my own fault. As
soon as I record it, I will add it to the guide.
● 1. "And you are a little curious to see what is inside my head, aren't you?"
● 2. "Delving into one's inner world - is it painful?"
● 3. "Is this the same meditation you were using before to immerse yourself?"
● 4. "Very well. Yrliet, show me my inner world."
● 5. "It sounds too risky. I refuse." [Completes etude InMyDreams_KTC] +
[Complete etude YrlietRomanceActive] + [Activates etude
YrlietRomanceFailed]
● 1. "Just admit it. There is nothing wrong with wanting to know a human's soul."
[+1 TooMonKeigh] + [Completes etude InMyDreams_KTC] + [Complete
etude YrlietRomanceActive] + [Activates etude YrlietRomanceFailed]
Selecting options 2-3 returns you to the same choices above, so either proceed with the
scene using option 4, or fail the romance using options 1 or 5.
Guidemaker selected option 4. A short cutscene will play, and you’ll be moved into a
spirit realm-y version of your study. Go take a look around. I’ve included a numbered
screenshot below of several “scenes” you can see in your inner world depending on the
choices you’ve made.
1. Cassia & RT
a. Special dialogue occurs if Cassias Romance is active.
2. Heinrix & RT
a. Special dialogue occurs if Heinrixs Romance is active.
3. Jae & RT
a. Special dialogue occurs if Jaes Romance is active.
4. Argenta
5. Idira
6. Abelard
7. Pasqal
In terms of what you actually need to interact with in order to progress, you’ll have to
interact with a few key objects, ghosts of yourself, and enemies. I’ve included another
screenshot of where the specific objects you have to interact with are located on the
map, and numbered them.
1. Accept your fears.
2. Dispel your loneliness.
3. Listen closely.
4. Chat with an old acquaintance.
5. Dispel your exhaustion.
6. Get some encouragement.
7. Accept and let go of your doubts.
8. Accept yourself.
a. You will get special dialogue depending on your alignment.
9. Listen to Yrliet.
After interacting with 9., Yrliet will tense up and you’ll finally be able to control your
echo. You have a few choices available.
● 1. "When you strive to know someone, they inevitably become a part of you."
Again, guidemaker selected option 1, which then returns you to the same options,
except with option 1 removed.
Guidemaker selected option 4. You’ll get pulled out of your nice spa session, and be
presented with a few options.
You can exhaust options 1-4, and then select either option 5 or option 6 to end the
event.
Kibellah
Bridge Event - Labyrinth Dance, Following | Occurs two warp jumps after
recruiting Kibellah.
Requirements
- Kibellah recruited
Summary
Kibellah would like to perform a ritual with the Lord Captain
Specifics
After performing two (or less?) Warp Jumps, Kibellah will request that the Rogue Trader
joins her on the bridge for a ritual. Your first options to respond are:
● 1. "What is this ritual?"
● 2. "I will be there." [Activates etude EventinOfficersDeckLabyrinth]
● 3. "I have no time for rituals."
Zip back to the bridge, and go have a chat with her. Select the option:
Kibellah will then yoink you to her ritual area, and you have a few options to respond:
● 1. "Can you tell me what this really was? What is the true meaning of this rite?"
● 2. "This fight - what a captivating expression of your culture."
● 3. "Thank you for performing this ritual, Kibellah. I believe we are done here."
● 4. “Can we stop with this nonsense now?”
If you select “Can you tell me what this really was? What is the true meaning of this
rite?” you will unlock a new set of options:
If you select “I only seek to understand why this matters to you to understand you.” you
will unlock a new set of options:
Afterwards, you will receive the Personal Quest - Rituals of the Upper Decks which
instructs you to go speak to High Factotum Janris. Go to him and select:
● 1. "I would like to introduce Kibellah to some of the customs practised among
people of my stature - show her what life is like on the upper decks, so to speak."
Pick an event, the correct one is the social event. Thank you to /u/hronir_fan2021 for
providing information about the Officers Report option!
Either way, now you have to play the waiting game. One warp jump after, Janris will let
you know the event is all ready. Your options to respond are:
● 1. "I doubt that Kibellah will enjoy this..." [No new options]
● 2. "Splendid, Danrok. Summon my illustrious officers."
● 3. "I have changed my mind: cancel the gathering. Kibellah has no need for such
ceremonies." [Cancels the event]
Let’s go to said event. Return to the bridge and use the elevator to head to the Officer’s
Deck.
Social Event
At the social event, your first choices to Killebah will be:
● 1. "I see you have found a delicacy that is to your liking?" [No new options]
● 2. "How do you like the 'ceremonies' on the upper decks?"
● 3. "How are you?"
If you select "How do you like the 'ceremonies' on the upper decks?" your new options
will be:
● 1. "Camaraderie. Spending all your days in toil can be... dreary". [Returns to this
section]
● 2. "Gratitude. My crew is willing to give their lives for the dynasty, and this is my
way of praising their service." [Returns to this section]
● 3. "Power. These people came at the snap of my fingers. They look at me, hang
upon my every word and gesture, hoping against hope that I might grace them
with a smile or a glance." [Returns to this section]
Any choice moves the conversation along, but eventually you will have to select “How
are you?” and you will unlock a new set of options:
Any option moves the conversation along, checks passed or not, and your next options
are:
● 1. [Gesture at her spinner's mask and regalia] "Your choice of attire is not
customary for such gatherings." [No new options]
● 2. "I sense that this gathering was a terrible mistake."
Eventually you’ll have to pick option 2, and then are presented with new choices:
Select option 4-5 to continue the event, and then your options are:
If you decide to have sex with Kibellah, you will wake up in your bed with her after and
have a few options to respond:
Select from option 1-3, and then exhaust options 4-5 and end the event with option 6.
Or just end it, there are no active etudes or anything in the post-fuck convo.
Bridge Event - An Engagement in the Crypt | Occurs after rooting out minions
of heresy in your Voidships Crypt.
Kibellah will ask to speak to you, and your first options are:
Select option 2 to speak with Kibellah in the crypt. She will ask you to perform a ritual
with you, and your options are:
Select option 3 to continue the event. As the ritual begins, your next options are:
● 1. [Immerse yourself in the pain of your past and trust Kibellah to guide you]
[Only appears if Shadows of Torment was chosen as your Darkest Hour] +
[+1 Concentration]
● 2. [Awareness 40] [Focus on her voice] [+1 Concentration]
● 3. [Toughness 40] [Focus on the pain] [+1 Concentration]
● 4. "No... enough! Remove the stitches. I want no more of this!" [Ends the event]
And then:
● 1. [Take Kibellah's hand and step forward] "I trust you." [+1 Synchronicity]
● 2. [Take Kibellah's hand and pull her toward you] "Trust me. Follow me." [+1
Taint]
● 3. "No... enough! Remove the stitches. I want no more of this!" [Ends the event]
If you continue the ritual, your nest choices are:
● 1. "I saw a glowing labyrinth - just like the one you traced on the officers' deck..."
[Psyker exclusive]
● 2. "You were different just now. More... feeling." [No new choices]
● 3. "Thank you for the ritual." [Ends the event]
● 4. "It was a difficult experience, but we did it together." [Ends the event]
● 5. "I would rather not go through something like this again." [Ends the event]
Warp Event - Soite | Occurs 2 warp jumps after finishing Bridge Event - ???
Kibellah speaks of her Tarot reading this morning, and relates it to a recent uprising on
your ship. She wants to go with you to investigate the uprising. Your first options are:
Selecting "The blood's whisper? Did you perform another divination?" will unlock a new
option:
And then:
● 1. "And you gleaned all of that from a couple of bloodstains? Or did you have a
vision?"
● 2. "If the attackers have escaped through the maintenance tunnels, we can send
in the enforcers after them."
Selecting "If the attackers have escaped through the maintenance tunnels, we can send
in the enforcers after them." unlocks a new option:
And then:
Selecting "Sauerback, gather the enforcers. We will follow Nemesite's trail." / "By the
power vested in me by the Holy Ecclesiarchy and in the name of the God- Emperor, I
hereby sanction a sacred hunt be performed in pursuit of the heretic who calls himself
Nemesite!" unlocks a new option:
And then:
And then:
Kibellah will then start a ritual, and your first choices are:
● 1. "I see.... strange things. Within you and without." [No new options]
● 2. "May your fury and resolve be unshakeable."
● 3. "May your loyalty to the flagship be ever our steady guide during this mission."
● 4. "Be merciful. Those whom you hunt may be victims themselves."
● 5. "I bestow my blessing upon you and so on and so forth... Can we finish this up
now?"
I would recommend keeping the Spiritual Thread if you wish to continue her romance.
You will then switch to controlling Kibellah. I recommend having Toybox installed for this
section, as it has been pretty glitchy for me on both Taint and Synchronicity routes. I’ve
had to manually activate and finish sections of the quest via Toybox as there was
nothing for me to interact with in the Plasma Drive Chambers and I had no way of
progressing the quest “normally”.
Your first choice when playing as Kibellah and investigating the Plasma Drive is:
● 1. [The thread shakes. The quarry always leaves a trail. We may not see it, but
we can feel it]
And then:
And then:
Einrich ❤ and Jocasta will appear, and your next option will be:
Exhaust all the dialogue, and then speak to Whip, who is on your right. Your choices will
be:
Exhaust all the options, and your next choices will be:
● 1. [I breathe in essence made from the ashes and blood of the faithful. It
enlightens the mind, granting it the grace of reading His signs]
And then:
You’ll then have to knock over some fuel, and set up a trap for Whip to walk into. Wait
for Whip to die, then go speak to Stain.
When you speak to Stain for the first time, your options will be:
● 1. [Persuasion -10] "I am the herald of the end you fear so much. The Undying
One has not whispered your name, so cast away your fear. No one will take your
life before it is time."
● 2. [Medicae 15] [The quelling stimulant on the needle's tip will loosen Stain's
tongue]
● 3. [Coercion 15] [The laypeople fear the grim gaze of the spinners. I will stay
silent and wait. His resolve is bound to crumble]
● 1. [One glance is enough for me to see your true self, Stain] [No new choices]
● 2. "Where do things stand in the plasma drive chambers? Speak briefly. Speak
sense."
When you pick "Where do things stand in the plasma drive chambers? Speak briefly.
Speak sense." you will unlock a new choice:
● 3. [Set up the snare] "There will be a raid soon. Be careful. I warn you in
appreciation for your cooperative nature."
And then:
● 1. "When the renegades hear of the coming retribution, it will make them
nervous. Prone to mistakes. Likely to give themselves away."
● 2. "This was done in service to the Domin. You are free to believe me or walk
away."
● 3. "Reveal the truth to the enemy, and they will harm themselves with it."
When you have completed all sub-objectives, draw closer to Hammer and Anvil and you
will be pulled into a conversation:
Select “[What are those two talking about? Hammer and Anvil]” to unlock a new option:
● 3. [Wait for the right moment and then light the spark]
Watch Einrich flip his lid, and your next set of choices will be:
If you select “[Think about Domin'[PLAYER NAME]]” you will unlock a new set of
choices:
● 1. "Which of you was it that dared call the Lord Captain's judgement unfair? I
demand to see the accuser." [+1 DemagogsOverplayed]
● 2. "Already you are rioters in everything but name, and then you ask why you
have been shown no trust?"
● 3. "You should be grateful for having been blessed with both toil and injury. Who
would you be without them? Nothing but worthless rabble."
● 4. [But her voice does not resound in my thoughts]
If you select “[Turn my thoughts to Domin'[PLAYER NAME]]” you will unlock a new set
of options:
● 1. "Whole ranks of warriors have feared the Domin's gaze. Rebellions have
withered at the wave of her/his hand. You are no warriors. You will not withstand
her/his gaze. Remember that." [Only appears if player character has the
Commissar Origin] + [+1 DemagogsOverplayed]
● 1. "The Domin takes care of all, for such is her/his burden. But she/he cannot
save everyone." [Only appears if Kibellah is on the Humility path]
● 2. "Your seditious words have been heard and will not be forgotten. I hereby
chastise this compartment for its profane thoughts." [Only appears if Kibellah is
on the Fanatic path]
● 3. [Reveal my blades] "Do you seek to challenge me? You may try." [Only
appears if Kibellah is on the Distortion path]
And then:
● 1. [Lore (Warp) +35] [Sense the fetid stench of blasphemy] [No new choices]
● 2. [Appeal to Domin'[PLAYER NAME] loudly and exigently] [Only appears if
etude NoSpiritualThread is inactive] [No new choices]
● 3. "Death will claim you all, but not today - unless you are truly keen to meet its
embrace."
● 4. [Bare one of my blades] "Do you wish to die? I swear that anyone who follows
the mutineers will perish this day!"
● 5. [Use my throwing knife to take an idle swipe at Rapier's face] "Seal your lips,
heretic."
After losing yourself to the dance of blood, your next choices are:
● 1. [Awareness +15] [What can these corpses reveal to me?] [No new choices]
● 2. [What will the appearance of the survivors tell me?] [No new choices]
● 3. [Are Flaming Voice and Steel Mistress still alive?] [No new choices]
● 4. [It is time for the next step]
And then, if you are in a romance with Kibellah, your choices will be:
And then:
You can also speak to Kibellah on the bridge about her quest/mission regarding what
happened in the Plasma Drive Chambers.
After all that, go to the Shrine and speak to Confessor Adalbert in the Shrine. Your first
options will be:
And then:
● 1. "And you were so good at moaning about the servants he killed..." [No new
choices]
● 2. "You are not even trying to lie. This is commendable." [No new choices]
● 3. "So, you are a heretic, then?" [No new choices]
● 4. "Any rebellion is a strike against the Imperium, to the advantage of the
enemies of Humanity. Repent, for there is no fate worse than to be deprived of
His light."
● 5. "I too desire a better life for my subjects. The path to that need not be violent -
let us make peace and change life on the ship together."
● 6. "Face the facts - you are no champion of justice. You are a manipulator who
raises himself up by standing on the corpses of others. I am not judging you. On
the contrary, I could use a man of such talents. Together we could accomplish a
great deal..."
● 7. "I see."
And then:
If you select “"What else were you lying about?"” your next options will be:
If you select “"Any last words, Adalbert?"” your next options will be:
● 1. "For betraying the faith, I hereby excommunicate you from the Emperor's light
and name you an abomination! And now-die, heretic." [Only appears if player
character has the Ministorum Priest Origin]
● 2. "Impostor Adalbert, I, Rogue Trader [NAME] von Valancius, sentence you to
death for treason!"
● 3. "You are responsible for the deaths of countless people. The time has come
for a reckoning."
● 4. "To separate a family would be cruel. You and your son will see each other
soon enough."
● 5. "Despite your crimes, I will keep you alive. Sauerback, arrest the traitor."
● 6. "Kibellah, it was you who found him. Therefore, it is up to you to pass
judgement."
Afterwards, if you saw the Genecultists scar way back when you were personally
investigating the lower decks after your bathtub filled with blood, your options will be:
If you select “[Address Ziek] "I have questions for you, traitor."” your next options will be:
● 1. "Were you serving Nemesite for a cause or simply for money?" [No new
choices]
● 2. "Where is Nemesite's hideout?" [No new choices]
● 3. "Are there any other senior officers helping you?" [No new choices]
● 4. "How many more of you mutineers are hiding on my ship? I want to know your
names, I want to know where you meet - everything." [No new choices]
● 5. "I have learned all I need."
After selecting “"They were waiting for us. It was a trap."” you will unlock a new option:
● 3. [Nod at Ziek] "Now, let us decide what to do with our surviving traitor."
And then:
If you select “"What would that accomplish?"” you will unlock a new set of options:
And then you can pick who your new confessor will be:
● 1. "The Creed must be strictly observed aboard the vessel. Since the voidsmen
are wavering in their faith, let the High Factotum find a true servant of the
Ecclesiarchy elsewhere." [Activates etude NewConfessorChosen_Eccl]
● 2. "Appoint a loyal crew member who is known for the strength of their faith -
someone the children of the void will recognise as their own. We do not want any
outsiders." [Activates etude NewConfessorChosen_Void]
● 3. "I trust the Bloodspun Web and grant the cult the honour of guiding the
congregation aboard my ship." [Activates etude
NewConfessorChosen_Death]
● 4. "I want you to find a preacher on Dargonus who would kill their own mother for
me. I will accept nothing less than absolute loyalty. Is that clear?" [Requires
Heretical alignment] + [Activates etude NewConfessorChosen_Chaos]
● 5. "Deal with it yourselves." [Activates etude NewConfessorChosen_Eccl]
After killing Confessor Adalbert, she will be staring at her reflection in the blood. Your
choices are:
● 1. "Is something wrong?" [Activates etude TalkedAboutNemesite]
● 2. "We are done here. Come."
If you select “Is something wrong?” you will unlock a new set of responses:
● 1. "To equate a true servant of the God-Emperor with this apostate is a heresy
unto itself!" [+1 Fanatic]
● 2. "You are different. He is a murderer, but you understand the true value of
human death." [+1 Humility]
● 3. "You are indeed alike. And it is up to you to prove before the God-Emperor's
gaze that the Tenets of the Web are stronger than whatever Nemesite believes
in." [+1 Fanatic]
● 4. "Yes, both of you have been brainwashed. Stop looking for omens and try
using your own judgement instead." [+1 Distotion] + [omfg]
● 5. "It is not my place to judge.”
And then if you are in an active romance with Kibellah and did activate the Spiritual
Thread, she will immediately ask to discuss what happened during her mission in the
Plasma Drive Chambers. Your first choices are:
Select any option from 1-4 and your next options will be:
And then:
Personal Quest - A Card Inverted | Occurs two warp jumps after finishing Warp
Event - Soite
Drag Kibellah along to the ambush for Nemesite. After defeating Nemesite, Kibellah will
ask to speak to you on the bridge regarding everything. Go zip over and talk to her, and
your first options will be:
And then:
● 1. "Does this have anything to do with our earlier conversation, about your
resemblance to Nemesite?" [Only appears if TalkedAboutNemesite is active]
● 2. "You are the scourge of the renegades. You deliver His vengeance in the
name of the righteous." [+1 Fanatic] + [Activates etude KibellahllignmentQ1]
● 3. "You serve the Undying Emperor, yet you also serve His faithful. You are the
givers of His Peace." [+1 Humility] + [Activates etude KibellahllignmentQ1]
● 4. "You are my servants, my weapons. You serve the dynasty." [+1 Fanatic] +
[Activates etude KibellahllignmentQ1]
● 5. "All you are is a sect of the deadliest, most terrifying zealots on this ship." [+1
Distortion] + [Activates etude KibellahllignmentQ1]
● 6. "I cannot be the judge of that." [Activates etude KibellahllignmentQ1]
??? Ritual
You can’t actually recruit Marazhai in Act 2, but you can earn an achievement via
pissing him off on Grantis during Main Quest - Blades in the Void. I’ve listed the options
below that should get that achievement to pop for you.
Note: My party comp was Heinrix/Yrliet/Jae/Argenta/Idira. You can activate an
etude if you bring Yrliet as well, which is activated automatically.
Here are the dialogue options that result in the achievement popping.
● 3. [Coercion: Succeeded] "My, my, this beast can speak our language!"
[Requirements TBA]
And then:
And then:
If you manage to succeed all those Coercion checks, you should get the
achievement:
You’ll also activate the etude MarazhaiInsulted, but I’m unsure if this does anything.
If you’ve done all that, proceed with the Main Quest - Following Breadcrumbs
Act 3
Idira
Help! Where do I find Idira in Commorragh?
Idira is located in the Anatomical Opera, an area that you will be directed towards after
your first arena fight. I’ve attached a screenshot below of where specifically she’s
located, as she’s not named even if you press the Tab key to highlight all notable
objects/people.
Select whatever you’d like as they all lead to the same choices:
Again, select whatever you’d like to move to the next set of options:
● 1. "You forget yourself by addressing the Rogue Trader by his first name."
● 2. "How did he make your voices stop?"
● 3. "Does that mean... you cannot use your powers anymore?”
Again, select whatever you’d like to move to the next set of options, which involve both
checks and/or an alignment requirement:
You can just rip the device off of her if you’re going for an Effectiveness route.
However, if you convince Idira to take the psy-device off herself, you will be able to gain
+1 Humanity for her. You need to pass two of the above checks to make her realize
she’s being used, to which then you can respond with:
● 1. "I believe in salvation through willpower and character, not at the hands of the
Drukhari." [Activates etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 2. "The God-Emperor will help you. You must believe that He will." [Activates
etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 3. "Perhaps we can figure out how that 'thing' works. But we will need to remove
it first.” [Activates etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 4. "Let's think about all that after we get out of here." [Activates etude
PsyDumperTaken OffPeacefully] [+1 Humanity]
As long as you take the psy-damper off, Idira will join you again. Hooray!
Argenta
Help! Where do I find Argenta in Commorragh?
Argenta is located in the Mangled Sector, the same area where you have to go to find
the Commissar. She will actually be in the Commissars group. As soon as you draw
close to his location, she will pull you into a conversation.
Planet Discussions - Shaken Faith | Occurs just before your second arena fight,
Argenta will automatically pull you into a conversation.
Requirements
- Argenta in active party.
Summary
Argenta suffers a crisis of faith, and seeks guidance from one chosen by the
God-Emperor.
Specifics
Your first choices to respond are:
● 1. "Are you distraught because of Vigastes's fate and the deaths of those
betrayed by the Commissar?" [No new choices]
● 2. "Remain steadfast. We will break free from this darkness."
● 3. "If prayer is helping you get through this, I am glad to hear it."
● 4. "Darkness, spiritual fortitude... Personally, I am rather enjoying my time here!"
Select whatever you would like, as all choices lead to the next set:
I recommend option 1-2, as it’s a genuinely decent twist. Your next choices are.
● 1. “But?”
● 2. “And you would confess such a thing so casually?”
NOTE: if you have Idira in your party during this scene, she will attempt to kill Argenta.
You can interfere or not with these choices:
If you select option 3, you have two more choices for Idira:
● 4. "Idira, you are blinded by grief. Stop. None of us is perfect." [+1 Humanity]
● 5. "Stop. I order you." [+1 Effectiveness]
If you select option 4 “‘Idira, you are blinded by grief. Stop. None of us is perfect.’” there
will actually be a chance for Argenta to gain a Fire increment.
After you select your choice above, you will have another set of options:
● 1. "You kept this secret all this time." [No new choices]
● 2. "Do you at least regret doing what you did? Your hands would not be covered
in the blood of innocents had you not acted on impulse." [+1 Humility]
● 3. "You should have told me the truth. I see no reason to condemn you.
Theodora deserved to die for her treachery. As for any other victims... it was
acceptable collateral damage." [+1 Fury]
● 4. "What's done is done. I hope you will learn from this. Right now we need to
think about a way to escape."
● 5. "You murdered my kin and hid the truth from me. That is unforgivable. Leave
my retinue. May Commorragh take you." [Unrecruits Argenta] + [Activate
etude LeaveArgenta]
Abelard
Help! Where do I find Abelard in Commorragh?
Abelard is located in the Mangled Sector, the same area where you have to go to find
the Commissar. You have to pass a +50 Athletics check to actually reach Abelard. I
have attached a photo of where he is located, and what he looks like below.
Approach your Seneschal, and you’ll get dragged into an absolutely heartbreaking
conversation. You have a few options to respond:
● 1 [Say nothing]
● 2. "Abelard?"
● 3. "Seneschal! This is your Lord Captain speaking!"
Pick whatever you’d like, as they all lead to the next set of choices below:
Options 1-4 will break Abelard out of his hallucinations, option 5 will leave him to die
and option 6 will allow you to come back and break him out later if you so choose.
If you do decide to break Abelard out of his hallucinations, you have some more choices
to make:
If you select option 1 “What happened to you?” you will unlock two more options:
You can exhaust all the dialogue you would like, or just simply recruit Abelard using "I,
for one, have had enough of this heap of filth. It is time to move, Abelard."
Heinrix
Bridge Discussions - Thawed Affections | Occurs after finishing Main Quest - The
Emperor and My Right and speaking to Heinrix on the bridge for the first time.
Summary
It is time to wrestle some answers from Heinrix about his involvement in your
interrogation.
Specifics
As soon as you approach Heinrix on the bridge, he will begin the conversation about
what happened at your Magnae Accessio. You have a few options to respond.
● 1. “I am still waiting for an explanation.” [Occurs if Heinrix did not warn the RT
about the interrogation.]
● 1. "You warned me. I was prepared for the unexpected." [Occurs if Heinrix did
warn the RT about the interrogation.]
● 2. "I see no need to. I fully understand what happened and the circumstances
surrounding it."
● 3. "I am warning you: if such a thing ever happens again, you and Calcazar
● will both regret it."
Options 1 or 2 lead to the next set of choices below, while option 3-4 ends the event.
● 1. [Move closer] "Must I throw myself at you every time, or are you going to take
the initiative?" [+1 Devil]
● 2. "Heinrix, speak plainly: what is going on between us?" [+1 Devil]
● 3. "Warning me about Calcazar's visit, taking that risk-you must have had a
reason for it."
● 4. "Yes, that is all I have to say on this subject."
NOTE: This method doesn’t appear to work if you have yet to free Ulfar. More testing is
required.
● "I would like to speak with you about a member of my retinue who was delivered
to you."
You’ll then be able to ask about Heinrix, Cassia, or Idira, depending on who you
brought. I recommend just selecting all the options, as it can’t hurt. After you’re through
with the information gathering, select the option
Tervantias will then ask why he should, and you have a few options to respond:
● 1. "With a full escort, I would have better chances of succeeding and contributing
to your plans."
● 2. [Press your weapon to the base of your own jaw] "Unless you want to lose a
valuable specimen, you will release my companion immediately."
● 3. "I will not stand for you keeping my companion captive! Do not try my patience,
xenos!"
● 4. [Kneel] "I recognise your power over me and beg you for leniency." [Correct]
● 5. "I will find a way to free them, no matter what you do or say."
The only option that will succeed is option 4, begging for leniency. Tervantias will then
release one of your companions. Do not pick Idira, as you can free her yourself
normally.
This sort of boils it down to either Cassia or Heinirx, so pick whichever you prefer. This
section will be focusing on what happens if you pick Heinrix, obviously.
After speaking with Tervantias, head to the north-west most part of the Anatomical
Opera, until you see a Drukhari labeled Execution Engine Master. You can hit Tab to
highlight all interesting NPCs/objects if you can’t find them right away. Go interact with
the Engine Master and you have some choices to make:
● 1. [Coercion -30] "Step away from the contraption, and I shall let you live."
● 2. [Lore (Xenos]: Succeeded] "Something tells me that you consumed those last
samples yourself. What do you suppose Tervantias will do to you when he finds
out?" [Requires passing passive +20 Lore (Xenos) check to appear]
● 3. "Essence of pain, you say? I wish to observe the extraction process."
[Tortures Heinrix]
● 4. [Kill the xenos]
Options 1, 2, and 4 will release Heinrix, whilst option 3 will just torture him and bring you
back to the choices above.
Anyhoo, the device will pop open and you have some more choices to make:
● 1. "Heinrix, it's [NAME]. Can you hear me?"
● 2. [Release Heinrix from the device]
● 1. [Touch Heinrix's cheek] "What have they done to you..." [Only shows if
Heinrixs Romance is active]
● 2. "This is no trick. Pull yourself together. I need your help."
● 3. "The God-Emperor's chosen will not be addressed in such a way by the likes
of you, commoner!"
● 4. "To the warp with me? A splendid idea, but I am taking you with me, or else
Calcazar will have my head on a platter."
● 5. [Release Heinrix] "I do not have time to prove anything to you."
Select any of the options above or just release him using option 5.
After you release Heinrix, you’ll have a few more options to respond:
You can exhaust options 1-3, and then select option 4 to finish this section of the event.
NOTE: If you have Yrliet in your party, Heinrix will start a conversation immediately after
the event above is finished. You have a few options to respond:
Study Event (?) / Errand - A Reprieve from Torment | Occurs automatically after
rescuing Heinrix from the Anatomical Opera and speaking to him the first time in the
Shriekers Den. $
Requirements
- Heinrix was rescued from the Anatomical Opera.
- Heinrixs romance is active.
Summary
The Interrogator finally seems to be taking a breather. Go check on him.
Specifics
Approach Heinrix and he’ll tell you that he’s finally begun to heal his wounds from
torture. You can respond with:
Option 1 will boot you back to options of 2-3, so select one of those to continue the
event.
If you select option 1, you’ll spend an hour recounting everything to Heinrix, and have a
few choices to respond:
● 1. "You had nothing to do with it."
● 2. "Do you think there is any truth to it?"
● 3. "Let's not talk about that."
Selecting options 1-2 leads to the next set of choices, while option 3 ends the event.
Your next choices are:
I recommend option 1 or 2, as it unlocks another option in the next set of choices, but all
of the answers lead to the next set of choices:
● 1. "And after all that, you are still loyal to the Imperium and the Inquisition?"
[Only appears if you selected option 1 or 2 in the above choices]
● 2. [Lean closer] "We will find a way out of here and go home, won't we?"
● 3. [Kiss Heinrix] "Your presence gives me strength."
● 4. "I must go."
Select option 1 if you wish to activate Heinrixs Corraption etudes, which are related to
his True Romance Ending.
● 1. "They mutilated and maimed you purely because of what you are." [Activates
etude CorraptionCommoragh1]
● 2. "It pains me even to listen to you. I cannot imagine the agony you suffered."
[Activates etude CorraptionCommoragh2]
● 3. "You're right. The Imperium warrants any sacrifice."
If you’re going for his Heresy ending, pick one of the Corraption etudes. Otherwise, pick
option 3. You’ll then have these options:
● 1. [Lean closer] "We will find a way out of here and go home, won't we?"
● 2. [Kiss Heinrix] "Your presence gives me strength."
● 3. "I must go."
1-2 will result in a chance to gain another etude, whereas option 3 will end the event. If
you select option 1-2, and the Devil etude is active 1, your choices are:
● 1. "I suppose I could... stay with you for a little while longer." [Activates etude
HadSexinCommoragh]
● 2. "At least Commorragh managed to kill off the prude in you." [Activates etude
HadSexinCommoragh]
● 3. "No. Not here."
Options 1-2 do the sexy Owlcat classic of a fade-to-black event end, and option 3 gives
you two more choices:
Comments/Glitches
1
I somehow activated the Devil etude despite having a grand total of 0 on the Devil
counter, and 5 on Closeness. It doesn’t seem to be breaking anything, but I thought I
would note it here in case anyone else is going for the Closeness route and is
wondering suddenly why a Devil conditional scene activated.
Planet Event - Terror Made Me Cruel | Occurs automatically after escaping the
Arena, defeating the Envoy of the Poisonous Whisper and the Envoy of the Wounded
Skies, and finishing your discussion with Nocturne of Oblivion. $
Requirements
- Yrliet is in the active party.
- Heinrix is in the active party.
- Marazhai is in the active party. [Conditional]
Summary
Heinrix has reached the end of his patience with Yrliet, and confronts her.
Specifics
This scene can play out in a lot of different ways depending on Achilleas current status,
who you have in your party and if Heinrixs romance is active. So far, this section of the
guide will include only the version of it with the etude AchilleasDead active. I still need
to figure out how to even trigger the others. Please keep this in mind while viewing this
section as of 02/27/22.
AchilleasDead is active:
Select what you would like, as it moves the conversation along regardless. Your next
choices are:
● 1. [Stand between Heinrix and Marazhai] "Enough, both of you!" [Only occurs if
Heinrixs romance is active]
● 2. [Strike Heinrix] "I have no need for an unhinged psyker!" [Presumably kills
Heinrix]
● 3. [Strike Marazhai] "You will die for everything you have done, here and now!"
[Kills Marazhai]
● 4. [Watch without interfering]
Pick whatever you’d like, as they all end the event with either nobody dead or either a
Drukhari/psyker being dead.
AchilleasWrack is active:
Pasqal
Help! Where do I find Pasqal in Commorragh?
Pascal is found on the streets of Commorragh, and has an automatic cutscene
regarding him once you reach the circled area below after your first arena fight.
You can exhaust options 1-2, and 4. Option 3 moves you to the next set of choices:
If you select option 3 “‘Is there a way I can help you?’” you will have a next set of
choices to make
If you select option “‘What exactly did they change?’” you will unlock a new dialogue
option:
● 2. “Why did they remould you like that?” [Returns player to this set of options]
If you select option “Purge your body of this corruption at once!” you will have more
choices, and chances to get increments:
● 1. [Requires: Dogmatic - Adherent] "Is your faith in the Machine God so feeble
that you would allow your body to harbour the taint of xenotech alongside the
True Flesh?" [Requires 45 Dogmatic Points] + [+5 Dogmatic] + [+1 Loyal] +
[Activates etude Pasqal Purified] + [Recruit Pasqal]
● 2. [Coercion -30] "That is no reason to back down. Do it!" [+1 Loyal] +
[Activates etude Pasqal Purified] + [Recruit Pasqal]
● 3. “Then we must look for other options.” [Returns player to this set of
options]
● 4. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]
If you select option “‘If it does not pose an immediate threat to your life, leave the
xenometal inside your body for now. We will deal with it later.’” you will have more
choices, and chances to get increments:
Errand - The Chtonos | Occurs after speaking to Tervantias and acquiring the
“The Chtonos” errand from him.
Requirements
- N/A.
Summary
Tervantias requires your aid, mon-keigh.
Specifics
You can actually get the errand from Tervantias in a variety of ways, and I endeavor to
add all of them to the guide.
Select:
And then:
● “Is there anything I can offer to repay a being of such brilliance for the attention
he may graciously grant me?”
NOTE: In order to actually proceed with earning the errand/healing your party/etc, you
will need to acquire genetic samples from either enemies/corpses/companions and
exchange them with Tervantias. You should already have some due to finishing the first
Arena fight, but there is a WIP guide for these materials located here.
And then:
● 2. "I met a monster in the Mangled Sector, a creature that can steal years of its
victims' lives and mutilate their bodies. Are you able to heal that?" [Give
Objective [Chtonos_errand] + [Activates etude
AbelardHealedByHaemonculus]
Now, zip over to the Mangled sector. I have included a screenshot below of what the
Chtonos looks like and where it is located below.
Defeat the Chtonos, and you will be presented with a few options:
Select option 4 to allow Pasqal to indulge himself, and then your next choices are:
If you select option 2 “‘What made you stop?’” you will unlock new options:
Cassia
Help! Where do I find Cassia in Commorragh?
Cassia is located in the Anatomical Opera, an area that you will be directed towards
after your first arena fight. It’s a little trickier to get her than Idira, as you need to talk and
convince Tervantias for it.
NOTE: This method doesn’t appear to work if you have yet to free Ulfar. More testing is
required.
● "I would like to speak with you about a member of my retinue who was delivered
to you."
You’ll then be able to ask about Heinrix, Cassia, or Idira. I recommend just selecting all
the options, as it can’t hurt. After you’re through with the information gathering, select
the option
Tervantias will then ask why he should, and you have a few options to respond:
● 1. "With a full escort, I would have better chances of succeeding and contributing
to your plans."
● 2. [Press your weapon to the base of your own jaw] "Unless you want to lose a
valuable specimen, you will release my companion immediately."
● 3. "I will not stand for you keeping my companion captive! Do not try my patience,
xenos!"
● 4. [Kneel] "I recognise your power over me and beg you for leniency." [Correct]
● 5. "I will find a way to free them, no matter what you do or say."
The only option that will succeed is begging for leniency. Tervantias will then release
one of your companions. Do not pick Idira, as you can free her yourself normally.
This sort of boils it down to either Cassia or Heinirx, so pick whichever you prefer. This
section will be focusing on what happens if you pick Cassia, obviously.
After speaking with Tervantias, head to the north-west most part of the Anatomical
Opera, until you see what’s basically a really spiky orb. I have attached a screenshot
below of where the orb is located, and what it looks like.
Cassia will then cast Lidless Stare on everyone in the party, dealing 6-12 DMG to each
of you, or less. Finally, you have a chance to speak to the Lady Navigator with the
following options:
● 1. [Smile through the pain] "All is well, my lady. You can defeat this. I shall stay by
your side and help however I can." [Only appears if RT is Male + etude
Timer_LoveFavour_Extra_ktc1 is completed] + [+1 PersuadeCassia]
● 1. [Requires: Dogmatic - Adherent] [Soothe her with prayer] "May the Emperor's
radiance illuminate our way through the tenebrous gloom as we that are broken
of heart turn to His wisdom..." [Requires 45 Dogmatic Points] + [+5 Dogmatic]
+ [+1 PersuadeCassia?]
● 2. [Persuasion - 30] "Cassia, the worst part is over. I am taking you away from
this place." [+1 PersuadeCassia]
● 3. [Persuasion - 30] "Lady Navigator, compose yourself! You are embarrassing
the Orsellio name!" [+1 PersuadeCassia]
● 4. [Coercion - 30] "We are in enemy territory! Unless you regain control of
yourself, I will end this tumult personally!" [+1 PersuadeCassia]
● 5. [Agility - 20] [Pick up a pistol from the floor and shoot Cassia] [Kills Cassia]+
[Activates etude CassiaBanished]
● 1.“For all those years, fear and loneliness were all you knew. Not anymore. Don’t
you dare wish death upon yourself! When I am with you, I will strive to alleviate
your every sorrow!” [Only appears if RT is Male + etude
Timer_LoveFavour_Extra_ktc1 is completed] + [+1 PersuadeCassia]
● 1. [Willpower +15] [Soothe her with prayer] "... The Emperor is with us so long as
we remember our purpose - to serve Humankind and to never give in to its
enemies..." [Only appears if you selected the Dogmatic option from this
section] + [+1 PersuadeCassia] + [Activates etude CassiaRevealed]
● 2. [Persuasion -60] "You are frightened, but that does not mean you can give up.
Do not let these emotions consume you!" [+1 PersuadeCassia] + [Activates
etude CassiaRevealed]
● 3. [Logic -60] "You have had to rein in your gift before. Try to remember how you
did it then!" [+1 PersuadeCassia] + [Activates etude CassiaRevealed]
● 4. [Coercion -60] "Do you wish to spend the rest of your days as the
Haemonculus's test subject?" [+1 PersuadeCassia] + [Activates etude
CassiaRevealed]
● 5. [Agility -20] [Pick up a pistol from the floor and shoot Cassia] [Kills Cassia]+
[Activates etude CassiaBanished]
And then:
● 1. [Hold her and kiss her] “Don’t even think of leaving me, Cassia. I won’t let you
go.” [Only appears if RT is Male + etude Timer_LoveFavour_Extra_ktc1 is
completed] + [+1 AmourCortuois]
● 1. "You will overcome this, Cassia. You are stronger than you think you are."
● 2. "I am not interested in listening to you vent your grievances. Prove that you are
still of use to me, or I shall send you back into the darkness!" [+1
PersuadeCassia]
● 3. "Whatever happened to you, we can make it right. Put your trust in me."
● 4. [Pick up a pistol from the floor and shoot Cassia] "I should have killed you as
soon as I met you."
● 5. [Run away] [Activates etude CassiaBanished] + [Activates etude
LeaveCassia]
Pick whatever you would like, aside from shooting or kill her if you want to continue the
romance, and a few things can happen. If way back in Act 1, you placed Feleks stone
on Cassia to keep her powers at bay, you have a choice to make regarding it:
● 1. "The stone is what helps you keep your powers at bay. There is a good chance
it saved you from losing your mind just now." [Keeps the stone on Cassia]
● 2. "It was not the stone that contained your powers, Cassia. It was you. Set
yourself free, for you have no need for shackles." [Removes the stone on
Cassia]
● 3. [Shrug] [Removes the stone on Cassia]
I’m unsure about if the amulet is related to her romance, but I am tentatively going to
say that you should allow her to remove it.
However, if the stone wasn’t placed on Cassia, instead you will just choose from:
Comments/ Glitches
1
As far as I can tell, etude Timer_LoveFavour_Extra_ktc refers to this section, in
which you speak to High Factorum Jarnis about procuring a gift for Cassia. It appears
that a lot of her more romantic dialogue involves actually giving her a gift instead of just
going up to her and stating that you accept her affections? I will be updating that section
of the guide to reflect this.
Personal Quest - ??? | Occurs when speaking to Cassia in Commorragh. Might require
having selected all previous romantic dialogue.
● 1. "This is... mesmerising. I can see the colours of your soul, just as you can see
mine." [+1 AmourCourtois]
● 1. "What have you done to me, you monster?" [+1 Insulted]
● 2."My eyes... I can see the colours that you see!"
● 3."I think I can now see people's emotions too. It is quite all right, I can handle
this myself."
And then:
● 1. [Embrace Cassia and kiss her] "I do not revile this power, nor do I revile you."
[Activates etude RTSeesColours]
● 2. "If you would be so kind... If this continues much longer, I might..."
● 3. [Willpower 0] "It is quite all right, I can handle it myself."
And then:
● 1. [Kiss her hand] "Your world is magnificent, Cassia. I am glad to have had the
chance to see it."
● 2. "I am myself again, thanks to you."
● 3. "I've had it with your oddities and uncontrollable powers! Stay away from me."
[Activates etude CassiaRomanceFailed]
Jae
Help! Where do I find Jae in Commorragh?
As soon as you finish the first arena fight, and go find the Anatomical Opera, you will be
automatically pulled into a cutscene regarding Jae. As far as I can test, it is impossible
to avoid this cutscene.
● 1. [Watch in silence]
● 2. "Jae! Where did you learn to speak so crudely?"
● 3. "What happened to you?"
● 4. [Address the monster] "This woman is with me." [Recruits Jae again]
● 5. [Address the monster] “Don’t let this one pass. She has done nothing to earn
it.” [Activates etude LeaveJae] + [Jae becomes unrecruitable]
If you select option 3 “3. What happened to you?” you’ll get another set of options:
You can exhaust dialogue options 1-3 before returning to this set of choices.
● 1. [Watch in silence]
● 2. “Try to talk this malkin round, Jae. I shall observe.”
● 3. [Address the monster] "This woman is with me." [Recruits Jae again]
● 4. [Address the monster] “Don’t let this one pass. She has done nothing to earn
it.” [Activates etude LeaveJae] + [Jae becomes unrecruitable]
If you select option 1-2, you’ll then watch Jae try and muscle her way in again, but fail,
so you’ll be left with the choice to either say Jae is with you, which recruits her, or forbid
her from passing, which leaves her to die presumably.
After your life saving operation, you can finally start exchanging all the genetic materials
you have been picking up around Commorragh, a guide for which can be found in this
section. You can then fix Jae using one piece of the genetic materials.
And then:
● “Is there anything I can offer to repay a being of such brilliance for the attention
he may graciously grant me?”
If you didn’t follow the guide, or failed both checks, or simply wish to cause a xenos
suffering, you can then allow Yrliet to be operated on if you re-recruited her and
Tervantias will receive a piece of genetic material from her. Either way, Tervantias will
talk one piece of the genetic material you have, and then you’ll be presented with some
options for how you would like to redeem your… reward.
● 1. "I shall need equipment if I am to kill your enemies." [Opens trade window]
● 2. "You took my companion's respiratory augment and now she is dying. Return it
immediately." [Activates etude JaeHealedByGemunkul]
● 3. "My condition has been rather grave since my arrival in Commorragh. Can you
mend my body?" [Generic Healing]
However, you can also postpone Jaes healing until you return to your voidship. After the
first big dialogue with Tervantias, if do not select the options above, Jae will remind you
of the fact that she’s currently dying, and give you a chance to postpone her healing, or
just immediately heal her like above.
If you select option 3, you’ll have another, slightly different set of choices that can result
in Jae leaving the party.
Pick whatever you’d like, but do know that if you don’t heal Jae in Commorragh, she’ll
have the Death Rattle debuff for the entire section.
Bridge Discussion - How About A New Story? | Can occur after saving and
healing Jae in the Anatomical Opera.
Requirements
- Jae is alive
- Jae was recruited again at the Anatomical Opera
Summary
You question Jae about her new, well, everything.
Specifics
The first time that you start a conversation with Jae back in The Pit you’ll have a few
choices to make:
If you select option 3 “‘Have you never once wanted to tell me the truth? I am more than
just your patron, after all.’” you will get a a new set of dialogue options:
I’m pretty sure Jaes True Romance ending involves activating her Sincerity etudes, so
keep that in mind if that is what you’re going for.
Select whatever you would like, and it returns you to this section with option 3 gone.
If you select option 1 “‘I am still waiting for an explanation, Jae.’” you’ll finally get Jaes
actual backstory, and you can ask her a few questions:
If you select option 2 “‘So you used to be in the Imperial Guard?’” you’ll have more
choices to make:
You can exhaust all these dialogues and will return to this section.
If you select the option “‘About your new persona…’”, you will have a chance to gain an
Approval increment
● 1. "If this is closer to the real you, then you can keep acting like this." [+1
Approval]
● 2. "Indulge yourself for now. But when we are back in the Expanse, you will
return to your princess guise and not disgrace my name."
● 3. "This boorish demeanour is certainly a better match for your vile personality.”
[Only appears if etude JaeHealedOnTheShip status is inactive]
● 4. “Behave however you wish. I shall not impose my will upon you.” [+1
Approval]
Errand - Reunion Party | Automatically given as soon as you finish your second
arena fight and talk to Tervantias as long as Jae is in the active party.
Requirements
- Jae is in active party.
Summary
Jae thinks that the RT should throw a little party since everyones been reunited.
Specifics
Approach Jae and select:
● 1. "Didn't you say something about getting sloshed once we were back at the
hideout?"
This will then play a scene showing exactly how well Jaes little party goes. Your next
choices are:
● 1. "Are we celebrating the fact that we killed several xenos for the amusement of
other xenos?" [No new choices]
● 2. "You think this is a time to celebrate?" [No new choices]
● 3. "A celebration sounds good. Let's enjoy ourselves."
● 4. "This is not the time for revels."
You can exhaust dialogue 1-2, and then select 3 or 4 to continue the event. Several of
your companions will chime in at Jaes attempts to party, and your next choices are:
● 1. "Don't lose heart! I promise I will get you all out of here!"
● 2. "If we are doomed to die, we might as well enjoy ourselves one last time!"
● 3. [Bark out a command] "Come on, cheer up! All of you!"
● 4. "Jae, look, this party idea isn't working." [Ends event]
Options 1-3 provide you with a new set of choices, including an option to get a
Sincerity increment.
● 1. "Hey, where is all this doom and gloom coming from?" [Ends event]
● 2. "Jae, these people do not want to celebrate. Let's leave them be. The two of
us can enjoy ourselves on our own." [Ends event]
● 3. "You may be low by birth, but you will die with as much, if not more, honour
than anyone here." [+1 Sincerity] + [Activates etude JaeSincerity_1]
● 4. "Enough, Jae." [Ends event]
Any of the options will end the conversation, but not the event! Zip out to the streets of
the Chasm to find Jae surrounded by some hoodlums. Your options to respond are:
You can exhaust dialogue options 1 and 3, and then select 2 to potentially gain another
Sincerity increment.
Whatever you pick, you will return to this section and can recruit Jae again.
Yrliet
Or, after finishing your first arena fight, you will be automatically pulled into a cutscene
regarding Yrliet in the same location as the one above. My party composition that led to
this version of her recruitment was Cassia/Argenta/Abelard/Pasqal/Yrliet.
As far as I can test, it is impossible to avoid this cutscene in both versions of her
recruitment.
Your first options to respond have the option to kill Yrliet immediately, if that’s your fancy.
● 1. "Yrliet! You are alive!"
● 2. [Nod at the victim] "What are you doing?"
● 3. [Look at the Drukhari surrounding Yrliet] "What is going on here?"
● 4. "You survived. Good. I want to deal with you myself!"
● 5. [Kill Yrliet] "The traitor's reckoning has come!" [Activates etude
YrlietRevenge] + [Activates etude YrlietBanished] + [Activates etude
PlayerKilledYrliet]
Options 1-4 will push you towards the next set of options, and option 5 will kill her,
obviously.
If you select option 3, you will be returned to the same choices as above, but with a new
choice unlocked:
Select what you’d like, every choice but 5-6 moves the conversation along.
However, if you select option 4 “[Rip the blade out of Yrliet's hands and kill the Drukhari
who just spoke] "Yrliet is mine! You cannot have her!"” you will fail the romance and you
won’t get option 1 below. Not that it really matters since, well, the romance is over.
An increment change is then available if her romance is still active, as well as more
chances to kill or banish her.
● 1. "Even if you have lost your way, I will be here to help you find it again." [Only
appears if Yrliets romance is active] + [+1 Accordance]
● 2. "Your reasons make no difference to me. I forgive you."
● 3. "We will yet have a word about your deeds. Now, however, it is time to leave."
● 4. "I will take whatever help I can get to escape."
● 5. "No. You will find no forgiveness. Go whichever way you wish, as long as I
never have to see you again."
● 5. "No. You will find no forgiveness. Go whichever way you wish, as long as
never have to see you again." [Activates etude YrlietBanished]
● 6. [Kill Yrliet] "A taste of hope before death is a traitor's just reward!" [Unlock
Flag YrlietSoulstone to 1] + [Activates etude YrlietRevenge] + [Activates
etude YrlietBanished] + [Activates etude PlayerKilledYrliet]
After that choice, the conversation is finished, and Yrliet officially re-joins the party.
Study Event - Healing the Wounds | Can be triggered after the first Arena fight is
finished.
Summary
Yrliet wishes to explain everything to you.
Specifics
The first set of choices are as follows:
You can exhaust dialogue options 1-3 here, and then select 4 if you would like to
continue the romance, or 5 if you wish to end it. The next options are as follows:
You can exhaust dialogue 1-3, and then either select option 4 to gain an Accordance
flag, or 5-6 to end the event.
Requirements
- Yrliet is alive.
- Yrliet is in active party.
Summary
Yrliet seeks to find the Farseers hidden and trapped with the Reaving Tempest Spire.
Specifics
To actually acquire this quest, you must have Yrliet active in your party when speaking
to Nocturne of Oblivion after escaping the Arena and defeating the Envoy of the
Poisonous Whisper and the Envoy of the Wounded Skies.
Nocturne will tell Yrliet that there are Farseers locked in the Reaving Tempest Spire,
and she begs you to assist her in helping them. Your first choices are:
You can exhaust dialogue 1, and then either commit to the quest right now, or sort of
shelve it for later.
The next time this quest will become relevant is when you actually get to the Reaving
Tempest Spire.
Yrliet states that she must learn the truth, and you have a few options to respond:
● 1. "Come along. When we find the Farseers, you will have all your answers.”
[Continues the quest]
● 2. "I doubt we will have time for xenos rescue missions."
● 3. "The xenos have caused my house enough grief. As have you. Begone! I am
no longer interested in your talents." [Activates etude YrlietRomanceFailed] +
[Unrecruits Yrliet] + [Failes the quest] + [Activates etude YrlietBanished]
Obviously, if you want to continue the Yrliet romance, select option 1. Option 2 does
unlock new choices, but they still all result in unrecruiting Yrliet and failing her romance.
Those options are TBA.
Once you actually enter the Spire, on the first level there are a few things relevant to
Yrliets quest. One of them is activating certain etudes regarding Tervantias’ research, a
guide for which can be found here, and the other is triggering several key events. I have
marked them down below.
I recommend doing the event order as Operation Game > Chessboard > Glass Vat >
Imprisoned Farseer.
Chessboard Event
As soon as you enter the room with the chessboard, Yrliet will get a headache(?)
and draw your attention to the chessboard. You can respond with:
Pick whatever you would like, as all options move the conversation forward.
And then:
And then:
● 1. [Persuasion -30] "Look at me, Yrliet. I am by your side. Everything is all right."
● 2. [Intelligence: Succeeded] "One of the Farseers is trapped in the game board,
correct?" [Only appears if a Passive +65 Intelligence check is passed]
● 3. [Willpower 15] "Whatever this is, Yrliet, do not let it take over you!"
● 4. [Agility 15] [Slap Yrliet] "Enough!" [Ends romance?] (Needs testing)
● 5. "It is time to end this. Step aside. I will destroy this xenos artefact right
● 6. [Observe silently]
Everything but option 4 should continue the romance, and any of the options moves the
event along.
And then:
● 1. "Why would the Drukhari imprison a Farseer's soul in a board game?" [No
new choices]
● 2. "It looks like the Farseer put you through mental torment. What did she say?"
● 3. "We can take the Farseer to the ship and save at least what is left of her."
● 4. "My, my, this trophy will be the first of its kind in my collection!" [No new
choices]
● 5. "You should end her suffering. Yrliet." [No new choices]
● 6. [Break the board] “This heresy must be destroyed.” [Ends the event]
● 7. “There is no helping the Farseer now. Shouldn’t we direct our energy toward
saving other possible survivors?” [Ends the event]
If you select the option “It looks like the Farseer put you through mental torment. What
did she say?” you will unlock the choices, several of which have an increment choice:
After you select an increment value, you will return to the section above/this section.
If you select the option “We can take the Farseer to the ship and save at least what is
left of her.” you will unlock different choices depending on Yrliets current Path, which I
think the last trigger for was on Janus in Act 2, and I unfortunately did not include it in
the guide as of 02/27/22. This will be added shortly.
● No options, you automatically take the board, and the event ends.
If you select the option “There is no helping the Farseer now. Shouldn’t we direct our
energy toward saving other possible survivors?” Yrliets will respond differently
depending on her current Path, which I think the last trigger for was on Janus in Act 2,
and I unfortunately did not include it in the guide as of 02/27/22. This will be added
shortly.
I recommend picking up the Research Notes 1, which can be found in the same room
as the Operation Game Aeldari. It will activate the etude
ReavingTempestSpire_HaemonculusResearch1 and give you more options to
respond. A more precise guide can be found here.
If you select the option “What… are you?” you will get a new set of options:
If you select “[Examine the creature]’ and pass the check, you will unlock a new option:
If you select “Whoever you are, we have come for answers. Help us make sense of
what happened to your world.” OR "I know you are there, Artreus, Cassarthruin,
Maedryl, Dharianne! Answer my call and the call of your sister!" and pass the check,
you actually have an ability to gain and increment flag for Yrliet:
● 1. "Your presence on Crudarach would hardly have changed anything. You would
most likely be dead now." [+1 PathOfTheDamnation]
● 2. "You should have stayed on your homeworld and defended it to the end." [+1
PathOfTheWarrior]
● 1. [Iconoclast] "You have been asked for mercy. Grant it." [Only appears if you
selected option 3 from this section] + [+7 Iconoclast] + [Ends the event]
● 2. [Kill the Farseers] "You should look away. I will put them out of their misery
myself." [Ends the event]
● 3. "Let's leave this creature alone." [Ends the event]
If you select “[Remove the creatures psy-suppression shackles]” you will get another set
of choices:
I recommend picking up the Research Notes 2, which can be found in the same room
as the Glass Vat Aeldari. It will activate the etude
ReavingTempestSpire_HaemonculusResearch2 and give you more options to
respond. A more precise guide can be found here.
You will notice a glass vat with an alive Aeldari inside, and Yrliet pleads for you to open
it somehow.
● 1. [Inspect the vat]
● 2. "Stand back. This calls for some good old brute force." [Unlocks the capsule]
● 3. "I doubt the xenos inside is still alive. Come, let us not waste time."
● 3. “Tampering with a Haemonculus’s experiment does not strike me as a good
idea. We should destroy it instead.” [Only appears if you select “Alright,
let’s…” from the options below]
If you select “I doubt the xenos inside is still alive. Come, let us not waste time.” you will
get a new set of options to respond with:
● 1. [Blow up the vat] "Even so, I do not want to take the risk." [Only appears if
you select “Tampering with a Haemonculus’s…” from the options above] +
[Ends event]
● 2. "All right, let's get him out of there."
● 3. "I have made up my mind. We are leaving." [Ends event]
And if you select the option “We’ll press every button until the mechanism opens.” you’ll
get even more choices:
● 1. "Pasqal, can you figure out how to open this vat?" [Only appears if Pasqal is
in the active party]
● 1. [Press the sun symbol]
● 2. [Press the target symbol]
● 3. [Press the spiral symbol] [Kills the Farseer]
● 4. [Press the lightning symbol] [Unlocks the capsule]
● 5. [Press the crossed-out triangle symbol] [Kills the Farseer]
● 6. "Perhaps we should try another way."
Once the Aeldari is out of the vat, shattered glass or not, you have some choices:
● 1. "Do you remember who you are and where you come from?" [No new
choices]
● 2. "Tell us what happened to Crudarach." [No new choices]
● 3. "How did you end up in the Haemonculus's clutches?" [No new choices]
● 4. "Why were you kept in this vat?" [No new choices]
● 4. [Utter the Haemonulus’s order] “Deliverance.” [Only appears if etude
ReavingTempestSpire_HaemonulusResearch2 is active. You can find a
guide for this etude here.] + [Kills the Farseer]
● 5. "It's time to decide what to do with him." [Ends event]
As you draw to the very back of the area, you will come across a group of enemies
clustered below a suspended cage. Defeat all the enemies, and the Aeldari inside the
cage will instruct you on how to let him out.
Select whatever you would like, as all options move the conversation along. Your next
choices are:
You can exhaust dialogue options 1-3, and then select option 4, or just select option 4 to
continue the event.
NOTE: If you took the Gameboard with the trapped Farseer in it, you will get a unique
response when selecting option 2 [Make an Aeldari greeting gesture with your hands]
If you select “There were other Farseers besides you in the spire.” you will have more
choices to make:
You can select option 1 to learn that the Gameboard Aeldari is unsaveable, but the
Farseer can lay her soul to rest. You’ll also unlock the option:
● ?. “Then do it. Lay to rest the wretched soul imprisoned in this object.”
If you select 2. "It is my trophy. Do not even think of taking it from me." OR "I did what I
could to save the Farseer's soul. But I could only do so much." OR "I am not interested
in your approval, xenos." you will get the options of:
Whatever you pick and decide to do with the gameboard, it moves the conversation
along.
If you select the option “Is Crudarach completely destroyed? That is hard to believe.”
and pass a [Passive +65 Perception] check, you will unlock some new options:
● 1. [Persuasion -30] "We freed you from the Haemonculus's torture chamber,
Eklendyl, and this is the thanks we get?"
● 2. [Coercion -30] "If you wish to leave this place alive, you would do well to start
talking, xenos."
● 3. [Coercion -30] "Perhaps I should put you back in the cage?"
● 4. [Persuasion -30] "You have already told us almost everything. Why hold
anything back?"
● 5. "Yrliet?" [Continues event]
● 6. “I am sick and tired of you, xenos. Why don’t I just kill you and have done with
it?” [Unlocks new options]
You can either pass one of the checks, ask Yrliet to handle it, or threaten the Aeldari.
If you select option “I am sick and tired of you, xenos. Why don’t I just kill you and have
done with it?” you will then have these options:
● 1. [Kill the Farseer] "Stand aside, Yrliet." [Ends event] + [Ends romance?]
● 2. "Fine. I shall give him one last chance to tell the truth." [Continues event]
● 1. "You abandoned Crudarach when it needed you, and now everyone you
● know is dead. What did you think was going to happen?"
● 2. [Persuasion -30] "You are not to blame for the demise of your world.
Subverting fate is beyond your power."
● 3. [Lore (Xenos] -30] "Was it not the Farseers who made a bad decision? What
difference would it have made if you had been on Crudarach?"
● 4. "Have you not found out everything you wanted? Would you like me to kill this
Farseer for you now?"
● 5. [Do not interfere]
If you select "You are not to blame for the demise of your world. Subverting fate is
beyond your power." OR "Was it not the Farseers who made a bad decision? What
difference would it have made if you had been on Crudarach?" and pass the check: you
will have new options appear:
● 1. [Coercion -30] "Then it is your duty to avenge them and punish those
responsible. There is a Farseer right in front of you." [Activates etude
[ReavingTempestSpire_FinalFarseer Dead] + [Kills the Farseer]
● 2. [Persuasion -30] "There is no bringing back the past, but you can try to change
your people's future." [Ends the event]
● 3. "I want no further part in this. Handle this problem yourself." [Ends the event]
● 4. “You know, any way you look at it, you are as much to blame as the Farseers.”
[Ends the event]
Now, approach Yrliet on the bridge, and she will automatically begin the dialogue about
her Path. Your first choices are:
You can exhaust dialogue options 1-4, and then select 5 to end the event, or just select
option 5 to end the event immediately
- Recruitment?
Marazhai can be recruited, but it requires picking specific options in conversations with
him once you hit Act 3.
There’s an achievement for pissing him off at your first meeting, which occurs in Act 2,
and a guide can be found in this section of the document.
To actually begin the process of recruiting Marazhai starts as soon as you finish your
first arena fight, to the Anatomical Opera to talk to Tervantias and then are told by him to
speak to the Bloodstained Proselytes. I’ve attached a screenshot below of where they’re
located, and what they look like.
Start a conversation with them, and your first choices will be:
● 1. [Address Aebys] "So you and your rabble are the champions of the local
arena?"
● 2. "So Marazhai was skinned and made to fight like this? Well, that is a balm to
my heart. And also a delight to my eyes, where something was still stirring a
while ago."
● 3. [Snap the Elucidator shut and address Marazhai] "Your kin do not seem overly
fond of you." [Unlocks new choices]
● 4. [Snap the Elucidator shut and address Marazhai] "I want to talk. To you."
[Unlocks new choices]
● 5. [Address Marazhai] "I just wanted to get a proper look at you. Humiliated,
stripped of everything you were. And later... later I shall find a way to kill you."
● 6. [Address all the Drukhari in front of you] "Know this - I will kill each and every
one of you! And I do not care if you are champions or not!"
Select any answer from 2-3 if you wish to recruit Marazhai, which then leads to more
choices.
● 1. "Let's make a deal: you help me take out my enemies and I shall help you take
out yours." [Activates etude MarazhailnDoubt]
● 2. "You have caused so much trouble for my protectorate that the only fitting
punishment is to drag you out of Commorragh alive so that you may pay your
debt to me." [Activates etude MarazhailnDoubt]
● 3. "I believe in mercy. Even for the likes of you." [Activates etude
MarazhailnDoubt]
● 4. “Oh, so you like being in this dump at the beck and call of this rabble? Aren’t
you afraid they won’t give you back your skin the next time?” [Activates etude
MarazhailnDoubt]
The next part takes place during your second arena fight. After you finish off the first
wave of enemies, the Bloodstained Proselytes will appear, Marazhai included. You’ll
then get some choices:
● 1. "I was told I would be facing untested fighters, not the champions of the
arena!"
● 2. [Look Marazhai in the eye] "My offer still stands. Would you consider switching
sides?" [Only appears if etude MarazhailnDoubt is active]
● 3. [Attack] "You will answer for everything you have wrought!" [Activates etude
MarazhaiKilled OnArena]
● 4. [Attack] “In the name of the God-Emperor!” [Activates etude MarazhaiKilled
OnArena]
Select option 2 if you want to recruit Marazhai. Finish off the Bloodstained Proselytes,
and you’ll start a conversation with the former Dracon:
NOTE: As of Patch 1.1.28+, as soon as you recruit Marazhai, Heinrix, Ulfar and
Argenta will leave your active party to return to the Shriekers Den without you.
If you have all three of them leave your party, you actually get unique dialogue for the
event below!
Requirements
- Argenta OR Ulfar OR Heinrix recruited and brought to Commorragh.
- Marazhai recruited.
Summary
There’s a commotion in the Shriekers Den. Better go check it out.
Specifics
Depending on how many of your companions went after Marazhai, he’ll either be in
pretty good or pretty dire condition. Your first choices are:
Heinrix/Argenta/Ulfar will all give their reasons for attacking Marazhai. Your responses
are:
Study Event - Blue Velvet | Occurs automatically after Planet Event - Suspicious
Absence if Marazhai lives.
Requirements
- Planet Event - Suspicious Absence was completed.
- Marazhai is alive.
Summary
It seems the illustrious Dracon has a request for a measly mon-keigh like you. Hear him
out.
Specifics
Marazhai will have slinked away with you after his tiff with Heinrix/Ulfar/Argenta, and
you have a few options to respond:
Any choice will move the conversation along, and your next choices are:
● 1. "Why do you hate Yremeryss so much? It was your own fault you ended up in
the Chasm."
● 2. "What do you want with her soul?"
● 3. "Wait... Only an Aezyrraesh? Are you related?" [Activates etude
MarazhaiYremeryssRelated]
● 4. "Very well. Should we encounter Yremeryss at any point, I shall allow you to
deal the final blow." [Gives Last Strike Errand]
● 5. "I will think about your suggestion."
● 6. "I do not plan to concede this kill to you."
If you select option 2 “2. "What do you want with her soul?"” you will unlock a new
choice:
Option 1 doesn’t do anything but flavor text, so select that if you want and then option
2-3. You’ll then return to this set of choices.
Selecting from options 4-6 in this section will move you to the next choice:
Pick option 1-2 if you’re interested in the Marazhai romance, as all other options just
end the event. Your next choices are:
● 1. "Your armour is held on with hooks that dig into your body?"
● 2. "You. I have never seen a Drukhari at such close quarters before."
● 3. [Back away] "Nothing."
● 4. "Armour held on by meat hooks? You Drukhari truly are perverted scum."
Options 1-2 continue the event, options 3-4 end the event. Select whichever you’d like,
and if you continue the event, your next choices feature an increment change:
NOTE: There is a Passive +50 Awareness check that happens if you select option 2 “2.
[Seize Marazhai by the throat] "I will gladly look upon a world in which you know your
place."” that reveals his true feelings about the whole choking thing.
He’s so cute.
Personal Quest - Path of the Drukhari | Can be activated as soon as you reach
the Reaving Tempest Spire.
Requirements
- Marazhai recruited.
- Marazhai is in active party.
Summary
Marazhai would like your help finding something of his
Specific
You can activate this quest when Marazhai stops you and states that he has a desire by
selecting the specific option below:
● 1. "Fine. Just point out where this property of yours is." [Gives Path of the
Drukhari quest]
● 2. "I will not waste my time on that.”
If you accepted it, the first little event that occurs during the Agonizer errand is actually
located just outside the Spires, on an offshoot. I have attached a screenshot below of
where the cutscene triggers.
Marazhai will try and find what he’s searching for, but be disappointed at what he finds.
He then invites you to come take in a view, and you have a few choices to respond.
You can exhaust options 1-2 and then select option 3 or 4. Both will end the event.
The second little part of this occurs actually in the Spires on the first floor, and again
involves Marazhai examining various crates like the lootgoblin he is. I’ve attached a
photo of where it is located below.
You have a few choices to respond:
● 1. [Look around]
● 2. "Get a move on. I shall not wait long."
Select option 1 if you wish to continue the event, as you’ll then get some more choices:
● 1. [Lore (Xenos) -35] [Step closer to the torture devices] [Add Equipment
Usable: Grenade Xenospasm x2]
● 2. "Marazhai, what is this place?" [Add Equipment Usable: Grenade
Xenospasm x2]
● 3. "I would like to stay a little longer. To learn more about the ones that frequent
this place."
● 4. [Yawn in a show of boredom] "I see nothing of interest here." [Activates
MarazhaiDisagree_MarazhaiTortureChamber]
Pass the check, or simply ask Marazhai what’s going on in the room to end the event.
Option 3 just results in the same as option 1-2, but you don’t get the grenades, and
option 4 obviously starts a Disagree etude.
The third, and final, part of this quest is in the very last area of the Spire, and features
another increment unlock.
Your first choices are:
Respond how you want, as all options more the conversation forward, and then you’ll
have another set of responses:
Option 1 gives a bit of flavortext and returns you to options 2-3 above. If you want to
continue Mars romance, let him keep his little toy with option 2. Otherwise, you can tell
him to kick rocks.
Pick what you’d like. Option 1 will just boot you back to the same choices above, so
either gain a Submission/Domination increment, or disagree with Mar.
Planet Event - A Waste of Good Suffering | Occurs if the Rogue Trader allowed
Marazhai to have the last blow on Yremeryss.
Requirements
- Marazhai is alive.
- Marazhai was allowed the last blow on Yremeryss.
Summary
Marazhai gloats about landing the last blow on his sister.
Specifics
You’ll have a +2 being added to Marazhai’s Tempest counter just by simply witnessing
this event. Your first choices are:
Exhaust dialogue 1-2, and then select option 3 to end the event, or just end it with
option 3.
Requirements
- Marazhai is alive.
- Marazhai is in the active party.
Summary
It appears that the consequences of a certain someone’s actions have caught up to
them.
Specifics
NOTE: This event plays much differently depending on who you have in your party.
Ulfar will even prevent Marazhai from being taken.
● 1. [Give Marazhai to the Mandrakes] "Take the xenos. I have no need of him."
[Kills Marazhai]
● 2. "Marazhai stays with me. Away with you, beasts!"
● 3. "I certainly hope that our partnership is worth it, Marazhai. Keeping you around
is costly."
● 4. [Kill Marazhai] "Grant you the pleasure of torturing this vicious freak to death? I
think not!" [Kills Marazhai]
Whatever choice you make, the event ends.
-Recruitment?
Found in the Anatomical Opera after finishing the first Arena fight. You can
interact with Ulfar by clicking him, not the cage. I have marked where he is located
below with a screenshot.
Ulfar is particular in that he doesn’t have a quest associated with his recruitment,
just acquiring one of several possible items
The first place you can locate one of these items is in The Pit in Commorragh. In
the south-east part of The Pit map, you will see a gladiator writhing on the floor from his
wounds. You can examine him, and if you pass a +50 Medicae Check, you can rip out
his augments. I have attached a screenshot of what he looks like and where he is
located below.
You’ll then be able to loot something off him called a Veteran's Electro Graft. Hold onto
this, as you’ll meet someone who wants it soon enough.
The second place you can locate one of these items is in The Mangled Sector in
Commorragh. In the north-east part of The Pit map, you will see a corpse laying on the
floor. You can examine him, and if you pass a +50 Lore (Xeno) check, you can skin the
corpse. I have attached a screenshot of what he looks like and where he is located
below.
You’ll then be able to loot something off it called a Cameleoline Skin. Hold onto
this, as you’ll meet someone who wants it soon enough.
The third place you can locate one of these items is in The Chasm map, and sort
of involves following a little questline/detective game. You don’t get an official quest or
errand or rumor in your journal. After your first arena fight, as you explore through the
Chasm and approach the Anatomical Opera, you’ll notice a particular winged xenos just
ominously standing by the edge of the street.
It will fly off, but there is an Examine icon available close to where it was
standing. Pass a +50 Lore (Xenos) check to learn some information about the creature.
After your second(?) arena fight, the winged creature will finally actually attack
you, and you have a variety of dialogue options.
● 1. But I still decide to wait and get a better look at the Prey.” [No new choices]
● 2. I act!
Select “‘I act!’” to move the event along and have more choices to make:
Select “...breaks into a run.” to move the event along and have more choices to make:
Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.
The next dialogue and choices can change depending on if you pass a Passive +65
Willpower check.
Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.
The next dialogue and choices can change depending on if you pass a Passive -10
Carouse check.
If you pass the check
● 1 — [Demolition -80] ...looks defenceless and I attack, failing to notice the trap it
has laid out for me.
● 2 — [Athletics -80] ...is not where I expected it to be. Having climbed the ledge of
a wall, it lunges at me and bellows.
● 3 — [Logic-80] ...lunges at me first. I realise too late that it is not desperation but
cold determination behind it.
Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.
And then:
● 1 — [Strength 50] ...banks on brute force, trying to break my fragile bones and
shatter my joints.
● 2 — [Weapon Skill 50] ...grabs one of the blades hanging from my belt and aims
it at my throat.
● 3 — [Medicae 0] ...responds with clinical attacks aimed at my weak points.
● 4 — [Toughness 50] ...allows me closer, enveloping me in a deadly embrace and
hoping to suffocate me before I tear it to shreds.
Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.
And then:
● 1 — The Prey grabs me by the throat, lifts me into the air, and snarls. It seems to
want to know why I attempted to kill it.
● 2 — I die.
You can select option 1 and then option 2, or just end the event with option 2.
And finally:
● 1 — The chaotic burst of violence that bloodied the streets of Commorragh ends
just as abruptly as it erupted. Such is life in the spires.
And now you can steal her goop, which is a Scourge’s Adrenal Glands.
Alongside the arena, you can also gain Malice’s Hide and/or Commissars Head via
taking over the Shriekers Den and killing one or both of them.
From your Arena fights, you’ll gain a variety of genetic materials as well, such as 2x
Arena Beast‘s Claws, Aebys’s Neuro-Agoniser, presumably but not confirmed as I
haven’t ever killed him, Marazhai’s Spinal Cord,
I recommend picking Ulfar up immediately after finishing your first arena fight. Proceed
with the Anatomical Opera quest, get your mind maggot removed, and then go find
Ulfar. An image with his location in the Anatomical Opera, and an image of what he
looks like are located here in the guide.
● 1. "Fenrys hjolda, Vlak." [Only appears if a Passive -10 Lore (Imperium) check is
passed.]
● 2. [Kneel before him] "Hail, Angel of the Emperor."
● 3. "Glory to the Emperor!"
● 4. "Pray, pause your filthy repast, for I am Rogue Trader [NAME] von Valancius."
● 5. "I hope you are enjoying your meal. I am [NAME]."
You can pick anything to proceed the conversation. Your next set of choices are:
Select “"Why does the Haemonculus keep you in a cage?"” to unlock a new set of
options:
Option 4: [Point at the piece of meat in his hand] “Don’t they feed you?”
● 1. [Answer just as obliquely] "There must have been a reason for this bloody
repast." [No new choices]
● 2. "And does it taste good?" [No new choices]
● 3. "That's disgusting!" [No new choices]
● 4. "A bad habit, one that raises suspicions of corruption." [No new choices]
● 5. "You would know." [Returns to this section]
Option 2. [Listen closely to the song the prisoner is singing to himself] from this section
results in more choices.
None of the options result in Ulfar joining you, but you do get some nice lore and
flavortext.
Return to Tervantias and select the option:
And then:
● 1. [Hold out the bag of samples] "Of course, Master." [Appears if you have at
least one genetic material in inventory]
● 2. "I have nothing to pay you with but my own flesh. Please accept it as a gift."
● 3. "I cannot pay now." [Ends conversation]
You’ll then have to fork over one piece of genetic material, either from the ones you’ve
collected, your companions, or some from yourself. Tervantias will be pleased about
getting a new fidget toy and then still tell you no.
● 1. 1. "If you do not release the Emperor's Angel, His retribution shall fall upon
you, xenos."
● 2. "With him, I would definitely succeed. It would further both our interests."
● 3. "Surely it is dangerous to keep such a prisoner in your abode. What if he
escapes and comes for your head?"
● 4. "The loss of some mon-keigh could never impede the work of a mind as great
as yours." [Activates etude RecruitUlfar] + [Add Item UlfarCageKey]
● 5. “That poor soul. Surely nothing good awaits him in captivity.”
The only way to get Ulfar in this conversation is to select option 4. Wounded pride
aside, you now have the Bone Key. Return to Ulfar and select:
The Triumph exclusive dialogue “[Puff up your chest ] ‘You, warrior, have the honour of
standing shoulder to shoulder with a true hero of the Imperium!’” has its own set of
options after it.
● 1. “I have enacted my will without fear of death, and my valour was celebrated
long before I became a Rogue Trader!”
● 2. “My accomplishments must pale in comparison to yours.”
If you select “1. ‘I have enacted my will without fear of death, and my valour was
celebrated long before I became a Rogue Trader!’” you will then unlock another choice:
After you recruit Ulfar, make sure to level him up. As of 1.2+, Ulfar will automatically
equip both his equipment.
Planet Event - Biting the Hand that Feeds | Occurs immediately after escaping
The Arena and defeating the Envoy of the Poisonous Whisper and the Envoy of the
Wounded Skies.
Requirements
- Ulfar in Active Party.
Summary
You’re staring down the eyes of a mad dog, and have to calm him down.
Specifics
As soon as you defeat the Envoy of the Poisonous Whisper and the Envoy of the
Wounded Skies, Ulfar will start a “conversation” and you have a few choices to respond
to him:
Any of them will move the conversation to the next set of choices:
Pick any option you’d like, as they all lead to the same outcome and the next choices:
● 1. "What kind of grief must it be, to have nearly cost you your sanity?"
● 2. "We are no longer on the same path. I do not trust you." [Unrecruit
UlfarCompanion]
● 3. "I suggest we go and see why Nocturne of Oblivion has dragged us to this
place."
Option 1 leads you to more choices, along with the ability to get an increment path:
● 1. "You have people to fight for. People who need you as you are: a warrior, not a
beast." [Activates etude UlfarChoice2_Chapter] + [+1 Chapter]
● 2. "You have a duty to kill the Emperor's enemies, not whomever you please."
[Activates etude UlfarChoice2_Loner] + [+1 Loner]
● 3. "If that is your nature, you should embrace it. Even blind destruction can serve
a purpose, can't it?" [Activates etude UlfarChoice2_Wulfen] [+1 Wulfen]
● 4. [Say nothing] [Activates etude UlfarChoice2_Wulfen] [+1 Wulfen]
After making your selection here, you’ll get booted back to options 2-3 in this section, so
either unrecruit Ulfar or go searching for Nocturne.
Kibellah
Help! Where do I find Kibellah in Commorragh?
Kibellah is located in the Anatomical Opera, an area that you will be directed towards
after your first arena fight. Speak to Tervantias and select:
● ?. "I would like to speak with you about a member of my retinue who was
delivered to you."
And then:
Tervantias will lower the steps to Kibellahs area. I have marked the area she is located
below.
If you select “[Examine the figures standing next to Kibellah]” and pass a passive +89
Awareness check, you will notice the Kibellahs in the cage are not what they appear.
Your next options are:
● 1. "What happened here?"
● 2. [Address the doppelgangers] "You are fabrications. Who were you
before the Haemonculus changed you? Why do you play along with his
deception?" [Only appears if you pass the check?] + [No new options]
● 3. "I must think."
If you select “What happened here?” you will unlock a new option:
If you select “[Gesture at Kibellah] “I am taking you away from here.” you will unlock a
new set of options:
Requirements
- Kibellah is alive.
- Kibellahs Romance is active.
Summary
Kibellah wishes to confess something to the Rogue Trader.
Specifics
Return to the Shrieker’s Den, and seek Kibellah out to have a conversation with
her. Your first options will be:
Select "You wished to speak with me." to start the quest. Your first options will be:
● 1. "What is the matter with you? How can you compare the Emperor's
servants to the enemies of Humanity?"
● 2. "I won't hold it against you. You are tired and wounded. You are not
thinking straight."
● 3. "I am beginning to wonder if it was the true Kibellah who stepped out of
that cage..."
● 4. [Say nothing]
If you want to continue the romance, pick options 2-3, as 1, 4, 5 end the romance? And
after that, the event is over?
Act 4
NOTE: Depending on how much you explored the galaxy in Act 2-3, you might
miss events via just speeding from planet to planet to do the main quest. I recommend
either spending some time farming events for characters via just jumping from planet to
planet slowly, or clearing up some of the 600+ rumors you’ve probably acquired, instead
of crossing half the galaxy via making a custom jump.
Idira
Personal Quest - The Door | Can be activated during a cutscene after leaving
Commorragh.
Requirements
- Idira is alive.
bridge discussions
Summary
Idira comes to the Lord Captain begging for help about one of her visions.
Specifics
Idira will explain herself, and you have a few options to respond:
Select as many or as little as you want, and select option 6 to return to this section to
make a decision.
The next time this quest will become important is when you head to Quetza Temer as
part of the Main Quest - Hunting Grounds.
Idira will perk up on the voxcast, and you have a chance to gain an increment:
Finally, after unlocking access to Haemonculus’ lab, Idira will pipe up again, and you
have more choices:
Take Idira with you to the lab. After you cross the threshold marked below, Idira will
prompt you and you have some choices to make:
● 1. "Then you should trust your feelings. Go ahead, try to open it."
● 2. "Are you sure you are not mistaken? We can search for a while longer."
● 3. "I knew you were delusional. Come. We have wasted enough time on this."
Any of them move the conversation along, your next choices are:
● 1. "As long as we are together, we will get through this, Idira. Trust me."
● 2. "My faith in the Emperor is stronger than any warp trickery. He protects
● us."
● 3. "This sounds like a challenge! I was just thinking about acquiring a new skull
for my collection."
● 4. "You will go first, then."
Any of the choices end the conversation, and now it’s time to explore the Secret Wing.
Eventually, as you draw towards the very back of the lab, an Aeldari Farseer will drag
you into a conversation, and your first choices are:
Any of the options move the conversation along, and you’ll get a slightly different
conversation depending on if you took Idira to Commorragh or not. Either way, your next
choices are:
If you select “So what are you?” you’ll unlock a new option:
If you select “All I need is the implant on your head. Give it to me, and I shall set you
free.” you will unlock a new option:
● 3. “What makes this device so dangerous?”
Select "I shall grant you a swift death." OR "I shall kill you for the sole reason that I
enjoy killing xenos." OR "I will not take your life. Farewell." to proceed into a fight with
the Aeldari Farseer and continue the event. Defeat him, and Idira will ask you to make a
choice:
● 1. [Requires: Heretical - Fanatic] "I know of another way to help you. One that will
spare you from having to fight the voices ever again. Become one with them."
[Requires 300 Heretical points] + [+20 Heretical]
● 2. "Break that abominable device. Robbing yourself of your soul is never the
way."
● 3. "Put on the implant. Do not waste another moment. You must survive no
matter the cost.”
● 4. "This decision is yours alone, Idira." [Outcome will change depending on
Idiras Humanity versus Effectiveness flags]
● 5. [Kill Idira] "A psyker with a xeno-artefact in her head? I don't think so. I will rid
myself of this menace." [Activates etude IdiraBanished] + [Activates etude
YdiraDead]
If you select "I know of another way to help you. One that will spare you from having to
fight the voices ever again. Become one with them." you will unlock another set of
choices:
● 1. "All your life, you have hated the voices, feared them. Don't. After all, they are
part of you. Let them in, all of them. Open the door."
● 2. "I command you to open the door inside your head!"
If you select “Break that abominable device. Robbing yourself of your soul is never the
way.” and Idira has a higher Effectiveness score than her Humanity score, you will
unlock another set of choices:
● 1. 1. [Persuasion -60] "If it means betraying yourself and changing the essence of
who you are, then what sense is there in living such a life?" [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 2. [Lore (Xenos) -60] [Point at the xenos's body] "He was one of the most
powerful psykers of all. Look at what the psy-stifler did to him. Don't do it, Idira."
[Activates etude IdiraPutOnPsydamper] + [Add Item Equipment Head
PsyJammer to inventory]
● 3. "You are right. Do as you see fit." [Activates etude IdiraPutOnPsydamper] +
[Add Item Equipment Head PsyJammer to inventory]
● 4. [Destroy the psy-stifler] “You can thank me later.” [Activates etude
IdiraPsydamperDestroyed]
If you select "Put on the implant. Do not waste another moment. You must survive no
matter the cost.” and Idira has a higher Humanity score than her Effectiveness score,
you will unlock another set of choices:
● 1. [Persuasion -80] "Your life is not the only one at stake here. Sentiment has no
place in this discussion - you must put on the psy-stifler." [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 2. [Coercion -80] "I will not tolerate a psyker on the verge of eruption in my
retinue. Neutralise yourself at once or die." [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 3. [Lore (Warp): Succeeded] [Persuasion -45] "You are two steps away from
becoming a portal. It pains me to say this, but the psy-stifler is our only chance of
preventing that." [Only appears if a Passive +5 Lore (Warp) Check is passed]
+ [Activates etude IdiraPutOnPsydamper] + [Add Item Equipment Head
PsyJammer to inventory]
● 4. "You are right. Do as you see fit."
● 5. [Put the psy-stifler on her head by force] “You can thank me later.”
NOTE: If Idira puts on the psy-stifler, she will not be able to unequip it, and it will
permanently be equipped in her helmet slot. Keep this in mind if you use her in combat.
The psy-dampeners information has been pasted below:
Whatever you decide, Idira asks to speak to you on the ship. Select the option:
● ?. “Idira, how are you? Not regretting your decision, are you?”
Depending on what you did, Idira will respond in a few different ways, and you have
different choices:
● 1. "One story? Don't sell yourself short. You and I have already had enough
adventures to fill a tome!"
● 2. "Shoulder to shoulder is a little too close for comfort-after all, you might lose
control again. To be safe, arm's length would seem more appropriate."
Argenta
Personal Quest - Driven | Should be given automatically after finishing Main
Quest - The Siege
Requirements
- Argenta is alive.
Summary
Argenta has finally found the way to Salis Prime.
Specifics
Argenta will buzz you on the Vox, and inform you that she knows how to get to Salis
Prime. Your choices are:
Now, let’s zip over to Raeth-Tawi and draw close to Salis Prime. Argenta will buzz you
on the Vox, and your choices to respond are:
Selecting “What should we look for once we get to the mountain?” unlocks a new
option:
● 3. “What if the cultists are long gone? What if they stole the relic?”
Anyway, land on the Crash Site at Salis Prime. You’ll meet an enemy called Afterlight,
and your next choices will be:
● 1. "The strongest of the disciples who survived, you mean. After all, we
exterminated the rest of you on every world we found you on."
● 2. "You lot again."
● 3. "Where are you hiding, heretic? Come out and speak to us face to face."
All of your choices will move the event forward, and your next choices are:
● 1. "Too easily do you forget the blood that is spilt because of you, and too often
do you name yourself the chosen of the Emperor and His saints." [+2 Humility]
● 2. "You are right. He will not lead us astray." [+2 Fire]
● 3. "Why restrain your anger when you're dealing with a creature as corrupt as
he? Unleash your fury!" [+2 Fury]
Both options yank you into a boss battle, and I’ll let you know now to make destroying
the three lenses dotted on the battlefield a priority, as Afterlight will just regenerate
indefinitely until you do.
After two days, Argenta will return, and your choices change depending on her
alignment:
Humility
● TBA.
Fire
Fury
● TBA.
And with that, the event and quest is over!
Abelard
Personal Quest - Blood Ties | Can be activated during a cutscene after leaving
Commorragh.
Requirements
- Abelard is alive.
- Personal Quest - Dark Echelons was completed.
Summary
Abelard needs your help defending his family.
Specifics
After yet another briefing, Abelard will ask for your assistance with a personal matter.
Your choices are:
The event ends after you’ve made your choice, or not, to help Abelard.
If you’ve accepted to help Abelard, the next time this quest will come up is when you
choose to go to Dargonus. Zip to your palace, and you’ll watch a cutscene. Your first
choices are:
I definitely recommend exhausting all the options, but if you’re in a hurry, just try and
pass the Medicae check. And then, as soon as you exit the conversation, examine the
farthest body and pass a [+20 Awareness] check to gain Blood-Stained Letter.
Head into the palace, and head up the steps to see another cutscene. Your next choices
are:
If you select "What are the charges against House Werserian?" you will unlock a new
option:
If you select "Drivestem, you aren't accusing one of Dargonus's leading noble houses
of treason without airtight evidence, are you?" you will unlock a new option:
● 4. [Awareness -45] [Look closer at the governor's son] [Only appears if Cassia
is not in the party]
Again, I recommend exhausting all the dialogue. Then, you’ll have to do some detective
work. I’ve separated the conversations with the major families below for neatness.
Drivestem Questioning
● "I wish to hear your reasoning again. What makes you think the Werserians are
behind the plot against me?"
● 2. "What do you make of this letter? I found it on one of the assailants." [Only
appears if you passed the +20 Awareness check from this section and have
the Blood-Stained note.]
● 3. "All of the assailants were high-functioning servitors. Such servitors are only
employed by families close to the Adeptus Mechanicus." [Only appears if you
passed the -45 Medicae check from this section]
● 4. "Tell me more about your son, Drivestem."
● 5. "I do not have time to deal with this. Drivestem, I accept the findings of your
investigation and find the Werserians guilty.” [Activates etude
WerserianExecuted] + [Ends the quest]
● 6. “I shall return to you later.” [Ends questioning]
If you select “Tell me more about your son, Drivestem.” AND have Heinrix in the party,
you’ll notice that Cornelius appears to be a bit nervous, but the reason presented is a
lie. You’ll be presented with a few new options to respond:
Once you select "How did you manage to find the forged documents in the bureaucratic
hell that is the Administratum?" you’ll unlock a new option:
Cornelius will repeat his lie again, but now you can call him out on it:
● 1 [Coercion -10] [Place your hand on your weapon] "You are speaking to a
Rogue Trader. And my patience is running out." [Activates etude
ProvedWerserianInnocent]
● 2. "Are you afraid to talk to me? Perhaps you would be more comfortable
speaking to an Interrogator of the Inquisition." [Only appears if Heinrix is in the
party] + [Activates etude ProvedWerserianInnocent]
● 3. "The poor soul is so frightened... perhaps I should leave and let Marazhai
● speak in my place. You are familiar with my Drukhari companion, aren't you?”
[Only appears if Marazhai is in the party] + [Activates etude
ProvedWerserianInnocent]
● 4. "I see you cannot contain your awe in the face of the grand persona of your
lord. I will not trouble you with any more questions."
If you decide to finally call out the lie, your next choices are:
● 1. "What is this 'friend' that approached you, Cornelius? How did the two of you
communicate?"
● 2. "Urbend, your son has found the courage to admit his mistake. I will try and
find some compassion for him in my heart." [Ends questioning]
● 3. "Cornelius Drivestem, I hereby sentence you to death. Immediately."
[Activates etude KorneliusDrivestemKilled] + [Ends questioning]
Dialogue option 1 gives more context to the lie, so pick that if you’d like.
Werserian Questioning
● 1. "Are you truly guilty? Be honest - I will not tolerate lies." [No new choices]
● 2. "The Governor claims you forged documents in the Administratum." [No new
choices]
● 3. "What do you make of this letter? I found it on one of the assailants." [Only
appears if you passed the +20 Awareness check from this section and have
the Blood-Stained note]
● 4. "All of the assailants were high-functioning servitors. Such servitors are only
employed by families close to the Adeptus Mechanicus." [Only appears if you
passed the -45 Medicae check from this section]
● 5. "If you are not guilty, who is? Who stands to gain from framing you?" [No new
choices]
● 6. "I want to find out what is going on here and who the real mastermind behind
all this is. Where should I start?" [No new choices]
● 7. "I must take my leave."
Exhaust all the dialogue, or skip the Werserians entirely as they don’t really know any
notable information except for some background knowledge.
Sauerback Questioning
● 1. "Do you really believe the Werserians are guilty?" [No new choices]
● 2. "Who apart from the Werserians could have a motive to conspire against me?"
[No new choices]
● 3. [Lore (Imperium] -10] [Look closely at Macharius] [Only appears if Yrliet or
Marazhai is in the party]
● 4. [Kiss Regina's hand] "I am honoured, Lady Sauerback." [Only appears if
etude Zauerbeck_ReginaSympathy is active]
● 5. "The assailants sent to the palace were rare, high-functioning servitors.
● Do you think the Gapraks could be behind the attack?" [Only appears if you
passed the -45 Medicae check from this section]
● 6. [Leave]
If you select [Kiss Regina's hand] "I am honoured, Lady Sauerback." you’ll unlock a new
option:
● 1. [Persuasion -45] "Set against the doom and gloom of current events
● and your husband's dour family, you look especially dazzling today, Regina."
[Repeats]
● 2. [Step back]
If you pass the [Coercion -45] from above, you’ll also unlock a new option:
Either way, I again recommend exhausting as many dialogue options as you can.
Gaprak Questioning
● 1. "Do you think the accusations against the Werserian family are true?" [No new
choices]
● 2. "In your opinion, which nobles might have a reason to be party to such a
conspiracy?" [No new choices]
● 3. "I have examined the bodies of the assailants that were killed today. All of
them were high-functioning servitors. Such servitors are only employed by
families close to the Adeptus Mechanicus, isn't that so?" [Only appears if you
passed the -45 Medicae check from this section]
● 4. "I found this note on the bodies of one of the attackers. What are your thoughts
on it?" [Only appears if you passed the +50 Awareness check from this
section and have the Blood-Stained note.]
● 5. "Vicent, I wish to speak to you." [Only appears if etude
Ceremony_GaprakVerserianMarriageOpportunity is active]
● 6. "I shall take my leave."
If you select "Vicent, I wish to speak to you." you’ll have a new set of choices:
● 1. "What do you make of the charges against the Werserian family? Could they
truly be guilty?" [No new choices]
● 2. "I know you care for Astartia Werserian. Are you prepared to watch her die?"
[Activates etude WerserianGaprakMarriage]
● 3. "That will do.”
Exhaust all the dialogue here, and you’ll be returned to this section. And, again, exhaust
everything and leave the conversation.
Now, return to the entryway of the palace, and head down to the lowest level to find an
NPC named Halen Gaprak. By interacting with him you will activate an etude called
DeadGaprakCorpseFound.
If you have Heinrix in the party, he will activate an etude called DeadGaprakCause.
● 1. "Halen, was it? Tell me about him, Toriana." [No new choices]
● 2. "What could have happened to him?" [Activates etude
ProvedGapraksGuilty]
● 3. "The dead man had a note on him. It mentions some sort of debt." [Only
appears if etude LinkToGaprak is active]
● 4. "I think your family is involved in this." [Activates etude
ProvedGapraksGuilty]
Once you activate the etude ProvedGapraksGuilty Abelard will pull you in for a
conversation:
● ?. "I found a dead body in my palace. A member of House Gaprak was slain in
front of an altar. Do you know anything about it?"
● ?. "Did you see Macharius Sauerback today before I arrived?"
If you select "I found a dead body in my palace. A member of House Gaprak was slain
in front of an altar. Do you know anything about it?", you’ll have another choice:
● 1. "There was no one near the deceased - the wardens had left their post. Did
you order them to do so?"
Drivestem says he didn’t, and no etudes activate so. Think what you will.
If you select "Did you see Macharius Sauerback today before I arrived?" an aristocrat
will pipe up that she saw him sitting on a bench. Your choices are:
If you choose to follow the aristocrat, and pass an +50 Awareness check, you’ll discover
a wine bottle. You can’t actually do anything with this bottle, not even bring it up to the
Sauerbacks, but it’s there.
Trial
If you’ve activated the etude ProvedGapraksGuilty, your only choice will be:
Spoiler: House Sauerback is guilty. Select both of their options, and your next choices
will be:
● 1. "... House Sauerback guilty. Seneschal, you may take it from here." [Uncovers
the true mastermind]
● 2. "... House Sauerback guilty. The head of your family has never tried to hide his
attitude toward me. That is more than enough to convict him."
● 3. "...House Gaprak guilty. One of your members orchestrated an attack on the
Rogue Trader - treason by anyone's reckoning."
Select option 1 to cover the true mastermind, and watch the scene play out. Your next
choices are:
● 1. "The entire family. The foul blood will be wiped out." [Activates etude
ZauerbackExecuted] + [Add Item Ring: Liquifier DigitalWeaponRing Item]
● 2. "I will not exterminate an entire noble line that is loyal to me just because of
one traitor." [Activates etude (ReginaZauerbackExecuted] + [Add Item Ring:
Liquifier DigitalWeaponRing Item]
Pick whatever you want, as both options prompt you to go speak to Abelard on the
bridge.
Approach Abelard on the bridge, and he will immediately start the conversation about
the trial.
Requirements
- Heinrix was not brought to Commorragh.
- Heinrixs romance is active.
Summary
The Interrogator wishes to speak with you, privately.
Specifics
Heinrix will question you a bit about Commorragh, and you have a few ways to respond:
Pick whatever you would like, as all options move the conversation along.
● 1. “I am completely fine.”
● 2. “I feel terrific. You, however, look a little peaky.”
Pick whatever you would like, as all options move the conversation along. Your next
choices are:
● 1. "Heinrix?"
● 2. [Lay your hand on Heinrix's chest] "Come here."
● 3. "Step away from me, watchdog of the Inquisition." [Fails the romance]
Bridge Event - Overly Close Contact | Occurs immediately after entering Act 4 if
you brought Heinrix to Commorragh.
Requirements
- Heinrix romance is active.
- Heinrix was brought to Commorragh.
Summary
Heinrix wishes to speak about his recent irrational behaviour.
Specifics
Heinrix will sort of offer you an out to this relationship if that’s what you want, and you
have a few ways to respond:
If you select "Trying to play the buttoned-up Interrogator again after what happened in
Commorragh? It won't work." you’ll unlock a new response:
● ?. "The Lord Captain believes that Master van Calox has had insufficiently close
contact with my person. Why don't we remedy that in a more private setting right
now?" [Ends the event]
Requirements
- Heinrix is alive.
Summary
Heinrix needs help with a surprisingly personal issue.
Specifics
Heinrix will give an extremely concise retelling of his issue. Your options to respond are:
If you select option 1 “Who is this colleague?” you will have more choices:
If you select option 1 "Tell me more about Emelina. Who is she?" you’ll unlock three
new options:
● 2. "You say talking to her is 'a strange experience' - what does that mean?"
● 3. "You said 'the forbidden and the illicit.' What does that entail?"
● 4. "You speak of her with obvious affection."
Exhaust as many dialogue options as you would like or end this line of questioning with
"I believe I have a clear picture of Emelina now. What was her message?", and your
next set of choices will be:
● 1. "How did you circumvent me and acquire the information from the Astropathic
message?"
● 2. "Is there any hint of what exactly is threatening Phton IV? [Only appears if
you ask about Emelina]
● 3. "If I help you, what do I get out of it?" [Only appears if you ask about
Emelina]
● 4. "Are you certain you are asking for my help for the sake of the Imperium, and
not because one of your own is in trouble?" [Only appears if you ask about
Emelina]
● 5. "I shall help you. We shall go to Phton IV and put an end to this threat." [Gives
quest The Price of Humanity]
● 6. "I don't have time for this."
If you select option 6, Heinrix gives you one last chance to change your mind:
The next part of the quest will happen when you actually reach Phton IV. You’ll meet a
sentry, and after Heinrix examines her, you’ll have a few options to respond:
Heinrix will politely encourage you to hurry the hell up, and you can either pick option 5
or option 6 to continue on. As soon as you reach the door to the mines, however, a
gaggle of Mandrakes will attack and you’ll have to fend them off.
You can explore around, and even pass an Athletics check (get exact number in a
second) to tear off some boards and reveal a warp-corrupted vox liturgy (which will
unlock a new dialogue option when speaking to Emelina), and then duck into some
“living” quarters to find a Grimy Handwritten Notebook, but the primary concern here is
speaking to Emelina on the elevated platform.
Select whatever you would like, as all options move the conversation along.
You can exhaust dialogue options 1 and 3, but when you select option 2 you’ll be
presented with some new choices:
● 1. "Do you mean to say that you discovered a ritual for creating a sun- here?"
● 2. "What happened to the people of this world?"
● 3. "I know a few places in the Koronus Expanse that could do with a new sun…”
If you select the option “What happened to the people of this world?” you will get a new
choices to respond with:
● 1.
● 2.
● 3. [Listen in silence]
Select whatever you would like, as all options lead to the next set of choices:
● 1. "Yes. Fear and cowardice are the worst enemies of the Imperium's defenders."
[Unlock Flag DoubtfulHeinrix]
● 2. "I would not have made the same mistake." [Unlock Flag StoicHeinrix]
NOTE: Activating Heinrix’s Stoic flag will result in the quest receiving the Evil ending. If
you activate his Doubtful flag instead, you will receive the Good ending to the quest.
After you flag either the Doubtful or Stoic flags, you’ll get pulled into an actually unique
fight. You’ll have to reignite 3 lamps scattered around the map before you’re able to
defeat the Mandrakes properly.
● 1. [Listen in silence]
● 2. "I have a rather unpleasant suspicion that the witnesses to this conversation
are also at risk of being eliminated at a later date.."
And after selecting [Listen in silence] you will unlock the option
● 2. “Heinrix?”
If you activated the Evil outcome for this quest, your choices will be:
If you activated the Good outcome for this quest, your choices will be:
TBA.
You’ll be finished on Phton IV, regardless. Heinrix asks that you speak to him on the
ship.
Heinrix will automatically bring up the events of Phton IV when you approach him for the
first time about it. Your choices to respond are:
● 1. "What will happen to Emelina?" [Only appears if the Evil ending was
achieved.]
● 1. “You killed your colleague in cold blood.” [Only appears if the Good ending
was achieved.]
● 2. [Lay a hand on Heinrix] "You did what you had to do. Do not punish yourself.”
[Only appears of Heinrixs romance is active]
● 3. "Everything Emelina said about Calcazar - should we be concerned about it?"
● 4. "What are you going to do now that this is done?" [Ends the event]
You can exhaust dialogue options 1-3, and then select 4 to end the quest, or just select
4 to end it immediately.
Study Event - Ward Room | Occurs three jumps after finishing Main Quest -
Great Judgment. $
Requirements
- Heinrixs romance is active.
Summary
It’s time to go on your first proper “date” with the Interrogator.
Specifics
Heinrix will ask you to meet in the ward room, and your first choices are:
Pick what you’d like, as all options move the conversation forward. The next choices
are:
Pick what you’d like, as all options move the conversation forward. The next choices
are:
If you select "Your behaviour recently has concerned me." and you have the Closeness
etude active, you’ll unlock a new option:
If you do decide to touch his hand: you’ll have a few new choices:
● 1. "Our non-existent future?" [No new choices]
● 2. "You are still a closed book to me. And that preys on my mind." [Only appears
if etude Closeness is active]
● 3. [Say nothing]
● 4. "Void. Take. You."
If you select "What would you like to do once we have dealt with all the calamities
around us?" you’ll unlock some new choices:
Put the pressure on him with option 1, as this will unlock a new option:
● 3. "Am I imagining it, or are you deliberately avoiding talking about the future?"
You can get to the next set of choices via either selecting "You are still a closed book to
me. And that preys on my mind." OR [Say nothing] from this section your choices are:
● 1. "We have one life. I don't want to give all of mine to the Imperium with nothing
left for myself. Do you? Do you actually want it?" [Only appears if Heinrixs
Corruption Interrogator value is between 2-10] + [Activates etude
CorraptionQuietEvening]
● 2. "Fine. What will be, will be."
● 3. "I refuse to accept that, Heinrix. Don't expect me to."
● 4. "I see no point in continuing a relationship that has no future. Let's just end
things right now.” [Ends romance]
Select option 1 if you’re going for his true romance ending and your next choices are:
● 1. "I do not mean to distress you. But you will have to make a choice sooner or
later."
● 2. [Draw back] "I won't keep fighting for you against the Emperor Himself."
And finally:
● 1. "Let's finish the evening in my quarters. I want to forget this conversation." [+1
Sleeplnterrogator] + [Ends the event]
● 2. “I rather spoiled the evening, didn't I?" [+1 Sleeplnterrogator] + [Ends the
event]
● 3. "I don't know what to say to you. I suppose I should just go." [Ends the event]
Study Event - Call of the Void | Occurs immediately after finishing Main Quest -
The Siege.
Requirements
- Having etudes CorraptionJanus, CorraptionCommoragh1 /
CorraptionCommoragh2, and CorraptionQuietEvening active.
- Having at least 2+ on his Corruption_Interrogator increment.
Summary
There’s an unnatural chill coming from your study.
Specifics
Ready for the scene that makes me scream everytime?
You’ll discover Heinrix on ice in your study, and have some choices to make:
● 1. [Step closer]
● 2. "Heinrix? What is happening?"
● 3. [Kill Heinrix] [Activates etude DeadInIce]
● 1. [There is a psyker exclusive line, I just forgot to transcribe it] [No new
choices?]
● 1. "I want to help you. Just tell me how." [Only appears if Corruption value is in
range 3-4] + [Might be required for Heresy ending]
● 2. [Willpower 55] [Embrace Heinrix] "Wake up."
● 3. [Persuasion -15] [Take Heinrix's hand] "I'm here. Do you hear me? Look at
me."
● 4. [Let Heinrix freeze to death] "Stop the pain. Finish what you started."
[Activates etude DeadInIce]
● 5. [Kill Heinrix] [Activates etude DeadInIce]
Select either “I want to help you. Just tell me how.” OR pass either of the checks to
continue:
● 1. "I found you here in the middle of the night. You almost killed yourself."
[Activates etude Heresy]
● 2. "I'll call the healers." [Activates etude Heresy]
Pasqal
Personal Quest - Let the Cycle Be Discontinued | Given automatically two-three
warp jumps finishing Main Quest - The Siege.
Requirements
- Pasqal is alive.
Summary
It appears Pasqal has finally been contacted by his mentor.
Specifics
Your first choices are:
● 1. "Pasqal, why are you being summoned to that ship?" [No new choices]
● 2. "Chart the course to the transmitted coordinates!" [Ends the event]
● 3. "I am sorry, Pasqal. The Expanse is ablaze, there is no time to look for missing
mentors." [Ends the event]
Head to the System Speculo galaxy, and approach the Ark Mechanicus Hermetico Point
of Interest. Your choices then are:
Land on Ark Mechanicus Hermetico and head to the direct middle of the ship to speak
with an NPC named Chief. Exhaust all his dialogue to learn that you need to speak to a
machine spirit named Pref. Leave the chief and, while facing the open area of the ship
with Chief closest to you, make a sharp right and head towards an NPC named
Tech-Shaman.
NOTE: If you saved Abel, he will be close to the Tech-Shaman NPC, and you can start
a conversation with him. He’s got a little bit of information regarding the quest, so I’d
exhaust all the dialogue with him. It’s not needed, however.
Begin a conversation with the Shaman, and your first choices are:
Select that, and you’ll start the main puzzle of the quest. It’s sort of a Sphinx riddle, and
it’s even classified in the game as that. Pasqal can give you some hints if you’ve either
spoken to Abel or just crawled around the ship, but I’m going to give you all the answers
right here.
● 1. "If the machine spirit speaks a Tech-Priest language, do we even need the old
man?" [No new choices]
● 2. "Introduce yourself formally, Pasqal." [Incorrect]
● 3. "Tell him you are the Messiah of Discontinuing." [Correct]
● 4. "Volunteering too much information to an unknown entity is not a good idea.
Lie and say that you are an authorised inspector from the Fleet’s conclave.”
[Incorrect]
● 1. "I think a show of force is in order, to show this machine its place." [Correct]
● 2. [Point at the surrounding ruins] "Are you sure this is not a compelling reason?"
[Incorrect]
● 3. "You are an eminent and venerable Magos. It cannot ask for more than that. It
wouldn't dare." [Incorrect]
And then:
And then:
And finally:
You’ll get yanked into combat. Defeat everyone, and head into the elevator. You’ll enter
the observatorium. Walk forward, and a cutscene will play.
Your first choices are:
● 1. "You are from Calcazar's retinue. Does he have anything to do with this?" [No
new choices]
● 2. "Locals spoke of a ghost without a face. Did they mean you?" [No new
choices]
● 3. "What is going on here?" [No new choices]
● 4. "We are looking for Archmagos Amarnat. And we want answers."
Either of the choices move you forward, and your next choices are:
● 1. "So the Tech-Priests of the name Haneumann are all parts of Amarnat?" [No
new choices]
● 2. "Did Amarnat believe he could form again? The plan sounds... risky." [No new
choices]
● 3. "What was the dilemma Amarnat faced?"
Once you select “What was the dilemma Amarnat faced?” you’ll unlock two more
choices:
● 1. "Idiot. Calcazar was harbouring Axiomantha the whole time. She was working
for him." [No new choices]
● 2. "You betrayed your brothers and sisters. Such an act is unforgivable."
● 3. "Yours was a grim duty. But you were unflinching in fulfilling it."
● 4. "What happens now?"
Options 2-4 move the conversation along, and your next choices are:
All options move the conversation forward. Your next choices are:
All options move the conversation forward into combat. After combat, your next choices
will be:
All options from 2-4 will continue the conversation. Your next choices are:
Select "What next? What is the general algorithm?" and your next choices will be:
● 1. "Amarnat was a union of six Tech-Priests. All but a few of them are dead now.
How does Amarnat still exist?"
● 2. "What judgement are you leaning toward?"
● 3. "What will the destruction of Eschatos mean for you?"
● 4. "We need Amarnat and the power he wields." [Activates etude
Pasqal_Amarnath]
● 5. "We need Eschatos. But we also need Pasqal." [Activates etude
Pasqal_Ego]
● 6. "Your secret reeks of heresy. Do the right thing and destroy it." [Activates
etude Pasqal_Loyal]
● 7. "Only you can make the decision." [Activates etude
Pasqal_Loyal/Pasqal_Ego/Pasqal_Amarnath depending on whichever has
the highest value. If all all equal, Pascal will default to Pasqal_Loyal]
And with that, the event is over. You’ll be prompted by Tech-Priest fleets as soon as you
exit the Ark, but neither of the two choices change anything.
Cassia
Study Event - Love Token | Occurs immediately after returning from Commorragh
if Cassia was not brought to Commorragh.
Requirements
- Cassia was not brought to Commorragh.
- Cassias romance is active.
Summary
The Lady Navigator has burst into your study without a specific goal in mind.
Specifics
Your first set of options are:
● 1. "I am Rogue Trader [NAME] von Valancius. It will take more than a pathetic
gaggle of xenos to break me." [No new choices]
● 2. [Hold her close and kiss her tenderly] "My thoughts of you gave me strength."
[+1 AmourCourtois] + [Activates etude CassiaKiss]
● 3. [Interrupt her with a passionate kiss] [+1 AmourCourtois] + [Activates etude
CassiaKiss]
● 4. “I have only just returned, and already you are pestering me with idle chatter.”
[Activates etude CassiaRomanceFailed]
If you select option “I have feelings for you.” you’ll unlock a new option:
● 1. “I do.”
● 1. [Give in to your emotions] "I want you..." [+1 Insulted] + [Activates etude
CassiaRomanceFailed]
● 2. [Hold back the urge] "I wish I could make this moment last forever."
Obviously select option 2 if you wish to continue the romance, and the event will end.
Study Event - Till Death Do Us Part | Occurs 4 Warp Jumps after returning from
Commorragh.
Requirements
- Cassias romance is active
Summary
Lady Cassia wishes to speak to you about your relationship.
Specifics
The Vox Master will buzz you and let you know that Cassia has been waiting on the
bridge for you for quite some time. Lady Cassia will take you to your study, and your first
choices are:
Options 1, 2, 4 will gain you a Defenses counter. I think you’ll need to gain around 4 to
move to the next conversation?
If you select “It is already too late for me. I cannot bear the thought of a life without you.”
you will unlock two more choices:
Either option will move the conversation along to the next set of choices:
● 1. "It saddens me that you cannot see your own gracefulness and beauty."
● 2. "I do not care. I chose you, as you chose me. That is what truly matters."
Either option will move the conversation along to the next set of choices:
● 1. "I could have died a great many times, and yet here I am, standing before
you."
● 2. "You are killing me at this very moment."
Either option will move the conversation along to the next set of choices:
● 1. "I am too deeply in love with you to make light of such things."
● 2. "Is it to you? It seems that you are the one who has been toying with my
feelings this whole time."
● 3. [Kiss Cassia]
● 4. "Enough! You want this to be over so badly? Well, you'll hear no argument
from me. Now leave!" [Activates etude CassiaRomanceFailed]
● 5. "I respect your wishes, Lady Cassia. If you think we must end our relations
here, then so it shall be." [Activates etude CassiaRomanceFailed]
Options 1-3 will proceed to the next scene, whereas 4-5 will end the romance and the
event. If you pick from options 1-3, your next choices are:
● 1. [Take her hand] "Now please let me tell you about the Cassia I see." [+1
AmourCourtois]
● 2. "In that case, is it really wise to waste time on preludes and quarrels? Let
● us instead cherish the here and now. For as long as the stars allow us."
[Activates etude LoveHereAndNow] + [Activates etude
CassiaOurFuture_ktc]
● 3. "I respect your wishes, Lady Cassia. If you think we must end our relations
here, then so it shall be." [Activates etude CassiaRomanceFailed]
● 4. "That is disgusting! Get out of my chambers, now!" [Activates etude
CassiaRomanceFailed]
If you select “[Take her hand] ‘Now please let me tell you about the Cassia I see.’” your
next choices are:
● 1. "Your eyes shine like rubies against a sunset sky, and your skin and hair are
like fresh snow. Never before have I seen anything so beautiful." [+1
CassiaMelting] + [Activates etude LoveTillDeath] + [Activates etude
Timer_CassFirstStep]
● 2. "You have studied thousands of books. You wish to learn everything there is to
learn - and I am dazzled by your keen mind and curiosity." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 3. "When I hold you in my embrace, I feel like I am home." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 4. "I find myself smitten with your raised chin, your refined manners, and the
stern look in your eyes whenever you scold me." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 5. "When I hear your voice, my heart beats faster, and your touch makes me lose
my mind altogether." [+1 CassiaMelting] + [Activates etude LoveTillDeath] +
[Activates etude Timer_CassFirstStep]
You have to compliment her 4 times in order to get to the next scene, so select
whatever you love about our Lady Navigator and tell her that!
● 1. "You are exhausted. Come, I shall lay you in my bed and stay to guard your
slumber." [Ends the event]
● 2. "I hope to see a future where you never tire of me." [Ends the event]
● 3. [Kiss her] "We will be together, our fears be damned." [Ends the event]
(WIP/TBA) If you select “In that case, is it really wise to waste time on preludes and
quarrels? Let us instead cherish the here and now. For as long as the stars allow us.”
your next choices are:
● 1. [Pull her in passionately] "I shall help you forget about the worries of this
night." [Ends the event]
● 2. [Offer her your hand] "I love you. Let us go to my chambers and find our bliss."
[Ends the event]
● 3. "It's all up to us." [Ends the event]
Warp Event - Messages from Beyond | Occurs after finishing Main Quest - Great
Judgment in full.
Requirements
- Sided against the Radicals during Personal Quest - Duty of the Navis
Nobilite?
Summary
The Navis Nobilite has delivered some gifts, alongside a data-slate.
Specifics
The Vox Master will inform you that the Navis Nobilite has delivered some gifts to you,
alongside a data-slate with encrypted data. Your first choices are:
You can decode the encryption if you want, but it will take 2 warp jumps to decrypt. If
you don’t, or decide to destroy the data-slate, Cassia will come to speak to you after two
warp jumps.
Your next choices involving the decrypted data will occur one warp jump after decrypting
the message, and are:
Study Event - Word of Warning | Occurred two warp jumps after de-crypting the
data-slate.
Requirements
- Cassia is alive.
Summary
Cassia wishes to speak about her house, and her atlas.
Specifics
Your first choices are:
● 1. "You have made great strides in learning how to keep them at bay. I commend
your perseverance."
● 2. "Your efforts are lacking. I suggest you try harder, because my patience is
bound to run out eventually."
● 3. "Was there something you wished to tell me?"
Pick whatever you want, as all options move the conversation along.
● 1. "I have been informed that House Orsellio will soon convene its Grand
Council. Would it not be better to wait for it to finish first?" [No new choices]
● 2. "What makes you so sure that you will find the way to this physical
manifestation of the Atlas?"
● 3. "What else did the visions tell you?"
● 4. "Has the warp twisted your mind? How can you trust visions of such dubious
origin?"
Pick whatever you want, options 2-4 move the conversation along. Your next choices
are:
● 1. "And why, pray tell, should I go on this suicidal escapade to Throne knows
where?"
● 2. "I shall help you, Lady Cassia." [Give mission Through SeeOfSouls
NavigatorQ2_quest]
● 3. "I have had enough of these Navigator troubles. These are your House's
matters to deal with, and I no longer wish to have anything to do with them."
Select option 2 to receive Personal Quest - The Price of Power and your final choices
are:
● 1. "If you wish to show the House your strength and undauntable spirit, invite the
renegades to be the first to touch the secrets of the Atlas they loathe so much."
[Only appears if you decrypted the data-slate] [Ends the event]
● 2. "You are standing on the cusp of a great discovery for all of House Orsellio.
Inviting the regent seems like the sensible thing to do." [Ends the event]
● 3. "Then it is best that we go alone." [Activates etude NoNaviWithUs] + [Ends
the event]
Depending on which route you’re going down with Cassia, she will have various
reactions to your choice. Either way, you’ll get the quest.
Personal Quest - The Price of Power | Can be given during Study Event - Word
of Warning.
Requirements
- Cassia is alive.
Summary
It is finally time for Cassia to make her decision about her Atlas.
Specifics
Cassia is going to tell you to go to the Orsellio Prophecy. She’s a liar.
Instead, where you want to head is actually an unexplored galaxy that spawns after you
activate the quest called Smaragdus Mundos.
A book window will open up, and your first choice is
● 1. — Next entry.
● 1. — Next entry.
● 1. — Continue.
● 1. — [Weapon Skill +10] …snatched a dagger from the floor and started hacking
at the hands reaching from inside the painting.
● 2. — …tried to escape from the Sanctum Navis. [+1 Hatred]
● 3. — [Toughness -30] …grabbed Lady Navigator’s hand to try and pull her back
out.
Try and pass one of the skill checks, or don’t if you’re gunning for Hatred points. And
then:
● 1. — Continue.
And now:
● 1. — [Awareness -90] …peered into the strange maroon mist. [No new choices]
● 2. — …drew closer to look at the figures.
And then:
● 1 — …stabbed Tisiphone Orsellio with the ritual dagger. [Only appears if you
passed the Weapon Skill +10 check?]
● 2. — [Persuasion -90] …urged the Lady Navigator to fight the monster to the
bitter end.
● 3. — …chose not to intervene.
And finally:
● 1. — Cassia took the Rogue Trader’s hand and guided him/her through the
maroon mist and out of the painting. Their unconscious bodies were discovered
in the Sanctum Navis 20 Terran days after their disappearance: as soon as the
Rogue Trader’s voidship had emerged from the warp in an unknown system.
Now that you’re properly in the galaxy, zip to the farthest planet, scan it, and then go to
the Point of Interest called Palace of the Atlas.
NOTE: The next section of this quest is a nightmare to sort out, depending on
your route. I recommend saving, and being prepared to reload.
If you have Cassia on the Not Me or Hatred paths, and are romancing Yrliet, do not
bring Yrliet to this encounter. You will be forced to choose between her or Cassia,
and yes, if you pick Yrliet, Cassia will get pissed at you and leave.
If you are on her Freedom path, and destroy the Atlas: Cassia will accept this, abit
tearfully.
Crawl through the map, and once you proceed to the middleish area, you’ll be pulled
into a cutscnee. Your first choices are:
Any of the options move the conversation along, and your next choices are:
If you select “What is this taint you speak of, xenos?” you’ll unlock a new set of choices:
● 1. [Address Yrliet] "What was that about? What answer have you always
known?" [Only appears if Yrliet is in the party]
● 2. [Address Cassia] "What experiments did Tisiphone conduct here?"
● 3. [Address the Harlequin] "And what does all this mean, exactly?"
● 4. [Address the Harlequin] "Get to the point before I put a hole in your hideous
mask."
● 5. [Listen in silence]
You’ll have slightly different choices to make here, depending on which path Cassia is
down
● 1. "There is no shame in using xenos powers for the good of the Imperium."
● 2. "How dare you lump us together? I never would have stooped to something
like this!"
● 3. "This is appalling. House Orsellio's deeds... cannot be forgiven."
● 4. [Watch in silence]
● TBA
● 1. "The Atlas must certainly be destroyed. But surely the entire House cannot be
expected to serve penance for Tisiphone's crimes?"
● 2. "Is there no way whatsoever to separate the Navigators' souls from those of
the Aeldari without killing one or the other?" [No new choices]
● 3. [Address Cassia] "What do you say to this xenos's assertions?"
● 4. "House Orsellio can never hope to redeem themselves before the God-
Emperor. Serve your justice, xenos."
● 5. "I will not stand here and let some duplicitous xenos slaughter Navigators of
the Imperium!”
If you select [Address Cassia] “What do you say to this xenos’s assertions?” and are on
the Not Me OR Hatred path, you’ll unlock another set of choices:
● 1. "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." [Only appears with an
Amour Courtois level of 7+?] + [Etude LoveHereAndNow is inactive]
● 1. "I will have no part in this conflict."
● 2. "The Atlas must certainly be destroyed. But surely the entire House cannot be
expected to serve penance for Tisiphone's crimes?"
● 3. "Is there no way whatsoever to separate the Navigators' souls from those of
the Aeldari without killing one or the other?" [No new choices]
● 4. "I won't let the xenos have the Atlas."
● 5. "It is high time House Orsellio paid for Tisiphone's error."
If you select [Address Cassia] “What do you say to this xenos’s assertions?” and are on
the Freedom path, you’ll unlock another set of choices:
● 1. "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." [Only appears with an
Amour Courtois level of 7+?] + [Etude LoveHereAndNow is inactive]
● 2. "Cassia, are you really capable of this?"
● 3. "Let us deal with the Atlas issue after we have destroyed the xenos."
● 4. "Seldom do humans and xenos get the chance to resolve their conflicts without
violence. I second Lady Cassia's proposal." [Activates etude
HarlequinsClearSoulstone]
If you select "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." and are on the Freedom path, you’ll
unlock another set of choices:
● 1. "The time is exactly right. Renounce your House that sees you as nothing but
a spiritless 'child' and an enemy. Let the Atlas act as your shield, for neither the
xenos nor the Navigators will risk threatening you, knowing that you can destroy
the Spirit Monolith with your mind." [Activates etude SpecialPathUnlocked] +
[Activates etude SavedAtlas] + [Activates etude NaviRooted]
● 2. "You are right... I should consider this one more time."
If you select option 1, you’ll get pulled into a fight, but after you finish that fight, the
event will end and Cassia requests to speak to you on the ship.
Study Event - A Most Constant Heart | Occurred one warp jump after finishing
Main Quest - The Siege.
Requirements
- TBD.
Summary
Specifics
Your first choices are:
● 1. "The Lady Navigator in the Lord Captain's chambers at this hour... The
● bridge crew will tell tales."
● 2. "Sleep eludes you too, I see?"
● 3. [Kiss her hand] "I have missed you too, my lady."
If you select [Kiss her hand] “I have missed you too, my lady.” you will get a new set of
options:
● 1. "Lady Cassia?"
● 2. "I am intrigued."
● 3. "Please don't tell me you are casting me aside already."
● 4. [Wait for her to continue]
Obviously select from options 1-3 if you want to continue the romance, and then:
And then:
If you select [Reach your hand toward the colours] “What… is this?” you’ll unlock a new
set of choices:
● 1. "This is... mesmerising. I can see the colours of your soul, just as you can see
mine."
● 2. "My eyes... I can see the colours that you see!"
● 3. "I think I can now see people's emotions too. It is quite all right, I can handle
this myself."
Comments
Checking the code reveals this is not? Her True Romance ending despite it really
seeming like one. Alright.
Jae
Bridge Event - I Fought The Law | Occurs immediately after returning from
Commorragh if Jae was not brought to Commorragh.
Requirements
- Jae was not brought to Commorragh.
Summary
High Factotum Janris has some troubling information about Jae Heydari… again.
Specifics
After you return from Commorragh, and get through a few stacked up events with other
people/romances, High Factoroum Janris will alert you that Jae, famously known to
have criminal connections and shady business dealings, might actually be a criminal.
Select option 1 if you want to continue the event. Your next choices are:
If you select option 1 "So, tell me your real story.", Jae will tell her real backstory, and
then you’ll have a few options to respond:
If you select option 2 “‘So you used to be in the Imperial Guard?’” you’ll have more
choices to make:
NOTE: The below section is no longer accessible in Version 1.3+ for this event.
If you select option 2 “‘Have you never once wanted to tell me the truth? I am more than
just your patron, after all.’” from this section, you will get a a new set of dialogue options:
Select whatever you would like, and it returns you to this section with option 3 gone.
After you’ve gotten as much or as little information as you wanted: select “I think we
have covered everything. Return to your duties.” to end the event.
Study Event - Damaged Goods | Occurs 3 Warp Jumps after returning from
Commorragh.
Requirements
- Jaes romance is active.
Summary
Jae wishes to return some things, and discuss your future.
Specifics
You’ll find Jae in your study, meticulously counting various treasures. Your first options
to respond are:
If you select “What - are these my gifts?” you will unlock a new option:
● 1. "I do not recall giving you quite so many gifts... I think you must have given
some of these to yourself."
You can exhaust that dialogue option and then select "Is this your way of telling me that
our relationship is at an end?" OR "There is no need for this." OR "Well, this is very
decent of you. I appreciate it." to continue the event.
NOTE: If you pass a [Passive +45 Awareness] check, you’ll see how Jae truly feels
about ending your relationship.
● 1. "I see a different future for us. We do not need to end things."
● 2. "If that's what you want - so be it." [Activates etude JaePresentedPlanet] +
[Ends the romance]
Obviously select option 1 if you wish to continue the relationship, and your next options
are:
● 1. [Go down on one knee] "Jae Amira Fathreen Tameri ash Efreet, I'm begging
you to show mercy. Don't leave me."
● 2. "I won't break your heart. I like you as you are."
● 3. "I haven't always been the Rogue Trader either, but that's who you see in me.
You become who you pretend to be. Let's pretend together." [+1 Sincerity]
● 4. "I give up. I see you have already made up your mind." [Activates etude
JaePresentedPlanet] + [Ends the romance]
Requirements
- Jae is alive.
Summary
Jaes associates have run into a sticky situation, and need both Jae and the Lord
Captains help.
Specifics
Jae will explain her situation and you have a few options to respond:
● 1. "Toliman did not say who sent the message?" [No new choices]
● 2. "It could be a bluff." [No new choices]
● 3. "Why should I help you? It seems you have reached the limit of your abilities."
[No new choices]
● 4. "When we reach Footfall, I will help your associates." [Gives Rat Hunting
quest]
● 5. "I've had enough of your problems, Jae. Deal with them yourself." [Activates
etude JaeEscaped] + [Unrecruits Jae] + [Activates etude JaeBanished]
The event will end after you decide what to do with Jaes request.
Once you actually reach Footfall, Jae will automatically pull you into a conversation
about her quest again, and you have the chance to question her about some of it:
If you select “Explain your plan in more detail.” you will unlock new options.
Annoyingly, every time you select an above option, it will kick you back to this section.
But you can keep clicking “Explain your plan in more detail” to keep asking questions,
so I guess it’s fine?
If you select "Jae Heydari, the certificate did not only grant you limitless opportunities, it
also imposed upon you responsibilities to the Imperium. The certificate cannot be
allowed to fall into Falco's hands - you know this." you will unlock a new set of options:
● 1. "You made your choice the moment you accepted the Mercatum Tabula
● Officiale from the hands of the Administratum servants." [Activates etude
JaeQ2_JaeBandKilled WithFaith]
● 2. "Torra and your gang can be replaced. But your certificate can never be."
[Activates etude JaeQ2_JaeBandKilled WithFaith]
● 3. "I am not telling you to abandon your gang. I am merely reminding you that the
certificate is more important than the lives of common smugglers."
● 4. “You’re right. We must save them at any cost.”
Once you actually get down into the sewers, you have more options to respond:
As long as you don’t alert Falcos guards, Jaes crew should live. But you’ll have to
stealth your way through the sewers, attaching the gas canister and opening valves.
The map marks them for you, but I will also attach a screenshot below of the valves,
and where guards are located, and their patrol routes.
NOTE: If you manage to keep Jaes crew alive, you gain +1 Independent and +1
Approval.
Once you return to the voidship, go have a chat with Jae. Your first options are:
Pick whatever you would like, as they all move the conversation forward. Then, your
choices are:
Option 1 will give a different answer depending on the status of Jaes gang. Option 2,
however, does and shows you what path you’re on with Jae, either her Shadow or
Independent path.
If you’re on her Independent path, Jae will state that she will continue to be your loyal,
equal partner.
If you’re on her Shadow path, Jae will state that she wishes to become a Shadow
Baron. Either way, your choices are:
● 1. "This is your choice to make, Jae. All I can do is support it." [Activates etude
Jae_Independent] OR [Activates etude Jae_ShadowBaron]
● 2. “A Shadow Baron? It never hurts to acquire such an ally.” [Activates etude
Jae_ShadowBaron]
● 2. "This does not sound like a good choice, Jae."
● 3. "Do as you see fit." [Activates etude Jae_Independent] OR [Activates
etude Jae_ShadowBaron]
If you select "This does not sound like a good choice, Jae." you have a few more
options to respond:
● 1. "You have enough assets to become a Kasballica Shadow Baron here in the
Expanse." [Activates etude Jae_Independent]
● 2. "l cannot make you Liege of Footfall, Jae. But how about the entire
protectorate? Will you be my right hand?" [Activates etude Jae_Independent]
● 3. "Never mind, it is your life, after all." [Activates etude Jae_Independent]
Either way, if you have Jaes romance active, you will get an additional set of choices
after activating either her Independent or ShadowBaron etudes. The choices are:
Pick whatever you would like, as both options move the conversation forward. Then,
choose between:
If you select "Why do you want me to go with you?" you will unlock a new option:
If you select “"I do not have time to go traipsing off to smuggler get-togethers."”
Option 1 provides set dressing, and options 2-5 move the conversation along no matter
your choice.
● 1. [Commerce -50] "I am certain that Jae's management of Falco's assets will be
more profitable for the Kasballica."
● 2. [Coercion 50] "I advise against getting into a dispute with a Rogue Trader. The
consequences for you will be very unpleasant."
● 3. "Jae, perhaps you have an argument to support your claim?"
● 4. "Perhaps you should listen to the circle, Jae."
● 5. "This is pointless. We are leaving." [Ends the event]
If you pass the [Commerce -50] check, you’ll get a few more options to respond:
● 1. [Lower your voice] "Jae, if you want to get what is rightfully yours, now is the
time to show your teeth."
● 4. [Draw your weapon] "This conversation will proceed much faster if we free up
one seat at the table." [Starts a fight]
● 5. [Give Jae an encouraging smile] "You're not going to let them fleece you, are
you? Do you have a backup plan?" [Unlocks more choices]
If you pass the [Coercion -50] check, you’ll get a few more options to respond:
● 2. "Perhaps one of the senior traders wishes to say their piece? Or is he the only
one who gets to speak around here?"
● 3. "You're awfully quiet, Vladaym."
● 4. “Octaviana, now is the time to remember your fondness for Jae, if you do
indeed have any.”
After you select “[Give Jae an encouraging smile] ‘You're not going to let them fleece
you, are you? Do you have a backup plan?’” a short scene will play out, and you have
more choices to make:
Pick whatever you would like, as all options move the conversation forward. The next
choices are:
● 1. [Persuasion -75] "You still see Jae as the girl who needed your protection.
Forget that girl, she is a different person now." [Activates etude JaeSincerity_4]
+ [+2 Sincerity]
● 2. "The smug bastard finally shuts up. Why is everyone so terrified of you? I can't
see it."
● 3. [Strike Mercy] "Disappear from Jae's life."
● 4. [Leave Mercy with a bloody wound] "A memento for you."
● 5. [Kill Mercy] "It would be a mistake to let you live."
● 6. "Jae, this one needs to die. See to it."
● 7. "Live. But do not ever let me see your face again." [Activates etude
JaeRomance_MercyRevenge]
If you selected “‘You still see Jae as the girl who needed your protection. Forget that
girl, she is a different person now.’” and pass the check, you’ll get a new set of options:
NOTE: If you selected "Have you got the message, Mercy? Or do you still have
objections?" from this section, you’ll then be yanked back to choosing between "You
could have warned me." OR "There's the Jae I remember, the one who first joined my
retinue." before you get the kiss options below. Otherwise, they just appear
automatically.
● 1. "Now?"
● 2. [Kiss Jae]
● 3. "I don't think..."
Option 1 just takes you back to the “[Kiss Jae]” / “‘I don’t think…’” but you can exhaust it
if you want. Either way, you’ll get a kiss.
If you select "Live. But do not ever let me see your face again." the event ends
automatically and without a kiss.
Study Event - Light My Fire | Occurred two warp jumps after finishing Main Quest
- The Siege
Requirements
- Activating all 4 of her Sincerity etudes. [JaeSincerity_1, JaeSincerity_2,
JaeSincerity_3, JaeSincerity_4]
- Having at least 4+ on her Sincerity counter.
Summary
Someone’s in your bathtub.
Specifics
Finally, someone uses that huge bathtub you have. Your first choices are:
● 1. "I must see to it that the locks to my quarters are changed." [No new choices]
● 2. "What exactly is going on here?" [No new choices]
● 3. [Join Jae]
● 4. "I am not in the mood for a bath." [Ends the event]
Join our lovely lady with option 3, and you get a new set of choices:
If you select "It seems you have dealt with the worries that were troubling you." you will
unlock a new option:
If you select "What do you think lies ahead for us?" you’ll unlock a new set of choices:
Comments
This is her True Romance ending.
Yrliet
Bridge Event - The Traitor | Occurs automatically if Yrliet is brought back from
Commorragh.
Requirements
- Yrliet is alive.
Summary
It seems several members of your retinue desire justice.
Specifics
Your first set of choices are:
● 1. "Heinrix, what punishment awaits him who failed to realise his own acolyte was
a traitor?" [Only appears if Heinrix is alive]
● 2. "What is going on?"
● 3. "Saints' blood, what manner of farce is this?"
● 4. [Observe silently]
Pick whatever you would like, as they all lead to the next set of options:
● 1. "I think you may have forgotten who gives the orders on this ship. How
● dare you burst onto the bridge and make demands of me?"
● 2. "Yrliet is here to stay as part of my retinue. Get used to it."
● 3. "Yrliet will now apologise to everyone who was harmed by her deed. And that
will be enough."
● 4. "Yrliet will receive corporal punishment - as many lashes as her body can
endure without expiring." [Activates etude YrlietRomanceFailed]
● 5. [Give Yrliet to Heinrix] "Do me a favour, Heinrix." [Kills Yrliet]
● 7. [Give Yrliet to Heinrix] “I keep my promises, van Calox.” [Kills Yrliet] [Only
appears if etude PromisedGiveYrliet is active] (i dont even know where this
occurs)
● 8. [Execute Yrliet] “Would you be so kind, Sister Argenta?” [Kills Yrliet] [Only
appears if Argenta is alive]
● 9. [Execute Yrliet] “I have been waiting for this moment ever since I woke up on
the streets of Commorragh.” [Kills Yrliet]
As long as you didn’t fail the romance, your next set of choices are:
You can exhaust dialogue options 1-5, and then select option 6 to prompt the next set of
choices, or just select option 6 to prompt the next set of choices immediately:
● 1. "To be honest, I don't know." [+1 Accordance] + [Ends the event]
● 2. "I only know that everyone makes mistakes. And everyone hides the parts of
their personalities they are not proud of. That is true of both humans and
Aeldari." [+1 Accordance] + [Ends the event]
● 3. "You have already become part of my world. You may have done something
disagreeable in my eyes, but that does not make you a stranger." [+1
Accordance] + [Ends the event]
● 4. “Let the past stay in the past.” [Ends the event]
● 1. "I will help you find your kinspeople." [Gives Outcasts Duty quest]
● 2. "I can't promise anything right now."
● 3. "After all that you have done? No. Not a chance."
You can still pick 2-3 if you want, and just drag Yrliet to Quetza Temer anyway, but
picking one guarantees the quest activates.
The next time that Yrliet will be relevant in regards to her Personal Quest will be when
you stumble upon Calligos. Some of the choices can result in Yrliet leaving. I have
marked them down below.
.
● 3. "I would gladly hunt xenos in worthy company." [Activates etude
Quetza-al_YrlietRunAway]
To actually continue the quest, you must solve the conflict between the Aeldari and
Calligos peacefully. When Calligos finally drags you to meet the Aeldari, select the
option:
● 1. "Your brothers and sisters are exhausted, you are trapped, and I am the only
person who can change that." [Only appears if you pass an Awareness
check?]
● 2. "Your ships are destroyed, Crudarach is lost, and so are the Farseers. You
sacrificed everything to attack this world. Why?"
● 3. "What are you talking about? I killed the Haemonculus in Commorragh with my
own hands." [Only appears if you did kill Tervantias in Commorragh]
● 4. "What if I say it is my predecessor who is to blame for Crudarach's demise?"
[Activates etude Quetza-al_YrlietAgainsAs] + [Fails romance]
● 5. [Attack] "Let us get down to business, Calligos." [Activates etude
AeldariKilled] + [Fails romance]
● 6. [Dogmatic] [Attack] "You are guilty before this world and the Imperium. The
time of retribution is at hand."
● [Activates etude AeldariKilled] + [+20 Dogmatic] + [Activates etude
Quetza-al_OutpostFightAg_Aeldari] + [Fails romance]
You’ll want to select either option 1 or option 2, as they unlock a new option:
Select “You call purging an entire world a decisive action?” and you will be presented
with new choices:
None of these choices lead to etudes activating, so you can skip talking to them if you
want.
Address Yrliet
● 1. "Do you still think your kin is worth saving?" [+1 PathOfTheDamnation]
● 2. "Your kin had a solid reason to attack this world. I see no issue with sacrificing
the lowborn if it helps a good cause." [+1 PathOfTheWarrior]
Address Calligos
● 1. "I do not support the methods of the xenos, but I understand their motives.
Perhaps they could pay you compensation?" [No new choices]
● 2. [Iconoclast] "Calligos, you should not kill the Aeldari." [+20 Iconoclast]
● 3. [Examine the camp]
● 1. "I need to know more about the Haemonculus." [No new choices] + [Doesn’t
work]
● 2. [Coercion -45] "Look at yourself, Calligos. You are becoming a monster whose
only desire is to kill."
● 3. [Commerce -80] "You no longer see profit beyond the thrill of the hunt. You and
the xenos can help one another."
● 4. [Persuasion -95] [Whisper] [Lie] "I will kill them myself after I find out what I
need to know."
● 5. [Examine the camp]
Presumably, passing any of the checks will proceed but the Coercion check works for
sure, and doesn’t end the romance.
Pick whatever you want, as they all move the conversation forward. Your next choices
are:
● 1. "I did not sign up for yet another war against the xenos in the Expanse. Recall
your kinsmen." [No new choices]
● 2. "Are you saying there is another Aeldari craftworld heading into the Expanse?"
[No new choices]
● 3. "Yrliet, are you going to leave me and escape with the rest of the Outcasts?"
● 4. "Yrliet, the plan of your kinsmen is insane! Convince them to relent before it is
too late."
● 5. "Very well. The more xenos arrive in the Expanse, the merrier!"
● 6. [Draw your weapon] "It was naive of me to hope that your intentions were free
of trickery."
Any option from 3-6 will move the conversation along, and your next choices are:
Any option moves the conversation along, and your next choices are:
● 1. "Yrliet, let your kinsmen decide their own fate. You do not owe them anything."
[+1 PathOfTheDamnation]
● 2. "The Expanse has had it rough lately. We do not need trouble with the Aeldari
either now or in the future." [+1 PathOfTheWarrior]
● 3. "Why are you so certain the Aeldari are going to attack our worlds?"
● 4. [Let Yrliet handle it on her own]
Any option moves the conversation along, and your next choices are:
● 1. "Yrliet, I object to this ritual if it is your life that is at stake."
● 2. "This is your life and your people, Yrliet. I will stay by your side no matter what
path you choose."
● 3. [Let Yrliet handle it on her own]
All options move the conversation along, and Yrliet starts her little ritual.
NOTE: If you want Yrliets true romance ending, you must interrupt the ritual. Your first
choices are:
Again, if you want her True Romance ending, stop the rite. You’ll get pulled into a
glowing, blue forest with various ghosts of Yrliet (and Marazhai!) speaking a bunch of
her thoughts and feelings. Travel through it, and eventually Yrliet will yank you into a
cutscene. Your first choices are:
● 1. "It is so beautiful and quiet here. A stark contrast to my own world." [No new
choices]
● 2. "So, do all Aeldari souls look like this?" [No new choices]
● 3. "You were calling my name, Yrliet. I thought you needed my help."
Select “You were calling my name, Yrliet. I thought you needed my help.” and you will
unlock a new option:
● 4. "But I don't know how to get out of here! I don't even know how I got here."
Any of the options move the conversation along, and your next choices are:
If you select “Yrliet, your spirit stone…” your next choices are:
● 1. "Why are you standing there gawping? Fix it! There must be a way!" [No new
choices]
● 2. "Yrliet, what will happen to you now?" [No new choices]
● 3. "How did this happen?"
The next few options don’t matter, but Yrliet will then state “So ended the Path of the
Outcast.” and then you’ll have some choices to make:
● 1. "Nothing is over yet! I will stay by your side and help you find a new spirit
stone."
● 2. "Forget about the arrogant Aeldari. I will grant you food and shelter- anything
you could ever wish for!"
● 3. "You are now alone, without your kin or your spirit stone. If you want to survive
- then be my sanctioned pet." [Activates etude YrlietRomanceFailed]
● 4. [Leave Yrliet in the forest] "It is said that revenge is a dish best served cold.
Now you are all alone and this cursed forest shall be your grave." [Activates
etude YrlietRomanceFailed] + [Unrecruits Yrliet] + [Activates etude
YrlietBanished]
And with that, the quest is over!
Study Event - One Path for Both | Occurs one warp jump after finishing Main
Quest - The Lord Inquisitor and the Lord Captain.
Requirements
- YrlietStoneIsBroken etude is active.
Summary
Yrliet wishes to speak about her meditation.
Specifics
Yrliet will barge into your study. Your first choices are:
● 1. "Great start."
● 2. "I wasn't too thrilled with you either."
● 3. [Listen in silence]
Select either option 2-3 to continue the event. Your next choices are:
One you dive into her world, your first choices are:
● 1. "This place looked a little different the last time I was here." [No new choices]
● 2. "It's so beautiful here..." [No new choices]
● 3. "Where does this road go?" [Continues event]
● 1. "I am happy to see you now, and I will be happy to see you on my deathbed."
[Activates etude YrlietRomance_True Ending]
● 2. "I will live much longer than you have foreseen. You might even get bored of
me." [Activates etude YrlietRomance_True Ending]
● 3. "I do not think we are close enough to live together until death parts us."
[Activates etude YrlietRomanceFailed]
Marazhai
Warp Event - The Lure of the Labyrinth | Occurs the first Warp jump after
recruiting Marazhai.
Requirements
- Marazhai was recruited.
Summary
There’s a rampage going on in your voidship.
Specifics
The Vox Master will warn you about Marazgai going on a rampage, and you’ll be sent to
investigate. Your first choices are:
Obviously, select option 1 from either set of choices if you want to continue Marazhai’s
questline. You can then question the Deck Enforcers once you reach them for a bit of
background on Marazhais freakout.
Proceed deeper into the deck by following the Daemonette, and eventually you’ll reach
Marazhai. Your next choices are:
Select option 1 to begin to calm the xenos down. Your options are:
Finally, Marazhai snaps out of it and you have more choices to make:
● 1. "Marazhai! Behind you!" [Starts a fight] + [Marazhai is on your side for the
fight]
● 2. [Heretical] [Let the Daemonette take Marazhai] "Everyone, step back!" [+10
Corruption]
● 3. [Attack] "Destroy the warp spawn!" [Starts a fight] + [Marazhai is on your
side for the fight]
Defeat the Daemonette, and various other warp demons, and your next choices are:
● 1. "Marazhai, are you sure you have regained your senses?"
● 2. "Your presence is causing me a great deal of grief, xenos."
● 3. [Dogmatic] [Kill Marazhai] "I have had enough of this heresy on my ship." [+10
Dogmatic] + [Activates etude MarazhaiBanished]
● 4. [Dogmatic] [Let Heinrix dispose of Marazhai] "Esteemed Interrogator, I invite
you to do your duty as a servant of the Holy Inquisition." [+10 Dogmatic] + [Only
appears if Heinrix is in the active party] + [Activates etude
MarazhaiBanished]
And then:
NOTE: The Domination / Submission etudes that appear here are very different from
the actual flags. Option 3, while having the Submission tag, actually fails his romance.
You can get his true romance ending with option 1-2.
Study Event - Walk The Line | Occurred five Warp Jumps after returning from
Commorragh.
Requirements
- Marazhais romance is active.
- Warp Event - The Lure of the Labyrinth is finished.
Summary
Marazhai asks for the Rogue Trader to join him on a walk.
Specifics
NOTE: Depending on which etude you have active for his romance, he’ll ask you on a
walk in a different way. Consider this a way to confirm you’re on the route you want.
If you have primarily picked Domination flags, Marazhai will bow his head and ask you
to partake.
If you have primarily picked Submission flags, Marazhai will graciously allow you to join
him.
● 1. "Are you planning to kill my people for your own amusement?" [No new
choices]
● 2. "Mmm... perhaps we could make do with some pleasant conversation over a
few glasses of wine?" [No new choices]
● 3. "I refuse to kill people for sport!" [No new choices]
● 4. "Please, Marazhai, be my guide." [+1 Submission]
● 5. "I shall come... if you ask me properly." [+1 Domination]
● 6. "I have no interest in that." [Fails romance] + [Ends the event]
And then:
Option 1 just gives some set dressing, and then choosing from options 2-4 continues
the event. Your next choices are:
Option 1 continues the event, and after you wake up, your next choices are:
Planet Event - Flesh, Power, Dominion | Occurs during Main Quest - The Lord
Inquisitor and the Lord Captain if Marazhai is brought before Incendia.
Requirements
- Marazhai is in the active party.
Summary
Marazhai baits you into an unappealing meal.
Specifics
Once you start speaking to Incendia on Footfall, you’ll have a few options to start:
If you select “[Point at the man with the open- skull] ‘What is... that?’” you will unlock a
few more options:
If you continued the conversation, Marazhai pipes up that he’s unsure if he picked the
right Rogue Trader, and your next choices are:
Option 1 doesn’t do anything, so either embrace your inner undead, or just end the
event.
Personal Quest - Shards of the Tempest | Given after asking Marazhai what his
plans are on the Bridge after Warp Event - Lure of the Labyrinth.
Requirements
- Marazhai is alive.
Summary
Marazhai is oh-so eager to meet some of his kind that have been banished from
Commorragh.
Specifics
Head to the Orsellio Prophecy galaxy, and you’re gonna see an Arid world that has an
event occurring on it. Click on it, and proceed to the event. Your first choices will be:
● 1. Let Marazhai take part in the melee alongside the assault squad. [Add Item
Weapon: FusionGunCH4Unique to player] + [Activates etude
EE1_Completed]
● 2. Wait until the xenos cut each other down, then collect the spoils. [Add Item
Weapon: FusionGunCH4Unique to player] + [Activates etude
EE1_Completed]
● 3. Send an assault squad to the planet to destroy the xenos and acquire their
belongings. [Add Item Weapon: FusionGunCH4Unique to player] +
[Activates etude EE1_Completed]
● 4. Destroy all the xenos with a well-placed shot from orbit.
● 5. Fly away.
Select option 1 to let Marazhai have his well-needed enrichment time, and you’ll
complete the quest. Easy-peasy.
Study Event - Greater Delights Await | Occurs the next time you return to the
bridge.
Requirements
- Marazhais romance is active.
Summary
Marazhai has prepared a lovely gift for you.
Specifics
Marazhai comes to your study to thank you for assisting him in locating the vestiges of
the Reaving Tempest. He allows you to pick from a set of offerings.
Options 2-4 continue the conversation, and all I can say is pick your poison.
Once you select "Well, since your gift is already here, now is the perfect time to try it
out." you’ll get a new set of choices:
● 1. “I think I shall try out all the facets of your gift… on myself.” [+1 Submission] +
[Activates etude AscentionGift if you are on the Submission path] + [Ends
the event]
● 2. “I wish for you to fall victim to these pleasures. And I… shall watch.” [+1
Domination] + [Activates etude AscentionGift if you are on the Domination
path] + [Ends the event]
Requirements
- Marazhai is in the active party.
Summary
Upon meeting Calligos Winterscale, Marazhai asks if he can swap sides.
Specifics
Marazhai will challenge you to prove that he picked the right Rogue Trader to follow,
and you have a few options to respond:
● 1. "Did I give you permission to speak? If you forget your place one more time,
you will be punished." [+1 Domination] + [+1 Ascention if you are on the
Domination Path] + [Currently glitched and requires manual adding of the
Ascention flag - thank you to u/Nightspirit_ for reporting this!]
● 2. "I will try harder, Marazhai. Give me a chance. Stay, and you will not be
disappointed." [+1 Submission] [+1 Ascention if you are on the Submission
Path]
● 3. [Say nothing] [Activates etude MarazhaiDisagree_WinterscaleinWoods]
● 4. “You know what, Calligos? Let’s swap. I have grown quite sick of Marazhai.”
[Activates etude MarazhaiDisagree_WinterscaleinWoods]
Pick what you want, and the event will end.
Study Event - To Think I Hesitated | Occurred 1-5 warp jumps after finishing Main
Quest - The Siege.
Requirements
- Marazhais romance is active.
Summary
Someone’s in your study, again.
Specifics
Your first choices are:
● 1. "I am listening."
● 2. "You are behaving strangely for an obedient pet xenos." [Only appears on the
Domination path]
● 3. "What is the blade for?"
Select option 1 to continue the event, and your next choices are:
● 1. [Let Marazhai carve a brand into you] [Activates etude MarkOnRT if you’re
on the Submission path]
● 2. [Grab the blade and burn a brand into Marazhai] [Activates etude
MarkOnMarazhai if you’re on the Domination path]
● 3. "Stop! That's enough! I no longer want to be involved in this!" [Fails romance]
● 4. [Grab the blade and stab Marazhai] [Kills Marazhai]
NOTE: If you select the opposite alignment choice of your current path with Mar, such
as allowing Mar to brand you while you’re on the Domination path, you’ll actually
unlock a new set of options.
If you decide to brand Marazhai on the Submission path, your next choices will be:
● 1. “You and only you will wear the brand!” [Fails romance]
● 2. [Let Marazhai carve a brand into you] [Activates etude MarkOnRT if you’re
on the Submission path]
● 3. "Stop! That's enough! I no longer want to be involved in this!" [Fails romance]
If you decide to let Marazhai brand you on the Domination path, your next choices will
be:
If Marazhai branded you, you don’t get a choice, and the event ends.
WIP - Galaxy Event? - Nolla Septum | Occurs if the RT visits the Nolla Septum
galaxy in Act 4???
Specifics
The Vox master will warn you of Drukhari ships patrolling the area, and you’ll have to
engage them in combat before you can descend to the planet they’re patrolling above.
Scan the planet and interact with the Point of Interest Frozen Hive Planet.
Select:
Any of the options move the conversation forward, and your next choices are:
I recommend having the Scout follow you, as he’ll warn you of Ambushes and lead you
exactly where you need to go. Eventually, you’ll stumble upon another Scout being
ambushed by a pack of Drukhari. Defeat them, and you’ll be pulled into a cutscene
involving a Medusae and a human.
Try and pass either the Lore (Xenos) check or Awareness check, and you’ll unlock a
new option
● 1. [Medicae -45] [Separate the creature from its host]
Ulfar
Personal Quest - The Baleful Howl | Occurs during Main Quest - The Siege if
Ulfar is brought from Commorragh.
Requirements
- Ulfar is alive.
Summary
Ulfar wishes to find out about his pack, and only Thorbald can help.
Specifics
After finishing your War Council and deciding how to storm Eufrates II, go speak to Ulfar
on the ship and select the option:
You’ll be pulled into a cutscene involving Ulfar and Thorbald, and your first choices are:
● 1. "We did not have a chance to talk properly at the council. I wanted to meet
you."
● 2. "Why do you call Ulfar 'Everlost?" [No new choices]
● 3. "Do you know where Ulfar's pack is now?"
If you select "We did not have a chance to talk properly at the council. I wanted to meet
you." you will unlock a new option:
● 1. "Are all Wolves so hostile toward one another, or is it something personal the
two of you?" [The… grammar? Flow? Of the sentence is how it is
transcribed in game]
Once you select “Do you know where Ulfar’s pack is now?” you will be presented with a
new choice:
You’ll then get to witness an impromptu recruitment order, and have more questions to
ask and choices to make:
● 1. "What makes you so certain they are dead?" [No new choices]
● 2. "Why do you want Ulfar to join your pack?" [No new choices]
● 3. "Thorbald, your associate too often speaks when no one has addressed him."
[No new choices]
● 4. "Ulfar, perhaps you should listen to him."
● 5. "Ulfar is right. He is loyal to his brothers."
Select option 4-5 to continue the event. Your next choices are:
Any choice will move the event along. Your next choices are:
● 1. "Thorbald, why will you not simply tell Ulfar where to look for his pack?" [No
new choices]
● 2. "I promise, Ulfar. We will march into battle together." [Activates etude
UlfarHasPromise]
● 3. "I shall consider it."
Whatever choice you make, the event will be over. If you drag Ulfar to Eufrates II, your
next choice involving this quest will be:
● TBA.
Finally, your chances to gain increments during this quest will happen once you actually
reach Doomscream. Your first choices are:
Options 2-6 will proceed the event. Your next choices are:
● 1. [Cry out proudly] "... the warriors of Russ will never retreat!" [+1 Chapter]
● 2. [Whisper grimly]"...for the fallen you will answer to us." [+1 Loner]
● 3. [Growl bloodthirstily] "...there is a monster far worse to fear." [+1 Wulfren]
● 4. [Say nothing] [+1 Loner]
Now, beat the ever loving crap out of Doomscream, and once you’ve dropped him to 0
HP you’ll get another chance to gain an increment:
● 1. "Are you two serious? Perhaps we can leave the poetry recital until after we've
killed him?" [No new choices]
● 2. [Shout encouragement] "Will old Wolf give young a lesson in battle?" [+1
Chapter]
● 3. "If you do not stop this foolishness, more of our number will die!" [+1 Loner]
● 4. "Ulfar, stop playing with your prey. Kill it." [+1 Wulfren]
● 5. [Do not interfere] [+1 Loner]
Now, beat the ever loving crap out of Doomscream AGAIN, and once you’ve dropped
him to 0 HP you’ll get another chance to gain an increment:
And then:
Once you select “Has your pack’s honour been upheld?” you’ll unlock a new choice:
● 2. “What shall we do with your brother?”
If you allowed Ulfar to kill Doomscream, the Space Wolves will pay another visit to your
ship. Your choices are:
You can pick any option you like but, c’mon. Join the chorus!
● 1. "So, that's it, you're all best friends now?" [No new choices]
● 2. "Thorbald, now will you tell Ulfar where to look for his brothers?"
● 3. "Ulfar, give us a look at your new axe." [No new choices]
● 4. "Ulfar, I see you have decorated your trophy from Eufrates II." [No new
choices]
After selecting "Thorbald, now will you tell Ulfar where to look for his brothers?" you’ll
unlock two new options:
● 1. "I can hardly let the glorious Wolves of Fenris leave without first treating them
to a fine feast!" [Ends the event]
● 2. "Ulfar, I would hate to violate any Fenrisian traditions - you see to the
arrangements." [Ends the event]
● 3. "Very good. Farewell."
● 3. “No, no, we will do without any feasting today.” [Ends the event]
Kibellah
Requirements
- Kibellah was NOT brought to Commorragh
- Romance active.
Summary
Kibellah bursts into your study.
Specifics
Your first options will be:
And then:
And then:
If you select “"Whatever you are going through, we will face it together."” / “"You are just
overreacting."” you will unlock a new set of options:
● 1. "Am I to understand that you cannot handle your own problems?" [Fails the
romance] + [Ends the event]
● 2. "l want to be with you. No matter what." [Ends the event]
● 3. [Touch Kibellah's hand] "l need you, not a blade of the Web. Please. Don't
leave me." [Ends the event]
● 4. "All right. Let us pretend that there was never anything between us." [Fails the
romance] + [Ends the event]
Bridge Event - Come Crawling Back | Can occur as soon as you return from
Commorragh
Requirements
- Kibellah was brought to Commorragh
- Romance active?
Summary
You should head to the bridge to speak to Kibellah.
Specifics
Approach Kibellah, and select:
● 1. "It was a trying time for you in Commorragh, but you are home now, back on
the ship. How are you holding up?"
Warp Event - Second Date | Occurs two warp jumps after returning from
Commorragh.
Janris will ask to speak to you about Kibellah. Your first options will be:
If you select “I do not think this is such a good idea…” you will unlock a new option:
Either way, agree to the event and Janris says he will host it at the palace on Dargonus.
Zip over to there, and head to the upper stairway near your office. Approach Janris and
your options will be:
● 1. "Let us begin."
● 2. "Not yet. I must take care of something first."
If you select "This enthusiasm for social occasions is... unexpected, Kibellah." you will
be presented with a new set of choices:
● 1. [Lower your voice] "I enjoy watching you toy with these enraptured fools. Do
go on." [Appears if Taint increment is within 2-999]
● 1. "I simply marvel at the change. I am glad that you have found a way to enjoy
the pastimes that are customary to my peers."
● 2. "I liked you the way you were before."
● 3. "It is as if you were someone else, as if the real you had hidden herself away
from me." [Appears if Synchronicity is within 3-999]
Eventually, you will have to ask the master of ceremonies to leave you two alone, and
your next choices will be:
You’ll step out onto the balcony, and your next choices will be:
● 1. [Smile] "It appears you have managed to avoid terrifying my subjects with your
very presence this time." [No new options]
● 2. "What has happened to you? What is this bizarre transformation?" [Appears if
Synchronicity is within 3-999] [No new choices]
● 3. "A nice evening, is it not?"
● 4. "Care to explain that scene back there?"
If you select “Care to explain that scene back there?” you will receive a new set of
options:
● 1. "I am the mistress/master of this planet! You should save your thanks for me!"
[Fails the romance]
● 2. "It looked as if you were being coquettish with the master of ceremonies."
[Returns to this section]
● 3. "You are acting strangely. It worries me." [Returns to this section]
● 4. "You are right. My servants have earned a great deal of praise." [Returns to
this section]
● 5. "Hmph. Forget I said anything." [Returns to this section]
If you select “A nice evening, is it not?” you will receive a new set of options:
● 1. "I believe it does, yes. I only hope that you genuinely feel comfortable in this
role." [Returns to this section]
● 2. "Finally, you have stopped embarrassing me in public. That's something I can't
complain about." [Returns to this section]
After exhausting all the options in this section you will unlock a new option:
● 3. "I was surprised when I heard you had voiced a desire to make another
appearance."
All options lead to the next section of the date. And your next choices will be:
● 1. "What's wrong?"
● 2. "It's enough to make your head spin, isn't it?"
● 3. [Support Kibellah's elbow without saying anything]
All options move the conversation along, and the next choices are:
● 1. "No! No, I need the real you, not a blade!" [Activates etude Synchronicity]
● 2. "I will accept you regardless of whom you decide to be. No one can make that
decision for you."
● 2? "You are beautiful in your desire to cast aside your humanity for the sake of
perfection. You wish to be perfect? Then be perfect with me." [Activates etude
Taint]
● 3 "No. I am tired of your emotional tribulations. It's over between us." [Fails the
romance]
If you have a Synchronicity or Taint increment at 3+ your next options will be:
You can either have sex with her or just tell her to get some rest, and the event ends.
Personal Quest - Death Has Whispered Your Name | Occurs 4-6 warp jumps
after finishing the Main Quest - Void Shadows
Requirements
- ???
Summary
Kibellah must be put on trial.
Specifics
Zip to the bridge, and speak to Jocasta. Select the below option to start the
quest:
If you select "A Requiescator? Explain." you will unlock two new options:
● 2. "Let us see just how well he knows the deceased. Tell me, Requiescator, what
did Forius like and dislike about his work?" [No new choices]
● 3. "Why is a Requiescator speaking for the late Forius? Does the man not have a
Family?" [No new choices]
Once you ask about the circumstances of the murder, you will be presented with new
options:
If you select "Is it true that you killed him, Kibellah?" you unlock a new option:
If you select "Let us hear from the victim's representative." you unlock a new option:
● 2. "Whom specifically did Forius torture?"
And then:
Select “Everything is clear.” and you will finally be able to judge Kibellah with the below
options:
● 1. "My companion is within her rights to kill anyone on this ship. Her accusers, on
the other hand, are naught but dust. Do not touch her. Is that clear?" [+1
Distortion]
● 2. "Kibellah is not subject to ordinary justice. She serves the Emperor through
death, and as such cannot be convicted for a death." [+1 Fanatic]
● 3. "The Forius clan will be awarded a generous indemnity for their loss, to be
paid by me." [+1 Humility]
● 4. "Forius deserved to die, and I am not going to punish Kibellah for that murder.
As for his practices, they are henceforth banned on this ship." [+1 Humility]
● 5. "I find Kibellah guilty. But she will receive a more lenient penalty than death."
[+1 Humility]
● 6. "A murder was committed. The punishment for that is clear. Let the law
triumph. Commence preparations for the execution." [Only appears
DeathcultKillingRestriction is not active] + [+1 Fanatic]
And then:
If you select “Why have you come here, Vizsier?” you will unlock two new options:
● 1. "I never gave you permission to harm my servant, Vizsier." [No new options]
● 2. "What is happening to her? She is not herself."
Select “What is happening to her? She is not herself.” to unlock another new option:
Select "There must be a way to help her." to unlock another new option:
This section of the quest will end. Zip to the Astropathic Chapel and chat to Zacchary
and select:
● 2. "Can you put me in a trance with Kibellah? I need to get inside her mind."
● - //1 — He is Death.
And then:
● - //1 — [Awareness 70] ...struck the first blow, aiming for a weak spot.
● - //2 — [Athletics 70] ...trusted in her/his nimbleness and tried to slip past the
monster.
● - //3 — [Lore (Imperium) 70] ...banished the monster with a fervent prayer to the
Emperor.
● - //1 — He is Death.
And then:
And then:
● - //1 — [Logic 70] ...helped the Judge by returning each of his organs to their
proper place.
● - //2 — [Demolition 70] ...attacked the obstacle of flesh in her/his path, tearing it
apart and destroying it.
● - //3 — [Lore (Warp) 70] ...studied the tangle of flesh for secret signs that would
show her the way.
● - //1 — He is Death.
And then:
And then:
● - //1 — And speak the Domin did, saying that she/he had come to find
her/his shadow and rescue her.
And then:
And then:
● - //1 — ...agreed to the price.
● - //2 — ...refused to pay the price.
And then:
● - //1 — ...that she had been waiting for her, had missed her, and had come to
claim her and keep her. [Only appears if romance is active] + [+1 Humility]
OR [+1 Fanatic] OR [+1 Distortion] [The gained increment is whichever is
highest for Kibellah]
● - //2 — ...that her duty to the Undying One and the Domin had not yet been
fulfilled. [+1 Fanatic]
● - //3 — ...that in beholding Death as one of the living, she had received a gift of
unparallelled greatness. [+1 Distortion]
● - //4 — ...that her congregation was suffering without her protection and the
Undying One's mercy. [+1 Humility]
And then:
● - //1 — He is Death.
And then:
● - //1 — He is Death.
It’s time to wake up from your dream, RT. Your first options in the waking world are:
This section of the quest is over. Zip back to the bridge and speak to Janris, and select:
● 1. "I must locate someone named Naaki Erebis. Find whatever information you
can."
And then:
● 1. "It is not common for the voidborn to settle on a planet." [No new choices]
● 2. "And what about Naaki Erebis?"
Zip to Dargonus and head to your Throne room. Talk to Clementia, and select:
● 3. "Let us enjoy the evening! Join the guests. We will talk later."
The closest cluster of Erebis members is to your left, so move and speak to them. I will
break down each conversation with the family members below:
● 1. "That scrap of parchment must be incredibly special. I see no other reason for
your brother and sister to be ignoring the Rogue Trader." [No new options]
● 2. [Awareness -15] [Look at the drawing]
● 3. [Leave] "Enjoy the reception."
Select “[Look at the drawing]” and pass the check to unlock a new option:
● 2. "That dark shape in the portrait. You drew it in, did you not, Lorna? Who is it?"
[Activates etude ShadowinThePortrait]
Mattis Erebis
Your first options are:
Select “Do you believe yourself fit to serve on the flagship?” and you will unlock a new
option:
● 2. "So your reasons are your unflinching courage and your love of the stars?"
[Activates etude GirlFromTheDream]
Select the above option, and you will unlock a new option:
Select “Tell me about the Erebis family.” to unlock several new options:
● 1. "And so do I."
● 2. [Lie] "And so do I."
● 3. "What is going on?"
● 4. [Observe silently]
Pick whatever option you want, they all lead to the next set of choices:
● 1. "So all this time, Mattis, your dreams were showing you..." [Only appears if
ElderBrotherOnShip etude is active] + [No new choices]
● 2. "You mentioned a guardian in the shadows, did you not, Lorna?" [Only
appears if GirlFromTheDream etude is active] + [No new choices]
● 3. "You lied when you said the Emperor had taken Naaki."
● 4. [Observe silently]
● 1. "Naaki is of the past. When those who remember her die, she will die too."
[Kills the family] + [Activates etude Q2_FamilyKilled] + [Completes etude
ElderBrotherOnShip] [+1 Fanatic]
● 2. "Reckon with the past by spilling the blood of those who betrayed you. Do they
still hold Naaki in their hearts? Then tear them out." [Kills the family] +
[Activates etude Q2_FamilyKilled] + [Completes etude ElderBrotherOnShip]
[+1 Distortion]
● 3. "You cannot kill your past. You can destroy the people who are connected to it,
but are you truly prepared to murder innocent people just to cut yourself free?"
[Activates etude NoOneKilled] + [+1 Distortion]
● 4. "I do not kill on others' orders. Neither should you kill Naaki." [Activates etude
NoOneKilled] + [+1 Distortion?]
● 5. "You are Naaki Erebis. The Emperor's will is clear."
● 6. "The choice is yours and yours alone. You are the Undying One's spinner."
[Kills the family] + [Activates etude Q2_FamilyKilled] + [Completes etude
ElderBrotherOnShip]
Option 3
Her family lives. No new choices.
Option 4
Her family lives. No new choices.
Option 5
Kibellah will suffer from a heart attack, and your choices are:
● 1. "You still have the dexterity of your former profession, Xioni." [No new
choices]
● 2. [Lean toward Kibellah] "Are you all right?"
● 3. [Let the Erebis family reunion proceed undisturbed]
● 4. "I am glad you survived."
Option 6
After this, Kibellah wishes to speak to the Vizsier, so go speak to Kibellah on the
voidship bridge and select:
● 1. "Sacrament? Are we being dragged into another ritual?" [No new options]
● 2. "What do you mean, 'the affliction you nurtured'? Was it you who doomed
Kibellah to her suffering?" [Unlocks a new option]
● 3. "You snatched her from her family. Do not call her your daughter." [No new
options]
● 4. "It seems your plan has failed. Kibellah did not carry out her last order." [Only
appears if etude NoOneKilled is active]
● 4. "What will happen now?"
If you select "What do you mean, 'the affliction you nurtured'? Was it you who doomed
Kibellah to her suffering?" you will unlock a new option:
Select “What will happen now?” to unlock the new set of options:
● 1. "Is a simple transition of power not possible? Why must there be bloodshed?"
[No new options]
● 2. "Let that which must be done, be done."
● 3. "Kibellah, you must not commit... patricide!"
● 4. "Do not demand yet another sacrifice from her, Vizsier!"
No matter your choice, you will get pulled into combat. Defeat both rounds of enemies,
and your next choices will be:
● 1. "I know this is a ridiculous question to ask, but... how are you doing?"
● 2. "Did I just see the God-Emperor? In the flesh?"
● 3. "Am I to call you 'Vizsier' now?" [No new choices]
● 4. "You immediately donned the Vizsier's armour - is it helping you to embrace
your new role?" [No new choices]
If you select "I know this is a ridiculous question to ask, but... how are you doing?" you
will unlock a new set of choices:
● 1. "You have done your duty to the God-Emperor. It was his wish, as well.” [+1
Fanatic]
● 2. "I am sorry. Losing a mentor is hard." [+1 Humility]
● 3. "He was a crazed old man who lied to you and used you. Do not feel sorry for
him." [+1 Distortion]
If you select "Did I just see the God-Emperor? In the flesh?" you will unlock two new
option:
● 3. "What did the Vizsier look like to you?" [No new choices]
● 6. "What will become of the Bloodspun Web now?"
Select “What will become of the Bloodspun web now?” to see what route you have
locked Kibellah onto. She has three: Humility, Fanatic, and Distortion. And with that,
her questline is finished.
● Kibellah: "Change lies ahead." Kibellah cuts the air with her palm. "Travelling with
you has given me many insights. We have been lurking in the shadows for too
long! That was why we failed to prevent Nemesite's crimes or foil the
abominations' plot. That was why we failed to protect Domin'Theodora. And I will
not let anything like that happen to you! The Bloodspun Web will stretch its
threads from out of the shadows and absorb new blood."
● Kibellah raises her head to peer into the Undying Emperor’s dark eye sockets.
“We will not stray from the Tenets. We will not forget our predecessors’ sacrifices
and our Visziers’ teachings. Service to the Undying One is our life. For He is duty.
He is death.” [Thank you to u/Arctural for providing this line!]
Idira
Idira does not have any events / quests / etc in Act 5.
Argenta
Argenta does not have any events / quests / etc in Act 5.
Abelard
Abelard does not have any events / quests / etc in Act 5.
Heinrix
Heinrix does not have any events / quests / etc in Act 5.
Pasqal
Pasqal does not have any events / quests / etc in Act 5.
Cassia
Cassia does not have any events / quests / etc in Act 5.
Jae
Jae does not have any events / quests / etc in Act 5.
Yrliet
Yrliet does not have any events / quests / etc in Act 5.
Marazhai
Personal Quest - Runaway | Occurs as soon as you enter Act 5 and interact with
the Drukhari ships.
NOTE: This section is under heavy WIP because they completely overhauled the
latter section of this quest… The things I do for my Drukhari…
As soon as you pull into Act 5, the first galaxy you enter will have Drukhari Ships
located in the upper left. Marazhai wants to talk, so let them onto the bridge and begin a
discussion with them.
● 1. [Say nothing]
● 2. "It sounds like the Kabal is as good as dead."
Both answers move the conversation along. Your next choices are:
Any of the choices move the conversation along, and your next choices change
depending on who exactly is wearing the brand, if you’ve romanced Marazhai.
NOTE: As of Patch 1.3.1, Marazhai’s Domination route is busted AGAIN. The below
scene will not trigger, where Kharael spots Marazhai’s brand and makes note of it.
● 1. "No need to be shy in front of your friend, Marazhai. Tell him the truth- you
belong to me." [+1 Ascention]
● 2. "Aren't you forgetting your place, xenos?" [+1 Ascention]
● 3. "Yes indeed. Just a mark.... nothing more."
● 4. [Say nothing]
● 1, "Be careful, Kharael. Marazhai does not like it when others ogle what belongs
to him." [+1 Ascention]
● 2. "Property? Far from it. Our little games do not make me your property."
● 3. [Say nothing]
Once you’re ready, head to the An#8954N°01-KT galaxy, and head to the planet highest
in the system. Head to the landing site, and proceed through until you find a wounded
Kabalite Warrior. Start a conversation with him, and your first choices are:
If you select “[Look around] "They have been fighting, and for a long time."” you will
unlock a new option:
● 3. “What is strange?”
Eventually, as you draw close to the center of the planet, you’ll get pulled into a
conversation:
● 1. "So the remains of the Reaving Tempest have joined a different Kabal?"
● 2. "So the invitation was a trap after all. By the stars, you Drukhari are so
predictable!" [No new choices]
Once you select “So the remains of the Reaving Tempest have joined a different
Kabal?” you’ll unlock a new choice:
● 1. [Look at Marazhai]
And then:
● 1. "What about Nocturne of Oblivion? What part did he play during the trial?" [No
new choices]
● 2. "So the Reaving Tempest was doomed from the start?" [Starts a fight]
● 3. "I am so tired of your confusing xenos intrigues..." [Starts a fight]
If you have 1 to 4 on Marazhais Tempest flag, you’ll unlock another set of options:
● 1. "You claim all the work was done for you, xenos, but why, then, are you
behaving as though you have been stuck in realspace for too long?"
● 2. [Produce a weapon] "Enough, Marazhai! Let us just kill them all, is that not
what we came here for?"
If you select "You claim all the work was done for you, xenos, but why, then, are you
behaving as though you have been stuck in realspace for too long?" you will then
unlock:
● 1. [Lore (Xenos) -55] "The carnage behind us... The Reaving Tempest are not
allies of the Black Heart, but cattle slaughtered to keep Nazrakhei alive!" [+1
persuadeDrukhari]
● 2. [Lore (Xenos): Succeeded] [Lie] "Still smarting from the Arebennian
● interrupting your trial, Nazrakhei? Are you making the Reaving Tempest do your
dirty work and go against the Arebennian's will, even though it was he who
helped Marazhai escape Commorragh?" [Only appears if you pass a -80 Lore
(Xenos) check] + [+1 persuadeDrukhari]
● 3. [Coercion -80] "Even I can clearly see that the offer to join the Black Heart is a
ploy — a false lifeline tossed out to desperate souls. And I am just a mon-keigh!"
[+1 persuadeDrukhari]
● 4, [Produce a weapon] "Enough, Marazhai! Let us just kill them all, is that not
what we came here for?"
Once you hit 2 on the persuadeDrukhari flag, you’ll convince the Reaving Tempest
Kabal to join you. Hooray.
If you have 5+ on Marazhais Tempest flag, you’ll unlock another set of options:
● 1. "Marazhai... you knew. There is no way you could not have known."
[Activates etude TempestIsOnOurSide]
● 2. "The betrayer is betrayed. What pleasing irony!" [Activates etude
TempestIsOnOurSide]
● 3. "Wait. I did not understand any of that." [Activates etude
TempestIsOnOurSide]
And your next choices after the fight with the Tempest on your side are:
Options 3-6 will end the event, and Mar requests a talk on the bridge.
Bridge Event - Accept the Pain | Occurs one warp jump after finishing Personal
Quest - Runaway and speaking to Mar on the ship. $
Requirements
- Marazhais romance is active.
Summary
Marazhai has one final request.
Specifics
This is Mars final, True Romance ending. And thus, I scream during it everytime.
Marazhai will approach you on the bridge, in front of everyone, and make a demand.
Your first choices are:
● 1. "I am accustomed to you and I... talking in private." [No new choices]
● 2. "Why is it necessary?" [No new choices]
● 3. "A bloody march sounds superb. I'll do it."
● 4. "This will not be our last feast, will it?"
● 5. "No, Marazhai, that is enough. No more slaughtering and killing of my
● Crew!" [Fails romance]
Options 3-4 will move the conversation forward, and then:
If you select option 3 on either path, you will then have to pick between Ravor, Jarnis,
and Vigdis.
Options 2 and 4 will drag you down to his final romance scene. Your next choices are:
● 1. "Why did you stop? There are still people alive on deck.."
● 2. "Aren't you afraid that I'll surpass you in the art of torture and killing?"
● 3. "This is the first time I have heard you speak so... openly."
Once you select “This is the first time I have heard you speak so… openly.” you’ll unlock
a new choice:
And then:
Domination Version
● 1. "Now I shall dictate the rules. Kiss me. For real." [Only appears if etude
KissAttempt is active]
● 2. "I do not hear enough pleading in your voice."
● 3. "Very well. I shall stay."
● 4. “That is enough. It’s over.” [Fails romance]
Comments / Glitches
1
- I had this choice glitch out on me and just… not finish the event? So I’m marking it
here. I specifically had Mars Kabal destroyed, picked the Iconoclast option and then
selected that and the game refused to end the scene.
Ulfar
Personal Quest - Fenrys Hjolda | Automatically given just before heading into Act
5.
Requirements
- Personal Quest - The Baleful Howl was completed.
- Ulfar is alive.
Summary
Ulfar wishes to finally lay his brothers to rest, and write the end of this chapter of his
saga.
Specifics
Once you enter the Neos Charotius galaxy, and draw closer to the farthest planet in the
system, Ravor will inform you that Ulfar jumped ship and is heading down to the planets
surface alone.
You’ll have to set up camp, and then your next choices are:
Options 1, 2 or 4 will continue the event. You might have to select two choices, ie Light
a brighter fire > Double the sentries.
Going towards the sounds of battle will lead to the next set of choices:
● 1. [Lore (Imperium] -60] Send the soldiers forward, trusting in their tactical skill
and lessons taught to them by the Lord Captain. [Only appears if SnowVictims
flag is from 0-1]
● 2. [Coercion -80] The Lord Captain will personally rush into battle against the
mysterious foe.
● 3. [Ballistic Skill-100] The Lord Captain will find a convenient firing position to
strike the unknown enemy.
● 4. Take up positions and wait. [+1 Wulfen]
Pass one of the checks, or simply wait it out if you want the Wulfen ending, and then
return to the ship. Ulfar will not be on the bridge, so go to the Vox Master and you’ll
have two options available.
Obviously select option 2 to go visit Ulfar. Walk forwards and you’ll be pulled into a
cutscene. Your first choices are:
● 1. "I thank the Emperor that He did not take you from us to join his heavenly host,
my lord."
● 2. "I am glad you survived, Ulfar."
● 3. "You stole my shuttle."
● 4. "We need to discuss what happened."
Any of the choices move the conversation along, and your next choices are:
If you select “Why did you decide to go to that world alone?” you’ll unlock a new set of
choices:
If you select "Did you find any trace of your brothers?" you’ll unlock a new set of
choices:
● 1. "What foe is capable of besting you in combat? Your wounds were truly
terrifying."
● 2. "Your pack seems to have led an entire ship's crew to their deaths."
● 3. "I see."
If you select "What foe is capable of besting you in combat? Your wounds were truly
terrifying." you’ll unlock a new choice:
● 2. “That evil spirit wounded me, too.” [Might only appear if you pass the
Coercion -100 check from this section]
Exhaust all the dialogue, and it will return you to this section.
If you select "You are not your usual self. You seem more sombre." you’ll unlock a new
set of choices:
● 1. "Have you been thinking about your life?" [No new choices]
● 2. "Perhaps something good awaits you in the future." [No new choices]
● 3. "Tell me, why are there no rhymes in your songs?" [No new choices]
● 4. "Do you still believe you will find your brothers?" [No new choices]
● 5. "Thank you for your answers."
Exhaust all the dialogue, and it will return you to this section.
Once you select “What will you do now?” you’ll make your final choices of the event:
If you select “What are you going to do?” you’ll unlock a new option:
If you select “I will not be participating in this ritual.” you get two more options:
If you select “[Point at the horn] What is that?” you will unlock two new options:
● 1. “It sounds like you are asking me to drink poison.” [No new choices]
● 2. “Why would we drink that?” [No new choices]
Now, take the horn and sip. Your next choices are:
● 1. "What comrade?"
● 2. "Where do you intend to look for him?" [No new choices]
● 3. "Let's do it."
● 4. "I do not like this."
If you select “What comrade?” you will unlock a new set of choices:
If you select "What happened to this Ignilf?" you will unlock two new options:
Select “Lets do this.” / “I do not like this.” to continue the event. You’ll get yoinked into
the battle, and after you defeat it, you’ll get pulled into one of the storybook sections:
And then:
● 1. — [Athletics -100] “...Against the second went
von Valancius the Brave.”
● 2. [Awareness -100] “...The second went whirling
with von Valancius the fleet-footed,
unable to smite the foe.”
● 3. [Toughness -35] “...With the second he clashed,
the Aett-Vater as his shield.”
And then:
And then:
And then:
And then:
And then:
And then:
And finally…
● 1. — “Fenrys hjolda!”
Kibellah
Warp Event - The Final Labyrinth | Occurs one warp jump after entering Act 5
GLITCH WARNING: Selecting “1. "But I know nothing about the Grace of the Web..."
[Only appears if etude Synchronicity is active]” will sometimes cause the event to
crash. Other times, totally fine. Be warned, and save before to reload just in case.
Requirements
- Kibellahs romance is active.
Summary
Specifics
Janris will inform you that Kibellah is heading to your chambers. You will walk into
the same ritual circle drawn on the floor, and Kibellah will pull you into conversation.
Your first options are:
If you select “What is going on?” you will unlock a new option:
Synchronicity
Enter the labyrinth with Kibellah, and your next choices will be:
● 1. "I will forever treasure the memory of the day I first saw you. You too
have opened up a new world to me." [No new options]
● 2. "I knew I had stirred something in your soul-back then, on our first
● Evening." [No new options]
● 3. [Find a way for Kibellah to pass between the lines of the labyrinth] "We
don't always have to play by the rules, do we?" [+1
KibellahLabyrinthChase]
● 4. [Guide Kibellah through the labyrinth without breaking its rules] [+1
KibellahLabyrinthChase]
And then:
● 1. "But I know nothing about the Grace of the Web..." [Only appears if
etude Synchronicity is active]
● 1. "I am glad to see you have realised your... potential." [Only appears if
etude Taint is active]
● 2. [Sing] "Follow my song, Kibellah. I sing of you." [+1
KibellahLabyrinthChase]
● 3. [Pray] "Follow my prayer. I pray for you." [+1 KibellahLabyrinthChase]
Select “But I know nothing about the Grace of the Web.” and Kibellah will take you to
the bath. Your choices are then:
Comments
If you see the line below, you achieved her true romance ending.
Kibellah: She touches your cheek and presses her forehead to yours. "The union of two.
The joining of fates. The interweaving of souls. Thus, the Grace of the Web is born. Our
thread. Our world. Our destiny. I love you."
And so, von Valancius said…
Congrats! You’ve beaten every single character quest and presumably you’re at
the endgame. Speak to your companions on the bridge for one last final time, defeat the
final boss, and enjoy your endings.
Bridge Discussions
Idira
Main Questions
● 1. “Got a new story for me, Idira?” [Only appears after asking about Leira, her
homeworld, and then asking about her first time crossing the warp]
● 1. "Idira, about your abilities..." [Only appears if Personal Quest - Echo of the
Past is not completed]
● 2. "You seemed to have a very strong reaction to what Argenta said by the
broken lens." [Only appears if Argenta is in the party] + [Only appears if you
have interacted with one of the Warp Lenses]
● 3. “I’d like to hear your augury, Idira. What awaits me in the future?” [Only
appears after asking about being a psyker, and asking if she can see your
future]
● 3. "Where do you come from?"
● 4. "What's it like being a psyker?"
● 5. "I'd like to hear your augury Idira. What awaits me in the future?"
● 6. "Did you know Theodora von Valancius well?" [Only appears if Personal
Quest - Echo of the Past is not completed]
● 7. "Things are strained between you and Argenta, isn't that right?" [Only
appears if Argenta is in the party]
● 8. "l must take my leave." [Exits the conversation]
If you select “"Idira, about your abilities..."” you will be presented with a new set of
options:
● 1. "You are a psyker. Psykers are only granted the right to live with the Emperor's
blessing. Have you ever been to Terra?" [Returns to this section]
● 2. "l am concerned about your level of control over your abilities." [Returns to
this section]
● 3. "l am worried for the crew. Psykers aren't the safest people to live alongside."
[Returns to this section]
● 4. "Never mind." [Returns to this section]
If you select “"You seemed to have a very strong reaction to what Argenta said by the
broken lens."” you will unlock a new set of options:
If you select “"Where do you come from?"” you will be presented with a new set of
options:
● 1. "You never finished your story about your first time crossing the warp."
If you select “"What's it like being a psyker?"” you will be presented with a new set of
options:
● 1. "How do you live with this... 'whispering' in your head?" [No new choices]
● 2. "What would happen if your 'door' burst open?" [No new choices]
● 3. "Aren't you afraid of losing control?" [No new choices]
● 4. "Can you see my future?"
● 5. "Let's talk about something else." [Returns to this section]
If you select “"Can you see my future?"” you will unlock a new set of options:
● 1. “Sure!”
● 2. ??? [Returns to this section]
Argenta
Main Questions
● 1. "You said you have a personal request for me?" [Only appears after starting
Orphans errand]
● 2. "Tell me about the Adepta Sororitas."
● 3. "Tell me about yourself." [Only appears if Personal Quest - Astray is not
completed] + [No new choices]
● 4. "How did you end up on Theodora's ship?" [Only appears if Personal Quest
- Astray is not completed]
● 5. "What is it that's keeping you in my retinue?" [Only appears if Personal
Quest - Astray is not completed]
● 6. "Thank you for this conversation. Until next time." [Exits the conversation]
If you select “"Tell me about the Adepta Sororitas."” you will unlock a new set of options:
● 1. "They say the Adepta Sororitas are the fiercest in their faith among the
warriors of the Imperium. Is it true?"
● 2. "What order are you from?"
● 3. "Are there any other members of the Adepta Sororitas in the Koronus
Expanse?" [No new choices]
● 4. "l have no more questions about the Sisterhood." [Returns to this section]
If you select “"They say the Adepta Sororitas are the fiercest in their faith among the
warriors of the Imperium. Is it true?"” you will unlock a new option:
If you select “"What order are you from?"” you will unlock two new options:
● 4 [Lore (Imperium): Succeeded] "The Order Pronatus is not one of the Orders
Militant. And yet you are a trained fighter." [Only appears if you pass a passive
+105 Lore (Imperium) check]
● 5. "You said you belong to the Calixian branch of your order. What brought you to
the Koronus Expanse?"
If you select “"How did you end up on Theodora's ship?"” you will unlock a new set of
options:
● 1. "What happened to the people who wounded you? Did Theodora's men
eliminate them?" [No new choices]
● 2. "Is it difficult for you to accept that you made a mistake?" [No new choices]
● 3. "Where did this happen?"
● 4. "What was it like travelling on Theodora's ship?" [No new choices]
● 5. "l don't have any more questions, thank you." [Returns to this section]
If you select “"Where did this happen?"” you will unlock a new option:
● 4. "We could go to that planet and deal with the Chaos worshippers."
If you select “"What is it that's keeping you in my retinue?"” you will unlock a new set of
options:
● 1. "It pleases me to have a servant of the Golden Throne in my crew. May the
enemies of the Imperium tremble before our onslaught!"
● 2. "l enjoy your company, Argenta. I hope that you remain in the crew and that
this ship becomes your home."
● 3. "You might be of use to me, and so I have no problem with your presence,"
● 4. "l see no place for you on my ship. We will take you to Footfall, and that will be
all."
Abelard
Can be triggered as early as Act 1, simply go chat to him on the Bridge to start the
discussion.
Main Questions
● "Let's talk about things that may be useful to me as the Rogue Trader."
● "I'd like to know more about my Seneschal."
● 3. "You may call me by my first name, if you wish." [Only appears if player is in
Act 1 - 2] + [No new choices]
● 4. "l must take my leave. Until next time, Seneschal!" [Exits the conversation]
If you select “"Let's talk about things that may be useful to me as the Rogue Trader."”
you will unlock a new set of options:
● 1. "Outline the situation in the Koronus Expanse for me. What do I need to know
and keep in mind?" [No new choices]
● 2. "Who are the main players I need to be aware OF in the Koronus Expanse?"
[No new choices]
● 3. "Kunrad, our previous Master of Whispers. What can you tell me about his
betrayal? What do you think he'll do next?" [No new choices]
● 4. "That is all for now." [Returns to this section]
If you select “"I'd like to know more about my Seneschal."” you will unlock a new set of
options:
● 1. "Tell me about yourself. What were you before you became Theodora's
Seneschal?"
● 2. "Do you have a family?" [No new choices]
● 3. "Thank you, I have no more questions." [Returns to this section]
If you select “"Tell me about yourself. What were you before you became Theodora's
Seneschal?"” you will unlock two new options:
● 2. "Leaving the Imperial Navy is far from easy. Why were you permitted to quit
your post?" [No new choices but procs passive +90 Coercion check]
● 3. "The way you talk about Theodora, I'm beginning to think you were in love with
her..." [No new choices]
Heinrix
Pasqal
Cassia
Main Questions
● 1. "Tell me about yourself."
● 2. "Tell me about House Orsellio."
● 3. "Let's talk about us, shall we?" [Only appears if Cassias romance is active]
● 3. “What does your special sight reveal?” [Only appears if you ask Cassia
about her third eye? / how it feels to guide a vessel through the warp?]
● 4. "This is where I must beg my leave." [Exits the conversation]
If you select “"Tell me about yourself."” you will unlock a new set of responses:
● 1. [Listen in silence]
● 2. "Is answering a simple question that difficult? I asked you to tell me about
yourself, not your family." [Only appears if etude CassiaHatred is active]
● 2. "Navigators identify so strongly with their House. It must be difficult for you not
to be able to lean on your elders. But you have my word that I will look after you."
[Only appears if etude Cassia_ImNotMe is active]
● 2. "Sorry, Cassia, but I would like to know more about you personally, not your
family." [Only appears if etude CassiaFreedom is active]
If you select any of the option 2 choices “Is answering a simple [...]” / “Navigaotes
identify so [...]” / “Sorry, Cassa, but [...]” your next options will be:
● 1. "So you've never lived anywhere other than Eurac V?" [No new choices]
● 2. "Tell me about your life on the station."
● 3. "Your third eye — do you always conceal it?"
● 4. "What does it feel like to guide a vessel through the warp?"
● 5. "Why don't we talk about something else?"
If you select “"Tell me about your life on the station."” you will unlock a new option:
● 3. "Did you have friends? Someone you could turn to for a simple conversation,
not a discussion of yet another lecture?"
And then if you select “Did you have friends? [...]” your next set of choices will be:
● 1. "You have a point, it's about time we made the decks quieter. I will have the
lower ranks stripped of their vocal cords"
● 2. "A ruler cannot maim people just because it is in his power to do so. On the
● contrary, it is the duty of every ruler to look after his subjects." [Activates etude
ValetHASTongue]
● 3. "You may find it difficult to believe, but the practice of depriving servants of
● their voice is not particularly widespread outside House Orsellio." [Activates
etude ValetHASTongue]
● 4. "l like the noise people make here. It fills the ship with life." [Activates etude
ValetHASTongue]
If you select “"Your third eye — do you always conceal it?"” you will unlock a new set of
options:
● 1. "You are beautiful, Cassia. Do not let anyone or anything convince you
otherwise." [Returns to this section]
● 2. "Who cares for the opinion of the short-sighted rabble? They can serve us and
die for us, and keep their thoughts to themselves." [Returns to this section]
● 3. "You do not look repulsive, Cassia." [Returns to this section]
● 4. "l cannot blame them. Navigators are mutants, albeit highborn mutants."
[Returns to this section]
If you select “"What does it feel like to guide a vessel through the warp?"” you will
unlock a new option:
● 6. "l noticed that your love of painting is reflected in your speech as well. You
associate so many images with hues and colours."
Jae
Yrliet
Kibellah
Can be triggered as early as Act 1, simply go chat to her on the Bridge to start the
discussion.
Main Questions
● 1. "l would like to know more about the sacred mysteries of the death cult."
● 2. "Tell me about yourself."
● 3. [Gesture at the scars covering Kibellah's skin] "You torture your own flesh.
What is the meaning of this ritual?"
● 4. "Did you ever meet Theodora von Valancius?" [No new choices]
● 5. "You always address me as 'Domin.' What does that word mean?" [No new
choices]
● 6. "If the Undying One whispers my name, will you carry out His will?" [No new
choices]
● 7. "Tell me about the Emperor's Tarot."
● 8. "l no longer want you in my retinue."
● 9. "l must take my leave." [Exits the conversation]
If you select “"l would like to know more about the sacred mysteries of the death cult."”
your options will be:
● 1. "You hear a whisper in your mind telling you to kill someone, and you obey?
Have you ever considered that these 'whispers' could be a deception
orchestrated by minions of the Archenemy?"
● 2 "How do you know you have never made a mistake? How can you be sure you
have never wrongly robbed one of your victims of their life?"
● 3. "Be that as it may, your thirst for blood is troubling."
● 4. "Let us speak about something else." [Returns to this section]
If you select “"How long has the Bloodspun Web been in existence?"” you will unlock a
new option:
And then if you select “"What are the responsibilities of the Vizsier?"” you will unlock a
new option:
If you select “"Tell me about yourself."” your next options will be:
If you select “"Tell me about your past."” you will unlock a new option:
If you select “"What was it like growing up in the cult? What do you remember?"” your
options will be:
● 1. "It must have been difficult to go through all of that as a child."
● 2. "l can see now why you are the best assassin in the cult. The cost was worth
it. "
● 3. "That is awful! No one should be subjected to such torment!"
● 4. "l see."
If you select any of the options above, you will unlock two new options:
● 3. "Your parents, your... family. You never mention them." [Only appears if you
have not started Personal Quest - Death Has Whispered Your Name]
● 4. "Do you truly feel no pain at all?"
If you select “"Your parents, your... family. You never mention them."” you will unlock a
new set of options:
● 1. "Do you not wish to know what became of your family?" [No new choices but
procs passive +90 Fellowship check]
● 2. "You may not remember your real family, but are you truly so unconcerned by
the deaths of your fellow cultists?" [No new choices]
● 3. "l presume you have no friends either?" [No new choices]
● 4. "l understand you better now." [Returns to this section]
If you select “"Do you truly feel no pain at all?"” you will unlock a new set of options:
If you select “"Very well. Let us see just how impervious to pain you really are."” you will
unlock a new set of options:
● 1. [Drive a long needle into her eye socket] [No new choices]
● 2. [Stab the sharp prongs of a steel fork beneath her clavicle] [No new choices]
● 3. [Pierce her skin with several chained hooks] [No new choices]
● 4. "You frighten me more than Marazhai sometimes." [Only appears if Marazhai
is in the party] + [LMAOOOO]
● 5. "That is enough." [Returns to this section]
If you select “[Gesture at the scars covering Kibellah's skin] "You torture your own flesh.
What is the meaning of this ritual?"” you will unlock a new set of options:
● 1. "l presume this will not be a painless procedure." [No new choices]
● 2. "Absolutely not. Put your dagger away." [Returns to this section]
● 3. "It would be an honour to bear the mark of the Undying One." [Returns to this
section]
● 4. [Heretical] [Carve a nefarious symbol into your skin] "l will do it myself." [+3
Heretical] + [Returns to this section]
If you select “"Tell me about the Emperor's Tarot."” your next options will be:
● 1. "How did you come to have a deck of His Tarot?" [No new choices]
● 2. "How many cards are in your deck?" [No new choices]
● 3. [Lore (Imperium): Succeeded] "The Emperor's Tarot is usually read by
● sanctioned psykers." [Only appears if you pass a passive +100 Lore
(Imperium) check] OR [Automatically appears if player character has the
Sanctioned Psyker Origin] + [No new choices but procs a passive +100
Lore (Warp) check]
● 4. "Can you give me a reading?"
● 5. "Let us speak about something else." [Returns to this section]
If you select “"Can you give me a reading?"” you will unlock a new set of options:
● 1. "What does the future hold for me?" [Only appears if player is in Act 1 - Act
2]
● 2. "I am disturbed by the news about this Nemesite. How will the emergence of
this heroic figure from legend affect the ship?" [Appears after given Kibellahs
first Personal Quest]
● 3. "I am worried for you. I want you to do a reading for yourself." [Appears after
finishing Kibellahs first personal quest and having NOT started her second
Personal Quest]
● 4. "The shadows around us grow darker. What does the future hold for the
Koronus Expanse?" [Only appears if player is in Act 4 - Act 5]
● 5. "l have no questions at this time." [Returns to this section]
Marazhai
Can be triggered as early as Act 3, simply go up to him in the Shriekers Den to start the
discussion. In Act 4 - Act 5, talk to him on the Bridge.
Main Questions
● 1. "I want to know what happened before you took me to Commorragh."
● 2. "What happened to you after the trial?"
● 3. "When given the chance to join me, you took it readily. That surprised me."
● 4. "Tell me about Commorragh."
● 5. "Any thoughts on how we can escape this place?" [Only appears if you are
in Act 3]
● 6. "I must take my leave." [Exits the conversation]
If you select “"I want to know what happened before you took me to Commorragh."”
your next options will be:
If you select “"Why did you kidnap me?"” you will unlock two new options:
If you select “"What agreement did you make with Nazrakhei?"” you will unlock one new
option:
● 2. "The tribunal — what was that about? I was being tried by the Inquisitor, and
Heinrix and Theodora were there. Why?" [No new choices]
If you select “"What were those creatures with you when you captured me?"” you will
unlock a new option:
● 5. "You made a promise to the Mandrakes that you cannot keep. Aren't you afraid
of retribution?" [No new choices]
If you select “"What happened to you after the trial?"” from this section/the Main Branch
your options will be:
● 1. "What did you hope to gain by agreeing to become a Proselyte?" [No new
choices]
● 2. "You did not find much favour among the Wyches, it seems." [No new
choices]
● 3. "That will do." [Returns to this section]
If you select “"When given the chance to join me, you took it readily. That surprised
me."” from this section/the Main Branch your options will be:
● 1. "l require help to escape from Commorragh." [Only appears if you are in Act
3] + [Returns to this section]
● 2. "l value good fighters. You are one." [Returns to this section]
● 3. "You intrigue me." [Only appears if Marazhais romance is NOT active]
● 4. "l wanted a pet xenos in my retinue." [Returns to this section]
● 5. "l pitied you." [Returns to this section]
● 6. "None of your business." [Returns to this section]
If you select “"You intrigue me."” you will unlock new options:
● 1. [Do not pull away] "l would like to understand you better." [Begins romance] +
[+1 Submission] + [Returns to this section]
● 2. [Squeeze Marazhai's wrist] "Submit? No. You will satisfy my interest
● every interest — whenever I demand it." [Begins romance] + [+1 Domination]
+ [Returns to this section]
● 3. [Bat Marazhai's hand away] "Take your claws off me!" [Returns to this
section]
If you select “"Tell me about Commorragh."” you will unlock a new set of options:
Ulfar
Secret Companions
!WARNING!
This section will feature *heavy* spoilers for Alignment routes. Please view
at your own discretion.
They will be listed below, and how + when you can acquire them. They, as far as
I am aware, do not have any storylines/romances/etc associated with them, they are
purely as a sort of fun, extra sort of thing.
There’s also a “secret” companion that is available on all routes and is directly
influenced by your alignment. This secret companion is also directly tied to the Secret
Ending, and does have a storyline associated with them.
Prologue
The first increment you can earn with Nomos is during the tutorial, with the first major
alignment choice you make when confronting “Theodora” on the bridge:
● 1. [Dogmatic) [Walk through the fire] "The Emperor will guide the righteous on
their path." [Activates etude Prologue_Faith] + [+1 NomosLearning_Faith] +
[+15 Dogmatic]
● 2. [Heretical] [Accept the offer of help] "Take my pain away. And give me power."
● [Activates etude Prologue_Corruption] + [+1 NomosLearning_Corruption] +
[+15 Corruption]
● 3. [Iconoclast] [Get the people off the bridge] "I will not leave my people in harm's
way!" [Activates etude Prologue_Hope] + [+1 NomosLearning_Hope] + [+15
Iconoclast]
Act 1
Defective Servitors Event. [Thank you to an email helper for reminding me I hadn’t
properly translated the increments~]
● -//2--- (Heretical) ...suddenly drew an iridescent blade, one I had seen before,
and, as if following some unheard command, plunged it into the nearest servitor!
[+1 NomosLearning_Corruption] + [+3 Heretical]
● -//1 ...to dispose of the servitors so that their human souls may be released from
torment. [+1 NomosLearning_Hope] + [+3 Iconoclast]
● -//2 ...to send the servitors back to toil as they had toiled before, for they had not
yet paid their dues for the crimes of their past lives and thus did not deserve
clemency. [+1 NomosLearning_Faith] + [+3 Dogmatic]
● -//3 ...to destroy the servitors, for what was happening to them could spell horrific
heresy. [+1 NomosLearning_Hope] + [+3 Iconoclast]
● -//4 ...to leave the servitors to their work, for there was nothing in their behaviour
that the Lord Captain found alarming. [+1 NomosLearning_Faith] + [+3
Dogmatic]
Act 2
● 1. "Who are you and what is your purpose here?" [No new choices]
● 2. "What is this blood key I am supposed to use?" [No new choices]
● 3. [Place your hand inside the servitor's maw]
● 4. [Leave]
Select “[Place your hand inside the servitor's maw]” and you will unlock a new set of
options:
● 1. "Pasqal has informed me that the system has encrypted data stored inside. I
wish to know its contents." [Continues the Nomos questline]
● 2. "Have the Tech-Priests of the Adeptus Mechanicus been able to discern how
the ship was able to start her warp engine?"
● 3. "Remind me who you are."
● 4. [Leave]
Select "Pasqal has informed me that the system has encrypted data stored inside. I
wish to know its contents." and your next set of options will be:
Select "I need to know more about the caches." and you will unlock a new set of
options:
You don’t need to pass either of the checks to get the caches, it just makes it easier.
Dargonus Cache
Zip over to Dargonus, head into your private quarters, and open the secret door via
interacting with the hidden mechanism circled below:
Wine
You can find the correct answer to this via talking to Idira, but I have marked the correct
answer below:
Book
If you passed the Tech Use check when inquiring about the Dargonus cache, you will
receive a prompt on which book is correct. I have marked the correct answer below:
Music
When you select this option for the first time, you will roll a passive +5 Lore (Imperium)
check. If you pass it, you will be told the correct answer. I have marked the correct
answer below:
● 1. [Choose the piece "The Symphony of Honour and Duty, Part 2"] [Correct]
● 2. [Choose the piece "Ode to the Most Holy Inquisition"]
● 3. [Choose the piece "Skitarii Choir: The Rhythm of Machine and Blessed Metal"]
● 4. [Do not change the music]
Pass all the questions, and you will receive the first Data-bank.
After handing both Data Slates to the cogitator, it will spit out a bunch of cog lingo, and
then your options to respond will be:
Other Quest - Critical Tasks | Automatically given 1-3 Warp Jumps after
finishing Other Quest - Classified Information. $
Requirements
- Other Quest - Classified Information is completed.
Summary
Nomos sends you on a wild goose chase across half the Koronus Expanse.
First you’ll have to fix a fuel lever on the Voidship Bridge. Then talk to Vigdis and
calibrate the vox-system. Then, finally, go to the Forgotten Twins star system to realize
that this was all a huge waste of time. And then, finally, go to the cogitator on the bridge
and speak to it. Your first options are:
● 1. [Point at the text] "And what is that supposed to mean?"
● 2. "Sensed my presence? How?" [No new choices]
● 3. "Enough of this. I wish to enquire about something else." [Ends the event]
● 4. [Leave]
If you select “[Point at the text] "And what is that supposed to mean?"” you will unlock a
new option:
Another etude for Nomos is actually at the end of your handling of Kiava Gamma.
Depending on your choice, listed below, you can influence Nomos’ alignment.
● 1. [Dogmatic] Purify and restore Kiava Gamma no matter the cost [Activates
etude Kiava_Clean] + [+1 NomosLearning_Faith] + [+15 Dogmatic] + [+3
GaprakStand]
● 2. [Iconoclast] Restore the manufactorum in the shortest possible time without
subjecting the wounded planet to a merciless purge [Activates etude
Kiava_chaos] + [+1 NomosLearning_Hope] + [+15 Iconoclast]
● 3. [Requires: Heretical - Follower] Restore the manufactorum... using the
heretics' engineering plans. [Activates etude Kiava_chaos] + [Activates etude
Kiava_ChaosEngines] + [+1 NomosLearning_Corruption] + [+15 Heretical]
Bridge Event - Nomos in the Shell | Automatically occurs after finishing Main
Quest - Blades in the Void.
You’ll first properly meet Nomos after the Main Quest - Blades in the Void, specifically
after solving the Drukhari invasion on your palace. After selecting options for your
Magnae Accessio, which the options for can be found here in the guide, Pascal will ask
you to perform a complementa-ritual with him.
Pascal states that this ritual will force the machine spirit that has been causing havoc on
your voidship via vox malfunctions, berserk servitors, and various other issues to finally
reveal themselves so Pasqal can purge them.
You can exhaust dialogue options 1 to 2, and then select 3 if you would like to proceed
with unlocking the option for the secret ending. Don’t worry about accidentally getting
locked into the secret ending, the only way to lock yourself into it is at the very end.
Nomos allows for alignment changes, so if you are struggling with those, proceed
through their quest for some easy points.
Proceeding to the ritual will present you with more options to respond.
Exhaust as many dialogue options as you want, and put your hand in the
cybergargoyles mouth when you’re ready to proceed. Proceed through the dialogue,
and then eventually you’ll be presented with two choices.
Either way, our lovable coghead will get silenced, and your conversation with Nomos
will begin proper. You get a few options to respond again.
If you select option 2, you’ll be given the option to let Pasqal speak again.
Guidemaker selected option 2, so Pasqal could speak again. After that, you will then
return to the previous conversation menu, with option 2 (“Did you silence Pasqal?”)
removed. It should look like this:
You can exhaust as little or as much dialogue as you would like, but select the option
asking Nomos what they are ("What do you want from us, Nomos? Are you friend or
foe?") to continue the conversation.
After continuing the conversation more, you’re presented with more options.
The only options that matter are either option 4 or option 5. Option 4 kills Nomos,
whereas option 5 will allow you to continue the Nomos questline. Guidemaker selected
option 5.
Guidemaker selected option 1, but all of the options end the conversation on either a
very happy Nomos, or a somewhat happy Nomos.
Comments / Glitches
1
Might be a glitch? It just immediately ended the ritual for me, without any
dialogue. Checking the script reveals that it is supposed to prompt some dialogue, but
will ultimately end the conversation without any more choices.
Personal Quest - The Incident | Automatically given after Bridge Event - Nomos
in the Shell.
Requirements
- Nomos is alive.
Summary
After speaking with Nomos, you decide to do some investigating and questioning
around the ship to see if you can learn anything more about them, and their past.
Specifics
The game asks you to speak to Idira, Abelard and the Bridge Officers, presuming
they’re all alive. Let’s start with Idira.
● 2. "Can you recall anything unusual about Theodora's travels? Do the words
'Epitaph,' 'Incident N872-04,' or 'tech-blight' ring a bell?"
● 1. "Does the word 'Epitaph' mean anything to you? Or, perhaps, 'Incident
N872-04' or 'tech-blight? It all has something to do with Theodora's travels.
Rather extraordinary travels at that."
After speaking to everyone above, go back to Nomos and have a chat. I’ve included two
screenshots below, one that shows Nomos’ location on the map and another that shows
Nomos is actually hosted in.
Select the options below to talk everything through with Nomos:
● 2. "What about the research notes on the 'tech-blight' that we obtained from the
cache on Kiava Gamma?"
● 3. "Incident N872-04 was a ship-wide system failure of some kind. It and 'Epitaph'
had something to do with the ship flying better."
● 4. "The people who accompanied Theodora on her travels are strangely unaware
of the Incident and Epitaph."
And now, unfortunately, all you can do is wait to see if “the mystery of Nomos’s origins
will present itself in time.”
Your next chance to finally continue this quest will occur in Act 4, after completing Warp
Event - Close Encounters of the Malatek Kind, a guide for which can be found here.
● ?. “You read the data-bank recovered from Theodora’s cache. And then you said,
‘The Incident marked the beginning of Nomos.’ What did you mean by that?”
It may appear greyed out, as if you have already selected that answer, but go ahead
and select it again. Finally, the secrets of Nomos will be revealed, and you have some
choices to respond:
● 1. "Do you know where this Epitaph is?" [No new choices]
● 2. "A tech-blight?" [No new choices]
● 3. "How is Amarnat involved in this?" [No new choices]
● 4. "The ship was on Epitaph, Amarnat travelled aboard it, investigating the
tech-blight, and Nomos was born as a result of an incident. So how was it
possible that no one in the crew knew the whole truth?" [No new choices]
● 5. "Enough about the past - let us talk about the future. You do, in fact, have a
purpose, Nomos..."
● 1. "To serve the light and truth and greatness that is the Imperium." [Activates
etude Nomos_Ch4_AfterReveal Outcomes_Faith] [Dogmatic]
● 2. "To simply live, comprehending yourself and the world. Life does not need a
purpose to justify itself." [Activates etude Nomos_Ch4 AfterReveal
Outcomes_Hope] [Iconoclast]
● 3. "To be my servant, my blade, a force to be reckoned with by all." [Activates
etude Nomos_Ch4_AfterReveal Outcomes_Corruption] [Heretical]
Summary
Nomos wishes to speak about something you did.
Specifics
Depending on your final choice with Tervantias, Nomos will have a bit of different
dialogue speaking about your choice. You, also, will have different responses depending
on what you did:
● 1. "I triumphed over the enemies of Humanity by pitting the Archenemy's blight
against that of the xenos." [Only appears if you selected the Dogmatic choice
with Tervantias]
● 1. "I escaped from a dark city of the xenos and showed them mercy." [Only
appears if you selected the Iconoclast choice with Tervantias]
● 1. "I fed a dark city of the xenos to a force the likes of which they had never seen
before." [Only appears if you selected the Heretical choice with Tervantias]
● 2. "You do not need to know." [Ends the event]
Tell Nomos what you did, and they’ll have unique dialogue depending on if you followed
your previous Alignment choices with Nomos before, or if you didn’t. You’ll also have
unique choices.
Summary
As you approach Pasqal at your Magnae Accessio, you realize there is an
oddly-behaving servitor next to him.
Specifics
Approach Pasqal and select the option:
● 1. "Greetings, Nomos."
● 2. "I do not remember inviting you to my Magnae Accessio."
● 3. "What made you come here?"
Pick whatever you would like, as they all lead to the next set of questions. Guidemaker
went with option 1. There’s some more choices to make:
You can exhaust dialogue options 1-3, or just immediately select option 4 to move to the
next set of choices:
Selecting option 2 boots you back to the same set of options, so it’s recommended to
either pick option 1 to continue the conversation, or option 3 if you don’t want to speak
to Nomos. (you monster)
Depending on your alignment, you will get different flavour text from Nomos describing
your actions, and their own reasons and beliefs for why you act the way you do. You
also gain different ways to respond to their hypothesis.
Warp Event - Close Encounters of the Malatek Kind | Triggered 2 warp jumps
after returning from Commorragh.
Requirements
- Nomos is alive.
Summary
Something appears to be sabotaging your ship.
Specifics
The Vox Master will flag you down and let you know that there appears to be something
unusual sabotaging your ship. She also suggests bringing Magos Pasqal along to look
at this saboteur. Hmmm…
● 1. "What is so unusual about the saboteur and the way he was captured?" [No
new choices]
● 2. "Very well, I will speak to him."
● 3. "Executing him will suffice. I have no desire to waste my time on trespassers."
[Ends the event]
And then:
● 1. "Before I accept your apologies, tell me who you are and why you infiltrated
my ship."
● 2. "I honour the fraternity of the Omnissiah's servants. It pains me to see you
trespassing on board like a thief instead of arriving as a guest."
● 3. "Your apology is accepted. For your prompt admission of guilt, I will allow you
to choose the method of your execution."
Pick whatever you want, as they all move the conversation along. Nomos will protest if
you select option 3, however.
And then:
● 1. [Dogmatic] "I find you guilty of offences against the Cult Mechanicus and
House von Valancius. Your crimes warrant punishment more severe than death.
You will atone by serving me and therefore the Imperium." [Activates etude
Nomos_Ch4_Malatek_Outcomes_Faith] + [+5 Dogmatic] + [Activates etude
Nomos_Ch4_Malatek_TiedToNomos]
● 2. [Iconoclast] "Your actions have caused no harm, and so I shall not harm
● you. You are free. You may stay on my ship if you so choose." [Activates etude
Nomos_Ch4_Malatek_Outcomes_Hope] + [+8 Iconoclast] + [Activates etude
Nomos_Ch4_Malatek_TiedToNomos]
● 3. [Heretical] "You are now mine. And you shall obey my every whim." [Activates
etude Nomos_Ch4_Malatek Outcomes_Corruption] + [+5 Heretical] +
[Activates etude Nomos_Ch4_Malatek_TiedToNomos]
● 4. "You will be executed for your crimes. My decision is final."
Pick whatever alignment choice you would like if you wish to help Nomos, or simply kill
the Tech-Priest if you have no interest in the Nomos storyline.
Ending Event - Once More, With Feeling | Occurs just before the final battle in
Act 5.
Requirements
- Nomos is alive.
- All of Nomos events/quests have been completed.
Summary
It’s time for Nomos to decide.
Specifics
Nomos will approach you on the bridge, and your first choices are:
And then:
After you kick the crap out of Xavier, Nomos will appear and your first choices are:
● 1. "Greetings, Nomos."
● 2. "What are you talking about? Can you not talk in riddles?"
Either choice results in the same thing, you have to fight the real final boss. And then,
after you do that, select:
● 3. “Nomos…”
And then
Once you select “What do you intend to do?” you will unlock two more options:
● 3. “Do you think you can do this, Nomos? And what will happen afterward?”
● 4. “I have made my decision.”
And then:
Heretical Companion
Uralon the Cruel and Calligos Winterscale are the secret companions
available on the Heretical route. Both of these companions are directly associated with
the Secret companion achievement. You will recruit both of these companions in full just
before Act 5, so you have an unfortunately short time with them.
In order to actually recruit Uralon the Cruel, you have to select several options during
Main Quest - The Siege.
The first option is when a “suave whisper blossoms in your head” and it is:
Stab Kunrad however you wish, and then your next choices will be:
● 1. "We meet at last, Edge of Daybreak. I have heard quite a lot about you." [No
new choices]
● 2. "The Edge of Daybreak. I have suffered much grief committed in devotion to
your name." [No new choices]
● 3. "Your spirit was bound within the shards of this blade?" [No new choices]
● 4. "What are the secrets you can tell me?" [No new choices]
● 5. "I have killed thousands of your servants. Have you no desire to avenge
● Them?" [No new choices]
● 6. "I swear fealty to you, Master. Let your path guide me to the Truth." [Activates
etude 58_KneeDeepInChaos_Achievement]
● 7. [Attack] "I will be a champion - I have endured too much to bow my head now!"
[Completes etude LordOfChanges Ally] + [Activates etude
58_KneeDeepInChaos_Achievement] + [Fails Chaos Artifact quest]
Select "I swear fealty to you, Master. Let your path guide me to the Truth." to continue
the Chaos Artifact quest.
The Eufrates II recruitment part has ended, and now go chase down Xavier.
Just before following Xavier through the gate, Uralon will request to come to the bridge.
Invite him on, obviously, if you’re interested in recruiting him. Exhaust all his dialogue,
and and then select the below option as soon as you see it:
WIP - In order to actually recruit Calligos Winterscale, you have to select several
options during Main Quest - Hunting Grounds.
First of all, you will have to kill all the Aeldari on Quetza Temer.
Just before following Xavier through the gate, Calligos will request to come to the
bridge. Invite him on, obviously, if you’re interested in recruiting him. Exhaust all his
dialogue, and and then select the below option as soon as you see it:
Neither of the boys have any conversations or questions to ask, but they sure stand
there.
Iconoclast Companion
Incendia Chorda is the secret companion available on Iconoclast routes. She
does not pop the Secret companion achievement, however.
Incendia can only be recruited right before Act 5, so you have an unfortunately short
time with her. In order to actually recruit her, you have to select several options during
the Main Quest - Great Judgment.
When you finally bring Incendia to the Martyrs Endurance for a final showdown between
her and Vladaym, you will be presented with an Iconoclast option:
● 1 [Requires: Iconoclast - Fanatic] "Repent, Incendia. You have lapsed and turned
into a monster!" [Requires 300 Iconoclast points] + [+20 Iconoclast]
After selecting that, you will then have to pass two checks.
● 1. [Persuasion -85] "I have seen your thirst for blood. You revel in the sentencing
and the executing. Are you going to dispute that? Am I lying?"
● 2. [Lore [Imperium] -85] "Your verdicts bear no relation to the codified justice of
the Imperium. You create arbitrariness, create your own law, which means... Your
own Imperium! That is heresy!"
After you pass the two checks, your next options are:
Select option 3, the banishment option, if you are interested in recruiting Incendia later.
Just before following Xavier through the gate, Incendia will request to come to the
bridge. Invite her on, obviously, if you’re interested in recruiting her. Exhaust all her
dialogue, and as soon as you see:
● 1. “I shall give you a chance to justify even some small portion of your deeds.”
[Activates etude HopeChordaInParty]
Select it, and you’ll have recruited her. Huzzah! Again, there’s no story or romance
associated with her, but you can use her in combat now.
You can talk to her on the bridge, and ask a few questions though:
If you select “You have changed.” you’ll have more choices to make:
After cleansing Janus of the Chaos and/or Aeldari threat, you will be presented
with a set of options for how to deal with it. Select the below Dogmatic option to ensure
Incendia retakes control of the station. Please note that this also adds +1 to Nomos
Faith (Dogmatic) counter.
And then, you will have to kill Vladaym during Act 4 during an attempted arrest with the
option:
● 2. [Dogmatic] [Draw your weapon and shout] "In the name of the law, every
insurgent present here is under arrest!" [+5 Dogmatic]
And then:
● 1. "I would suggest a show of mercy. We have demonstrated our power. They
● will not dare rebel again."
● 2. "l will judge them myself."
● 3. "Execute these lowlifes."
● 4. "Most interesting. I hope you are creative in your punishments, Incendia!"
Vladaym Trial
● 1. "Vladaym, do you have anything to say in your defence?" [No new choices]
● 2. "Your handling of Footfall has been overly harsh, Incendia. You share the
blame for their rebellion." [No new choices]
● 3. [Requires: Dogmatic — Votary] "Death is the Emperor's Peace, and it must be
earned. Let me turn him into a servitor on my ship. That will teach him
obedience." [Requires 200 Dogmatic points] + [+30 Dogmatic] + [Activates
etude VladaymServitor] + [+500 Drusian Vendor points]
● 4. [Requires: Iconoclast — Votary] “He can still atone for his crimes. Give him to
me. Let him purify his soul by sweeping the decks of my ship.” [Requires 200
Iconoclast points] + [+30 Iconoclast]
● 5. [Dogmatic] "The law states that these are hanging offences." [+5 Dogmatic] +
[Activates etude VladaymHanged] + [+500 Drusian Vendor points]
● 6. [Iconoclast] [Kill Vladaym] "l shall do it myself." [+8 Iconoclast] + [+500
Drusian Vendor points]
● 7. [Iconoclast] "Let him and his people atone by shedding blood in the Emperor's
name." [+8 Iconoclast]
● 8. [Heretical] "The people must know what happens to traitors. Torture him to
death and broadcast his screams live on Footfall's vox-station. I shall provide you
with my best executioners for the occasion." [+5 Heretical] + [Activates etude
VladaymLastWords] + [+500 Drusian Vendor points]
● 9. [Smile acerbically] "Let us dispose of him as he disposed of people — let us
throw him for a loop." [+500 Drusian Vendor points]
If you select ““He can still atone for his crimes. Give him to me. Let him purify his soul
by sweeping the decks of my ship.”” you will have two new choices:
● 1. "A lesson in humility. His power is in shambles, and his rebellion never took
off. Vladaym is no more: all that is left is a servant of the Emperor who has lost
his way. Servitude will bring him back to the true path." [Activates etude
VladaymSerf] + [Activates etude VladaymHanged?] + [+500 Drusian Vendor
points]
● 2. "You are right. He deserves a harsher punishment." [Activates etude
VladaymHanged] + [+500 Drusian Vendor points]
If you select “"Let him and his people atone by shedding blood in the Emperor's name."”
you will have two new choices:
Ryzza has two versions of her trial: A Chaos-aligned version and a Redemption-aligned
version.
Just before following Xavier through the gate, Incendia will request to come to the
bridge. Invite her on, and your first options will be:
And then:
And finally when you select “I must get underway.” you will see:
First, make sure you have the latest patch of the game + the latest patch of Toybox.
Then, load your most recent save. Then, hit Ctrl + F10 at the same time to pull up your
Mods window. Your screen should look like this:
Then, actually click on the Toybox Tab. Anywhere is fine, even click directly on the
words ToyBox for RogueTrader if you want. Your screen should then look like this:
Editing Increments
Then, navigate to the Search ‘n Pick button on the right side, and click it to open up
that sub menu. It might look blank for the first few seconds/minutes (depending on how
nice your device is) but once everything is loaded, it should look like this:
Now, scroll down in the Toybox screen until you see these options:
Click on Flags to filter all of the available options for editing to just character flags (or
increments as they are called in this guide). Let’s change Heinrixs Mercy flag to his
Harsh flag. After you have filtered your editing options to just the Flags, scroll back up
and go to the search bar shown in the screenshot below:
NOTE: The first character will always be your Rogue Trader, but the button will state
their name instead of Leonora, IE it will be Darrius, or Ciaphas, or Yvraine, or whatever
you decided to name your Rogue Trader.
Now, in order to actually edit the increment/flag, you will have to know what it is. I will
include a cheat sheet below this for ease of access, but the example will use Heinrixs
flags.
Heinrixs Mercy flag is FirstQuestMercy. If we put “mercy” into the search bar, it will pull
up the flag in the code and its current value (alongside any other tags that might have
the keyword in it.)
Then, what we will do to decrease it is click the leftmost arrow (shown above as <) to
decrease it to 0. So, we’ll click it two times. It should now look like this:
Then, we’ll repeat the same search process as above, but instead we will search the
term “Harsh.” If you followed my guide, (or any other guide!) and only selected one
increment, IE only selected the Mercy options, when you search Harsh, your Toybox
menu should look like this:
That’s perfectly normal! What we’re going to do now is click the Unlock button, which
will then change the menu to look like this:
And from that, we are going to click the rightmost arrow key (which is shown as >) twice
to bring our Harsh flag back up to what our Mercy flag was at. It should look something
like this once you completed that step:
If you’re happy with your changes, click the Save button at the bottom of Toybox, and hit
Ctrl + F10 again to close the Toybox window and get back to the game.
NOTE: Changing, editing, or thus modding the game can introduce bugs which can
either solve your game or break your game further. Save often if you are going to use
Toybox or any other mods that allow you to edit the flags such as this. I absolutely will
try and help with any issues, but I am not a dev or even associated with Owlcat, so I
cannot solve every issue. Thank you for your understanding.
Editing Etudes
Then, navigate to the Search ‘n Pick button on the right side, and click it to open up
that sub menu. It might look blank for the first few seconds/minutes (depending on how
nice your device is) but once everything is loaded, it should look like this:
Now, scroll down in the Toybox screen until you see these options:
Click on Etudes to filter all of the available options for editing to just character etudes.
Let’s change Abelards SeneschalNewWays etude to his SeneschalOldWays etude.
After you have filtered your editing options to just the Etudes, scroll back up and go to
the search bar shown in the screenshot below:
NOTE: The first character will always be your Rogue Trader, but the button will state
their name instead of Leonora, IE it will be Darrius, or Ciaphas, or Yvraine, or whatever
you decided to name your Rogue Trader.
Now, in order to actually edit the etudes, you will have to know what they are is. I will
include a cheat sheet below this for ease of access, but the example will use Abelards
etudes.
If we put in “Seneschal” we will get a lot of options to edit, but we’re only going to focus
on two. In the screenshot below, you will see all of the options that will pop up, with the
options we’re going to be interacting in the red box.
First, let’s deactivate the SeneschalNewWays etude. Click on the button that is labeled
Unstart on the same line as SeneschalNewWays. Your screen should now look like
this:
And then, to activate the SeneschalOldWays etude, we’re going to click the button
labeled Start on the same line as SeneschalOldWays. Your screen should now look
like this:
Flags Cheatsheet
❤ = Romance Flags
The slashes in between the options for flags mean that you need to have one option
higher than all the others to trigger that ending. IE, if you want Cassias’ Freedom
ending, your Freedom value must be higher than your NotMe value.
The slashes between the options for etudes mean that you cannot have both active at
the same time, you must pick one or the other. IE, you cannot have both
SeneschalNewWays AND SeneschalOldWays active, you must only have one active
for future quests/events to fire properly.
Abelard
● No associated flags.
● Etudes are:
○ SeneschalNewWays / SeneschalOldWays
Argenta
● Flags are:
○ Sororitas_Fire / Sororitas_Fury / Sororitas_Humility
Cassia
● Flags are:
○ Cassi_Freedom / Cassi_NotMe / Cassi_Hatred
○ ❤ AmourCourtois / CassRomanceInsulted
Heinrix
● Flags are:
○ FirstQuestMercy / First QuestHarsh
○ ❤ Heinrix_Romance_Devil / Heinrix_Romance_Closeness
Idira
● Flags are:
○ IdiraEffectiveness / IdiraHumanity
Jae
● Flags are:
○ Jae_Shadow / Jae_Independent
○ ❤ SincerityCounter
○ ❤ Jae_Approval
Marazhai
● Flags are:
○ TempestCounter
○ ❤ Domination / Submission
Pasqal
● Flags are:
○ PasqalEgoCounter / PasqalAmarnathCounter / PasqalLoyalCounter
Ulfar
● Flags are:
○ Ulfar_Loner / Ulfar_Chapter / Ulfar_Wulfen
Yrliet
● Flags are:
○ PathOfTheDamnation_flag / PathOfTheWarrior_flag
○ ❤ Accordance / TooMonKeigh
Kibellah
● Flags are
○ Humility / Distortion / Fanatic
○ ❤ Synchronicity / Taint
Killing/Removing Companions
Augurs Anomaly
You can kill any companion at the Augur’s Anomaly in System Speculo. I have
listed what options kill each companion below.
● ?. [The decrepit old man in the tattered remains of a military uniform] [Kills
Abelard]
● ?. [The strange animal-like creature with barely noticeable shadows swirling
around it] [Kills Idira]
● ?. [The brawny woman with bloodied hands] [Kills Argenta]
● ?. [The sinewy young man wearing a blindfold] [Kills Heinrix] [:(]
● ?. [The ancient woman who only recently joined your caravan] [Kills Yrliet]
● ?. [The feeble-minded one who is gnawing on another's bones] [Kills Jae]
● ?. [The ugly mutant with multiple heads] [Kills Pasqal]
● ?. [The young girl in heavy chains] [Kills Kibellah]
● ?. [The infant who is crying piteously, calling for its mother] [Kills Cassia]
● ?. [The broken youth with empty eyes and a madman's laugh] [Kills Marazhai]
[:(]
● ?. [The huge shaggy beast radiating coldness] [Kills Ulfar]
Another point of interest will open on the planet map, and you can go and retrieve the
“lost” companion from there, or just leave them to die. You get a unique ending slide for
it, even!
Select "Frankly, I have no need of Sister Argenta's escort." and you will be presented
with another set of options:
● 1. "Correction: I have no need of your protection, but I have nothing against your
presence aboard my ship."
● 2. "You heard what I said." [Activates etude Sororitas WentToSlumsHerself] +
[Start etude LateByDecades_CultArise] + [Activates etude
Argenta_ExCompanion]
If you never head to the slums/deal with the gang down there, Argenta will never return
to your party.
Act 3… in general.
All companions can be killed or left behind in Act 3, which means you can effectively
wipe out 5-7 of them at once if you are so inclined. Simply never retrieve them from the
Anatomical Opera (Heinrix/Idira/Cassia/Kibellah), never recruit the new ones
(Marazhai/Ulfar)
At the beginning of Chapter 3, if you have 3+ on a Houses Stand increment, you will
receive a gift from them.
House Gaprak
You can gain [+3 Gaprak Stand] after finishing Kiava Gamma and selecting the
Dogmatic option. I have listed which etudes activate depending on your choice for the
planet below.
● 1. [Dogmatic] Purify and restore Kiava Gamma no matter the cost. [Activates
etude Klava_Clean] + [Gain Kiava Gamma as colony] + [+3 GaprakStand], +
[+1 NomosLearning Faith] + [+15 Dogmatic Points]
● 2. [Iconoclast] Restore the manufactorum in the shortest possible time without
subjecting the wounded planet to a merciless purge. [Activates etude
Kiava_chaos] + [Gain Kiava Gamma as colony] [+1 NomosLearning Hope]
+ [+15 Iconoclast Points]
● 3. [Heretical] (Needs further testing) [Activates etude Kiava_chaos] +
[Activates etude Kiava_ChaosEngines] + [+1 NomosLearning Corruption] +
[+15 Heretical]
During Main Quest - Spiders in a Jar, you can either gain negative or positive
increments with House Gaprak after reporting to the Governor that you have already
been to Kiava Gamma, and relaying what has occurred there.
During the same quest, you can also gain [+2 Gaprak Stand] if you allow them
to represent you at your inauguration by selecting the below option.
● 3. "House Gaprak will represent the new Rogue Trader." [Activates etude
Ceremony HouseGaprak] + [+2 Gaprakstand]
During the Main Quest - The Emperor and My Right, you can approach a group of
nobles near Heinrix, one of which is Toriana Gaprak, who gives you a chance to gain +1
GaprakStand.
Speak to one of the nobles, or Heinrix, to start the conversation. To gain access to the
Gaprak increments, select the option
Toriana will bemoan her situation, and you’ll have a chance to respond to her:
● 3. "Do your part to heal the wounds inflicted on Kiava Gamma and your house
will be forgiven." [Applies Gapraks' Fortune colony trait to Kiava Gamma] +
[+1 GaprakStand]
● 4. "It pleases me to see that our perspectives align. I, too, think that you are to
blame for everything." [+1 GaprakStand]
House Drivesteam
During Main Quest - Spiders in a Jar, once you meet with Governor Urbend Drivestem,
you can gain [-1 Drivesteam Stand] (yes it’s misspelled like that in game) via selecting
the below option.
During the Main Quest - The Emperor and My Right, you will have to speak to the
Master of Ceremonies in order to start your Magnae Accessio. There is also a chance to
gain +1 DrivesteamStand and +1 to whichever house you decided to entrust with
arrangements for the festivities via selecting the option below:
Select:
By selecting the option, 4. "What were you discussing just now?" unlocks two options:
● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Select option 3
After learning a bit about Astartia, you’ll be presented with a few options.
Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:
Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.
House Werserian
NOTE: The Werserian etude is misspelled in the game files as Verserian.
During the Main Quest - Spiders in a Jar, you can gain positive or negative
points with House Werserian depending on what house you choose to represent you at
your Inauguration.
Select:
By selecting the option, 4. "What were you discussing just now?" unlocks two options:
● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Select option 3
After learning a bit about Astartia, you’ll be presented with a few options.
Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:
Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.
House Sauerback
NOTE: The Sauerback etude is misspelled in the game files as Zaurbek.
During the Main Quest - Spiders in a Jar, you can gain [+2 Zaurbek Stand] if
you allow them to represent you at your inauguration by selecting the below option.
Select:
By selecting the option, 4. "What were you discussing just now?" unlocks two options:
● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Selecting option 2 will give you a few options to respond after seeing various opinions
on the recent xenos raid on Dargonus, but the one that gets you +1 ZaurbekStand is:
● 1. "Well said, Sauerback. Since you have already promised it, I will accept your
support. I hereby impose a duty on your house - you are to provide me with
soldiers. And you, young man, are to lead them." [+1 ZaurbekStand] +
[Activates etude YongZauerbackOnBoard]
There is another chance to sway the Sauerbacks at the party, and that is found in the
main throne room.
You can approach a group of nobles near Heinrix, one of which is Macharius
Sauerback, who gives you a chance to gain +1 ZaurbekStand.
Speak to one of the nobles, or Heinrix, to start the conversation. To gain access to the
Sauerback increments, select the option:
If you select option 1, Macharius will answer honestly, and you can respond in a few
ways:
● 1. "If you believe Kunrad's lies, then draw your weapon. Let us duel, right here,
before the Emperor's visage." [+1 ZaurbekStand]
● 2. "I forbid anyone to repeat Kunrad Voigtvir's lies and hereby impose a fine on
you, Macharius." [+1 ZaurbekStand]
● 3. "Rogue Traders are not renegades vested with authority. We are the long
● arm of the Imperium, and I shall prove it to you." [+1 ZaurbekStand]
● 4. “Your poor head, tormented with so many concerns. Would you like to have it
removed from your shoulders?”
● 5. “You speak of the sector’s future with such confidence - could it be that you
want this power for yourself, that you simply envy Rogue Traders?”
If you select option 3 from this section, you then gain the ability to pay the lovely lady a
few compliments, or threaten Macharius.
If you pass both checks from option 1-2, you gain a chance to activate an etude.
Magnae Accessio
You’ll be allowed to select two companions to join your side during your Magnae
Accessio, which occurs after the Main Quest - Blades in the Void and returning to the
ship. For Jae and Idira, it can influence/gain approval. For all companions, selecting one
of them provides a unique buff for all of your colonies.
You do get a scene at your Magnae Accessio of you interacting with your chosen
companions, however, so you can also just pick based off that if you’d like. Heinrix has
a cute one.
● 1. "Does it matter?"
● 2. "Abelard deserves this place." [Activates etude SeneschalRight] + [Add Old
Blood to all existing colonies]
● 3. "Heinrix will stand with me." [Activates etude InterrogatorRight] + [Add Vigil
of the Loyal to all existing colonies]
● 4. "I choose Idira." [Activates etude YdiraRight] + [Add Freethinkers to all
existing colonies] + [+1 Humanity]
● 5. "Let's introduce Yrliet to the public." [Activates etude RangerEldarRight] +
[Add Forbidden Interests to all existing colonies]
● 6. "Sister Argenta will be at my side." [Activates etude SororitasRight] + [Add
Loyalty of the Faithful to all existing colonies]
● 7. "Jae has earned this right." [Activates etude SmugglerRight] + [Add
Friends from the Shadows to all existing colonies] + [+1 Approval]
● 8. "The honour will go to Cassia." [Activates etude NavigatorRight] + [Add
Loyalty of House Orsellio to all existing colonies]
● 9. "Pasqal it is." [Activates etude TechpriestRight] + [Add The Omnissiah's
Approval to all existing colonies]
● 10. "I will stand alone." [N/A]
I have listed below what each trait does to the colonies, so you can pick based
off that as well.
OLD BLOOD
The old servants of the dynasty noted the participation of Abelard Werserian in
the Magnae Accessio and appreciate such distinguished continuity. [Efficiency +1]
FREETHINKERS
Powerful and free-thinking aristocrats have noted the participation of Idira Tlass
in the Magnae Accessio and took a liking to the tolerant Rogue Trader. [Complacency
+2 / Security -1]
FORBIDDEN INTERESTS
Subjects with an interest in the forbidden xenos culture have noted the
participation of Yrliet Lanaevyss in the Magnae Accessio and are looking to the Rogue
Trader for patronage. [Efficiency +1 / Complacency +1 / Security +1]
Select:
By selecting the option, 4. "What were you discussing just now?" unlocks two options:
● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Selecting option 2 will give you a few options to respond after seeing various opinions
on the recent xenos raid on Dargonus, but the one that gets you +1 ZaurbekStand is:
● 1. "Well said, Sauerback. Since you have already promised it, I will accept your
support. I hereby impose a duty on your house - you are to provide me with
soldiers. And you, young man, are to lead them." [+1 Zaurbek Stand] +
[Activates etude YongZauerbackOnBoard]
GaprakVerserianMarriage
Select:
By selecting the option, 4. "What were you discussing just now?" unlocks two options:
● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Select option 3
After learning a bit about Astartia, you’ll be presented with a few options.
Select option 1, and pass a +70 Perception Check to notice that Vicent Gaprak really
does seem to like Astartia. How cute. This etude is important for Abelard’s Act 4 quest
but doesn’t lock you into any route, so I do recommend activating it.
Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:
Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.
Zauerbeck_ReginaSympathy
You can approach a group of nobles near Heinrix, one of which is Macharius
Sauerback, who gives you a chance to activate the etude
Zauerbeck_ReginaSympathy. This etude should come into play during Abelards Act 4
quest.
If you select option 3 from this section, you then gain the ability to pay the lovely lady a
few compliments, or threaten Macharius.
If you pass both checks from option 1-2, you gain a chance to activate an etude.
Inquisitors Mercy $
After you retire from your lovely Magnae Accessio party, you’ll find yourself
cornered by Heinrix, the Lord Inquisitor Zavier Calcazar and his bodyguard Aishara. You
have a few options to respond:
No matter what you pick, the conversation will move along and you’ll have some more
chances to respond:
Selecting option 1 will just boot you back to the same set of choices, so let's begin
option 2.
Answer however you like (guidemaker selected option 1), and you will have unlocked
two more options once you return to the original set of choices.
You can exhaust both these options, and then let us move to questions about Kiava
Gamma.
● 1. "I made every effort and saw to it that every seed of heresy was
● exterminated. The world of Kiava Gamma is tainted no more, I can vouch for
that." [Only appears if etude Kiava_Clean is active.]
● 2. "My protectorate is a complex mechanism. I wasn't willing to put its
performance at risk because of some paranoid fears." [-1 Inquisitir
MercyCounter]
● 3. "Truly? I must confess, this is the first time I'm hearing about this. My servants
usually handle such matters." [-1 Inquisitir MercyCounter]
● 4. "Let the priesthood to which Cubis Delphim belonged answer for his crimes.
The Adeptus Mechanicus would do well to watch their members more closely."
[-1 Inquisitir MercyCounter]
● 5. "I wish to observe how the seeds of corruption will behave. It is prudent to
study one's enemy." [-1 Inquisitir MercyCounter]
● 6. "If I have erred, I am willing to repent and cast the colony into the fire."
Pick what you’d like. Now, it’s time for the Drukhari questions.
Any choices after this have no changes to the increment counter. You can, however,
unrecruit Heinrix if you would like in one of the next choices.
Selecting option 1 is just for flavortext, and you will still have to pick between option 2-3.
Depending on how you did during your interrogation, you will receive a different signet
ring from Xavier.
● 1. [Commerce -50] "Is this ring all the favour that House von Valancius can
expect from the Inquisition?" [Add Goodwill of the Inquisition Colony Trait to
all colonies.]
● 2. [Bow your head respectfully] "On behalf of my house, I, [NAME] von Valancius,
hereby promise and guarantee to offer the Inquisition any assistance it may
require. The Emperor protects!" [Activates etude InquisitorLoyal]
● 3. [Requires: Dogmatic - Adherent] [Drop to one knee] "Lord Inquisitor, it would
be the greatest honour to swear an oath of loyalty to you and to join the ranks of
the Inquisition." [Activates etude InquisitorLoyal] + [Add Item Weapon:
HeinrixDaggerPlaceholder Item] + [Activates etude WannaBelnquisitor]
● 4. [Smile] "I see no reason to refuse such a generous offer." [Activates etude
InquisitorLoyal
● 5. "I don't want to have any dealings with you."
● 6. “If you want me as your ally, you can request an audience and repeat
everything you just said in public.”
Obsidian Court
Vect_TrialDisrupted
During Marazhais falsified trial, you can actually break out of the trial via arguing against
whatever you’re accused with. I assume most players will have done this anyways, but I
am listing all these options to ensure thoroughness.
The second is
● 1. [Fellowship: Succeeded] "A plot? What are you talking about? Ask
● Achilleas what happened. He is your agent, after all!" [Only appears if the
player passes a passive +20 Fellowship Check.] + [+1 Vect_TrialDisrupted]
● 2. [Look directly at "Heinrix"] "This is all just a dreadful illusion. I will have no part
in it!" [Requires 45 Iconoclast Points] + [+1 Vect_TrialDisrupted]
● 3. [Willpower-10] "Enough of this circus, Heinrix. I did not set up any attacks!" [+1
Vect_TrialDisrupted]
I had to pass both the passive Fellowship check and the Willpower check. But, after
you’ve selected enough answers for the counter to hit 4, you’ll have broken out of the
illusion! Yay.
Commissar Etudes
Going along with the Commissars plan and killing Malice, who is located in The Pit map,
results in finding out that the Commissar is actually a traitor. The choices with etudes in
this event are as follows:
After you make your conversation choice in the arena, you’ll be pulled into a fight.
Defeat the enemies and return to The Pit to find the Commissar continuing his
bold-faced lies.
● 1. [Persuasion -60] "Argenta, I shall be the one to dispense justice. And I shall do
so at a time of my choosing."
● 2. [Coercion -60] [Gesture at the resistance fighters] "Argenta, stop. Or else
those who do not know the whole truth might suffer."
● 3. "Execute this duplicitous scum." [Starts a fight]
● 4. [Say nothing and do not interfere] [Starts a fight]
After this you can converse with the Commissar somewhat normally, however if you
selected Feat of Greatness as your Triumph WAY back in character creation (so, like
only 40 ish hours) and then select the option below:
You have the ability to convince his men to turn against him. Select the option:
● 1. “Listen to me! The Commissar is a liar and a traitor who has sent many people
to their deaths to save his own hide!” [Activates etude PitOwnerResistance] +
[Activates etude PitOwner] + [PitOwnHub] + [Activates etude
CommissarPrisoner]
There is also a Dogmatic response that occurs if you didn’t let Argenta execute the
Commissar.
● [Requires Dogmatic - Votary] "You may be a fake, but you have the makings of a
true leader. People follow you, and, as hollow as your promises are, the courage
that you inspire is real. The Imperium needs people like you." [Requires 200
Dogmatic Points] + [+5 Dogmatic]
This section is a massive WIP, as I wasn’t even aware that Achilleas could survive.
Please note that Achilleas survival is dependent on Yrliets death, so you will have to kill
Yrliet on Janus/via Bottomless Pit/in another scenario(?) if you want to explore this.
When you speak to Wrack, outside of the Anatomical Opera, several of your choices will
result in an etude named AchilleasWrackWeKnow activating. I have listed the choices
below.
Either after Jaes Commorragh introduction scene, or just approaching the Wrack for the
first time after your arena fight, you will be presented with a few options.
● 1. "What is an Acothyst?"
● 2. "What offences earned you this hideous transformation?"
● 3. "I have no more questions."
You can select option 1 for flavortext, but as soon as you select option 2, you’ll be
presented with more choices:
● "Perhaps it is the only way to survive in a frightening place like this. But you have
my sympathy, nevertheless." [+1 AchilleasReveal]
● 2. "It takes a true fool to ask to be transformed into such an abomination." [+1
AchilleasReveal]
● 3. "A sensible way of doing things: where those with wisdom and high status
remould their inferiors to suit their needs."
● 4. "Quite right. One must not turn down power, whatever the source."
● 5. "Enough about that."
HarlequinSavedAchilleas - WIP
● 1. "Thank you for helping me. The time has come to end this performance."
[Activates etude HarlequinSavedAhilleas]
● 2. "I don't care about you, but I won't leave anyone in the clutches of these
abominations. Not even xenos." [Activates etude HarlequinSavedAhilleas]
AchilleasReveal must be +4 for him to join you and become your ally.
Haemonculus Research
There are several Research etudes you can activate in regards to Tervantias’
research in the Reaving Tempest Spire. I have attached a screenshot of where they are
all located below.
HaemonculusResearch1
Located In the same room as the Operation Game Aeldari. A screenshot is located
below.
HaemonculusResearch2
This piece of paper concerns the Aeldari in the glass vat, which can be interacted with
in part of Yrliets quest. Can be located in the same room as him on a table across from
them. A screenshot is located below.
HaemonculusResearch3
This piece of paper concerns the Aeldari Farseer suspended in the cage. Can be
located in the same room as him on a table to the right. A screenshot is located below.
Eclendil Guest / Prisoner / Dead
When you yote through the Webway gate for the first time, and if you have brought the
Farseer that Yrliet is escorting, you will be presented with options for his fate: