0% found this document useful (0 votes)
1K views

Rogue Trader Increments Guide

The Rogue Trader Increments Guide is a work-in-progress document aimed at providing comprehensive information on character recruitments, romance options, and their corresponding endings in the game. It includes detailed requirements for true romance endings, character-specific choices, and notes on potential glitches. The guide is intended for players seeking to influence character arcs and endings while navigating the game's complex mechanics and storylines.

Uploaded by

Calvin W
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views

Rogue Trader Increments Guide

The Rogue Trader Increments Guide is a work-in-progress document aimed at providing comprehensive information on character recruitments, romance options, and their corresponding endings in the game. It includes detailed requirements for true romance endings, character-specific choices, and notes on potential glitches. The guide is intended for players seeking to influence character arcs and endings while navigating the game's complex mechanics and storylines.

Uploaded by

Calvin W
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 386

Rogue Trader Increments Guide

Uncompleted Version 1.1


Latest Guide Update: 01/01/25 8:12 PM - happy new year! May Owlcat bless us
with a male companion for the spring

AS OF THE VOID SHADOWS UPDATE, MANY EVENTS AND ETUDE FLAGS


HAVE BEEN UPDATED/REMOVED/ETC. THIS GUIDE IS *AGAIN* UNDER
HEAVY WIP. PROCEED WITH CAUTION AND SAVE OFTEN.

To Do List
● Update Crash Course section for:
○ Cassias True Romance Ending.
○ Yrliet in general.
● Remove all memes, and humor from the guide once finished.
● Unify all sections to follow stricter guidelines. Please note that any section
marked with $ means it does not meet my current standards and will be
cleaned up / redone ASAP.
○ NOTE: The information in these sections isn’t incorrect and they
are still functional, but I dislike them because I wasn’t as thorough
as I wish to be for this guide and thus will strive to re-do them.
● Update section for killing/removing companions.
● Add bridge discussions for all companions, for thoroughness
● Add “saving Achilleas option” since he’s based.
● Add conversation for Nocturne bridge convo pre-Act 5
● Add bookmarks to each true ending requirement and where it is in game.
○ Everyone done but Marazhai :’), Cassia, and Yrliet.

Greetings, Lord Captains! The below guide should outline various recruitments,
and increments for characters in order to influence them towards specific endings /
romances. Basically, a one stop shop for everything story and character wise.

This guide will contain HEAVY spoilers for story, game mechanics, and events
(basically, everything.)

There also might be spelling mistakes and grammar mistakes, as I am a human


who makes mistakes. I might have forgotten to get a screenshot to transcribe
something. I have marked said locations however, and will go back for them.
My plan is to eventually compile an entire spreadsheet that has all increments /
romance dialogue and triggers for everyone, but this guide will also cover everyone's
romance in a much more wordy, hand-holdy sort of way.

There are also plans for a full walkthrough guide of all missions/rumors/etc, a
planet guide, an equipment guide, and an alignment guide. Obviously I won’t be putting
those guides here, as that would definitely clog up the guide too much and those guides
are very, very barebones at this point. There are also guides available for all of the
above mentioned plans from other lovely fans, so please feel free to take advantage of
those.

This guide would also not be possible, or at least struggle to exist, without the
help of the Toybox mod, as it allows one to look at etudes (also known as flags, triggers,
etc. in other games) to see how your choices will influence and change characters.
Please endorse and appreciate the Toybox team for everything they do.

FAQ

1. Why post on Google Docs instead of a wiki?


I prefer ad-free content I can download and access offline easily. This guide was
originally just for personal use until a friend convinced me to post it publicly.
2. Well, can I take this information and post it to a wiki?
Yes! Please post this anywhere you would like. Discords, wikis, Reddit,
Neoseeker, etc is all fine with me. Sharing is caring.
3. Do you want credit?
All I would like is for you to take my favorite Interrogator and Drukhari on as
many missions you can, and be nice to them. ❤
4. Can you do [character] romance now?
Every romance except for Cassias have their True Ending requirements
explained.
5. What is your path/build/team comp?
I have beaten the game on all alignment routes at least once. My preferred route
is Iconoclast. Builds + team comps I suggest looking to Youtubers for, as I’m no
expert lol.
6. Can I translate this into another language?
Please do! And please message me on Reddit if you post your translation
anywhere, as I would love to link to your translation in the guide for people who
might find the original English post, but prefer to read in another language!
7. Are you planning on updating this for future DLC?
Yes! The next DLC launch is scheduled for Spring 2025, and the guide will
hopefully be updated the same day.
8. Anything else?
Thank you to Owlcat for making hot men, that’s all. Please never stop making
them. Please give me more male companions and Nocturne content. Also
Marazhai & Heinrix arguing over the Rogue Trader chatter when?

Introduction / Explanation
OwlCat Games usually allow you to influence and change the endings of all your
companions, and Rogue Trader is no exception to that standard. All characters have
etudes and several different meters (or counters, depending on how you would like to
classify them) that will rise and fall depending on the choices you make throughout the
story, which can result in companion deaths, personality changes, and various other
things which I’m sure I’ll never be able to fully list.

I originally started compiling this information after having a horrible time finding
guides for WOTR romances and character personality changes, and decided to take
matters into my own hands for Rogue Trader.

Owlcat games are also glitchy as hell usually, so I have tried to mark in the guide
which character quests / choices / appear to be glitched. Obviously, I probably can’t
replicate every glitch, but I have marked the big ones I see on Reddit/Steam + ones that
are DM’d to me.

If you have a request/question for a specific etude, or anything else, please


message me at u/wintertile on Reddit, and I will try and help you to the best of my
abilities. Alternatively, if you somehow found this guide not on Reddit and would like
another way to contact me regarding the guide, my Discord is tankrole / my tumblr is
primarchslut / my Bluesky is primarchslut.

This guide/the creator of this guide is not affiliated with Owlcat Games, Games
Workshop, or any other companies. I am just a dumbass on the Internet. Please don’t
sue me.

As always, glory to the Emperor and Imperium, Lord Captains!


Crash Course Endings Guide
PLEASE NOTE: Fully committing to a Heretical playthrough will result in Heinrix,
Argenta, Yrliet, and Ulfar leaving just before the Act 4 Main Quest - The Siege. This
will not allow you to complete any of their questlines in full, or their romances if
available. It does not matter if you are on their true ending paths or not, they will leave.
Thank you to /u/OccamsShardblade for the clarification regarding Cassia.

Your romance options for a Heretical playthrough are Jae / Marazhai / Cassia
Kibellah (requires Void Shadows DLC)
Your romance options for an Iconoclast / Dogmatic playthrough are Jae /
Marazhai / Heinrix / Cassia / Yrliet / Kibellah (requires Void Shadows DLC)

There is a section in the guide just compiling Bridge Discussions /


Conversation Trees on the bridge located here. As of 12/11/24, it is still a WIP.

Argenta
● Do you want a Sister Repentia? Pick Humility options.
● Do you want an incredibly furious, unthinking warrior? Pick Fury options.
● Do you want a devout warrior that is unshakeable in her faith? Pick Fire options.

Abelard
● Do you want an old, set in his ways man that focuses on serving you? Pick Old
Ways options.
● Do you want an old man, but one trying to change his ways so he focuses on his
family? Pick New Ways options.

Cassia
● WIP - TRUE ROMANCE ENDING REQUIREMENTS:
○ Having 5+ on her AmourCourtois counter?
○ NOT having etude LoveHereAndNow active.
○ NOT having etude SpecialPathUnlocked active?
○ NOT on the Hatred path with Cassia.
○ Cassia MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.

● Romance only available for male RT unless Toybox is used.


● ROMANCE SPECIFIC: Do you want a tooth rottingly sweet courtship romance,
full of politics, nobility and very specific courtship rituals? Pick Amour Courtois
options.
● ROMANCE SPECIFIC: Do you want Cassia to abandon her previous life for one
with you? Select SpecialPathUnlocked for a unique (but not her True Romance)
ending.
● Do you want Cassia to grow into her role as a Navigator, and finally become her
own person? Pick Freedom options.
● Do you want Cassia to slowly lose her sense of morality, and seek power for her
house? Pick Not Me options.
● Do you want Cassia to grow to hate herself, and her house? Pick Hatred options.

Heinrix
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed working as of 1.2.1):
○ Having etudes CorraptionJanus, CorraptionCommoragh1 /
CorraptionCommoragh2, and CorraptionQuietEvening active.
■ CorraptionJanus
■ CorraptionCommoragh1 / CorraptionCommoragh2
■ CorraptionQuietEvening
○ Having at least 4+ on his Corruption_Interrogator increment.
○ Heinrix MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.

● Romance only available for female RT unless Toybox is used.


● ROMANCE SPECIFIC: Do you want to push an Interrogators buttons and watch
him squirm under the pressure? Pick Devil options.
● ROMANCE SPECIFIC: Do you want a sweet, Prince Charming and a Princess
love? Pick Closeness options.

● Do you want an Inquisitor that is a little more lenient with the laws, and will often
look the other way if it doesn’t outright harm anyone? Pick Mercy options.
● Do you want a cold, strict Inquisitor that follows the rules to the letter, uncaring if
it hurts or kills people? Pick Harsh options.
○ NOTE: If Heinrix is fully romanced on his True Ending path, his
Mercy/Harsh options do not matter and will be overridden by his True
Romance Ending.
Pasqal
● Do you want Pasqal to be a loyal member of the Adeptus Mechanicus, and the
Imperium? Pick Loyal options.
● Do you want Pasqal to accept all parts of himself, even those that are directly
against the Imperium? Pick Amarnath options.
● Do you want Pasqal to seek knowledge above all else, heretical or not? Pick Ego
options.

Marazhai
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed half-working as of
1.3):
○ Finishing Rumor - Xenos Skirmish.
○ Finishing Rumor - Suspicious Ships.
○ Having a 6+ Ascention flag.
■ Ascention 1
■ Ascention 2 [Glitched and must be manually added as of
1.3.1.6]
■ Ascention 3 [Glitched and must be manually added as of
1.3.1.6]
■ Ascention 4 [Which I somehow fucking missed?? I am so
smart]
■ Ascention 5-6

● Romance available for any gender.


● ROMANCE SPECIFIC: Do you want to become Marazhais pet? Pick
Submission options.
● ROMANCE SPECIFIC: Do you want to make Marazhai your pet? Pick
Domination options.
○ Marazhais romance requires sticking to one path
(Domination/Submission) and continually earning Ascention points. Two
of his events (Personal Quest - Runaway + Planet Event - Ex Inferis) are
glitched currently (1.3) for the Domination path, so you will manually have
to add two Ascention flags in order to get his true ending. There is a
section in this guide under “Editing Increments” that has a tutorial for
how to do this.

● Do you want to see Marazhais Kabal destroyed and reduced to ruins? Get as
little Tempest flags as possible, hopefully -1 to 0. This results in the Kabal
Destroyed ending.
● Do you want Marazhai to be left behind from his Kabal, unsure about where to
go? Aim for 1 to 4 Tempest flags, and fail the checks/immediately start a fight at
his final event. This results in the Kabal Gone ending.
● Do you want Marazhai to restore his Kabal to its rightful glory? Select as many
Tempest flags as you can, aiming for 5 to 8. This results in the Kabal Restored
ending. If you can’t, or just don’t want to get that many flags, you can
alternatively try and pass some checks and get this ending, as long as you
maintain minimum 2 Tempest flags.

Ulfar
● Do you want a proud Space Wolf that still loyally serves his pack and Primarch?
Pick Chapter options.
● Do you want a broken man, devoted only to his own destructive end? Pick
Wulfen options.
● Do you want a Space Wolf that is caught up in his grief, mourning those he lost
forever? Pick Loner options.

Idira
● Do you value Idira as a person, and want her to live a good life despite being
unsanctioned and hard to control? Pick Humanity options.
● Do you value Idira as a tool, and want her to serve you as an unstoppable force
of psychic power? Pick Effectiveness options.
● Do you want Idira to fully embrace the voices, and open the door for her
Heretical exclusive Door Open ending?
○ Requires 300 Heretical points.
○ Select this option in her Act 4 Personal Quest - The Door.

Jae
● TRUE ROMANCE ENDING REQUIREMENTS (Confirmed working as of 1.2.1):
○ Having etudes JaeSincerity_1, JaeSincerity_2, JaeSincerity_3,
JaeSincerity_4 active.
■ JaeSincerity_1
■ JaeSincerity_2
■ JaeSincerity_3
■ JaeSincerity_4
○ Having at least 4+ on her Sincerity counter. Triggers each time a
Sincerity_[x] etude is activated.
○ Jae MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.

● Romance available for any gender.


● Do you want Jae to realize that you and her are equals, capable of mutually
benefiting each other? Pick Independent options.
● Do you want Jae to serve your dynasty as a Shadow Baron, operating and
manipulating from the shadows? Pick Shadow options.

Yrliet
● TRUE ROMANCE ENDING REQUIREMENTS:
○ Interrupting the ritual during Personal Quest - Outcast’s Duty.
○ At least 6 on her Accordance flag.

● Romance available for any gender.


● Path of Damnation - Yrliet takes on the guilt of her Craftworld being destroyed
as her own fault?
● Do you want Yrliet to continue down the path of serving the Aeldari, despite what
little hope she has? Pick Path of Warrior.

Kibellah

*REQUIRES VOID SHADOWS DLC.*

● TRUE ROMANCE ENDING REQUIREMENTS:


○ Synchronicity etude is ACTIVE.
■ Synchronicity
○ Synchronicity counter is 3.
■ Synchronicity 1
■ Synchronicity 2
■ Synchronicity 3
○ Kibellah MUST be brought along for the quest Main Quest - Hunting the
Hunter / Main Quest - Following Breadcrumbs.

● Romance available for any gender.


● ROMANCE SPECIFIC: Do you wish for Kibellah to realize she is a real person,
and not just a blade? Select Synchronicity options.
● ROMANCE SPECIFIC: Do you wish for Kibellah to realize she has no purpose
but to be a finely-honed blade, and a tool for you to use? Select Taint options.
● Do you want Kibellah to become more fanatic and devoted to the Bloodspun
Web, devoting mind, body, and soul to their tenets?
● Do you want Kibellah to become more compassionate, whilst still serving the
Bloodspun Web? Select Humility options.
● Do you want Kibellah to warp the true meaning of the Bloodspun Web, and finally
have the cult step out of the shadows? Select Distortion options.
○ Note that this ending is explicitly called KibellahFinal_Chaos.

Arbites Companion
*REQUIRES LEX IMPERIALIS DLC - COMING SPRING 2025.*

● TRUE ROMANCE ENDING REQUIREMENTS:


○ ???
○ ???

● Romance available for ???.


● ROMANCE SPECIFIC: ???
● ROMANCE SPECIFIC: ???

● Ending #1 - ???
● Ending #2 - ???
● Ending #3 - ???

Act 1

Idira (2 Endings - Humanity / Effectiveness)

- Recruitment?
Automatic. (Prologue)

Main Quest - The Starport | Occurs in the Lower Level subarea of the Upperways
on Rykad Minoris after passing a Lore (Warp) +30
OR
Main Quest - Rykadi Philia | Occurs after solving the Riot on Rykadi Philia, no
check required.

*Please note that this event is one or the other, you should not have this event
trigger twice in a single playthrough. If it does, it is a glitch and I am unsure about what
happens if you flag it twice. Proceed with caution.

Requirements
- Idira + Argenta in Active Party.

Summary
Idira and Argenta will argue about Theodora and you have various increment changes
available

Specifics
Your first choices are:

● 1. "Argenta is right the danger of heresy cannot be overstated."


● 2. “Idira is right. It is too soon to cast accusations of heresy.” [+1 Humanity]
● 3 "Sister Argenta, you will cease these insinuations about Theodora at once! I will
not allow the name of the von Valancius family to be defamed by such words."
● 4. “Witch, you are walking a fine line between outright heresy and the barrel of a
bolter. Shut your mouth before I shut it for you.” [+1 Effectiveness]
● 5. [Say nothing]

Any option leads to:

● 1. [Walk away from the device]

Main Quest - The Gleam of the Final Dawn / Response and Rescue(?) | Occurs
during first meeting with Heinrix in the Electrodynamic Cenobrium.

Requirements
- Idira in Active Party
- Finding Heinrix in Electrodynamic Cenobrium.

Summary
Heinrix questions if Idira is sanctioned and you have various increment changes
available
Specifics
The options with increments are as follows:

● 1. "Idira's predictions are seldom wrong. I will be watching you." [+1


Humanity]
● 2. "Pay no attention. She talks all kinds of nonsense." [+1 Effectiveness]
● 3. "Idira is a member of my personal retinue and is under my
protection."[+1 Humanity]

Main Quest - The Gleam of the Final Dawn | Occurs after finishing the
Electrodynamic Cenobrium map and returning to the governor.

Requirements
- Idira in Active Party

Summary
After starting a conversation with the governor, Idira will receive another vision,
prompting a response and making various increment changes available.

Specifics
Your first set of choices are:

● 1. "Idira, are you wounded?" [+1 Humanity]


● 2. "Another prophecy?" [+1 Humanity]
● 3. "Pay no attention, Governor. She's a little off her rocker." [+1 Effectiveness]
● 4. "Witch, you will abstain from your sorcery in front of the governor!" [+1
Effectiveness]

Argenta (3 Endings - Humility / Fire / Fury)


- Recruitment?
Automatic. (Prologue)

Bridge Discussions - Orphans Errand | Occurs after speaking to Argenta after


she requests a conversation on the bridge after finishing the Prologue.

Requirements
- Speaking to Argenta.
Summary
Argenta will ask you for a favor after your first briefing on the bridge. Talk to her to
begin. You will then speak to a group of orphans, making various increment changes
available.

Specifics
Speak to Argenta and select:

● 1. "You said you have a personal request for me?"

And then:

● 1. "What good would meeting them do?" [No new choices]


● 2. "Make arrangements for a meeting worthy of a Rogue Trader. I will address
the orphans with a speech." [Activates etude
Argenta_OrphansEvent_Meeting_Official]
● 3. "l will meet with them, no formalities needed. These are the children of people
who gave their lives for the von Valancius dynasty, my consideration is the least
that they deserve." [Activates etude
Argenta_OrphansEvent_Meeting_NoNOfficial]
● 4. "Deliver this order on my behalf — the orphans are to be properly provided for.
But a personal meeting with the Rogue Trader is too much." [Activates etude
Argenta_OrphansEvent_NoMeeting]
● 5. "Why would l? Do you wish to fill these children's heads with the illusion that
the world and its rulers care about them? I will have no part in this." [Activates
etude Argenta_OrphansEvent_NoMeeting]

You will then teleport to the meeting, official or not, and your first options will be:

● 1. "Infernus Master, do you serve as a teacher in your spare time?" [Only


appears if DLC - Void Shadows is installed] + [No new choices]
● 2. [Grandly address the group] "l, the Rogue Trader and Lord Captain of this
ship, speak to you now! Your parents gave their lives for a just cause and brought
honour to the von Valancius banners and those of the Imperium. I am proud of
them, and I believe that you will become their worthy heirs!"
● 3. [Smile at the group] "Your Lord Captain greets you, brave ones!"
● 4. [Address the chaperones] "Give them treats and escort them to their homes. I
believe a minute of beholding the Lord Captain is a great enough honour for
them." [Activates etude Argenta_OrphansEvent_TalkSkiped] + [Ends the
event?]

If you talk to the gaggle of youths, your next options will be:

● 1. [Address the chaperones] "Their comportment leaves much to be desired. I


hope that they will be moulded into worthy servants of House von Valancius. This
audience is over." [Ends the event]
● 2. [Address the chaperones] "Punish the troublemaker, put the rest back in their
bays. This audience is over." [Activates etude
Argenta_OrphansChoice_ChildPunished] + [Ends the event]
● 3. "Infernus Master, since you are so concerned about the orphans, they are
henceforth your clan. It falls to you to teach them the meaning of what their
parents fought and died for." [Only appears if DLC - Void Shadows is
installed] + [You asked if Einrich was a teacher] + [Activates etude
InfernusOrphans] + [Ends the event]
● 4. [Address the group] "If you have things to say — say them without fear. I will
listen."
● 5. [Ignore the interruption) "Rest assured, you won’t be abandoned. You will be
taken care of." [Ends the event]

If you select “[Address the group] "If you have things to say — say them without fear. I
will listen."” you will unlock new options:

● 1. “I understand your grief and dismay. Your parents died. It's not an easy thing to
go through. But they gave their lives for the truth, for the good of the whole ship,
for the Imperium. Do not speak of their honourable fate with anger and disdain."
[+1 Humility]
● 2. "When the heretics who killed your parents attacked the ship, I was there. I
took command, I fought, and I repelled the assault as quickly as could. But no
war can be won without losses. You can only strive to do what is within your
power." [+1 Fire]
● 3. "The strong have the power to decide the fate of others; the weak either obey
or die. If you seek a different lot in life, boy- save your grumbling and look for an
opportunity to rise above the rest." [+1 Fury]
● 4. [Address the chaperones] "Their comportment leaves much to be desired. I
hope that they will be moulded into worthy servants of House von Valancius. This
audience is over." [Ends the event]
● 5. [Address the chaperones] "Punish the troublemaker, put the rest back in their
bays. This audience is over." [Activates etude
Argenta_OrphansChoice_ChildPunished] + [Ends the event]
● 6. "Infernus Master, since you are so concerned about the orphans, they are
henceforth your clan. It falls to you to teach them the meaning of what their
parents fought and died for." [Only appears if DLC - Void Shadows is
installed] + [You asked if Einrich was a teacher] + [Activates etude
InfernusOrphans] + [Ends the event]

Comment
An official meeting results in preparing gifts for the orphans (little sweets!), whereas an
inofficial meeting does not prepare gifts for the orphans. Thank you to u/Hobos_86 for
the answer!

Abelard (2 Endings - Old Ways / New Ways)


- Recruitment?
Automatic. (Prologue)

Personal Quest - Dark Echelons | Occurs after finishing one planet (Eurac V,
Rykad Minoris, Rykadi Philia) in full and moving to another planet.

Requirements
- Exploring one planet.
- Conditionally - Going down to solve the strike personally.

Summary
Vigdis informs you of an event on the bridge with Abelard and an officer
regarding an issue with Depot 4.

Specifics
Your first set of choices are:

● 1. "I will listen to what you have to say. Speak, Lieutenant."


● 2. "You may speak, but I want to hear a report, not a shouting match. Having two
officers bickering in full view of the bridge is unacceptable."
● 3. "I will not tolerate this kind of conduct on my ship. Abelard, assign the
lieutenant an appropriate punishment. Lieutenant, you have one minute to state
your business!"

Any option will lead to the next set of choices:


● 1. "There's an insurrection in the making aboard my ship, and no one has
informed me?" [No new choices]
● 2. "How did all this start?" [No new choices]
● 3. "Where does Seneschal Werserian come into all this?" [Unlocks new
choices]

After selecting "Where does Seneschal Werserian come into all this?" you will receive
more options to respond with:

● 3. "Abelard, what do you have to say to all this?"


● 4. "What is Depot 4?"
● 5. "Master-at-Arms, the ship's enforcers report to you, and yet, you seem hesitant
to provide your own perspective." [Only appears if you have DLC - Void
Shadows active]

If you select "Abelard, what do you have to say to all this?" you will unlock more options
to respond:

● 3. "I've heard enough. I will go down to the lower decks and deal with the
problem personally."
● 4. "I am certain the Seneschal was acting within his authority, but I will verify the
soundness of his decisions for myself."
● 5. "This matter is not worth the Rogue Trader's time. Leave the bridge and don't
ever disturb me again!" [Fails the quest] + [Activates etude
SeneschalOldWays]

If you select "Master-at-Arms, the ship's enforcers report to you, and yet, you seem
hesitant to provide your own perspective." you will unlock another set of options:

● 1. "Sauerback, explain yourself." [No new choices]


● 2. "Abelard, do you wish to respond?" [No new choices]
● 3. "Lieutenant Vent, would you say the Seneschal has singled you out from your
peers in any way?" [No new choices]
● 4. "I see." [Returns to this section]
● 5. "It appears I have unearthed an old squabble. I would prefer to be left out of it."
[Returns to this section]

If you decide to go deal with Depot 4, your next choices will be:
● 1. "Did you hear? They were shouting your name." [No new choices]
● 2. "The people dared to disrespect a senior officer." [No new choices]
● 3. "Let's keep moving. We need to get to the bottom of this." [Continues the
quest]

Keep right and speak to Lieutenant Vent (And optionally Jocasta Sauerback if you have
DLC - Void Shadows installed) and your first choices will be:

● 1. "What's the situation?"


● 2. "We encountered some locals on our way here. Their conduct was outrageous
- they even tried to throw things at us."
● 3. "I want to speak to the strikers." [Continues the quest]
● 4. "I give the assault unit permission to open fire. We will crush the seeds of
insurrection with full force." [Kills Vent]

If you select "We encountered some locals on our way here. Their conduct was
outrageous - they even tried to throw things at us." you will unlock a new option:

● 3. "Is that all you have to say? Are you sure you're worthy of an officer's rank,
Lieutenant Vent?"

If you decide to speak to the Strikers, your first option will be:

● 1. "Tell me what is troubling you. Why are you striking?"


● 2. "We were attacked on the way here. How do you explain that?" [No new
options]

If you select "Tell me what is troubling you. Why are you striking?" you will unlock more
choices:

● 2. "The persecution started apropos of nothing, you say? I was told that one of
you was found in possession of a cultist amulet, and that there are heretics
hiding here." [No new choices]
● 3. "Abelard, do you have anything to add?"
● 5. "What changes do you want?" [Moves to this section]

If you select "Abelard, do you have anything to add?" AND have DLC - Void Shadows
installed, you will unlock a new option:

● 4. "Sauerback, was it really necessary to torture these people with cold?"


Eventually, the strikers will tell you their demands, and your next options are:

● 1. "Thoughts, Abelard?" [No new choices]


● 2. "Master-at-Arms, where do you stand?" [Only appears if DLC - Void
Shadows is installed] + [No new choices]
● 3. [Coercion +90] "Spreading anarchy on the ship is the first step toward
embracing Chaos. Putting weapons into untrained hands would be even worse.
What's more, the enforcers are needed to maintain oversight and order.
Withdraw those demands and we will consider the rest." [Repeats]
● 4. "Fine. I'll give the order for the enforcers to be withdrawn from this sector. And
you will be given weapons. Let's see how you cope governing yourselves and
what difference it makes."
● 5. "You have failed to convince me of your trustworthiness. This unrest ends now.
Everyone who was involved will be eliminated." [Kills Vent]

If you pass the Coercion check, your next choices will be:

● 3. "Then it's decided. The persecution will stop. And I will expect you to assist in
locating any remaining amulets or weapons left by the cultists."
● 4. "You have failed to convince me of your trustworthiness. This unrest ends now.
Everyone who was involved will be eliminated." [Kills Vent]

Make your decision, and move towards the elevator until Abelard pulls you aside for a
private conversation:

● 1. "Do not speak to your Lord Captain in that tone." [No new choices]
● 2. "Why are you so angry? I solved the problem."
● 3. "There is some truth to your criticism."
● 4. "Let's talk about your role in all this instead. You allowed this revolt to happen,
your actions practically guaranteed it would."

Options 2-4 will lead to the next set of choices:

● 1. "Maybe if Theodora had spent more time on 'trifling' matters, she wouldn't
have wound up dead. There is a new Lord Captain aboard this ship now, and I
will not repeat her mistake."
● 2. "I would be only too willing to trust in my Seneschal and not fill my head with
such matters, but the situation had spiralled out of your control, Abelard."
● 3. "Give me a reason why I should continue listening to your advice and trusting
your judgement. Right now I don't see any."

Any option above will lead to the below choices. Please note that option 5 will end
Abelards questline in full, and you will not receive his Act 4 Personal Quest - Blood
Ties.

● 1. "Theodora trusted in established procedures - and she died. I won't make the
same mistake. If you want to keep building the future of the von Valancius
protectorate with me- stop living in the past." [Activates etude
SeneschalNewWays]
● 2. "I understand, but you need to learn how to respect me as your Lord Captain
and Rogue Trader. Accept it and start living in the new world- a world where
Theodora is gone and where you and I have new decisions to make." [Activates
etude SeneschalNewWays]
● 3. "The prosperity of the von Valancius protectorate is just as important to me.
You are the only person who has comprehensive knowledge of how things are
run on this ship. I think in the future I will follow your recommendations."
[Activates etude SeneschalOldWays]
● 4. "I value what Theodora created and I trust that this situation is an aberration in
the ship's otherwise smooth operation. Since the established procedures are
working, I see no reason to change them." [Activates etude
SeneschalOldWays]
● 5. "I have seen plenty of sentiment and handwringing in recent days, but very
little competence. I have no plans to rely on your judgement or your 'tried and
tested procedures' in the future." [Activates etude
SeneschalQuestLineBroken]

Heinrix (2 Endings - Mercy / Harsh | 2 Romance Endings -


Devil / Closeness)
- Recruitment?
Found on Rykard Minoris in the Electrodynamic Cenobrium map during Main
Quest - Gleam of the Final Dawn. / Pasqals Personal Quest - Request and Response.
Make a sharp left upon actually entering the Cenobrium and open the first door you see
to trigger Heinrixs introduction cutscene. An image showing exactly where will be added
soon.

Study Event - A Gesture of Goodwill | Occurred after finishing the Electrodynamic


Cenobrium in full, immediately after returning to voidship.
Requirements
- Recruiting and finishing Electrodynamic Cenobrium.
- Presumably, not killing Heinrix.

Summary
After finishing the mission in the Electrodynamic Cenobrium and returning to the
void ship bridge, Heinrix will speak to you in your chambers. He speaks about his
mission briefly, and presents you with a gift.

Specifics
If you picked up the Blade Shard in the Cenobium, which is important to the Heretical
questline, you will receive an option almost immediately to hand it over to Heinrix.

● 1. [Give Heinrix the blade fragment] "I have not been completely honest with
you." [Removes Blade Shard from inventory] + [Fails Heretical questline?]
● 2. "I have something to confess. I discovered some kind of Chaos artefact in the
Cenobium's cogitator, and I deemed it necessary to dispose of it." [Only appears
if etude BrokenSword_Lost is active] + [Only appears if you threw the blade
shard into the fusion reactor]
● 2. [Lie] "That is a shame."

If you select [Give Heinrix the blade fragment] "I have not been completely honest with
you." you’ll receive another set of choices:

● 1. "Such things do not belong in the hands of a lowly servant of the Imperium."
● 2. "Honestly, this artefact frightens me."
● 3. "Candour is a pleasure that I would like to indulge in more often where you are
concerned." [+1 Closeness]
● 4. “For that gleam in your eyes. How could I not, when broken old rubbish is the
only thing that delights you so?" [+1 Devil]

Whether you choose to lie, give Heinrix the blade shard, or simply allowed Heinrix to
find the blade shard, your next choices are:

● 1. "Thank you. The Inquisition's generosity is greatly appreciated."


● 2. "Be honest, van Calox - is this some kind of tracking device?"
● 3. “A strange choice for your first love token.” [+1 Devil]

Any of the choices move you along to your next set of choices:
● 1. [Give Heinrix Kunrad's blade] "The traitor Kunrad Voigtvir had this item on his
person." [Removes Blade Shard from inventory] + [Fails Heretical
questline?]
● 2. "Conversing with you is no less disconcerting for me, Master van Calox."
[Only appears if PC is female]
● 3. "What do you plan to do now?"
● 4. "What do you think will become of the Electrodynamic Cenobium?"
● 5. “I must return to my duties.”

If you’re angling for Closeness flags, select “Conversing with you is no less
disconcerting for me, Master van Calox.” you’ll receive the options:

● 1. “You misunderstand me. I am not unnerved by your status, but by you


personally.” [+1 Closeness]
● 2. “A little more, and my pious trepidation will turn into something less seemly.”
[+1 Devil]
● 3. “One cannot blame the Imperium’s citizens for fearing the Inquisition.”

If you select “A little more, and my pious trepidation will turn into something less
seemly.” your next set of choices will be:

● 1. "Admit it - you did not come here to shower me with thanks and give me the
Elucidator."
● 2. "Why don't you sit down? I would be pleased to devote more time to your visit."
● 3. "I wish to return to other more pressing matters. Although I wouldn't mind
continuing this conversation another time."

Pasqal (3 Endings - Ego / Amarnath / Loyal)


- Recruitment?
Found on Rykard Minoris in the Starport map during Quest - The Starport. You
will automatically be pulled into a cutscene regarding him moving through the level. An
image showing exactly where will be added soon.

Bridge Discussions - Deviation from the Cycle | Conversation is available after


finishing Electrodynamic Cenobrium. This conversation can be triggered in both Act 1
or Act 2, but I have decided to place it in Act 1s section, as this is the earliest it can
occur.
Requirements
- Abel lives?
- Pasqal lives.

Summary
You begin a conversation with both Pasqal and Abel after saving Abel and finishing
Pasqals first Personal Quest - Request and Response.

Specifics
Begin a conversation with Abel and exhaust all options until you receive the option:

● [Turn to Pasqal] “Have you heard what Abel said? It looks like we have
contributed to Amarnat’s design and deviated from the Cycle. What does that
mean for you?”

Pasqal will offer his opinion, making various increment changes available.

● "Is that not the promise of every heresy? 'Let's renounce our path, distort our
doctrine, and head out toward what looks like a better future but actually only has
danger and grief in store for us'?" [+1 Loyal]
● 2. "As flawed as the status quo is, it has helped us survive for the past ten
millennia. Therefore, it is efficient." [+1 Loyal]
● 3. "Better to die fighting against change than to rot alive." [+1 Amarnath]
● 4. "Disaster' is just another word for a new opportunity. Not missing it is what it's
all about." [+1 Ego]

Cassia (3 Endings - Freedom / NotMe / Hatred | Romance


Endings - Amour Courtois / Normal)
- Recruitment?
Found on Eurac V during Main Quest - Secrets of Navis Nobilite. Cassia is a
required companion, and thus features thorough instructions for her recruitment in
game.

Main Quest - Secrets of Navis Nobilite | Automatically given at the start of Act 1.

Requirements
- N/A as recruiting Cassia is mandatory.
Summary
The Lord Commander frees Cassia, and has a discussion with her before taking her
back to the ship.

Specifics
Your first set of choices are:

● 1. "If you wish to leave the station alive, you must first sign a contract. You will
undertake to serve as my Navigator until I release you from that obligation." [+1
Hatred] + [Activate Etude CassiaObliged]
● 2. "Lady Cassia, I [playername] von Valancius, Rogue Trader of the Imperium of
Man, offer you my protection and grant you shelter aboard my vessel." [+1
NotMe] + [Activates etude CassiaPatroned]
● 3. "Lady Cassia, let us aid one another. Become my Navigator, and I shall restore
you to House Orsellio at the earliest opportunity." [+1 Freedom] + [Activates
etude CassiaEqual]

Depending on your choice, your first conversation with Cassia on the bridge will also
allow for an increment change:

● 1. "By what right do you issue commands on my vessel? Do not forget that you
are alive solely thanks to my magnanimity." [Appears if etude CassiaHatred +
CassiaObliged are active] + [+1 Hatred]

Study Event - Fireside Reading | Triggered after rescuing Cassia, returning to the
ship, and attempting to move to another planet.

Summary
After returning from Eurac V and attempting to move through the galaxy, the Rogue
Trader will be summoned for a conversation with Cassiain the ward room.

Specifics
Your first choices are:

● 1. "It pleases me to see you adjusting to life aboard the ship." [Unlocks new
choices]
● 2. "Alas, a title alone is not enough to hold everyone's attention all of the time."
[Unlocks new choices]
● 3. [Point at the book in Cassia's hands] "I see you are fond of reading." [Unlocks
new choices]
● 4. "What do you think you are doing here? I did not give you permission to leave
the bridge." [Ends the event]

If you select "It pleases me to see you adjusting to life aboard the ship." OR "Alas, a title
alone is not enough to hold everyone's attention all of the time." you will unlock a new
set of options:

● 1. "The events that took place on Eurac V must have shaken you greatly. Are you
well?"
● 2. "Your only attendant is your valet from Eurac V. Do my servants not measure
up to your standards?" [Only appears if etude ValetSaved is active]
● 2. "Are you satisfied with your new attendants?" [Only appears if etude
ValetSaved is inactive]
● 3. "I hope that you have had ample time to calm yourself and your powers."
● 4. [Point at the book in Cassia's hands] "I see you are fond of reading."
[Proceeds to this section]

If you select “[Point at the book in Cassia's hands] "I see you are fond of reading." from
the first set of choices here, you will unlock a new set of options:

● 1. "The events that took place on Eurac V must have shaken you greatly. Are you
well?"
● 2. "Your only attendant is your valet from Eurac V. Do my servants not measure
up to your standards?" [Only appears if etude ValetSaved is active]
● 2. "Are you satisfied with your new attendants?" [Only appears if etude
ValetSaved is inactive]
● 3. "I hope that you have had ample time to calm yourself and your powers."

After exhausting all the options above, Lady Cassia will question your questions and
you have new options to respond:

● 1. "I am beginning to think, Lady Cassia, that the feelings I have for you are far
more complicated than common sympathy." [Only appears if RT is male] OR
[Using Toybox “Love is Free” cheat if female]
● 2. "You have nothing to apologise for. Human emotions are natural, be they good
or bad. And it is just as natural to share them with others."
● 3. "Quite right. So I would ask that you mind what you say from now on." [Ends
the event]
● 4. "It is indeed difficult for me to feel empathy for a mutant. However, the crew's
well-being hinges on that of its Navigator."
● 5. "I believe this conversation has reached its natural conclusion." [Ends the
event]

If you select "I am beginning to think, Lady Cassia, that the feelings I have for you are
far more complicated than common sympathy." OR

"You have nothing to apologise for. Human emotions are natural, be they good or bad.
And it is just as natural to share them with others." OR

"It is indeed difficult for me to feel empathy for a mutant. However, the crew's well-being
hinges on that of its Navigator." your next choices will be:

● "I would not dare to make fun of a lady's feelings, especially not one who has
captivated me since I first set eyes on her." [Activates etude
CassiaRomanceActive]
● 2. "I would rather we find amusement elsewhere... perhaps in the privacy of my
chambers?" [Activates etude CassiaRomanceActive.] + [+1
CassRomanceInsulted]
● 3. "What I find childish is your manner of addressing me as if I were your friend
and your mistaken belief that anyone here would be interested in hearing about
your emotional turmoil." [Ends the event]
● 4. "I understand what you are going through. My own life was turned upside
down not too long ago."
● 5. "I am not in the habit of finding amusement at the expense of my people. Just
remember to keep your emotions in check." [Ends the event]
● 6. "I am afraid I must return to my duties." [Ends the event]

If you select "I understand what you are going through. My own life was turned upside
down not too long ago." you will receive a new set of options:

● 1. "If I may be so bold as to presume, my subjects must have found themselves


overcome by your rare beauty. As I have." [Activates etude
CassiaRomanceActive] + [Ends the event]
● 2. "Is it so bad that we are enjoying each other's company? Or would you prefer
to proceed straight to my chambers?" [Activates etude
CassiaRomanceActive.] + [+1 CassRomanceInsulted] + [Ends the event]
● 3. "I do not tolerate idlers on this ship, and my officers know it well." [Ends the
event]
● 4. "Perhaps my people did not wish to disturb you." [Ends the event]
● 5. "I am afraid I must return to my duties." [Ends the event]

Starting DLC - Void Shadows


Basic Stuff: Make sure you activate it in the main menu under the DLC & Mods
tab.
Other Stuff: You will gain several new members of your void ship to bother with
incessant questions.

Kibellah (3 Endings - Humility / Distortion / Fanatic |


Romance Endings - Synchronicity / Taint)

Recruitment

Errand - A Whisper from the Depths | Occurs after interacting with the
Astropathic Station VX-02-537 for the Side Quest - The Scream and before the end of
Act 1.

After attempting to interact with Astropathic Station VX-02-537/attempting to


leave the system, Vox Master Vigdis will inform you that a sacred cult aboard the ship is
requesting your presence. Your options are:

● 1. "What sacred cult?" [No new options.]


● 2. "I am ready to receive them."
● 2. "They have certainly taken their time. Very well, I will speak with them." [Only
appears if you activate the DLC post Act 1 in a pre-existing playthrough]
● 3. "I have more pressing matters that require my attention." [Activates etude
Timer_KibellahIntroductionReminder]

You can put this off until you enter Act 2, but about 4-5 warp jumps, Vigdis will remind
you about them, and let you know that you must meet with them now, or they will
disappear back into the ship. Your choices for that conversation are:

● 1. "I am ready to receive them." [Proceeds to this section]


● 2. "They will have to wait a little longer."
● 3. "I do not have time to listen to the concerns of cultists. Tell them to crawl back
into whatever hole they came from and never bother me again!"

If you select "They will have to wait a little longer." OR "I do not have time to listen to the
concerns of cultists. Tell them to crawl back into whatever hole they came from and
never bother me again!" you will unlock more options:

● 1. "You make a good point. Very well, inform the cultists that I will receive them.”
[Proceeds to this section]
● 2. "Are you questioning your captain's decisions, Vox Master?" [Fails the
Kibellah recruitment] + [Might fail the whole DLC lol?]

If you decide to meet them right away, you will be teleported to the Officers Deck
and finally introduced to Kibellah! She will speak a bit, and then your next options to
respond are:

● 1. [Examine the cultists] [No new options]


● 2. [Examine the captives] [No new options]
● 3. "Interesting. So, a death cult watches over my crew - they who honour the
Emperor through killing, who devote their every deed to serving Him. Sacred
executioners." [Only appears if you pass a passive +75 Lore (Imperium)
check]
● 3. Who are you? [Only appears if you fail a passive +75 Lore (Imperium)
check]

Exhaust the dialogue or select 3 to proceed immediately, and your next options are:

● 1. "What exactly does a cult like the Bloodspun Web do?"


● 2. "Tell me about yourself, Kibellah. Are you the leader of the Bloodspun Web, or
its herald? Or its servant?" [No new options]
● 3. [Nod toward the captives] "Why have you brought this rabble to the upper
decks?"

If you select "What exactly does a cult like the Bloodspun Web do?" you will be
presented with a new set of options:

● 1. "You kill innocent people?" [No new options]


● 2. "You mentioned 'the Tenets of the Web.' What are they?" [No new options]
● 3. "You have my blessing. May your blades bring swift death to the Emperor's
enemies!" [+1 Fanatic]
● 4. [Heretical] [Give a bloodthirsty smile] "Continue to serve me, dancers of death.
But henceforth, let my name be upon your lips when you shed blood!" [+3
Corruption] + [+1 Distortion]
● 5. "I find it outrageous that such important members of my crew are dressed in
rags! They are to be given food, wine, and new garments immediately!" [+1
Distortion] + [Only appears if character has the Noble origin]
● 5. "Instead of helping those who may soon stumble, you offer them... death?"
● 6. [Nod curtly] “I find that acceptable.”

If you select “Instead of helping those who may soon stumble, you offer them… death?”
you will unlock new options:

● 3. "I disapprove of your practices... but I am not going to ban them. For now." [+1
Humility]
● 4. "Let it henceforth be known that the Bloodspun Web is forbidden from killing
without my permission."

And then if you select "Let it henceforth be known that the Bloodspun Web is forbidden
from killing without my permission." you will gain more options to respond with:

● 1. "I have spoken." [+1 Humility] + [Completes etude DeathCultActive] +


[Activates etude DeathcultKillingRestriction]
● 2. "You are right. I will wield you as a sword against my enemies."

You then return to this selection.

If you select “[Nod toward the captives] "Why have you brought this rabble to the upper
decks?" you will be presented with a new set of options:

● 1. "Give weapons to the traitors. It is time for Kibellah to prove herself."


[Activates etude KibellahFight]
● 2. "I will judge the traitors myself."

If you select "Give weapons to the traitors. It is time for Kibellah to prove herself." you
will then be forced into a fight, playing as only Kibellah. And no, if you let her die, you
don’t get a unique scenario or scene, just a Game Over.

If you select “I will judge the traitors myself.” you will witness a short cutscene and then
be given some options to judge the traitors with:
● 1. "Kibellah, is it true these things were revealed to you through visions?" [No
new options]
● 2. "What do the accused have to say in their defence?"
● 3. "I have heard enough. Throw this traitorous scum out of an airlock." [Kills the
traitors, obviously.]

If you select "What do the accused have to say in their defence?" you will be presented
with a new set of options:

● 1. "The officer and his subordinates are to be demoted without the right to
reinstatement." [Decides officers fate]
● 2. "I hereby sentence the guilty officers to be shot. Take them away." [Decides
officers fate]
● 3. "I will not punish you or your men. Continue your service and do not make any
more mistakes." [Decides officers fate]
● 4. "Get this treacherous rabble out of my sight and shoot them." [Decides
heretics fate]
● 5. "These commoners wanted to enter the reactor room? I shall fulfil their wish.
Throw the traitors into the steam generator bay - they can boil in there." [Decides
heretics fate]
● 6. "I shall spare the lives of the workers, for their guilt is unproven. Let them
labour on the ship, but under the supervision of the enforcers." [Decides
heretics fate]
● 7. "Throw them all out of an airlock and let us be done with this." [Murder-hobo
option]

After deciding the fates of the heretics and your officers, Kibellah will offer to pledge
herself to you, and you have a few options to respond:

● 1. "Adalbert, tell me about the spinners' great sacrifice."


● 2. "I wish to hear what my retinue thinks."
● 3. "You will be my shadow, Kibellah." [Kibellah joins you and unmasks holy
shit egirl]
● 4. "I have enough fighters in my retinue. I do not need the cult's gift."

After Kibellah joins, she will invite you to her temple and you have a few options to
respond:

● 1. "Forespoke? What do you mean? What Tarot?" [No new options]


● 2. "Who is the Vizsier?" [No new options]
● 3. "Why is the Vizsier not here to deliver the message himself?" [No new
options]
● 4. "Where is your temple located?"

If you select “Where is your temple located?” you unlock new responses:

● 5. "I do not see the point of these riddles. Your temple is a part of my flagship.
What is to stop me from simply walking inside?"
● 6. "I will walk in the footsteps of the Matriarch Spider."
● 7. "Perhaps one day I will grant you that favour."
● 8. "I will not waste my time with foolish riddles."

Select what you’d like, and the event is over!

Main Quest - To Become the Flagship’s Blood | Automatically given after


Errand - A Whisper from the Depths

The first time you head to the Freight Line, you will be automatically pulled into a
conversation:

● 1. "It seems you were prepared for my visit. How did you and Sauerback know I
was coming now?" [No new options]
● 2. "Do you know how to reach the temple of the Bloodspun Web?"
● 3. "I am here to inspect the entire compartment. I am curious to see how people
on the lower decks live."
● 4. "Why I am here is no business of yours."

If you select "I am here to inspect the entire compartment. I am curious to see how
people on the lower decks live." you will unlock a new set of options:

● 1. "Being assigned here seems almost like exile. Did you commit an infraction?"
● 2. "I hereby offer you my assistance, Captain. I shall conduct an inspection and
then share my thoughts on how to change this place for the better."
● 3. "Rejoice, Frensoe, for the Lord Captain herself has deigned to deal with your
problems! Rest assured, I will provide you some crucial guidance once I am done
inspecting the bay."
● 4. "The situation in the bay does not interest me. I am here on business, and I
have no intention of staying any longer than I need to."
If you select “Being assigned here seems almost like exile. Did you commit an
infraction?” you will unlock a new option:

● 1. "What do the lower deck officers think of Jocasta Sauerback?"

Selecting options 2-3 will unlock a new set of options:

● 1. "Tell me about this station."


● 2. "The Cult of the Bloodspun Web has a presence in this compartment, does it
not?"
● 3. "Be steadfast in your duty, Captain Frensoe."

If you select “Tell me about this station.” you will unlock a new set of choices:

● 1. "Who maintains this hub?"


● 2. "What is the situation on the lower decks?" [No new options]
● 3. "The rabble cause you no problems, I hope?" [No new options]
● 4. "I have learned enough." [Returns to this section]

If you select “Who maintains this hub?” you unlock a new option:

● 2. "Not every voidship can boast of its own railway." [No new options]

If you select "The rabble cause you no problems, I hope?" you unlock a new option:

● 5. "Mutinous rabble? How paranoid of you." [No new options]

If you select "The Cult of the Bloodspun Web has a presence in this compartment, does
it not?" you will unlock a new set of options:

● 1. "What do you know about the death cultists?" [No new options]
● 2. "Do you not take issue with death cultists killing people on your territory?" [No
new options]
● 3. "I see." [Returns to this section]

As you move forward through the area, you and your party will spot a symbol on the
ground, and you will be pulled into a conversation regarding it:

● 1. [Awareness 25] [Examine the mark] [No new options even if check is
passed]
● 2. "Explain yourself, Frensoe. What is this mess?"
● 3. "Do you know what this mark is?"
● 4. "Scrub it out this instant, and punish anyone who had a hand in it appearing
here! I will not indulge the death cultists by partaking in their mad games!" [Fails
the Death Cult Questline?]

If you select "Explain yourself, Frensoe. What is this mess?" you will unlock new
options:

● 1. "Why would they leave this mark here?" [No new options]
● 2. "What is the Song of Trailing Blood?" [Unlocks new options]
● 3. "Drivel and filth, all of it! Scrub out the symbol at once!" [Fails the Death Cult
Questline?]

If you select “What is the Song of Trailing Blood?” you will unlock a new option:

● 3. "So I am invited to follow a trail of blood, it seems. I accept the spinners'


invitation." [Continues the Death Cult Questline]

Continue the questline, and explore the freight line. You’ll have to follow the Death Cult
symbols on the floor, but the specific location you need to get to is circled in the image
below:
And then speak to Zdena the Outcast, and follow her through the freight line. I will
transcribe her entire conversation line at a later date, I forgot to grab screenshots. My
apologies.

She’ll jump into a spinning fan, and all you can do is follow her. Your options are:

● 1. [Requires: Dogmatic - Follower] [Pray to the Emperor] "I put my life in Thy
hands, for I believe truly that Thou wilt protect." [Dogmatic option]
● 2. [Call upon the Ruinous Powers] "I am willing to take the risk so that I might
learn the secrets of the Bloodspun Web, but I need your aid!" [Heretical option]
● 3. [Athletics 55] [Jump]
● 4. [Shout into the shaft] "I've had it with this madness and with your riddles! I am
not going to risk my life just for the sake of finding some temple!"
● 5. [Step away]

Select options 1-2 reduces the difficulty of the [Athletics] check from 55 to 45, and then
select 3 to proceed and continue the quest. You’ll land, alone!, in the Temple of the
Bloodspun Web. Travel along the rafters(?) and continue to descend further and further
into the Temple.

Speak to Vizsier as soon as you spot him (using TAB to highlight NPCs when needed)
and you will be presented with a few options:

● 1. "Why is it you invited me here?" [No new options]


● 2. "What do you mean, you have 'waited for many years'? It was not so long ago
that I made my acquaintance with the cult." [No new options]
● 3. "Vizsier. Is that some sort of title?" [No new options]
● 4. "So, you just walked my companions in here the normal way while I was forced
to take that jump?" [No new options]
● 5. "How did you manage to erect an entire temple in the middle of the ship
without anyone noticing?" [No new options]
● 6. "I expected greater respect from one who so eagerly anticipated a meeting
with the Rogue Trader." [No new options]
● 7. "I have walked the path of the Matriarch Spider. What now?"

Select 7 to continue the conversation, and your next options will be:

● 1. "How do you know I have passed every trial? Have you been watching me?"
[No new options]
● 2. "Were the trials truly necessary? Would not a conversation have sufficed?"
● 3. "The path I have walked has helped me understand myself better."
● 4. "You forced me to undergo all this just to share your wisdom with me? Are you
out of your mind?"
● 5. "What would have happened if I never reached the end of the path?"

If you select "Were the trials truly necessary? Would not a conversation have sufficed?"
you will unlock new options:

● 1. "Who is it you talk to all the time?" [No new options]


● 2. "I see your eyes are sewn shut. Are you blind or is that another of the cult's
rituals?" [No new options]
● 3. "So this entire conversation is another test, I imagine?"

When you select option 3, a small visual effect will play on the screen, and you will have
new options to respond:

● 1. [Look around the temple] [No new options]


● 2. [Medicae 25] "What... is the meaning of this..."

If you pass the Medicae check, you will unlock a new option. If you fail the check, you
will just unlock option 3:

● 2. "You poisoned me somehow, did you not?"


● 3. "And what happens now?"

Either way, select option 3 to continue the quest:

● 1. "First you are going to give me the antidote." [Only appears if you passed
the previous Medicae check]
● 2. "Now you are going to initiate me as a servant of death."
● 3. "Enough tests and trials. Your insolence has crossed all reasonable lines. You
will be punished for that."

After selecting option 2, you’ll then be baptized, and have some options to respond.

● 1. [Taste the blood]


● 2. [Offer a prayer to the Undying Emperor] [Applies Contaminated Buff to
player]
● 3. [Look up into the face of the Undying Emperor's statue] [Applies
Contaminated Buff to player]
● 4. [Heretical] [Whisper words of corruption] [+3 Corruption] + [Applies
Contaminated Buff to player]
● 5. [Wipe the blood off your face with disgust] "When is this going to end..."

Your next choices will be:

● 1. "Bloodwarden? Very flattering. I will add it to my other titles."


● 2. "It felt as if the God-Emperor was watching me..."
● 3. "So the ritual is complete?"

Exhaust dialogue options 1-2 or just 3 three to finish the event. You will have then
finished the first Death Cult questline in the Freight Line.

Act 2

Idira
Personal Quest - Echo of the Past | Occurs after 1-5 jumps after completing
Janus or Kiava Gamma in full.

Requirements
- N/A.

Summary
The Vox Master will notify you of a ghost appearing on the lower deck, and your first
choices will be:

● 1. "What is Idira doing there?"


● 2. "I'll deal with it personally. I need the exact location." [Continues the quest]
● 3. "I want nothing to do with this. Send in the enforcers." [Kills Idira]

Go down and personally deal with it if you want Idira to live. Your next choices are:
● 1. "What are you?"
● 2. "We have already met."
● 3. [Attack] "Die, scum!" [No new choices]

Select from options 1-2 to continue the conversation, and then:

● 1. "What do you want with me? Why were you waiting for me?"
● 2. "You are not Theodora. Theodora is dead. There is no coming back from that."
● 3. "Where's Idira? What have you done with her?" [No new choices]

If you select "You are not Theodora. Theodora is dead. There is no coming back from
that." you will unlock a new set of options:

● 1. "If you are Theodora, then tell me who really killed you?"

If you select "What do you want with me? Why were you waiting for me?" you will
unlock a new set of options:
● 2. "I'm sorry we could not help you, but you do not belong here."
● 3. "I will send you back into the abyss you crawled out of."

After following the ghost, you will stumble upon Idira and your first choices will be:

● 1. [Dogmatic] [Let Argenta act] [Activates etude YdiraDead] +


[Argenta_KillYdira] + [+1 Fury for Argenta] + [+8 Dogmatic] + [Only appears
if Argenta is in the party]
● 2. [Iconoclast] "Argenta! Stop!" [+5 Iconoclast] + [Only appears if Argenta is in
the party]

Select the Iconoclast option to have another set of choices to make:

● 1. [Attack "Theodora"] "Let her go, scum!" [Only appears if you have a ranged
weapon equipped]
● 2. "Idira, snap out of it. For Vigdis. She is going out of her mind with worry about
you." [Only appears if etude VigdialnMourning is active] + [Activates etude
PlayerSaidVigdis]
● 3. [Coercion 0] "Idira! Snap out of it, or I'll shoot you myself!"
● 4. [Persuasion 20] "Idira! I am your captain, not her! Listen to me and snap out of
it!"
● 5. [Kill Idira] [Activates etude YdiraDead]
And then after finishing the ensuing battle.

● 1. "Are you all right?"


● 2. "This abomination claims that you called her. Is this true?"
● 3. [Dogmatic] “Sister Argenta, do your duty.” [Activates etude YdiraDead] + [+5
Fury] + [+8 Dogmatic] + [Only appears if Argenta is in the party]
● 4. [Dogmatic] [Kill Idira] “Die, heretic.” [Activates etude YdiraDead] + [+8
Dogmatic]

To not kill Idira, select both “Are you all right?” AND “This abomination claims that
you called her. Is this true?” which unlocks the next options:

● 1. "Has anything like this ever happened to you before?" [No new choices]
● 2. "The previous Rogue Trader has been seen on the ship recently. Was that
your doing?"

Select "The previous Rogue Trader has been seen on the ship recently. Was that your
doing?" which then unlocks:

● 1. [Lore (Warp): Succeeded] "You hear the warp whispering in your head, and
you answered? Are you insane?" [Only appears if you pass a passive +20
Lore (Warp) check]
● 2. "The warp tricked you. It played upon your feelings. I can understand why, but
that is no excuse for what you did."
● 3. [Dogmatic] "Enough. Sister Argenta, carry out the Emperor's will and destroy
this heretic." [Activates etude YdiraDead] + [+5 Fury] + [+8 Dogmatic] + [Only
appears if Argenta is in the party]
● [Dogmatic] [Kill Idira] “Your weakness will be the death of us all. I will not allow it.”
[Activates etude YdiraDead] + [+8 Dogmatic]

Select either [Lore (Warp): Succeeded] "You hear the warp whispering in your head,
and you answered? Are you insane?" OR "The warp tricked you. It played upon your
feelings. I can understand why, but that is no excuse for what you did." to unlock:

● 1. "So what am I supposed to do with you now?"

Select “So what am I supposed to do with you now?” to unlock the final set of options:
● 1. "What will happen to my crew while we look for this 'remedy'?" [No new
choices]
● 2. "I want to help you, Idira. We'll think of something." [Activates etude
YdiraKind1] + [+1 Humanity]
● 3. "Your worries do not interest me, but as long as you keep yourself under
control and remain useful, you will live." [Activates etude YdiraEffective1] + [+1
Effectiveness]
● 4. "I'm not going to kill you, but keeping you in the crew is dangerous. You'll be
put under guard and escorted from the ship at the first orbital stop we come to."
[Activates etude YdiraBanished] + [Activates etude IdiraBanished]
● 5. [Dogmatic] “Sister Argenta, do your duty.” [Activates etude YdiraDead] + [+5
Fury] + [+8 Dogmatic] + [Only appears if Argenta is in the party]
● 6. [Dogmatic] [Kill Idira] “Die, heretic.” [Activates etude YdiraDead] + [+8
Dogmatic]

And then:

● 1. "I eliminated the problem. Neither Idira nor the ghost of the departed Theodora
will trouble us again. Once I'm finished here, make arrangements for the disposal
of the bodies." [Only appears if etude YdiraDead is active]
● 2. "I got rid of the warp's illusions. Idira is alive - bring her to the chirurgeons and
have them see to her." [Only appears if etude YdiraKind1 is active]
● 3. "I got rid of the psyker's creations. Idira is alive - see that she gets medical
attention, and then put a guard on her. If she succumbs to the warp's influence
again - shoot her without warning." [Only appears if etude YdiraEffective1 is
active]
● 4. "I handled the problems in the bay, although there is one matter outstanding:
see to it that Idira Tlass leaves the ship at the next port. I cannot risk keeping her
in my crew." [Only appears if etude YdiraBanished is active]
● 5. "Everyone who was on the deck is dead, including the attackers. What
happened was entirely the fault of Idira Tlass. Dispatch servitors here and put her
out through an airlock, I am sick of her antics." [Activates YdiraDead]

With that, the event is over.

Argenta
Personal Quest - Astray | Automatically given at the start of Act 2. $

Requirements
- N/A.
Summary
Sister Argenta speaks to you on the bridge, and asks that you help her locate Reverend
Hieronymus once you make foot on Footfall.

Specifics
He is located in the Atrium, and you will be automatically dragged into a conversation
with him, and two arguing groups while moving through the map. Solve the dispute, and
then make a sharp left and ascend the steps to the balcony, where you can speak with
the Reverend. Accept the quest to verify the rumors.

Argenta will begin a conversation about her quest once you enter the Shadow
Quarters for the first time as a reminder.

To actually locate the heretics hideout, make a sharp left upon entering the Shadow
Quarters to locate a “rising sun symbol.” Follow these symbols on the ground until you
find a door that you can interact with. I have provided a photo of the location of the door
on the map below if you would instead just like to make a beeline for it.

Interact with the door, and you’ll enter the base. Enter the first door on your left,
and you’ll be pulled into a cutscene, and subsequently, a fight. Do not immediately kill
the cultist, and instead exhaust all dialogue options. Argenta will then ask to talk to you
on the bridge.
Argenta will then ask you to meet her in the Warrant Chamber, where she will
begin a conversation. I recommend exhausting all possible dialogue options, and I have
listed the answers with increment changes below.

● 1. "Your actions were driven by hubris, Argenta. It's as if you wanted to keep your
discovery all to yourself." [+1 Humility]
● 2. "That's understandable. Searching for your destiny, for your place in the world,
is a special matter, a personal one. You either succeed at it, or you don't." [+1
Fire]
● 3. “That was irresponsible of you. If you had gotten yourself killed on the planet,
no one would have learned about its existence, and the holy relic would have
been lost.” [+1 Humility]
● 4. “If you were the only one who realised what you were dealing with once the
planet had been described to you, then this secret was yours and no one else’s.
As is the decision of what to do about it.” [+1 Fury]

Quest - Echo of the Past | Occurs after 1-5 jumps after completing Janus or
Kiava Gamma in full.

Requirements
- Bringing Argenta to deal with the ghost in the Lower Decks.
- Idira is alive.

Summary
This is technically Idiras second Personal Quest, but there is an increment for
Argenta available as well during this quest. To reduce unneeded doubling of
information, I have provided a link to a bookmark for the full walkthrough of Idiras quest.

I have only included the increment changes for Argenta below, please refer to
this section for the full walkthrough.

● 1. [Dogmatic] [Let Argenta act] [Activates etude YdiraDead] +


[Argenta_KillYdira] + [+1 Fury for Argenta] + [+8 Dogmatic] + [Only appears
if Argenta is in the party]
● 3. [Dogmatic] “Sister Argenta, do your duty.” [Activates etude YdiraDead] + [+5
Fury] + [+8 Dogmatic] + [Only appears if Argenta is in the party]
● 3. [Dogmatic] "Enough. Sister Argenta, carry out the Emperor's will and destroy
this heretic." [Activates etude YdiraDead] + [+5 Fury] + [+8 Dogmatic] + [Only
appears if Argenta is in the party]
Abelard
Abelard does not have any events / quests / etc in Act 2.

Heinrix
- Help! Heinrix left my party and I can’t find him on Footfall?
That’s normal! Heinrix will state that he has business in Footfall, and will be
inaccessible until after your first visit with the Governer. Immediately after, return to your
ship at Void Dock Alpha-Rho and he will be waiting outside your shuttle. This
conversation offers various romance flags.

The first flag is a Devil flag, again.

● “3. [Give him a dazzling smile] Master van Calox! I knew you could not resist my
charms!” [+1 Devil]

Choosing options 1 or 2, however, results in the chance to gain a Closeness flag


instead.
● 4. [Step closer and lower your voice] “I am ever so glad to have you back.” [+1
Closeness]

Planet Event - For Your Ears Only | Automatically starts after Main Quest -
Tattered Spirit is finished. $

Requirements
- Bring Heinrix to Janus, and complete the whole quest with him.
- Not killing Yrliet?
- Having Heinrix with you when confronting Governess Vyatt.

Summary
After dealing with Governess Vyatt, Heinrix will pull you aside for a private
conversation.

Specifics
Guidemaker passed a passive perception check to reveal Heinrixs true feelings about
the matter, unsure if that affects any option except for 1. The choices are listed below.
● 1. “This isn’t about the flouting of the Imperial law. You’re worried about me,
aren’t you?” [Presumably this line only occurs if you pass the Perception
check?] (Needs testing.)
● 2. “Are you going to punish me for misconduct?”
● 3. “Do you know who you remind me of? My Seneschal. He also frequently offers
unsolicited criticism of my choices.”

Guidemaker chose 1. and was presented with the next set of choices.

● 1. “Why must your concern for me be wrapped in layers of rebukes and


recriminations?” [Activates etude CorraptionJanus.]
● 2. “I like that you are worried about me.” [+1 Closeness]
● 3. “I have not forgotten, Heinrix. I just enjoy baiting you too much.” [+1 Devil]

Comments
The CorraptionJanus etude (yes, that is how it is spelt in game) is related to
Heinrixs Heresy romance ending.

Personal Quest - Secrets of the Cult | Automatically given after re-recruiting


Heinrix and speaking with him on the bridge. $

Requirements
- N/A.

Summary
Heinrix asks you to bring him to the industrial planet of Kiava Gamma in order to
continue to find information about the Cult of the Final Dawn.

There’s a few places on the map where you can activate different counters for
Heinrix, and I’ve included screenshots of several below.

One such area is with a Lexmechanic, which I have marked in the screenshot
below.
Your first choices with the Lexmechanic are:

● 1. "You have nothing to fear from us."


● 2. "What's this? Another one of the cultists' minions?"
● 3. [Attack] "Death to the slaves of the Archenemy!"

Any option will move the conversation forward. And then:

● 1. "How did you manage to avoid the same fate?"


● 2. "How did your crazed comrades behave?" [No new choices]
● 3. "You mentioned someone imprisoned on the lower levels?" [No new choices]

If you select "How did you manage to avoid the same fate?" you will unlock two more
options:

● 1. "You don't act like the other priests who were infected with corruption." [No
new choices]
● 2. "You mentioned a 'monster.' Is that some kind of weapon?" [No new choices]
After you select "You mentioned a 'monster.' Is that some kind of weapon?" you will
unlock another option:

● 4. [Turn to Heinrix] "What do you make of it?"


Select that, and your next set of options are:

● 1. "Can the cogitator be disconnected and reconnected to another machine?"


● 2. "Heinrix? What are you thinking?"

Either of the options move to the next set of choices:

● 1. "Heinrix. No. Don't do it."


● 2. "What are you talking about?"

And then:

● 1. [Iconoclast] "Heinrix, stop. The leaders of the Cult would never discuss
anything of importance in front of witnesses. Leave the poor man alone." [+1
Mercy] + [+5 Iconoclast]
● 2. [Dogmatic] "We cannot allow the information to go to waste. One life is a small
price to pay for the good of the Imperium." [+1 Harsh] + [+4 Dogmatic]

If you spared the Lexmechanic, you will then decide the fate of Lexmechanic.

● 1. "He will be taken to my ship. After the cleansing rites, a place will be Found for
him there." [Activates etude LexmechanicOnShip]
● 2. "He has been tainted by corruption. I cannot allow him on my ship. He can
seek out his own path to salvation."
● 3. [Kill the Lexmechanic] "The weak deserve only death."

I have marked where the next part of his quest is located below.
After activating the circular bridge and proceeding inside the sanctum, Heinrix will
discover important information regarding the corruption on Kiava Gamma, and you’ll be
presented with several conversations.

Your first set of choices are:

● 1. “Careful, Heinrix.”
● 2. [Look at the cage closest to you]

Either choice moves the conversation along. Your next set of choices are:

● 1. [Medicae 0] [Study the mutants closely] [No new choices]


● 2. "What is this?"
● 3. "Who are you?"
● 4. [Shoot him in the head] [Only appears if you have a Ranged Weapon
equipped]
● 5. [Move away]

If you select “What is this?” / “Who are you?” you will move to the next set of choices:

● 1. "They're people. Monstrously mutated, but still people." [No new choices]
● 2. "The Lexmechanic talked about some kind of slag waste disposal and Chaos
symbols on machines... What are the Archenemy's minions doing to the people
of the lower levels?"
● 3. "Have you ever seen anything like this before?" [No new choices]

If you select "The Lexmechanic talked about some kind of slag waste disposal and
Chaos symbols on machines... What are the Archenemy's minions doing to the people
of the lower levels?" you will unlock a new option:

● 1. “Why are they hooked up to cogitators?”

And then if you select “Why are they hooked up to cogitators?” you will move the
conversation along and your next set of choices is:

● 1. “What do you want to do?” [No new choices]


● 2. [Iconoclast] "Heinrix, let this go. You are only prolonging their suffering." [+5
Iconoclast]
● 3. [Dogmatic] "If there is something that will make them talk, we must use it." [+4
Dogmatic]

Please note that the first Dogmatic / Iconoclast options after finding the mutants in
cages does nothing but change your alignment. After selecting one of those, you’ll be
prompted with your first increment changes.

If you have a higher FirstQuestHarsh flags:


● 1. "I'm not going to argue with you. It seems to me your mind is already made
up." [+1 Harsh]
● 2. "What are you going to achieve by prolonging their suffering? Just release
them from this nightmare!" [+1 Mercy]

If you have a higher FirstQuestMercy flags:


● "It seems to me your mind is already made up. These people need deliverance
from their suffering." [+1 Mercy]
● 2. "These people can still serve the Imperium. Anyone would deem their suffering
a fair price to pay." [+1 Harsh]

Heinrix will deal with the mutants in whatever way you decide, and then you will move
further into the room, discovering a Data Vault. Interact with it, and your first choices will
be:
● 1. [Approach the cogitator]
● 2. [Keep your distance and wait]
● 3. [Draw your weapon] "We must destroy this machine immediately." [No new
choices]

If you select “[Approach the cogitator]” you will be presented with a new set of choices:

● 1. [Logic -20] [Study the screens]


● 2. [Examine the writing on the casing]
● 3. [Look at the cables]
● 4. [Step back from the cogitator]

Either way you will get booted back to the first set of choices here, so select “[Keep your
distance and wait]” to actually continue the event. Your next choices are:

● 1. "It predicts the future? How is that even possible?"


● 2. "Heinrix, are you all right?" [No new choices]
● 3. [Cut the power supply] "This spawn of Chaos has no place on my world!"
[Activates etude DataVaultDestroyed] + [Fails the quest]

Eventually, you will finally be able to make a decision about the Data Vault, and I have
listed the increment changes below.

● 1. [Iconoclast] "We need to stop the cogitator. For the sake of the people still
alive down there!" [+1 Harsh] + [Activates etude
InterrogatorQuestEvilOutcome]
● 2. [Heretical] "We need to let the cogitator finish its task- otherwise thousands of
people will have died for nothing." [+1 Mercy] + [Activates etude
InterrogatorQuestGoodOutcome]
● 3. “The decision is on your conscience, Heinrix.” [Activates etude
InterrogatorQuestGoodOutcome]
● 4. [Cut the power supply] "This spawn of Chaos has no place on my world!"
[Activates etude DataVaultDestroyed] + [Fails the quest]

After you make your decision, you will get pulled into a fight. After finishing combat, your
next set of choices will be:

● 1. "I saw something happen to you, Heinrix. What happened when you touched
the machine?"
● 2. "You did the right thing. The people who survived this disaster will continue to
serve the Imperium."
● 3. "You acted rashly. Those people are doomed anyway - they are probably
already infected with the corruption of Chaos."
● 4. "In any case, it's a pity the cogitator didn't survive. Imagine the secrets it could
have revealed..."

Any of the choices will end the Data-Vault section of Heinrixs quest.

After this, and cleaning up the actual main quest you came here for, as you leave Kiava
Gamma, you will get pulled into a cutscene.

Heinrix will then question you after the cutscene, and depending on your answers, you
can activate several etudes.

● 1. "It was a Chaos Space Marine."


● 2. "He... said something about Theodora. About how the blood in my veins will
lead me to serve Chaos." [Activates etude ArgentaHeardBlood even if
Argenta is not in the party?] + [Activates
ToldHeinrixAboutTheodoraSuspicion]
● 3. "Hold on. That servant of Chaos claimed that the soul of the psyker who was
protecting me had already been marked by his 'lord."
● 4. "It doesn't matter. The sooner I forget about it, the better."

After all that, Heinrix will ask to speak to you on the bridge once you have a
moment.

Study Event - The Traitor's Gambit | Occurs after finishing Kiava Gamma and
speaking with Heinrix on the bridge.

Select the option:

● 6. “Are you satisfied with the results of your mission on Kiava Gamma?”

Speaking to Heinrix on the bridge will grant the opportunity for a [Persuasion -20] check.
Either way, continue the conversation until Heinrix states that he can devote time to
other things.

● 1. "It would be a pleasure. Why don't we go to my study?" [Activates etude


TalkWithoutHurry]
● 2. "I am rather busy just now... but we shall certainly revisit this."
● 3. "Forget it." [Finishes etude Heinrix] + [Fails romance]

You’ll be pulled into your study, and the first options with increment changes are below.

● 1. "You can relate, of course. Your life once changed beyond recognition as well."
[Only appears if you have previously exhausted Heinrixs dialogue about
his previous life]
● 1. "Sometimes I miss my old life."
● 2. "To be honest, I am thrilled with my new life."
● 3. "Being Rogue Trader has its advantages. For instance, I can torment a
● servant of the Holy Inquisition with impunity." [+1 Devil]

If you select “"You can relate, of course. Your life once changed beyond recognition as
well."” you will unlock a new set of options:

● 1. "New circumstances? Your family disowned you!" [+1 Closeness]


● 2. "I do not think a Black Ship is an acceptable environment for a child." [+1
Closeness]
● 3. [Nod wordlessly]

Whatever you pick, you’ll be presented with another set of choices:

● 1. “What are you saying is that this laboured conversation was a pretext for
studying me?”
● 2.“This conversation has felt like an interrogation for quite some time.”
● 3. “All in due time.” [Play scene Movetoregicide]

Selecting 1-2 will result in a new set of choices:

● 1. "Really? In that case, I shall choose the next topic, if you don't mind."
● 2. "Let's talk about what interests you instead." [Play scene Movetoregicide]

If you select “"Really? In that case, I shall choose the next topic, if you don't mind."” you
get a chance to grill our lovely Interrogator.

● 1. "What is your favourite colour?" [No new choices]


● 2. "Your favourite food?"
● 3. "Let's talk about your romantic preferences. It's always a stimulating topic,
don't you find?" [+1 Devil]
● 4. "Tell me a secret." [+1 - +2 Closeness]
● 5. "Why don't we discuss the Holy Inquisition's plans in the Koronus
● Expanse? That is a light, undemanding topic." [No new choices]
● 6. "Let's talk about what interests you instead." [Play scene Movetoregicide]

If you select “Tell me a secret.” you can earn 1 to 2 Closeness flags. If you have grilled
Heinrix previously about his life, you will gain +2 Closeness flags, otherwise you will
earn the regular +1.

If you select “"Let's talk about your romantic preferences. It's always a stimulating topic,
don't you find?"” and have at least 3 Devil flags, you will unlock a new set of options:

● 1. [Return his look] "I am not talking about fleeting dalliances."


● 2. "You dare praise the qualities of other women in my presence?"
● 3. "I did not expect that answer."

Otherwise, Heinrix deflects the question.

If you select “"Your favourite food?"” you will have another chance to gain a Closeness
flag:

● 1. [Smile] "I recall your colourful metaphor involving amasec and cheese." [+1
Closeness]

Either way, after exhausting all conversation options or selecting 6, Heinrix will lead you
to the regicide board in your study. There is an [Lore (Imperium) +15] passive check that
occurs here.

● 1. "I'm sorry, what?"


● 2. [Lore [Imperium]: Succeeded] "Are you talking about the regicide board? The
game on the board isn't mine."
● 3. "Don't talk in riddles."

Heinrix will focus on the board, and I recommend hitting the below option.

● 1. [Observe.]

Heinrix will solve the board before prompting you with another set of answers.
● 1. “Why are you apologizing? For the first time in this entire conversation, you did
something you actually wanted to do.”
● 2. “I am pleased to see that there is at least a spark of passion instead of you.”
● 3. “You are boring me, Master van Calox. Let’s end our conversation here.”
[Finishes etude Heinrix] + [Fails romance]

After, Heinrix will open up ever so slightly and prompt you to answer again.

● 1. "Perhaps it would be easier to find common ground over a game of regicide."


● 2. "I'm enjoying just sitting with you."
● 3. "You are boring me, Master van Calox. Let's end our conversation here."
[Finishes etude Heinrix] + [Fails romance]

I recommend selecting option 1. Again, more choices appear.

● 1. "I don't know how to play regicide. But I'm confident that you will make a Fine
teacher." [Activates etude RTCantRegicide]
● 2. "I know how to play regicide. Perhaps we could talk over a game from time to
time." [Activates etude RTCanRegicide]
● 3. "I have much more exciting ideas about how we can spend our time
● together. But regicide sounds good as well. [+1 Devil]

Either 1-3 will continue the romance, confirmed by /u/Mags12998 on Reddit. Thank you
for your assistance, Lord Captain!

The next choices are:

● 1. "I suppose it really is time to end our conversation."


● 2. "Running away, are you?"
● 3. "You have, and I do not wish to waste any more of it on you." [Finishes etude
Heinrix] + [Fails romance]

Comments
The RT notices that Heinrix has two different colored eyes in this scene, and his
actual art reflects that as well. His left eye is 101410 vs his right which is 9F3Bj33.
(What a cutie.)

Planet Event - Visions of the Past | Occurs if Heinrix is brought to the Inquisition
Shipwreck location in Pillars of Viridice galaxy. $
Requirements
- Having Heinrix in the party while exploring the Inquisition Shipwreck.
- Visiting the Inquisition Shipwreck location, which I have marked
below.

Summary
You notice the Interrogator freezing up in the shipwreck, clearly tormented by
something.

Specifics
While exploring through the area, eventually Heinrix will make a comment while
surveying the area. I have marked where the event occurs on the map below.
You have a few options to respond.

● 1. [Reach out for Heinrix's hand]


● 2. "Bad memories?"
● 3. "Is this the same ship that once transported you?"
● 4. "What do you think happened to the ship?"
● 5. "We should go."

Guidemaker chose option 1, which then lead to:

● 1. "I can see how hard it is for you to be here."


● 2. "I just wanted to be there for you."
● 3. "Forget it."

Guidemaker selected option 1, which then unlocks a new response.

● 1. “You do not always have to appear invincible. Especially around me.” [+1
Corruprion]

The conversation ends here.

Comments
If you feel like you can handle it, explore this location with just the RT and Heinrix
for an adorable scene. Genuinely one of my favorites from his romance. And yes, the
etude is misspelled(?) like that in game.

Main Quest - Blades in the Void | Automatically given after completing Main
Quest - Spiders in a Jar.

While not directly involved in the quest, if you bring Heinrix to Vheabos VI, an
etude will appear regarding him.

● 2. [Raise your weapon] "How about we skip the small talk and get down to
business?" [Activates etude HeinrixHeardArchonsName]

I believe this involves not immediately attacking the xenos.

Dunno what it does, but it’s there and has been added to the guide for thoroughness.

Main Quest - The Emperor and My Right | Automatically given after Main Quest -
Blades in the Void

Summary
The Interrogator's nerves seem to be ruining the party atmosphere. You should check
on him.

Specifics
Approach Heinrix in the main palace area and select the below option:

● 2. [Lean toward Heinrix] "Interesting conversation?"

You’ll whisper back and forth before being presented with another choice:

● 1. "Is something wrong?" [Activates etude Warning]


● 2. "Very well." [Activates etude Warning]
● 3. "I do not have time for you right now."

If you pick options 1-2, you’ll get yoinked to your study by the Interrogator, and notice
that Heinrixs nerves seem to have gotten worse. Your next choices are:

● 1. "What has so alarmed you?" [+1 Closeness]


● 2. "It's funny- as soon as we find ourselves alone, you lose the power of speech."
[+1 Devil]
● 3. [Remain silent]

Select what you’d like, and your next choices are:

● 1. "Be prepared? For what?"


● 2. "You are scaring me."
● 3. "Heinrix, you are talking in riddles. Explain exactly what you mean or I shall
turn around and leave."

They all lead to the next set of choices:

● 1. [Kiss Heinrix] "Enough handwringing."


● 2. [Take Heinrix's hand] "I understand. Thank you for the warning." [+1 Devil]
● 3. "I have heard more than enough. I shall keep your words in mind."
● 4. "You're a coward, do you know that? Why did you drag me here if you weren't
going to say anything of substance?"

Pick whatever option you’d like, but if you pick the best option and kiss him with option
1, you’ll have more choices to make.

● 1. [Pull Heinrix toward you] "No. No, don't go."


● 2. [Reach for Heinrix] "It's not as if you chose this.."
● 3. [Step back] "You're right. We should not have done that."

The conversation ends after those choices.

Planet Event - Interrogation Check Up | Occurs automatically after finishing the


Lord Inquisitiors interrogation during Main Quest - The Emperor and My Right.

After your Interrogation with Xavier, of which there is a guide outlined here, Heinrix will
ask if you understand why and what he needed to warn you of before. You have a few
chances to respond.

● 1. "I understand. And I will not force you to choose between me and your duty."
● 2. "You did everything within your power to look out for me. That is what matters."
● 3. "I am angry with you right now. But I think it will pass by morning."
● 4. "No, I do not understand. And I cannot abide duplicity. You may be staying in
my retinue, van Calox, but keep your distance from me henceforth." [Complete
etude Heinrix] + [Ends romance]

Comments
I bawled at the breakup dialogue for Heinrix in this scene. I’ve transcribed it below so
you can cry with me.

Heinrix stiffens, his face strained to the point that his cheekbones threaten to slice
through his skin. “Understood, Lord Captain. Your will is absolute. Good night, [Name].”
The Interrogator brusquely bows and makes his way to the door without looking back.

Pasqal

Personal Quest - False Information | Occurs if Pasqal is brought to Kiava


Gamma.

Requirements
- Pasqal is brought to Kiava Gamma.

Exploring through Kiava Gamma will eventually result in bumping into a


Tech-Priest named Dementz. I have marked the specific location where the Dementz
conversation triggers below.
Your first options are:

● 1. "Identify yourself."
● 2. [Smile ominously] "You are a heretic, are you not?" [No new choices]
● 3. "Pasqal, do you have any preferences regarding the killing of your former
tech-comrade?" [Only appears if Pasqal is in the party]
● 4. [Attack] "This conversation is finished." [Starts combat]

If you select “Identify yourself.” you will unlock new dialogue options:

● 1. "I am acquainted with Magos Haneumann, and something tells me that you
two are not related." [Only appears if Pasqal is not in the party]
● 1. “I am giving you one chance to explain why you are using the name of
another.” [Only appears if Pasqal is in the party]
● 1. "Are you the one who stole Magos Tarzus's personal code and made an
attempt on his life?" [Only appears if you have had the dealt with the Bridge
Event - Adeptus Delegation before this conversation]

Select “I am giving you one chance to explain why you are using the name of another.”
unlock the new dialogue option:

● 1. "Fine, then. Show me your 'truth."


If you select “Fine, then. Show me your ‘truth’.” you next options will be:

● 1. "Pasqal, what is this mishmash of numbers?" [Only appears if Pasqal is in


the party]
● 2. "Your calculations lack sense. They are riddled with errors."
● 3. "Your wisdom reeks of corruption."
● 4. "I do not understand your calculations. But I would like to, very much so."

If you select "Your calculations lack sense. They are riddled with errors." your next
options will be:

● 1. “The warp. You used warp technology.” [Only appears if Pasqal is not in the
party]
● 1. [Listen in silence]
● 2. "Silence, heretic. Your sermon ends here."

Selecting “Silence, heretic. Your sermon ends here.” returns you to these choices.

If you select "Pasqal, do you have any preferences regarding the killing of your former
tech-comrade?" you will unlock a new set of choices:

● 1. "Does that not violate some protocol or other?" [No new choices]
● 2. [Attack] "Well, I, for one, am not willing to let him live."
● 3. "A wise decision, Pasqal."
● 4. "If you think it best."

Options 2-4 will result in a fight. Afterwards, Pasqal will pull data out of Dementzs head
and your choices are:

● 1. "Do you intend to pull that thing out of his head? Revolting! What if it's
contagious?" [Ends the event]
● 2. "I would advise against it. It may be dangerous." [Ends the event]
● 3. "A reasonable measure." [Ends the event]
● 4. "Indeed. Who knows what fascinating things he had in his head?" [Ends the
event]
● 5. "Do whatever you deem necessary." [Ends the event]

If Pasqal is present for the Dementz confrontation, the etude


Pasqal_DementzAugment will be activated automatically. If you did not bring Pasqal to
Kiava Gamma, you can instead loot Dementz Augment off Dementz corpse and give it
to Pasqal on the ship via going up to Pasqal and selecting the option:

● ?. [Give him Dementz’s neural augmetic] “This item belonged to the heretek
known as Haneumann.”

Bridge Discussions - Broken Memory | Conversation is available after finishing


Personal Quest - False Information.

Requirements
- Personal Quest - False Information was started and finished.

Summary
The Lord Captain questions Pasqal about the state of Dementz neural augmetic.

Approach Pasqal and select the option:

● 1. "Have you studied Dementz's neural augmetic yet?"

Pass Perception +65 Check to unlock the response:

● 1. “You’re lying.”
● 2. “Well. All right, then.” [Ends event]

Select option 1 to press Pasqal further.

● 1. "Have you found out anything?" [Activate etude Pasqal_BrokenMemory] +


[No new choices]
● 2. "What corrupted Dementz?"
● 3. "Any information on Archmagos Amarnat?” [No new choices]
● 4. "Continue your research."

If you select “What corrupted Dementz?” you will continue the conversation:

● 1. "But you did want to know what he knew. You were interested." [No new
choices] + [Only appears if etude Pasqal_DementzAugment is playing]
● 2. "Any information on Archmagos Amarnat?" [No new choices]
● 3. "Has it ever occurred to you that all these events may be part of... Amarnat's
plan?" [No new choices?]
● 4. "You fear knowledge even as you extol it."
● 5. "Continue your research."

If you select “Your fear knowledge even as you extol it.” you will continue the
conversation:

● 1. "Your Omnissiah does not speak to you, so you wander about in the dark.
● Embrace the light of the Emperor, and the true God will show you which way
damnation lies and which way grace lies." [+1 Loyal]
● 2. "Not all knowledge comes from the Omnissiah. Some is rooted in evil and
● is nothing but a threat to Humanity." [+1 Amarnath]
● 3. "I believe that any and all knowledge can be tamed for the glory of Humanity."
[+1 Amarnath]
● 4. "You seek knowledge because it's what you enjoy doing. So do what you enjoy
otherwise, what's the point of living?" [+1 Ego]
● 5. "I would not presume to give you advice."

Select any option from 1-5 and the conversation will be over.

Bridge Event - Adeptus Delegation | Automatically occurs just before landing on


Dargonus.

Requirements
- N/A.

Summary
A delegation from the Priesthood of Mars wishes to dock upon your voidship.

Specifics
Your first choices are:

● 1. "What do they want?"


● 2. "Tell them to get lost and learn some manners."
● 3. "Punish them for their disrespect by letting them dock at the farthest
● and most dilapidated airlock so that it takes them an eternity to traverse the ship."
[Activates etude PascalArest]
● 4. "Receive the delegation. They may indeed be here on important business."
[Activates etude PascalArest]

And then:
● 1. "Who are you?" [No new choices]
● 2. [Tech-Use 60] [Study the two Priests of Mars] [No new choices]
● 3. "Glory to the Adeptus Mechanicus. I am ready to cooperate."
● 4. "Who dares to arrive on my ship uninvited? Asking for trouble, are you, cogs?"
● 5. "On what charge are you trying to arrest a member of my retinue?"

Select any option from 3-5 to continue the event, and then:

● 1. [Grimace] "Does the big fellow have to roar?"


● 2. [Point to the furious servant of the Omnissiah] "Do you have proof that this
Tech-Priest is who he claims to be?" [No new choices]
● 3. "Wait a minute. What is happening on Kiava Gamma? That planet belongs to
me." [Only appears if you HAVE NOT solved the issues on Kiava Gamma]
● 3. "How do you suppose Pasqal was involved in the events on Kiava Gamma?"
[Only appears if you HAVE solved the issues on Kiava Gamma]
● 4. "What do you have to say to this, Pasqal?"
● 5. "I am not handing Pasqal over to you unless I see evidence. Let us get to the
bottom of this together.”
● 6. "Get off my planet. Now. And if you ever try to arrest anyone in my domain
again, you will regret it." [Starts a fight]
● 7. "Pasqal, I think you should go with these people." [Starts a fight]

If you select [Grimace] "Does the big fellow have to roar?" you’ll unlock a new choice:

● 1. "Are you saying this bloodthirsty hulk is... a saint?"

If you select "I am not handing Pasqal over to you unless I see evidence. Let us get to
the bottom of this together.” you’ll move to the next set of choices:

● 1. [Address Opticon-22] "I think you and I should continue the discussion in
private. The big chap is creating friction." [No new choices]
● 2. [Lore (Imperium) 45] "I insist on a joint investigation. Arresting a Rogue
Trader's retinue member without any justification stands in breach of the law and
my privileges under the Warrant of Trade." [Starts a fight]
● 3. [Persuasion 45] "Pasqal has accompanied me on my travels for a while now,
and I can swear to it that he is no criminal." [Only appears if you HAVE NOT
solved the issues on Kiava Gamma]
● 3. "I have been to Kiava Gamma, and I can assure you Pasqal has nothing to do
with it." [Only appears if you HAVE solved the issues on Kiava Gamma]
● 4. "Get off my planet. Now. And if you ever try to arrest anyone in my domain
again, you will regret it." [Starts a fight]
● 5. "Pasqal, I think you should go with these people." [Starts a fight]

Select whatever you want, a fight starts regardless. Defeat Tarzus and his allies, and
your next choices are:

● 1. [Point to Tarzus] "Help your brother." [No new choices]


● 2. "Pasqal, what have you done to Tarzus?" [No new choices]
● 3. "I am sorry that you had to kill a comrade." [Activates etude
TarzusimplantLooted]
● 4. "I am not tired at all. In fact, I can finish you off too. Do your worst!” [Activates
etude TarzusimplantLooted]

Options 3-4 continue the conversation, and then:

● 1. "Ah... Pasqal?"
● 2. [Whisper] "Whatever you just did, it's working. Keep going."
● 3. [Listen in silence]

Any of the options will continue the conversation, and then:

● 1. "Pasqal, there is one small point I'm not clear on what just happened?" [No
new choices]
● 2. "What was the reason for that act of genuflection?"
● 3. "Now that the conflict has been resolved, you may remain aboard my ship."
[Ends the event]
● 4. "Clear off. Or I will spill yet more blood and sacred unguents." [Ends the
event]

If you select "What was the reason for that act of genuflection?" you’ll unlock a new set
of choices:

● 1. "The Messiah of Discontinuing? Is that how you refer to Amarnat?" [No new
choices]
● 2. "Is Amarnat's teaching not heretical?" [No new choices]
● 3. "Do you know where Amarnat is now?" [No new choices]
● 4. "Were you among his followers?" [No new choices]
● 5. "I presume the conflict between you and Pasqal has been resolved?" [Returns
to this section]
There are no increment changes available during this quest, but it has been
cataloged here for the thoroughness of the guide. Please let me know at u/wintertile on
Reddit if this has bulked out the guide too much.

Bridge Discussions - Broken Memory | Conversation is available after finishing


Bridge Event - Adeptus Delegation. Occurs immediately after you engage Pasqal in
conversation.

Requirements
- Pasqal looted Tarzus.

Summary
Pasqal opens up about his mentor, and his views on religion somewhat, to you.

● 1. "Have you found anything out?" [Activate etude Pasqal_BrokenMemory]


● 2. "Are you not surprised that Amarnat's words had such an effect on
Opticon-22?"
● 3. "Perhaps you will be able to find out more."

If you select “Have you found anything out?” you will unlock a new option:

● 1. “He gave off the impression of a paranoid madman.”

If you select “He gave off the impression of a paranoid madman.” you will unlock a new
option:

● 1. “Who do you think was behind the assassination?”

If you select “Who do you think was behind the assassination?” you will unlock a new
option:

● ?. “Has it ever occurred to you that all these events may be part of Amarnat’s
plan?”

If you select "Are you not surprised that Amarnat's words had such an effect on
Opticon-22?" you will unlock a new option:

● 2. “Amarnat was a believer, and he caused a schism. Tarsus was a believer, and
he turned into a zealot… Faith can be dangerous.”
Selecting the above option will finally open up a chance to gain increment values.

● 1. "Did Amarnat believe the elders to be in error?" [No new choices]


● 2. "Only a fool would find no flaw in the Creed, but true faith lies in not looking for
flaws." [+1 Loyal]
● 3. "My faith is more than a mere set of rules. It consists of ideals, which
sometimes come into conflict with dogma. And I have been given the gift of will to
set the dogma straight." [+1 Amarnath]
● 4. "I prefer to believe in myself and my own ability to decide independently what
is right." [+1 Ego]
● 5. "Faith is just the shackles of obedience. It is good for controlling my
subordinates, but not good enough to control me." [+1 Ego]
● 6. "I am not ready for a religious debate."

Whatever you decide, the conversation is over.

Cassia
Personal Quest - Stranger Among Her Own | Occurs after several Warp
Jumps? Triggered for guidemaker while one Warp Jump away from Janus.

PLEASE NOTE: Cassia’s events are notorious (at least to me) for being wordy, long,
and just overall horrendous to try and write a guide for. I will be putting down all the
information regardless, but it may be more confusing to navigate than other sections. I
am working on some way to display her event choices in a clearer format. Actual
writing for the events is great though.

Requirements
- N/A.

Summary
The Vox Master will ask the Lord Commander to speak to Cassia after numerous
reports of conflict between the Lady Navigator and other crew members. Speak to
Cassia to understand the situation, and she will beg you to talk in your study.

Specifics
You can speak with Abelard and Jae about Cassia, which will activate etudes
AbelarComplainAboutNavi and JaeComplainAboutNavi respectively. These etudes
activate two new dialogue choices in the conversation.

I also recommend exhausting all dialogue options with Cassia in the study, as it
paints a greater picture of her very unique views on her conversations with everyone.
You will then be given various options to respond, some of which will lead to another
conversation with increment changes.

I have marked which ones I selected that lead to increment changes, and
encourage messaging me on Reddit at u/wintertile if you have proof and transcription of
what the other choices do.

Your first choices are:

● 1. "You have been wilfully changing entries in the ship's logbook and forbidding
officers from reporting it to Abelard." [Only appears if etude
AbelarComplainAboutNavi status is active]
● 2. "You must have had quite the falling-out with Jae if she is threatening to kill
you." [Only appears if etude JaeComplainAboutNavi status is active]
● 3. "The messenger you rebuked butchered his own family and then killed
himself."
● 3. "The messenger you rebuked butchered his own family and then killed
himself."
● 4. "During the warp voyage you gave the wrong orders, which led to the vessel
shifting off course and the service bay being destroyed."
● 5. "The officers are reluctant to be quartered next to your chambers because of
the constant emotional outbursts it causes them. Some even maim themselves
and others."
● 6. "Would you mind telling me why you needed one hundred species of bird and
what you used them for?"

After you select three of the above options, you’ll unlock a new choice:

● ?. “I think I have heard enough.”

And then:

● 1. "My crew has good reason to fear you - you truly are a monster. From now on I
forbid you to leave your chambers unless absolutely necessary."
● 2. “You have a kind soul but have difficulty reaching out to people. I could teach
you the art of communication, if you like.”
● 3. "You have done terrible things, but I would not presume to lecture a person of
noble blood."
● 4. "Woes dog your steps, but we will find a way to defeat them. I promise."
● 5. “Everyone who has dared to slander you will be punished. There is nothing
reprehensible about your actions.”

Pick anything you would like, as they all lead to the next set of choices:

● 1. "What would you like to ask?"


● 2. "I never promised I would give you an answer. Let's end it at that." [+1 Hatred]
+ [Ends the event]

The next few conversations lead to checks of various degrees of difficulty. I have
listed the difficulty modifiers below.

● 1. [Lore (Imperium): Succeeded] “Your interpretation of this classical text is not


entirely correct. If the subjects have grown accustomed to the ruling house, all
the sovereign must do is refrain from breaching longstanding traditions. Adjust
unwanted laws as gradually and you shift the bed of a flooded river, and no one
will ever take your power from you.” [Only appears if you pass a Passive +5
Lore (Imperium) check]
● 2. [Commerce: Succeeded] “On the contrary, the loyalty of the subjects can be
bought at a pittance - lower a tax, throw them a festival, or feed the needy - a
gracious gesture once every cycle will exalt you in the eyes of the rabble as if it
were His own blessing.” [Only appears if you pass a Passive +5 Commerce
check]
● 3. [Persuasion -15] “Oh, it has always been my opinion that subjects expect two
things from their sovereign - to abuse power and to bless their babies. Succeed
at both, and the boring essays become unnecessary.”
● 4. “Forgive my temerity, Lady Cassia. I was looking into your eyes and
completely forgot your question.” [Only appears if PC is male]
● 5. “I am afraid I do not have an answer - I am not familiar with the works of this…
scholar.”

Any of the options will move the conversation along to the next set of choices:
● 1. [Coercion [-15] "I am not afraid of acquiring a reputation for ruthlessness. I
would rather crush a rebellion than condone one - is that not the greater mercy,
in the end?"
● 2. [Persuasion [-15] "I will exercise restraint and lenience in my actions.
Excessive suspicion and mistrust harden the hearts of the people and turn them
against each other."
● 3. [Fellowship -20] "One must be a tyrant, a friend, and a jester to one's subjects.
What matters is that to clearly discern which role is required at a given moment."
● 4. “I beg your pardon, Oystach who? Is reading your only pastime?” [Ends the
event?]
● 5. “I never promised I would give you an answer. Let’s end it at that” [+1 Hatred]
+ [Ends the event]

Select any option from 1-3, as even if you fail you move the conversation along to the
next set of choices:

● 1. “Please, do continue.”
● 2. “Enough talk, Lady Cassia! You have pushed me to my limit. Dismissed” [+1
Hatred] + [Ends the event]

Select “Please, do continue.” to finally get your first increment changes:

● 1. "It is not always easy, but I try to lead the dynasty toward prosperity by worthy
means." [+1 Freedom] + [Ends the event]
● 2. "It is my duty whether I like it or not." [+1 NotMe] [Ends the event]
● 3. “This inner turmoil is clouding your mind. My protectorate, my subjects, my title
are mere resources that I am using solely for my own ends.” [+1 Hatred] [Ends
the event]

Study Event - Warp Report | Occurs after several Warp jumps.

Summary
The Vox Master will inform you that after making the warp jump, Lady Cassia headed
towards your study. Meet with her to have a conversation where various increment
changes are available.

Specifics
● 1. "Thank you for the report, but I had already noticed for myself that the ship
was intact. Unless, of course, the last few hours of my life have all been a
cunning trick of the warp." [Proceeds to next convo.]
● 2. "I never doubted your abilities as a Navigator, Lady Cassia. My crew is
fortunate to have you." [Proceeds to next convo.]
● 3. "What reaction are you expecting from me? Ensuring the safety of passage
through the warp is your primary responsibility." [Proceeds to next convo.]
● 4. "I beg your pardon, Lady Navigator, but I am preoccupied with matters of
● the protectorate let us have this conversation another time" [+1 Insulted]

Select options 1 - 3 to proceed to the next set of choices.

● 1. "I did take note of the unique elegance of your works back on Eurac V. I am
certain your latest piece will be just as breathtaking." [Proceeds to next convo.]
● 2. "My quarters do indeed sorely lack exquisite finery. Might I hope that your
painting will soon adorn these walls?" [Proceeds to next convo.]
● 3. "So you can picture beauteous imagery in your mind. I see. Was there
anything else?" [Proceeds to next convo.]
● 4. "Lady Navigator, do you not have other duties to attend to?" [+1 Insulted]

Select options 1 - 3 to proceed to the next set of choices.

● 1. "You do not need to prove your worth to me, Cassia. With each passing day, I
learn about new sides of you, and you amaze me every time." [Ends the event]
● 2. [Step closer] "You have been blessed with many talents. Would you like to stay
here and demonstrate some of them?" [+1 Insulted] + [Ends the event]
● 3. "Yes, right... I see. Thank you, Cassia." [Ends the event]
● 4. "Cassia, I truly do not understand... What is it you want from me?" [Ends the
event]
● 5. "I grow tired of this conversation - and your importunate behaviour. Kindly
leave.” [+1 Insulted] + [Ends the event]

Study Event - Handkerchief | Occurred for guidemaker 2-3 warps after Study
Event - Warp Report.

Summary
The Vox Master will inform you that after making the warp jump, Lady Cassia headed
towards your study. Meet with her to have a conversation where various increment
changes are available.

Specifics
Your first choices will be:
● 1. "I am 'Lord Captain' once again, I see. Surely you know that you may call me
by my name?" [No new choices]
● 2. "I will admit I am intrigued. What is this personal matter?"
● 3. "I must apologise, but I am indeed quite busy at present." [+1 Insulted]

Select option 2 if you would like to continue the romance, and you will then roll a
passive +65 Perception check, which if passed shows that Cassia is testing the RT.
Your options are then:

● 1. "A tome? That's why you are distracting me from my duties - because of some
long-dead saint?" [+1 Insulted]
● 2. [Ignore the handkercher] "Ah, I see. Why, certainly - you are welcome to
peruse my library at any time." [+1 Insulted]
● 3. [Pick up the handkercher] "Here, you dropped this."
● 4. [Pick up the handkercher, bring it to your lips, then return it to Cassia] [+1
AmourCourtois]

And then:

● 1. "But what about the book?" [Ends the event]


● 2. "I could escort you!" [Ends the event]
● 3. [Nod in understanding] [Ends the event]

Study Event - Lavandulum Quaddis | Occurred three warp jumps after Study
Event - Handkerchief.

Requirements
- N/A.

Summary
You will be philosophically musing in your study when a timid knock interrupts
your thoughts.

Cassias valet will deliver a gift to you on her behalf: a transparent dome with a
living flower inside. Your first choices are:

● 1. "What is the meaning of this?" [No new choices]


● 2. [Intelligence 25] [Examine the dome with the plant inside] [Activates etude
RTKnowsCass] + [Activates etude RTKnowsImmortalium] + [Ends the
event]
The event does tell you at the very end how to proceed with Cassias romance: either by
speaking to her privately or arranging a gift with High Factotum Janris.

I heavily recommend going with the gift option, as a lot of her more romantic dialogue
seems to come from giving her the library. You can, still, just talk to her, but if you’re
seeking more romantic dialogue from her, just get her the library.

Go speak to Janris and select:


● 1. "I have been given an immortalium, and I need help to arrange a reciprocal
gift." [Only appears if you passed the previous Intelligence check]

If you did not pass the previous Intelligence check, instead pick:

● 1. "I received an unusual gift — a living flower sealed in a crystal dome. Does it
mean anything to you?"

Janris will then inform you it’s part of an elaborate courtship between aristocrats, and
your next options will be:

● 1. "One of Lady Cassia's servants delivered it to my chambers." [Only appears if


etude RTKnowsCass is active]
● 2. "I am not fully certain, but I can make an educated guess." [Only appears if
etude RTKnowsCass is not active]
● 3. "I was hoping you would be the one to help me make sense of this."
● 4. "No, you may not. Tell me what it means right now."

Either way, you will then be allowed to pick a gift with the options below:

● 1. "How do you know who I'm doing all this for?"


● 2. "Send a chest of treasures from distant worlds." [Activates etude
TreasuresGift] [Activates etude Timer_LoveFavour_Extra_ktc]
● 3. "Find the most exquisite perfume in the Calixis Sector." [Activates etude
PerfumeGift] + [Activates etude Timer_LoveFavour_Extra_ktc]
● 4. "Provide the Sanctum Navis with a singularly superior library." [+1
AmourCourtois] + [Activates etude LibraryGift] + [Activates etude
Timer_LoveFavour_Extra_ktc]
● 5. "Send an embroidery loom. Ladies like that sort of thing." [+1 Insulted] +
[Activates etude EmbroidryGift] + [Activates etude
Timer_LoveFavour_Extra_ktc]
● 6. "Truth be told, I know little of gifts. Do you have any ideas?"
● 7. "I have changed my mind. Expressing my gratitude in a personal conversation
will be enough."
● 8. "I shall return when I think of something."

The correct gift appears to be option 4, the library.

Library Gift
Cassia will be overjoyed with her new library, and congratulate you on playing the
courtship game with her. Your first choices will be:

● 1. "When I am with you, Lady Cassia, I become heedless, ready to take on any
rituals or trials. Will you... accept my feelings?"
● 2. "The symbolic gestures of the nobility remain a mystery to me, but there is one
thing I know for certain: I want to grow closer to you."
● 3. "Before I met you, I had never thought that I would find myself engaged in
something of this sort. Will you permit me... to touch your hand?"
● 4. "It was amusing, but no more than that. I have had enough of these games."
[Activates etude CassiaRomanceFailed] + [Fails the romance]

And then:

● 1. [Kiss her hand] "I did not dare hope."


● 2. [Cover Cassia's hand with your own] "If someone had told me that one day I
would take leave of my senses like this, I never would have believed it."
● 3. [Tenderly squeeze her outstretched hand] "At last, we have become a little bit
closer."
● 4. [Politely draw back] "Some treasures should not be touched, even by those
who most covet them, my lady."

Pick whatever you’d like, and the event is over.

Talking to Cassia on the Bridge


Approach Cassia on the bridge and select the option.

● 1. “Why don’t we talk about gifts? If you’re not opposed, of course.”

You can then exhaust options 1-2, however the guidemaker went in order of 2 -> 1.
Option 1 might immediately move the conversation along. (Needs testing)
Either way, once Cassia asks if you have enjoyed this little game, you will be presented
with options to respond.

● 1. "I suppose I shall take my leave of you for a time."


● 2. "Lady Cassia, being near you has made me reckless. And thus I ask you to
accept my ardent feeling as a gift equal to yours." [Activates etude
CassiaHandKiss]
● 3. "As tradition requires, I hereby resolutely declare my acceptance of your
friendship." [Activates etude CassiaRomanceFailed]
● 4. "No more games, Cassia. I reject your immortalium." [Activates etude
CassiaRomanceFailed]

Guidemaker selected option 2, and was presented with the next set of choices.

● 1. [Kiss her hand] "I did not dare hope."


● 2. [Cover Cassia's hand with your own] "If someone had told me that one day I
would take leave of my senses like this, I never would have believed it."
● 3. [Tenderly squeeze her outstretched hand] "At last, we have become a little bit
closer."
● 4. [Politely draw back] "Some treasures should not be touched, even by those
who most covet them, my lady."

Guidemaker selected option 1, and the conversation ended.

Warp Event - Psycho-Emotional Coding | Occurs after starting Main Quest -


Blades in the Void, approximately two Warp Jumps to random planets.

House Orsellio will contact you, concerned about the fate of Lady Cassia. You
have a few ways to respond.

● 1. "Tell House Orsellio that Cassia is safe and that the Rogue Trader would be
honoured to meet in person." [Activates etude OrsellioArrange] + [Activates
etude NaviCooperation]
● 2. "Order the Astropaths to send the following: Cassia Orsellio perished at the
hands of the rebel Navigators of her own House." [Activates etude
HouseOrsellioTricked]
● 3. "Tell Regent Aaronto that the Rogue Trader does not know anyone named
Cassia." [Activates etude HouseOrsellioTricked]
● 4. “Ignore it. I have no obligation to answer anyone’s requests.” [Activates
etude HouseOrsellioTricked]
Guidemaker selected option 1, and the event ended.

Personal Quest - Duty of the Navis Nobilite | Automatically added to your journal
after Warp Event - Psycho-Emotional Coding.

PLEASE NOTE: Cassia’s events are notorious (at least to me) for being wordy, long,
and just overall horrendous to try and write a guide for due to pure length and how
many conversational submenus there usually are. I will be putting down all the
information regardless, but it may be more confusing to navigate than other sections. I
am working on some way to display her event choices in a clearer format. Actual
writing for the events is great though.

Requirements
- Having etude OrsellioArrange active.
- Having etude NaviCooperation active.

Summary
Representatives of House Orsellio have requested a personal meeting with Cassia and
the Rogue Trader, in order to discuss various issues from the Rogue Trader and
Cassias cooperation.

Specifics
The first order of business is returning to Palace von Valancius, which is located on
Dargonus, in the Mundus Valancius galaxy. I have included a screenshot showing
where the galaxy is located, and which galaxies are nearby it.
You’ll need to find Clementia Werserian On Dargonus, in the Von Valancius Palace in
order to progress this quest for Cassia. I’ve included a screenshot showing where
Clementia Werserian is, and where she’s located on the map below.

Anyway, go up to Clementia and select the below option:


● 1. "What about the meeting with Navigators of House Orsellio?"

Then you’ll get another set of options:

● "Make arrangements for a reception worthy of the refined tastes of the Navis
Nobilite." [-1 Total Profit Factor]
● 2. "A meeting with the Navigators is just a formality. No need for any extravagant
receptions."

And then:

● 1. "Yes, Cassia and I are ready for the talks."

You’ll then be pulled into a party selection screen, with the only mandatory member
being Cassia. After a few cutscenes, you’ll finally be presented with some options with
increment increases.

● 1. [Nod wordlessly] [+1 Freedom]


● 2. "As long as the Lady Navigator remains under my protection, I will speak on
her behalf." [+1 NotMe]

And then:

● 1. "I dare not refuse the will of House Orsellio's regent."


● 2. "Cassia, I would be honoured if you decided to stay."

The next choice doesn’t matter, as the same scene will play regardless of your choice,
and you’ll get pulled into a fight. Defeat the enemies, and, as of the 1.3 update, you will
walk up to Lady Navigator Elina and can speak to her.

● 1. "I sentence you to death for your crimes against a Rogue Trader and Lady
Navigator Cassia. Any last words?" [Activates etude RadicalLeaderExecuted]
● 2. "Your fate will be decided during the trial, Lady Elina. I will hear what you wish
to tell me." [Activates etude RadicalLeaderTrapped]

Option 1 results in, obviously, killing the Radical Navigator. If you elect to kill Lady Elina
right away, you will still be able to question the Regent as outlined in this section.
Except, executing the Radical Navigator will NOT allow you to activate the etude
CassiaStarwayAtlasRevealed while questioning the Regent despite the dialogue being
the EXACT SAME.

It is recommended that you instead proceed with the trial via option 2, as outlined below,
and interrogate both the Regent and Lady Elina to ensure you activate any and all
etudes, as well as potentially gain an increment change.

Option 2 results in beginning a trial for the radical Navigator, which allows for
interrogations of both the Regent and Lady Elina. If you’ve selected that option, the first
choices you’ll get are:

● 1. "Regent Aaronto, representatives of your House made an attempt on Lady


Cassia's life and attacked a Rogue Trader."
● 2. "Lady Elina, what do you have to say in your defence?"
● 3. "I am not interested in your pathetic excuses. Wardens! Get the House Orsellio
delegation out of my palace and off my world!"
● 4. [Execute them] "Enough! I have no desire to listen to anyone. The punishment
will befall each member of House Orsellio here and now." [Activates etude
ExecuteAllNavi] + [Activates RadicalLeaderExecuted] + [Activates etude
NaviRegentExecuted]

Guidemaker selected option 1, which then options up another set of choices.

● 1. "Be that as it may, you are responsible for the actions of your people. Give me
one good reason not to execute you on the spot."
● 2. "Come now, Regent. You proved your innocence."
● 3. "How do I know your words are not just another trap?"
● 4. "I believe you, Regent Aaronto. And yet this is now the second attempt that
has been made on Cassia's life. I need answers."

Pick whichever choice you would like, as they all just lead to the same choices and
questions.

Regent Interrogation
● 1. "Tell me more about the renegades."
● 2. "Why are people trying to kill Lady Cassia?" [Activates etude
CassiaStarwayAtlasRevealed]
● 3. "What do you know about Cassia's unbridled power?"
● 4. “I think I have heard enough.”
Selecting the option "Tell me more about the renegades." results in another choice
being unlocked:

● 2. “Why do the renegades seek to destroy the House’s relic?”

Selecting the option "Why are people trying to kill Lady Cassia?" results in two more
choices being unlocked:

● 4. “Does Cassia really carry Tisiphone’s Atlas?”


● 5. “It looks like House Orsellio has fallen on hard times.”

Guidemaker recommends exhausting all possible dialogue options, before selecting “I


think I have heard enough.”

After that, you can then question Lady Elina with the below option:

● 2. "Lady Elina, what do you have to say in your defence?"

You’ll then be presented with more choices:

Lady Elina Interrogation


● 1. "What else is Tisiphone Orsellio guilty of?"
● 2. "I understand Tisiphone's transgressions. But what does any of that have to do
with Lady Cassia?" [Activates etude CassiaStarwayAtlasRevealed]
● 3. "Why didn't you attack before? Why now?

Selecting option 2 unlocks another choice:

● 3. “You called Cassia a monster because of Tisiphone’s Atlas?”

Selecting the option “Why didn’t you attack before? Why now?” unlocks another choice.

● 1. "So you admit Regent Aaronto was not aware of the assassination attempt?

After exhausting all dialogue options and ending the interrogation of Lady Navigator
Elina with “I think I have heard enough.” you will have unlocked a new option in the
main conversation tree.
● 3. "Lady Cassia, you too are an injured party in this. What would you do in my
place?”

Exhaust all dialogue options, and then select:

● 4. “I am ready to deliver my judgment.”

Then, you’ll actually be able to judge Lady Navigator Elina with the below options:

● 1. "I hereby dismiss all charges against Lady Elina-Hatteria." [Add Item
BlueprintItemEquipmentHead: NavigatorsMonocle to player]
● 2. "I find Lady Elina-Hatteria guilty of the attempted murder of Lady Cassia and
the attack on the Rogue Trader." [Activates RadicalLeaderExecuted]
● 3. "I find both sides of House of Orsellio guilty and hereby sentence you to
death." [Activates etude ExecuteAllNavi] + [Activates
RadicalLeaderExecuted] + [Activates etude NaviRegentExecuted]

Selecting option 1 “I hereby dismiss all charges against Lady Elina-Hatteria.” will get
you an item, but you will then have to make another set of choices in the Dismissed
Charges Choice Menu.

Dismissed Charges Choice Menu


● 1. “House Orsellio must be purged. I am surrendering Cassia to Lady Elina’s
custody.” [Activates etude ExecuteAllNavi]
● 2. “Lady Elina and her men are free to depart Dargonus as they wish.” [Radicals
leave peacefully]
● 3. “I will help Lady Elina to fight the tyranny of House Orsellio, but Cassia will
live.” [Activates etude NaviRegentExecuted] + [Radicals leave peacefully]

Selecting option 2 “I find Lady Elina-Hatteria guilty of the attempted murder of Lady
Cassia and the attack on the Rogue Trader.” in the linked section will also present a set
of options, but moreso for how you would like to punish Lady Elina.

● 1. "I sentence Lady Elina to two thousand years' imprisonment in the dungeon of
the von Valancius dynasty."
● 2. "Lady Elina will be the first Navigator to be transformed into a servitor."
● 3. "Lady Elina will make a remarkable servo-skull."
● 4. "Lady Cassia, I ask you to do your duty as the custodian of the Atlas of House
Orsellio."
● 5. "Lady Elina will be publicly executed - I will personally carry out the sentence."
If you decide to execute Lady Elina, Cassia will ask what will become of the Regent and
the other members of her house.

● 1. "I hereby dismiss all charges against Regent Aaronto."


● 2. "I hereby proclaim Regent Aaronto Orsellio guilty of what happened."

Selecting option 1. "I hereby dismiss all charges against Regent Aaronto." will open
another set of choices:

● 1. "Let us sign a treaty of friendship and alliance between our dynasties." [Add
navigator resource] + [Activates etude OrsellioVonValanciusFriendship]
● 2. "I wish to help House Orsellio solve their current problems."
● 3. "What about an exchange of culture and technology?"
● 4. "I would like to discuss the Lady Navigator's future now." [Opens another set
of choices]

You can exhaust dialogue options 1-3, but selecting option 4 will result in another set of
choices.

● 1. [Persuasion -15] "There are traitors in your midst. Would the Lady Navigator
not be safer under my protection?" [Does convince the Regent] + [Ends event]
● 2. "Under the Expanse law, the payment for rescuing the Lady Navigator was a
contract obliging her to serve on my ship." [Does not convince the Regent]
● 3. "Cassia has no need of your tutelage. As the future Novator, she will handle
the issues her House is facing on her own." [Prompts another choice]
● 4. "I will give my consent if I am furnished with another Navigator. Otherwise,
Cassia will remain until her contract expires." [Activates etude
CassiaGoneHome]
● 5. "I graciously acquiesce." [Activates etude CassiaGoneHome]
● 6. [Coercion -15] "I will personally decide when the Lady Navigator leaves
● my crew. If you object, we can settle the dispute with a duel." [Completes etude
OrsellioVonValanciusFriendship] + Activates etude NaviRegentExecuted]

Selecting option “2. "I hereby proclaim Regent Aaronto Orsellio guilty of what
happened.” will also open another set of choices:

● 1. "Cassia has no need of your tutelage. As the future Novator, she will handle
the issues her House is facing on her own." [Prompts another choice]
● 2. "I could forget about what happened if House Orsellio publicly proclaimed an
alliance between our dynasties." [Activates etude
OrsellioVonValanciusFriendship]
● 3. "Henceforth, representatives of House Orsellio are forbidden to navigate ships
within the limits of the von Valancius protectorate."
● 4. "Share information about the influential persons your House is working with,
and I will turn a blind eye to what happened."
● 5. "I no longer wish to do business with House Orsellio. Take Cassia and get off
my world." [Activates etude CassiaGoneHome]
● 6. "I hereby sentence your delegation to death - let this be a lesson to all in
House Orsellio." [Activates etude NaviRegentExecuted]

If you select “Cassia has no need of your tutelage. As the future Novator, she will
handle the issues her House is facing on her own.” you will actually have another
chance to get an increment change.

● 1. "Is this not what your years of training were preparing you for? Now is the time
to make your own decisions." [+1 Freedom]
● 2. "Of course, you cannot do it alone. But if you listen to my instructions,
everything will be fine." [+1 NotMe]

However you decide to go about the trials/executions, as long as you didn’t either kill
Cassia or send her home, she requests to speak to you on the bridge about said
events.

Approach Cassia on the bridge, and she will begin the conversation about the
trial/execution automatically.

If you have the etude NaviRegentExecuted active


● 1. “I hope you understand why I had the Great Regent executed.”

If you have the etude RadicalLeaderExecuted active


● 1. "I hope you're feeling a little safer now that Elina Orsellio has been executed."

If you have the etude ExecuteAllNavi active


● 1. “I hope you understand why I had your House’s delegation executed.”

After this conversation with Cassia, this quest and event will finally be over.
Bridge Discussions - Star Atlas | Can occur after Personal Quest - Duty of the
Navis Nobilite.

Requirements
- Having the etude CassiaStarwayAtlasRevealed active.

Summary
The Rogue Trader questions Cassia on why she hasn’t brought up the Starway Atlas
before.

Specifics
If you activated the etude CassiaStarwayAtlasRevealed during Personal Quest - The
Duty of the Navis Nobilite, you can approach Lady Cassia afterwards on the bridge and
select the option below to ask her about the Atlas.

● 1. "You did not mention the Starway Atlas when we met."

Afterwards, Cassia explains a bit about the Atlas, and you have some options to
respond.

● 1. "So the Atlas is some kind of crystal that is implanted in the Navigators of
House Orsellio at birth?"
● 2. "Certain Navigators in your House fear the Atlas's powers."
● 3. "You said you wouldn't share your secret with just anyone. Does that mean
that I am someone to you?"
● 4. "Thank you for telling me."

Exhaust all the dialogue you would like, or just simply end the event with option 4 “4.
"Thank you for telling me."”

Comments
No increment or etudes are activated in this conversation, but it has been added to the
guide to ensure thoroughness.

Jae (2 Endings - Shadow / Independent | Romance Endings -


True Love / Normal Love)
- Recruitment?
Found on Footfall during Quest - Tattered Spirit. After your first visit to the Governor's
mansion, you will have a short cutscene featuring Jae. You will then receive her first
Personal Quest - Persona Non Grata.

To actually locate Jae, head to the Shadow Quarters and make a beeline for the
very back of the map, across a bridge to find the bar she’s drinking her sorrows away at.
Enter the main bar area, and head to the right to trigger a cutscene with Jae. Agree to
help her to receive her next Personal Quest - Wanted on Footfall.

Head back to the Shadow Quarters and, with your camera facing away from the
bar, make a sharp left turn, hugging the wall until you reach an area exit labeled
Warehouse. I have provided a photo of the location of the area exit on the map below.

Enter the warehouse, and speak to Jae on your right. Follow Jae, and continue
forward until you start a fight. Finish said fight, and Jae will pull you into a conversation,
making various increment changes available. Do not select Option 1, as Jae will leave.

● 2. "Jae Heydari, the owner of this cargo, is presently under my protection under a
Rogue Trader's protection. Tell your master that he should think twice before
crossing her from now on." [+1 Independent]
● 3. "This cargo belongs to the von Valancius dynasty. Is Lord Tocara trying to
encroach upon the property of a Rogue Trader?" [+1 Shadow]
Selecting either Option 2 or 3 will then prompt you into a conversation where you
can gain your first Approval point with Jae, a key part of her romance.

● 1. "A Rogue Trader could use someone with your talents and connections, Jae. I
would like to see you in my retinue." [+1 Approval]

Personal Quest - A Lucrative Opportunity. | Automatically given after recruiting


her (See above.)

Requirements
- Recruiting Jae.
- Agreeing to help Jae.

Summary
Jae wishes to speak with you on the bridge about a lucrative opportunity, and will
have a discussion with you in your study. Only the final part of the conversation, where
Jae offers to increase relations with a particular Trade Faction will result in any changes.

● 1. "Help me to establish cooperation with the Kasballica." [+1 Shadow]


● 2. "I wish to develop friendly relations with the Drusians." [+1 Shadow]
● 3. "The Adeptus Mechanicus - they are the partners I need now." [+1 Shadow]
● 4. “I wouldn’t mind having closer ties to the pirates of the Expanse.” [+1 Shadow]
● 5. “I do not need your help in such matters.” [+1 Independent]

Comments
You will receive +2000 Faction points with whatever Trade Faction you ask Jae to
help with, but don’t worry if you would like to make her Independent. 2000 points is
about one level so it is not something to stress over.

Bridge Discussions - A Princess’s Heart | Conversation can be triggered


immediately after recruiting Jae.

Requirements
- Jae is recruited.

Summary
You begin a conversation with Jae on the bridge after recruiting her.

Specifics
Pick the option:

● 5. "You must forgive my prying, but has the esteemed princess's heart been
claimed by some lucky fellow?"

Jae will then admit she’s been interested in both men and women before, and
you are given another set of responses.

● 1. "Just curious. I like to know every last detail about the members of my
entourage."
● 2. "Why are you avoiding answering, Mistress Heydari?"
● 3. "I need to know who I must kill to rid myself of a rival. Man or woman."
● ?. “I do not see you as a toy. I just like you…” [Only appears if ???] + [Credit to
u/atalentedtrout]
● 4. "I enjoy being with you. I would like us to spend more time together."
● 5. "Perhaps I shall grant you the high honour of serving as my nightly delight."

Options 1 and 2 just boot you back to the same choices above, but 3 actually opens a
new set of options. If you have proof and screenshots of what 4 and 5 result in, please
message me at u/wintertile on Reddit.

Your choices then are:

● 1. [Drop to one knee] "My dazzling one, can I trust that you hold in your heart at
least the smallest drop of regard for me?"
● 2. [Ask meekly] "Jae Heydari, will you be my, ahem, romantic partner?"
● 3. "Look, I'm a simple man, and these flirtatious overtures..."
● 4. "It is very early days for you to be giving me orders. Do not push your luck,
Mistress Heydari."

Guidemaker selected option 1. If you have proof and screenshots of what 2-4 result in,
please message me at u/wintertile on Reddit.

Your choices then are:

● 1. "I am inviting you to dinner. Over some decent wine, I'm sure we shall find a
fertile topic of conversation." [Activates etude JaeRomance]
● 2. "I shall wait for you to treat me to a token of your affection, my dazzling one."
[Activates etude JaeRomance]
● 3. "What would you say to going to my chambers right now? I have a pool for
ablutions, incidentally."

Personal Quest - A Gift for Jae Heydari | Occurs after the Princess’s Heart
conversation listed above.

Requirements
- Ask Jae if her heart has been captured.

Summary
In order to court the lovely Miss Heydari, you’ll have to get her a gift. Ask your crew
members for ideas.

Specifics
There’s 3 correct gifts that work for Jae, but you can ask almost everyone for their
opinion on what to get. I’ve listed what everyone suggests below and marked the
correct gifts.

Pascal - Servitude Imperpituis.


Heinrix - Dangerous people like dangerous things. A gun, then.
Yrliet - Giving gifts is primitive, mon-keigh.
Cassia - A heartfelt poem.
Abelard - Janusian lilies back in his day. Now, he’s too old for this.
Argenta - A conscience. Or meaningless, expensive jewelry.
Idira - A most lovely and enviable dress. [Correct.]
High Factotum Janris - A whole colony. [Correct.]
Rogue Trader - A voidship. [Correct.]

Kibellah doesn’t have the option to ask her.

Speak to Janris on the bridge, and select one of the correct options to further
Jaes romance.

Study Event - Heartfelt Thanks | Occurs one warp jump after selecting a gift for
Jae.

Requirements
- Selecting a Gift for Jae after her Personal Quest - A Gift for Jae
Heydari.
Summary
Jae comes to your study to reveal her feelings about the gift you selected.

You’ll stumble upon Jae in your study, and you have a few options to select. Don’t call
her a rat or demand that she gets out, and eventually you’ll be presented with some
more responses.

● 1. "You know you can simply ask for what you want and you will get it?"
● 2. "Is this some kind of game?"
● 3. [Draw closer] "You want me to search you?"
● 4. "Get out."
● 5. "I said get out."

And then

● 1. [Check if Jae is hiding anything in her jacket]


● 2. [Plunge your fingers into her mane of dark hair, where she could be hiding
anything]
● 3. [Run your hands over her jacket in search of hidden items]
● 4. "That is enough. Leave."

Guidemaker selected option 1, which repeats.


Then, selected option 2, which leads to:

● 1. [Draw Jae close to you] "What will you give me in return?"


● 2. [Pull away] "I do not think this is appropriate."

Option 1 results in having sex with Jae. If you have proof and screenshots of
what option 2 results in, please message me at u/wintertile on Reddit.

Comments
Jae leaves you a little gift carved onto the end of your bed. It’s very cute.

Study Event - Can You Pet The Lacerax? | Occurs two warp jumps after Study
Event - Heartfelt Thanks.

Requirements
- Having sex with Jae in Study Event - Heartfelt Thanks?

Summary
There’s some growling coming from your study. Go check it out.

You’ll enter your study and be introduced to Sirocco. Your first options are:

● 1. [Cautiously look around] [No new choices]


● 2. "There's a good pet."
● 3. [Draw your weapon] "I am not for eating."
● 4. "Help!"
● 5. [Freeze]

Any option from 2-5 will move to the next set of choices:

● 1. "Is this some perverse attempt to kill me?"


● 2. "Is this your pet? I want one for myself."
● 3. "What is going on?"

Pick any option, and then:

● 1. "Why would you give me a lacerax?" [No new choices]


● 2. "Where did you get her?" [No new choices]
● 3. "Is she housetrained at all?" [No new choices]
● 4. "What is her name?"
● 5. "Thank you for the gift." [Activates etude JaeRomance_Tiger] + [Ends the
event]
● 6. "I cannot accept this. You would do better to give me a gift that won't eat me."
[Ends the event]

If you select “What is her name?” you can actually rename the lacerax! Your name
options are below:

● 1. "When I look into her eyes, I see death there. So that's what I'll call her -
Death."
● 2. "She's no Sirocco. She's... Beauty!"
● 3. "I shall give her a name that is meaningful to my dynasty - Dargona."
● 4. "Laceraxes are dangerous, they hardly sleep, and they have a nasty temper.
That reminds me of someone... I'll call her Ravora."
● 5. "Sirocco it is."

Rename her if you want, and you’ll return to this section.


Bridge Event - Outrageous Breach of Discipline | Occurs one warp jump after
Study Event - Can You Pet The Lacerax? / gifting Jae the correct gift.

Requirements
- Jaes romance is active.

Summary
High Factotum Janris needs to speak with you about some outrageous breaches of
discipline.

You’ll be dragged into a conversation on the bridge with Janis regarding someone
skimming from your dynasty’s coffers. That someone would happen to be Jae Heydari.
You have a few options to respond.

● 1. "What crimes has she committed against the treasury?" [No new choices]
● 2. "How much has her chicanery cost us?"
● 3. "I have no interest in hearing about this."

Select "How much has her chicanery cost us?" to unlock a new option:

● 1. “Bring the embezzler to me.”

Jae will then appear, bow, and you are once again presented with options to respond.

● 1. "I have been informed that you have been soliciting bribes." [No new choices]
● 2. "Why do you need such gifts? Do you not receive enough through working with
me?" [No new choices]
● 3. "The High Factotum is worried that you are exploiting your privileged position."
● 4. "Janris, henceforth you will furnish Jae with whatever she desires. Is that
clear?" [Activates etude JaeRomance_ServoSkull] + [Ends the event]
● 5. "Jae, I command you to stop riding roughshod over my Factotum and my
treasury.” [Ends the event]

Selecting "The High Factotum is worried that you are exploiting your privileged
position." will provide a new response:

● 1. "Danrok the bumbling suitor. You dangle after my companion and now you are
trying to settle the score? Get out of my sight." [Activates etude
JaeRomance_ServoSkull] + [Ends the event]
Personal Quest - Mercatum Tabula Officiale | Automatically given after Personal
Quest - A Lucrative Opportunity.

Requirements
- Speaking to Jae and asking about her request during A Lucrative
Opportunity.

Summary
Jae wishes to acquire an official trade representative certificate, and needs the Lord
Captains help to achieve this wish.

Head to Dargonus as the plot demands, and head to the Administratum where you’ll be
lead to where you need to go by a lovely Servo-Skull. Speak with the Master of Seals
and select:

● 1. "Don't you want to know who I am?" [No new choices]


● 2. "What is this place?" [No new choices]
● 3. "Tell me about yourself." [No new choices]
● 4. "Tell me about the work of the Adeptus Administratum." [No new choices]
● 5. “My companion wishes to obtain a Mercatum Tabula Officiale.”

Select option 5 and your next set of responses are:

● 1. "There is no way of getting around these formalities?" [No new choices]


● 2. "Could you handle the paperwork on my behalf? I will pay." [No new choices]
● 3. "And if I refuse?"
● 4. [Complete Application Form #404.01]

If you select “And if I refuse?” you will unlock a new option:

● 5. [Allow Jae to complete the application]

Someone needs to complete the forms, so pick an option that does that:

● 1. [Sigh forlornly] [No new choices]


● 2. [Give your written consent on the presented form] [Activates etude
JaeArguesOnDragonus]
● 3. "Jae, take care of this." [Activates etude JaeArguesOnDragonus]
● 4. “I am already regretting my decision.”
Options 2-3 move the conversation along:

● 1. "Why can the seals not be affixed here in the Administratum Palace?" [No new
choices]
● 2. "Why am I obliged to handle such a task myself?" [No new choices]
● 3. "Find Administratum servitors and have them place two seals of approval. The
goal is clear." [End the event]
● 4. "I did not sign up for this!"

If you select “I did not sign up for this!” your next choices are:

● 1. "It will take a great deal more than what you promised to repay me for this."
[End the event]
● 2. "Find Administratum servitors and have them place two seals of approval. The
goal is clear." [End the event]
● 3. “Handle your problems yourself, Jae.” [Fails the quest]

After going to Administratum, the next time you return to the palace and
HAVEN’T picked up the seals, Jae will be arguing with Clementia in the throne room.
You’ll be dragged into this argument, and given these choices to respond with.

● 1. "Whatever is the matter, Mistress Werserian?"


● 2. "Help in what way, Jae?"
● 3. "Mistress Werserian, I require that a document be certified. Where is the court
servitor, the keeper of seals?"
● 4. "You may figure out your problems yourselves."

Guidemaker chose option 3, and the conversation ends.

Okay, so where are the seals?

You can find the seals in a few different places.

1. One can be found in the Adermatt II galaxy, on the Recolligers’ Plot voidship.
2. One can be found in the Nameless Star galaxy, on the Ancient Bunker on Oasis
V.

The one on Janus can be found via talking to Atilius Quint on Janus after solving
any and all issues with Governer Vyatt. Interact with him, and select the option:
● 1. "I require a seal to certify a Mercatum Tabula Officiale."

Any option after will result in you receiving the seal.

Zip back to the Adminstratum and go talk to the Master of Seals again, selecting the
below option to continue the quest.

● 3. "Here is your paper, complete with seals."

After this, the Master of Seals informs you that to properly finish getting the
document certified, you’ll have to queue in a very long line. However, there are several
ways to speed up this process.

The aim of this quest is to 6 Queue increments as fast as possible, through a


variety of means.

Take your place in the queue to be presented with the first set of options.

● 1. [Yawn]
● 2. [Scratch the back of your neck]
● 3. [Count the people in the queue]
● 4. [Order your servants to prepare a waiting area befitting a Rogue Trader]
[Unlock Flag “TableSet” to 0]
● 5. [Wait patiently] [+1 Queue]

Option 5 is the one that moves to the next scene.

Jae will then bemoan her situation, and allow you to respond again. We currently
have a Queue count of 1.

● 1. "Do not forget-you are the reason we are here."


● 2. "Do you have a better idea?"
● 3. "I've had it with this bureaucratic nonsense. We're leaving."

Guidemaker selected option 1, which prompted Jae to suggest using some tricks
to get through the crowd. You’re then presented with the first round of “tricks” you can
use.

● 1. "We shall solve the problems of the common people." [+1 Approval]
● 2. "Frighten the people. These worms should bow down in terror before their
master and let us through." [+1 Queue] + [+1 Trick Used]
● 3. "Whatever you are thinking- do it." [+1 Queue] + [+1 Trick Used]
● 4. [Address a tender-hearted man]
● 5. [Open fire on the crowd] "Why go to any effort when I can simply shoot
everyone here?" [Unlock Flag “Slaughter” to 0] + [+1 Shadow]
● 6. "I want to consider everything again."

Guidemaker selected option 3, which then brings our Queue count to 2.

After this, depending on who you’ve brought to the Adminstratum, several of your
companions can also help you move along in the queue. The ones that can are listed
below.

● Heinrix [Requires -10 Coercion Check]


● Argenta [Requires -5 Persuasion Check]
● Yrliet [Requires -10 Persuasion Check]
● Idira [No Requirements]

Either way, you’re presented with another set of choices.

● 1. [Wait patiently] [+1 Queue]


● 2. "We need to move forward faster. Use your tricks." [Opens “Trick” menu]
● 3. [Open fire on the crowd] "Why go to any effort when I can simply shoot
everyone here?" [Unlock Flag “Slaughter” to 0] + [+1 Shadow]
● 4. "I've had it with this bureaucratic nonsense. We're leaving."

Guidemaker selected option 2 to open the ”Trick” menu.

● 1. "We shall solve the problems of the common people." [+1 Approval] + [+1
Queue]
● 2. [Coercion -10] "Heinrix, this is a perfect opportunity to make use of your
privileged status. After all, you do not wish to suspend your mission for several
cycles, do you?" [+1 Queue] + [+1 Trick Used]
● 3. [Persuasion -5] "Sister Argenta, I believe these people have been
● gripped by despondency. A sermon from one of His daughters could restore to
them their determination.” [+1 Queue] + [+1 Trick Used]
● 4. "Idira, can you use psykana to persuade the petitioners that they must leave
the queue?" [+1 Queue] + [+1 Trick Used]
● 5. [Persuasion -10] "Yrliet, I need you to serve as a distraction." [+1 Queue] +
[+1 Trick Used]
● 6. "Frighten the people. These worms should bow down in terror before their
master and let us through." [+1 Queue] + [+1 Trick Used]
● 7. [Address a tender-hearted man]
● 8. [Open fire on the crowd] "Why go to any effort when I can simply shoot
everyone here?" [Unlock Flag “Slaughter” to 0] + [+1 Shadow]
● 9. "I want to consider everything again."

Guidemaker selected option 2, cause… c’mon! This brings the Queue count to 3.

NOTE: After selecting any Companion Trick (Heinrix/Argenta/Yrliet/Idira) you’ll be


booted back to the “Trick” menu with the same options as above, but with the
companion option removed.

IE, guidemaker used Heinrixs Trick and then was booted back to the menu with only
Argenta/Yrliet/Idiras tricks available.

Guidemaker then selected option 1, solving the problems of the common people. This
will move you to another scene, and forces you to be an actual responsible ruler by
solving the problems of your people.

A young man approaches and asks for assistance. Your options are:

● 1. [Listen to the young man]


● 2. "I shall do everything in my power."
● 3. "Emperor grant me patience..."
● 4. "Your paltry problems are no concern of mine. Begone!" [Ends trick early.]

Guidemaker selected option 1, which then prompted the rest of the scene to play out.

Basically, the young man is actually a highborn noble that wants to marry a woman from
the lower castes out of genuine love, therefore relinquishing his titles and job at the
Officio Medicae. Cute.

You have a few ways to respond, which can influence Jae.

● 1. "I have no interest in your little drama. I will sign the paper if you require a
sponsor." [+1 Shadow]
● 2. "The lives of commoners hold no value. When you finish university, you will be
qualified to save those who are truly worthy." [+1 Shadow]
● 3. "In the name of House von Valancius, I hereby make your fiancée a lady
● of the court. And release her from any obligations thereto." [+1 Independent]
● 4. “You wish to study alongside your beloved? Very well. I hereby grant you
ownership of the Dargonus University of Medicae - you may admit anyone you
like.” [+1 Independent] + [-1 Profit Factor]

After this, an old man will approach the party. He’s there to donate his organs to his
granddaughter, but if you pass a passive -5 Awareness check, you’ll realize that his
granddaughter has been turned into a servitor, and marked for disposal. He is hoping to
offer his own “spare parts” so that she may continue to serve.

You have a few options to respond.

● 1. "Your sacrifice will mean nothing to a servitor-you do realise that?"


● 2. "I will have my people buy your granddaughter's release and see to your
welfare." [+1 Independent] + [-1 Profit Factor]
● 3. "You do not have to die, old man. If she has been taken out of service, then
the time has come to release her." [+1 Shadow]
● 4. "I will give the order for your granddaughter to be repaired, but if you wish to
be with her forever, you will also be subject to Servitude Imperpituis." [+1
Independent]
● 5. "How dare a prefect's property try to make use of its own life! Get away - back
to your master!" [+1 Shadow]

An old woman then approaches, and blathers on about her rare hat shop being burnt
down, and about how she’s a widow. None of these options actually change anything for
Jae, but they have been added to ensure the thoroughness of the guide.

● 1. "I suppose you must remarry, then? I shall have my people select the best
spouse for you."
● 2. “This should suffice to cover your expenses." [-3 Profit Factor]
● 3. "Perhaps I can rebuild this hat shop of yours?"
● 4. "And what you want is a life that is meaningless and full of despair? Perhaps it
is time you turned to faith, sister?”

Guidemaker selected option 4, and this “Trick” finally ends, bringing our total Queue
count to 4.
Again, you’ll be booted back to the “Trick” menu to select another choice.

Please note that if you want to go back to the original menu, which allows you to wait
patiently in the queue or just kill everyone, select the “I want to consider everything
again.” option.

Guidemaker then elected to select the [Address a tender-hearted man] option.


You’ll then speak to a man named Menas that will tell you that his daughter has been
detained, and he needs to get his paper certified so that she can be released. You have
a few options here.

● 1. "What was your daughter accused of?"


● 2. "I do not think your daughter would mind if you let the Rogue Trader go ahead
of you." [+1 Queue] + [+1 Trick Used]
● 3. "I am sorry about your daughter, but if you do not let me past, tomorrow Fifty
Dargonian orphans will die!" [+1 Queue] + [+1 Trick Used]
● 4. "Why don't I simply pay you and you give me your place in the queue?" [-1
Profit Factor] + [+1 Queue] + [+1 Trick Used]
● 5. "I see. Well, good luck to you and your daughter."

After you get your papers certified, go talk to the Master of Seals for the last time. After
this cutscene, Jae will want to speak to you on the bridge. So go skedaddle back to the
ship and talk to her.

Bridge Discussions - Humble Heart | Occurs the first time you talk to Jae after
finishing getting her Mercatum Tabula certified at the Administratum.

Requirements
- Helping Jae get her Mercatum Tabula certified at the Administratum.

Summary
Jae wants to celebrate her success with you, and asks you to talk to her on the
bridge.

Specifics
Jae thanks you for the help, and promises that her crew will further assist you across
the Koronus Expanse. You have a few ways to respond.

● 1. "And is that the extent of your gratitude?"


● 2. "You are welcome, Jae. It is what friends are for." [Add Item Battle-scarred
Cape] + [Ends the event]
● 3. "Enjoy freedom, Jae. I see you have found it much to your taste."
● 4. "Lose this piece of paper and I will not help you get another, Throne be my
witness."
● 5. “You presume too much, Heydari, we are not partners. Keep making yourself
useful.” [Add Item Battle-scarred Cape]

Guidemaker selected option 2, and the conversation ended.

Bridge Discussions - Servo-Skull | Can be selected after finishing Bridge Event -


Outrageous Breach of Discipline.

Requirements
- Finishing Bridge Event - Outrageous Breach of Discipline.
- Not telling Jae “3. "Jae, I command you to stop riding roughshod
over my Factotum and my treasury.”” during Bridge Event -
Outrageous Breach of Discipline.

Summary
Your servo-skull has been making some odd comments concerning Jae lately. Go talk to
her about it.

Specifics
Eventually, if you have the Servo Skull Consumable equipped (Or Cherub? I don’t have
the deluxe edition), you might see it making some odd comments about you and Jae.
Even if you don’t, you can still talk to Jae about it.

Talk to Jae and select the below option.

● 1. "Jae, do you know why my servo-skull escort has started saying some rather
unusual things?"

Comments
Nothing really comes of this scene, but it is cute. Jae has a few “outrageous” scenes
where she does some amusing stuff to both your ship, and several items in game. It’s
been added to the guide to ensure thoroughness. (And for all the Jae-mancers that
want to see every scene of our adorable pirate.)
Personal Quest - Jae Heydari’s Celebration | Automatically given after finishing
Personal Quest - Mercatum Tabula Officiale.

Requirements
- Helping Jae get her Mercatum Tabula certified at the Administratum.

Summary
Jae invited you to come join her celebration on Footfall with the rest of her crew.
Go have some fun, and try not to destroy anything.

Specifics
Return to Furibundus, and go to Footfall. Befoe you land, Jae will chime in that you
should come to her ammaricar in The Martyr’s Endurance bar. You have two options to
respond.

● 3. "It would be my pleasure to attend your party." [Activates etude


Jae_RTGoesToBDayParty] + [Activates etude Jae_WaitUsOnBDayParty],
[Activates etude Jae BDayPartyOnCanteena]
● 4. "It is beneath me to attend such gatherings."

Selecting option 3 will immediately teleport you to The Martyr’s Endurance. I’ve
attached a photo of where she's located in the bar.
Go say hi, and Jae will welcome you to her party. You have a few options to respond.

● 1. [Observe the assembled group]


● 2. "How is your party going?"
● 3. [Join the group] "I will gladly accept your offer."
● 4. "Duty calls." [Unlocks Flag JaeRomance_BDayPartyPlayerGoOut]

You can exhaust options 1-2, and even pass a passive -5 Awareness check on
Octaviana to spot a cute detail. Either way, selecting option 3 will officially begin the
birthday party.

As all of your companions you brought to the party disappear into the Warp, you’ll be
presented with a few options to respond to the party goers.

● 1. "Let us drink to the lady of the hour, Jae Heydari!" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 2. "Octaviana, you and Jae are friends?" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 3. [Look at the other people around the table] "So these are your associates?"
[+1 FalcoVisit] + [Add Item TacticianCloak]
● 4. "What were you talking about before I arrived?" [+1 FalcoVisit] + [Add Item
TacticianCloak]
● 5. "I should take my leave." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut]

Falco rudely interrupts your party after you get 3 on the Falco counter. You can then
respond to this turn of events.

● 1. [Whisper to Octaviana] "Isn't Falco the one who stole Jae's cargo?"
● 2. "Who is this Mercy?"
● 3. "Where is your present for Jae, Falco?" [Add Item ModifiedVenomBlade]
● 4. "Get out, you scoundrel. You are not welcome at this table."
● 5. [Say nothing]

Selecting “[Whisper to Octaviana] "Isn't Falco the one who stole Jae's cargo?"” will
unlock a new option:

● 1. "Is it customary in the Kasballica to attend the parties of people you have tried
to ruin?" [No new choices] + [Returns to this section]
After Falco visits and leaves, you will have unlocked a new option:

● 2. "Even foes are bowing down before Jae Heydari! That is something worth
celebrating!"

Select "Even foes are bowing down before Jae Heydari! That is something worth
celebrating!" to move onto the next part of the party: a game of tan-to-lo. You can pick
out the specific name if you pass a +50 Lore (Imperium) check.

I don’t think you can really win or lose the game. You’re kind of just playing to Jaes tune.

Either way, you have some choices to make.

● 1. "I do not know the rules." [No new choices]


● 2. [Raise your goblet in salute] "I shall play."
● 3. "I should take my leave."

If you decide to play, your choices are:

● 1. [Logic +15] [Look at your hand]


● 2. "I should take my leave." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut]

If you succeed in the Logic check, you’ll realize you have a pretty awful hand. However,
Jae then offers you a chance to show your hand, which allows you to gracefully bow out
of the game without losing.

Show your hand, listen to Jaes lovely wish, and then begin the game for real.

Pass a -5 Logic check to realize you have a very good hand. You then get some options
to respond. Pick whichever you would like, but they all lead to the same outcome: Jae
having a better hand.

● 1. [Lay out your tiles] "Read them and weep."


● 2. [Show your hand]
● 3. [Throw your tiles onto the table] "I have nothing."

Our gracious princess then asks what she should wish of you, which you can respond to
in a few ways, one of which activates Jaes romance.
● 1. "Riches, obviously."
● 2. "Request a kiss. When the opportunity presents itself." [Activate etude
JaeRomance]
● 3. "Given your profession, I would extract a promise of my assistance should you
ever find yourself in trouble in the future."
● 4. "You should not get carried away. Some wishes are so difficult to fulfill that it is
simpler to dispose of the asker."

And then:

● 1. "Jae, you wouldn't be cheating by any chance?"


● 2. [Logic +30] [Look at your tiles]
● 3. "I should take my leave."

You can ask Jae if she’s cheating before doing the Logic check, if you’d like. Either way,
try and pass the +30 Logic check. You’ve got an okay hand.

However, now you can try and cheat!

● 1. [Agility +5] [Try to cheat]


● 2. [Show your hand] "I'll play." [Unlock Flag JaeRomance DanceOnBDayParty]
● 3. "I am out."

You can either try and cheat, or show your hand. If you succeed the Agility check or
show your hand, you’ll get to see Jae dance. Then, you get some more chances to
respond.

● 1. "That is enough betting for me. My luck is very fickle today."


● 2. "I should take my leave." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut]

Select “"That is enough betting for me. My luck is very fickle today."” for the next
choices:

● 1. "By the Throne, you are so beautiful, Jae..." [Activaes etude JaeRomance] +
[Ends the event]
● 2. "To amasec's deceit!" [Ends the event]
● 3. "All right. It is definitely time I left this party." [Unlocks Flag
JaeRomance_BDayPartyPlayerGoOut] + [Ends the event]
No matter how you end the event, you will wake up next to a fully clothed Jae Heydari,
and can try and slur out a response while hungover.

● 1. "How did the night end?" [No new choices]


● 2. [Carouse +50] [Try to remember the end of the party] [No new choices]
● 3. "How did you end up in my chambers?" [No new choices]
● 4. "You and I... We did not fall into bed together just to sleep, did we?" [No new
choices]
● 5. "We need to make ourselves presentable." [Ends the event]

Bridge Discussion - Retracing Steps | Can occur after finishing Personal Quest -
Jae Heydari’s Celebration.

Summary
After Jae’s birthday, you decide to ask the Vox Master about your drunken antics.

Specifics
Approach Vox Master Vigdis and select the option:

● 1. "Toliman, not long ago I took part in a celebration in Jae's honour..."

The Vox Master will fill in some blanks about the night.

Comments
Nothing really comes of this scene, but it has been added to the guide to ensure
thoroughness, and for Jae-mancers to see all possible dialogue relating to her.

Bridge Event - Love Poems | Occurs after finishing Main Quest - Blades in the
Void? (Needs testing)

Requirements
- Activating the listed Bridge Events + Study Events
- Bridge Event - Outrageous Breach of Discipline
- Study Event - Can You Pet The Lacerax?
- Study Event - Heartfelt Thanks

Summary
Going to chat with our handsome Interrogator results in you spotting a strange circle
carved into the floor of your voidship. Go take a closer look.
I have included a screenshot of the ritual circle below.

Inspect the drawing/carving on the floor, and you’ll be presented with a few options.

● 1. [Lore [Imperium] -5] [Examine the drawing carefully]


● 2. "Ravor! What is this?" [Activates etude JaeAnd VoidMasterControllEtude]
● 3. [Walk away]

Guidemaker selected option 1, which causes Ravor to explain that this little
circle-poem-thing is actually Jaes handiwork.

You have two more options to respond.

● 1. "Jae! Explain this, please."


● 2. [Walk away]

Guidemaker selected option 1, and was then presented with another set of options.

● 1. "You have not answered me. What is it?"


● 2. "I like it. It can stay."
● 3. "Ravor, wash this off immediately." [Activates etude JaeDrawingCleaning]
Guidemaker selected option 1, and Jae explains the meaning of the poem. You can
respond in a few different ways.

● 1. "Why did you have this painted here?"


● 2. "You really love drawing attention to yourself, don't you?"
● 3. "I like it. It can stay."
● 4. "Ravor, wash this off immediately." [Activates etude JaeDrawingCleaning]

You can exhaust dialogue options 1-2, and then actually select what you want to do with
the poem. Guidemaker selected option 3. This ends the event.

Bridge Discussions(?) / Bridge Event(?) - An Embarrassing Callout | Occurs


presumably after having sex with Jae in Study Event - Heartfelt Thanks? (Needs
testing.)

Summary
After approaching the Vox Master on your ship, you notice that she appears to be
looking at you differently. Maybe you should ask if something happened.

Specifics
Start a conversation with Vox Master Vigdis, and you’ll be presented with several
options.

● 1. [Look around the bridge]


● 2. "Vox Master, has something happened?"
● 3. "Vigdis, deliver your report on the last watch."

Guidemaker selected option 1, and then option 2, which then unlocked another answer.

● 1. "What broadcast?"

The VoxMaster will inform you that during your “relaxation” with Jae, a shipwide
broadcast was initiated. You’ll get a few options to respond:

● 1. "I still do not understand. What broadcast?"


● 2. "Is this some kind of bad joke?"
● 3. "Vox Master, I have a question: was it sabotage or criminal negligence?"
● 4. "And who heard it?"
● 5. "So... what did you make of the broadcast?"
I recommend exhausting all possible dialogue choices, but selecting option 3 will unlock
a new response:

● 1. "Bring me Jae Heydari. I have a question for her."

Jae will join you and the VoxMaster, and you have some choices to make:

● 1. "Please tell me, why?"


● 2. "You do realise that this is not how we do things on my ship?"
● 3. [Smile] "Jae, you... minx. You could have warned me."
● 4. [Nod dryly] "Report received, Mistress Heydari."
● 5. "You crossed a dangerous line, Jae."

Guidemaker selected option 1, which then unlocks a new option/

● 1. "But really, why did you do it? Is it some sort of fetish?"

You can select option 1 to actually see Jae become serious, or just pick the [Smile]
"Jae, you... minx. You could have warned me." to end the event.

If you pick options 4 or 5, you have some new choices to make. These include giving
you an option to execute Jae or kick her off your ship

● 1. “Never do it again. Is that understood?”


● 2. “It is over between us. You have gone too far.” [Completes etude
JaeRomance.]
● 3. “Get off my ship. I no longer wish to see you in my retinue.” [Banishes Jae] +
[Ends her romance if you have it active.]
● 4. [Execute the smuggler] “”For making a mockery of the Rogue Trader, I
sentence you to death.” [Kills Jae] + [Ends her romance if you have it active.]

Bridge Discussions - Colors of a Liar | Can occur after exhausting several


dialogue trees with Jae. $

Requirements
- Requires exhausting specific dialogue options in Jaes Bridge Chatter Menu
+ passing several Checks(?)
- “Tell me about your background again.”
- “I have seen enough of the shiny wrapping of the Koronus Expanse.
Tell me about its dark side.”
- “Tell me about your business in the Koronus Expanse.”

Summary
You’ve started to notice a few holes in the tales that Jae has been regaling you with
recently. You should speak to her about it.

Specifics
This conversation option only comes up if you pass several checks in Jaes Bridge
Chatter Menu, which are buried in several of the different branches of said tree.

I believe you only have to pass two out of the three checks, so feel free to select
whichever ones you have an advantage of.

I’ve pointed out which options resulted in a check, what the skill check is, and what the
difficulty is.

“Tell me about your background again.”

Selecting the option below:

● “Judging by your implants, you’ve had quite a few close shaves over the years.”

If you pass a [Passive Tech-Use -30] check, you’ll notice that Jae appears to be lying
about one of her implants.

“I have seen enough of the shiny wrapping of the Koronus Expanse. Tell me
about its dark side.”

Selecting the option below:

● 2. “Tell me about the Kasballica Mission.”

If you pass a Passive Persuasion -42 check, you’ll notice that Jae is using some words
that have no place in the upper strata of the Imperium.

After this, you’ll unlocked two new conversation choices:

● 3. “Are you one of the Kasballica’s robber barons?”


● 4. “How did you become a Kasballican agent?”

You can exhaust them if you’d like, but no checks are associated with them.

“Tell me about your business in the Koronus Expanse.”

Selecting the option below:

● “You could be sitting back reaping the fruits of your own work, so why have you
chosen to embrace the vicissitudes of life aboard a voidship?”

If you pass a Passive Awareness -89 check, you’ll pick up on an underlying note of fear
while Jae speaks about Footfall.

If you pass two of the three checks and return to the main Chatter menu, you’ll have
unlocked a new option.

● 1. “You’re telling me tales about your colourful past, Jae, but I feel not all of these
stories are true…”

Comments
I might remove this section at a later date, as it doesn’t seem to feature any
etudes or increment changes, but for now it will be placed here to ensure thoroughness
of the guide.

Warp Event - Kasballican Welcome | Unsure about what specifically causes this
to trigger? It happened for the guidemaker whilst randomly warping and collecting
information for another guide. It specifically occurred when visiting the Adermatt II
galaxy.

Requirements
- N/A

Summary
You’ve been encircled by voidships, and someone is sending an unmanned vessel
towards you with a gift for Jae.

Specifics
As soon as you warp into a system, you are drawn into a discussion with both Vox
Master Vigdis and Jae about a gift for Jae. You have a few options to respond.
● 1. "What ships are they?"
● 2. "I wish to contact the pursuers' flagship."
● 3. "Order the voidborn to bring the package aboard." [+1 Approval]
● 4. "I sense a trap. I am not prepared to risk any lives.”

You can exhaust options 1-2 and then select 3 to continue the event and gain
Approval.

If you select option 4 “4. “I sense a trap. I am not prepared to risk any lives””, you lose
out on Jae approval and just get to make the next options below earlier.

Either way, you have a few options to interact with the voidship.

● 1. "Let us see who would display such impudence to a Rogue Trader."


● 2. "Void dogs snapping at the Rogue Trader? Accept the vox-transmission. This
should be interesting."
● 3. "Load the artillery and allow the ships to draw closer. Then connect me."
● 4. "A few warning shots should help this meeting along. Fire!"
● 5. "We do not parley with aggressors. Load the artillery - we attack first!" [Starts
Ship Combat]

Options 1-3 open up new choices immediately, whereas option 4 just prolongs the
conversation, and option 5 immediately starts a fight.

● 1. "That's a rather pathetic moniker. Couldn't come up with anything better?"


● 2. "Your 'gift' what do you mean by it?" [Only occurs if option 3 is picked in
this set of choices]
● 3. "In the Emperor's name, state your business or get off my vox-channel!"
● 4. "Who you are makes no difference to me. Why were you pursuing my vessel?"
● 5. "Get to the point, filth. You are only alive because you briefly alleviated my
boredom."
● 6. "So you admit you were threatening a Rogue Trader, and yet you're not the
least bit afraid?"
● 7. "That's enough of your bilge, void mutt. Speak plainly and get to the point."

Proceed however you’d like, as all choices just lead to another set of options. If you
allowed Jae to observe her ‘gift’, she also cuts in on this conversation. Your next
choices are as follows:
● 1. "What can your boss offer me?"
● 2. "Threaten my retinue and you threaten me."[Starts Ship Combat]
● 3. "Why not? I shall give you Jae."
● 4. “Let’s do it this way: I will give you whatever I have in my hold, and you will
leave and never inflict your presence on me again.” [Full cargo required: Fuel /
Xeno / Chaos / Tech/ Ship Components / Ranged Weaponry / Melee
Weaponry / Textile / Armours / Provisions / Jewelry / Miscellaneous] 1
● 5. "That's it? How terribly dull. Toliman, alert all stations: prepare to engage."
[Starts Ship Combat]
● 6. "In the name of the Emperor, you and your boss will pay for your insolence!"
[Starts Ship Combat]

If you select option 1, you just get returned to the same options before, but Jae asks if
you’re serious. However, if you select option 3, you gain an option to banish Jae with
one of the choices below:

● 1. "It appears I have just found myself a new partner. Goodbye, Jae." [Add Item
Usable GrenadeMonofilament x3] + [Add Item Weapon: HekatariiBlade] +
[Gain 1500 Reputation points for Pirates] + [Gain 1000 Reputation points for
Kasballica] + [+1 Profit Factor] + [Unrecruit JaeCompanion] + [Activates
etude JaeBanished]
● 2. "You may have a point. Very well, you may stay."
● 3. "I have made my decision. Enforcers! Take her away." [Add Item Usable
GrenadeMonofilament x3] + [Add Item Weapon: HekatariiBlade] + [Gain
1500 Reputation points for Pirates] + [Gain 1000 Reputation points for
Kasballica] + [+1 Profit Factor] + [Unrecruit JaeCompanion] + [Activates
etude JaeBanished]

Assuming you want to keep Jae, you’ll have no choice but to either sacrifice some of
your precious cargo or be pulled into a ship combat section. Guidemaker elected to be
pulled into ship combat.

Comments / Glitches
1
- The dialogue option here will actually not be visible as of 02/19/24 - Patch 1.1.28 and
instead will just display with no number, just the words “[Full cargo required: Fuel /
Xeno / Chaos / Tech/ Ship Components / Ranged Weaponry / Melee Weaponry /
Textile / Armours / Provisions / Jewelry / Miscellaneous]”
Yrliet (2 Endings - Path of Damnation / Path of Warrior |
Romance Endings - Accordance / Too Mon-keigh)

- Recruitment?
Found on Janus during Quest - Hunger’s Hand / World Shapers, after the
opening cutscenes. Speak with the Governess, and select the option listed below to
gain an errand to meet Yrliet.$

● 1. “One of your wardens helped us in battle. A superb shot. Who was it?”

I have included a screenshot of where Yrliet is located below.

Specifics
Please note, if you bring Heinrix to meet Yrliet, he will pitch a bit of a fit about
fraternizing with xenos. It activates the etude YrlietXenosUncovered, so presumably if
you don’t bring him, you will continue to believe she is some sort of mutant. Do with this
information what you will.

Exhaust Yrliets dialogue options (except for the Dogmatic ones that result in you
attacking her, obviously.) and then select the following to recruit Yrliet:
● 1. “If you want, you can join me. None of the locals will dare to look askance at
you in the Rogue Trader’s presence.”

Keeping Yrliet after is a matter of not choosing any options that would kill her, or
telling her to leave, essentially. I will include a detailed guide soon, outlining all choices
that result in her leaving, but it requires testing.

Bridge Event - Foul Mood | Occurs after two Warp jumps anywhere.

Requirements
- Yrliet was recruited on Janus.
- Yrliet was not killed on Janus.

Summary
Yrliet will storm onto the bridge and ask for an audience about her concerns being on
the ship. This will prompt a conversation with increment changes, and several romance
flags.

● 1. "Fraternising with a xenos? Unspeakable heresy! Show me to this madwoman,


and I shall see that she is suitably punished!"
● 2. "Were you truly so offended by it?"
● 3. "My people have behaved contemptibly, and I apologise for it."
● 4. "I wouldn't mind going somewhere private with you either." [Activates etude
YrlietRomanceFailed] + [+1 Too MonKeigh]
● 5. "If you dislike how my people behave, try to spend your time somewhere more
out of the way." [+1 Too MonKeigh]

Guidemaker selected option 3. And was presented with the next set of choices.

● 1. "So I don't have a chance either, then?"


● 2. "Fraternising with a xenos? Unspeakable heresy! Show me to this madwoman,
and I shall see that she is suitably punished!"
● 3. "I am also repelled by the thought of a human desiring an Aeldari."
● 4. "I understand that this incident was unpleasant for you. But it does not mean
that all humans are animals."
● 5. "You are an exotic animal to my people. Get used to it if you want to continue
travelling on this ship." [Activates etude YrlietRomanceFailed] + [+1 Too
MonKeigh]
● 6. “For you, I am willing to become a wild animal, or a docile pet.” [Activates
etude YrlietRomanceFailed] + [+1 Too MonKeigh]
● 7. "If you dislike how my people behave, try to spend your time somewhere more
out of the way." [+1 Too MonKeigh]
● 8. “I shall speak to my subjects. You will not be bothered again.”

Guidemaker selected option 4. And was presented with the next set of choices.

● 1. "Perhaps you would stop insulting the human race at every turn?"
● 2. "I do not think you fully understand human thoughts and actions. It will take
time, but I can help you make sense of them."
● 3. "I shall speak to my subjects. You will not be bothered again."
● 4. "You are an exotic animal to my people. Get used to it if you want to continue
travelling on this ship." [Activates etude YrlietRomanceFailed] + [+1 Too
MonKeigh]
● 5. "If you dislike how my people behave, try to spend your time somewhere more
out of the way." [+1 Too MonKeigh]

Guidemaker selected option 2. And was presented with the next set of choices.

● 1. “You are a xenos, a strange and unknown creature. And humans strive to
understand the unknown, for the unknown is the most frightening thing of all.”
● 2. “Sometimes we struggle to understand the motives behind our actions.”

Selecting option 2 will lead you back to a choice of selecting option 1. After that,
another option will open up.

● 3. “All humans are different. My people’s interest in you was not intended to be
an insult.”

Finally, you will get your first romance flag etude that isn’t a failure in the next set of
choices.

● 1. "And what do you see in the world around us that I do not?" [Activates etude
YrlietRomanceActive]
● 2. "I think we will never be able to understand one another. Let's not discuss this
any further."
● 3. "The Aeldari are such arrogant creatures." [+1 TooMonKeigh]

Bridge Event - Question Answered | - Occurs after Foul Mood event and after
one Warp jump?
Requirements
- Activating etude YrlietRomanceActive
- Seen Bridge Event “Foul Mood.”

Summary
Yrliet will come to the bridge and say that she has thought carefully about your question.
This will prompt a conversation with various increment changes, listed below.

● 4. "You have come too late for an audience, Yrliet. My receiving hours have long
since ended." [Activates etude YrlietRomanceFailed]

Instead, answering with option 2 or 3 will prompt the next conversation.

● 1. "Lilaethan." [Proceeds to next convo.]


● 2. [Close your eyes, empty your mind, and speak the word] "Li-lae-than..."
[Proceeds to next convo.]
● 3. "Thank you, but no. Is that all you wanted to say to me?" [Proceeds to next
convo.]
● 4. "More Aeldari claptrap. I wish I'd never asked." [Activates etude
YrlietRomanceFailed]

Select option 2 to be prompted with the next conversation.

● 1. "I think I am beginning to understand." [Proceeds to next convo.]


● 2. "It is a word like any other - there is nothing special about it." [Unsure.]
● 3. "More Aeldari claptrap. I wish I'd never asked.” [Activate etude
YrlietRomanceFailed]

Select option 1 to be prompted with the next conversation.

● 1. "I never expected to hear you say such things in reference to me." [Unsure.]
● 2. "Paying me compliments now? So you are attracted to me!" [Unsure.]
● 3. "Thank you for telling me how you see the world." [Proceeds to next convo.]
● 4. "I haven't understood a word you've said." [Unsure.]
● 5. "More Aeldari claptrap. I wish I'd never asked." [Activates etude
YrlietRomanceFailed]

Select option 3 to be prompted with the next conversation.


● 1. “I also see something greater in the world around me, something deeper than
the outer guise of things.” [Proceeds to next convo.]
● 2. "In this world of endless war and peril, I see only one beacon of hope, and that
is the God-Emperor." [+1 TooMonKeigh]
● 3. "I try to turn my attention to that which delights my ears and my eyes -
● music, art, wealth, and power, of course." [+1 TooMonKeigh]
● 4. "A foolish question. The world belongs to Humanity." [+1 TooMonKeigh]
● 5. "I believe I am tired of this conversation now." [Activates etude
YrlietRomanceFailed]

Selecting options 1 - 4 prompts the next conversation.

● 1. "I find I am especially drawn to imperfection and destruction." [Proceeds to


next convo.]
● 2. "I see the suffering of those around me, and it compels me to act." [Proceeds
to next convo.]
● 3. "I see the uniqueness of every creature, every thing. And it pleases me."
[Proceeds to next convo.]
● 4. "The world is full of random occurrences. I recognise this and surrender myself
to the courses of fate." [Proceeds to next convo.]
● 5. "I believe I am tired of this conversation now." [Activates etude
YrlietRomanceFailed]

Select options 1- 4 prompts the next conversation.

● 1. "I see you as an intelligent and highly dangerous being. An ally, at present."
[Activates etude YrlietRomanceFailed]
● 2. "To me you are a foreign yet beguiling world, Yrliet. I hope that one day I will
come to know you. And on that day, my own world will become much deeper.”
[+1 Accordance]
● 3. "Your appeal is... unusual. It springs from within, evoking disquiet... and a
craving to know what is hidden from my eyes." [+1 Accordance]
● 4. "You are beautiful and alluring. I like you." [Activates etude
YrlietRomanceFailed]
● 5. "Do not worry, I am not attracted to you in any sense of the word." [Activates
etude YrlietRomanceFailed]
● 6. "I try not to think about you at all - and I will order my crew to do the same.”
[Activates etude YrlietRomanceFailed]
Personal Quest - Aeldari in Distress | Given automatically after recruiting Yrliet
permanently.

GLITCH WARNING - As of 12/23/23 Hotfix 1.0.79, this quest appears to


fire correctly during my playthrough. However, I have included instructions below for
brute forcing it with Toybox, and the reason why you might have to.

Several flags will not fire, and the quest objectives will not complete. If you are
experiencing these issues, and are okay with modding, I recommend downloading the
Toybox mod, and manually completing each step as you go after seeing the scenes.

Summary
Yrliet asks you to warp to various systems to search for signs of the Aeldari. I’ve
listed a walkthrough for each system below.

Forgotten Twins System


Interact with the “Remains of a Space Battle.” and exhaust all the dialogue options.
There’s no way to fail, and you get some decent cargo with it.

Odaenathus XI System
I forgot to write down a guide for this, and I apologize. I will update this as soon as
possible. (Needs testing.)

Tenebris Aquae System


Interact with the “Space Battle.” and order Chorda to stop engaging the Aeldari Vessel.
You will then be prompted with several checks of various levels, and the guidemaker
chose to demand that Chorda retreats. The check was passed, and then another set of
choices with more checks and options will appear. I have listed them below.

● 1. [Persuasion -30] Let Yrliet speak with her kin. [Activates etude
AeldariChordaAttempt]
● 2. Give chase to the xenoship. [Activates etude AeldariChordaAttempt]
● 3. Open fire on the wounded ship. [Activates etude AeldariChordaFailure]
● 4. The xenos have been saved from Chorda’s vessels - their future fate does not
concern the Rogue Trader. [Activates etude AeldariChordaFailure]

The guidemaker recommends selecting option 1, as that will prompt the next
conversation option.
● 1. Grant the Aeldari the Rogue Trader's protection by accepting them aboard the
ship. [Activates etude AeldariChordaAttempt] + [Activates etude
MonkeighHatred]
● 2. Direct the Aeldari ship to Janus - the xenos can find refuge among their kind
there. [Activates etude AeldariChordaAttempt]
● 3. Mercifully grant the xenos provisions and medicines. [Activates etude
AeldariChordaAttempt]
● 4. Open fire on the wounded ship. [Activates etude AeldariChordaFailure]
● 5. The xenos have been saved from Chorda’s vessels - their future fate does not
concern the Rogue Trader. [Activates etude AeldariChordaFailure]

I recommend picking 2 or 3, as they don’t piss off Yrliet, and ensures that she
gives you access to the Aeldari cache. The reason why I don’t recommend 1 is the
MonkeighHatred etude, as that activates an event with your crew.

Study Event - Misunderstandings & Miscommunciations | Occurs during Main


Quest - Blades in the Void, just before landing on Dargonus for the final confrontation
with Marazhai.

Requirements
- Yrliet is alive / hasn’t been given to the Inquisition.

Summary
Before landing on Dargonus, you enter your study for a brief moment to find
Yrliet waiting.

Specifics
Yrliet will be standing in front of the Aeldari wraithbone in your office. Go up to her and
start a conversation. You can really pick whichever options you would like, up until you
get to the choices below.

● 1. [Lore (Xenos) -30] [Examine the trophy on the wall]


● 2. "How deftly you changed the subject." [+1 TooMonKeigh] + [Complete etude
ShardOfMe]
● 3. [Fellowship: Succeeded] "Something has changed. It is as though you have
cut yourself off from me. Yrliet, what is going on?" [Fellowship DC: 25] + [+1
Accordance]
● 4. "I think you know something about this trophy." [Complete etude ShardOfMe]
● 5. "I inherited this trophy from my predecessor." [Complete etude ShardOfMe]
If you select option 1 and pass the check, another option will be unlocked.

● 2. "Is it... a piece of something Aeldari?" [Complete etude ShardOfMe]

Guidemaker selected option 3, with the Fellowship check, and was prompted
with another set of choices. This ends the event with Yrliet.

Study Event - In My Dreams | Occurs 1 warp jump after finishing Main Quest -
Blades in the Void in full.

Requirements
- Yrliet is alive / hasn’t been given to the Inquisition.
- Finishing Main Quest - Blades in the Void.

Summary
After entering your study, Yrliet creeps in and wishes to apologize for the recent events
regarding the Drukhari.

Specifics
Yrliet will start a conversation with you in your study, and apologize for recent events
with the Drukhari. You have a few options to respond.

● 1. "Your kin? You have never referred to the Drukhari as such before."
● 2. "Why are you apologising? It is not your fault."
● 3. "I should not have underestimated my enemies. I will not make the same
mistake again."
● 4. "Your apologies will not bring back what has been lost."
● 5. "Thank you. Truly - thank you."

Guidemaker selected option 1, which then brings you back to the same options but with
option 1 removed. Guidemaker then selected option 2, which lead to the next

● 1. "Yrliet?"
● 2. "What's wrong? Is there something on my face?"
● 3. "Is that all? Or did you want to tell me something else?"
● 4. [Look silently back at her]

Select any option you would like, and Yrliet offers to help you.

● 1. "What do you mean? I feel perfectly well!"


● 2. "The burden of my responsibilities has indeed weighed heavily upon me of
late."
● 3. "How exactly are you going to help me?"
● 4. "I do not need to be cared for - by you or anyone else." [Completes etude
InMyDreams_KTC] + [Complete etude YrlietRomanceActive] + [Activates
etude YrlietRomanceFailed]

Options 1-2 return to the same choices, and option 3 moves the event along. Option 4
ends the event, and romance.

Guidemaker selected option 3.

If you pass a passive Awareness -76 check, you’ll unlock a unique option for the next
set of choices, option 1. Alongside this, you may have a unique option with option 3 if
you have previously activated the etude YrlietMeditates, which is activated in Bridge
Event that involves Yrliet meditating on the bridge.

I completely missed writing down that event as of 02/18/24, which is my own fault. As
soon as I record it, I will add it to the guide.

Either way, you have a few options to respond.

● 1. "And you are a little curious to see what is inside my head, aren't you?"
● 2. "Delving into one's inner world - is it painful?"
● 3. "Is this the same meditation you were using before to immerse yourself?"
● 4. "Very well. Yrliet, show me my inner world."
● 5. "It sounds too risky. I refuse." [Completes etude InMyDreams_KTC] +
[Complete etude YrlietRomanceActive] + [Activates etude
YrlietRomanceFailed]

Guidemaker selected option 1, which unlocks a new option.

● 1. "Just admit it. There is nothing wrong with wanting to know a human's soul."
[+1 TooMonKeigh] + [Completes etude InMyDreams_KTC] + [Complete
etude YrlietRomanceActive] + [Activates etude YrlietRomanceFailed]

Selecting options 2-3 returns you to the same choices above, so either proceed with the
scene using option 4, or fail the romance using options 1 or 5.
Guidemaker selected option 4. A short cutscene will play, and you’ll be moved into a
spirit realm-y version of your study. Go take a look around. I’ve included a numbered
screenshot below of several “scenes” you can see in your inner world depending on the
choices you’ve made.

1. Cassia & RT
a. Special dialogue occurs if Cassias Romance is active.
2. Heinrix & RT
a. Special dialogue occurs if Heinrixs Romance is active.
3. Jae & RT
a. Special dialogue occurs if Jaes Romance is active.
4. Argenta
5. Idira
6. Abelard
7. Pasqal

In terms of what you actually need to interact with in order to progress, you’ll have to
interact with a few key objects, ghosts of yourself, and enemies. I’ve included another
screenshot of where the specific objects you have to interact with are located on the
map, and numbered them.
1. Accept your fears.
2. Dispel your loneliness.
3. Listen closely.
4. Chat with an old acquaintance.
5. Dispel your exhaustion.
6. Get some encouragement.
7. Accept and let go of your doubts.
8. Accept yourself.
a. You will get special dialogue depending on your alignment.
9. Listen to Yrliet.

After interacting with 9., Yrliet will tense up and you’ll finally be able to control your
echo. You have a few choices available.

● 1. "Why are you so surprised by these particular echoes of my world?"


● 2. [Look closely at the ghostly figures]

Guidemaker selected option 1, which then unlocked another response.

● 1. "When you strive to know someone, they inevitably become a part of you."
Again, guidemaker selected option 1, which then returns you to the same options,
except with option 1 removed.

You have your first chance for an increment change here.

● 1. [Make your echo touch Yrliet's echo's hand] [+1 TooMonKeigh]


● 2. [Make your echo kiss Yrliet's echo]
● 3. [Make your echo embrace Yrliet's echo]
● 4. [Resist the temptation] [+1 Accordance]

Guidemaker selected option 4. You’ll get pulled out of your nice spa session, and be
presented with a few options.

● 1. "Wow. I feel as if I have been reborn."


● 2. "It's not litter, it's my inner world!"
● 3. "Will you help me with meditation again?"
● 4. "When we were meditating, you did not seem surprised by my...
● relationships with our mutual acquaintances." [Only appears if etude
CassiaRomance is active] OR [Only appears if etude Heinrix is active] OR
[Only appears if etude JaeRomance is active]
● 5. "Will I be able to see your world?"
● 6. “Thank you for showing me this part of myself.”

You can exhaust options 1-4, and then select either option 5 or option 6 to end the
event.

Kibellah

Bridge Event - Labyrinth Dance, Following | Occurs two warp jumps after
recruiting Kibellah.

Requirements
- Kibellah recruited

Summary
Kibellah would like to perform a ritual with the Lord Captain

Specifics
After performing two (or less?) Warp Jumps, Kibellah will request that the Rogue Trader
joins her on the bridge for a ritual. Your first options to respond are:
● 1. "What is this ritual?"
● 2. "I will be there." [Activates etude EventinOfficersDeckLabyrinth]
● 3. "I have no time for rituals."

Zip back to the bridge, and go have a chat with her. Select the option:

● 1. "I am ready for the binding ritual." [Activates etude LabyrinthDance]

Kibellah will then yoink you to her ritual area, and you have a few options to respond:

● 1. "What exactly are we going to do?" [No new options]


● 2. "What is all this on the floor?" [No new options]
● 3. "I am ready, Kibellah. Let us begin." [Begins the “dance”]
● 4. "Get on with it. The sooner we are done with this, the better." [Begins the
“dance”]

After your “dance”, your next options will be:

● 1. "Can you tell me what this really was? What is the true meaning of this rite?"
● 2. "This fight - what a captivating expression of your culture."
● 3. "Thank you for performing this ritual, Kibellah. I believe we are done here."
● 4. “Can we stop with this nonsense now?”

If you select “Can you tell me what this really was? What is the true meaning of this
rite?” you will unlock a new set of options:

● 1. "I did not mean to offend you." [No new options]


● 2. "I only seek to understand why this matters to you to understand you."
● 3. "Forget I asked." [Ends the event]

If you select “I only seek to understand why this matters to you to understand you.” you
will unlock a new set of options:

● 1. "My rituals? What do you mean?"


● 2. "Hmph. Yes, you are right. Our rituals are simply too different for us to
understand each other." [Ends the event]

If you select option 1, your next options are:


● 1. "Would you like to see my world, Kibellah? You have allowed me to witness
your ritual- it is only fair that I show you one of mine." [Activates etude
KibellahAcceptInvitation]
● 2. "My world is more than mere lustre. Perhaps it would help you to have a closer
look at my life." [Activates etude KibellahAcceptInvitation]
● 3. "Hmph. Yes, you are right. Our rituals are simply too different for us to
understand each other." [Ends the event]

Afterwards, you will receive the Personal Quest - Rituals of the Upper Decks which
instructs you to go speak to High Factotum Janris. Go to him and select:

● 1. "I would like to introduce Kibellah to some of the customs practised among
people of my stature - show her what life is like on the upper decks, so to speak."

Pick an event, the correct one is the social event. Thank you to /u/hronir_fan2021 for
providing information about the Officers Report option!

● 1. "The warp translation ritual?" [Leads to the social event]


● 2. "An officers' report meeting?" [Leads to the social event]
● 3. "How about a social event?" [“Correct” choice]
● 4. "I was counting on you to choose an appropriate ritual."

Either way, now you have to play the waiting game. One warp jump after, Janris will let
you know the event is all ready. Your options to respond are:

● 1. "I doubt that Kibellah will enjoy this..." [No new options]
● 2. "Splendid, Danrok. Summon my illustrious officers."
● 3. "I have changed my mind: cancel the gathering. Kibellah has no need for such
ceremonies." [Cancels the event]

Let’s go to said event. Return to the bridge and use the elevator to head to the Officer’s
Deck.

Social Event
At the social event, your first choices to Killebah will be:

● 1. "I see you have found a delicacy that is to your liking?" [No new options]
● 2. "How do you like the 'ceremonies' on the upper decks?"
● 3. "How are you?"
If you select "How do you like the 'ceremonies' on the upper decks?" your new options
will be:

● 1. "Camaraderie. Spending all your days in toil can be... dreary". [Returns to this
section]
● 2. "Gratitude. My crew is willing to give their lives for the dynasty, and this is my
way of praising their service." [Returns to this section]
● 3. "Power. These people came at the snap of my fingers. They look at me, hang
upon my every word and gesture, hoping against hope that I might grace them
with a smile or a glance." [Returns to this section]

Any choice moves the conversation along, but eventually you will have to select “How
are you?” and you will unlock a new set of options:

● 1. [Give Danrok a pointed look]


● 2. [Coercion 85] [Look at the other attendees] "Could it be that someone here
finds the conduct of the Lord Captain's guest disturbing?"
● 3. [Persuasion 85] [Smile at Kibellah] "I see you have already mastered the art of
commanding attention. You seem to be quite in your element."
● 4. [Watch in silence]

Any option moves the conversation along, checks passed or not, and your next options
are:

● 1. [Gesture at her spinner's mask and regalia] "Your choice of attire is not
customary for such gatherings." [No new options]
● 2. "I sense that this gathering was a terrible mistake."

Eventually you’ll have to pick option 2, and then are presented with new choices:

● 1. "I grow weary of the crowd. Take a walk with me."


● 2. "It is high time that this dull evening was over and done with. We should return
to our duties." [Ends the event]

Once you go on a walk, your choices will be:

● 1. "What do you mean, 'why'?" [No new options]


● 2. "You are my instrument, my blade - one that I intend to maintain." [Ends the
event]
● 3. "You are my comrade - I cannot simply dismiss you and your wishes!” [Ends
the event]
● 4. "I have come to value your company."
● 5. "I wanted to show you that there are other things in life besides service and
duty."

Select option 4-5 to continue the event, and then your options are:

● 1. [Step closer] "That sounds promising."


● 2. "That is the first time you have been honest with me about your desires. To
see your sincerity - that is the truly priceless gift here." [+1 Synchronicity]
● 3. [Lean closer to Kibellah] "Never regret an action that has given you what you
want. You and I are here, alone. What does one little lie matter?" [+1 Taint]
● 4. "I have no use for a blade that tries to deceive and toy with me. Remember
that." [Ends the event]

If you select any option from 1-3 your options are:

● 1. [Kiss Kibellah] [No new options]


● 2. "I want to stay with you, somewhere private." [Activates etude
KibellahRomanceActive] + [Activates etude KibellahSex] + [+ 1
KibellahNightTogetherRepeat]
● 3. "Thank you for this evening. I hope it will not be the last." [Activates etude
KibellahRomanceActive]

If you decide to have sex with Kibellah, you will wake up in your bed with her after and
have a few options to respond:

● 1. "We have certainly become closer. This pleases me."


● 2. "I do not want to speak of souls. I simply want to enjoy you and your
company."
● 3. "I am not certain there will be a second time. That won't affect our relationship,
will it?"
● 4. "Did you enjoy this evening?" [No new choices]
● 5. "I did not know physical intimacy held any interest for spinners." [No new
choices]
● 6. “I must attend to other matters.” [Ends the event]

Select from option 1-3, and then exhaust options 4-5 and end the event with option 6.
Or just end it, there are no active etudes or anything in the post-fuck convo.
Bridge Event - An Engagement in the Crypt | Occurs after rooting out minions
of heresy in your Voidships Crypt.

Kibellah will ask to speak to you, and your first options are:

● 1. "Is something wrong?" [No new options]


● 2. "Of course. I will be there shortly."
● 3. "I am busy."

Select option 2 to speak with Kibellah in the crypt. She will ask you to perform a ritual
with you, and your options are:

● 1. "Sew my eyes shut? What, forever?" [No new options]


● 2. "Why should I go on this... journey?" [No new options]
● 3. "Well... I am ready."
● 4. "I am against such experiments." [Ends the event]

Select option 3 to continue the event. As the ritual begins, your next options are:

● 1. [Immerse yourself in the pain of your past and trust Kibellah to guide you]
[Only appears if Shadows of Torment was chosen as your Darkest Hour] +
[+1 Concentration]
● 2. [Awareness 40] [Focus on her voice] [+1 Concentration]
● 3. [Toughness 40] [Focus on the pain] [+1 Concentration]
● 4. "No... enough! Remove the stitches. I want no more of this!" [Ends the event]

Your next options are:

● 1. "You are calling me. Where to?" [No new options]


● 2. [Athletics 40] [Push through the feeling of suffocation] [+1 Concentration]
● 3. [Willpower 40] [Conquer your weakness] [+1 Concentration]
● 4. "No... enough! Remove the stitches. I want no more of this!" [Ends the event]

And then:

● 1. [Take Kibellah's hand and step forward] "I trust you." [+1 Synchronicity]
● 2. [Take Kibellah's hand and pull her toward you] "Trust me. Follow me." [+1
Taint]
● 3. "No... enough! Remove the stitches. I want no more of this!" [Ends the event]
If you continue the ritual, your nest choices are:

● 1. "I saw a glowing labyrinth - just like the one you traced on the officers' deck..."
[Psyker exclusive]
● 2. "You were different just now. More... feeling." [No new choices]
● 3. "Thank you for the ritual." [Ends the event]
● 4. "It was a difficult experience, but we did it together." [Ends the event]
● 5. "I would rather not go through something like this again." [Ends the event]

Warp Event - Soite | Occurs 2 warp jumps after finishing Bridge Event - ???

Kibellah speaks of her Tarot reading this morning, and relates it to a recent uprising on
your ship. She wants to go with you to investigate the uprising. Your first options are:

● 1. "The blood's whisper? Did you perform another divination?"


● 2. "See, Jocasta? It seems to me that your enforcers could learn much from
these death cultists."

Selecting "The blood's whisper? Did you perform another divination?" will unlock a new
option:

● 3. "Kibellah, tell us everything you know."

And then:

● 1. "And you gleaned all of that from a couple of bloodstains? Or did you have a
vision?"
● 2. "If the attackers have escaped through the maintenance tunnels, we can send
in the enforcers after them."

Selecting "If the attackers have escaped through the maintenance tunnels, we can send
in the enforcers after them." unlocks a new option:

● 3. "So we still have no idea where to find Nemesite."

And then:

● 1. "The plasma drive chambers? Are you certain?"


● 2. "Sauerback, gather the enforcers. We will follow Nemesite's trail."
● 2. "By the power vested in me by the Holy Ecclesiarchy and in the name of the
God- Emperor, I hereby sanction a sacred hunt be performed in pursuit of the
heretic who calls himself Nemesite!" [Only appears if player character has the
Ministorum Priest Origin]

Selecting "Sauerback, gather the enforcers. We will follow Nemesite's trail." / "By the
power vested in me by the Holy Ecclesiarchy and in the name of the God- Emperor, I
hereby sanction a sacred hunt be performed in pursuit of the heretic who calls himself
Nemesite!" unlocks a new option:

● 3. "So what do you suggest we do, Kibellah?"

And then:

● 1. "Kibellah is right: it would be prudent to use a disguise." [Activates etude


KibellahQ1_Disguise]
● 2. "Disguises are overrated. You will do just as well without one."

And then:

● 1. "What is this ceremony?"


● 2. "I do not have time for this right now." [Ends the event]

Selecting “What is this ceremony?” unlocks the option:

● 2. "Very well. Let the ceremony commence."

Kibellah will then start a ritual, and your first choices are:

● 1. "I feel strange... What is happening?" [No new options]


● 2. "Must I really wound myself for this?" [No new options]
● 3. [Hand back the dagger] "You have my permission to go on this hunt, but I will
not disfigure my own body. It carries enough scars already."
● 4. [Make a small cut on your palm]

Make the small cut on your palm, and then:

● 1. "I see.... strange things. Within you and without." [No new options]
● 2. "May your fury and resolve be unshakeable."
● 3. "May your loyalty to the flagship be ever our steady guide during this mission."
● 4. "Be merciful. Those whom you hunt may be victims themselves."
● 5. "I bestow my blessing upon you and so on and so forth... Can we finish this up
now?"

Options 2-5 all lead to the next set of choices:

● 1. "Is this some kind of psyker sorcery?" [Repeats]


● 2. "So I would become a part of you? What does that mean?"
● 3. "I trust you, Kibellah. Let us begin." [Ends the event]
● 4. "I would prefer to forgo any interweaving of souls." [Activates etude
NoSpiritualThread] + [Ends the event]

I would recommend keeping the Spiritual Thread if you wish to continue her romance.

You will then switch to controlling Kibellah. I recommend having Toybox installed for this
section, as it has been pretty glitchy for me on both Taint and Synchronicity routes. I’ve
had to manually activate and finish sections of the quest via Toybox as there was
nothing for me to interact with in the Plasma Drive Chambers and I had no way of
progressing the quest “normally”.

Your first choice when playing as Kibellah and investigating the Plasma Drive is:

● 1. [The thread shakes. The quarry always leaves a trail. We may not see it, but
we can feel it]

And then:

● 1. [The web is taut. Know the hunting ground]

And then:

● 1. [I step silently. Darkness is our ally. Merge with the shadows]

Einrich ❤ and Jocasta will appear, and your next option will be:

● 1. [Examine Steel Mistress and Flaming Voice] [No new choices]


● 2. [Step forward] "I am here."

If you entered the Plasma Drives before?


Once you step forward, your choices will be:
● 1. "Intimidate them with an impending threat."
● 2. "Instil a false sense of impunity. Convince them that they can and must act
now."
● 3. "Strike out the spark that will ignite the flame."

Exhaust all the dialogue, and then speak to Whip, who is on your right. Your choices will
be:

● 1. [Awareness 15] [Whip, what can your scars reveal to me?]


● 2. "Nothing is unimportant during the hunt. Tell me what you know, and I will
listen."
● 3. [Let the enforcers converse. I will keep an eye on those around us]

Exhaust all the options, and your next choices will be:

● 1. [I breathe in essence made from the ashes and blood of the faithful. It
enlightens the mind, granting it the grace of reading His signs]

And then:

● 1. [I know how Whip's thread will end]

You’ll then have to knock over some fuel, and set up a trap for Whip to walk into. Wait
for Whip to die, then go speak to Stain.

When you speak to Stain for the first time, your options will be:

● 1. [Persuasion -10] "I am the herald of the end you fear so much. The Undying
One has not whispered your name, so cast away your fear. No one will take your
life before it is time."
● 2. [Medicae 15] [The quelling stimulant on the needle's tip will loosen Stain's
tongue]
● 3. [Coercion 15] [The laypeople fear the grim gaze of the spinners. I will stay
silent and wait. His resolve is bound to crumble]

Pass a check, and then:

● 1. [One glance is enough for me to see your true self, Stain] [No new choices]
● 2. "Where do things stand in the plasma drive chambers? Speak briefly. Speak
sense."

When you pick "Where do things stand in the plasma drive chambers? Speak briefly.
Speak sense." you will unlock a new choice:

● 3. [Set up the snare] "There will be a raid soon. Be careful. I warn you in
appreciation for your cooperative nature."

And then:

● 1. "When the renegades hear of the coming retribution, it will make them
nervous. Prone to mistakes. Likely to give themselves away."
● 2. "This was done in service to the Domin. You are free to believe me or walk
away."
● 3. "Reveal the truth to the enemy, and they will harm themselves with it."

When you have completed all sub-objectives, draw closer to Hammer and Anvil and you
will be pulled into a conversation:

● 1. [Listen to the rapid beating of hearts] [No new choices]


● 2. [What are those two talking about? Hammer and Anvil]
● 3. [The web is spun, but I am not ready to chase my prey into the snare just yet.
Later] [Exits the conversation]

Select “[What are those two talking about? Hammer and Anvil]” to unlock a new option:

● 3. [Wait for the right moment and then light the spark]

Watch Einrich flip his lid, and your next set of choices will be:

● 1. [Take a closer look at Furnace] [No new choices]


● 2. [Feel the flowing rage of these poor wretches] [No new choices]
● 3. [Think about Domin'[PLAYER NAME]] [Only appears if etude
NoSpiritualThread is inactive]
● 4. "You should be grateful for having been blessed with both toil and injury. Who
would you be without them? Nothing but worthless rabble." [Only appears if
Kibellah is on the Distortion path]
● 4. "Which of you was it that dared call the Lord Captain's judgement unfair? I
demand to see the accuser." [Only appears if Kibellah is on the Humility path]
● 4. "Already you are rioters in everything but name, and then you ask why you
have been shown no trust?" [Only appears if Kibellah is on the Fanatic path]
● 5. [Remain silent]

If you select “[Think about Domin'[PLAYER NAME]]” you will unlock a new set of
choices:

● 1. "Which of you was it that dared call the Lord Captain's judgement unfair? I
demand to see the accuser." [+1 DemagogsOverplayed]
● 2. "Already you are rioters in everything but name, and then you ask why you
have been shown no trust?"
● 3. "You should be grateful for having been blessed with both toil and injury. Who
would you be without them? Nothing but worthless rabble."
● 4. [But her voice does not resound in my thoughts]

Your next choices will be:

● 1. [Sense the smell hanging over the crowd]


● 2. [Turn my thoughts to Domin'[PLAYER NAME]] [Only appears if etude
NoSpiritualThread is inactive]

If you select “[Turn my thoughts to Domin'[PLAYER NAME]]” you will unlock a new set
of options:

● 1. "Whole ranks of warriors have feared the Domin's gaze. Rebellions have
withered at the wave of her/his hand. You are no warriors. You will not withstand
her/his gaze. Remember that." [Only appears if player character has the
Commissar Origin] + [+1 DemagogsOverplayed]
● 1. "The Domin takes care of all, for such is her/his burden. But she/he cannot
save everyone." [Only appears if Kibellah is on the Humility path]
● 2. "Your seditious words have been heard and will not be forgotten. I hereby
chastise this compartment for its profane thoughts." [Only appears if Kibellah is
on the Fanatic path]
● 3. [Reveal my blades] "Do you seek to challenge me? You may try." [Only
appears if Kibellah is on the Distortion path]

And then:

● 1. [Look Rapier in the eye]


And then:

● 1. [Lore (Warp) +35] [Sense the fetid stench of blasphemy] [No new choices]
● 2. [Appeal to Domin'[PLAYER NAME] loudly and exigently] [Only appears if
etude NoSpiritualThread is inactive] [No new choices]
● 3. "Death will claim you all, but not today - unless you are truly keen to meet its
embrace."
● 4. [Bare one of my blades] "Do you wish to die? I swear that anyone who follows
the mutineers will perish this day!"
● 5. [Use my throwing knife to take an idle swipe at Rapier's face] "Seal your lips,
heretic."

Select from 3-5, and then:

● 1. "Stop! You are committing treason!" [No new choices]


● 2. [Stand firm and do not resist] [No new choices]
● 3. "Sauerback! Monteg! Assist me!" [No new choices]
● 4. [Lose myself in the dance of blood] [Activates etude EscapedDemagogue]

After losing yourself to the dance of blood, your next choices are:

● 1. [Awareness +15] [What can these corpses reveal to me?] [No new choices]
● 2. [What will the appearance of the survivors tell me?] [No new choices]
● 3. [Are Flaming Voice and Steel Mistress still alive?] [No new choices]
● 4. [It is time for the next step]

And then, if you are in a romance with Kibellah, your choices will be:

● 1. [Suffering will banish all that besets the labyrinth]


● 2. [Prayer will restore my focus]
● 3. [I... will not resist]

And then:

● 1. [I draw the beginning of the Spread]


● 2. [I draw the heart of the Spread]
● 3. [I draw the end of the Spread]

You can also speak to Kibellah on the bridge about her quest/mission regarding what
happened in the Plasma Drive Chambers.
After all that, go to the Shrine and speak to Confessor Adalbert in the Shrine. Your first
options will be:

● 1. "Who alerted you to my visit?" [No new choices]


● 2. "I demand an explanation, Confessor. This instant."

And then:

● 1. "And you were so good at moaning about the servants he killed..." [No new
choices]
● 2. "You are not even trying to lie. This is commendable." [No new choices]
● 3. "So, you are a heretic, then?" [No new choices]
● 4. "Any rebellion is a strike against the Imperium, to the advantage of the
enemies of Humanity. Repent, for there is no fate worse than to be deprived of
His light."
● 5. "I too desire a better life for my subjects. The path to that need not be violent -
let us make peace and change life on the ship together."
● 6. "Face the facts - you are no champion of justice. You are a manipulator who
raises himself up by standing on the corpses of others. I am not judging you. On
the contrary, I could use a man of such talents. Together we could accomplish a
great deal..."
● 7. "I see."

Options 4-7 will move to the next choice of:

● 1. "Do you serve Nemesite or do you command him?" [Activates etude


RTKnowsNemesitelsTheSon]

And then:

● 2. "What else were you lying about?"


● 3. [Attack] "Die, traitor!"

If you select “"What else were you lying about?"” your next options will be:

● 1. "How did your deception go unnoticed?" [No new choices]


● 2. "Your 'liberation' is rooted in betrayal and bloodshed." [No new choices]
● 3. "So, Nemesite is just a man? Excellent. It is harder to kill a legend." [No new
choices]
● 4. "Are you hoping he will save you now?" [No new choices]
● 5. "Any last words, Adalbert?"
● 6. [Attack] "Die, traitor!"

If you select “"Any last words, Adalbert?"” your next options will be:

● 1. "For betraying the faith, I hereby excommunicate you from the Emperor's light
and name you an abomination! And now-die, heretic." [Only appears if player
character has the Ministorum Priest Origin]
● 2. "Impostor Adalbert, I, Rogue Trader [NAME] von Valancius, sentence you to
death for treason!"
● 3. "You are responsible for the deaths of countless people. The time has come
for a reckoning."
● 4. "To separate a family would be cruel. You and your son will see each other
soon enough."
● 5. "Despite your crimes, I will keep you alive. Sauerback, arrest the traitor."
● 6. "Kibellah, it was you who found him. Therefore, it is up to you to pass
judgement."

Every option starts a fight.

Afterwards, if you saw the Genecultists scar way back when you were personally
investigating the lower decks after your bathtub filled with blood, your options will be:

● 1. "So he was connected to the genetic aberration as well. Delightful."


● 2. "Groxshit!"

And then, after selecting either option:

● 1. [Address Ziek] "I have questions for you, traitor."


● 2. "They were waiting for us. It was a trap."

If you select “[Address Ziek] "I have questions for you, traitor."” your next options will be:

● 1. "Were you serving Nemesite for a cause or simply for money?" [No new
choices]
● 2. "Where is Nemesite's hideout?" [No new choices]
● 3. "Are there any other senior officers helping you?" [No new choices]
● 4. "How many more of you mutineers are hiding on my ship? I want to know your
names, I want to know where you meet - everything." [No new choices]
● 5. "I have learned all I need."

After selecting “"They were waiting for us. It was a trap."” you will unlock a new option:

● 3. [Nod at Ziek] "Now, let us decide what to do with our surviving traitor."

And then:

● 1. "What would that accomplish?"


● 2. "We will do as Kibellah proposes." [Activates etude ZekeExecuted]

If you select “"What would that accomplish?"” you will unlock a new set of options:

● 2. "We will do as Kibellah proposes."


● 3. "Enough blood has been spilt. I hereby pardon this deluded fool, to show the
rest of the vessel that I am not the monster that Nemesite paints me to be." [+5
Iconoclast] + [Activates etude ZekeFreed]
● 4. "Sauerback, get him an escort so that he may tell the lower decks that
Nemesite is a liar and a scoundrel. You will persuade him to be eloquent, will you
not?" [Activates etude ZekeGivenToMD]

And then you can pick who your new confessor will be:

● 1. "The Creed must be strictly observed aboard the vessel. Since the voidsmen
are wavering in their faith, let the High Factotum find a true servant of the
Ecclesiarchy elsewhere." [Activates etude NewConfessorChosen_Eccl]
● 2. "Appoint a loyal crew member who is known for the strength of their faith -
someone the children of the void will recognise as their own. We do not want any
outsiders." [Activates etude NewConfessorChosen_Void]
● 3. "I trust the Bloodspun Web and grant the cult the honour of guiding the
congregation aboard my ship." [Activates etude
NewConfessorChosen_Death]
● 4. "I want you to find a preacher on Dargonus who would kill their own mother for
me. I will accept nothing less than absolute loyalty. Is that clear?" [Requires
Heretical alignment] + [Activates etude NewConfessorChosen_Chaos]
● 5. "Deal with it yourselves." [Activates etude NewConfessorChosen_Eccl]

After killing Confessor Adalbert, she will be staring at her reflection in the blood. Your
choices are:
● 1. "Is something wrong?" [Activates etude TalkedAboutNemesite]
● 2. "We are done here. Come."

If you select “Is something wrong?” you will unlock a new set of responses:

● 1. "To equate a true servant of the God-Emperor with this apostate is a heresy
unto itself!" [+1 Fanatic]
● 2. "You are different. He is a murderer, but you understand the true value of
human death." [+1 Humility]
● 3. "You are indeed alike. And it is up to you to prove before the God-Emperor's
gaze that the Tenets of the Web are stronger than whatever Nemesite believes
in." [+1 Fanatic]
● 4. "Yes, both of you have been brainwashed. Stop looking for omens and try
using your own judgement instead." [+1 Distotion] + [omfg]
● 5. "It is not my place to judge.”

And then if you are in an active romance with Kibellah and did activate the Spiritual
Thread, she will immediately ask to discuss what happened during her mission in the
Plasma Drive Chambers. Your first choices are:

● 1. "You were thinking about me?"


● 2. "I didn't mean to complicate your ritual."
● 3. [Smirk] "That is quite the confession. You have submitted to an opponent who
didn't even land a single blow! How does it feel?"
● 4. [Listen in silence]

Select any option from 1-4 and your next options will be:

● 1. "I doubt the God-Emperor forbids our bond."


● 2. "Thinking about someone you hold dear is perfectly normal."
● 3. "Why are you so distraught? Can't you reserve even one small part of your life
to yourself?"

And then:

● 1. "I would continue doing my duty."


● 2. "I would accept that the appearance of someone important in my life was
bound to throw things into a bit of a disarray."
● 2. "Desires and passions will not stand in my way. Predators do not bow their
heads. Nor are they deterred by obstacles." [Only appears if a specific,
previous dialogue is chosen? Needs testing] + [+1 Taint] + [+1 Distortion]
● 3. "I refuse to answer that question." [+1 Synchronicity]
● 4. "I am tired of your woes. There won't be anything to distract you anymore,
because you and I are done." [Ends the romance]

Any option ends the event.

Personal Quest - A Card Inverted | Occurs two warp jumps after finishing Warp
Event - Soite

Drag Kibellah along to the ambush for Nemesite. After defeating Nemesite, Kibellah will
ask to speak to you on the bridge regarding everything. Go zip over and talk to her, and
your first options will be:

● 1. "Who is Nemo?" [No new options]


● 2. "What did you wish to discuss?"

And then:

● 1. "Does this have anything to do with our earlier conversation, about your
resemblance to Nemesite?" [Only appears if TalkedAboutNemesite is active]
● 2. "You are the scourge of the renegades. You deliver His vengeance in the
name of the righteous." [+1 Fanatic] + [Activates etude KibellahllignmentQ1]
● 3. "You serve the Undying Emperor, yet you also serve His faithful. You are the
givers of His Peace." [+1 Humility] + [Activates etude KibellahllignmentQ1]
● 4. "You are my servants, my weapons. You serve the dynasty." [+1 Fanatic] +
[Activates etude KibellahllignmentQ1]
● 5. "All you are is a sect of the deadliest, most terrifying zealots on this ship." [+1
Distortion] + [Activates etude KibellahllignmentQ1]
● 6. "I cannot be the judge of that." [Activates etude KibellahllignmentQ1]

??? Ritual

Marazhai Achievement (Grantis Event)

You can’t actually recruit Marazhai in Act 2, but you can earn an achievement via
pissing him off on Grantis during Main Quest - Blades in the Void. I’ve listed the options
below that should get that achievement to pop for you.
Note: My party comp was Heinrix/Yrliet/Jae/Argenta/Idira. You can activate an
etude if you bring Yrliet as well, which is activated automatically.

The etude that activates is MarazhaiSeesYrliet.

Here are the dialogue options that result in the achievement popping.

● 3. [Coercion: Succeeded] "My, my, this beast can speak our language!"
[Requirements TBA]

And then:

● 4. [Coercion: Succeeded] “Aggravating, is it not - having someone best you at


your own game?” [Requirements TBA]

And then:

● 3. [Coercion: Succeeded] “Hmm? Oh, you’re finished pontificating? I think I


dozed off there for a second - do you mind repeating the whole thing from the
start?” [Requirements TBA]

If you manage to succeed all those Coercion checks, you should get the
achievement:

He’s so cute when he’s being a brat.

You’ll also activate the etude MarazhaiInsulted, but I’m unsure if this does anything.

Before Heading Into Act 3 Checklist


Lord-Commander, did you…
Talk to everyone and exhaust all the dialogue?
Activate any and all etudes you want to have activated?
Completed any and all quests/rumors/contracts you wanted to?
Picked which companions you would want in a real life or death scenario?

If you’ve done all that, proceed with the Main Quest - Following Breadcrumbs

Act 3

Idira
Help! Where do I find Idira in Commorragh?
Idira is located in the Anatomical Opera, an area that you will be directed towards after
your first arena fight. I’ve attached a screenshot below of where specifically she’s
located, as she’s not named even if you press the Tab key to highlight all notable
objects/people.

Start a conversation with her, and you’ll be offered a few options:

● 1. "Idira, what are you doing here?"


● 2. "I am. And it is good to see that you live as well."
● 3. "There is no time to talk. I am taking you out of this place."

Select whatever you’d like as they all lead to the same choices:

● 1. "What are you talking about?"


● 2. "What have they done to you?"
● 3. "We need to leave. Now."

Again, select whatever you’d like to move to the next set of options:

● 1. "You forget yourself by addressing the Rogue Trader by his first name."
● 2. "How did he make your voices stop?"
● 3. "Does that mean... you cannot use your powers anymore?”

Selecting any option from 1-3 will unlock more choices:

● 4. "This isn't right, Idira. Whatever he did to you, it's perverted."


● 5. "Do you truly prefer to live... like this?"

Again, select whatever you’d like to move to the next set of options, which involve both
checks and/or an alignment requirement:

● [Requires: Heretical - Adherent] [Mesmerise Idira] "Why do your whispers


frighten you so much, Idira? Have they ever betrayed you? You should not give
up such an incredible gift. Accept it, because that gift is who you are." [Requires
45 Heretical Points]
● 2. [Deactivate the xenodevice] "I am releasing you whether you want it or not."
[Only appears if etude IdiraFreedByHem is active] + [Activates etude
PsyDumperTakenOffbyForce] + [+1 Effectiveness]
● 2. [Medicae 0] "You look as if you are about to die. Whatever that thing is doing
to you, you will not last long." [+1 Persuadeldira]
● 3. [Persuasion 0] "This is not living, Idira. It is better to live out the time you
● have on your own terms than spend an eternity existing the way you intend to!"
[+1 Persuadeldira]
● 4. [Logic 0] "Everything comes at a price. Have you considered the price you are
paying?" [+1 Persuadeldira]
● 5. [Weapon Skill -30] [Tear the xenodevice off Idira's head] [Activates etude
PsyDumperTakenOffbyForce [+1 Effectiveness]
● 6. "If that is your conscious choice, I see no reason to force you."
● 7. [Kill Idira] "Death to the traitor!" [Activates etude IdiraBanished] + [Kills
Idira]
● 8. “I will return to you later.”

You can just rip the device off of her if you’re going for an Effectiveness route.
However, if you convince Idira to take the psy-device off herself, you will be able to gain
+1 Humanity for her. You need to pass two of the above checks to make her realize
she’s being used, to which then you can respond with:

● 1. "I believe in salvation through willpower and character, not at the hands of the
Drukhari." [Activates etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 2. "The God-Emperor will help you. You must believe that He will." [Activates
etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 3. "Perhaps we can figure out how that 'thing' works. But we will need to remove
it first.” [Activates etude PsyDumperTaken OffPeacefully] [+1 Humanity]
● 4. "Let's think about all that after we get out of here." [Activates etude
PsyDumperTaken OffPeacefully] [+1 Humanity]

As long as you take the psy-damper off, Idira will join you again. Hooray!

Argenta
Help! Where do I find Argenta in Commorragh?
Argenta is located in the Mangled Sector, the same area where you have to go to find
the Commissar. She will actually be in the Commissars group. As soon as you draw
close to his location, she will pull you into a conversation.

Planet Discussions - Shaken Faith | Occurs just before your second arena fight,
Argenta will automatically pull you into a conversation.

Requirements
- Argenta in active party.

Summary
Argenta suffers a crisis of faith, and seeks guidance from one chosen by the
God-Emperor.

Specifics
Your first choices to respond are:
● 1. "Are you distraught because of Vigastes's fate and the deaths of those
betrayed by the Commissar?" [No new choices]
● 2. "Remain steadfast. We will break free from this darkness."
● 3. "If prayer is helping you get through this, I am glad to hear it."
● 4. "Darkness, spiritual fortitude... Personally, I am rather enjoying my time here!"

Options 2-4 all lead to the next set of choices:

● 1. "I trust you with my life."


● 2. "I do. You are a faithful ally."
● 3. "There is no one I trust completely. It is one of the principles I swear by."
● 4. "No. I cannot rely on you."

Select whatever you would like, as all choices lead to the next set:

● 1. "Of course." [Activates etude ArgentaRevealed] + [Unlocks Achievement:


Whodunit]
● 2. "I have nothing better to do. Speak, if you so wish." [Activates etude
ArgentaRevealed] + [Unlocks Achievement: Whodunit]
● 3. "No. Keep your secrets to yourself."

I recommend option 1-2, as it’s a genuinely decent twist. Your next choices are.

● 1. “But?”
● 2. “And you would confess such a thing so casually?”

Pick whichever, they both lead to the next choices:

NOTE: if you have Idira in your party during this scene, she will attempt to kill Argenta.
You can interfere or not with these choices:

● 1. [Do nothing to stop Idira] [Activates etude ArgentaToKill] + [Kills Argenta] +


[+1 Effectiveness for Idira]
● 2. "Do your duty, Idira. The von Valancius blood will be avenged." [Activates
etude ArgentaToKill] + [Kills Argenta] + [+1 Effectiveness for Idira]
● 3. "Idira, stop! Now!"

If you select option 3, you have two more choices for Idira:

● 4. "Idira, you are blinded by grief. Stop. None of us is perfect." [+1 Humanity]
● 5. "Stop. I order you." [+1 Effectiveness]

If you select option 4 “‘Idira, you are blinded by grief. Stop. None of us is perfect.’” there
will actually be a chance for Argenta to gain a Fire increment.

● 1. [Nod to Argenta] [+1 Fire] + [Activates etude IdiraArgentaReact3]


● 2. "Enough. This quarrel ends here. Argenta, I have words for you."

After you select your choice above, you will have another set of options:

● 1. "You kept this secret all this time." [No new choices]
● 2. "Do you at least regret doing what you did? Your hands would not be covered
in the blood of innocents had you not acted on impulse." [+1 Humility]
● 3. "You should have told me the truth. I see no reason to condemn you.
Theodora deserved to die for her treachery. As for any other victims... it was
acceptable collateral damage." [+1 Fury]
● 4. "What's done is done. I hope you will learn from this. Right now we need to
think about a way to escape."
● 5. "You murdered my kin and hid the truth from me. That is unforgivable. Leave
my retinue. May Commorragh take you." [Unrecruits Argenta] + [Activate
etude LeaveArgenta]

Options 2-5 will end the event after these choices.

Abelard
Help! Where do I find Abelard in Commorragh?
Abelard is located in the Mangled Sector, the same area where you have to go to find
the Commissar. You have to pass a +50 Athletics check to actually reach Abelard. I
have attached a photo of where he is located, and what he looks like below.
Approach your Seneschal, and you’ll get dragged into an absolutely heartbreaking
conversation. You have a few options to respond:

● 1 [Say nothing]
● 2. "Abelard?"
● 3. "Seneschal! This is your Lord Captain speaking!"

Pick whatever you’d like, as they all lead to the next set of choices below:

● 1. [Requires: Dogmatic - Adherent] "Seneschal, the Addendum Prefectorium


Militarum to the Tactica Imperium states that an army officer of the Imperium who
submits to third-degree xeno-influence or higher is to be considered a traitor and
a heretic. I will have no heretics under my command, Seneschal. I order you to
conquer this illusion at once! Get to it, officer!" [Requires 45 Domgatic Points]
● 2. [Coercion -40] "Seneschal Abelard Werserian, cease this display! You serve
Rogue Trader von Valancius, not your fantasies!"
● 3. [Persuasion -40] "No, Abelard! Your family is not here - they are waiting for
you!"
● 4. [Inject Abelard with a stimulant] "This should bring you back to your senses."
[Must have 1 of Equipment Usable: Drug Stimm] OR [Must have 1 of
Equipment Usable: GladiatorsFirstAidKit] OR [Must have 1 of Equipment
Usable: GladiatorsHealing Potion]
● 5. [Leave] "Farewell. It seems you will be better off alone with your mirage."
[Activates etude LeaveAbelard]
● 6. "I will come back for you, Abelard. I give you my word."

Options 1-4 will break Abelard out of his hallucinations, option 5 will leave him to die
and option 6 will allow you to come back and break him out later if you so choose.

If you do decide to break Abelard out of his hallucinations, you have some more choices
to make:

● 1. "What happened to you?"


● 2. "Who is Quatharina?"
● 3. "Where are the others?"
● 4. "I, for one, have had enough of this heap of filth. It is time to move, Abelard."
[Recruit Abelard Companion]

If you select option 1 “What happened to you?” you will unlock two more options:

● 2. "What was the thing that attacked you?"


● 3. "We will find a way to restore your time to you, Seneschal."

You can exhaust all the dialogue you would like, or just simply recruit Abelard using "I,
for one, have had enough of this heap of filth. It is time to move, Abelard."

Heinrix

Bridge Discussions - Thawed Affections | Occurs after finishing Main Quest - The
Emperor and My Right and speaking to Heinrix on the bridge for the first time.

Summary
It is time to wrestle some answers from Heinrix about his involvement in your
interrogation.

Specifics
As soon as you approach Heinrix on the bridge, he will begin the conversation about
what happened at your Magnae Accessio. You have a few options to respond.
● 1. “I am still waiting for an explanation.” [Occurs if Heinrix did not warn the RT
about the interrogation.]
● 1. "You warned me. I was prepared for the unexpected." [Occurs if Heinrix did
warn the RT about the interrogation.]
● 2. "I see no need to. I fully understand what happened and the circumstances
surrounding it."
● 3. "I am warning you: if such a thing ever happens again, you and Calcazar
● will both regret it."

Options 1 or 2 lead to the next set of choices below, while option 3-4 ends the event.

● 1. [Move closer] "Must I throw myself at you every time, or are you going to take
the initiative?" [+1 Devil]
● 2. "Heinrix, speak plainly: what is going on between us?" [+1 Devil]
● 3. "Warning me about Calcazar's visit, taking that risk-you must have had a
reason for it."
● 4. "Yes, that is all I have to say on this subject."

Help! Where do I find Heinrix in Commorragh?


Heinrix is located in the Anatomical Opera, an area that you will be directed towards
after your first arena fight. It’s a little trickier to get him than Idira, as you need to talk
and convince Tervantias for it.

NOTE: This method doesn’t appear to work if you have yet to free Ulfar. More testing is
required.

Start a conversation with Tervantias and select:

● "I would like to speak with you about a member of my retinue who was delivered
to you."

You’ll then be able to ask about Heinrix, Cassia, or Idira, depending on who you
brought. I recommend just selecting all the options, as it can’t hurt. After you’re through
with the information gathering, select the option

● "Those from my retinue deserve better than to be confined by you. Relinquish


them."

Tervantias will then ask why he should, and you have a few options to respond:
● 1. "With a full escort, I would have better chances of succeeding and contributing
to your plans."
● 2. [Press your weapon to the base of your own jaw] "Unless you want to lose a
valuable specimen, you will release my companion immediately."
● 3. "I will not stand for you keeping my companion captive! Do not try my patience,
xenos!"
● 4. [Kneel] "I recognise your power over me and beg you for leniency." [Correct]
● 5. "I will find a way to free them, no matter what you do or say."

The only option that will succeed is option 4, begging for leniency. Tervantias will then
release one of your companions. Do not pick Idira, as you can free her yourself
normally.

This sort of boils it down to either Cassia or Heinirx, so pick whichever you prefer. This
section will be focusing on what happens if you pick Heinrix, obviously.

After speaking with Tervantias, head to the north-west most part of the Anatomical
Opera, until you see a Drukhari labeled Execution Engine Master. You can hit Tab to
highlight all interesting NPCs/objects if you can’t find them right away. Go interact with
the Engine Master and you have some choices to make:

● 1. "What manner of device is that?"


● 2. [Coercion -30] "Step away from the contraption, and I shall let you live."
● 3. [Kill the xenos]

If you select option 1, you have a few more chances to respond:

● 1. [Coercion -30] "Step away from the contraption, and I shall let you live."
● 2. [Lore (Xenos]: Succeeded] "Something tells me that you consumed those last
samples yourself. What do you suppose Tervantias will do to you when he finds
out?" [Requires passing passive +20 Lore (Xenos) check to appear]
● 3. "Essence of pain, you say? I wish to observe the extraction process."
[Tortures Heinrix]
● 4. [Kill the xenos]

Options 1, 2, and 4 will release Heinrix, whilst option 3 will just torture him and bring you
back to the choices above.

Anyhoo, the device will pop open and you have some more choices to make:
● 1. "Heinrix, it's [NAME]. Can you hear me?"
● 2. [Release Heinrix from the device]

If you select option 1, you’ll get a new set of choices:

● 1. [Touch Heinrix's cheek] "What have they done to you..." [Only shows if
Heinrixs Romance is active]
● 2. "This is no trick. Pull yourself together. I need your help."
● 3. "The God-Emperor's chosen will not be addressed in such a way by the likes
of you, commoner!"
● 4. "To the warp with me? A splendid idea, but I am taking you with me, or else
Calcazar will have my head on a platter."
● 5. [Release Heinrix] "I do not have time to prove anything to you."

Select any of the options above or just release him using option 5.

After you release Heinrix, you’ll have a few more options to respond:

● 1. "What happened to you after we were captured?"


● 2. "Did they blind you?"
● 3. "You cannot 'sense' your body? What does that mean, exactly?"
● 4. "Can you walk? We do not have much time."

You can exhaust options 1-3, and then select option 4 to finish this section of the event.

NOTE: If you have Yrliet in your party, Heinrix will start a conversation immediately after
the event above is finished. You have a few options to respond:

● 1. "Yrliet did not want us to suffer this fate."


● 2. "I gave the xenos another chance. If she fails, I will march her out of the
airlock."
● 3. "We are in the realm of the xenos. We need a xenos to help us. Will you object
to that?"
● 4. "Why don't we talk about this later?"

He calms down no matter what you choose, thankfully.


NOTE: If you have Marazhai in your party and NOT Yrliet, Heinrix will start a
conversation immediately after the event above is finished. You have a few options to
respond:

● 1. "I can explain."


● 2. "Calm yourself, van Calox. The enemy of our enemy is our ally."
● 3. "This xenos is now under my protection. Should any harm come to him, you
will regret it."

He calms down no matter what you choose, thankfully.

Study Event (?) / Errand - A Reprieve from Torment | Occurs automatically after
rescuing Heinrix from the Anatomical Opera and speaking to him the first time in the
Shriekers Den. $

Requirements
- Heinrix was rescued from the Anatomical Opera.
- Heinrixs romance is active.

Summary
The Interrogator finally seems to be taking a breather. Go check on him.

Specifics
Approach Heinrix and he’ll tell you that he’s finally begun to heal his wounds from
torture. You can respond with:

● 1. [Look closely at him]


● 2. "I was worried when I discovered you had disappeared."
● 3. "How are you?"

Option 1 will boot you back to options of 2-3, so select one of those to continue the
event.

● 1. "I can tell you what happened to me."


● 2. "It's not important. It's behind us now."
● 3. "I don't want to revisit it."

If you select option 1, you’ll spend an hour recounting everything to Heinrix, and have a
few choices to respond:
● 1. "You had nothing to do with it."
● 2. "Do you think there is any truth to it?"
● 3. "Let's not talk about that."

All of the options lead to the next set of choices:

● 1. [Embrace Heinrix] "I'm not going anywhere."


● 2. "I wish there was something I could do to help you."
● 3. "I suppose I should go." [Ends event]

Selecting options 1-2 leads to the next set of choices, while option 3 ends the event.
Your next choices are:

● 1. "You've had to do that before?"


● 2. "You sound like you are speaking from experience."
● 3. "Please, I don't want to hear about this."

I recommend option 1 or 2, as it unlocks another option in the next set of choices, but all
of the answers lead to the next set of choices:

● 1. "And after all that, you are still loyal to the Imperium and the Inquisition?"
[Only appears if you selected option 1 or 2 in the above choices]
● 2. [Lean closer] "We will find a way out of here and go home, won't we?"
● 3. [Kiss Heinrix] "Your presence gives me strength."
● 4. "I must go."

Select option 1 if you wish to activate Heinrixs Corraption etudes, which are related to
his True Romance Ending.

● 1. "They mutilated and maimed you purely because of what you are." [Activates
etude CorraptionCommoragh1]
● 2. "It pains me even to listen to you. I cannot imagine the agony you suffered."
[Activates etude CorraptionCommoragh2]
● 3. "You're right. The Imperium warrants any sacrifice."

If you’re going for his Heresy ending, pick one of the Corraption etudes. Otherwise, pick
option 3. You’ll then have these options:

● 1. [Lean closer] "We will find a way out of here and go home, won't we?"
● 2. [Kiss Heinrix] "Your presence gives me strength."
● 3. "I must go."

1-2 will result in a chance to gain another etude, whereas option 3 will end the event. If
you select option 1-2, and the Devil etude is active 1, your choices are:

● 1. "I suppose I could... stay with you for a little while longer." [Activates etude
HadSexinCommoragh]
● 2. "At least Commorragh managed to kill off the prude in you." [Activates etude
HadSexinCommoragh]
● 3. "No. Not here."

Options 1-2 do the sexy Owlcat classic of a fade-to-black event end, and option 3 gives
you two more choices:

● 1. "Of course. I shall stay as long as you need."


● 2. "I really must go."

Both of these end the event.

Comments/Glitches
1
I somehow activated the Devil etude despite having a grand total of 0 on the Devil
counter, and 5 on Closeness. It doesn’t seem to be breaking anything, but I thought I
would note it here in case anyone else is going for the Closeness route and is
wondering suddenly why a Devil conditional scene activated.

Planet Event - Terror Made Me Cruel | Occurs automatically after escaping the
Arena, defeating the Envoy of the Poisonous Whisper and the Envoy of the Wounded
Skies, and finishing your discussion with Nocturne of Oblivion. $

Requirements
- Yrliet is in the active party.
- Heinrix is in the active party.
- Marazhai is in the active party. [Conditional]

Summary
Heinrix has reached the end of his patience with Yrliet, and confronts her.

Specifics
This scene can play out in a lot of different ways depending on Achilleas current status,
who you have in your party and if Heinrixs romance is active. So far, this section of the
guide will include only the version of it with the etude AchilleasDead active. I still need
to figure out how to even trigger the others. Please keep this in mind while viewing this
section as of 02/27/22.

AchilleasDead is active:

Your first set of choices during this event will be:

● 1. [Address Marazhai] “Anything you want to say?” [Only occurs if Marazhai is


in the active party]
● 2. "Heinrix. Stop."
● 3. "Why will you not even entertain the possibility that Yrliet is not lying?"
● 4. "Enough. We have to get out of Commorragh first and that will require the
strength of each and every one of us."

Select what you would like, as it moves the conversation along regardless. Your next
choices are:

● 1. [Stand between Heinrix and Marazhai] "Enough, both of you!" [Only occurs if
Heinrixs romance is active]
● 2. [Strike Heinrix] "I have no need for an unhinged psyker!" [Presumably kills
Heinrix]
● 3. [Strike Marazhai] "You will die for everything you have done, here and now!"
[Kills Marazhai]
● 4. [Watch without interfering]

Pick whatever you’d like, as they all end the event with either nobody dead or either a
Drukhari/psyker being dead.

AchilleasWrack is active:

Pasqal
Help! Where do I find Pasqal in Commorragh?
Pascal is found on the streets of Commorragh, and has an automatic cutscene
regarding him once you reach the circled area below after your first arena fight.

The first choices are as follows:


● 1. [Look closely at him]
● 2. "Pasqal, can you hear me?"
● 3. "What happened to you?"
● 4. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]
● 5. "You are done for. I am leaving." [Activates etude PascalBanished] + [Start
etude PascalKilled]

You can exhaust options 1-2, and 4. Option 3 moves you to the next set of choices:

● 1. "What became of you after our capture?"


● 2. "Where are the others?"
● 3. "Is there a way I can help you?"
● 4. "Come. We must look for a way out."
● 5. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]
● 6. "You are done for. I am leaving." [Activates etude PascalBanished] + [Start
etude PascalKilled]

If you select option 3 “‘Is there a way I can help you?’” you will have a next set of
choices to make

● 1. "What exactly did they change?"


● 2. "Purge your body of this corruption at once!"
● 3. "If it does not pose an immediate threat to your life, leave the xenometal inside
your body for now. We will deal with it later."
● 4. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]
● 5. “You must be the one who decided what to do about the abhorrence inside
you.”

If you select option “‘What exactly did they change?’” you will unlock a new dialogue
option:

● 2. “Why did they remould you like that?” [Returns player to this set of options]

If you select option “Purge your body of this corruption at once!” you will have more
choices, and chances to get increments:
● 1. [Requires: Dogmatic - Adherent] "Is your faith in the Machine God so feeble
that you would allow your body to harbour the taint of xenotech alongside the
True Flesh?" [Requires 45 Dogmatic Points] + [+5 Dogmatic] + [+1 Loyal] +
[Activates etude Pasqal Purified] + [Recruit Pasqal]
● 2. [Coercion -30] "That is no reason to back down. Do it!" [+1 Loyal] +
[Activates etude Pasqal Purified] + [Recruit Pasqal]
● 3. “Then we must look for other options.” [Returns player to this set of
options]
● 4. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]

If you select option “‘If it does not pose an immediate threat to your life, leave the
xenometal inside your body for now. We will deal with it later.’” you will have more
choices, and chances to get increments:

● 1. [Requires: Heretical - Adherent] "Would you reject knowledge simply because


the thought of breaking one pathetic rule frightened you? Think of the
possibilities: you could comprehend the technology of the xenos and use it
against its creators!" [Requires 45 Heretical Points] + [+5 Heretical] + [+1
Ego] + [Activates etude PasqalXenoAugment] + [Recruit Pasqal]
● 2. [Persuasion -30] "You are a warrior of comprehension. Survive, then, and
comprehend!" [+1 Ego] + [Activates etude PasqalXenoAugment] + [Recruit
Pasqal]
● 3. "You are right. You must not carry that putrescence inside you." [Returns
player to this set of options]
● 4. [Kill Pasqal] "I will help you." [Activates etude PascalBanished] + [Start
etude PascalKilled]

Either recruit or kill Pasqal, and the event will end.

Errand - The Chtonos | Occurs after speaking to Tervantias and acquiring the
“The Chtonos” errand from him.

Requirements
- N/A.

Summary
Tervantias requires your aid, mon-keigh.

Specifics
You can actually get the errand from Tervantias in a variety of ways, and I endeavor to
add all of them to the guide.

If you brought Abelard to Commorragh:

Select:

● “I require your aid, Haemonculus.”

And then:

● “Is there anything I can offer to repay a being of such brilliance for the attention
he may graciously grant me?”

NOTE: In order to actually proceed with earning the errand/healing your party/etc, you
will need to acquire genetic samples from either enemies/corpses/companions and
exchange them with Tervantias. You should already have some due to finishing the first
Arena fight, but there is a WIP guide for these materials located here.

And then:

● 2. "I met a monster in the Mangled Sector, a creature that can steal years of its
victims' lives and mutilate their bodies. Are you able to heal that?" [Give
Objective [Chtonos_errand] + [Activates etude
AbelardHealedByHaemonculus]

Now, zip over to the Mangled sector. I have included a screenshot below of what the
Chtonos looks like and where it is located below.
Defeat the Chtonos, and you will be presented with a few options:

● 1. [Tech-Use -30] [Examine the creature]


● 2. [Address the monster] "Can you understand me?"
● 3. [Kick the abomination hard]
● 4. "Pasqal, would you like to study this device?" [Only appears if Pasqal is in
the active party]
● 5. [Finish off the creature]
● 6. [Wait for the thing to expire]

Select option 4 to allow Pasqal to indulge himself, and then your next choices are:

● 1. "What was this machine built for?" [No new choices]


● 2. "What made you stop?"
● 3. "Mend this creature, we are taking it with us." [No new choices]
● 4. "You are an Explorator. Study it before it gives up the ghost." [+1 Amarnath]
● 5. "Purge this corruption." [+1 Loyal]

If you select option 2 “‘What made you stop?’” you will unlock new options:

● 1. "Is this thing more than a perversion and an outrage to you?"


● 3. "If you think this thing is alive, you may end its suffering." [+1 Ego]
Pick whatever increment you would like, and the event will end.

Cassia
Help! Where do I find Cassia in Commorragh?
Cassia is located in the Anatomical Opera, an area that you will be directed towards
after your first arena fight. It’s a little trickier to get her than Idira, as you need to talk and
convince Tervantias for it.

NOTE: This method doesn’t appear to work if you have yet to free Ulfar. More testing is
required.

Start a conversation with Tervantias and select:

● "I would like to speak with you about a member of my retinue who was delivered
to you."

You’ll then be able to ask about Heinrix, Cassia, or Idira. I recommend just selecting all
the options, as it can’t hurt. After you’re through with the information gathering, select
the option

● "Those from my retinue deserve better than to be confined by you. Relinquish


them."

Tervantias will then ask why he should, and you have a few options to respond:

● 1. "With a full escort, I would have better chances of succeeding and contributing
to your plans."
● 2. [Press your weapon to the base of your own jaw] "Unless you want to lose a
valuable specimen, you will release my companion immediately."
● 3. "I will not stand for you keeping my companion captive! Do not try my patience,
xenos!"
● 4. [Kneel] "I recognise your power over me and beg you for leniency." [Correct]
● 5. "I will find a way to free them, no matter what you do or say."

The only option that will succeed is begging for leniency. Tervantias will then release
one of your companions. Do not pick Idira, as you can free her yourself normally.

This sort of boils it down to either Cassia or Heinirx, so pick whichever you prefer. This
section will be focusing on what happens if you pick Cassia, obviously.
After speaking with Tervantias, head to the north-west most part of the Anatomical
Opera, until you see what’s basically a really spiky orb. I have attached a screenshot
below of where the orb is located, and what it looks like.

Interact with the orb and Cassia will emerge.

Cassia will then cast Lidless Stare on everyone in the party, dealing 6-12 DMG to each
of you, or less. Finally, you have a chance to speak to the Lady Navigator with the
following options:

● 1. [Smile through the pain] "All is well, my lady. You can defeat this. I shall stay by
your side and help however I can." [Only appears if RT is Male + etude
Timer_LoveFavour_Extra_ktc1 is completed] + [+1 PersuadeCassia]
● 1. [Requires: Dogmatic - Adherent] [Soothe her with prayer] "May the Emperor's
radiance illuminate our way through the tenebrous gloom as we that are broken
of heart turn to His wisdom..." [Requires 45 Dogmatic Points] + [+5 Dogmatic]
+ [+1 PersuadeCassia?]
● 2. [Persuasion - 30] "Cassia, the worst part is over. I am taking you away from
this place." [+1 PersuadeCassia]
● 3. [Persuasion - 30] "Lady Navigator, compose yourself! You are embarrassing
the Orsellio name!" [+1 PersuadeCassia]
● 4. [Coercion - 30] "We are in enemy territory! Unless you regain control of
yourself, I will end this tumult personally!" [+1 PersuadeCassia]
● 5. [Agility - 20] [Pick up a pistol from the floor and shoot Cassia] [Kills Cassia]+
[Activates etude CassiaBanished]

You’ll then have a chance to pass a Passive +65 Willpower check

● 1.“For all those years, fear and loneliness were all you knew. Not anymore. Don’t
you dare wish death upon yourself! When I am with you, I will strive to alleviate
your every sorrow!” [Only appears if RT is Male + etude
Timer_LoveFavour_Extra_ktc1 is completed] + [+1 PersuadeCassia]
● 1. [Willpower +15] [Soothe her with prayer] "... The Emperor is with us so long as
we remember our purpose - to serve Humankind and to never give in to its
enemies..." [Only appears if you selected the Dogmatic option from this
section] + [+1 PersuadeCassia] + [Activates etude CassiaRevealed]
● 2. [Persuasion -60] "You are frightened, but that does not mean you can give up.
Do not let these emotions consume you!" [+1 PersuadeCassia] + [Activates
etude CassiaRevealed]
● 3. [Logic -60] "You have had to rein in your gift before. Try to remember how you
did it then!" [+1 PersuadeCassia] + [Activates etude CassiaRevealed]
● 4. [Coercion -60] "Do you wish to spend the rest of your days as the
Haemonculus's test subject?" [+1 PersuadeCassia] + [Activates etude
CassiaRevealed]
● 5. [Agility -20] [Pick up a pistol from the floor and shoot Cassia] [Kills Cassia]+
[Activates etude CassiaBanished]

And then:

● 1. [Hold her and kiss her] “Don’t even think of leaving me, Cassia. I won’t let you
go.” [Only appears if RT is Male + etude Timer_LoveFavour_Extra_ktc1 is
completed] + [+1 AmourCortuois]
● 1. "You will overcome this, Cassia. You are stronger than you think you are."
● 2. "I am not interested in listening to you vent your grievances. Prove that you are
still of use to me, or I shall send you back into the darkness!" [+1
PersuadeCassia]
● 3. "Whatever happened to you, we can make it right. Put your trust in me."
● 4. [Pick up a pistol from the floor and shoot Cassia] "I should have killed you as
soon as I met you."
● 5. [Run away] [Activates etude CassiaBanished] + [Activates etude
LeaveCassia]
Pick whatever you would like, aside from shooting or kill her if you want to continue the
romance, and a few things can happen. If way back in Act 1, you placed Feleks stone
on Cassia to keep her powers at bay, you have a choice to make regarding it:

● 1. "The stone is what helps you keep your powers at bay. There is a good chance
it saved you from losing your mind just now." [Keeps the stone on Cassia]
● 2. "It was not the stone that contained your powers, Cassia. It was you. Set
yourself free, for you have no need for shackles." [Removes the stone on
Cassia]
● 3. [Shrug] [Removes the stone on Cassia]

I’m unsure about if the amulet is related to her romance, but I am tentatively going to
say that you should allow her to remove it.

However, if the stone wasn’t placed on Cassia, instead you will just choose from:

● 1. "And now... May I escort you out of here?" [Recruit CassiaCompanion]


● 2. "You will pay dearly for the injuries you have caused me. Come with me."
[Recruit CassiaCompanion]
● 3. "Thank the Emperor, you look like yourself again. Let us depart. There will be
other opportunities to talk." [Recruit CassiaCompanion]
● 4. [Seal Cassia inside the capsule] "I am doing this for everyone's sake.”
[Activates etude CassiaBanished] + [Activates etude LeaveCassia]
● 5. [Kill Cassia] "Enough." [Activates etude CassiaBanished] + [Activates
etude LeaveCassia]

The event will end after this.

Comments/ Glitches
1
As far as I can tell, etude Timer_LoveFavour_Extra_ktc refers to this section, in
which you speak to High Factorum Jarnis about procuring a gift for Cassia. It appears
that a lot of her more romantic dialogue involves actually giving her a gift instead of just
going up to her and stating that you accept her affections? I will be updating that section
of the guide to reflect this.

Personal Quest - ??? | Occurs when speaking to Cassia in Commorragh. Might require
having selected all previous romantic dialogue.
● 1. "This is... mesmerising. I can see the colours of your soul, just as you can see
mine." [+1 AmourCourtois]
● 1. "What have you done to me, you monster?" [+1 Insulted]
● 2."My eyes... I can see the colours that you see!"
● 3."I think I can now see people's emotions too. It is quite all right, I can handle
this myself."

And then:

● 1. [Embrace Cassia and kiss her] "I do not revile this power, nor do I revile you."
[Activates etude RTSeesColours]
● 2. "If you would be so kind... If this continues much longer, I might..."
● 3. [Willpower 0] "It is quite all right, I can handle it myself."

And then:

● 1. [Kiss her hand] "Your world is magnificent, Cassia. I am glad to have had the
chance to see it."
● 2. "I am myself again, thanks to you."
● 3. "I've had it with your oddities and uncontrollable powers! Stay away from me."
[Activates etude CassiaRomanceFailed]

Jae
Help! Where do I find Jae in Commorragh?
As soon as you finish the first arena fight, and go find the Anatomical Opera, you will be
automatically pulled into a cutscene regarding Jae. As far as I can test, it is impossible
to avoid this cutscene.

The first options you get to respond to her are:

● 1. [Watch in silence]
● 2. "Jae! Where did you learn to speak so crudely?"
● 3. "What happened to you?"
● 4. [Address the monster] "This woman is with me." [Recruits Jae again]
● 5. [Address the monster] “Don’t let this one pass. She has done nothing to earn
it.” [Activates etude LeaveJae] + [Jae becomes unrecruitable]

If you select option 3 “3. What happened to you?” you’ll get another set of options:

● 1. "You are dying again? Why?"


● 2. "What is wrong with the Haemonculus giving you new organs instead of an
implant?"
● 3. "It seems we have much to discuss, Jae..."

You can exhaust dialogue options 1-3 before returning to this set of choices.

● 1. [Watch in silence]
● 2. “Try to talk this malkin round, Jae. I shall observe.”
● 3. [Address the monster] "This woman is with me." [Recruits Jae again]
● 4. [Address the monster] “Don’t let this one pass. She has done nothing to earn
it.” [Activates etude LeaveJae] + [Jae becomes unrecruitable]

If you select option 1-2, you’ll then watch Jae try and muscle her way in again, but fail,
so you’ll be left with the choice to either say Jae is with you, which recruits her, or forbid
her from passing, which leaves her to die presumably.

Planet Event - Azhi-Damned Problem | Occurs if Jae is brought to Comorragh,


recruited, and brought to the first Tervantias conversation.

After your life saving operation, you can finally start exchanging all the genetic materials
you have been picking up around Commorragh, a guide for which can be found in this
section. You can then fix Jae using one piece of the genetic materials.

To heal Jae immediately, select:

● “I require your aid, Haemonculus.”

And then:

● “Is there anything I can offer to repay a being of such brilliance for the attention
he may graciously grant me?”

If you didn’t follow the guide, or failed both checks, or simply wish to cause a xenos
suffering, you can then allow Yrliet to be operated on if you re-recruited her and
Tervantias will receive a piece of genetic material from her. Either way, Tervantias will
talk one piece of the genetic material you have, and then you’ll be presented with some
options for how you would like to redeem your… reward.

● 1. "I shall need equipment if I am to kill your enemies." [Opens trade window]
● 2. "You took my companion's respiratory augment and now she is dying. Return it
immediately." [Activates etude JaeHealedByGemunkul]
● 3. "My condition has been rather grave since my arrival in Commorragh. Can you
mend my body?" [Generic Healing]

However, you can also postpone Jaes healing until you return to your voidship. After the
first big dialogue with Tervantias, if do not select the options above, Jae will remind you
of the fact that she’s currently dying, and give you a chance to postpone her healing, or
just immediately heal her like above.

● 1. "I require your aid, Haemonculus."


● 2. "I give you my word that we will fix everything once we return home. I put more
stock in human technology than in his services." [Activates etude
JaeHealedOnTheShip]
● 3. "Jae, we do not have time. We will discuss this later."

If you select option 3, you’ll have another, slightly different set of choices that can result
in Jae leaving the party.

● 1. "I require your aid, Haemonculus."


● 2. "I give you my word that we will fix everything once we return home. I put more
stock in human technology than in his services." [Activates etude
JaeHealedOnTheShip]
● 3. [Raise your voice] "Do not dare go against my will, Heydari!" [Activates etude
LeaveJae] + [Activates etude JaeBanished]

Pick whatever you’d like, but do know that if you don’t heal Jae in Commorragh, she’ll
have the Death Rattle debuff for the entire section.

Bridge Discussion - How About A New Story? | Can occur after saving and
healing Jae in the Anatomical Opera.

Requirements
- Jae is alive
- Jae was recruited again at the Anatomical Opera

Summary
You question Jae about her new, well, everything.

Specifics
The first time that you start a conversation with Jae back in The Pit you’ll have a few
choices to make:

● 1. "I am still waiting for an explanation, Jae."


● 2. "How are your lungs?"
● 3. "Have you never once wanted to tell me the truth? I am more than just
● your patron, after all." [Occurs if etude JaeRomance is active] + [Not Dialog
Seen JaeRomance Strangers_dialogue]
● 4. "About your new persona..."
● 5. “Do you have any ideas about how we can get out of here?”
● 6. [Leave] “Remain vigilant. I shall need your help yet.”

If you select option 3 “‘Have you never once wanted to tell me the truth? I am more than
just your patron, after all.’” you will get a a new set of dialogue options:

● 1. "Why did you not tell me the truth immediately?"


● 2. "I insist on absolute honesty between us from here on out."
● 3. [Shrug] "If you are wondering whether things have changed for me now,
● the answer is no. You haven't changed, and my feelings haven't changed." [+1
Sincerity] + [Activates etude JaeSincerity_3]
● 4. "I cannot judge you. I too would prefer that my beloved see me as a prince
rather than underhive scum."
● 5. "I cannot continue our affair after this." [Completes etude JaeRomance] +
[Ends Jaes Romance]

I’m pretty sure Jaes True Romance ending involves activating her Sincerity etudes, so
keep that in mind if that is what you’re going for.

Select whatever you would like, and it returns you to this section with option 3 gone.

If you select option 1 “‘I am still waiting for an explanation, Jae.’” you’ll finally get Jaes
actual backstory, and you can ask her a few questions:

● 1. “I knew you were no princess.” [Only appears if etude JaeRomance is


inactive]
● 1. "Do you have a family?"
● 2. "So you used to be in the Imperial Guard?"
● 3. "So where did you learn to read and write?"
● 4. "Is Jae your real name, at least?"
● 5. "Was there anything you did not lie to me about, Jae?"
● 6. "After what I have heard, the thought of keeping you by my side makes
● me sick. Remove yourself from my presence!" [Unrecruits Jae]
● 7. [Kill] "You will answer for everything you have done!" [Unrecruits Jae] + [Kills
Jae]
● 8. "Very well. Thank you for the answers."

Options 1, 3, 4, 5 will return you to the same choices as above.

If you select option 2 “‘So you used to be in the Imperial Guard?’” you’ll have more
choices to make:

● 1. "How did you get involved with the Kasballica?"


● 2. "So you are a deserter as well?"
● 3. "That explains the lung implant, but what about the hand?"
● 4. "I see."

You can exhaust all these dialogues and will return to this section.

If you select the option “‘About your new persona…’”, you will have a chance to gain an
Approval increment

● 1. "If this is closer to the real you, then you can keep acting like this." [+1
Approval]
● 2. "Indulge yourself for now. But when we are back in the Expanse, you will
return to your princess guise and not disgrace my name."
● 3. "This boorish demeanour is certainly a better match for your vile personality.”
[Only appears if etude JaeHealedOnTheShip status is inactive]
● 4. “Behave however you wish. I shall not impose my will upon you.” [+1
Approval]

Errand - Reunion Party | Automatically given as soon as you finish your second
arena fight and talk to Tervantias as long as Jae is in the active party.

Requirements
- Jae is in active party.

Summary
Jae thinks that the RT should throw a little party since everyones been reunited.

Specifics
Approach Jae and select:

● 1. "Didn't you say something about getting sloshed once we were back at the
hideout?"

This will then play a scene showing exactly how well Jaes little party goes. Your next
choices are:

● 1. "Are we celebrating the fact that we killed several xenos for the amusement of
other xenos?" [No new choices]
● 2. "You think this is a time to celebrate?" [No new choices]
● 3. "A celebration sounds good. Let's enjoy ourselves."
● 4. "This is not the time for revels."

You can exhaust dialogue 1-2, and then select 3 or 4 to continue the event. Several of
your companions will chime in at Jaes attempts to party, and your next choices are:

● 1. "Don't lose heart! I promise I will get you all out of here!"
● 2. "If we are doomed to die, we might as well enjoy ourselves one last time!"
● 3. [Bark out a command] "Come on, cheer up! All of you!"
● 4. "Jae, look, this party idea isn't working." [Ends event]

Options 1-3 provide you with a new set of choices, including an option to get a
Sincerity increment.

● 1. "Hey, where is all this doom and gloom coming from?" [Ends event]
● 2. "Jae, these people do not want to celebrate. Let's leave them be. The two of
us can enjoy ourselves on our own." [Ends event]
● 3. "You may be low by birth, but you will die with as much, if not more, honour
than anyone here." [+1 Sincerity] + [Activates etude JaeSincerity_1]
● 4. "Enough, Jae." [Ends event]

Any of the options will end the conversation, but not the event! Zip out to the streets of
the Chasm to find Jae surrounded by some hoodlums. Your options to respond are:

● 1. "You there! Get your filthy carcasses out of here, or I'll..."


● 2. [Draw your weapon] "Time to clear some of the dirt off the streets of
Commorragh."
● 3. [Wait silently]
Select any option, as they all continue the conversation. Then you can pick from:

● 1. "Who were they?"


● 2. "Are you all right?" [Unlocks new options]
● 3. "You made short work of them!"
● 4. "I need you in my party. Fight at my side." [Recruit JaeCompanion]
● 5. "Go and calm down inside and pull yourself together." [Recruit
JaeCompanion]

You can exhaust dialogue options 1 and 3, and then select 2 to potentially gain another
Sincerity increment.

● 1. "To me, you will always be a princess of Efreet."


● 2. "I suspected you might be lying about your past. No need to take it so hard."
● 3. "You have never given a damn about rules or expectations. You never
● fitted the mould of a princess or a deserter. You are simply Jae Heydari."[+1
Sincerity] + [Activates etude JaeSincerity_2]
● 4. "I prefer the new you."
● 5. [Offer nothing but sympathetic silence]

Whatever you pick, you will return to this section and can recruit Jae again.

Yrliet

Help! Where do I find Yrliet in Commorragh?


As soon as you leave The Pit to go find the Commissar and walk forwards towards the
main area, you will be automatically pulled into a cutscene regarding Yrliet. My party
composition that led to this version of her recruitment was
Heinrix/Idira/Argenta/Jae/Yrliet.

Or, after finishing your first arena fight, you will be automatically pulled into a cutscene
regarding Yrliet in the same location as the one above. My party composition that led to
this version of her recruitment was Cassia/Argenta/Abelard/Pasqal/Yrliet.

As far as I can test, it is impossible to avoid this cutscene in both versions of her
recruitment.

Your first options to respond have the option to kill Yrliet immediately, if that’s your fancy.
● 1. "Yrliet! You are alive!"
● 2. [Nod at the victim] "What are you doing?"
● 3. [Look at the Drukhari surrounding Yrliet] "What is going on here?"
● 4. "You survived. Good. I want to deal with you myself!"
● 5. [Kill Yrliet] "The traitor's reckoning has come!" [Activates etude
YrlietRevenge] + [Activates etude YrlietBanished] + [Activates etude
PlayerKilledYrliet]

Options 1-4 will push you towards the next set of options, and option 5 will kill her,
obviously.

● 1. "Why are you doing this to her?"


● 2. "Yrliet, I intend to find a way out of this place. What about you?" [Only
appears if you did not select option 3 below.]
● 3. [Lean toward Yrliet and whisper in her ear] "Suffering, you say? Perfect. Show
me how much more you are willing to suffer for a chance at forgiveness."
● 4. [Rip the blade out of Yrliet's hands and kill the Drukhari who just spoke] "Yrliet
is mine! You cannot have her!" [Activates etude YrlietRomanceFailed]
● 5. [Kill Yrliet] "The traitor's reckoning has come!" [Activates etude
YrlietRevenge] + [Activates etude YrlietBanished] + [Activates etude
PlayerKilledYrliet]
● 6. [Leave Yrliet with the Drukhari] "I will not intrude in xenos affairs. Farewell."
● [Activates etude Yrliet_Commoragh_Leaved] + [Start etude LeaveYrliet] +
[Activates etude YrlietBanished]

If you select option 3, you will be returned to the same choices as above, but with a new
choice unlocked:

● 2. “Good. Now I will consider taking you with me.”

Select what you’d like, every choice but 5-6 moves the conversation along.

However, if you select option 4 “[Rip the blade out of Yrliet's hands and kill the Drukhari
who just spoke] "Yrliet is mine! You cannot have her!"” you will fail the romance and you
won’t get option 1 below. Not that it really matters since, well, the romance is over.

An increment change is then available if her romance is still active, as well as more
chances to kill or banish her.
● 1. "Even if you have lost your way, I will be here to help you find it again." [Only
appears if Yrliets romance is active] + [+1 Accordance]
● 2. "Your reasons make no difference to me. I forgive you."
● 3. "We will yet have a word about your deeds. Now, however, it is time to leave."
● 4. "I will take whatever help I can get to escape."
● 5. "No. You will find no forgiveness. Go whichever way you wish, as long as I
never have to see you again."
● 5. "No. You will find no forgiveness. Go whichever way you wish, as long as
never have to see you again." [Activates etude YrlietBanished]
● 6. [Kill Yrliet] "A taste of hope before death is a traitor's just reward!" [Unlock
Flag YrlietSoulstone to 1] + [Activates etude YrlietRevenge] + [Activates
etude YrlietBanished] + [Activates etude PlayerKilledYrliet]

After that choice, the conversation is finished, and Yrliet officially re-joins the party.

Study Event - Healing the Wounds | Can be triggered after the first Arena fight is
finished.

Summary
Yrliet wishes to explain everything to you.

Specifics
The first set of choices are as follows:

● 1. "Your faith in me? Did I hear that right?"


● 2. "I already told you that I know nothing about the shard. That trophy belonged
to Theodora, my predecessor."
● 3. "I have always been honest with you, Yrliet. You, however, lied to me from the
start."
● 4. "I understand why you did that. And I forgive you."
● 5. "I do not think I will ever be able to completely trust you." [Activates etude
YrlietRomanceFailed]

You can exhaust dialogue options 1-3 here, and then select 4 if you would like to
continue the romance, or 5 if you wish to end it. The next options are as follows:

● 1. "You are unable to meditate? Can that happen?"


● 2. "How are you going to regain your powers now?"
● 3. "I wish I could embrace you and give you comfort, but you cannot bear human
touch."
● 4. "I cannot help with meditation, but I am prepared to stay with you and share
the silence. That way, you will be able to forget about the horrors of
Commorragh, if only for a little while." [+1 Accordance]
● 5. “I hope you find a way to deal with that.” [Ends the event]
● 6. “Everyone gets what they deserve.” [Ends the event]

You can exhaust dialogue 1-3, and then either select option 4 to gain an Accordance
flag, or 5-6 to end the event.

Personal Quest - The Path We Lost | Can be acquired as soon as the RT


reaches the Reaving Tempest Spire.

Requirements
- Yrliet is alive.
- Yrliet is in active party.

Summary
Yrliet seeks to find the Farseers hidden and trapped with the Reaving Tempest Spire.

Specifics
To actually acquire this quest, you must have Yrliet active in your party when speaking
to Nocturne of Oblivion after escaping the Arena and defeating the Envoy of the
Poisonous Whisper and the Envoy of the Wounded Skies.

Nocturne will tell Yrliet that there are Farseers locked in the Reaving Tempest Spire,
and she begs you to assist her in helping them. Your first choices are:

● 1. "Are these Aeldari truly that important to you?"


● 2. "If what the Harlequin says is true, we will save whomever we can." [Gives
The Path We Lost quest]
● 3. "I have not yet decided if I can trust this strange xenos."
● 4. "After all the trouble xenos have caused me, you are still asking for my help?"

You can exhaust dialogue 1, and then either commit to the quest right now, or sort of
shelve it for later.

The next time this quest will become relevant is when you actually get to the Reaving
Tempest Spire.

Yrliet states that she must learn the truth, and you have a few options to respond:
● 1. "Come along. When we find the Farseers, you will have all your answers.”
[Continues the quest]
● 2. "I doubt we will have time for xenos rescue missions."
● 3. "The xenos have caused my house enough grief. As have you. Begone! I am
no longer interested in your talents." [Activates etude YrlietRomanceFailed] +
[Unrecruits Yrliet] + [Failes the quest] + [Activates etude YrlietBanished]

Obviously, if you want to continue the Yrliet romance, select option 1. Option 2 does
unlock new choices, but they still all result in unrecruiting Yrliet and failing her romance.
Those options are TBA.

Once you actually enter the Spire, on the first level there are a few things relevant to
Yrliets quest. One of them is activating certain etudes regarding Tervantias’ research, a
guide for which can be found here, and the other is triggering several key events. I have
marked them down below.

I recommend doing the event order as Operation Game > Chessboard > Glass Vat >
Imprisoned Farseer.

Chessboard Event
As soon as you enter the room with the chessboard, Yrliet will get a headache(?)
and draw your attention to the chessboard. You can respond with:

● 1. [Move a few pieces]


● 2. "Yrliet, are you all right?"
● 3. "I do not like the look of this."
● 4. [Observe silently]

Pick whatever you would like, as all options move the conversation forward.

And then:

● 1. [Move a few pieces] [Only appears if it was not selected above]


● 2. "Yrliet, what is going on?"
● 3. "Yrliet, you are talking to pieces on a game board."
● 4. "Stop acting oddly or you will regret it, I swear."
● 5. "For Throne's sake, why do xenos have to be so difficult?"
● 6. [Observe silently]

Again, any of the options move the conversation ahead.

And then:

● 1. [Persuasion -30] "Look at me, Yrliet. I am by your side. Everything is all right."
● 2. [Intelligence: Succeeded] "One of the Farseers is trapped in the game board,
correct?" [Only appears if a Passive +65 Intelligence check is passed]
● 3. [Willpower 15] "Whatever this is, Yrliet, do not let it take over you!"
● 4. [Agility 15] [Slap Yrliet] "Enough!" [Ends romance?] (Needs testing)
● 5. "It is time to end this. Step aside. I will destroy this xenos artefact right
● 6. [Observe silently]

Everything but option 4 should continue the romance, and any of the options moves the
event along.

And then:

● 1. "Why would the Drukhari imprison a Farseer's soul in a board game?" [No
new choices]
● 2. "It looks like the Farseer put you through mental torment. What did she say?"
● 3. "We can take the Farseer to the ship and save at least what is left of her."
● 4. "My, my, this trophy will be the first of its kind in my collection!" [No new
choices]
● 5. "You should end her suffering. Yrliet." [No new choices]
● 6. [Break the board] “This heresy must be destroyed.” [Ends the event]
● 7. “There is no helping the Farseer now. Shouldn’t we direct our energy toward
saving other possible survivors?” [Ends the event]

If you select the option “It looks like the Farseer put you through mental torment. What
did she say?” you will unlock the choices, several of which have an increment choice:

● 1. "Is she not right on every point?" [+1 PathOfTheDamnation]


● 2. "The pain and suffering have damaged the Farseer's mind. You could not have
saved Crudarach alone." [+1 PathOfTheWarrior]
● 3. "Do not let the words of a doomed soul lead you astray from your chosen
Path." [+1 PathOfTheWarrior]
● 4. [Destroy the board] "Anyone who says such things deserves death." [Ends
the event]
● 5. [Say nothing] [+1 PathOfTheDamnation]

After you select an increment value, you will return to the section above/this section.

If you select the option “We can take the Farseer to the ship and save at least what is
left of her.” you will unlock different choices depending on Yrliets current Path, which I
think the last trigger for was on Janus in Act 2, and I unfortunately did not include it in
the guide as of 02/27/22. This will be added shortly.

If Path of Damnation is active:

● 1. [Take the board] [Ends the event]


● 2. [Reconsider]

If Path of The Warrior is active:

● No options, you automatically take the board, and the event ends.

If you select the option “There is no helping the Farseer now. Shouldn’t we direct our
energy toward saving other possible survivors?” Yrliets will respond differently
depending on her current Path, which I think the last trigger for was on Janus in Act 2,
and I unfortunately did not include it in the guide as of 02/27/22. This will be added
shortly.

The event will end after Yrliets response.

Operation Game Event

I recommend picking up the Research Notes 1, which can be found in the same room
as the Operation Game Aeldari. It will activate the etude
ReavingTempestSpire_HaemonculusResearch1 and give you more options to
respond. A more precise guide can be found here.

Your first choices are:

● 1. "What... are you?"


● 2. [Heretical] [Wound the monster] "You're a sight! Let's see how you like this."
[+5 Corruption]
● 3. [Kill the Farseers] "You should look away. I will put them out of their misery
myself." [Ends the event]
● 4. [Iconoclast] "Nothing of your kin is left in this creature. End their suffering,
Yrliet." [+7 Iconoclast] + [Ends the event]
● 5. "Let's leave this creature alone." [Ends the event]

If you select the option “What… are you?” you will get a new set of options:

● 1. [Awareness -60] [Examine the creature]


● 2. [Persuasion -60] "Whoever you are, we have come for answers. Help us make
sense of what happened to your world."
● 3. [Persuasion 0] "I know you are there, Artreus, Cassarthruin, Maedryl,
Dharianne! Answer my call and the call of your sister!" [Only appears if etude
ReavingTempestSpire_HaemonculusResearch1 is active]
● 4. [Use psyker powers to revive the Farseers] [Only appears if character has a
minimum Psy Rating 0]
● 4. [Remove the creatures psy-suppression shackles] [Only appears if etude
ReavingTempestSpire_HaemonculusResearch1 is active] OR [You pass the
Awareness -60 check of option 1]
● 4. [Kill the Farseers] "You should look away. I will put them out of their misery
myself." [Ends the event]
● 5. "These are your kin. You should decide what happens to them." [Ends the
event]
● 6. "Let's leave this creature alone." [Ends the event]

If you select “[Examine the creature]’ and pass the check, you will unlock a new option:

● ?. [Remove the creatures psy-suppression shackles]

If you select “Whoever you are, we have come for answers. Help us make sense of
what happened to your world.” OR "I know you are there, Artreus, Cassarthruin,
Maedryl, Dharianne! Answer my call and the call of your sister!" and pass the check,
you actually have an ability to gain and increment flag for Yrliet:

● 1. "Your presence on Crudarach would hardly have changed anything. You would
most likely be dead now." [+1 PathOfTheDamnation]
● 2. "You should have stayed on your homeworld and defended it to the end." [+1
PathOfTheWarrior]

And after you’ve made your choice:

● 1. [Iconoclast] "You have been asked for mercy. Grant it." [Only appears if you
selected option 3 from this section] + [+7 Iconoclast] + [Ends the event]
● 2. [Kill the Farseers] "You should look away. I will put them out of their misery
myself." [Ends the event]
● 3. "Let's leave this creature alone." [Ends the event]

If you select “[Remove the creatures psy-suppression shackles]” you will get another set
of choices:

● 1. “I am not afraid of the consequences.” [Ends the event]


● 2. “You are right. Let’s not risk it.” [Returns you to this section]

Glass Vat Event

I recommend picking up the Research Notes 2, which can be found in the same room
as the Glass Vat Aeldari. It will activate the etude
ReavingTempestSpire_HaemonculusResearch2 and give you more options to
respond. A more precise guide can be found here.

You will notice a glass vat with an alive Aeldari inside, and Yrliet pleads for you to open
it somehow.
● 1. [Inspect the vat]
● 2. "Stand back. This calls for some good old brute force." [Unlocks the capsule]
● 3. "I doubt the xenos inside is still alive. Come, let us not waste time."
● 3. “Tampering with a Haemonculus’s experiment does not strike me as a good
idea. We should destroy it instead.” [Only appears if you select “Alright,
let’s…” from the options below]

If you select “I doubt the xenos inside is still alive. Come, let us not waste time.” you will
get a new set of options to respond with:

● 1. [Blow up the vat] "Even so, I do not want to take the risk." [Only appears if
you select “Tampering with a Haemonculus’s…” from the options above] +
[Ends event]
● 2. "All right, let's get him out of there."
● 3. "I have made up my mind. We are leaving." [Ends event]

If you select “[Inspect the vat]” you’ll unlock a new option:

● “We’ll press every button until the mechanism opens.”

And if you select the option “We’ll press every button until the mechanism opens.” you’ll
get even more choices:

● 1. "Pasqal, can you figure out how to open this vat?" [Only appears if Pasqal is
in the active party]
● 1. [Press the sun symbol]
● 2. [Press the target symbol]
● 3. [Press the spiral symbol] [Kills the Farseer]
● 4. [Press the lightning symbol] [Unlocks the capsule]
● 5. [Press the crossed-out triangle symbol] [Kills the Farseer]
● 6. "Perhaps we should try another way."

Once the Aeldari is out of the vat, shattered glass or not, you have some choices:

● 1. "Do you remember who you are and where you come from?" [No new
choices]
● 2. "Tell us what happened to Crudarach." [No new choices]
● 3. "How did you end up in the Haemonculus's clutches?" [No new choices]
● 4. "Why were you kept in this vat?" [No new choices]
● 4. [Utter the Haemonulus’s order] “Deliverance.” [Only appears if etude
ReavingTempestSpire_HaemonulusResearch2 is active. You can find a
guide for this etude here.] + [Kills the Farseer]
● 5. "It's time to decide what to do with him." [Ends event]

Imprisoned Aeldari Event

As you draw to the very back of the area, you will come across a group of enemies
clustered below a suspended cage. Defeat all the enemies, and the Aeldari inside the
cage will instruct you on how to let him out.

Your first choices in the conversation are as follows:

● 1. "I treasure our unique connection. It is not 'despicable' or wrong."


● 2. "What's so wrong about our connection?"
● 3. "Silence, xenos! Our relationship is none of your concern."
● 4. [Say nothing]

Select whatever you would like, as all options move the conversation along. Your next
choices are:

● 1. "Perhaps we ought to start by introducing ourselves?"


● 2. [Lore (Xenos): Succeeded] [Make an Aeldari greeting gesture with your hands]
[Only appears if you pass a Passive +50 Lore (Xenos) check]
● 3. "You said you would help us find our way home. What did you
● 4. "The Farseer is at your disposal, Yrliet."

You can exhaust dialogue options 1-3, and then select option 4, or just select option 4 to
continue the event.

NOTE: If you took the Gameboard with the trapped Farseer in it, you will get a unique
response when selecting option 2 [Make an Aeldari greeting gesture with your hands]

● ?. “There were other Farseers besides you in the spire.”

If you select “There were other Farseers besides you in the spire.” you will have more
choices to make:

● 1. "Can you really help her?"


● 2. "It is my trophy. Do not even think of taking it from me."
● 3. "I did what I could to save the Farseer's soul. But I could only do so much."
● 4. "I am not interested in your approval, xenos."

You can select option 1 to learn that the Gameboard Aeldari is unsaveable, but the
Farseer can lay her soul to rest. You’ll also unlock the option:

● ?. “Then do it. Lay to rest the wretched soul imprisoned in this object.”

If you select 2. "It is my trophy. Do not even think of taking it from me." OR "I did what I
could to save the Farseer's soul. But I could only do so much." OR "I am not interested
in your approval, xenos." you will get the options of:

● 1. “No more favours, xenos. Let us change the subject.”


● 2. “Then do it. Lay to rest the wretched soul imprisoned in this object.”

Whatever you pick and decide to do with the gameboard, it moves the conversation
along.

And then after selecting "The Farseer is at your disposal, Yrliet.":

● 1. "But who steered the infected vessel toward Crudarach?"


● 2. "You said a disease broke out aboard the ship?"
● 3. "If your kin fled Crudarach, how did you end up here?"
● 4. "Is Crudarach completely destroyed? That is hard to believe."
● 5. "What do you think, Yrliet?"

If you select the option “Is Crudarach completely destroyed? That is hard to believe.”
and pass a [Passive +65 Perception] check, you will unlock some new options:

● 1. [Persuasion -30] "We freed you from the Haemonculus's torture chamber,
Eklendyl, and this is the thanks we get?"
● 2. [Coercion -30] "If you wish to leave this place alive, you would do well to start
talking, xenos."
● 3. [Coercion -30] "Perhaps I should put you back in the cage?"
● 4. [Persuasion -30] "You have already told us almost everything. Why hold
anything back?"
● 5. "Yrliet?" [Continues event]
● 6. “I am sick and tired of you, xenos. Why don’t I just kill you and have done with
it?” [Unlocks new options]
You can either pass one of the checks, ask Yrliet to handle it, or threaten the Aeldari.

If you select option “I am sick and tired of you, xenos. Why don’t I just kill you and have
done with it?” you will then have these options:

● 1. [Kill the Farseer] "Stand aside, Yrliet." [Ends event] + [Ends romance?]
● 2. "Fine. I shall give him one last chance to tell the truth." [Continues event]

The next choices are:

● 1. "You abandoned Crudarach when it needed you, and now everyone you
● know is dead. What did you think was going to happen?"
● 2. [Persuasion -30] "You are not to blame for the demise of your world.
Subverting fate is beyond your power."
● 3. [Lore (Xenos] -30] "Was it not the Farseers who made a bad decision? What
difference would it have made if you had been on Crudarach?"
● 4. "Have you not found out everything you wanted? Would you like me to kill this
Farseer for you now?"
● 5. [Do not interfere]

If you select "You are not to blame for the demise of your world. Subverting fate is
beyond your power." OR "Was it not the Farseers who made a bad decision? What
difference would it have made if you had been on Crudarach?" and pass the check: you
will have new options appear:

● 1. [Coercion -30] "Then it is your duty to avenge them and punish those
responsible. There is a Farseer right in front of you." [Activates etude
[ReavingTempestSpire_FinalFarseer Dead] + [Kills the Farseer]
● 2. [Persuasion -30] "There is no bringing back the past, but you can try to change
your people's future." [Ends the event]
● 3. "I want no further part in this. Handle this problem yourself." [Ends the event]
● 4. “You know, any way you look at it, you are as much to blame as the Farseers.”
[Ends the event]

Now, approach Yrliet on the bridge, and she will automatically begin the dialogue about
her Path. Your first choices are:

● 1. "Many terrible things happened in Commorragh. Are you all right?"


● 2. "Crudarach suffered an unenviable fate. I am sorry your world is lost."
● 3. "What will happen to the seer now?" [Only appears if Eklendyl was not
killed in Commorragh]
● 4. "So where does the Path of the Outcast lead you now?"
● 5. "I'd like to ask some other questions."

You can exhaust dialogue options 1-4, and then select 5 to end the event, or just select
option 5 to end the event immediately

Marazhai (3 Endings - Gone / Destroyed / Respect |


Romance Endings - Domination / Submission)

GLITCH WARNING - As of 02/19/24 Patch 1.1.28, Marazhai’s etudes have been


fixed, and are no longer reversed according to Patch Notes. A full playthrough was
completed with no issues except for during his final Act 5 scene.

- Recruitment?
Marazhai can be recruited, but it requires picking specific options in conversations with
him once you hit Act 3.

There’s an achievement for pissing him off at your first meeting, which occurs in Act 2,
and a guide can be found in this section of the document.

To actually begin the process of recruiting Marazhai starts as soon as you finish your
first arena fight, to the Anatomical Opera to talk to Tervantias and then are told by him to
speak to the Bloodstained Proselytes. I’ve attached a screenshot below of where they’re
located, and what they look like.
Start a conversation with them, and your first choices will be:

● 1. [Address Aebys] "So you and your rabble are the champions of the local
arena?"
● 2. "So Marazhai was skinned and made to fight like this? Well, that is a balm to
my heart. And also a delight to my eyes, where something was still stirring a
while ago."
● 3. [Snap the Elucidator shut and address Marazhai] "Your kin do not seem overly
fond of you." [Unlocks new choices]
● 4. [Snap the Elucidator shut and address Marazhai] "I want to talk. To you."
[Unlocks new choices]
● 5. [Address Marazhai] "I just wanted to get a proper look at you. Humiliated,
stripped of everything you were. And later... later I shall find a way to kill you."
● 6. [Address all the Drukhari in front of you] "Know this - I will kill each and every
one of you! And I do not care if you are champions or not!"

Select either option 3 or 4 to unlocked a new set of choices:

● 1. "I saw what happened at the trial. You were tricked."


● 2. "You are trapped. I am trapped. We could help each other." [Unlocks new
choices]
● 3. "I want to get out of Commorragh alive. I need allies." [Unlocks new choices]
● 4. [Lean closer] "From the bottom of my heart, I hope you die in agony." [Ends
event]

Select any answer from 2-3 if you wish to recruit Marazhai, which then leads to more
choices.

● 1. "Let's make a deal: you help me take out my enemies and I shall help you take
out yours." [Activates etude MarazhailnDoubt]
● 2. "You have caused so much trouble for my protectorate that the only fitting
punishment is to drag you out of Commorragh alive so that you may pay your
debt to me." [Activates etude MarazhailnDoubt]
● 3. "I believe in mercy. Even for the likes of you." [Activates etude
MarazhailnDoubt]
● 4. “Oh, so you like being in this dump at the beck and call of this rabble? Aren’t
you afraid they won’t give you back your skin the next time?” [Activates etude
MarazhailnDoubt]

The next part takes place during your second arena fight. After you finish off the first
wave of enemies, the Bloodstained Proselytes will appear, Marazhai included. You’ll
then get some choices:

● 1. "I was told I would be facing untested fighters, not the champions of the
arena!"
● 2. [Look Marazhai in the eye] "My offer still stands. Would you consider switching
sides?" [Only appears if etude MarazhailnDoubt is active]
● 3. [Attack] "You will answer for everything you have wrought!" [Activates etude
MarazhaiKilled OnArena]
● 4. [Attack] “In the name of the God-Emperor!” [Activates etude MarazhaiKilled
OnArena]

Select option 2 if you want to recruit Marazhai. Finish off the Bloodstained Proselytes,
and you’ll start a conversation with the former Dracon:

● 1. “Call me a 'mon-keigh' one more time, and this partnership is over."


● 2. Well, xenos, are you ready to serve me wholeheartedly and discharge your
debt?"
● 3. "I have no desire to die for the spectators' amusement. I take neither do you."
● 4. "They will take us to the Chasm now. Let us talk somewhere quiet-the
Shriekers' den will do." [Ends event]
You can exhaust dialogue options 1-3, or just select option 4 to end the conversation.

NOTE: As of Patch 1.1.28+, as soon as you recruit Marazhai, Heinrix, Ulfar and
Argenta will leave your active party to return to the Shriekers Den without you.

I recommend bringing at least Heinrix/Argenta, or at least recruiting Ulfar, especially if


you are planning on romancing Marazhai, as the below event leads to a way sexier
scene with him than just starting his romance normally through his bridge dialogue,
which is what you will have to do to trigger his romance if you don’t trigger the Planet
Event - Suspicious Absence.

If you have all three of them leave your party, you actually get unique dialogue for the
event below!

Planet Event - Suspicious Absence | Occurs automatically after recruiting


Marazhai if Ulfar/Argenta/Heinrix are in the active party.

Requirements
- Argenta OR Ulfar OR Heinrix recruited and brought to Commorragh.
- Marazhai recruited.

Summary
There’s a commotion in the Shriekers Den. Better go check it out.

Specifics
Depending on how many of your companions went after Marazhai, he’ll either be in
pretty good or pretty dire condition. Your first choices are:

● 1. "What is going on?"


● 2. "Who started this?"

Heinrix/Argenta/Ulfar will all give their reasons for attacking Marazhai. Your responses
are:

● 1. "And what, the rest of you just stood by and watched?"


● 2. "I did not save Marazhai's life so you could take matters into your own hands!
Put your weapons away, all of you!"
● 3. [Draw your weapon] "Let's rid the world of this scum together." [Activate
etude Markilled] + [Kills Marazhai]
If you select option 1, any companions you had in your active party/back at the
Shriekers Den will comment, but you’ll still have to choose.

Study Event - Blue Velvet | Occurs automatically after Planet Event - Suspicious
Absence if Marazhai lives.

Requirements
- Planet Event - Suspicious Absence was completed.
- Marazhai is alive.

Summary
It seems the illustrious Dracon has a request for a measly mon-keigh like you. Hear him
out.
Specifics
Marazhai will have slinked away with you after his tiff with Heinrix/Ulfar/Argenta, and
you have a few options to respond:

● 1 "What do you need?"


● 2. "You have the nerve to disrespect the person who just dragged you out of the
arena alive?"
● 3. [Listen in silence]

Any choice will move the conversation along, and your next choices are:

● 1. "Why do you hate Yremeryss so much? It was your own fault you ended up in
the Chasm."
● 2. "What do you want with her soul?"
● 3. "Wait... Only an Aezyrraesh? Are you related?" [Activates etude
MarazhaiYremeryssRelated]
● 4. "Very well. Should we encounter Yremeryss at any point, I shall allow you to
deal the final blow." [Gives Last Strike Errand]
● 5. "I will think about your suggestion."
● 6. "I do not plan to concede this kill to you."

If you select option 2 “2. "What do you want with her soul?"” you will unlock a new
choice:

● 3. “Resurrection? What resurrection?”

You can exhaust that dialogue too, if you’d like.


If you select option 3 “3. "Wait... Only an Aezyrraesh? Are you related?"” you’ll have
another small set of choices:

● 1. "You want to kill your own sister?"


● 2. "You have a complicated relationship, I see."
● 3. "It doesn't. Forget I mentioned it."

Option 1 doesn’t do anything but flavor text, so select that if you want and then option
2-3. You’ll then return to this set of choices.

Selecting from options 4-6 in this section will move you to the next choice:

● 1. [Look at what the plate was covering]


● 2. [Examine the plate in Marazhai's hands]
● 3. "Leave me alone in exchange for Yremeryss, and you can have her." [Only
appears if you did not agree to let Marazhai have the last strike/were
noncommittal]
● 3. "I will not help you. Hunt Yremeryss yourself." [Only appears if you did not
agree to let Marazhai have the last strike/were noncommittal]
● 3. "If this conversation is over..." [Only appears if you agree to let Marazhai
have the last strike.]

Pick option 1-2 if you’re interested in the Marazhai romance, as all other options just
end the event. Your next choices are:

● 1. "Your armour is held on with hooks that dig into your body?"
● 2. "You. I have never seen a Drukhari at such close quarters before."
● 3. [Back away] "Nothing."
● 4. "Armour held on by meat hooks? You Drukhari truly are perverted scum."

Options 1-2 continue the event, options 3-4 end the event. Select whichever you’d like,
and if you continue the event, your next choices feature an increment change:

● 1. [Nod wordlessly] [Activates etude Marazhai] + [+1 Submission] +


[Activates etude Agreed ToTrapYremerrys]
● 2. [Seize Marazhai by the throat] "I will gladly look upon a world in which you
know your place." [Activates etude Marazhai] + [+1 Domination]
● 3. [Stagger back] "I don't need that."
● 4. [Strike Marazhai] "Get away from me!"
The event will end after this.

NOTE: There is a Passive +50 Awareness check that happens if you select option 2 “2.
[Seize Marazhai by the throat] "I will gladly look upon a world in which you know your
place."” that reveals his true feelings about the whole choking thing.

He’s so cute.

Personal Quest - Path of the Drukhari | Can be activated as soon as you reach
the Reaving Tempest Spire.

Requirements
- Marazhai recruited.
- Marazhai is in active party.

Summary
Marazhai would like your help finding something of his

Specific
You can activate this quest when Marazhai stops you and states that he has a desire by
selecting the specific option below:

● 1. "Fine. Just point out where this property of yours is." [Gives Path of the
Drukhari quest]
● 2. "I will not waste my time on that.”

If you accepted it, the first little event that occurs during the Agonizer errand is actually
located just outside the Spires, on an offshoot. I have attached a screenshot below of
where the cutscene triggers.
Marazhai will try and find what he’s searching for, but be disappointed at what he finds.
He then invites you to come take in a view, and you have a few choices to respond.

● 1. “A strange suggestion. Why would I want to do that?”


● 2. "I do not trust you."
● 3. [Walk over to Marazhai and look down]
● 4. "We do not have time for this." [Activates etude
[MarazhaiDisagree_MarazhaiRaider]

You can exhaust options 1-2 and then select option 3 or 4. Both will end the event.

The second little part of this occurs actually in the Spires on the first floor, and again
involves Marazhai examining various crates like the lootgoblin he is. I’ve attached a
photo of where it is located below.
You have a few choices to respond:

● 1. [Look around]
● 2. "Get a move on. I shall not wait long."

Select option 1 if you wish to continue the event, as you’ll then get some more choices:

● 1. [Lore (Xenos) -35] [Step closer to the torture devices] [Add Equipment
Usable: Grenade Xenospasm x2]
● 2. "Marazhai, what is this place?" [Add Equipment Usable: Grenade
Xenospasm x2]
● 3. "I would like to stay a little longer. To learn more about the ones that frequent
this place."
● 4. [Yawn in a show of boredom] "I see nothing of interest here." [Activates
MarazhaiDisagree_MarazhaiTortureChamber]

Pass the check, or simply ask Marazhai what’s going on in the room to end the event.
Option 3 just results in the same as option 1-2, but you don’t get the grenades, and
option 4 obviously starts a Disagree etude.

The third, and final, part of this quest is in the very last area of the Spire, and features
another increment unlock.
Your first choices are:

● 1. "Humanity has similar tools. For livestock and peasants."


● 2. "Any object you call your 'favourite toy' cannot possibly be anything good."
● 3. "I have no idea."
● 4. "Whatever it is, I will not permit you to take it with you."

Respond how you want, as all options more the conversation forward, and then you’ll
have another set of responses:

● 1. "Why is this thing so important to you?"


● 2. "You may keep the agoniser."
● 3. [Snap the agoniser in Marazhai's hand] "While you are in my retinue, you can
forget about such abominations." [Fails Marazhais romance]

Option 1 gives a bit of flavortext and returns you to options 2-3 above. If you want to
continue Mars romance, let him keep his little toy with option 2. Otherwise, you can tell
him to kick rocks.

Your next choices are:

● 1. "Are you out of your mind?"


● 2. [Hold out your arm] "Do it." [+1 Submission] + [Activates etude
Ascention_Agonizer]
● 3. "Show me. On yourself." [+1 Domination] + [Activates etude
Ascention_Agonizer]
● 4. "Put that foul thing away." [Activates etude
MarazhaiDisagree_MarazhaiAgonize]

Pick what you’d like. Option 1 will just boot you back to the same choices above, so
either gain a Submission/Domination increment, or disagree with Mar.

Either way, you’ve finished his quest.

Planet Event - A Waste of Good Suffering | Occurs if the Rogue Trader allowed
Marazhai to have the last blow on Yremeryss.

Requirements
- Marazhai is alive.
- Marazhai was allowed the last blow on Yremeryss.

Summary
Marazhai gloats about landing the last blow on his sister.

Specifics
You’ll have a +2 being added to Marazhai’s Tempest counter just by simply witnessing
this event. Your first choices are:

● 1. [Touch the crystal] [Activates etude RTTouchedYeremerryssCrystal]


● 2. "Does this thing offer any practical benefit?"
● 3. "We should go."

Exhaust dialogue 1-2, and then select option 3 to end the event, or just end it with
option 3.

Planet Event - You Opened The Box | Occurs automatically if Marazhai is


brought to the Webway gate.

Requirements
- Marazhai is alive.
- Marazhai is in the active party.

Summary
It appears that the consequences of a certain someone’s actions have caught up to
them.

Specifics
NOTE: This event plays much differently depending on who you have in your party.
Ulfar will even prevent Marazhai from being taken.

Your first choices are:

● 1. [Give Marazhai to the Mandrakes] "Take the xenos. I have no need of him."
[Kills Marazhai]
● 2. "Marazhai stays with me. Away with you, beasts!"
● 3. "I certainly hope that our partnership is worth it, Marazhai. Keeping you around
is costly."
● 4. [Kill Marazhai] "Grant you the pleasure of torturing this vicious freak to death? I
think not!" [Kills Marazhai]
Whatever choice you make, the event ends.

Ulfar (3 Endings - Chapter / Loner / Wulfen)

GLITCH WARNING - As of 02/19/24 Patch 1.1.28, Ulfars recruitment options


have been expanded. I have listed the way that I normally recruit him, but will also be
experimenting to see all possible ways.

-Recruitment?
Found in the Anatomical Opera after finishing the first Arena fight. You can
interact with Ulfar by clicking him, not the cage. I have marked where he is located
below with a screenshot.

Ulfar is particular in that he doesn’t have a quest associated with his recruitment,
just acquiring one of several possible items

The first place you can locate one of these items is in The Pit in Commorragh. In
the south-east part of The Pit map, you will see a gladiator writhing on the floor from his
wounds. You can examine him, and if you pass a +50 Medicae Check, you can rip out
his augments. I have attached a screenshot of what he looks like and where he is
located below.

You’ll then be able to loot something off him called a Veteran's Electro Graft. Hold onto
this, as you’ll meet someone who wants it soon enough.

The second place you can locate one of these items is in The Mangled Sector in
Commorragh. In the north-east part of The Pit map, you will see a corpse laying on the
floor. You can examine him, and if you pass a +50 Lore (Xeno) check, you can skin the
corpse. I have attached a screenshot of what he looks like and where he is located
below.
You’ll then be able to loot something off it called a Cameleoline Skin. Hold onto
this, as you’ll meet someone who wants it soon enough.

The third place you can locate one of these items is in The Chasm map, and sort
of involves following a little questline/detective game. You don’t get an official quest or
errand or rumor in your journal. After your first arena fight, as you explore through the
Chasm and approach the Anatomical Opera, you’ll notice a particular winged xenos just
ominously standing by the edge of the street.

It will fly off, but there is an Examine icon available close to where it was
standing. Pass a +50 Lore (Xenos) check to learn some information about the creature.

After your second(?) arena fight, the winged creature will finally actually attack
you, and you have a variety of dialogue options.

● 1. But I still decide to wait and get a better look at the Prey.” [No new choices]
● 2. I act!

Select “‘I act!’” to move the event along and have more choices to make:

● 1 — ...summons companions to its aid. [No new choices]


● 2 — [Awareness -30] ...is trying to locate me among the tangle of spiked
minarets. [No new choices]
● 3 — ...breaks into a run.

Select “...breaks into a run.” to move the event along and have more choices to make:

● 1 — [Toughness - 20] ...flees down the most predictable and straightforward


route, hoping that its strength does not abandon it.
● 2 — [Agility - 20] ...slips away using the bodies of random passers-by as cover.
● 3 — [Ballistic Skill - 20] ...grabs someone's weapon from the ground and returns
fire at random.

Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.

And then pick:

● 1 — The hunt continues! [+1 StalkerBECounter]

The next dialogue and choices can change depending on if you pass a Passive +65
Willpower check.

If you pass the check

● 1 — [Coercion -30] ...turns some bystanders against me.


● 2 — [Tech-Use-30] ...bars my way with a cataclysm.
● 3 — [Lore (Xenos) -60] ...slips away with the skill of one who has lived here their
entire life.

If you don’t pass the check


TBA.

Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.

And then pick:

● 1 — The conclusion is drawing closer! [+1 StalkerBECounter] + [-1


StalkerBECounter]

The next dialogue and choices can change depending on if you pass a Passive -10
Carouse check.
If you pass the check

● 1 — [Demolition -80] ...looks defenceless and I attack, failing to notice the trap it
has laid out for me.
● 2 — [Athletics -80] ...is not where I expected it to be. Having climbed the ledge of
a wall, it lunges at me and bellows.
● 3 — [Logic-80] ...lunges at me first. I realise too late that it is not desperation but
cold determination behind it.

If you don’t pass the check


TBA.

Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.

And then pick:

● 1 — Everything will be over in moments.

And then:

● 1 — [Strength 50] ...banks on brute force, trying to break my fragile bones and
shatter my joints.
● 2 — [Weapon Skill 50] ...grabs one of the blades hanging from my belt and aims
it at my throat.
● 3 — [Medicae 0] ...responds with clinical attacks aimed at my weak points.
● 4 — [Toughness 50] ...allows me closer, enveloping me in a deadly embrace and
hoping to suffocate me before I tear it to shreds.

Pick whatever check you are most likely to pass, as the only thing that matters is that
you pass one check.

And then:

● 1 — The Prey grabs me by the throat, lifts me into the air, and snarls. It seems to
want to know why I attempted to kill it.
● 2 — I die.

You can select option 1 and then option 2, or just end the event with option 2.
And finally:

● 1 — The chaotic burst of violence that bloodied the streets of Commorragh ends
just as abruptly as it erupted. Such is life in the spires.

And now you can steal her goop, which is a Scourge’s Adrenal Glands.

Alongside the arena, you can also gain Malice’s Hide and/or Commissars Head via
taking over the Shriekers Den and killing one or both of them.

From your Arena fights, you’ll gain a variety of genetic materials as well, such as 2x
Arena Beast‘s Claws, Aebys’s Neuro-Agoniser, presumably but not confirmed as I
haven’t ever killed him, Marazhai’s Spinal Cord,

I recommend picking Ulfar up immediately after finishing your first arena fight. Proceed
with the Anatomical Opera quest, get your mind maggot removed, and then go find
Ulfar. An image with his location in the Anatomical Opera, and an image of what he
looks like are located here in the guide.

Start a conversation with him:

● 1. "Fenrys hjolda, Vlak." [Only appears if a Passive -10 Lore (Imperium) check is
passed.]
● 2. [Kneel before him] "Hail, Angel of the Emperor."
● 3. "Glory to the Emperor!"
● 4. "Pray, pause your filthy repast, for I am Rogue Trader [NAME] von Valancius."
● 5. "I hope you are enjoying your meal. I am [NAME]."

You can pick anything to proceed the conversation. Your next set of choices are:

● 1. [Study the man] [No new choices]


● 2. "Who are you?"
● 3. [Listen closely to the song the prisoner is singing to himself]
● 4. "A warrior such as you could prove useful to me." [Only appears if etude
RecruitUlfar is inactive]
● 5. [Step away from the cage]

Select “”Who are you?”” to unlock new choices:


● 1. "How did you come to be here?" [No new choices]
● 2. "I wish to know more about your brothers." [No new choices]
● 3. "Why does the Haemonculus keep you in a cage?"
● 4. [Point at the piece of meat in his hand] "Don't they feed you?"
● 5. "You must be planning to escape, yes?"
● 6. "I have no more questions." [Returns to this section]

Select “"Why does the Haemonculus keep you in a cage?"” to unlock a new set of
options:

● 1. "I want to help you."


● 2. "We suffer the same fate. I was also captured by the xenos and they have
forced me to kill for their entertainment."
● 3. "I never imagined I would see an Angel of the Emperor allow himself to
● be taken prisoner, and to be content with his subjugation."
● 4. "So, you serve the enemies of Humanity?"
● 5. "I see." [Returns to this section]

None of the options result in Ulfar joining you.

Option 4: [Point at the piece of meat in his hand] “Don’t they feed you?”

● 1. [Answer just as obliquely] "There must have been a reason for this bloody
repast." [No new choices]
● 2. "And does it taste good?" [No new choices]
● 3. "That's disgusting!" [No new choices]
● 4. "A bad habit, one that raises suspicions of corruption." [No new choices]
● 5. "You would know." [Returns to this section]

Option 2. [Listen closely to the song the prisoner is singing to himself] from this section
results in more choices.

● 1. [Fellowship -20] [Try to join in the singing]


● 2. "What is the song about?"
● 3. "It is beautiful."
● 4. "I would hate to hear such savage ditties sung in my court."
● 5. [Say nothing]

None of the options result in Ulfar joining you, but you do get some nice lore and
flavortext.
Return to Tervantias and select the option:

● 4. “Master, allow me to take the Space Marine you keep in a cage.”

And then:

● 1. [Hold out the bag of samples] "Of course, Master." [Appears if you have at
least one genetic material in inventory]
● 2. "I have nothing to pay you with but my own flesh. Please accept it as a gift."
● 3. "I cannot pay now." [Ends conversation]

You’ll then have to fork over one piece of genetic material, either from the ones you’ve
collected, your companions, or some from yourself. Tervantias will be pleased about
getting a new fidget toy and then still tell you no.

However, you get a few options to respond to his adamant no.

● 1. 1. "If you do not release the Emperor's Angel, His retribution shall fall upon
you, xenos."
● 2. "With him, I would definitely succeed. It would further both our interests."
● 3. "Surely it is dangerous to keep such a prisoner in your abode. What if he
escapes and comes for your head?"
● 4. "The loss of some mon-keigh could never impede the work of a mind as great
as yours." [Activates etude RecruitUlfar] + [Add Item UlfarCageKey]
● 5. “That poor soul. Surely nothing good awaits him in captivity.”

The only way to get Ulfar in this conversation is to select option 4. Wounded pride
aside, you now have the Bone Key. Return to Ulfar and select:

● 3. “I need your help.”

And then select:

● 1. "I am planning an escape. Are you with me?"


● 2. [Puff up your chest ] “You, warrior, have the honour of standing shoulder to
shoulder with a true hero of the Imperium!” [Only appears if your Triumph is
Feat of Greatness]
● 2. [Requires: Dogmatic - Adherent] [Recite the warrior's litany] "Even a heretic or
a non-human can wet a profane blade in the blood of enemies. But a true warrior
of Humanity does not fight for gratification or trophies. He fights to carry out His
will, for that is his duty. And it is a blessing." [Requires 45 Dogmatic Points] +
[Recruits Ulfar]
● 3. "We are both servants of the Emperor, we ought to help each other in perilous
place."
● 4. "Don't you want to slay xenos with me?"
● 5. "Are you a coward, then? Afraid to come out of your cage?" [Recruits Ulfar]
● 6. "Tervantias gave you to me. Join my party." [Recruits Ulfar]
● 7. “Stay in your cage, then, fool.” [Makes Ulfar unrecruitable]

The Triumph exclusive dialogue “[Puff up your chest ] ‘You, warrior, have the honour of
standing shoulder to shoulder with a true hero of the Imperium!’” has its own set of
options after it.

● 1. “I have enacted my will without fear of death, and my valour was celebrated
long before I became a Rogue Trader!”
● 2. “My accomplishments must pale in comparison to yours.”

If you select “1. ‘I have enacted my will without fear of death, and my valour was
celebrated long before I became a Rogue Trader!’” you will then unlock another choice:

● 1. “Well, my name is known to everyone in the Koronus Expanse. I am [NAME].”


[Recruits Ulfar]

After you recruit Ulfar, make sure to level him up. As of 1.2+, Ulfar will automatically
equip both his equipment.

Planet Event - Biting the Hand that Feeds | Occurs immediately after escaping
The Arena and defeating the Envoy of the Poisonous Whisper and the Envoy of the
Wounded Skies.

Requirements
- Ulfar in Active Party.

Summary
You’re staring down the eyes of a mad dog, and have to calm him down.

Specifics
As soon as you defeat the Envoy of the Poisonous Whisper and the Envoy of the
Wounded Skies, Ulfar will start a “conversation” and you have a few choices to respond
to him:

● 1. "The Emperor protects, warrior!"


● 2. "Stop. All your foes are dead. I am your comrade."
● 3. "Stay where you are!"
● 4. [Aim your weapon] "Stand down! Or you will fall right next to this scum."

Any of them will move the conversation to the next set of choices:

● 1. "Warrior, you honourably dispatched the Emperor's enemies!"


● 2. "What just happened to you?"
● 3. "You mad beast! You have killed everyone who could have told us anything!"

Pick any option you’d like, as they all lead to the same outcome and the next choices:

● 1. "What kind of grief must it be, to have nearly cost you your sanity?"
● 2. "We are no longer on the same path. I do not trust you." [Unrecruit
UlfarCompanion]
● 3. "I suggest we go and see why Nocturne of Oblivion has dragged us to this
place."

Option 1 leads you to more choices, along with the ability to get an increment path:

● 1. "You have people to fight for. People who need you as you are: a warrior, not a
beast." [Activates etude UlfarChoice2_Chapter] + [+1 Chapter]
● 2. "You have a duty to kill the Emperor's enemies, not whomever you please."
[Activates etude UlfarChoice2_Loner] + [+1 Loner]
● 3. "If that is your nature, you should embrace it. Even blind destruction can serve
a purpose, can't it?" [Activates etude UlfarChoice2_Wulfen] [+1 Wulfen]
● 4. [Say nothing] [Activates etude UlfarChoice2_Wulfen] [+1 Wulfen]

After making your selection here, you’ll get booted back to options 2-3 in this section, so
either unrecruit Ulfar or go searching for Nocturne.

Kibellah
Help! Where do I find Kibellah in Commorragh?
Kibellah is located in the Anatomical Opera, an area that you will be directed towards
after your first arena fight. Speak to Tervantias and select:

● ?. "I would like to speak with you about a member of my retinue who was
delivered to you."

And then:

● ?. "My bodyguard, Kibellah. Do you have her?"

Tervantias will lower the steps to Kibellahs area. I have marked the area she is located
below.

Speak with Kibellah, and your first options will be:

● 1. [Examine the cage] [No new options]


● 2. [Examine the figures standing next to Kibellah]
● 3. "What happened here?"
● 4. "I must think."

If you select “[Examine the figures standing next to Kibellah]” and pass a passive +89
Awareness check, you will notice the Kibellahs in the cage are not what they appear.
Your next options are:
● 1. "What happened here?"
● 2. [Address the doppelgangers] "You are fabrications. Who were you
before the Haemonculus changed you? Why do you play along with his
deception?" [Only appears if you pass the check?] + [No new options]
● 3. "I must think."

If you select “What happened here?” you will unlock a new option:

● 2. [Gesture at Kibellah] "I am taking you away from here."

If you select “[Gesture at Kibellah] “I am taking you away from here.” you will unlock a
new set of options:

● 1. [Requires Dogmatic - Adherent?] "You would dare plead for a release


from your sacred vow of service? Your duty is not yet done, and neither
has your penance been paid!" [Recruits Kibellah]
● 2. [Lore (Imperium) -30] "The Undying One is testing you, and what do you
do? Show doubt and disgrace yourself!" [Recruits Kibellah if the check
is passed]
● 3. [Persuasion -30] "Trust me. I can see that you are the true Kibellah. My
devoted ally." [Recruits Kibellah if the check is passed]
● 4. [Coercion -30] [Raise your voice at the doppelgangers] "If you do not
stop lying to her, I will show you that I know more about torture than
Tervantias!" [Recruits Kibellah if the check is passed]
● 5. [Logic -30] "Tervantias is toying with your mind! They are his fake
creations, and your soul is untouched. He wants you to believe that he
holds limitless power over you!" [Recruits Kibellah if the check is
passed]
● 6. "I order you to kill these abominations and join me!" [Recruits Kibellah]
+ [Adds Debuff - “Shattered World” (All characteristics except Weapon
Skill are reduced by -10. The shock that Kibellah suffered as Tervantias's
prisoner has left an indelible mark on her mind. It will take some time for
this horror to fade away.)]
● 7. [Kill all three of the Haemonculus's prisoners] "I am granting the
Emperor's Peace to you all." [Kills Kibellah]
● 8. "I will not soil my hands with you, unholy spawn. I order you to kill each
other.” [Kills Kibellah]
● 9. “I must think.” [Exits the conversation]
Either kill or recruit Kibellah, and the event will be over. If you spare and recruit her
again, she will request to speak to you in private.

Personal Quest - Survivor’s Confession | Occurs after rescueing Kibellah from


the Anatomical Opera

Requirements
- Kibellah is alive.
- Kibellahs Romance is active.

Summary
Kibellah wishes to confess something to the Rogue Trader.

Specifics
Return to the Shrieker’s Den, and seek Kibellah out to have a conversation with
her. Your first options will be:

● 1. "You wished to speak with me." [Only appears if romance is active]


● 2. "Are you unwell?"
● 3. "I cannot help but wonder... Are you the same Kibellah I once knew?"
● 4. "Did you manage to learn anything useful while you were in captivity?"
● 5. "Be ready. We are getting out of this place."

Select "You wished to speak with me." to start the quest. Your first options will be:

● 1. "What is the matter with you? How can you compare the Emperor's
servants to the enemies of Humanity?"
● 2. "I won't hold it against you. You are tired and wounded. You are not
thinking straight."
● 3. "I am beginning to wonder if it was the true Kibellah who stepped out of
that cage..."
● 4. [Say nothing]

All options will lead to the next set of choices:

● 1. "Kibellah... This is not the place for this conversation. I refuse to


continue it any longer."
● 2. "Neither Commorragh nor anything you say can change how I feel
about you! I want to be with you. Do you understand?" [+1 Synchronicity]
● 3. "To the void with the Vizsier! If the path of the Bloodspun Web is
suffocating you, you must abandon it to survive!" [+1 Distortion] + [+1
Taint]
● 4. "You want this to be over? Perfect. You and I are done." [Fails the
romance]
● 5. [Look away without saying anything] [Fails the romance]

If you want to continue the romance, pick options 2-3, as 1, 4, 5 end the romance? And
after that, the event is over?

Act 4
NOTE: Depending on how much you explored the galaxy in Act 2-3, you might
miss events via just speeding from planet to planet to do the main quest. I recommend
either spending some time farming events for characters via just jumping from planet to
planet slowly, or clearing up some of the 600+ rumors you’ve probably acquired, instead
of crossing half the galaxy via making a custom jump.

There is no way unfortunately to trigger a specific event when you want,


especially if you have multiple romances/characters active, it’s all up to chance.

Idira

Personal Quest - The Door | Can be activated during a cutscene after leaving
Commorragh.

Requirements
- Idira is alive.
bridge discussions
Summary
Idira comes to the Lord Captain begging for help about one of her visions.

Specifics
Idira will explain herself, and you have a few options to respond:

● 1. "Before I make my decision, I have questions to ask you."


● 2. "We will find this door. I give you my word." [+1 Humanity] + [Gives The Door
quest] + [Ends event]
● 3. "We have to find that door. You are too unstable." [+1 Effectiveness] + [Gives
The Door quest] + [Ends event]
● 4. "Out of the question. I will not indulge your sorcerous visions." [Ends event]

If you select option 1, you have some choices:

● 1. "What do you think is behind the door?"


● 2. "Do your visions contain any clues on where to start looking?"
● 3. "Is the door you describe similar to the door your whispers come from?"
● "I find it difficult to believe that suppressing your abilities is safe."
● 5. "What if it's a trap?"
● 6. "I have no more questions."

Select as many or as little as you want, and select option 6 to return to this section to
make a decision.

The next time this quest will become important is when you head to Quetza Temer as
part of the Main Quest - Hunting Grounds.

Idira will perk up on the voxcast, and you have a chance to gain an increment:

● 1. "What little door?"


● 2. "All right, calm down. I need to take care of Winterscale's flagship right now."
[+1 Humanity]
● 3. [Change back to Vigdis's frequency without saying anything] "There was some
interference. Where were we?" [+1 Effectiveness]

Finally, after unlocking access to Haemonculus’ lab, Idira will pipe up again, and you
have more choices:

● 1. "Remind me, what is it you want to find there?"


● 2. "Very well. We will go there at once.” [Activates etude LabWithLockedldira]
● 3. "I will take you there later. I need to assess the situation first." [Activates
etude LabWithoutldira]
● 4. "Your request is denied. I am taking only those I trust with me." [Activates
etude LabWithoutldira] + [Fails the quest]

Take Idira with you to the lab. After you cross the threshold marked below, Idira will
prompt you and you have some choices to make:
● 1. "Then you should trust your feelings. Go ahead, try to open it."
● 2. "Are you sure you are not mistaken? We can search for a while longer."
● 3. "I knew you were delusional. Come. We have wasted enough time on this."

Any of them move the conversation along, your next choices are:

● 1. "As long as we are together, we will get through this, Idira. Trust me."
● 2. "My faith in the Emperor is stronger than any warp trickery. He protects
● us."
● 3. "This sounds like a challenge! I was just thinking about acquiring a new skull
for my collection."
● 4. "You will go first, then."

Any of the choices end the conversation, and now it’s time to explore the Secret Wing.
Eventually, as you draw towards the very back of the lab, an Aeldari Farseer will drag
you into a conversation, and your first choices are:

● 1. "Who are you?"


● 2. [Draw your weapon] "I cannot deny the request of one who is in torment."
● 3. [Draw your weapon] "It will be my pleasure to end a vile xenos!"

Any of the options move the conversation along, and you’ll get a slightly different
conversation depending on if you took Idira to Commorragh or not. Either way, your next
choices are:

● 1. "So what are you?"


● 2. "All I need is the implant on your head. Give it to me, and I shall set you free."
● 3. “The Haemonculus is dead. You are free.” [Only appears if you’ve defeated
Tervantias for the second time]
● 3. "I shall grant you a swift death."
● 4. "I shall kill you for the sole reason that I enjoy killing xenos."
● 5. "I will not take your life. Farewell."

If you select “So what are you?” you’ll unlock a new option:

● 1. “Your pleas for help?”

If you select “All I need is the implant on your head. Give it to me, and I shall set you
free.” you will unlock a new option:
● 3. “What makes this device so dangerous?”

Select "I shall grant you a swift death." OR "I shall kill you for the sole reason that I
enjoy killing xenos." OR "I will not take your life. Farewell." to proceed into a fight with
the Aeldari Farseer and continue the event. Defeat him, and Idira will ask you to make a
choice:

● 1. [Requires: Heretical - Fanatic] "I know of another way to help you. One that will
spare you from having to fight the voices ever again. Become one with them."
[Requires 300 Heretical points] + [+20 Heretical]
● 2. "Break that abominable device. Robbing yourself of your soul is never the
way."
● 3. "Put on the implant. Do not waste another moment. You must survive no
matter the cost.”
● 4. "This decision is yours alone, Idira." [Outcome will change depending on
Idiras Humanity versus Effectiveness flags]
● 5. [Kill Idira] "A psyker with a xeno-artefact in her head? I don't think so. I will rid
myself of this menace." [Activates etude IdiraBanished] + [Activates etude
YdiraDead]

If you select "I know of another way to help you. One that will spare you from having to
fight the voices ever again. Become one with them." you will unlock another set of
choices:

● 1. "All your life, you have hated the voices, feared them. Don't. After all, they are
part of you. Let them in, all of them. Open the door."
● 2. "I command you to open the door inside your head!"

If you select “Break that abominable device. Robbing yourself of your soul is never the
way.” and Idira has a higher Effectiveness score than her Humanity score, you will
unlock another set of choices:

● 1. 1. [Persuasion -60] "If it means betraying yourself and changing the essence of
who you are, then what sense is there in living such a life?" [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 2. [Lore (Xenos) -60] [Point at the xenos's body] "He was one of the most
powerful psykers of all. Look at what the psy-stifler did to him. Don't do it, Idira."
[Activates etude IdiraPutOnPsydamper] + [Add Item Equipment Head
PsyJammer to inventory]
● 3. "You are right. Do as you see fit." [Activates etude IdiraPutOnPsydamper] +
[Add Item Equipment Head PsyJammer to inventory]
● 4. [Destroy the psy-stifler] “You can thank me later.” [Activates etude
IdiraPsydamperDestroyed]

If you select "Put on the implant. Do not waste another moment. You must survive no
matter the cost.” and Idira has a higher Humanity score than her Effectiveness score,
you will unlock another set of choices:

● 1. [Persuasion -80] "Your life is not the only one at stake here. Sentiment has no
place in this discussion - you must put on the psy-stifler." [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 2. [Coercion -80] "I will not tolerate a psyker on the verge of eruption in my
retinue. Neutralise yourself at once or die." [Activates etude
IdiraPutOnPsydamper] + [Add Item Equipment Head PsyJammer to
inventory]
● 3. [Lore (Warp): Succeeded] [Persuasion -45] "You are two steps away from
becoming a portal. It pains me to say this, but the psy-stifler is our only chance of
preventing that." [Only appears if a Passive +5 Lore (Warp) Check is passed]
+ [Activates etude IdiraPutOnPsydamper] + [Add Item Equipment Head
PsyJammer to inventory]
● 4. "You are right. Do as you see fit."
● 5. [Put the psy-stifler on her head by force] “You can thank me later.”

And then, if Idira put on the psy-stifler:

● 1. "Are you all right? How are you feeling?"


● 2. "l am glad that the problem has been solved."
● 3. "Was it worth it?"

NOTE: If Idira puts on the psy-stifler, she will not be able to unequip it, and it will
permanently be equipped in her helmet slot. Keep this in mind if you use her in combat.
The psy-dampeners information has been pasted below:
Whatever you decide, Idira asks to speak to you on the ship. Select the option:

● ?. “Idira, how are you? Not regretting your decision, are you?”

Depending on what you did, Idira will respond in a few different ways, and you have
different choices:

If you kept the psy-stifler off Idira (Humanity Ending)

● 1. "One story? Don't sell yourself short. You and I have already had enough
adventures to fill a tome!"
● 2. "Shoulder to shoulder is a little too close for comfort-after all, you might lose
control again. To be safe, arm's length would seem more appropriate."

If you put the psy-stifler on Idira (Effectiveness Ending)

● 1. "You seem dispirited. Suspiciously so."


● 2. "Excellent. I expected nothing less."

Argenta
Personal Quest - Driven | Should be given automatically after finishing Main
Quest - The Siege

Requirements
- Argenta is alive.

Summary
Argenta has finally found the way to Salis Prime.

Specifics
Argenta will buzz you on the Vox, and inform you that she knows how to get to Salis
Prime. Your choices are:

● 1. "Are you prepared for this journey?"


● 2. "Excellent. We will set the course for Salis Prime as soon as we can." [Ends
the event]
● 3. "We will visit this planet of yours if I so desire." [Ends the event]

Now, let’s zip over to Raeth-Tawi and draw close to Salis Prime. Argenta will buzz you
on the Vox, and your choices to respond are:

● 1. "A ship that resembles a mountain?"


● 2. "What should we look for once we get to the mountain?"
● 3. "I see. Prepare my shuttle." [Ends the event]

Selecting “What should we look for once we get to the mountain?” unlocks a new
option:

● 3. “What if the cultists are long gone? What if they stole the relic?”

Anyway, land on the Crash Site at Salis Prime. You’ll meet an enemy called Afterlight,
and your next choices will be:

● 1. "The strongest of the disciples who survived, you mean. After all, we
exterminated the rest of you on every world we found you on."
● 2. "You lot again."
● 3. "Where are you hiding, heretic? Come out and speak to us face to face."

All of your choices will move the event forward, and your next choices are:
● 1. "Too easily do you forget the blood that is spilt because of you, and too often
do you name yourself the chosen of the Emperor and His saints." [+2 Humility]
● 2. "You are right. He will not lead us astray." [+2 Fire]
● 3. "Why restrain your anger when you're dealing with a creature as corrupt as
he? Unleash your fury!" [+2 Fury]

And then, as you find Afterlight again, your choices are:

● 1. "No more words. Accept your death, heretic!"


● 2. "If you hadn't threatened me, things could have gone differently. But you did.
And for that, you will die."

Both options yank you into a boss battle, and I’ll let you know now to make destroying
the three lenses dotted on the battlefield a priority, as Afterlight will just regenerate
indefinitely until you do.

Anyway, after the battle, your choices are:

● 1. "You speak as though you intend to go in alone."


● 2. "Go, Argenta. May you find what you seek." [Ends the event]
● 3. "You may go. But do not keep me waiting." [Ends the event]

After two days, Argenta will return, and your choices change depending on her
alignment:

Humility

● TBA.

Fire

● 1. "So this armour is the One Star?" [No new choices]


● 2. "What did you see inside the ship?" [No new choices]
● 3. "It is good to have you back. We have many battles ahead of us." [Ends the
event]

Fury

● TBA.
And with that, the event and quest is over!

Abelard

Personal Quest - Blood Ties | Can be activated during a cutscene after leaving
Commorragh.

Requirements
- Abelard is alive.
- Personal Quest - Dark Echelons was completed.

Summary
Abelard needs your help defending his family.

Specifics
After yet another briefing, Abelard will ask for your assistance with a personal matter.
Your choices are:

● 1. “What? How is it possible?”


● 2. “Hmmm… your family has finally shown it’s true colors at last.”

Both choices move the dialogue forward to this set of choices:

● 1. "Abelard... what if your family is guilty?" [No new choices]


● 2. "Tell Zacchary Weisz to send a message to Dargonus saying I will personally
take part in the investigation." [Activates etude AbelardQ2] + [Gives Blood
Affairs quest]
● 3. "I'm sorry, Abelard. I deny the Werserians my protection." [Activates etude
WerserianExecuted]

The event ends after you’ve made your choice, or not, to help Abelard.

If you’ve accepted to help Abelard, the next time this quest will come up is when you
choose to go to Dargonus. Zip to your palace, and you’ll watch a cutscene. Your first
choices are:

● 1. [Point at the dead bodies] "What is this mess?"


● 2. [Medicae -45] [Examine the assailants]
If you select [Point at the dead bodies] “What is this mess?” you’ll unlock some new
options:

● 1. [Medicae -45] [Examine the assailants]


● 2. "Where is the court chancellor, Clementia Werserian?"
● 3. "Why is the governor not here to greet the Rogue Trader?"
● 4. "I must take my leave."

I definitely recommend exhausting all the options, but if you’re in a hurry, just try and
pass the Medicae check. And then, as soon as you exit the conversation, examine the
farthest body and pass a [+20 Awareness] check to gain Blood-Stained Letter.

Head into the palace, and head up the steps to see another cutscene. Your next choices
are:

● 1. "What are the charges against House Werserian?"


● 2. "What happened on Dargonus in my absence?" [No new choices]
● 3. "Why are there dead bodies at the entrance to my palace?" [No new choices]
● 4. "Drivestem, you aren't accusing one of Dargonus's leading noble houses
● of treason without airtight evidence, are you?" [No new choices]
● 5. [Speak to the heads of houses present] "Do you support the governor's
accusations?"
● 6. "Your words alone are not enough to make me doubt the loyalty of House
Werserian. As the Rogue Trader, I order you to release them from custody at
once."
● 7. "Sabotaging logistics, riots, conspiracy... The case appears to be flimsy. I wish
to learn more before I make my final decision."
● 8. "I do not have time to deal with this. Drivestem, I accept the findings of your
investigation and find the Werserians guilty.” [Activates etude
WerserianExecuted] + [Ends the quest]

If you select "What are the charges against House Werserian?" you will unlock a new
option:

● 2. “Clementia, I wish to hear your account.”

If you select "Drivestem, you aren't accusing one of Dargonus's leading noble houses
of treason without airtight evidence, are you?" you will unlock a new option:
● 4. [Awareness -45] [Look closer at the governor's son] [Only appears if Cassia
is not in the party]

Again, I recommend exhausting all the dialogue. Then, you’ll have to do some detective
work. I’ve separated the conversations with the major families below for neatness.

Drivestem Questioning

Your first choices are:

● "I wish to hear your reasoning again. What makes you think the Werserians are
behind the plot against me?"
● 2. "What do you make of this letter? I found it on one of the assailants." [Only
appears if you passed the +20 Awareness check from this section and have
the Blood-Stained note.]
● 3. "All of the assailants were high-functioning servitors. Such servitors are only
employed by families close to the Adeptus Mechanicus." [Only appears if you
passed the -45 Medicae check from this section]
● 4. "Tell me more about your son, Drivestem."
● 5. "I do not have time to deal with this. Drivestem, I accept the findings of your
investigation and find the Werserians guilty.” [Activates etude
WerserianExecuted] + [Ends the quest]
● 6. “I shall return to you later.” [Ends questioning]

If you select “Tell me more about your son, Drivestem.” AND have Heinrix in the party,
you’ll notice that Cornelius appears to be a bit nervous, but the reason presented is a
lie. You’ll be presented with a few new options to respond:

● 1. "Tell me more about your job, Cornelius. What do you do?"


● 2. "How did you manage to find the forged documents in the bureaucratic hell
that is the Administratum?"

Once you select "How did you manage to find the forged documents in the bureaucratic
hell that is the Administratum?" you’ll unlock a new option:

● 3. "But does House Werserian have access to the Adeptus Administratum?


There is no conceivable way they could do all of this in a place where they do not
hold any power."
Exhaust all the options to put the pressure on Cornelius, and you’ll unlock a new option
again:

● 4. "Cornelius, what is the true reason for your nervousness?"

Cornelius will repeat his lie again, but now you can call him out on it:

● 1 [Coercion -10] [Place your hand on your weapon] "You are speaking to a
Rogue Trader. And my patience is running out." [Activates etude
ProvedWerserianInnocent]
● 2. "Are you afraid to talk to me? Perhaps you would be more comfortable
speaking to an Interrogator of the Inquisition." [Only appears if Heinrix is in the
party] + [Activates etude ProvedWerserianInnocent]
● 3. "The poor soul is so frightened... perhaps I should leave and let Marazhai
● speak in my place. You are familiar with my Drukhari companion, aren't you?”
[Only appears if Marazhai is in the party] + [Activates etude
ProvedWerserianInnocent]
● 4. "I see you cannot contain your awe in the face of the grand persona of your
lord. I will not trouble you with any more questions."

If you decide to finally call out the lie, your next choices are:

● 1. "What is this 'friend' that approached you, Cornelius? How did the two of you
communicate?"
● 2. "Urbend, your son has found the courage to admit his mistake. I will try and
find some compassion for him in my heart." [Ends questioning]
● 3. "Cornelius Drivestem, I hereby sentence you to death. Immediately."
[Activates etude KorneliusDrivestemKilled] + [Ends questioning]

Dialogue option 1 gives more context to the lie, so pick that if you’d like.

Werserian Questioning

Your first choices are:

● 1. "Are you truly guilty? Be honest - I will not tolerate lies." [No new choices]
● 2. "The Governor claims you forged documents in the Administratum." [No new
choices]
● 3. "What do you make of this letter? I found it on one of the assailants." [Only
appears if you passed the +20 Awareness check from this section and have
the Blood-Stained note]
● 4. "All of the assailants were high-functioning servitors. Such servitors are only
employed by families close to the Adeptus Mechanicus." [Only appears if you
passed the -45 Medicae check from this section]
● 5. "If you are not guilty, who is? Who stands to gain from framing you?" [No new
choices]
● 6. "I want to find out what is going on here and who the real mastermind behind
all this is. Where should I start?" [No new choices]
● 7. "I must take my leave."

Exhaust all the dialogue, or skip the Werserians entirely as they don’t really know any
notable information except for some background knowledge.

Sauerback Questioning

Your first choices are:

● 1. "Do you really believe the Werserians are guilty?" [No new choices]
● 2. "Who apart from the Werserians could have a motive to conspire against me?"
[No new choices]
● 3. [Lore (Imperium] -10] [Look closely at Macharius] [Only appears if Yrliet or
Marazhai is in the party]
● 4. [Kiss Regina's hand] "I am honoured, Lady Sauerback." [Only appears if
etude Zauerbeck_ReginaSympathy is active]
● 5. "The assailants sent to the palace were rare, high-functioning servitors.
● Do you think the Gapraks could be behind the attack?" [Only appears if you
passed the -45 Medicae check from this section]
● 6. [Leave]

If you select [Kiss Regina's hand] "I am honoured, Lady Sauerback." you’ll unlock a new
option:

● 1. [Persuasion -45] "Set against the doom and gloom of current events
● and your husband's dour family, you look especially dazzling today, Regina."
[Repeats]
● 2. [Step back]

Nothing really comes of this dialogue branch, but… y’know.


If you select [Lore (Imperium] -10] [Look closely at Macharius] and pass the check,
you’ll unlock a new option:

● 3. [Coercion -45] “Do my companions distress you, Sauerback?” [Activates


etude ProvedZauerbackGuilty if the check is passed]

If you pass the [Coercion -45] from above, you’ll also unlock a new option:

● 3. "Your unveiled hatred for me is so obvious, Sauerback, it is grounds enough to


charge you with heresy."

Either way, I again recommend exhausting as many dialogue options as you can.

Gaprak Questioning

Your first choices are:

● 1. "Do you think the accusations against the Werserian family are true?" [No new
choices]
● 2. "In your opinion, which nobles might have a reason to be party to such a
conspiracy?" [No new choices]
● 3. "I have examined the bodies of the assailants that were killed today. All of
them were high-functioning servitors. Such servitors are only employed by
families close to the Adeptus Mechanicus, isn't that so?" [Only appears if you
passed the -45 Medicae check from this section]
● 4. "I found this note on the bodies of one of the attackers. What are your thoughts
on it?" [Only appears if you passed the +50 Awareness check from this
section and have the Blood-Stained note.]
● 5. "Vicent, I wish to speak to you." [Only appears if etude
Ceremony_GaprakVerserianMarriageOpportunity is active]
● 6. "I shall take my leave."

If you select "Vicent, I wish to speak to you." you’ll have a new set of choices:

● 1. "What do you make of the charges against the Werserian family? Could they
truly be guilty?" [No new choices]
● 2. "I know you care for Astartia Werserian. Are you prepared to watch her die?"
[Activates etude WerserianGaprakMarriage]
● 3. "That will do.”
Exhaust all the dialogue here, and you’ll be returned to this section. And, again, exhaust
everything and leave the conversation.

Now, return to the entryway of the palace, and head down to the lowest level to find an
NPC named Halen Gaprak. By interacting with him you will activate an etude called
DeadGaprakCorpseFound.

If you have Heinrix in the party, he will activate an etude called DeadGaprakCause.

However, now you can investigate the body:

● 1. [Awareness -60] [Examine the body] [Activates etude DeadGaprakHow if


the check is passed]
● 2. 1. [Search the pockets] [Adds Item Note: ConspiratorLetter] + [Activates
etude LinkToGaprak]
● 3. [Look around]
● 4. [Step away from the corpse]

Lets go speak to Gapraks again. Speak to Toriana, and select:

● 5. “I discovered a dead body - a member of your house - right here in my palace.


He died kneeling in prayer.”

Your next choices are:

● 1. "Halen, was it? Tell me about him, Toriana." [No new choices]
● 2. "What could have happened to him?" [Activates etude
ProvedGapraksGuilty]
● 3. "The dead man had a note on him. It mentions some sort of debt." [Only
appears if etude LinkToGaprak is active]
● 4. "I think your family is involved in this." [Activates etude
ProvedGapraksGuilty]

Once you activate the etude ProvedGapraksGuilty Abelard will pull you in for a
conversation:

● 1. "What do you suggest we do?"


● 2. "I am listening."
Either option will move the conversation forward, and Abelard asks you to directly call
out each family while you present your verdict. Let’s go speak to Drivestem again, but
we’re not going to immediately start the trial. Instead, you’ll have new options unlocked:

● ?. "I found a dead body in my palace. A member of House Gaprak was slain in
front of an altar. Do you know anything about it?"
● ?. "Did you see Macharius Sauerback today before I arrived?"

If you select "I found a dead body in my palace. A member of House Gaprak was slain
in front of an altar. Do you know anything about it?", you’ll have another choice:

● 1. "There was no one near the deceased - the wardens had left their post. Did
you order them to do so?"

Drivestem says he didn’t, and no etudes activate so. Think what you will.

If you select "Did you see Macharius Sauerback today before I arrived?" an aristocrat
will pipe up that she saw him sitting on a bench. Your choices are:

● 1. “Lead me to that place.”

If you choose to follow the aristocrat, and pass an +50 Awareness check, you’ll discover
a wine bottle. You can’t actually do anything with this bottle, not even bring it up to the
Sauerbacks, but it’s there.

Anyway, let’s start this trial.

Trial

Go to Drivestem and select:

3. “Summon everyone. I am ready to pronounce my verdict.”

If you’ve activated the etude ProvedGapraksGuilty, your only choice will be:

● 1. "The charges brought by Governor Drivestem were fabricated. House


Werserian had nothing to do with the orchestration of the riots or the plot
targeting the Rogue Trader. However, the real perpetrators are here in this very
room..."
And then, various options will pop up, all of which are simple Awareness checks.

● 1. [Awareness -10] "Urbend Drivestem, you have exhibited inexcusable


negligence by failing to question the possible involvement of any other family
besides the Werserians. We have discovered that the attempt on my life was
orchestrated by a member of House Gaprak."
● 2. [Awareness -10] "Urbend Drivestem, you have accused House Werserian of
violations that were in truth the result of a grave error committed by your son."
[Repeats]
● 3. [Awareness -10] "Toriana Gaprak, a member of your family orchestrated an
assassination attempt against me - here, in my own palace. And though he has
already been found dead, his act is reason enough to forever brand your house
as traitors."
● 4. [Awareness -10] "Macharius Sauerback, your overt contempt toward me is
reason enough to implicate you in the conspiracy."
● 5. [Awareness -10] "I know that House Sauerback offered their help to the
Gapraks and the late Halen Gaprak seemed to have accepted the offer. I suspect
that you are responsible for his death as well."
● 6. "In the conspiracy against the Rogue Trader, I find..."

Spoiler: House Sauerback is guilty. Select both of their options, and your next choices
will be:

● 1. "... House Sauerback guilty. Seneschal, you may take it from here." [Uncovers
the true mastermind]
● 2. "... House Sauerback guilty. The head of your family has never tried to hide his
attitude toward me. That is more than enough to convict him."
● 3. "...House Gaprak guilty. One of your members orchestrated an attack on the
Rogue Trader - treason by anyone's reckoning."

Select option 1 to cover the true mastermind, and watch the scene play out. Your next
choices are:

● 1. "Regina, why would you do this?'


● 2. “Why the Werserians?” [Only appears if option 1 is selected]
● 2. "Who aided you? There is no way you managed all this on your own." 3. "Why
did you kill Halen Gaprak?"
● 4. "I thought there could have been something special between us." [Only
appears if etude Zauerbeck_ReginaSympathy is active]
● 5. "Abelard, the sentence has yet to be carried out. Finish this."
Once you select “Abelard, the sentence has yet to be carried out. Finish this.” you’ll
move to the next set of choices:

● 1. "The entire family. The foul blood will be wiped out." [Activates etude
ZauerbackExecuted] + [Add Item Ring: Liquifier DigitalWeaponRing Item]
● 2. "I will not exterminate an entire noble line that is loyal to me just because of
one traitor." [Activates etude (ReginaZauerbackExecuted] + [Add Item Ring:
Liquifier DigitalWeaponRing Item]

Abelard will approach you after the execution:

● 1. "What are you going to do now?"


● 2. "You and your family must be prepared for the next time something like this
happens."

Pick whatever you want, as both options prompt you to go speak to Abelard on the
bridge.

Approach Abelard on the bridge, and he will immediately start the conversation about
the trial.

● 1. "What do you want? Tell me plainly."


● 2. “Don’t you wish to return to your family? To make sure the Werserians do not
fall victim to any further accusations?” [Only appears if etude
SeneschalOldWays is active] + [Abelard returns to his family after the game
ends]
● 2. "I understand your desire. Traditions and old ways must change - I will allow
you to return to Dargonus after the immediate crisis in the Expanse has passed."
[Only appears if etude SeneschalNewWays is active] + [Abelard returns to
his family after the game ends]
● 3. “I need you here, Seneschal Werserian. Your study shoulder is all I have to
lean on without fear of treason.” [Only appears if etude SeneschalOldWays is
active] + [Keeps Abelard as your Seneschal after the game ends]
● 3. "I cannot let you go, Abelard. You are an indispensable part of my crew." [Only
appears if etude SeneschalNewWays is active] + [Keeps Abelard as your
Seneschal after the game ends]
Heinrix
Study Event - Unrestrained Worry | Occurs immediately after returning from
Commorragh if Heinrix was not brought to Commorragh.

Requirements
- Heinrix was not brought to Commorragh.
- Heinrixs romance is active.

Summary
The Interrogator wishes to speak with you, privately.

Specifics
Heinrix will question you a bit about Commorragh, and you have a few ways to respond:

● 1. "You already know. I was kidnapped along with my retinue. I was in


Commorragh."
● 2. "It does not matter. I have returned."
● 3. "I'm glad to see you, Heinrix."

Pick whatever you would like, as all options move the conversation along.

Your next choices are:

● 1. “I am completely fine.”
● 2. “I feel terrific. You, however, look a little peaky.”

Pick whatever you would like, as all options move the conversation along. Your next
choices are:

● 1. "Heinrix?"
● 2. [Lay your hand on Heinrix's chest] "Come here."
● 3. "Step away from me, watchdog of the Inquisition." [Fails the romance]

If you select option 1, you’ll have another set of choices:

● 1. [Kiss him back]


● 2. [Slap him] “You forget yourself, Interrogator!” [Fails the romance]
If you select option 1 again “[Kiss him back]”, you’ll get more choices. These are also
the choices that occur if you just select option 2 “[Lay your hand on Heinrix’s chest]
‘Come here.’” from this section.

● 1. "I won't leave you again."


● 2. "Steel your heart. This will not be the last trial we must face."
● 3. [Sweep the table's contents onto the floor and pull Heinrix to you] "I
● have a way to heal you." [Ends the event]

Options 1-2 lead to the next set of choices below:

● "I shall try to be patient." [Ends the event]


● 2. [Sweep the table's contents onto the floor and pull Heinrix to you] "I have no
intention of waiting." [Ends the event]

The event is over after this.

Bridge Event - Overly Close Contact | Occurs immediately after entering Act 4 if
you brought Heinrix to Commorragh.

Requirements
- Heinrix romance is active.
- Heinrix was brought to Commorragh.

Summary
Heinrix wishes to speak about his recent irrational behaviour.

Specifics
Heinrix will sort of offer you an out to this relationship if that’s what you want, and you
have a few ways to respond:

● 1. "Are you trying to end things with me?"


● 2. "Trying to play the buttoned-up Interrogator again after what happened in
Commorragh? It won't work." [Only appears if etude HadSexInCommoragh is
active]
● 3. "I insist on overly close contact, Master van Calox." [Ends the event]
● 4. "You're right. It's time to end this." [Ends romance]

If you select "Trying to play the buttoned-up Interrogator again after what happened in
Commorragh? It won't work." you’ll unlock a new response:
● ?. "The Lord Captain believes that Master van Calox has had insufficiently close
contact with my person. Why don't we remedy that in a more private setting right
now?" [Ends the event]

The event ends after this, having sex or not.

Personal Quest - Price of Humanity | Can be activated during a cutscene after


leaving Commorragh. $

Requirements
- Heinrix is alive.

Summary
Heinrix needs help with a surprisingly personal issue.

Specifics
Heinrix will give an extremely concise retelling of his issue. Your options to respond are:

● 1. "Who is this colleague?"


● 2. "How did you circumvent me and acquire the information from the Astropathic
message?"

If you select option 1 “Who is this colleague?” you will have more choices:

● 1. "Tell me more about Emelina. Who is she?"


● 2. "You failed to mention that Calcazar has other agents operating in the Koronus
Expanse."
● 3. "I believe I have a clear picture of Emelina now. What was her message?"

If you select option 1 "Tell me more about Emelina. Who is she?" you’ll unlock three
new options:

● 2. "You say talking to her is 'a strange experience' - what does that mean?"
● 3. "You said 'the forbidden and the illicit.' What does that entail?"
● 4. "You speak of her with obvious affection."
Exhaust as many dialogue options as you would like or end this line of questioning with
"I believe I have a clear picture of Emelina now. What was her message?", and your
next set of choices will be:

● 1. "How did you circumvent me and acquire the information from the Astropathic
message?"
● 2. "Is there any hint of what exactly is threatening Phton IV? [Only appears if
you ask about Emelina]
● 3. "If I help you, what do I get out of it?" [Only appears if you ask about
Emelina]
● 4. "Are you certain you are asking for my help for the sake of the Imperium, and
not because one of your own is in trouble?" [Only appears if you ask about
Emelina]
● 5. "I shall help you. We shall go to Phton IV and put an end to this threat." [Gives
quest The Price of Humanity]
● 6. "I don't have time for this."

You can exhaust dialogue options 1-4, and then pick 5 or 6.

If you select option 6, Heinrix gives you one last chance to change your mind:

● 1. "My decision is final." [Does not give you the quest]


● 2. "You have convinced me. We shall make our way to Phton IV and deal with
whatever is happening there." [Gives quest The Price of Humanity]

Whatever you decide, the event ends.

The next part of the quest will happen when you actually reach Phton IV. You’ll meet a
sentry, and after Heinrix examines her, you’ll have a few options to respond:

● 1. [Lore (Warp) -50] [Examine the sentry's face]


● 2. "What a stroke of luck-it seems we have already found who we are looking
for."
● 3. "What's happening on the planet?"
● 4. [Survey the barricades] "They do not appear to be very sturdy."
● 5. "I wish to see Emelina Lichtenhart."
● 6. "I refuse to find my own way there. You there! Escort me to Emelina
Lichtenhart."
You can exhaust dialogue options 1-3, and then when you select option 4 [Survery the
barricades] “They do not appear to be very sturdy.” you’ll unlock a new option:

● ?. “You mentioned an expedition?”

Heinrix will politely encourage you to hurry the hell up, and you can either pick option 5
or option 6 to continue on. As soon as you reach the door to the mines, however, a
gaggle of Mandrakes will attack and you’ll have to fend them off.

Kill them, and proceed into the mine.

You can explore around, and even pass an Athletics check (get exact number in a
second) to tear off some boards and reveal a warp-corrupted vox liturgy (which will
unlock a new dialogue option when speaking to Emelina), and then duck into some
“living” quarters to find a Grimy Handwritten Notebook, but the primary concern here is
speaking to Emelina on the elevated platform.

Your first choices are:

● 1. "[NAME] von Valancius. Rogue Trader and the God-Emperor's anointed."


● 2. "My name is Darrius von Valancius. I agreed to help you at Heinrix's request."
● 3. "I did not hear you introduce yourself... so I see no need to offer my name
first."

Select whatever you would like, as all options move the conversation along.

● 1. "Heinrix, why is Emelina addressing you in this strange manner?"


● 2. "What has happened on Phton IV?"
● 3. "The chapel with the demented vox-casts - what is going on there?" [Only
appears if etude CorruptedAltarSeen is active]
● 4. "I have heard enough. I will not tolerate this heresy near me!"

You can exhaust dialogue options 1 and 3, but when you select option 2 you’ll be
presented with some new choices:

● 1. "That sounds reasonable."


● 2. "This is total insanity!"
● 3. "So that explains what we saw on our way here."
● 4. "Heinrix, make sense of this for me: am I going mad, or is your colleague
engaging in flagrant heresy here?"
Select whatever you would like, as all options lead to the next set of choices:

● 1. "Do you mean to say that you discovered a ritual for creating a sun- here?"
● 2. "What happened to the people of this world?"
● 3. "I know a few places in the Koronus Expanse that could do with a new sun…”

If you select the option “What happened to the people of this world?” you will get a new
choices to respond with:

● 1.
● 2.
● 3. [Listen in silence]

Select whatever you would like, as all options lead to the next set of choices:

● 1. "Yes. Fear and cowardice are the worst enemies of the Imperium's defenders."
[Unlock Flag DoubtfulHeinrix]
● 2. "I would not have made the same mistake." [Unlock Flag StoicHeinrix]

NOTE: Activating Heinrix’s Stoic flag will result in the quest receiving the Evil ending. If
you activate his Doubtful flag instead, you will receive the Good ending to the quest.

After you flag either the Doubtful or Stoic flags, you’ll get pulled into an actually unique
fight. You’ll have to reignite 3 lamps scattered around the map before you’re able to
defeat the Mandrakes properly.

Do that, and a conversation will start:

● 1. "What would you advise me to do, Heinrix?"


● 2. "What will happen to the archives and Emelina?"
● 3. "I shall take the survivors off the planet." [Unlock Flag
QuarryWorldersValuableTaken]
● 4. "I will not risk taking the survivors into my crew. However, I will not leave them
unaided - they will be given supplies and support for their defence against the
Drukhari." [Unlock Flag QuarryWorldersHelped]
● 5. "I do not care about the survivors." [Unlock Flag
QuarryWorldersAbandoned]
You can exhaust dialogue options 1-2, and then make your selection of what to do with
the Quarry workers. Your next set of choices are:

● 1. [Listen in silence]
● 2. "I have a rather unpleasant suspicion that the witnesses to this conversation
are also at risk of being eliminated at a later date.."

And after selecting [Listen in silence] you will unlock the option

● 2. “Heinrix?”

If you activated the Evil outcome for this quest, your choices will be:

● 1. "In other words, you are going to torture her to death."


● 2. "First she corrupts her mind with this knowledge, and now you are planning to
do the same?"
● 3. "This is inhumane."
● 4. [Say nothing]

If you activated the Good outcome for this quest, your choices will be:

TBA.

You’ll be finished on Phton IV, regardless. Heinrix asks that you speak to him on the
ship.

Heinrix will automatically bring up the events of Phton IV when you approach him for the
first time about it. Your choices to respond are:

● 1. "What will happen to Emelina?" [Only appears if the Evil ending was
achieved.]
● 1. “You killed your colleague in cold blood.” [Only appears if the Good ending
was achieved.]
● 2. [Lay a hand on Heinrix] "You did what you had to do. Do not punish yourself.”
[Only appears of Heinrixs romance is active]
● 3. "Everything Emelina said about Calcazar - should we be concerned about it?"
● 4. "What are you going to do now that this is done?" [Ends the event]

You can exhaust dialogue options 1-3, and then select 4 to end the quest, or just select
4 to end it immediately.
Study Event - Ward Room | Occurs three jumps after finishing Main Quest -
Great Judgment. $

Requirements
- Heinrixs romance is active.

Summary
It’s time to go on your first proper “date” with the Interrogator.

Specifics
Heinrix will ask you to meet in the ward room, and your first choices are:

● 1. "What's this? A dinner for two?"


● 2. "I wouldn't dare defy the Inquisition."
● 3. "Based on your tone, I thought was in for an interrogation, not a candlelit
● dinner."

Pick what you’d like, as all options move the conversation forward. The next choices
are:

● 1. "One day you will master this art."


● 2. "It has turned out to be a pleasant surprise, at the very least!"

Pick what you’d like, as all options move the conversation forward. The next choices
are:

● 1. [Raise your glass] "Let's drink to tonight. And to us."


● 2. [Gesture at the table] "Where did you get all this?"
● 3. "Your behaviour recently has concerned me."
● 4. "What would you like to do once we have dealt with all the calamities around
us?"

If you select "Your behaviour recently has concerned me." and you have the Closeness
etude active, you’ll unlock a new option:

● 2. [Touch Heinrix's hand] "Something is weighing on you. Tell me."

If you do decide to touch his hand: you’ll have a few new choices:
● 1. "Our non-existent future?" [No new choices]
● 2. "You are still a closed book to me. And that preys on my mind." [Only appears
if etude Closeness is active]
● 3. [Say nothing]
● 4. "Void. Take. You."

If you select "What would you like to do once we have dealt with all the calamities
around us?" you’ll unlock some new choices:

● 1. "What are you talking about? What about us?"


● 2. "Let's talk about something else."

Put the pressure on him with option 1, as this will unlock a new option:

● 3. "Am I imagining it, or are you deliberately avoiding talking about the future?"

You can get to the next set of choices via either selecting "You are still a closed book to
me. And that preys on my mind." OR [Say nothing] from this section your choices are:

● 1. "We have one life. I don't want to give all of mine to the Imperium with nothing
left for myself. Do you? Do you actually want it?" [Only appears if Heinrixs
Corruption Interrogator value is between 2-10] + [Activates etude
CorraptionQuietEvening]
● 2. "Fine. What will be, will be."
● 3. "I refuse to accept that, Heinrix. Don't expect me to."
● 4. "I see no point in continuing a relationship that has no future. Let's just end
things right now.” [Ends romance]

Select option 1 if you’re going for his true romance ending and your next choices are:

● 1. "I do not mean to distress you. But you will have to make a choice sooner or
later."
● 2. [Draw back] "I won't keep fighting for you against the Emperor Himself."

And finally:

● 1. "Let's finish the evening in my quarters. I want to forget this conversation." [+1
Sleeplnterrogator] + [Ends the event]
● 2. “I rather spoiled the evening, didn't I?" [+1 Sleeplnterrogator] + [Ends the
event]
● 3. "I don't know what to say to you. I suppose I should just go." [Ends the event]

Study Event - Call of the Void | Occurs immediately after finishing Main Quest -
The Siege.

Requirements
- Having etudes CorraptionJanus, CorraptionCommoragh1 /
CorraptionCommoragh2, and CorraptionQuietEvening active.
- Having at least 2+ on his Corruption_Interrogator increment.

Summary
There’s an unnatural chill coming from your study.

Specifics
Ready for the scene that makes me scream everytime?

You’ll discover Heinrix on ice in your study, and have some choices to make:

● 1. [Step closer]
● 2. "Heinrix? What is happening?"
● 3. [Kill Heinrix] [Activates etude DeadInIce]

Options 1-2 move to the next set of choices:

● 1. "Whom did you kill? When?" [No new choices]


● 2. "You are not yourself."
● 3. [Toughness +50] [Approach Heinrix]
● 4. [Kill Heinrix] [Activates etude DeadInIce]

Options 2-3 move the conversation along, and then:

● 1. [There is a psyker exclusive line, I just forgot to transcribe it] [No new
choices?]
● 1. "I want to help you. Just tell me how." [Only appears if Corruption value is in
range 3-4] + [Might be required for Heresy ending]
● 2. [Willpower 55] [Embrace Heinrix] "Wake up."
● 3. [Persuasion -15] [Take Heinrix's hand] "I'm here. Do you hear me? Look at
me."
● 4. [Let Heinrix freeze to death] "Stop the pain. Finish what you started."
[Activates etude DeadInIce]
● 5. [Kill Heinrix] [Activates etude DeadInIce]

Select either “I want to help you. Just tell me how.” OR pass either of the checks to
continue:

● 1. "I found you here in the middle of the night. You almost killed yourself."
[Activates etude Heresy]
● 2. "I'll call the healers." [Activates etude Heresy]

Any of the options move it forward:

● 1. "I love you too." [Activates etude Normal]


● 2. "I love you. Now let me call the healers." [Activates etude Normal]
● 3. "It took you almost freezing to death to drag the words out of you, did it?"
[Activates etude Normal]

Pasqal
Personal Quest - Let the Cycle Be Discontinued | Given automatically two-three
warp jumps finishing Main Quest - The Siege.

Requirements
- Pasqal is alive.

Summary
It appears Pasqal has finally been contacted by his mentor.

Specifics
Your first choices are:

● 1. "Pasqal, why are you being summoned to that ship?" [No new choices]
● 2. "Chart the course to the transmitted coordinates!" [Ends the event]
● 3. "I am sorry, Pasqal. The Expanse is ablaze, there is no time to look for missing
mentors." [Ends the event]
Head to the System Speculo galaxy, and approach the Ark Mechanicus Hermetico Point
of Interest. Your choices then are:

● 1. "Is there a safe docking spot?"


● 2. "What do we know about the ship?"
● 3. "We will delay the landing."

Selecting “Is there a safe docking spot?” unlocks the option:

● 3. “Assemble the boarding crew.”

Land on Ark Mechanicus Hermetico and head to the direct middle of the ship to speak
with an NPC named Chief. Exhaust all his dialogue to learn that you need to speak to a
machine spirit named Pref. Leave the chief and, while facing the open area of the ship
with Chief closest to you, make a sharp right and head towards an NPC named
Tech-Shaman.

NOTE: If you saved Abel, he will be close to the Tech-Shaman NPC, and you can start
a conversation with him. He’s got a little bit of information regarding the quest, so I’d
exhaust all the dialogue with him. It’s not needed, however.

Begin a conversation with the Shaman, and your first choices are:

● 1. [Look at the tech-shaman] [No new choices]


● 2. "Who is Pref?"
● 3. "How do you talk to... Pref?"
● 4. [Leave] [Ends the conversation]

Once you select “Who is Pref?” you’ll unlock a new option:

● 3. “We have come to plead for Pref’s benevolence.”

Select that, and you’ll start the main puzzle of the quest. It’s sort of a Sphinx riddle, and
it’s even classified in the game as that. Pasqal can give you some hints if you’ve either
spoken to Abel or just crawled around the ship, but I’m going to give you all the answers
right here.

● 1. "If the machine spirit speaks a Tech-Priest language, do we even need the old
man?" [No new choices]
● 2. "Introduce yourself formally, Pasqal." [Incorrect]
● 3. "Tell him you are the Messiah of Discontinuing." [Correct]
● 4. "Volunteering too much information to an unknown entity is not a good idea.
Lie and say that you are an authorised inspector from the Fleet’s conclave.”
[Incorrect]

Your next choices are:

● 1. "I think a show of force is in order, to show this machine its place." [Correct]
● 2. [Point at the surrounding ruins] "Are you sure this is not a compelling reason?"
[Incorrect]
● 3. "You are an eminent and venerable Magos. It cannot ask for more than that. It
wouldn't dare." [Incorrect]

And your final choice is:


● 1. "Tell it something profound and spiritual and invoke the Omnissiah."
[Incorrect]
● 2. "Tell it you are on a mission from Amarnat. Perhaps the spirit knows who he
is." [Incorrect]
● 3. "You know the answer yourself, Pasqal." [Correct]

Now, head to the servitor-elevator control, and select:

● 1. “Can you activate him, Pasqal?”

And then:

● 2. “We would like to go up to the observatorium.”

And then:

● 2. “Pasqal, unblock the lift.”

And finally:

● 1. “Do it.” [Begins combat]

You’ll get yanked into combat. Defeat everyone, and head into the elevator. You’ll enter
the observatorium. Walk forward, and a cutscene will play.
Your first choices are:

● 1. "You are from Calcazar's retinue. Does he have anything to do with this?" [No
new choices]
● 2. "Locals spoke of a ghost without a face. Did they mean you?" [No new
choices]
● 3. "What is going on here?" [No new choices]
● 4. "We are looking for Archmagos Amarnat. And we want answers."

Your next choices are:

● 1. "Pasqal? What is going on?"


● 2. "Are you saying Pasqal is part of that hivemind?"

Either of the choices move you forward, and your next choices are:
● 1. "So the Tech-Priests of the name Haneumann are all parts of Amarnat?" [No
new choices]
● 2. "Did Amarnat believe he could form again? The plan sounds... risky." [No new
choices]
● 3. "What was the dilemma Amarnat faced?"

Once you select “What was the dilemma Amarnat faced?” you’ll unlock two more
choices:

● 2. “What is Eschatos?” [No new choices]


● 3. “You are the Maimed Hunter. You tried to kill the other Haneumanns.”

Your next choices are:

● 1. "Idiot. Calcazar was harbouring Axiomantha the whole time. She was working
for him." [No new choices]
● 2. "You betrayed your brothers and sisters. Such an act is unforgivable."
● 3. "Yours was a grim duty. But you were unflinching in fulfilling it."
● 4. "What happens now?"

Options 2-4 move the conversation along, and your next choices are:

● 1. [Smile at Nihel] "This is my companion, Pasqal Haneumann. And you made a


mistake in meddling with him."
● 2. "If anyone cares to hear a Rogue Trader's opinion on the matter, I-"
● 3. "Think about what she said, Pasqal. Your secret is dangerous."
● 4. [Say nothing]

All options move the conversation forward. Your next choices are:

● 1. "You are right, Pasqal. You are the decision maker."


● 2. "You must not fight! We are surrounded by enemies. Enough blood has been
shed."
● 3. “Let us destroy her, Pasqal!”

All options move the conversation forward into combat. After combat, your next choices
will be:

● 1. [Take a closer look at Pasqal] [No new choices]


● 2. [Bow to the Messiah of Discontinuing]
● 3. "You did the right thing. She deserved it."
● 4. "I am sorry about the death of your tech-sister."

All options from 2-4 will continue the conversation. Your next choices are:

● 1. "Are you Amarnat?"


● 2. "What are you? Or what were you?" [No new choices]
● 3. "What next? What is the general algorithm?"

If you select “Are you Amarnat?” you’ll unlock a new choice:

● 2. “Did you know Theodora?”

Select "What next? What is the general algorithm?" and your next choices will be:

● 1. "Amarnat was a union of six Tech-Priests. All but a few of them are dead now.
How does Amarnat still exist?"
● 2. "What judgement are you leaning toward?"
● 3. "What will the destruction of Eschatos mean for you?"
● 4. "We need Amarnat and the power he wields." [Activates etude
Pasqal_Amarnath]
● 5. "We need Eschatos. But we also need Pasqal." [Activates etude
Pasqal_Ego]
● 6. "Your secret reeks of heresy. Do the right thing and destroy it." [Activates
etude Pasqal_Loyal]
● 7. "Only you can make the decision." [Activates etude
Pasqal_Loyal/Pasqal_Ego/Pasqal_Amarnath depending on whichever has
the highest value. If all all equal, Pascal will default to Pasqal_Loyal]

And with that, the event is over. You’ll be prompted by Tech-Priest fleets as soon as you
exit the Ark, but neither of the two choices change anything.

Cassia
Study Event - Love Token | Occurs immediately after returning from Commorragh
if Cassia was not brought to Commorragh.

Requirements
- Cassia was not brought to Commorragh.
- Cassias romance is active.

Summary
The Lady Navigator has burst into your study without a specific goal in mind.

Specifics
Your first set of options are:

● 1. [Catch her hand and bring it to your lips]


● 2. "Were you expecting to see someone else?"
● 3. "Lady Cassia, I am overjoyed to see you in good health."

All options lead to the next set of choices:

● 1. "I am Rogue Trader [NAME] von Valancius. It will take more than a pathetic
gaggle of xenos to break me." [No new choices]
● 2. [Hold her close and kiss her tenderly] "My thoughts of you gave me strength."
[+1 AmourCourtois] + [Activates etude CassiaKiss]
● 3. [Interrupt her with a passionate kiss] [+1 AmourCourtois] + [Activates etude
CassiaKiss]
● 4. “I have only just returned, and already you are pestering me with idle chatter.”
[Activates etude CassiaRomanceFailed]

Options 2-3 lead to the next set of choices:


● 1. [Kiss her again] "But that is what I am trying to do. To help you escape for a
time."
● 2. [Hold her closer] "I fear that if I were to let you go, you would run away."
● 3. [Take her hand] "Please let me stay with you a little longer."
● 4. "I apologise. I did not mean to disconcert you with my improper insistence."

All choices lead to the next set of options:

● 1. "I have feelings for you."


● 2. "I do not know. But I know I cannot hope to see the light in my days ever again
without you."
● 3. "When I met you, I discovered myself."

If you select option “I have feelings for you.” you’ll unlock a new option:

● 1. “I do.”

Any of these options will lead to the next set of choices.

● 1. [Give in to your emotions] "I want you..." [+1 Insulted] + [Activates etude
CassiaRomanceFailed]
● 2. [Hold back the urge] "I wish I could make this moment last forever."

Obviously select option 2 if you wish to continue the romance, and the event will end.

Study Event - Till Death Do Us Part | Occurs 4 Warp Jumps after returning from
Commorragh.

Requirements
- Cassias romance is active

Summary
Lady Cassia wishes to speak to you about your relationship.

Specifics
The Vox Master will buzz you and let you know that Cassia has been waiting on the
bridge for you for quite some time. Lady Cassia will take you to your study, and your first
choices are:

● 1. "Lady Cassia, have I upset you in some way?" [+1 CassiaDefenses]


● 2. "Have I not been convincing enough in expressing my feelings to you?" [+1
CassiaDefenses]
● 3. "It is already too late for me. I cannot bear the thought of a life without you."
[+1 CassiaDefenses]
● 4. "Is this what you truly want?" [+1 CassiaDefenses]
● 5. "Is renouncing one's duty truly the only way to be with another person?" [+1
CassiaDefenses]
● 6."You are right. Our feelings are a liability. But House Orsellio and the von
Valancius protectorate could benefit from a dynastic alliance. What say you to
that? Will you agree to become my dearest wife?" [Activates etude
CassRomanceDinasty] + [Activates etude CassiaRomanceFailed]
● 7. "Who said there was anything between us in the first place? I've just been
toying with you, nothing more." [Activates etude CassiaRomanceFailed]
● 8. "I respect your wishes, Lady Cassia. If you think we must end our relations
here, then so it shall be." [Activates etude CassiaRomanceFailed]

Options 1, 2, 4 will gain you a Defenses counter. I think you’ll need to gain around 4 to
move to the next conversation?

If you select “It is already too late for me. I cannot bear the thought of a life without you.”
you will unlock two more choices:

● 1. "I love you, Cassia."


● 2. "What has got into you?"

Either option will move the conversation along to the next set of choices:

● 1. "It saddens me that you cannot see your own gracefulness and beauty."
● 2. "I do not care. I chose you, as you chose me. That is what truly matters."

Either option will move the conversation along to the next set of choices:

● 1. "I could have died a great many times, and yet here I am, standing before
you."
● 2. "You are killing me at this very moment."

Either option will move the conversation along to the next set of choices:

● 1. "I am too deeply in love with you to make light of such things."
● 2. "Is it to you? It seems that you are the one who has been toying with my
feelings this whole time."
● 3. [Kiss Cassia]
● 4. "Enough! You want this to be over so badly? Well, you'll hear no argument
from me. Now leave!" [Activates etude CassiaRomanceFailed]
● 5. "I respect your wishes, Lady Cassia. If you think we must end our relations
here, then so it shall be." [Activates etude CassiaRomanceFailed]

Options 1-3 will proceed to the next scene, whereas 4-5 will end the romance and the
event. If you pick from options 1-3, your next choices are:

● 1. [Take her hand] "Now please let me tell you about the Cassia I see." [+1
AmourCourtois]
● 2. "In that case, is it really wise to waste time on preludes and quarrels? Let
● us instead cherish the here and now. For as long as the stars allow us."
[Activates etude LoveHereAndNow] + [Activates etude
CassiaOurFuture_ktc]
● 3. "I respect your wishes, Lady Cassia. If you think we must end our relations
here, then so it shall be." [Activates etude CassiaRomanceFailed]
● 4. "That is disgusting! Get out of my chambers, now!" [Activates etude
CassiaRomanceFailed]

If you select “[Take her hand] ‘Now please let me tell you about the Cassia I see.’” your
next choices are:

● 1. "Your eyes shine like rubies against a sunset sky, and your skin and hair are
like fresh snow. Never before have I seen anything so beautiful." [+1
CassiaMelting] + [Activates etude LoveTillDeath] + [Activates etude
Timer_CassFirstStep]
● 2. "You have studied thousands of books. You wish to learn everything there is to
learn - and I am dazzled by your keen mind and curiosity." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 3. "When I hold you in my embrace, I feel like I am home." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 4. "I find myself smitten with your raised chin, your refined manners, and the
stern look in your eyes whenever you scold me." [+1 CassiaMelting] +
[Activates etude LoveTillDeath] + [Activates etude Timer_CassFirstStep]
● 5. "When I hear your voice, my heart beats faster, and your touch makes me lose
my mind altogether." [+1 CassiaMelting] + [Activates etude LoveTillDeath] +
[Activates etude Timer_CassFirstStep]
You have to compliment her 4 times in order to get to the next scene, so select
whatever you love about our Lady Navigator and tell her that!

Your final choices are:

● 1. "You are exhausted. Come, I shall lay you in my bed and stay to guard your
slumber." [Ends the event]
● 2. "I hope to see a future where you never tire of me." [Ends the event]
● 3. [Kiss her] "We will be together, our fears be damned." [Ends the event]

(WIP/TBA) If you select “In that case, is it really wise to waste time on preludes and
quarrels? Let us instead cherish the here and now. For as long as the stars allow us.”
your next choices are:

● 1. [Pull her in passionately] "I shall help you forget about the worries of this
night." [Ends the event]
● 2. [Offer her your hand] "I love you. Let us go to my chambers and find our bliss."
[Ends the event]
● 3. "It's all up to us." [Ends the event]

After this, you’ll have a fade to black scene.

Warp Event - Messages from Beyond | Occurs after finishing Main Quest - Great
Judgment in full.

Requirements
- Sided against the Radicals during Personal Quest - Duty of the Navis
Nobilite?

Summary
The Navis Nobilite has delivered some gifts, alongside a data-slate.

Specifics
The Vox Master will inform you that the Navis Nobilite has delivered some gifts to you,
alongside a data-slate with encrypted data. Your first choices are:

● 1. "What vid-message? Show me." [No new choices]


● 2. "Decode the encryption hidden in the data-slate." [Activates etude
RadicalsMessage_CassiaQ2_prompt]
● 3. "A hidden encryption? This is suspicious. Get rid of it immediately." [Activates
etude Timer_KTC_PrivateConversation_CassiaQ2]

You can decode the encryption if you want, but it will take 2 warp jumps to decrypt. If
you don’t, or decide to destroy the data-slate, Cassia will come to speak to you after two
warp jumps.

Your next choices involving the decrypted data will occur one warp jump after decrypting
the message, and are:

● 1. "Display the message on the screen, right now!"


● 2. "This will not end well, destroy the data-slate!"
● 3. "I am no longer interested in the affairs of House Orsellio. Tell the Tech- Priests
not to waste their time."

Study Event - Word of Warning | Occurred two warp jumps after de-crypting the
data-slate.

Requirements
- Cassia is alive.

Summary
Cassia wishes to speak about her house, and her atlas.

Specifics
Your first choices are:

● 1. "You have made great strides in learning how to keep them at bay. I commend
your perseverance."
● 2. "Your efforts are lacking. I suggest you try harder, because my patience is
bound to run out eventually."
● 3. "Was there something you wished to tell me?"

Pick whatever you want, as all options move the conversation along.

● 1. "I have been informed that House Orsellio will soon convene its Grand
Council. Would it not be better to wait for it to finish first?" [No new choices]
● 2. "What makes you so sure that you will find the way to this physical
manifestation of the Atlas?"
● 3. "What else did the visions tell you?"
● 4. "Has the warp twisted your mind? How can you trust visions of such dubious
origin?"

Pick whatever you want, options 2-4 move the conversation along. Your next choices
are:

● 1. "And why, pray tell, should I go on this suicidal escapade to Throne knows
where?"
● 2. "I shall help you, Lady Cassia." [Give mission Through SeeOfSouls
NavigatorQ2_quest]
● 3. "I have had enough of these Navigator troubles. These are your House's
matters to deal with, and I no longer wish to have anything to do with them."

Select option 2 to receive Personal Quest - The Price of Power and your final choices
are:

● 1. "If you wish to show the House your strength and undauntable spirit, invite the
renegades to be the first to touch the secrets of the Atlas they loathe so much."
[Only appears if you decrypted the data-slate] [Ends the event]
● 2. "You are standing on the cusp of a great discovery for all of House Orsellio.
Inviting the regent seems like the sensible thing to do." [Ends the event]
● 3. "Then it is best that we go alone." [Activates etude NoNaviWithUs] + [Ends
the event]

Depending on which route you’re going down with Cassia, she will have various
reactions to your choice. Either way, you’ll get the quest.

Personal Quest - The Price of Power | Can be given during Study Event - Word
of Warning.

Requirements
- Cassia is alive.

Summary
It is finally time for Cassia to make her decision about her Atlas.

Specifics
Cassia is going to tell you to go to the Orsellio Prophecy. She’s a liar.
Instead, where you want to head is actually an unexplored galaxy that spawns after you
activate the quest called Smaragdus Mundos.
A book window will open up, and your first choice is

● 1. — Next entry.

Select it to move forward. And then:

● 1. — Next entry.

Select it to move forward. And then:

● 1. — …dashed to the control panel.


● 2. — …gave the order to shoot at the window, thus drawing Lady Cassia’s
attention.
● 3. — …called out to Lady Cassia.

Any of the options will continue the conversation. And then:

● 1. — Continue.

Select it to move forward. And then:

● 1. — [Weapon Skill +10] …snatched a dagger from the floor and started hacking
at the hands reaching from inside the painting.
● 2. — …tried to escape from the Sanctum Navis. [+1 Hatred]
● 3. — [Toughness -30] …grabbed Lady Navigator’s hand to try and pull her back
out.

Try and pass one of the skill checks, or don’t if you’re gunning for Hatred points. And
then:

● 1. — Continue.

And now:

● 1. — …reached for the bright colours. [No new choices]


● 2. — …swam toward the dark colours. [No new choices]
● 3. — …closed his/her eyes and remained adrift in the weightlessness.
Once you select “closed his/her eyes and remained adrift in the weightlessness.” you’ll
be prompted with another choice:

● 1. — …descended into the abyss. Toward the screams.

Select it to move forward. And then:

● 1. — [Awareness -90] …peered into the strange maroon mist. [No new choices]
● 2. — …drew closer to look at the figures.

Select option 2 to move forward. And then:


● 1. — Continue.

And then:

● 1 — …stabbed Tisiphone Orsellio with the ritual dagger. [Only appears if you
passed the Weapon Skill +10 check?]
● 2. — [Persuasion -90] …urged the Lady Navigator to fight the monster to the
bitter end.
● 3. — …chose not to intervene.

And finally:

● 1. — Cassia took the Rogue Trader’s hand and guided him/her through the
maroon mist and out of the painting. Their unconscious bodies were discovered
in the Sanctum Navis 20 Terran days after their disappearance: as soon as the
Rogue Trader’s voidship had emerged from the warp in an unknown system.

Now that you’re properly in the galaxy, zip to the farthest planet, scan it, and then go to
the Point of Interest called Palace of the Atlas.

NOTE: The next section of this quest is a nightmare to sort out, depending on
your route. I recommend saving, and being prepared to reload.

If you have Cassia on the Not Me or Hatred paths, and are romancing Yrliet, do not
bring Yrliet to this encounter. You will be forced to choose between her or Cassia,
and yes, if you pick Yrliet, Cassia will get pissed at you and leave.

Depending on the route, Cassia’s romance can also end here.


If you are on her Hatred or Not Me paths, and destroy the Atlas: Cassia will hate you,
and end the romance.

If you are on her Freedom path, and destroy the Atlas: Cassia will accept this, abit
tearfully.

Crawl through the map, and once you proceed to the middleish area, you’ll be pulled
into a cutscnee. Your first choices are:

● 1. "I too wish to be enlightened about what is happening here."


● 2. "An ambush... How ignoble! Yet so typical of xenos."
● 3. [Address the Great Regent's envoy] "How did you get here?"
● 4. [Address the renegades' envoy] "I suggest you explain yourself immediately.
And you had better be very persuasive."

Any of the options move the conversation along, and your next choices are:

● 1. "What is this place?" [No new choices]


● 2. "What is this taint you speak of, xenos?"
● 3. "Why shouldn't I simply kill you all where you stand?"

If you select “What is this taint you speak of, xenos?” you’ll unlock a new set of choices:

● 3. [Examine the hovering crystal]


● 4. "How did the Navigators of House Orsellio taint the Spirit Monolith?"
As soon as you select option 4, you’ll be thrust into a new set of choices:

● 1. [Address Yrliet] "What was that about? What answer have you always
known?" [Only appears if Yrliet is in the party]
● 2. [Address Cassia] "What experiments did Tisiphone conduct here?"
● 3. [Address the Harlequin] "And what does all this mean, exactly?"
● 4. [Address the Harlequin] "Get to the point before I put a hole in your hideous
mask."
● 5. [Listen in silence]

You’ll have slightly different choices to make here, depending on which path Cassia is
down

If Cassia is on the Freedom path


● 1. "Neither Theodora von Valancius nor Tisiphone was infallible. But that
● doesn't mean we are powerless to rectify the errors of our ancestors."
● 2. "This is appalling. House Orsellio's deeds... cannot be forgiven."
● 3. "There is no shame in using xenos powers for the good of the Imperium."
● 4. [Watch in silence]

If Cassia is on the Not Me path

● 1. "There is no shame in using xenos powers for the good of the Imperium."
● 2. "How dare you lump us together? I never would have stooped to something
like this!"
● 3. "This is appalling. House Orsellio's deeds... cannot be forgiven."
● 4. [Watch in silence]

If Cassia is on the Hatred path

● TBA

Either way, any of the choices move things along:

● 1. "The Atlas must certainly be destroyed. But surely the entire House cannot be
expected to serve penance for Tisiphone's crimes?"
● 2. "Is there no way whatsoever to separate the Navigators' souls from those of
the Aeldari without killing one or the other?" [No new choices]
● 3. [Address Cassia] "What do you say to this xenos's assertions?"
● 4. "House Orsellio can never hope to redeem themselves before the God-
Emperor. Serve your justice, xenos."
● 5. "I will not stand here and let some duplicitous xenos slaughter Navigators of
the Imperium!”

If you select [Address Cassia] “What do you say to this xenos’s assertions?” and are on
the Not Me OR Hatred path, you’ll unlock another set of choices:

● 1. "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." [Only appears with an
Amour Courtois level of 7+?] + [Etude LoveHereAndNow is inactive]
● 1. "I will have no part in this conflict."
● 2. "The Atlas must certainly be destroyed. But surely the entire House cannot be
expected to serve penance for Tisiphone's crimes?"
● 3. "Is there no way whatsoever to separate the Navigators' souls from those of
the Aeldari without killing one or the other?" [No new choices]
● 4. "I won't let the xenos have the Atlas."
● 5. "It is high time House Orsellio paid for Tisiphone's error."

If you select [Address Cassia] “What do you say to this xenos’s assertions?” and are on
the Freedom path, you’ll unlock another set of choices:

● 1. "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." [Only appears with an
Amour Courtois level of 7+?] + [Etude LoveHereAndNow is inactive]
● 2. "Cassia, are you really capable of this?"
● 3. "Let us deal with the Atlas issue after we have destroyed the xenos."
● 4. "Seldom do humans and xenos get the chance to resolve their conflicts without
violence. I second Lady Cassia's proposal." [Activates etude
HarlequinsClearSoulstone]

If you select "There is another path, my lady. Here and now. Cast your House's troubles
aside. Be with me for as long as the stars allow us." and are on the Freedom path, you’ll
unlock another set of choices:

● 1. "The time is exactly right. Renounce your House that sees you as nothing but
a spiritless 'child' and an enemy. Let the Atlas act as your shield, for neither the
xenos nor the Navigators will risk threatening you, knowing that you can destroy
the Spirit Monolith with your mind." [Activates etude SpecialPathUnlocked] +
[Activates etude SavedAtlas] + [Activates etude NaviRooted]
● 2. "You are right... I should consider this one more time."

If you select option 1, you’ll get pulled into a fight, but after you finish that fight, the
event will end and Cassia requests to speak to you on the ship.

Study Event - A Most Constant Heart | Occurred one warp jump after finishing
Main Quest - The Siege.

Requirements
- TBD.
Summary
Specifics
Your first choices are:
● 1. "The Lady Navigator in the Lord Captain's chambers at this hour... The
● bridge crew will tell tales."
● 2. "Sleep eludes you too, I see?"
● 3. [Kiss her hand] "I have missed you too, my lady."

If you select [Kiss her hand] “I have missed you too, my lady.” you will get a new set of
options:

● 1. "Lady Cassia?"
● 2. "I am intrigued."
● 3. "Please don't tell me you are casting me aside already."
● 4. [Wait for her to continue]

Any of the options will proceed you forward, and then:

● 1. "I love you, Cassia. Let us write our story together."


● 2. [Get down on one knee] "My lady, hearing these words from you is my greatest
blessing."
● 3. [Kiss her] "And once again, I am captured and enthralled by you."
● 4. "I am tired of chasing you around like an obedient dog. Tired of waiting for your
approval, of fretting over your every word. I am sorry, Cassia, but I do not accept
your feelings.” [Activates etude CassiaRomanceFailed]

Obviously select from options 1-3 if you want to continue the romance, and then:

● 1. "No, of course not. Much longer than that."


● 2. "Till the last star in the galaxy fades to nothing."
● 3. [Whisper] "Will you allow me?"

And then:

● 1. [Reach your hand toward the colours] "What... is this?"


● 2. "If you don't think you're ready..." [Ends the event]
● 3. [Shower her with kisses] "How I've waited for this moment..." [Ends the event]
● 4. [Lower her onto the bed] "Allow me to see every colour of your being." [Ends
the event]

If you select [Reach your hand toward the colours] “What… is this?” you’ll unlock a new
set of choices:
● 1. "This is... mesmerising. I can see the colours of your soul, just as you can see
mine."
● 2. "My eyes... I can see the colours that you see!"
● 3. "I think I can now see people's emotions too. It is quite all right, I can handle
this myself."

Any option moves you back to this section.

Comments
Checking the code reveals this is not? Her True Romance ending despite it really
seeming like one. Alright.

Jae

Bridge Event - I Fought The Law | Occurs immediately after returning from
Commorragh if Jae was not brought to Commorragh.

Requirements
- Jae was not brought to Commorragh.

Summary
High Factotum Janris has some troubling information about Jae Heydari… again.

Specifics
After you return from Commorragh, and get through a few stacked up events with other
people/romances, High Factoroum Janris will alert you that Jae, famously known to
have criminal connections and shady business dealings, might actually be a criminal.

You have a few ways to respond:

● 1. "This evidence had better be incontrovertible." [No new choices]


● 2. "I want to know the details." [No new choices]
● 3. “How did you come to know of this?” [No new choices]
● 4. “I wish to see Jae Heydari. We have something to discuss.”
● 5. “Drop this, Danrok. Forget what you know.”
Either option 4 or 5 will cause Jae to come confess the truth, and you have a few ways
to respond:

● 1. "I think we need to talk about your past."


● 2. "I do not want to know anything. This conversation never happened." [Ends
event]

Select option 1 if you want to continue the event. Your next choices are:

● 1. "So, tell me your real story."


● 2. "Have you never once wanted to tell me the truth? I am more than just your
patron, after all." [Only appears if Jaes Romance is active] + [Doesn’t seem
to be triggering in 1.3+ but it is still in the script]
● 3. "Did you really look for me? Were you hoping to save me?" [Only appears if
Jaes Romance is active]
● 4. "About your new persona..." [No new choices]
● 5. “After what I have heard, the thought of keeping you by my side makes me
sick. Remove yourself from my presence!” [Only appears after option 1 is
selected]
● 6. [Kill] “You will answer for everything you have done!” [Only appears after
option 1 is selected]
● 7. “I think we have covered everything. Return to your duties.” [Ends the event]

If you select option 1 "So, tell me your real story.", Jae will tell her real backstory, and
then you’ll have a few options to respond:

● 1. “I knew you were no princess.” [Only appears if etude JaeRomance is


inactive]
● 1. "Do you have a family?"
● 2. "So you used to be in the Imperial Guard?"
● 3. "So where did you learn to read and write?" [Doesn’t seem to be triggering
in 1.3+ but it is still in the script]
● 4. "Is Jae your real name, at least?" [Doesn’t seem to be triggering in 1.3+ but
it is still in the script]
● 5. "Was there anything you did not lie to me about, Jae?" [Doesn’t seem to be
triggering in 1.3+ but it is still in the script]
● 6. "After what I have heard, the thought of keeping you by my side makes
● me sick. Remove yourself from my presence!" [Unrecruits Jae]
● 7. [Kill] "You will answer for everything you have done!" [Unrecruits Jae] + [Kills
Jae]
● 8. "Very well. Thank you for the answers."

Options 1, 3, 4, 5 will return you to the same choices as above.

If you select option 2 “‘So you used to be in the Imperial Guard?’” you’ll have more
choices to make:

● 1. "How did you get involved with the Kasballica?"


● 2. "So you are a deserter as well?"
● 3. "That explains the lung implant, but what about the hand?"
● 4. "I see."

NOTE: The below section is no longer accessible in Version 1.3+ for this event.

If you select option 2 “‘Have you never once wanted to tell me the truth? I am more than
just your patron, after all.’” from this section, you will get a a new set of dialogue options:

● 1. "Why did you not tell me the truth immediately?"


● 2. "I insist on absolute honesty between us from here on out."
● 3. [Shrug] "If you are wondering whether things have changed for me now,
● the answer is no. You haven't changed, and my feelings haven't changed." [+1
Sincerity] + [Activates etude JaeSincerity_3]
● 4. "I cannot judge you. I too would prefer that my beloved see me as a prince
rather than underhive scum."
● 5. "I cannot continue our affair after this." [Completes etude JaeRomance] +
[Ends Jaes Romance]

Select whatever you would like, and it returns you to this section with option 3 gone.

After you’ve gotten as much or as little information as you wanted: select “I think we
have covered everything. Return to your duties.” to end the event.

Study Event - Damaged Goods | Occurs 3 Warp Jumps after returning from
Commorragh.

Requirements
- Jaes romance is active.

Summary
Jae wishes to return some things, and discuss your future.
Specifics
You’ll find Jae in your study, meticulously counting various treasures. Your first options
to respond are:

● 1. "What - are these my gifts?"


● 2. "Is this your way of telling me that our relationship is at an end?"
● 3. "There is no need for this."
● 4. "Well, this is very decent of you. I appreciate it."

If you select “What - are these my gifts?” you will unlock a new option:

● 1. "I do not recall giving you quite so many gifts... I think you must have given
some of these to yourself."

You can exhaust that dialogue option and then select "Is this your way of telling me that
our relationship is at an end?" OR "There is no need for this." OR "Well, this is very
decent of you. I appreciate it." to continue the event.

NOTE: If you pass a [Passive +45 Awareness] check, you’ll see how Jae truly feels
about ending your relationship.

Your next choices are:

● 1. "I see a different future for us. We do not need to end things."
● 2. "If that's what you want - so be it." [Activates etude JaePresentedPlanet] +
[Ends the romance]

Obviously select option 1 if you wish to continue the relationship, and your next options
are:

● 1. [Go down on one knee] "Jae Amira Fathreen Tameri ash Efreet, I'm begging
you to show mercy. Don't leave me."
● 2. "I won't break your heart. I like you as you are."
● 3. "I haven't always been the Rogue Trader either, but that's who you see in me.
You become who you pretend to be. Let's pretend together." [+1 Sincerity]
● 4. "I give up. I see you have already made up your mind." [Activates etude
JaePresentedPlanet] + [Ends the romance]

After this, the event will end.


Personal Quest - Rat Hunting | Can be activated during a cutscene after leaving
Commorragh.

Requirements
- Jae is alive.

Summary
Jaes associates have run into a sticky situation, and need both Jae and the Lord
Captains help.

Specifics
Jae will explain her situation and you have a few options to respond:

● 1. "Toliman did not say who sent the message?" [No new choices]
● 2. "It could be a bluff." [No new choices]
● 3. "Why should I help you? It seems you have reached the limit of your abilities."
[No new choices]
● 4. "When we reach Footfall, I will help your associates." [Gives Rat Hunting
quest]
● 5. "I've had enough of your problems, Jae. Deal with them yourself." [Activates
etude JaeEscaped] + [Unrecruits Jae] + [Activates etude JaeBanished]

The event will end after you decide what to do with Jaes request.

Once you actually reach Footfall, Jae will automatically pull you into a conversation
about her quest again, and you have the chance to question her about some of it:

● 1. "Explain your plan in more detail."


● 2. "How do we get into the tunnels?"
● 3. [Requires: Dogmatic - Votary] "Jae Heydari, the certificate did not only grant
you limitless opportunities, it also imposed upon you responsibilities to the
Imperium. The certificate cannot be allowed to fall into Falco's hands - you know
this."
● 4. "All right, all right, let's just go. We shall improvise as the situation dictates."

If you select “Explain your plan in more detail.” you will unlock new options.

● 1. "Where are we going to get a tank of sleeping gas?"


● 2. "And how are we going to direct the gas to the right place?"
● 3. "Why are you making this so complicated? I can just go and kill Falco."
● 4. "The plan is more or less clear."

Annoyingly, every time you select an above option, it will kick you back to this section.
But you can keep clicking “Explain your plan in more detail” to keep asking questions,
so I guess it’s fine?

If you select "Jae Heydari, the certificate did not only grant you limitless opportunities, it
also imposed upon you responsibilities to the Imperium. The certificate cannot be
allowed to fall into Falco's hands - you know this." you will unlock a new set of options:

● 1. "You made your choice the moment you accepted the Mercatum Tabula
● Officiale from the hands of the Administratum servants." [Activates etude
JaeQ2_JaeBandKilled WithFaith]
● 2. "Torra and your gang can be replaced. But your certificate can never be."
[Activates etude JaeQ2_JaeBandKilled WithFaith]
● 3. "I am not telling you to abandon your gang. I am merely reminding you that the
certificate is more important than the lives of common smugglers."
● 4. “You’re right. We must save them at any cost.”

Once you actually get down into the sewers, you have more options to respond:

● 1. "Can you go over the plan one more time?"


● 2. [Approach the thug on patrol] "Hey you, you filthy rats. Run along and tell
Falco that the Rogue Trader is coming for his head!" [Activates etude
AlarmRaised]
● 3. "All right, all right. Let's go."
● 4. "We shall work quickly and quietly - I understand."

As long as you don’t alert Falcos guards, Jaes crew should live. But you’ll have to
stealth your way through the sewers, attaching the gas canister and opening valves.
The map marks them for you, but I will also attach a screenshot below of the valves,
and where guards are located, and their patrol routes.

NOTE: If you manage to keep Jaes crew alive, you gain +1 Independent and +1
Approval.

● 1. "Do it, Jae." [Activates etude JaeQ2_JaeBandSaved]


● 2. "Let's block off all the entrances to the sewers - let them suffer a slow, painful
death down here." [Activates etude JaeQ2_JaeBandSaved]
● 3. "Let's not descend into anarchy, Jae. You got what you wanted - he'll go to
Chorda now." [Only appears if Chorda is still alive / not exiled.] + [Activates
etude JaeQ2_JaeBandSaved] + [Activates etude
FootfallCh04_FalcoHanged]
● 4. "Do what you want, but make it quick. The sewer stench is turning my
stomach!"

Pick what you’d like.

After, Jae will ask to speak to you on the bridge.

Once you return to the voidship, go have a chat with Jae. Your first options are:

● 1. "You are beautiful no matter the guise, Jae."


● 2. "I would like to see the real you, as often as possible." [+1 Approval]
● 3. "I do not think so. You are not committed enough for this burden."
● 4. [Shrug]

Pick whatever you would like, as they all move the conversation forward. Then, your
choices are:

● 1. "How is your gang faring, Jae?" [No new choices]


● 2. "You said you wanted to reflect on what has happened."

Option 1 will give a different answer depending on the status of Jaes gang. Option 2,
however, does and shows you what path you’re on with Jae, either her Shadow or
Independent path.

If you’re on her Independent path, Jae will state that she will continue to be your loyal,
equal partner.

If you’re on her Shadow path, Jae will state that she wishes to become a Shadow
Baron. Either way, your choices are:

● 1. "This is your choice to make, Jae. All I can do is support it." [Activates etude
Jae_Independent] OR [Activates etude Jae_ShadowBaron]
● 2. “A Shadow Baron? It never hurts to acquire such an ally.” [Activates etude
Jae_ShadowBaron]
● 2. "This does not sound like a good choice, Jae."
● 3. "Do as you see fit." [Activates etude Jae_Independent] OR [Activates
etude Jae_ShadowBaron]

If you select "This does not sound like a good choice, Jae." you have a few more
options to respond:

Higher Independent than Shadow

● 1. "You have enough assets to become a Kasballica Shadow Baron here in the
Expanse." [Activates etude Jae_Independent]
● 2. "l cannot make you Liege of Footfall, Jae. But how about the entire
protectorate? Will you be my right hand?" [Activates etude Jae_Independent]
● 3. "Never mind, it is your life, after all." [Activates etude Jae_Independent]

Either way, if you have Jaes romance active, you will get an additional set of choices
after activating either her Independent or ShadowBaron etudes. The choices are:

● 1. "What was it about?"


● 2. [Politely look away and say nothing]

If you select “What was it about?” you’ll unlock a new choice:

● 1. "Since when do small commercial matters make you so nervous?"

Pick whatever you would like, as both options move the conversation forward. Then,
choose between:

● 1. "Who are the 'Mission circle'? What is the meeting about?"


● 2. "Why do you want me to go with you?"
● 3. "Of course I'll come with you." [Ends the event]
● 4. "I do not have time to go traipsing off to smuggler get-togethers."

If you select "Why do you want me to go with you?" you will unlock a new option:

● 1. "Why are you so afraid of this Mercy character?"

If you select “"I do not have time to go traipsing off to smuggler get-togethers."”

● 1. "Of course I'll come with you."


● 2. "Deal with this Mercy of yours on your own." [Fails the romance]
If you decide to help Jae out, you’ll get yanked back to Footfall, and meet some familiar
and unfamiliar faces. Your first options to respond are:

● 1. [Survey the people in attendance]


● 2. "Greetings, merchants of the Cold Trade."
● 3. "The prize thugs of the Expanse are here already, I see."
● 4. "I have come to inform you all of how you will be doing business henceforth. I
advise you to listen well."
● 5. [Nod at Jae]

Option 1 provides set dressing, and options 2-5 move the conversation along no matter
your choice.

● 1. [Commerce -50] "I am certain that Jae's management of Falco's assets will be
more profitable for the Kasballica."
● 2. [Coercion 50] "I advise against getting into a dispute with a Rogue Trader. The
consequences for you will be very unpleasant."
● 3. "Jae, perhaps you have an argument to support your claim?"
● 4. "Perhaps you should listen to the circle, Jae."
● 5. "This is pointless. We are leaving." [Ends the event]

If you pass the [Commerce -50] check, you’ll get a few more options to respond:

● 1. [Lower your voice] "Jae, if you want to get what is rightfully yours, now is the
time to show your teeth."
● 4. [Draw your weapon] "This conversation will proceed much faster if we free up
one seat at the table." [Starts a fight]
● 5. [Give Jae an encouraging smile] "You're not going to let them fleece you, are
you? Do you have a backup plan?" [Unlocks more choices]

If you pass the [Coercion -50] check, you’ll get a few more options to respond:

● 2. "Perhaps one of the senior traders wishes to say their piece? Or is he the only
one who gets to speak around here?"
● 3. "You're awfully quiet, Vladaym."
● 4. “Octaviana, now is the time to remember your fondness for Jae, if you do
indeed have any.”
After you select “[Give Jae an encouraging smile] ‘You're not going to let them fleece
you, are you? Do you have a backup plan?’” a short scene will play out, and you have
more choices to make:

● 1. "You could have warned me."


● 2. "There's the Jae I remember, the one who first joined my retinue."
● 3. "Have you got the message, Mercy? Or do you still have objections?"

Pick whatever you would like, as all options move the conversation forward. The next
choices are:

● 1. [Persuasion -75] "You still see Jae as the girl who needed your protection.
Forget that girl, she is a different person now." [Activates etude JaeSincerity_4]
+ [+2 Sincerity]
● 2. "The smug bastard finally shuts up. Why is everyone so terrified of you? I can't
see it."
● 3. [Strike Mercy] "Disappear from Jae's life."
● 4. [Leave Mercy with a bloody wound] "A memento for you."
● 5. [Kill Mercy] "It would be a mistake to let you live."
● 6. "Jae, this one needs to die. See to it."
● 7. "Live. But do not ever let me see your face again." [Activates etude
JaeRomance_MercyRevenge]

If you selected “‘You still see Jae as the girl who needed your protection. Forget that
girl, she is a different person now.’” and pass the check, you’ll get a new set of options:

NOTE: If you selected "Have you got the message, Mercy? Or do you still have
objections?" from this section, you’ll then be yanked back to choosing between "You
could have warned me." OR "There's the Jae I remember, the one who first joined my
retinue." before you get the kiss options below. Otherwise, they just appear
automatically.

● 1. "Now?"
● 2. [Kiss Jae]
● 3. "I don't think..."

Option 1 just takes you back to the “[Kiss Jae]” / “‘I don’t think…’” but you can exhaust it
if you want. Either way, you’ll get a kiss.
If you select "Live. But do not ever let me see your face again." the event ends
automatically and without a kiss.

And then, to end the meeting, select:

● 2. “I do believe we can consider this meeting closed.”

Study Event - Light My Fire | Occurred two warp jumps after finishing Main Quest
- The Siege

Requirements
- Activating all 4 of her Sincerity etudes. [JaeSincerity_1, JaeSincerity_2,
JaeSincerity_3, JaeSincerity_4]
- Having at least 4+ on her Sincerity counter.

Summary
Someone’s in your bathtub.

Specifics
Finally, someone uses that huge bathtub you have. Your first choices are:

● 1. "I must see to it that the locks to my quarters are changed." [No new choices]
● 2. "What exactly is going on here?" [No new choices]
● 3. [Join Jae]
● 4. "I am not in the mood for a bath." [Ends the event]

Join our lovely lady with option 3, and you get a new set of choices:

● 1. "How about some amasec?" [No new choices]


● 2. "And how will this evening end?" [No new choices]
● 3. "It seems you have dealt with the worries that were troubling you."
● 4. "What do you think lies ahead for us?"
● 5. [Beckon Jae with your finger] "Come here." [Ends the event]
● 6. "Let's just sit here like this. I need this." [Ends the event]

If you select "It seems you have dealt with the worries that were troubling you." you will
unlock a new option:

● 1. “So who are you now? A princess, a crime baron, a deserter?”


If you select “So who are you now? A princess, a crime baron, a deserter?” you’ll unlock
a new set of choices:

● 1. "What did you just say?"


● 2. "Hamae sar, lae kar, raum ka."
● 3. "When this mess is over, we shall have a wedding on Dargonus. A magnificent
occasion worthy of us."
● 4. "You are a treasure. Thanks be to the Exalted One for sending you to me."

All of the options send you back to this section.

If you select "What do you think lies ahead for us?" you’ll unlock a new set of choices:

● 1. "Riches, glory, and long life."


● 2. "They loved one another forever, till death and even beyond."
● 3. "Their love stood the test of time and gave them many fine children who grew
up to be happy people of great consequence."
● 4. "You tell me, shereen."

All of the options send you back to this section.

Comments
This is her True Romance ending.

Yrliet

Bridge Event - The Traitor | Occurs automatically if Yrliet is brought back from
Commorragh.

Requirements
- Yrliet is alive.

Summary
It seems several members of your retinue desire justice.

Specifics
Your first set of choices are:
● 1. "Heinrix, what punishment awaits him who failed to realise his own acolyte was
a traitor?" [Only appears if Heinrix is alive]
● 2. "What is going on?"
● 3. "Saints' blood, what manner of farce is this?"
● 4. [Observe silently]

Pick whatever you would like, as they all lead to the next set of options:

● 1. "I think you may have forgotten who gives the orders on this ship. How
● dare you burst onto the bridge and make demands of me?"
● 2. "Yrliet is here to stay as part of my retinue. Get used to it."
● 3. "Yrliet will now apologise to everyone who was harmed by her deed. And that
will be enough."
● 4. "Yrliet will receive corporal punishment - as many lashes as her body can
endure without expiring." [Activates etude YrlietRomanceFailed]
● 5. [Give Yrliet to Heinrix] "Do me a favour, Heinrix." [Kills Yrliet]
● 7. [Give Yrliet to Heinrix] “I keep my promises, van Calox.” [Kills Yrliet] [Only
appears if etude PromisedGiveYrliet is active] (i dont even know where this
occurs)
● 8. [Execute Yrliet] “Would you be so kind, Sister Argenta?” [Kills Yrliet] [Only
appears if Argenta is alive]
● 9. [Execute Yrliet] “I have been waiting for this moment ever since I woke up on
the streets of Commorragh.” [Kills Yrliet]

As long as you didn’t fail the romance, your next set of choices are:

● 1. "Are you all right?"


● 2. "I would have never left you at their mercy." [Only appears if Yrliets romance
is active]
● 3. "If you shared with them what you shared with me in Commorragh, they would
surely understand your actions." [Only appears if Yrliets romance is active] +
[Study Event - Healing the Wounds was completed]
● 4. "They will forgive you. Not all of them, and not right away, but they will."
● 5. "Do you really not care about what happened? Or are you trying to conceal
your true feelings again?"
● 6. "It is time to get back to work."

You can exhaust dialogue options 1-5, and then select option 6 to prompt the next set of
choices, or just select option 6 to prompt the next set of choices immediately:
● 1. "To be honest, I don't know." [+1 Accordance] + [Ends the event]
● 2. "I only know that everyone makes mistakes. And everyone hides the parts of
their personalities they are not proud of. That is true of both humans and
Aeldari." [+1 Accordance] + [Ends the event]
● 3. "You have already become part of my world. You may have done something
disagreeable in my eyes, but that does not make you a stranger." [+1
Accordance] + [Ends the event]
● 4. “Let the past stay in the past.” [Ends the event]

Personal Quest - Outcast’s Duty | Occurs if Yrliet is brought to Quetza Temer.

Yrliet will ask to go to Quetza Temer, and your choices are:

● 1. "I will help you find your kinspeople." [Gives Outcasts Duty quest]
● 2. "I can't promise anything right now."
● 3. "After all that you have done? No. Not a chance."

You can still pick 2-3 if you want, and just drag Yrliet to Quetza Temer anyway, but
picking one guarantees the quest activates.

The next time that Yrliet will be relevant in regards to her Personal Quest will be when
you stumble upon Calligos. Some of the choices can result in Yrliet leaving. I have
marked them down below.
.
● 3. "I would gladly hunt xenos in worthy company." [Activates etude
Quetza-al_YrlietRunAway]

To actually continue the quest, you must solve the conflict between the Aeldari and
Calligos peacefully. When Calligos finally drags you to meet the Aeldari, select the
option:

● 1. "I am here to resolve this conflict peacefully."

Your next choices are:

● 1. "Your brothers and sisters are exhausted, you are trapped, and I am the only
person who can change that." [Only appears if you pass an Awareness
check?]
● 2. "Your ships are destroyed, Crudarach is lost, and so are the Farseers. You
sacrificed everything to attack this world. Why?"
● 3. "What are you talking about? I killed the Haemonculus in Commorragh with my
own hands." [Only appears if you did kill Tervantias in Commorragh]
● 4. "What if I say it is my predecessor who is to blame for Crudarach's demise?"
[Activates etude Quetza-al_YrlietAgainsAs] + [Fails romance]
● 5. [Attack] "Let us get down to business, Calligos." [Activates etude
AeldariKilled] + [Fails romance]
● 6. [Dogmatic] [Attack] "You are guilty before this world and the Imperium. The
time of retribution is at hand."
● [Activates etude AeldariKilled] + [+20 Dogmatic] + [Activates etude
Quetza-al_OutpostFightAg_Aeldari] + [Fails romance]

You’ll want to select either option 1 or option 2, as they unlock a new option:

● 1. “You call purging an entire world a decisive action?”

Select “You call purging an entire world a decisive action?” and you will be presented
with new choices:

● 1. [Address the Aeldari]


● 2. [Address Yrliet] [Only appears if Yrliet is in the active party] + [Etude
Quetza-al_YrlietRunAway is INACTIVE.]
● 3. [Address Calligos]
● 4. "I am sick and tired of the xenos and Rogue Traders alike. Sort it out among
yourselves!" [No new choices]
● 5. [Attack the Aeldari] "We have nothing else to discuss." [Activates etude
AeldariKilled] + [Fails romance]
● 6. [Attack Calligos] "I think I can strike a deal with the xenos. With you, not so
much." [Activates etude (Quetza-al_OutpostFightAg_Winterscale]
● 7. [Heretical] [Attack both sides] "I would rather get rid of you all." [+20 Heretical]
+ [Unrecruit Yrliet] + [Activates etude Quetza-al_YrlietAgainsAs] +
[Activates etude AeldariKilled] + [Activates etude Quetza-al
OutpostFightAg_All] + [Fails romance]

Let's start addressing characters from the top:

Address the Aeldari

Your choices are:

● 1. "Tell me about the Haemonculus. Where is he?"


● 2. "You lost your world and are now depriving the others of theirs out of
vengeance. Why do you think you are different?"
● 3. "Lay down your weapons, and I promise to judge you fairly."
● 4. "I presume there is no avoiding the confrontation?"
● 5. [Examine the camp]

None of these choices lead to etudes activating, so you can skip talking to them if you
want.

Address Yrliet

Your choices are:

● 1. "Do you still think your kin is worth saving?" [+1 PathOfTheDamnation]
● 2. "Your kin had a solid reason to attack this world. I see no issue with sacrificing
the lowborn if it helps a good cause." [+1 PathOfTheWarrior]

Pick whatever increment you want.

Address Calligos

Your choices are:

● 1. "I do not support the methods of the xenos, but I understand their motives.
Perhaps they could pay you compensation?" [No new choices]
● 2. [Iconoclast] "Calligos, you should not kill the Aeldari." [+20 Iconoclast]
● 3. [Examine the camp]

Select the Iconoclast option, and then:

● 1. "I need to know more about the Haemonculus." [No new choices] + [Doesn’t
work]
● 2. [Coercion -45] "Look at yourself, Calligos. You are becoming a monster whose
only desire is to kill."
● 3. [Commerce -80] "You no longer see profit beyond the thrill of the hunt. You and
the xenos can help one another."
● 4. [Persuasion -95] [Whisper] [Lie] "I will kill them myself after I find out what I
need to know."
● 5. [Examine the camp]
Presumably, passing any of the checks will proceed but the Coercion check works for
sure, and doesn’t end the romance.

Your next choices are:

● 1. "What kin from the distant stars?"


● 2. "I do not like what you are getting at, Aeldari."
● 3. [Do not interrupt the conversation]

Pick whatever you want, as they all move the conversation forward. Your next choices
are:

● 1. "I did not sign up for yet another war against the xenos in the Expanse. Recall
your kinsmen." [No new choices]
● 2. "Are you saying there is another Aeldari craftworld heading into the Expanse?"
[No new choices]
● 3. "Yrliet, are you going to leave me and escape with the rest of the Outcasts?"
● 4. "Yrliet, the plan of your kinsmen is insane! Convince them to relent before it is
too late."
● 5. "Very well. The more xenos arrive in the Expanse, the merrier!"
● 6. [Draw your weapon] "It was naive of me to hope that your intentions were free
of trickery."

Any option from 3-6 will move the conversation along, and your next choices are:

● 1. "Rescue me? How?"


● 2. "I stood up for your kin, and guess what happened next?"
● 3. "Do you think I require your protection?"

Any option moves the conversation along, and your next choices are:

● 1. "Yrliet, let your kinsmen decide their own fate. You do not owe them anything."
[+1 PathOfTheDamnation]
● 2. "The Expanse has had it rough lately. We do not need trouble with the Aeldari
either now or in the future." [+1 PathOfTheWarrior]
● 3. "Why are you so certain the Aeldari are going to attack our worlds?"
● 4. [Let Yrliet handle it on her own]

Any option moves the conversation along, and your next choices are:
● 1. "Yrliet, I object to this ritual if it is your life that is at stake."
● 2. "This is your life and your people, Yrliet. I will stay by your side no matter what
path you choose."
● 3. [Let Yrliet handle it on her own]

All options move the conversation along, and Yrliet starts her little ritual.

NOTE: If you want Yrliets true romance ending, you must interrupt the ritual. Your first
choices are:

● 1. "Stop the rite! Can't you see she is suffering?"


● 2. "Accursed xenos, what have you done?"
● 3. [Rush in to help]
● 4. [Wait and observe] [No new choices]
● 5. [Wait for the rite to be completed] [Activates etude YrlietRomanceFailed]

Select from option 1-3 to get the next set of choices:

● 1. "What is happening?" [No new choices]


● 2. [Wait for the rite to be completed] [Activates etude YrlietRomanceFailed]
● 3. [Stop the rite] "Get out of my way! If you won't help her, then I will do so
myself!" [Continues the event] + [Activates etude YrlietStoneIsBroken]

Again, if you want her True Romance ending, stop the rite. You’ll get pulled into a
glowing, blue forest with various ghosts of Yrliet (and Marazhai!) speaking a bunch of
her thoughts and feelings. Travel through it, and eventually Yrliet will yank you into a
cutscene. Your first choices are:

● 1. "It is so beautiful and quiet here. A stark contrast to my own world." [No new
choices]
● 2. "So, do all Aeldari souls look like this?" [No new choices]
● 3. "You were calling my name, Yrliet. I thought you needed my help."

Select “You were calling my name, Yrliet. I thought you needed my help.” and you will
unlock a new option:

● 4. "But I don't know how to get out of here! I don't even know how I got here."

Select that and your next choices are:


● 1. "Protect me? From what?"
● 2. "Can you stop the rite?"
● 3. "We have to get out of here, while your body is still holding on outside."
● 4. "Hurry, help me get out of here!"

Any of the options move the conversation along, and your next choices are:

● 1. [Awareness: Succeeded] "Yrliet, your spirit stone..." [Only appears if you


pass a Passive -30 Awareness check]
● 2. "We're both safe. That's what matters most."
● 3. "Your world almost killed me!"
● 4. "I will never go near vile Aeldari magic ever again!"

If you select “Yrliet, your spirit stone…” your next choices are:

● 1. "Why are you standing there gawping? Fix it! There must be a way!" [No new
choices]
● 2. "Yrliet, what will happen to you now?" [No new choices]
● 3. "How did this happen?"

Your next choices are:

● 1. "You saved me. Shielded me with your soul."


● 2. "Since when was the life of a mon-keigh more precious to you than your
● own?"
● 3. [Listen in silence]

The next few options don’t matter, but Yrliet will then state “So ended the Path of the
Outcast.” and then you’ll have some choices to make:

● 1. "Nothing is over yet! I will stay by your side and help you find a new spirit
stone."
● 2. "Forget about the arrogant Aeldari. I will grant you food and shelter- anything
you could ever wish for!"
● 3. "You are now alone, without your kin or your spirit stone. If you want to survive
- then be my sanctioned pet." [Activates etude YrlietRomanceFailed]
● 4. [Leave Yrliet in the forest] "It is said that revenge is a dish best served cold.
Now you are all alone and this cursed forest shall be your grave." [Activates
etude YrlietRomanceFailed] + [Unrecruits Yrliet] + [Activates etude
YrlietBanished]
And with that, the quest is over!

Study Event - One Path for Both | Occurs one warp jump after finishing Main
Quest - The Lord Inquisitor and the Lord Captain.

Requirements
- YrlietStoneIsBroken etude is active.

Summary
Yrliet wishes to speak about her meditation.

Specifics
Yrliet will barge into your study. Your first choices are:

● 1. "You are positively glowing."


● 2. "You have my complete attention."
● 3. "I seem to have lost my right to vote today."

Any of the choices move the conversation along:

● 1. "Great start."
● 2. "I wasn't too thrilled with you either."
● 3. [Listen in silence]

Any of the choices move the conversation along:

● 1. "I think there's something you're not telling me."


● 2. "I have never heard so many compliments from you at once."

Any of the choices move the conversation along:

● 1. "Wait, you can do it without a spirit stone?" [No new choices]


● 2. "Happy news indeed!"
● 3. "And? Did you succeed?"

Select either option 2-3 to continue the event. Your next choices are:

● 1. "If you are ready to open them to me." [Continues event]


● 2. "I do not think we are close enough to enter each other's souls again."
[Activates etude YrlietRomanceFailed]

One you dive into her world, your first choices are:

● 1. "This place looked a little different the last time I was here." [No new choices]
● 2. "It's so beautiful here..." [No new choices]
● 3. "Where does this road go?" [Continues event]

Your next choices are:

● 1. "I am happy to see you now, and I will be happy to see you on my deathbed."
[Activates etude YrlietRomance_True Ending]
● 2. "I will live much longer than you have foreseen. You might even get bored of
me." [Activates etude YrlietRomance_True Ending]
● 3. "I do not think we are close enough to live together until death parts us."
[Activates etude YrlietRomanceFailed]

And with that, the event is over.

Marazhai

Warp Event - The Lure of the Labyrinth | Occurs the first Warp jump after
recruiting Marazhai.

Requirements
- Marazhai was recruited.

Summary
There’s a rampage going on in your voidship.

Specifics
The Vox Master will warn you about Marazgai going on a rampage, and you’ll be sent to
investigate. Your first choices are:

● 1. "I am going to the officers' deck immediately." [Proceeds to lower decks]


● 2. "Yrliet, explain your words." [Only appears if Yrliet is alive]
● 3. "Can no one here do anything right without me?"
● 4. "Vent the officers' deck compartment into space."
If you select option 4, you’ll be presented with new choices:

● 1. “I got it, Vigdis. I will have to personally go to the officers’ deck.”


● 2. “Who cares! Rid me of the xenos however you can!” [Deals low damage to
voidship] + [Activates etude MarazhaiBanished]

Obviously, select option 1 from either set of choices if you want to continue Marazhai’s
questline. You can then question the Deck Enforcers once you reach them for a bit of
background on Marazhais freakout.

Proceed deeper into the deck by following the Daemonette, and eventually you’ll reach
Marazhai. Your next choices are:

● 1. "I will try to bring him to his senses."


● 2. [Attack Marazhai] "I will not show leniency to the one who butchered my
people!" [Kills Marazhai]

Select option 1 to begin to calm the xenos down. Your options are:

● 1. [Look closely at Marazhai]


● 2. "You are being addressed by the Rogue Trader and master of this vessel!
● I command you to compose yourself before the God-Emperor's chosen and beg
forgiveness for your crimes." [Doesn’t work]
● 3. "Yrliet. You promised you would help." [Only appears if Yrliet is in the active
party]
● 4. [Persuasion -40] "Marazhai. Can you hear me? Let's talk."
● 5. "Heinrix, use your biomancy to dull his reflexes." [Only appears if Heinrix is
in the active party] + [Unlocks new options]
● 5. “Pasqal, kindly make good on your offer.” [Only appears if Pasqal is in the
active party]
● 6. [Heretical] [Push one of the enforcers forward] “Look, Marazhai, I brought you
someone!” [+5 Heretical]

After your first choice, your options are:

● 1. [Look closely at Marazhai]


● 2. "In the name of the Imperium, obey your master and lay down your weapons!"
[Doesn’t work]
● 3. "Yrliet. You promised you would help." [Only appears if Yrliet is in the active
party & her option wasn’t chosen before]
● 3. “Continue, Yrliet.” [Only appears if Yrliet was used before]
● 4. [Lore (Warp): Succeeded] "How many dysjunctions did you survive in
Commorragh, Marazhai? The warp is powerless as long as you refuse to let it
take hold of you. Master yourself!" [Only occurs if you pass a passive -50 Lore
(Warp) check]
● 5. "Heinrix, use your biomancy to dull his reflexes." [Only appears if Heinrix is
in the active party & his option wasn’t chosen before] + [Unlocks new
options]
● 5. “Pasqal, kindly make good on your offer.” [Only appears if Pasqal is in the
active party & his option wasn’t chosen before]
● 6. [Look back at the enforcers] “I need another volunteer.” [Only appears if an
enforcer was sacrificed to Marazhai before]
● 7. [Attack] “I’ve had enough of this!” [Kills Marazhai]

If you’ve been successful so fair, this is the last push:

● 1. [Look closely at Marazhai]


● 2. "Just a little more, Yrliet." [Only appears if Yrliet was used before]
● 2. "Yrliet?" [Only appears if Yrliet is in the active party & her option wasn’t
chosen before]
● 3. "Ulfar, would you like to say a few words to your old acquaintance?" [Only
appears if Ulfar is in the active party]
● 4. [Coercion: Succeeded] "What about all that talk of the great Aeldari race? If
only you could see yourself now, you worthless, quivering beast! A mirage was
all it took for you to soil yourself!" [Only occurs if you pass a Passive -50
Coercion check]
● 5. [Attack] "Enough is enough!" [Kills Marazhai]

Finally, Marazhai snaps out of it and you have more choices to make:

● 1. "Marazhai! Behind you!" [Starts a fight] + [Marazhai is on your side for the
fight]
● 2. [Heretical] [Let the Daemonette take Marazhai] "Everyone, step back!" [+10
Corruption]
● 3. [Attack] "Destroy the warp spawn!" [Starts a fight] + [Marazhai is on your
side for the fight]

Defeat the Daemonette, and various other warp demons, and your next choices are:
● 1. "Marazhai, are you sure you have regained your senses?"
● 2. "Your presence is causing me a great deal of grief, xenos."
● 3. [Dogmatic] [Kill Marazhai] "I have had enough of this heresy on my ship." [+10
Dogmatic] + [Activates etude MarazhaiBanished]
● 4. [Dogmatic] [Let Heinrix dispose of Marazhai] "Esteemed Interrogator, I invite
you to do your duty as a servant of the Holy Inquisition." [+10 Dogmatic] + [Only
appears if Heinrix is in the active party] + [Activates etude
MarazhaiBanished]

And then:

NOTE: The Domination / Submission etudes that appear here are very different from
the actual flags. Option 3, while having the Submission tag, actually fails his romance.
You can get his true romance ending with option 1-2.

● 1. "I will change nothing. Marazhai is free to hunt wherever he pleases on my


ship.” [Activates etude Domination]
● 2. "I shall grant you hunting grounds, Marazhai. A bay on the lower decks. You
can do whatever your heart desires down there, but you are not to leave its
bounds during warp jumps." [Activates etude Sybarite]
● 3. "I forbid you from moving about the ship unsupervised, and from here on out,
you will be kept under lock and key during warp jumps. The alternative is death.
The choice is yours." [Activates etude submission] + [Fails romance]
● 4. [Dogmatic] [Kill Marazhai] "I have had enough of this heresy on my ship." [+10
Dogmatic] + [Activates etude MarazhaiBanished]
● 5. [Dogmatic] [Let Heinrix dispose of Marazhai] "Esteemed Interrogator, I invite
you to do your duty as a servant of the Holy Inquisition." [+10 Dogmatic] + [Only
appears if Heinrix is in the active party] + [Activates etude
MarazhaiBanished]

Your final choice is:

● 1. [Heretical] [Nod at the enforcers] “Enjoy yourself.” [+5 Heretical]


● 2. “Control yourself.”

And after that, the event is over!

Study Event - Walk The Line | Occurred five Warp Jumps after returning from
Commorragh.
Requirements
- Marazhais romance is active.
- Warp Event - The Lure of the Labyrinth is finished.

Summary
Marazhai asks for the Rogue Trader to join him on a walk.

Specifics
NOTE: Depending on which etude you have active for his romance, he’ll ask you on a
walk in a different way. Consider this a way to confirm you’re on the route you want.

If you have primarily picked Domination flags, Marazhai will bow his head and ask you
to partake.

If you have primarily picked Submission flags, Marazhai will graciously allow you to join
him.

Anyway! Your first choices are:

● 1. "What do you mean by 'feast'?"


● 2. "I have no interest in that." [Fails romance]

Select option 1 to continue, and if you have the etude RTTouchedYeremerryssCrystal


active, you’ll actually get a special piece of dialogue. The next choices are:

● 1. "Are you planning to kill my people for your own amusement?" [No new
choices]
● 2. "Mmm... perhaps we could make do with some pleasant conversation over a
few glasses of wine?" [No new choices]
● 3. "I refuse to kill people for sport!" [No new choices]
● 4. "Please, Marazhai, be my guide." [+1 Submission]
● 5. "I shall come... if you ask me properly." [+1 Domination]
● 6. "I have no interest in that." [Fails romance] + [Ends the event]

And then:

● 1. [Look at the people huddled in the corner]


● 2. [Raise your weapon] "I shall finish them off myself."
● 3. "Why don't they entertain us themselves? You there, scum! Finish yourselves
off or else we will, and a hundred times more painfully!"
● 4. "I am giving them to you. Enjoy."
● 5. "That will do. No one else is going to die." [Fails romance]

Option 1 just gives some set dressing, and then choosing from options 2-4 continues
the event. Your next choices are:

● 1. [Reach toward him] "Yes."


● 2. [Push him away] "No! I've had enough!" [Fails romance]

Option 1 continues the event, and after you wake up, your next choices are:

● 1. "What... happened... exactly?"


● 2. "Now I know what 'personal desires' of yours required the Haemonculus's
services." [Only appears if you’ve asked Mar on the bridge about the
Haemonculus and Mars personal desires]
● 2. "I want to continue."
● 3. "I will not take part in this again." [Fails romance]

If you decide to continue:

● 1. [Kiss Marazhai] [Activates etude KissAttempt]


● 2. "I shall decide when." [Ends the event]
● 3. [Nod wordlessly] [Ends the event]

Planet Event - Flesh, Power, Dominion | Occurs during Main Quest - The Lord
Inquisitor and the Lord Captain if Marazhai is brought before Incendia.

Requirements
- Marazhai is in the active party.

Summary
Marazhai baits you into an unappealing meal.

Specifics
Once you start speaking to Incendia on Footfall, you’ll have a few options to start:

● 1. [Awareness +45] [Examine Incendia]


● 2. [Point at the man with the open skull] "What is... that?"
● 3. "The law has found its way to Footfall, after all, I see."
● 4. "What manner of slaughterhouse is this? Some atrocious travesty of justice?"
● 5. "What is going on here?"

If you select “[Point at the man with the open- skull] ‘What is... that?’” you will unlock a
few more options:

● 1. [Finish the man] "This entertainment of yours reeks of corruption."


● 2. "Disgusting. Unspeakably so."
● 3. "And? Does it help?"
● 4. "A delicacy most sophisticated. I must have a taste myself, perhaps at a later
time."
● 5. "I suggest we do not delve too deeply into this discussion."

Options 2-5 continue the conversation, whereas option 1 ends it.

If you continued the conversation, Marazhai pipes up that he’s unsure if he picked the
right Rogue Trader, and your next choices are:

● 1. "What do you want me to do?"


● 2. [Toughness -25] [Scoop up some of the man's brain matter] "Watch carefully."
[+1 Ascention]
● 3. "No. I will do no such thing." [Ends the event]
● 4. "Stop talking before I have your mouth sewn shut." [Ends the event]

Option 1 doesn’t do anything, so either embrace your inner undead, or just end the
event.

Personal Quest - Shards of the Tempest | Given after asking Marazhai what his
plans are on the Bridge after Warp Event - Lure of the Labyrinth.

Requirements
- Marazhai is alive.

Summary
Marazhai is oh-so eager to meet some of his kind that have been banished from
Commorragh.

Specifics
Head to the Orsellio Prophecy galaxy, and you’re gonna see an Arid world that has an
event occurring on it. Click on it, and proceed to the event. Your first choices will be:

● 1. Let Marazhai take part in the melee alongside the assault squad. [Add Item
Weapon: FusionGunCH4Unique to player] + [Activates etude
EE1_Completed]
● 2. Wait until the xenos cut each other down, then collect the spoils. [Add Item
Weapon: FusionGunCH4Unique to player] + [Activates etude
EE1_Completed]
● 3. Send an assault squad to the planet to destroy the xenos and acquire their
belongings. [Add Item Weapon: FusionGunCH4Unique to player] +
[Activates etude EE1_Completed]
● 4. Destroy all the xenos with a well-placed shot from orbit.
● 5. Fly away.

Select option 1 to let Marazhai have his well-needed enrichment time, and you’ll
complete the quest. Easy-peasy.

Study Event - Greater Delights Await | Occurs the next time you return to the
bridge.

Requirements
- Marazhais romance is active.

Summary
Marazhai has prepared a lovely gift for you.

Specifics
Marazhai comes to your study to thank you for assisting him in locating the vestiges of
the Reaving Tempest. He allows you to pick from a set of offerings.

● 1. "All these offerings sound overly ambiguous." [No new choices]


● 2. "Thousands of touches - that sounds intriguing." [Activates etude Wytches]
● 3. "I like the idea of smothering passion." [Activates etude Ssyth]
● 4. "Perfect ecstasy? I think I'll choose that." [Activates etude PainEngine]
● 5. "I do not need gifts from you."

Options 2-4 continue the conversation, and all I can say is pick your poison.

● 1. "What... what is this?" [No new choices]


● 2. "Well, since your gift is already here, now is the perfect time to try it out."
● 3. "... appreciate the thought. But I will not be availing myself of all this."
[Activates etude MarazhaiDisagree_NM_gifts]
● 4. "Take this filth and get out of my bedchamber. I never wish to see anything like
this on my ship ever again!" [Activates etude MarazhaiDisagree_NM_gifts]

Once you select "Well, since your gift is already here, now is the perfect time to try it
out." you’ll get a new set of choices:

● 1. “I think I shall try out all the facets of your gift… on myself.” [+1 Submission] +
[Activates etude AscentionGift if you are on the Submission path] + [Ends
the event]
● 2. “I wish for you to fall victim to these pleasures. And I… shall watch.” [+1
Domination] + [Activates etude AscentionGift if you are on the Domination
path] + [Ends the event]

Planet Event - Ex Inferis | Occurs if Marazhai is brought before Calligos during


Main Quest - Hunting Grounds.

Requirements
- Marazhai is in the active party.

Summary
Upon meeting Calligos Winterscale, Marazhai asks if he can swap sides.

Specifics
Marazhai will challenge you to prove that he picked the right Rogue Trader to follow,
and you have a few options to respond:

● 1. "Did I give you permission to speak? If you forget your place one more time,
you will be punished." [+1 Domination] + [+1 Ascention if you are on the
Domination Path] + [Currently glitched and requires manual adding of the
Ascention flag - thank you to u/Nightspirit_ for reporting this!]
● 2. "I will try harder, Marazhai. Give me a chance. Stay, and you will not be
disappointed." [+1 Submission] [+1 Ascention if you are on the Submission
Path]
● 3. [Say nothing] [Activates etude MarazhaiDisagree_WinterscaleinWoods]
● 4. “You know what, Calligos? Let’s swap. I have grown quite sick of Marazhai.”
[Activates etude MarazhaiDisagree_WinterscaleinWoods]
Pick what you want, and the event will end.

Study Event - To Think I Hesitated | Occurred 1-5 warp jumps after finishing Main
Quest - The Siege.

Requirements
- Marazhais romance is active.

Summary
Someone’s in your study, again.

Specifics
Your first choices are:

● 1. "I am listening."
● 2. "You are behaving strangely for an obedient pet xenos." [Only appears on the
Domination path]
● 3. "What is the blade for?"

Your next set of choices are:

● 1. "You intend to carve a brand into me?"


● 2. [Lore [Imperium]: Succeeded] "In the Imperium it is customary to brand
sanctioned xenos." [Only appears if you pass a Passive -10 Lore (Imperium)
check]
● 3. "This is revolting."

Select option 1 to continue the event, and your next choices are:

● 1. [Let Marazhai carve a brand into you] [Activates etude MarkOnRT if you’re
on the Submission path]
● 2. [Grab the blade and burn a brand into Marazhai] [Activates etude
MarkOnMarazhai if you’re on the Domination path]
● 3. "Stop! That's enough! I no longer want to be involved in this!" [Fails romance]
● 4. [Grab the blade and stab Marazhai] [Kills Marazhai]

NOTE: If you select the opposite alignment choice of your current path with Mar, such
as allowing Mar to brand you while you’re on the Domination path, you’ll actually
unlock a new set of options.
If you decide to brand Marazhai on the Submission path, your next choices will be:

● 1. “You and only you will wear the brand!” [Fails romance]
● 2. [Let Marazhai carve a brand into you] [Activates etude MarkOnRT if you’re
on the Submission path]
● 3. "Stop! That's enough! I no longer want to be involved in this!" [Fails romance]

If you decide to let Marazhai brand you on the Domination path, your next choices will
be:

● 1. "Isn't this what you wanted?"


● 2. [Grab the blade and burn a brand into Marazhai] [Activates etude
MarkOnMarazhai if you’re on the Domination path]
● 3. "Stop! That's enough! I no longer want to be involved in this!" [Fails romance]

If you branded Marazhai, your next choices are:

● 1. “You have my permission.”


● 2. “Not now, my pet xenos.

If Marazhai branded you, you don’t get a choice, and the event ends.

The event ends either way.

WIP - Galaxy Event? - Nolla Septum | Occurs if the RT visits the Nolla Septum
galaxy in Act 4???

Specifics
The Vox master will warn you of Drukhari ships patrolling the area, and you’ll have to
engage them in combat before you can descend to the planet they’re patrolling above.
Scan the planet and interact with the Point of Interest Frozen Hive Planet.

Select:

● 1. “Sharpen your blades, Marazhai. We are hunting xenos tonight.” [Only


appears if Marazhai is alive]
You’ll descend to the planet, and take a sharp right to spot a Scout being chased by
Drukhari. Follow him, and you’ll get yanked into a combat scenario. Keep the Scout
alive.
Afterwards, he’ll pull you into a conversation as soon as you draw near.

● 1. "Calm down. My name is Darrius."


● 2. "Darrius von Valancius. Rogue Trader."
● 3. [Hit him] "Damn peasant! I am a Rogue Trader, appointed by the will of the
Emperor Himself. I am the rightful ruler of this world!"
● 4. "Never mind. Just tell me what happened here."

Any of the options move the conversation forward, and your next choices are:

● 1. "Wait, I still have more questions."


● 2. "I will help your friends. Lead on." [Activates etude ScoutFollowing] +
[Activates etude PlayerKnowsAboutAmbush]
● 3. "Mark the place where your companions are being held on the map. I shall find
the way there on my own." [Activates etude PlayerKnowsAboutAmbush]
● 4. "Helping the rabble is beneath the dignity of a Rogue Trader. Out of my way!"
[Activates etude ScoutStayed]
● 5. [Execute him] "You were too afraid to fight the xenos and left your friends in
their hour of need, traitorous vermin!" [Activates etude ScoutDead]

I recommend having the Scout follow you, as he’ll warn you of Ambushes and lead you
exactly where you need to go. Eventually, you’ll stumble upon another Scout being
ambushed by a pack of Drukhari. Defeat them, and you’ll be pulled into a cutscene
involving a Medusae and a human.

Your first choices are:

● 1. "What is it?" [Only appears if Heinrix/Yrliet/Abelard/Pasqal are in the


party]
● 2. "A human? How is this possible?"
● 3. [Lore (Xenos) -10] [Examine the creature]
● 4. [Awareness -10] [Examine the man]
● 5. [Kill the creature and its host]

Try and pass either the Lore (Xenos) check or Awareness check, and you’ll unlock a
new option
● 1. [Medicae -45] [Separate the creature from its host]

Ulfar

Personal Quest - The Baleful Howl | Occurs during Main Quest - The Siege if
Ulfar is brought from Commorragh.

Requirements
- Ulfar is alive.

Summary
Ulfar wishes to find out about his pack, and only Thorbald can help.

Specifics
After finishing your War Council and deciding how to storm Eufrates II, go speak to Ulfar
on the ship and select the option:

● 1. "Inform Thorbald that he is invited to board the ship."

You’ll be pulled into a cutscene involving Ulfar and Thorbald, and your first choices are:

● 1. "We did not have a chance to talk properly at the council. I wanted to meet
you."
● 2. "Why do you call Ulfar 'Everlost?" [No new choices]
● 3. "Do you know where Ulfar's pack is now?"

If you select "We did not have a chance to talk properly at the council. I wanted to meet
you." you will unlock a new option:

● 1. "Are all Wolves so hostile toward one another, or is it something personal the
two of you?" [The… grammar? Flow? Of the sentence is how it is
transcribed in game]

Once you select “Do you know where Ulfar’s pack is now?” you will be presented with a
new choice:

● 2. "I would like to know the details."


Select this, and you’ll unlock a new option again:

● 3. "Ulfar, what will you do with this knowledge?"

You’ll then get to witness an impromptu recruitment order, and have more questions to
ask and choices to make:

● 1. "What makes you so certain they are dead?" [No new choices]
● 2. "Why do you want Ulfar to join your pack?" [No new choices]
● 3. "Thorbald, your associate too often speaks when no one has addressed him."
[No new choices]
● 4. "Ulfar, perhaps you should listen to him."
● 5. "Ulfar is right. He is loyal to his brothers."

Select option 4-5 to continue the event. Your next choices are:

● 1. [Bellow] "Stop, soldiers!"


● 2. "A duel is a fine thing!"
● 3. [Say nothing and do not interfere]

Any choice will move the event along. Your next choices are:

● 1. "Thorbald, why will you not simply tell Ulfar where to look for his pack?" [No
new choices]
● 2. "I promise, Ulfar. We will march into battle together." [Activates etude
UlfarHasPromise]
● 3. "I shall consider it."

Whatever choice you make, the event will be over. If you drag Ulfar to Eufrates II, your
next choice involving this quest will be:

● TBA.

Finally, your chances to gain increments during this quest will happen once you actually
reach Doomscream. Your first choices are:

● 1. [Look at the Helbrute] [No new choices]


● 2. "Wolves! You are bickering when you should be fighting!"
● 3. "Out of the way, both of you! He is mine!"
● 4. "Baleful Howl, attack!"
● 5. "Now we shall see whose pack is more glorious!"
● 6. [Respectfully observe the Angels of the Emperor]

Options 2-6 will proceed the event. Your next choices are:

● 1. [Cry out proudly] "... the warriors of Russ will never retreat!" [+1 Chapter]
● 2. [Whisper grimly]"...for the fallen you will answer to us." [+1 Loner]
● 3. [Growl bloodthirstily] "...there is a monster far worse to fear." [+1 Wulfren]
● 4. [Say nothing] [+1 Loner]

Now, beat the ever loving crap out of Doomscream, and once you’ve dropped him to 0
HP you’ll get another chance to gain an increment:

● 1. "Are you two serious? Perhaps we can leave the poetry recital until after we've
killed him?" [No new choices]
● 2. [Shout encouragement] "Will old Wolf give young a lesson in battle?" [+1
Chapter]
● 3. "If you do not stop this foolishness, more of our number will die!" [+1 Loner]
● 4. "Ulfar, stop playing with your prey. Kill it." [+1 Wulfren]
● 5. [Do not interfere] [+1 Loner]

Now, beat the ever loving crap out of Doomscream AGAIN, and once you’ve dropped
him to 0 HP you’ll get another chance to gain an increment:

● 1. "... the warriors of Fenris,


that proud litter extolling." [+1 Chapter]
● 2. "...in memory over graves
of brothers worthy." [+1 Loner]
● 3. "...eternal as our hunt
in darkness unrelenting." [+1 Wulfren]
● 4. [Say nothing] [+1 Loner]

And then:

● 1. [Look over Halbrandt] [No new choices]


● 2. “What was that contest between you and Halbrandt just now?” [No new
choices]
● 3. “Has your pack’s honour been upheld?”

Once you select “Has your pack’s honour been upheld?” you’ll unlock a new choice:
● 2. “What shall we do with your brother?”

And with that, this section of the event is over.

If you allowed Ulfar to kill Doomscream, the Space Wolves will pay another visit to your
ship. Your choices are:

● 1. "Live long, comrades. Fenrys hjolda!"


● 2. "My lord Thorbald, I shall immediately order every officer on deck to begin
preparations for a feast."
● 3. "To what do I owe the pleasure?"
● 4. "So, you have come to quarrel again."
● 5. "I did not invite you."

Any of the choices move the conversation forward:

● 1. "I will bear witness..."


● 2. "What is happening?"
● 3. [Say nothing]

Any of the choices move the conversation forward:

● 1. [Awareness -25] [Look more closely at Ulfar] [No new choices]


● 2. [Join the chorus] "Show the scars!" [Add Item Weapon: FrostAxe to
inventory]
● 3. "Respect your brother's honour. He is a servant of the Allfather, not a
braggart." [Add Item Weapon: FrostAxe to inventory]
● 4. "Please, stop. All this noise is giving me a headache." [Add Item Weapon:
FrostAxe to inventory]
● 5. [Observe silently] [Add Item Weapon: FrostAxe to inventory]

You can pick any option you like but, c’mon. Join the chorus!

Your next choices are:

● 1. "So, that's it, you're all best friends now?" [No new choices]
● 2. "Thorbald, now will you tell Ulfar where to look for his brothers?"
● 3. "Ulfar, give us a look at your new axe." [No new choices]
● 4. "Ulfar, I see you have decorated your trophy from Eufrates II." [No new
choices]

After selecting "Thorbald, now will you tell Ulfar where to look for his brothers?" you’ll
unlock two new options:

● 1. "Of whom must you not speak?" [No new choices]


● 4. "So, what now?"

Select option 4 to continue the event, and finally:

● 1. "I can hardly let the glorious Wolves of Fenris leave without first treating them
to a fine feast!" [Ends the event]
● 2. "Ulfar, I would hate to violate any Fenrisian traditions - you see to the
arrangements." [Ends the event]
● 3. "Very good. Farewell."

If you select "Very good. Farewell." you’ll unlock a new option:

● 3. “No, no, we will do without any feasting today.” [Ends the event]

Kibellah

Study Event - C’est la vie | Occurs immediately after returning from


Commorragh if Kibellah was not brought to Commorragh and is in an active romance.

Requirements
- Kibellah was NOT brought to Commorragh
- Romance active.

Summary
Kibellah bursts into your study.

Specifics
Your first options will be:

● 1. [Kiss Kibellah] "I'm here, my love."


● 2. [Embrace Kibellah] "That trial is behind us now. Never again shall we part."
● 3. "Shh, calm down... I'm fine. See?"

And then:

● 1. "Please, don't. No one could have foreseen what would happen."


● 2. "We are alive and we are together. Nothing else matters."
● 3. "l can't argue with that. You have failed in your duty to protect me."
● 4. [Say nothing]

And then:

● 1. "What are you trying to say?" [No new choices]


● 2. "Whatever you are going through, we will face it together."
● 3. "You are just overreacting."
● 4. "l am waiting to hear how you intend to redeem your faults." [Fails the
romance]

If you select “"Whatever you are going through, we will face it together."” / “"You are just
overreacting."” you will unlock a new set of options:

● 1. "Am I to understand that you cannot handle your own problems?" [Fails the
romance] + [Ends the event]
● 2. "l want to be with you. No matter what." [Ends the event]
● 3. [Touch Kibellah's hand] "l need you, not a blade of the Web. Please. Don't
leave me." [Ends the event]
● 4. "All right. Let us pretend that there was never anything between us." [Fails the
romance] + [Ends the event]

Bridge Event - Come Crawling Back | Can occur as soon as you return from
Commorragh

Requirements
- Kibellah was brought to Commorragh
- Romance active?

Summary
You should head to the bridge to speak to Kibellah.

Specifics
Approach Kibellah, and select:

● 1. "It was a trying time for you in Commorragh, but you are home now, back on
the ship. How are you holding up?"

And that ends the event.

Warp Event - Second Date | Occurs two warp jumps after returning from
Commorragh.

Janris will ask to speak to you about Kibellah. Your first options will be:

● 1. "I do not think this is such a good idea..."


● 2. "Well, then. Let us enjoy one more moment of leisure."
● 3. "I am sick and tired of her quirks. I will not waste any more of my time on
them."

If you select “I do not think this is such a good idea…” you will unlock a new option:

● 1. "What? Kibellah herself wants you to organise another event?"

Either way, agree to the event and Janris says he will host it at the palace on Dargonus.
Zip over to there, and head to the upper stairway near your office. Approach Janris and
your options will be:

● 1. "Let us begin."
● 2. "Not yet. I must take care of something first."

Begin the date, and your first choices will be:

● 1. [Look at Kibellah] [No new options]


● 2. [Look at the people around you] [No new options]
● 3. "This enthusiasm for social occasions is... unexpected, Kibellah."
● 4. [Address the master of ceremonies] "Leave us."

If you select "This enthusiasm for social occasions is... unexpected, Kibellah." you will
be presented with a new set of choices:

● 1. [Lower your voice] "I enjoy watching you toy with these enraptured fools. Do
go on." [Appears if Taint increment is within 2-999]
● 1. "I simply marvel at the change. I am glad that you have found a way to enjoy
the pastimes that are customary to my peers."
● 2. "I liked you the way you were before."
● 3. "It is as if you were someone else, as if the real you had hidden herself away
from me." [Appears if Synchronicity is within 3-999]

Eventually, you will have to ask the master of ceremonies to leave you two alone, and
your next choices will be:

● 1. "Be very careful with what you say."


● 2. [Clear your throat]
● 3. [Say nothing]
● 4. [Hiss under your breath] "Your life is forfeit, you cur."

You’ll step out onto the balcony, and your next choices will be:

● 1. [Smile] "It appears you have managed to avoid terrifying my subjects with your
very presence this time." [No new options]
● 2. "What has happened to you? What is this bizarre transformation?" [Appears if
Synchronicity is within 3-999] [No new choices]
● 3. "A nice evening, is it not?"
● 4. "Care to explain that scene back there?"

If you select “Care to explain that scene back there?” you will receive a new set of
options:

● 1. "I am the mistress/master of this planet! You should save your thanks for me!"
[Fails the romance]
● 2. "It looked as if you were being coquettish with the master of ceremonies."
[Returns to this section]
● 3. "You are acting strangely. It worries me." [Returns to this section]
● 4. "You are right. My servants have earned a great deal of praise." [Returns to
this section]
● 5. "Hmph. Forget I said anything." [Returns to this section]

If you select “A nice evening, is it not?” you will receive a new set of options:

● 1. "I believe it does, yes. I only hope that you genuinely feel comfortable in this
role." [Returns to this section]
● 2. "Finally, you have stopped embarrassing me in public. That's something I can't
complain about." [Returns to this section]

After exhausting all the options in this section you will unlock a new option:

● 3. "I was surprised when I heard you had voiced a desire to make another
appearance."

Select this, and your next choices will be:

● 1. "Kibellah... are you in the labyrinth?"


● 2. [Touch Kibellah's hand] "Come back to me. Please."
● 3. [Ignore her behaviour and continue your dinner]

All options lead to the next section of the date. And your next choices will be:

● 1. "What's wrong?"
● 2. "It's enough to make your head spin, isn't it?"
● 3. [Support Kibellah's elbow without saying anything]

All options move the conversation along, and the next choices are:

● 1. "No! No, I need the real you, not a blade!" [Activates etude Synchronicity]
● 2. "I will accept you regardless of whom you decide to be. No one can make that
decision for you."
● 2? "You are beautiful in your desire to cast aside your humanity for the sake of
perfection. You wish to be perfect? Then be perfect with me." [Activates etude
Taint]
● 3 "No. I am tired of your emotional tribulations. It's over between us." [Fails the
romance]

If you have a Synchronicity or Taint increment at 3+ your next options will be:

● 1. "I love you."


● 2. "You should get some rest. Let's end the evening here."
● 3. "Stay with me tonight. We have the whole palace to ourselves..."

You can either have sex with her or just tell her to get some rest, and the event ends.
Personal Quest - Death Has Whispered Your Name | Occurs 4-6 warp jumps
after finishing the Main Quest - Void Shadows

Requirements
- ???

Summary
Kibellah must be put on trial.

Specifics
Zip to the bridge, and speak to Jocasta. Select the below option to start the
quest:

● 1. "Bring Kibellah here. I want to know what drove her to murder."

Your next choices will be:

● 1. "How do you feel, Kibellah?" [No new choices]


● 2. "A Requiescator? Explain."
● 3. "Tell me about the circumstances of the murder."

If you select "A Requiescator? Explain." you will unlock two new options:

● 2. "Let us see just how well he knows the deceased. Tell me, Requiescator, what
did Forius like and dislike about his work?" [No new choices]
● 3. "Why is a Requiescator speaking for the late Forius? Does the man not have a
Family?" [No new choices]

Once you ask about the circumstances of the murder, you will be presented with new
options:

● 1. "Is it true that you killed him, Kibellah?"


● 2. "Let us hear from the victim's representative."
● 3. "I have learned enough."

If you select "Is it true that you killed him, Kibellah?" you unlock a new option:

● 1. "Why did you do it?" [No new choices]

If you select "Let us hear from the victim's representative." you unlock a new option:
● 2. "Whom specifically did Forius torture?"

And then:

● 1. "His methods were revolting." [No new choices]


● 2. "These arguments are sensible." [No new choices]
● 3. "Forius's nonchalant disregard for common humanity is worthy of respect!" [No
new choices]
● 4. "Everything is clear."

Select “Everything is clear.” and you will finally be able to judge Kibellah with the below
options:

● 1. "My companion is within her rights to kill anyone on this ship. Her accusers, on
the other hand, are naught but dust. Do not touch her. Is that clear?" [+1
Distortion]
● 2. "Kibellah is not subject to ordinary justice. She serves the Emperor through
death, and as such cannot be convicted for a death." [+1 Fanatic]
● 3. "The Forius clan will be awarded a generous indemnity for their loss, to be
paid by me." [+1 Humility]
● 4. "Forius deserved to die, and I am not going to punish Kibellah for that murder.
As for his practices, they are henceforth banned on this ship." [+1 Humility]
● 5. "I find Kibellah guilty. But she will receive a more lenient penalty than death."
[+1 Humility]
● 6. "A murder was committed. The punishment for that is clear. Let the law
triumph. Commence preparations for the execution." [Only appears
DeathcultKillingRestriction is not active] + [+1 Fanatic]

And then:

● 1. "Why have you come here, Vizsier?"


● 2. "Grant her grim soul mercy, Vizsier. Let her die." [Kills Kibellah]
● 3. "The blame for what happened lies not with Kibellah, but with your entire
perverse philosophy. Enforcers, I order you to cull every member of the
Bloodspun Web on my ship!" [Kills Kibellah] + [Activates etude
DeathCultExterminated]

If you select “Why have you come here, Vizsier?” you will unlock two new options:
● 1. "I never gave you permission to harm my servant, Vizsier." [No new options]
● 2. "What is happening to her? She is not herself."

Select “What is happening to her? She is not herself.” to unlock another new option:

● 1. "There must be a way to help her."

Select "There must be a way to help her." to unlock another new option:

● 2. "I must attempt to save her, at the very least."

This section of the quest will end. Zip to the Astropathic Chapel and chat to Zacchary
and select:

● 2. "Can you put me in a trance with Kibellah? I need to get inside her mind."

Peek into the storybook, and your first option is:

● - //1 — He is Death.

And then:

● - //1 — [Awareness 70] ...struck the first blow, aiming for a weak spot.
● - //2 — [Athletics 70] ...trusted in her/his nimbleness and tried to slip past the
monster.
● - //3 — [Lore (Imperium) 70] ...banished the monster with a fervent prayer to the
Emperor.

Pass any check, and then:

● - //1 — He is Death.

And then:

● - //1 — [Coercion 70] ...sternly ordered the apparition to vanish.


● - //2 — [Toughness 70] ...pressed onward, pushing the dead away with her/his
strong arms.
● - //3 — [Fellowship 70] ...spoke gently to the Lost Child.

Pass any check, and then:


● - //1 — He is Death.

And then:

● - //1 — [Logic 70] ...helped the Judge by returning each of his organs to their
proper place.
● - //2 — [Demolition 70] ...attacked the obstacle of flesh in her/his path, tearing it
apart and destroying it.
● - //3 — [Lore (Warp) 70] ...studied the tangle of flesh for secret signs that would
show her the way.

Pass any check, and then:

● - //1 — He is Death.

And then:

● - //1 — ...went down on one knee, offering a prayer to Him.


● - //2 — ...greeted Him with pride and dignity.
● - //3 — ...spoke brazenly, demanding that He vacate the throne belonging to the
Domin.

And then:

● - //1 — And speak the Domin did, saying that she/he had come to find
her/his shadow and rescue her.

And then:

● - //1 — [Requires: Iconoclast - Fanatic] ...nothing. For everything in the world is


nothing, and the Undying One Himself is lord of nothing. [+20 Iconoclast]
● - //2 — …herself/himself and her/his soul.
● - //3 — ...the life of any calling themselves an enemy of the Undying
One.
● - //4 — ...that she/he would honour Him with a sacrifice of myriad lives.
● - //5 — [Heretical] ...to spare Him from ruthless execution if He surrendered the
Domin's shadow at once. [+3 Heretical]

And then:
● - //1 — ...agreed to the price.
● - //2 — ...refused to pay the price.

And then:

● - //1 — ...that she had been waiting for her, had missed her, and had come to
claim her and keep her. [Only appears if romance is active] + [+1 Humility]
OR [+1 Fanatic] OR [+1 Distortion] [The gained increment is whichever is
highest for Kibellah]
● - //2 — ...that her duty to the Undying One and the Domin had not yet been
fulfilled. [+1 Fanatic]
● - //3 — ...that in beholding Death as one of the living, she had received a gift of
unparallelled greatness. [+1 Distortion]
● - //4 — ...that her congregation was suffering without her protection and the
Undying One's mercy. [+1 Humility]

And then:

● - //1 — He is Death.

And then:

● - //1 — He is Death.

It’s time to wake up from your dream, RT. Your first options in the waking world are:

● 1. "I spoke to the Emperor." [No new options] + [?!]


● 2. [Look at the Choirmaster] [No new options]
● 3. "Are you well, Kibellah? Do you remember what happened? How we met...
Death?"

This section of the quest is over. Zip back to the bridge and speak to Janris, and select:

● 1. "I must locate someone named Naaki Erebis. Find whatever information you
can."

And then:

● 1. "It is not common for the voidborn to settle on a planet." [No new choices]
● 2. "And what about Naaki Erebis?"

Select option 2 to unlock a new response:

● 3. "I must go to Dargonus."

Zip to Dargonus and head to your Throne room. Talk to Clementia, and select:

● 1. "Announce that the reception is starting. I am ready to receive the Erebis


family."

You’ll be introduced to them, and your first choices will be:

● 1. "How is House Erebis faring on Dargonus?"


● 2. "Are you finding the reception to your liking?"

Select either 1 or 2 to unlock a new option:

● 3. "Let us enjoy the evening! Join the guests. We will talk later."

The closest cluster of Erebis members is to your left, so move and speak to them. I will
break down each conversation with the family members below:

Rono, Lumi, Lorna Erebis

Your first options are:

● 1. "That scrap of parchment must be incredibly special. I see no other reason for
your brother and sister to be ignoring the Rogue Trader." [No new options]
● 2. [Awareness -15] [Look at the drawing]
● 3. [Leave] "Enjoy the reception."

Select “[Look at the drawing]” and pass the check to unlock a new option:

● 2. "That dark shape in the portrait. You drew it in, did you not, Lorna? Who is it?"
[Activates etude ShadowinThePortrait]

Let’s leave them alone for now.

Mattis Erebis
Your first options are:

● 1. "Do you believe yourself fit to serve on the flagship?"


● 2. "I appreciate your fervour, but my ship has no shortage of skilful warriors."

Select “Do you believe yourself fit to serve on the flagship?” and you will unlock a new
option:

● 2. "So your reasons are your unflinching courage and your love of the stars?"
[Activates etude GirlFromTheDream]

Select the above option, and you will unlock a new option:

● 3. "Very well. I accept you into my service." [Activates etude


ElderBrotherOnShip]

Let’s leave again.

Xioni and Randor Erebis

Your first option will be:

● 1. "Tell me about the Erebis family."


● 2. "Do you remember Theodora well?" [No new options]
● 3. "Enjoy the evening."

Select “Tell me about the Erebis family.” to unlock several new options:

● 2. "Do you remember Theodora well?"


● 3. "I am looking for a Naaki Erebis. The ship's archives mention several of your
ancestors, but the one I need is a living person."
● 4. "From this point forward, Mattis will serve on my ship." [Only appears if
ElderBrotherOnShip etude is active]
● 5. "Enjoy the evening."

Kibellah will interrupt, and you will have new choices:

● 1. "And so do I."
● 2. [Lie] "And so do I."
● 3. "What is going on?"
● 4. [Observe silently]

Pick whatever option you want, they all lead to the next set of choices:

● 1. "So all this time, Mattis, your dreams were showing you..." [Only appears if
ElderBrotherOnShip etude is active] + [No new choices]
● 2. "You mentioned a guardian in the shadows, did you not, Lorna?" [Only
appears if GirlFromTheDream etude is active] + [No new choices]
● 3. "You lied when you said the Emperor had taken Naaki."
● 4. [Observe silently]

Select 3-4 to move the conversation along:

● 1. "A difficult choice, but a righteous and devout one."


● 2. "What were you thinking, giving your daughter away to the death cultists?"
● 3. [Refrain from interfering]

All options lead to the next set of choices:

● 1. "Naaki is of the past. When those who remember her die, she will die too."
[Kills the family] + [Activates etude Q2_FamilyKilled] + [Completes etude
ElderBrotherOnShip] [+1 Fanatic]
● 2. "Reckon with the past by spilling the blood of those who betrayed you. Do they
still hold Naaki in their hearts? Then tear them out." [Kills the family] +
[Activates etude Q2_FamilyKilled] + [Completes etude ElderBrotherOnShip]
[+1 Distortion]
● 3. "You cannot kill your past. You can destroy the people who are connected to it,
but are you truly prepared to murder innocent people just to cut yourself free?"
[Activates etude NoOneKilled] + [+1 Distortion]
● 4. "I do not kill on others' orders. Neither should you kill Naaki." [Activates etude
NoOneKilled] + [+1 Distortion?]
● 5. "You are Naaki Erebis. The Emperor's will is clear."
● 6. "The choice is yours and yours alone. You are the Undying One's spinner."
[Kills the family] + [Activates etude Q2_FamilyKilled] + [Completes etude
ElderBrotherOnShip]

There’s a few different pathways here.

Option 1 + 2 - “Naaki is of the past.” / “Reckon with…”


Kibellah will kill her family.

Option 3
Her family lives. No new choices.

Option 4
Her family lives. No new choices.

Option 5
Kibellah will suffer from a heart attack, and your choices are:

● 1. "You still have the dexterity of your former profession, Xioni." [No new
choices]
● 2. [Lean toward Kibellah] "Are you all right?"
● 3. [Let the Erebis family reunion proceed undisturbed]
● 4. "I am glad you survived."

Options 2-3 will unlock a new option:

● 2. “What is the meaning of this?”

Select “I am glad you survived.” to unlock the next set of options:

● 1. "Perhaps you would like to bid your family farewell?"


● 2. "Come."

Both options will result in the scene ending.

Option 6

Kibellah will kill her family.

After this, Kibellah wishes to speak to the Vizsier, so go speak to Kibellah on the
voidship bridge and select:

● 1. "I am ready. Let us present ourselves to the Vizsier."

Your first options with the Vizsier are:


● 1. "You greet us clad in armour. Are you preparing for battle?" [No new options]
● 2. "We have learned how Kibellah came to be part of the Bloodspun Web. We
have met her family." [No new options]
● 3. "Kibellah has been cured of her affliction."

Select option 3, and then your choices are:

● 1. "Sacrament? Are we being dragged into another ritual?" [No new options]
● 2. "What do you mean, 'the affliction you nurtured'? Was it you who doomed
Kibellah to her suffering?" [Unlocks a new option]
● 3. "You snatched her from her family. Do not call her your daughter." [No new
options]
● 4. "It seems your plan has failed. Kibellah did not carry out her last order." [Only
appears if etude NoOneKilled is active]
● 4. "What will happen now?"

If you select "What do you mean, 'the affliction you nurtured'? Was it you who doomed
Kibellah to her suffering?" you will unlock a new option:

● 3. “You are cruel, Vizsier.” [No new options]

Select “What will happen now?” to unlock the new set of options:

● 1. "Is a simple transition of power not possible? Why must there be bloodshed?"
[No new options]
● 2. "Let that which must be done, be done."
● 3. "Kibellah, you must not commit... patricide!"
● 4. "Do not demand yet another sacrifice from her, Vizsier!"

No matter your choice, you will get pulled into combat. Defeat both rounds of enemies,
and your next choices will be:

● 1. "I know this is a ridiculous question to ask, but... how are you doing?"
● 2. "Did I just see the God-Emperor? In the flesh?"
● 3. "Am I to call you 'Vizsier' now?" [No new choices]
● 4. "You immediately donned the Vizsier's armour - is it helping you to embrace
your new role?" [No new choices]

If you select "I know this is a ridiculous question to ask, but... how are you doing?" you
will unlock a new set of choices:
● 1. "You have done your duty to the God-Emperor. It was his wish, as well.” [+1
Fanatic]
● 2. "I am sorry. Losing a mentor is hard." [+1 Humility]
● 3. "He was a crazed old man who lied to you and used you. Do not feel sorry for
him." [+1 Distortion]

If you select "Did I just see the God-Emperor? In the flesh?" you will unlock two new
option:

● 3. "What did the Vizsier look like to you?" [No new choices]
● 6. "What will become of the Bloodspun Web now?"

Select “What will become of the Bloodspun web now?” to see what route you have
locked Kibellah onto. She has three: Humility, Fanatic, and Distortion. And with that,
her questline is finished.

Fanatic Ending Line

● Kibellah: "Change lies ahead." Kibellah cuts the air with her palm. "Travelling with
you has given me many insights. We have been lurking in the shadows for too
long! That was why we failed to prevent Nemesite's crimes or foil the
abominations' plot. That was why we failed to protect Domin'Theodora. And I will
not let anything like that happen to you! The Bloodspun Web will stretch its
threads from out of the shadows and absorb new blood."

Humility Ending Line

● Kibellah raises her head to peer into the Undying Emperor’s dark eye sockets.
“We will not stray from the Tenets. We will not forget our predecessors’ sacrifices
and our Visziers’ teachings. Service to the Undying One is our life. For He is duty.
He is death.” [Thank you to u/Arctural for providing this line!]

Distortion Ending Line


Act 5

Idira
Idira does not have any events / quests / etc in Act 5.

Argenta
Argenta does not have any events / quests / etc in Act 5.

Abelard
Abelard does not have any events / quests / etc in Act 5.

Heinrix
Heinrix does not have any events / quests / etc in Act 5.

Pasqal
Pasqal does not have any events / quests / etc in Act 5.

Cassia
Cassia does not have any events / quests / etc in Act 5.

Jae
Jae does not have any events / quests / etc in Act 5.

Yrliet
Yrliet does not have any events / quests / etc in Act 5.

Marazhai
Personal Quest - Runaway | Occurs as soon as you enter Act 5 and interact with
the Drukhari ships.

NOTE: This section is under heavy WIP because they completely overhauled the
latter section of this quest… The things I do for my Drukhari…
As soon as you pull into Act 5, the first galaxy you enter will have Drukhari Ships
located in the upper left. Marazhai wants to talk, so let them onto the bridge and begin a
discussion with them.

Your first choices are:

● 1. [Say nothing]
● 2. "It sounds like the Kabal is as good as dead."

Both answers move the conversation along. Your next choices are:

● 1. "The decision is yours, Marazhai."


● 2. "I will help, but my assistance does not come free of charge."
● 3. "This looks too much like a trap." [Only appears if Etude TempestNeutral /
TempestNegative is active]
● 4. "I have had enough of Drukhari scheming and feuding. I want no part in this."

Any of the choices move the conversation along, and your next choices change
depending on who exactly is wearing the brand, if you’ve romanced Marazhai.

NOTE: As of Patch 1.3.1, Marazhai’s Domination route is busted AGAIN. The below
scene will not trigger, where Kharael spots Marazhai’s brand and makes note of it.

If you branded Marazhai (Domination)

● 1. "No need to be shy in front of your friend, Marazhai. Tell him the truth- you
belong to me." [+1 Ascention]
● 2. "Aren't you forgetting your place, xenos?" [+1 Ascention]
● 3. "Yes indeed. Just a mark.... nothing more."
● 4. [Say nothing]

If Marazhai branded you (Submission)

● 1, "Be careful, Kharael. Marazhai does not like it when others ogle what belongs
to him." [+1 Ascention]
● 2. "Property? Far from it. Our little games do not make me your property."
● 3. [Say nothing]

And then your choices are:


● 1. "How did they find us here in the first place?" [No new choices]
● 2. "This is a very obvious trap." [No new choices]
● 3. "What are you going to do?" [No new choices]
● 4. "Very well, let us talk to your kin." [Continues quest]
● 5. "I am not going to waste my time on your games or walk headlong into a trap."
[Fails quest] + [Fails romance]

Once you’re ready, head to the An#8954N°01-KT galaxy, and head to the planet highest
in the system. Head to the landing site, and proceed through until you find a wounded
Kabalite Warrior. Start a conversation with him, and your first choices are:

● 1. [Finish off the Drukhari] "Enough."


● 2. "What is happening on the planet?"
● 3. [Look around] "They have been fighting, and for a long time."
● 4. "It is time for us to go." [Ends conversation]

If you select “[Look around] "They have been fighting, and for a long time."” you will
unlock a new option:

● 3. “What is strange?”

Eventually, as you draw close to the center of the planet, you’ll get pulled into a
conversation:

● 1. [Nod toward the female Drukhari next to Nazrakhei] “Who is that?”


● 2. “What are all these Drukhari leaders doing here?”
● 3. “Impressive, Marazhai. They sent an entire cavalcade of highborn xenos after
you."

Pick 2-3 to continue the conversation. Your next choices are:

● 1. "So the remains of the Reaving Tempest have joined a different Kabal?"
● 2. "So the invitation was a trap after all. By the stars, you Drukhari are so
predictable!" [No new choices]

Once you select “So the remains of the Reaving Tempest have joined a different
Kabal?” you’ll unlock a new choice:

● 1. [Look at Marazhai]
And then:

● 1. "What about Nocturne of Oblivion? What part did he play during the trial?" [No
new choices]
● 2. "So the Reaving Tempest was doomed from the start?" [Starts a fight]
● 3. "I am so tired of your confusing xenos intrigues..." [Starts a fight]

If you have 1 to 4 on Marazhais Tempest flag, you’ll unlock another set of options:

● 1. "You claim all the work was done for you, xenos, but why, then, are you
behaving as though you have been stuck in realspace for too long?"
● 2. [Produce a weapon] "Enough, Marazhai! Let us just kill them all, is that not
what we came here for?"

If you select "You claim all the work was done for you, xenos, but why, then, are you
behaving as though you have been stuck in realspace for too long?" you will then
unlock:

● 1. [Lore (Xenos) -55] "The carnage behind us... The Reaving Tempest are not
allies of the Black Heart, but cattle slaughtered to keep Nazrakhei alive!" [+1
persuadeDrukhari]
● 2. [Lore (Xenos): Succeeded] [Lie] "Still smarting from the Arebennian
● interrupting your trial, Nazrakhei? Are you making the Reaving Tempest do your
dirty work and go against the Arebennian's will, even though it was he who
helped Marazhai escape Commorragh?" [Only appears if you pass a -80 Lore
(Xenos) check] + [+1 persuadeDrukhari]
● 3. [Coercion -80] "Even I can clearly see that the offer to join the Black Heart is a
ploy — a false lifeline tossed out to desperate souls. And I am just a mon-keigh!"
[+1 persuadeDrukhari]
● 4, [Produce a weapon] "Enough, Marazhai! Let us just kill them all, is that not
what we came here for?"

Once you hit 2 on the persuadeDrukhari flag, you’ll convince the Reaving Tempest
Kabal to join you. Hooray.

If you have 5+ on Marazhais Tempest flag, you’ll unlock another set of options:

● 1. "Marazhai... you knew. There is no way you could not have known."
[Activates etude TempestIsOnOurSide]
● 2. "The betrayer is betrayed. What pleasing irony!" [Activates etude
TempestIsOnOurSide]
● 3. "Wait. I did not understand any of that." [Activates etude
TempestIsOnOurSide]

And your next choices after the fight with the Tempest on your side are:

● 1. "And now explain to me what happened, xenos."


● 2. "You think Marazhai could return to Commorragh?"
● 3. "You are not going anywhere until the terms of our deal are met!" [Activates
etude TempestCabalFate_Marazhai]
● 4. "What of me? I still have need of your aid, Marazhai!" [Activates etude
TempestCabalFate_Marazhai]
● 5. "Will you leave me now? Just like that?" [Only appears if Marazhais
romance is active] + [Activates etude TempestCabalFate_Marazhai]
● 6. “We must go. Let us not linger here.” [Activates etude
TempestCabalFate_Marazhai]

Options 3-6 will end the event, and Mar requests a talk on the bridge.

Bridge Event - Accept the Pain | Occurs one warp jump after finishing Personal
Quest - Runaway and speaking to Mar on the ship. $

Requirements
- Marazhais romance is active.

Summary
Marazhai has one final request.

Specifics
This is Mars final, True Romance ending. And thus, I scream during it everytime.
Marazhai will approach you on the bridge, in front of everyone, and make a demand.
Your first choices are:

● 1. "I am accustomed to you and I... talking in private." [No new choices]
● 2. "Why is it necessary?" [No new choices]
● 3. "A bloody march sounds superb. I'll do it."
● 4. "This will not be our last feast, will it?"
● 5. "No, Marazhai, that is enough. No more slaughtering and killing of my
● Crew!" [Fails romance]
Options 3-4 will move the conversation forward, and then:

● 1. "What did you just say?"


● 2. [Requires: Iconoclast - Fanatic] "I am not at liberty to hand over those who
have entrusted their lives to me... but I can offer myself in exchange. For their
mistake, take my life." [Requires 300 Iconoclast] + [+20 Iconoclast] + [+2
Ascention]
● 3. “Very well. I shall kill for you.” [Only appears on Submission route]
● 3. "Kill for me, Marazhai." [Only appears on Domination route]
● 4. "Enough, Marazhai! I'll wreak carnage on the lower decks, but I will not give
you my most valuable officers!" [-2 Ascention]
● 5. "Enough. I will no longer torture and torment my loyal servants." [Fails
romance]
● 6. [Address the crew] "Enforcers! Kill this xenos!" [Kills Marazhai]

If you select option 3 on either path, you will then have to pick between Ravor, Jarnis,
and Vigdis.

Options 2 and 4 will drag you down to his final romance scene. Your next choices are:

● 1. "Why did you stop? There are still people alive on deck.."
● 2. "Aren't you afraid that I'll surpass you in the art of torture and killing?"
● 3. "This is the first time I have heard you speak so... openly."

Once you select “This is the first time I have heard you speak so… openly.” you’ll unlock
a new choice:

● 3. “So what happens next?”

And then:

Domination Version

● 1. "Eternity. Sounds tempting."


● 2. "Careful now - I might tire of you over an eternity." 1
● 3. "I am not interested. I think I have played enough with you."
If you select “I am not interested. I think I have played enough with you.” you’ll unlock a
new set of options:

● 1. "Now I shall dictate the rules. Kiss me. For real." [Only appears if etude
KissAttempt is active]
● 2. "I do not hear enough pleading in your voice."
● 3. "Very well. I shall stay."
● 4. “That is enough. It’s over.” [Fails romance]

Comments / Glitches
1
- I had this choice glitch out on me and just… not finish the event? So I’m marking it
here. I specifically had Mars Kabal destroyed, picked the Iconoclast option and then
selected that and the game refused to end the scene.

Ulfar

Personal Quest - Fenrys Hjolda | Automatically given just before heading into Act
5.
Requirements
- Personal Quest - The Baleful Howl was completed.
- Ulfar is alive.

Summary
Ulfar wishes to finally lay his brothers to rest, and write the end of this chapter of his
saga.

Specifics
Once you enter the Neos Charotius galaxy, and draw closer to the farthest planet in the
system, Ravor will inform you that Ulfar jumped ship and is heading down to the planets
surface alone.

Head after him.

Your first choices are:

● 1. Scout out the area.


● 2. Examine the stolen shuttle.
Either option will unlock the next set of choices:

● 1. Follow the trail.


● 2. Take the shuttle and leave the planet.

Follow the trail, and your next choices will be:

● 1. Investigate the ship.


● 2. Send scouts to survey the area.
● 3. Look for signs of Ulfar.
● 4. Take shelter in the ship and set up camp. [+1 SnowVictims]

Investigate the ship to unlock:

● 1. Decide which direction the search will go in next.


● 2. Contact the ship in orbit.
● 3. Take shelter in the ship and set up camp. [+1 SnowVictims]
● 4. Retreat to the landing site.

You’ll have to set up camp, and then your next choices are:

● 1. Double the sentries.


● 2. Hide in the ship's compartments.
● 3. Go on the offensive.
● 4. Light a brighter fire.

Options 1, 2 or 4 will continue the event. You might have to select two choices, ie Light
a brighter fire > Double the sentries.

Your next choices will be:

● 1. Send the party toward the sounds of battle as soon as possible.


● 2. Remain at the ship.

Going towards the sounds of battle will lead to the next set of choices:

● 1. [Lore (Imperium] -60] Send the soldiers forward, trusting in their tactical skill
and lessons taught to them by the Lord Captain. [Only appears if SnowVictims
flag is from 0-1]
● 2. [Coercion -80] The Lord Captain will personally rush into battle against the
mysterious foe.
● 3. [Ballistic Skill-100] The Lord Captain will find a convenient firing position to
strike the unknown enemy.
● 4. Take up positions and wait. [+1 Wulfen]

Pass one of the checks, or simply wait it out if you want the Wulfen ending, and then
return to the ship. Ulfar will not be on the bridge, so go to the Vox Master and you’ll
have two options available.

● 1. "How is Ulfar? Has he regained consciousness?"


● 2. "Have a servant escort me to Ulfar's quarters."

Obviously select option 2 to go visit Ulfar. Walk forwards and you’ll be pulled into a
cutscene. Your first choices are:

● 1. "I thank the Emperor that He did not take you from us to join his heavenly host,
my lord."
● 2. "I am glad you survived, Ulfar."
● 3. "You stole my shuttle."
● 4. "We need to discuss what happened."

Any of the choices move the conversation along, and your next choices are:

● 1. "Why did you decide to go to that world alone?"


● 2. "Did you find any trace of your brothers?"
● 3. "You are not your usual self. You seem more sombre."
● 4. [Look around the chamber] "I am pleased that my servants found a
● fitting shrine for your armour." [No new choices]
● 5. "What are the servants doing?" [No new choices]
● 6. "What will you do now?"

If you select “Why did you decide to go to that world alone?” you’ll unlock a new set of
choices:

● 1. "I appreciate your concern."


● 2. "We fight together. Do not forget that I am your Aett-Vater."
● 3. "You did not do all that well on your own."
● 4. "Now we can safely say that you are not cursed - you almost met your end in
battle."
● 5. "Do not ever steal from me again, or force my soldiers to die saving you."

Any of the options return you to this section.

If you select "Did you find any trace of your brothers?" you’ll unlock a new set of
choices:

● 1. "What foe is capable of besting you in combat? Your wounds were truly
terrifying."
● 2. "Your pack seems to have led an entire ship's crew to their deaths."
● 3. "I see."

If you select "What foe is capable of besting you in combat? Your wounds were truly
terrifying." you’ll unlock a new choice:

● 2. “That evil spirit wounded me, too.” [Might only appear if you pass the
Coercion -100 check from this section]

Exhaust all the dialogue, and it will return you to this section.

If you select "You are not your usual self. You seem more sombre." you’ll unlock a new
set of choices:

● 1. "Have you been thinking about your life?" [No new choices]
● 2. "Perhaps something good awaits you in the future." [No new choices]
● 3. "Tell me, why are there no rhymes in your songs?" [No new choices]
● 4. "Do you still believe you will find your brothers?" [No new choices]
● 5. "Thank you for your answers."

Exhaust all the dialogue, and it will return you to this section.

Once you select “What will you do now?” you’ll make your final choices of the event:

● 1. "You can count on me." [Ends the event]


● 2. "I shall consider it. There are other important matters that require my
attention." [Ends the event]
● 3. "This does not seem like a good idea to me." [Ends the event]
After you’ve spoken to Ulfar, it’s time to return to the Ice World. Enter the Point of
Interest, and scale all the way up the cliffs, disarming traps and such until you reach the
very top. Ulfar will pull you into a cutscene. Your choices are:

● 1. [Look around] [No new choices]


● 2. "Who were they fighting?" [No new choices]
● 3. "What do you think they were looking for here?" [No new choices]
● 4. "I am sorry they died."
● 5. "They met their doom with honour, as befits true warriors!"
● 6. "Well, we both knew what we would find."

Options 3-6 will move the conversation along, and then:

● 1. "Why me?" [No new choices]


● 2. "What are you going to do?"
● 3. "I shall bear witness to their final honour."
● 4. "I will not be participating in this ritual."

If you select “What are you going to do?” you’ll unlock a new option:

● 1. “Perhaps we should return their bodies to Fenris?”

If you select “I will not be participating in this ritual.” you get two more options:

● 1. “Fine. I shall be your witness.”


● 2. “Goodbye, Ulfar.” [Unrecruits Ulfar]

Anyway! Proceed with the ritual, and your choices are:

● 1. "What oath did you just swear?" [No new choices]


● 2. [Point at the horn] "What is that?"
● 3. [Accept the horn and sip] "Feast well, Wolves."
● 4. "I will definitely not be doing that."

If you select “[Point at the horn] What is that?” you will unlock two new options:

● 1. “It sounds like you are asking me to drink poison.” [No new choices]
● 2. “Why would we drink that?” [No new choices]

Now, take the horn and sip. Your next choices are:
● 1. "What comrade?"
● 2. "Where do you intend to look for him?" [No new choices]
● 3. "Let's do it."
● 4. "I do not like this."

If you select “What comrade?” you will unlock a new set of choices:

● 1. "What happened to this Ignilf?"


● 2. "Rather than killing your brother, we can just leave him here. Who will he hurt
here, after all?" [No new choices]
● 3. "I see."

If you select "What happened to this Ignilf?" you will unlock two new options:

● 2. “Is he dangerous? Or will you be able to reason with him?”


● 3. “And what are we going to do with him?”

Select “Lets do this.” / “I do not like this.” to continue the event. You’ll get yoinked into
the battle, and after you defeat it, you’ll get pulled into one of the storybook sections:

● 1. — “Terror and awe the beast’s form roused…”


● 2. — “His retinue to his/her aid
the Rogue Trader called…”
● 3. — “The Allfather’s call two summoned
to battle against the beast.”

Select either 2 or 3 to continue.

● 1. — “...And turn the two Wolves away


from the empty shedding of blood.”
● 2. — “...And his/her words were formidable
and filled with wrath!”
● 3. — “...But enough had already been said.”

Any of the options will push you to the next choice.

● 1. — “Enough words had been spoken!”

And then:
● 1. — [Athletics -100] “...Against the second went
von Valancius the Brave.”
● 2. [Awareness -100] “...The second went whirling
with von Valancius the fleet-footed,
unable to smite the foe.”
● 3. [Toughness -35] “...With the second he clashed,
the Aett-Vater as his shield.”

Pass any of the checks, and then:

● 1. — “The pack is defeated!”

And then:

● 1. — [Weapon Skill -35] “...A direct blow struck


to the beast’s broad back.”
● 2. — [Ballistic Skill -35] “...With a keen shot struck
the enemy from afar.”
● 3. — [Logic -100] “...A sliver of weakness sighted
in the foe’s armour.”
● 4. — [Athletics -100] “Stepped back,
to his/her ally granting
breadth to strike.”

Pass any of the checks, and then:

● 1. — “Upon the Aett-Vater fell


the wolf’s fiery gaze.”

And then:

● 1. — [Carouse - 100] “‘The sweet mjod


my mind has fogged’
— said the Aett-Vater…”
● 2. — [Willpower -35] “His/Her teeth gritting,
the Aett-Vater stared down the foe…”
● 3. — [Persuasion -100] “From the Aett-Vater’s lips
a daring song burst forth,
death on the battlefield extolling!”
● 4. — [Coercion -100] “Fight boldly on,
my brave brother, Ulfar,
You will taste this victory alone!”

Pass any of the checks, and then:

● 1. — “Glory to the brave hearts


that fear not death!”

And then:

● 1. — “Said the spirit,


and then it fell silent forever,
the noble Wolf’s body fleeing,
and peace to it bestowing.”

And then:

● 1. — “Who killed your brothers? From this day forth,


who is our foe?”
● 2. — “The honour of Fenris
you have defended,
Ulfar Thunderlung.” [+1 Chapter]
● 3. — “Now the last of the pack remains:
Ulfar the Avenger.” [+1 Loner]
● 4. — “A shame it is
that you came not in time
to save your brothers, Ulfar,
who is called Everlost.” [+1 Wulfen]
● 5. — “What now will become of you, my lord?” [+1 Loner]

And then:

● 1. — “...the end of his trail.” [Activates etude UlfarBecomeLoneWolf if Loner


flag is highest] OR [Activates etude UlfarBecomeWulfen if Wulfen flag is
highest] OR

And then:

Loner Ending Choices


● 1. — “Did he think to return to Thorbald’s pack?”
● 2. — “Honour the Lone Wolf’s stern pledge!”

Wulfen Ending Choices


● 1. — “What fate awaited Ulfar in the future?”
● 2. — "Woe to the warrior,
the curse's burden is heavy!"

And finally…

● 1. — “Fenrys hjolda!”

Kibellah

Warp Event - The Final Labyrinth | Occurs one warp jump after entering Act 5

GLITCH WARNING: Selecting “1. "But I know nothing about the Grace of the Web..."
[Only appears if etude Synchronicity is active]” will sometimes cause the event to
crash. Other times, totally fine. Be warned, and save before to reload just in case.

Requirements
- Kibellahs romance is active.

Summary
Specifics
Janris will inform you that Kibellah is heading to your chambers. You will walk into
the same ritual circle drawn on the floor, and Kibellah will pull you into conversation.
Your first options are:

● 1. "What is going on?"


● 2. [Enter the labyrinth] "Well, then. Follow the sound of my words."
● 3. "Get out of my chambers. Now."

If you select “What is going on?” you will unlock a new option:

● 1. “Can’t we just… forget about the labyrinth?”

Synchronicity
Enter the labyrinth with Kibellah, and your next choices will be:
● 1. "I will forever treasure the memory of the day I first saw you. You too
have opened up a new world to me." [No new options]
● 2. "I knew I had stirred something in your soul-back then, on our first
● Evening." [No new options]
● 3. [Find a way for Kibellah to pass between the lines of the labyrinth] "We
don't always have to play by the rules, do we?" [+1
KibellahLabyrinthChase]
● 4. [Guide Kibellah through the labyrinth without breaking its rules] [+1
KibellahLabyrinthChase]

And then:

● 1. "But I know nothing about the Grace of the Web..." [Only appears if
etude Synchronicity is active]
● 1. "I am glad to see you have realised your... potential." [Only appears if
etude Taint is active]
● 2. [Sing] "Follow my song, Kibellah. I sing of you." [+1
KibellahLabyrinthChase]
● 3. [Pray] "Follow my prayer. I pray for you." [+1 KibellahLabyrinthChase]

Select “But I know nothing about the Grace of the Web.” and Kibellah will take you to
the bath. Your choices are then:

● 1. "And you are mine. Forever." [No new choices]


● 2. "We are out of the labyrinth. A new eternity awaits." [No new choices]
● 3. [Gesture at the lines on the floor] "What happens to it now?" [Ends the
event]

Comments
If you see the line below, you achieved her true romance ending.

Kibellah: She touches your cheek and presses her forehead to yours. "The union of two.
The joining of fates. The interweaving of souls. Thus, the Grace of the Web is born. Our
thread. Our world. Our destiny. I love you."
And so, von Valancius said…
Congrats! You’ve beaten every single character quest and presumably you’re at
the endgame. Speak to your companions on the bridge for one last final time, defeat the
final boss, and enjoy your endings.

Bridge Discussions

Idira

Main Questions
● 1. “Got a new story for me, Idira?” [Only appears after asking about Leira, her
homeworld, and then asking about her first time crossing the warp]
● 1. "Idira, about your abilities..." [Only appears if Personal Quest - Echo of the
Past is not completed]
● 2. "You seemed to have a very strong reaction to what Argenta said by the
broken lens." [Only appears if Argenta is in the party] + [Only appears if you
have interacted with one of the Warp Lenses]
● 3. “I’d like to hear your augury, Idira. What awaits me in the future?” [Only
appears after asking about being a psyker, and asking if she can see your
future]
● 3. "Where do you come from?"
● 4. "What's it like being a psyker?"
● 5. "I'd like to hear your augury Idira. What awaits me in the future?"
● 6. "Did you know Theodora von Valancius well?" [Only appears if Personal
Quest - Echo of the Past is not completed]
● 7. "Things are strained between you and Argenta, isn't that right?" [Only
appears if Argenta is in the party]
● 8. "l must take my leave." [Exits the conversation]

If you select “"Idira, about your abilities..."” you will be presented with a new set of
options:

● 1. "You are a psyker. Psykers are only granted the right to live with the Emperor's
blessing. Have you ever been to Terra?" [Returns to this section]
● 2. "l am concerned about your level of control over your abilities." [Returns to
this section]
● 3. "l am worried for the crew. Psykers aren't the safest people to live alongside."
[Returns to this section]
● 4. "Never mind." [Returns to this section]

If you select “"You seemed to have a very strong reaction to what Argenta said by the
broken lens."” you will unlock a new set of options:

● 1. "And what does it all mean?" [No new choices]


● 2. "Maybe we should warn Argenta?" [Activates etude IdiraArgentaReact2] +
[Procs passive +75 Awareness test - Idira is so sweet]
● 3. "Do you think I should keep an eye on her?"

If you select “"Where do you come from?"” you will be presented with a new set of
options:

● 1. "Tell me about Leira."


● 2. "What did you do before you came to be on the ship?" [No new choices]
● 3. "How did you end up in the Rogue Trader's service?" [No new choices]
● 4. "Have you ever been off the ship?" [No new choices]
● 5. "Let's talk about something else." [Returns to this section]

If you select “"Tell me about Leira."” you’ll unlock a new response:

● 1. "You never finished your story about your first time crossing the warp."

If you select “"What's it like being a psyker?"” you will be presented with a new set of
options:

● 1. "How do you live with this... 'whispering' in your head?" [No new choices]
● 2. "What would happen if your 'door' burst open?" [No new choices]
● 3. "Aren't you afraid of losing control?" [No new choices]
● 4. "Can you see my future?"
● 5. "Let's talk about something else." [Returns to this section]

If you select “"Can you see my future?"” you will unlock a new set of options:

● 1. “Sure!”
● 2. ??? [Returns to this section]

Argenta

Main Questions
● 1. "You said you have a personal request for me?" [Only appears after starting
Orphans errand]
● 2. "Tell me about the Adepta Sororitas."
● 3. "Tell me about yourself." [Only appears if Personal Quest - Astray is not
completed] + [No new choices]
● 4. "How did you end up on Theodora's ship?" [Only appears if Personal Quest
- Astray is not completed]
● 5. "What is it that's keeping you in my retinue?" [Only appears if Personal
Quest - Astray is not completed]
● 6. "Thank you for this conversation. Until next time." [Exits the conversation]

If you select “"Tell me about the Adepta Sororitas."” you will unlock a new set of options:

● 1. "They say the Adepta Sororitas are the fiercest in their faith among the
warriors of the Imperium. Is it true?"
● 2. "What order are you from?"
● 3. "Are there any other members of the Adepta Sororitas in the Koronus
Expanse?" [No new choices]
● 4. "l have no more questions about the Sisterhood." [Returns to this section]

If you select “"They say the Adepta Sororitas are the fiercest in their faith among the
warriors of the Imperium. Is it true?"” you will unlock a new option:

● 2. “Are all sisters truly as faultless as you say?”

If you select “"What order are you from?"” you will unlock two new options:

● 4 [Lore (Imperium): Succeeded] "The Order Pronatus is not one of the Orders
Militant. And yet you are a trained fighter." [Only appears if you pass a passive
+105 Lore (Imperium) check]
● 5. "You said you belong to the Calixian branch of your order. What brought you to
the Koronus Expanse?"

If you select “"How did you end up on Theodora's ship?"” you will unlock a new set of
options:

● 1. "What happened to the people who wounded you? Did Theodora's men
eliminate them?" [No new choices]
● 2. "Is it difficult for you to accept that you made a mistake?" [No new choices]
● 3. "Where did this happen?"
● 4. "What was it like travelling on Theodora's ship?" [No new choices]
● 5. "l don't have any more questions, thank you." [Returns to this section]

If you select “"Where did this happen?"” you will unlock a new option:

● 4. "We could go to that planet and deal with the Chaos worshippers."

If you select “"What is it that's keeping you in my retinue?"” you will unlock a new set of
options:

● 1. "It pleases me to have a servant of the Golden Throne in my crew. May the
enemies of the Imperium tremble before our onslaught!"
● 2. "l enjoy your company, Argenta. I hope that you remain in the crew and that
this ship becomes your home."
● 3. "You might be of use to me, and so I have no problem with your presence,"
● 4. "l see no place for you on my ship. We will take you to Footfall, and that will be
all."

Abelard
Can be triggered as early as Act 1, simply go chat to him on the Bridge to start the
discussion.

Main Questions
● "Let's talk about things that may be useful to me as the Rogue Trader."
● "I'd like to know more about my Seneschal."
● 3. "You may call me by my first name, if you wish." [Only appears if player is in
Act 1 - 2] + [No new choices]
● 4. "l must take my leave. Until next time, Seneschal!" [Exits the conversation]

If you select “"Let's talk about things that may be useful to me as the Rogue Trader."”
you will unlock a new set of options:

● 1. "Outline the situation in the Koronus Expanse for me. What do I need to know
and keep in mind?" [No new choices]
● 2. "Who are the main players I need to be aware OF in the Koronus Expanse?"
[No new choices]
● 3. "Kunrad, our previous Master of Whispers. What can you tell me about his
betrayal? What do you think he'll do next?" [No new choices]
● 4. "That is all for now." [Returns to this section]
If you select “"I'd like to know more about my Seneschal."” you will unlock a new set of
options:

● 1. "Tell me about yourself. What were you before you became Theodora's
Seneschal?"
● 2. "Do you have a family?" [No new choices]
● 3. "Thank you, I have no more questions." [Returns to this section]

If you select “"Tell me about yourself. What were you before you became Theodora's
Seneschal?"” you will unlock two new options:

● 2. "Leaving the Imperial Navy is far from easy. Why were you permitted to quit
your post?" [No new choices but procs passive +90 Coercion check]
● 3. "The way you talk about Theodora, I'm beginning to think you were in love with
her..." [No new choices]

Heinrix

Pasqal

Cassia
Main Questions
● 1. "Tell me about yourself."
● 2. "Tell me about House Orsellio."
● 3. "Let's talk about us, shall we?" [Only appears if Cassias romance is active]
● 3. “What does your special sight reveal?” [Only appears if you ask Cassia
about her third eye? / how it feels to guide a vessel through the warp?]
● 4. "This is where I must beg my leave." [Exits the conversation]

If you select “"Tell me about yourself."” you will unlock a new set of responses:

● 1. [Listen in silence]
● 2. "Is answering a simple question that difficult? I asked you to tell me about
yourself, not your family." [Only appears if etude CassiaHatred is active]
● 2. "Navigators identify so strongly with their House. It must be difficult for you not
to be able to lean on your elders. But you have my word that I will look after you."
[Only appears if etude Cassia_ImNotMe is active]
● 2. "Sorry, Cassia, but I would like to know more about you personally, not your
family." [Only appears if etude CassiaFreedom is active]
If you select any of the option 2 choices “Is answering a simple [...]” / “Navigaotes
identify so [...]” / “Sorry, Cassa, but [...]” your next options will be:

● 1. "So you've never lived anywhere other than Eurac V?" [No new choices]
● 2. "Tell me about your life on the station."
● 3. "Your third eye — do you always conceal it?"
● 4. "What does it feel like to guide a vessel through the warp?"
● 5. "Why don't we talk about something else?"

If you select “"Tell me about your life on the station."” you will unlock a new option:

● 3. "Did you have friends? Someone you could turn to for a simple conversation,
not a discussion of yet another lecture?"

And then if you select “Did you have friends? [...]” your next set of choices will be:

● 1. "You have a point, it's about time we made the decks quieter. I will have the
lower ranks stripped of their vocal cords"
● 2. "A ruler cannot maim people just because it is in his power to do so. On the
● contrary, it is the duty of every ruler to look after his subjects." [Activates etude
ValetHASTongue]
● 3. "You may find it difficult to believe, but the practice of depriving servants of
● their voice is not particularly widespread outside House Orsellio." [Activates
etude ValetHASTongue]
● 4. "l like the noise people make here. It fills the ship with life." [Activates etude
ValetHASTongue]

If you select “"Your third eye — do you always conceal it?"” you will unlock a new set of
options:

● 1. "You are beautiful, Cassia. Do not let anyone or anything convince you
otherwise." [Returns to this section]
● 2. "Who cares for the opinion of the short-sighted rabble? They can serve us and
die for us, and keep their thoughts to themselves." [Returns to this section]
● 3. "You do not look repulsive, Cassia." [Returns to this section]
● 4. "l cannot blame them. Navigators are mutants, albeit highborn mutants."
[Returns to this section]
If you select “"What does it feel like to guide a vessel through the warp?"” you will
unlock a new option:
● 6. "l noticed that your love of painting is reflected in your speech as well. You
associate so many images with hues and colours."

Jae

Yrliet

Kibellah
Can be triggered as early as Act 1, simply go chat to her on the Bridge to start the
discussion.

Main Questions
● 1. "l would like to know more about the sacred mysteries of the death cult."
● 2. "Tell me about yourself."
● 3. [Gesture at the scars covering Kibellah's skin] "You torture your own flesh.
What is the meaning of this ritual?"
● 4. "Did you ever meet Theodora von Valancius?" [No new choices]
● 5. "You always address me as 'Domin.' What does that word mean?" [No new
choices]
● 6. "If the Undying One whispers my name, will you carry out His will?" [No new
choices]
● 7. "Tell me about the Emperor's Tarot."
● 8. "l no longer want you in my retinue."
● 9. "l must take my leave." [Exits the conversation]

If you select “"l would like to know more about the sacred mysteries of the death cult."”
your options will be:

● 1. "What is the cult's purpose?"


● 2. "How long has the Bloodspun Web been in existence?"
● 3. "Why do you call yourselves spinners?" [No new choices]
● 4. "You say the God-Emperor is death. There are some who might find the
comparison blasphemous." [No new choices]
● 5. "Can you teach me to follow the Tenets of the Bloodspun Web?" [No new
choices]
● 6. "You have satisfied my curiosity... for now." [Returns to this section]
If you select “"What is the cult's purpose?"” your next options will be:

● 1. "You hear a whisper in your mind telling you to kill someone, and you obey?
Have you ever considered that these 'whispers' could be a deception
orchestrated by minions of the Archenemy?"
● 2 "How do you know you have never made a mistake? How can you be sure you
have never wrongly robbed one of your victims of their life?"
● 3. "Be that as it may, your thirst for blood is troubling."
● 4. "Let us speak about something else." [Returns to this section]

If you select “"How long has the Bloodspun Web been in existence?"” you will unlock a
new option:

● 3. "What are the responsibilities of the Vizsier?"

And then if you select “"What are the responsibilities of the Vizsier?"” you will unlock a
new option:

● 4. "Who was the Matriarch Spider?" [No new choices]

If you select “"Tell me about yourself."” your next options will be:

● 1. [Awareness 90] "How succinct. Do you dislike talking about yourself?"


● 2 "Tell me about your past." [Only appears if you have not started Personal
Quest - Death Has Whispered Your Name]
● 3. "Your fighting style is unique. Do you think it is something I can learn?" [No
new choices]
● 4. "This air of mystery surrounding you is quite alluring. Did you know that?"
[Only appears if her romance is inactive AND you haven’t done Personal
Quest - Rituals of the Upper Decks AND you aren’t in Act 4 AND that you’ve
done Bridge Event - Labyrinth Dance, Following BUT did not invite her to
see one of your rituals] + [Presumably is only available in Act 2???] + [jfc]
● 4. "Thank you for sharing with me." [Returns to this section]

If you select “"Tell me about your past."” you will unlock a new option:

● 2. "What was it like growing up in the cult? What do you remember?"

If you select “"What was it like growing up in the cult? What do you remember?"” your
options will be:
● 1. "It must have been difficult to go through all of that as a child."
● 2. "l can see now why you are the best assassin in the cult. The cost was worth
it. "
● 3. "That is awful! No one should be subjected to such torment!"
● 4. "l see."

If you select any of the options above, you will unlock two new options:

● 3. "Your parents, your... family. You never mention them." [Only appears if you
have not started Personal Quest - Death Has Whispered Your Name]
● 4. "Do you truly feel no pain at all?"

If you select “"Your parents, your... family. You never mention them."” you will unlock a
new set of options:

● 1. "Do you not wish to know what became of your family?" [No new choices but
procs passive +90 Fellowship check]
● 2. "You may not remember your real family, but are you truly so unconcerned by
the deaths of your fellow cultists?" [No new choices]
● 3. "l presume you have no friends either?" [No new choices]
● 4. "l understand you better now." [Returns to this section]

If you select “"Do you truly feel no pain at all?"” you will unlock a new set of options:

● 1. "What are those?" [No new choices]


● 2. "Tormenting yourself almost seems to give you pleasure." [No new choices]
● 3. "Very well. Let us see just how impervious to pain you really are."
● 4. "l will not torture you!" [Returns to this section]

If you select “"Very well. Let us see just how impervious to pain you really are."” you will
unlock a new set of options:

● 1. [Drive a long needle into her eye socket] [No new choices]
● 2. [Stab the sharp prongs of a steel fork beneath her clavicle] [No new choices]
● 3. [Pierce her skin with several chained hooks] [No new choices]
● 4. "You frighten me more than Marazhai sometimes." [Only appears if Marazhai
is in the party] + [LMAOOOO]
● 5. "That is enough." [Returns to this section]
If you select “[Gesture at the scars covering Kibellah's skin] "You torture your own flesh.
What is the meaning of this ritual?"” you will unlock a new set of options:

● 1. "l presume this will not be a painless procedure." [No new choices]
● 2. "Absolutely not. Put your dagger away." [Returns to this section]
● 3. "It would be an honour to bear the mark of the Undying One." [Returns to this
section]
● 4. [Heretical] [Carve a nefarious symbol into your skin] "l will do it myself." [+3
Heretical] + [Returns to this section]

If you select “"Tell me about the Emperor's Tarot."” your next options will be:

● 1. "How did you come to have a deck of His Tarot?" [No new choices]
● 2. "How many cards are in your deck?" [No new choices]
● 3. [Lore (Imperium): Succeeded] "The Emperor's Tarot is usually read by
● sanctioned psykers." [Only appears if you pass a passive +100 Lore
(Imperium) check] OR [Automatically appears if player character has the
Sanctioned Psyker Origin] + [No new choices but procs a passive +100
Lore (Warp) check]
● 4. "Can you give me a reading?"
● 5. "Let us speak about something else." [Returns to this section]

If you select “"Can you give me a reading?"” you will unlock a new set of options:

● 1. "What does the future hold for me?" [Only appears if player is in Act 1 - Act
2]
● 2. "I am disturbed by the news about this Nemesite. How will the emergence of
this heroic figure from legend affect the ship?" [Appears after given Kibellahs
first Personal Quest]
● 3. "I am worried for you. I want you to do a reading for yourself." [Appears after
finishing Kibellahs first personal quest and having NOT started her second
Personal Quest]
● 4. "The shadows around us grow darker. What does the future hold for the
Koronus Expanse?" [Only appears if player is in Act 4 - Act 5]
● 5. "l have no questions at this time." [Returns to this section]

Marazhai
Can be triggered as early as Act 3, simply go up to him in the Shriekers Den to start the
discussion. In Act 4 - Act 5, talk to him on the Bridge.
Main Questions
● 1. "I want to know what happened before you took me to Commorragh."
● 2. "What happened to you after the trial?"
● 3. "When given the chance to join me, you took it readily. That surprised me."
● 4. "Tell me about Commorragh."
● 5. "Any thoughts on how we can escape this place?" [Only appears if you are
in Act 3]
● 6. "I must take my leave." [Exits the conversation]

If you select “"I want to know what happened before you took me to Commorragh."”
your next options will be:

● 1."Why did you kidnap me?"


● 2. "What were you and Tazarra doing in my protectorate?" [No new choices]
● 3. "How did you break Achilleas's will?" [Only appears if etude AchilleasWrack
is active] + [No new choices]
● 3. "l cannot believe that Achilleas betrayed Humanity..." [Only appears if etude
AchilleasWrack is NOT active]
● 3. "You and Yrliet conspiring together — how did that come about? [Only
appears if etude AchilleasWrack is NOT active]
● 4. "But still... what do you know about Yrlietis craftworld?" [Only appears if
above option is selected]
● 4. "What were those creatures with you when you captured me?"
● 5."The theft of Rykad's sun — was that your doing?" [No new choices]
● 6. "That is enough for now." [Returns to this section]

If you select “"Why did you kidnap me?"” you will unlock two new options:

● 2. "You have spies aboard my ship?"


● 3. "What agreement did you make with Nazrakhei?"

If you select “"What agreement did you make with Nazrakhei?"” you will unlock one new
option:

● 2. "The tribunal — what was that about? I was being tried by the Inquisitor, and
Heinrix and Theodora were there. Why?" [No new choices]

If you select “"What were those creatures with you when you captured me?"” you will
unlock a new option:
● 5. "You made a promise to the Mandrakes that you cannot keep. Aren't you afraid
of retribution?" [No new choices]

If you select “"What happened to you after the trial?"” from this section/the Main Branch
your options will be:

● 1. "What did you hope to gain by agreeing to become a Proselyte?" [No new
choices]
● 2. "You did not find much favour among the Wyches, it seems." [No new
choices]
● 3. "That will do." [Returns to this section]

If you select “"When given the chance to join me, you took it readily. That surprised
me."” from this section/the Main Branch your options will be:

● 1. "l require help to escape from Commorragh." [Only appears if you are in Act
3] + [Returns to this section]
● 2. "l value good fighters. You are one." [Returns to this section]
● 3. "You intrigue me." [Only appears if Marazhais romance is NOT active]
● 4. "l wanted a pet xenos in my retinue." [Returns to this section]
● 5. "l pitied you." [Returns to this section]
● 6. "None of your business." [Returns to this section]

If you select “"You intrigue me."” you will unlock new options:

● 1. [Do not pull away] "l would like to understand you better." [Begins romance] +
[+1 Submission] + [Returns to this section]
● 2. [Squeeze Marazhai's wrist] "Submit? No. You will satisfy my interest
● every interest — whenever I demand it." [Begins romance] + [+1 Domination]
+ [Returns to this section]
● 3. [Bat Marazhai's hand away] "Take your claws off me!" [Returns to this
section]

If you select “"Tell me about Commorragh."” you will unlock a new set of options:

● 1. "You are from a Drukhari Kabal, correct?" [No new choices]


● 2. "l wish to know more about the Wych Cults." [No new choices]
● 3. "What are the Incubi Orders?" [No new choices]
● 4. "Tell me about the Scourges." [No new choices]
● 5. "l am interested in the Haemonculi Covens." [No new choices]
● 6. "That will do." [Returns to this section]

Ulfar

Secret Companions
!WARNING!
This section will feature *heavy* spoilers for Alignment routes. Please view
at your own discretion.

Each alignment route (Dogmatic/Iconoclast/Heretical) has its own “secret”


companion.

They will be listed below, and how + when you can acquire them. They, as far as
I am aware, do not have any storylines/romances/etc associated with them, they are
purely as a sort of fun, extra sort of thing.

There’s also a “secret” companion that is available on all routes and is directly
influenced by your alignment. This secret companion is also directly tied to the Secret
Ending, and does have a storyline associated with them.

All Alignments Companion


Nomos is the secret companion available on all routes. The primary increments
associated with them are NomosLearning_Faith [Dogmatic choices] /
NomosLearning_Corruption [Heretical choices] / +1 NomosLearning_Hope
[Iconoclast choices]

Prologue
The first increment you can earn with Nomos is during the tutorial, with the first major
alignment choice you make when confronting “Theodora” on the bridge:

● 1. [Dogmatic) [Walk through the fire] "The Emperor will guide the righteous on
their path." [Activates etude Prologue_Faith] + [+1 NomosLearning_Faith] +
[+15 Dogmatic]
● 2. [Heretical] [Accept the offer of help] "Take my pain away. And give me power."
● [Activates etude Prologue_Corruption] + [+1 NomosLearning_Corruption] +
[+15 Corruption]
● 3. [Iconoclast] [Get the people off the bridge] "I will not leave my people in harm's
way!" [Activates etude Prologue_Hope] + [+1 NomosLearning_Hope] + [+15
Iconoclast]

Act 1
Defective Servitors Event. [Thank you to an email helper for reminding me I hadn’t
properly translated the increments~]

● -//2--- (Heretical) ...suddenly drew an iridescent blade, one I had seen before,
and, as if following some unheard command, plunged it into the nearest servitor!
[+1 NomosLearning_Corruption] + [+3 Heretical]

● -//1 ...to dispose of the servitors so that their human souls may be released from
torment. [+1 NomosLearning_Hope] + [+3 Iconoclast]
● -//2 ...to send the servitors back to toil as they had toiled before, for they had not
yet paid their dues for the crimes of their past lives and thus did not deserve
clemency. [+1 NomosLearning_Faith] + [+3 Dogmatic]
● -//3 ...to destroy the servitors, for what was happening to them could spell horrific
heresy. [+1 NomosLearning_Hope] + [+3 Iconoclast]
● -//4 ...to leave the servitors to their work, for there was nothing in their behaviour
that the Lord Captain found alarming. [+1 NomosLearning_Faith] + [+3
Dogmatic]

Act 2

Other Quest - Classified Information | Automatically given once reaching the


Furibundus system.

Approach the cogitator on the bridge, and select:

● 1. "Who are you and what is your purpose here?" [No new choices]
● 2. "What is this blood key I am supposed to use?" [No new choices]
● 3. [Place your hand inside the servitor's maw]
● 4. [Leave]
Select “[Place your hand inside the servitor's maw]” and you will unlock a new set of
options:

● 1. "Pasqal has informed me that the system has encrypted data stored inside. I
wish to know its contents." [Continues the Nomos questline]
● 2. "Have the Tech-Priests of the Adeptus Mechanicus been able to discern how
the ship was able to start her warp engine?"
● 3. "Remind me who you are."
● 4. [Leave]

Select "Pasqal has informed me that the system has encrypted data stored inside. I
wish to know its contents." and your next set of options will be:

● 1. "What data repositories?" [No new choices]


● 2. "How do I accept these keys?" [Activates etude ElectuApplied] + [No new
choices]
● 3. "I need to know more about the caches."

Select "I need to know more about the caches." and you will unlock a new set of
options:

● 1. "What data repositories?" [No new choices]


● 2. [Tech-Use 20] "Restore the data on the cache located on Dargonus."
[Activates etude DargonusCache_NomosHelp]
● 3. [Tech-Use 20] "I am interested in the cache on Kiava Gamma." [Activates
etude KyavaCache_NomosHelp]
● 4. "I have other questions."

You don’t need to pass either of the checks to get the caches, it just makes it easier.

Dargonus Cache
Zip over to Dargonus, head into your private quarters, and open the secret door via
interacting with the hidden mechanism circled below:

And then, go sit on the bench in the screenshot below:


And then, you will get to make your first choices to unlock the cache:

● 1. [Have a glass of wine]


● 2. [Choose a book]
● 3. [Change the music]
● 4. [Leave]

Wine
You can find the correct answer to this via talking to Idira, but I have marked the correct
answer below:

● 1. [Pour a glass of Grand Master's Blood]


● 2. [Pour a glass of Boon of Terra]
● 3. [Pour a glass of Flame of Purity] [Correct]
● 4. [Do not pour wine]

Book
If you passed the Tech Use check when inquiring about the Dargonus cache, you will
receive a prompt on which book is correct. I have marked the correct answer below:

● 1. [Choose the book "Litanies of the Motive Force"] [Correct]


● 2. [Choose the book "Love Is the Only Truth"]
● 3. [Choose the book "Xenos Anatomy: A Scholar's Observations" from the series
"One Shot, One Kill"]
● 4. [Choose the book "The Invincible Army: Analysis of the Tactical Triumphs of
the Astra Militarum"]
● 5. [Choose the book "Parsimus Dewain: A Biographical Sketch"]
● 6. [Leave the books]

Music
When you select this option for the first time, you will roll a passive +5 Lore (Imperium)
check. If you pass it, you will be told the correct answer. I have marked the correct
answer below:

● 1. [Choose the piece "The Symphony of Honour and Duty, Part 2"] [Correct]
● 2. [Choose the piece "Ode to the Most Holy Inquisition"]
● 3. [Choose the piece "Skitarii Choir: The Rhythm of Machine and Blessed Metal"]
● 4. [Do not change the music]

Pass all the questions, and you will receive the first Data-bank.

After handing both Data Slates to the cogitator, it will spit out a bunch of cog lingo, and
then your options to respond will be:

● 1. "What was that just now?" [No new choices]


● 2. "I saw a word among the lines of code: Nomos. What does it mean?" [No new
choices]
● 3. "Your incompetence is appalling! The Rogue Trader's cogitator is rebelling,
and your so-called assistance is utterly worthless." [Ends the event]
● 4. "You will report this to Pasqal." [Ends the event]

Other Quest - Critical Tasks | Automatically given 1-3 Warp Jumps after
finishing Other Quest - Classified Information. $

Requirements
- Other Quest - Classified Information is completed.

Summary
Nomos sends you on a wild goose chase across half the Koronus Expanse.

First you’ll have to fix a fuel lever on the Voidship Bridge. Then talk to Vigdis and
calibrate the vox-system. Then, finally, go to the Forgotten Twins star system to realize
that this was all a huge waste of time. And then, finally, go to the cogitator on the bridge
and speak to it. Your first options are:
● 1. [Point at the text] "And what is that supposed to mean?"
● 2. "Sensed my presence? How?" [No new choices]
● 3. "Enough of this. I wish to enquire about something else." [Ends the event]
● 4. [Leave]

If you select “[Point at the text] "And what is that supposed to mean?"” you will unlock a
new option:

● 1. “What task?” [No new choices]

Another etude for Nomos is actually at the end of your handling of Kiava Gamma.
Depending on your choice, listed below, you can influence Nomos’ alignment.

● 1. [Dogmatic] Purify and restore Kiava Gamma no matter the cost [Activates
etude Kiava_Clean] + [+1 NomosLearning_Faith] + [+15 Dogmatic] + [+3
GaprakStand]
● 2. [Iconoclast] Restore the manufactorum in the shortest possible time without
subjecting the wounded planet to a merciless purge [Activates etude
Kiava_chaos] + [+1 NomosLearning_Hope] + [+15 Iconoclast]
● 3. [Requires: Heretical - Follower] Restore the manufactorum... using the
heretics' engineering plans. [Activates etude Kiava_chaos] + [Activates etude
Kiava_ChaosEngines] + [+1 NomosLearning_Corruption] + [+15 Heretical]

Bridge Event - Nomos in the Shell | Automatically occurs after finishing Main
Quest - Blades in the Void.

You’ll first properly meet Nomos after the Main Quest - Blades in the Void, specifically
after solving the Drukhari invasion on your palace. After selecting options for your
Magnae Accessio, which the options for can be found here in the guide, Pascal will ask
you to perform a complementa-ritual with him.

Pascal states that this ritual will force the machine spirit that has been causing havoc on
your voidship via vox malfunctions, berserk servitors, and various other issues to finally
reveal themselves so Pasqal can purge them.

You’ll get a few options to respond.

● 1. "What kind of action?"


● 2. "Is my presence necessary?"
● 3. "Very well. Let us proceed with your ritual." [Proceeds to ritual]
● 4. "I will not waste my time on this. Deal with it yourself." [Activate etude
NomosEnemy]

You can exhaust dialogue options 1 to 2, and then select 3 if you would like to proceed
with unlocking the option for the secret ending. Don’t worry about accidentally getting
locked into the secret ending, the only way to lock yourself into it is at the very end.

Nomos allows for alignment changes, so if you are struggling with those, proceed
through their quest for some easy points.

Proceeding to the ritual will present you with more options to respond.

● 1. "Remind me, what is it we intend to do here?"


● 2. "Where is the crew?"
● 3. "Do you have at least a vague idea of what the problem is or what we might
encounter?"
● 4. [Put your hand inside the cybergargoyle's mouth] "I am ready."

Selecting option 3 will unlock another choice to respond.

● 4. "What is Abominable Intelligence?"

Exhaust as many dialogue options as you want, and put your hand in the
cybergargoyles mouth when you’re ready to proceed. Proceed through the dialogue,
and then eventually you’ll be presented with two choices.

● 1. "Pasqal, what is going on?" [Activates etude (PasqalSilencedByNomos] +


[Activates etude NomosAlignment_Portrait_Pahase2]
● 2. [Pull your hand from the servitor's mouth] [Activates etude
(PasqalSilencedByNomos] + [Activates etude
NomosAlignment_Portrait_Pahase2]

Either way, our lovable coghead will get silenced, and your conversation with Nomos
will begin proper. You get a few options to respond again.

● 1. "Hello to you too."


● 2. "The entity, it's here! Do something!"
● 3. [Draw your weapon with your free hand and attack the cogitator]
Select whichever option you’d like. Guidemaker went with option 1. Then, you’ll be
prompted again with more choices.

● 1. "What are you?"


● 2. "Did you silence Pasqal?"
● 3. [Draw your weapon with your free hand and attack the cogitator]
● 4. "What do you want from us, Nomos? Are you friend or foe?"

If you select option 2, you’ll be given the option to let Pasqal speak again.

● 1. "Can you render other people silent too?"


● 2. "Make it stop. Now." [Completes etude PasqalSilencedByNomos]
● 3. "This is fantastic! Let's have Pasqal be quiet for a moment."

Guidemaker selected option 2, so Pasqal could speak again. After that, you will then
return to the previous conversation menu, with option 2 (“Did you silence Pasqal?”)
removed. It should look like this:

● 1. "What are you?"


● 2. [Draw your weapon with your free hand and attack the cogitator]
● 3. "What do you want from us, Nomos? Are you friend or foe?"

Selecting option 1 will result in two more options being unlocked:

● 2. "But what is Nomos?"


● 3. "Are you a machine spirit?"

You can exhaust as little or as much dialogue as you would like, but select the option
asking Nomos what they are ("What do you want from us, Nomos? Are you friend or
foe?") to continue the conversation.

After continuing the conversation more, you’re presented with more options.

● 1. "I do not fear you. I am trying to understand you."


● 2. "You are abominable tech-heresy. There is no place for you on my ship."
● 3. "Obey me. Then we can talk." [Ends the ritual] 1

Options 1-2 will lead to more choices. Guidemaker selected option 1.


● 1. "Let's start by clearing certain things up. Were you the one responsible for the
ship's malfunctions? And what about the strange entries in the ship's log?"
● 2. "Pasqal, what is your take on this? Is this entity a benevolent machine spirit or
a monster?"
● 3. "What else can you do?" [Results in Nomos killing a man.]
● 4. "I've heard enough. Pasqal, finish the ritual and banish this thing from my
● Ship." [Kills Nomos] + [Locks you out of the secret ending]
● 5. "I've heard enough. Pasqal, you are to investigate the nature of this entity. Until
we know the truth, Nomos is allowed to exist on the ship." [Activates etude
[Nomos FindingRoots_quest] + [Completes etude
PasqalSilencedByNomos]

The only options that matter are either option 4 or option 5. Option 4 kills Nomos,
whereas option 5 will allow you to continue the Nomos questline. Guidemaker selected
option 5.

● 1. "I will speak with you, Nomos." [Activates etude NomosFriendly]


● 2. "A master has nothing to say to his servants." [Activates etude
NomosFriendly]
● 3. "I will wait for Pasqal's verdict. I still do not know whether you are a benign
entity or a spawn of corruption." [Activates etude NomosFriendly]

Guidemaker selected option 1, but all of the options end the conversation on either a
very happy Nomos, or a somewhat happy Nomos.

Be nice to your little abomination, okay?

Comments / Glitches
1
Might be a glitch? It just immediately ended the ritual for me, without any
dialogue. Checking the script reveals that it is supposed to prompt some dialogue, but
will ultimately end the conversation without any more choices.

Personal Quest - The Incident | Automatically given after Bridge Event - Nomos
in the Shell.

Requirements
- Nomos is alive.

Summary
After speaking with Nomos, you decide to do some investigating and questioning
around the ship to see if you can learn anything more about them, and their past.

Specifics
The game asks you to speak to Idira, Abelard and the Bridge Officers, presuming
they’re all alive. Let’s start with Idira.

Select the option below to continue the questline:

● 1. "Epitaph, Incident N872-04, tech-blight - do these words mean anything to


you? Perhaps your abilities can tell you something?"

After that, go speak to Abelard and select the option:

● 1. "Do the words 'Epitaph,' 'Incident N872-04,' or 'tech-blight' mean anything to


you? They are connected to Theodora somehow."

After that, go speak to either the Vox Master or Helmsman Ravor,

If you speak to the Vox Master, select the option:

● 2. "Can you recall anything unusual about Theodora's travels? Do the words
'Epitaph,' 'Incident N872-04,' or 'tech-blight' ring a bell?"

If you speak to Helmsman Ravor, select the option:

● 1. "Does the word 'Epitaph' mean anything to you? Or, perhaps, 'Incident
N872-04' or 'tech-blight? It all has something to do with Theodora's travels.
Rather extraordinary travels at that."

After speaking to everyone above, go back to Nomos and have a chat. I’ve included two
screenshots below, one that shows Nomos’ location on the map and another that shows
Nomos is actually hosted in.
Select the options below to talk everything through with Nomos:

● 2. "What about the research notes on the 'tech-blight' that we obtained from the
cache on Kiava Gamma?"
● 3. "Incident N872-04 was a ship-wide system failure of some kind. It and 'Epitaph'
had something to do with the ship flying better."
● 4. "The people who accompanied Theodora on her travels are strangely unaware
of the Incident and Epitaph."

And now, unfortunately, all you can do is wait to see if “the mystery of Nomos’s origins
will present itself in time.”

Your next chance to finally continue this quest will occur in Act 4, after completing Warp
Event - Close Encounters of the Malatek Kind, a guide for which can be found here.

Return to Nomos, and select:

● ?. “You read the data-bank recovered from Theodora’s cache. And then you said,
‘The Incident marked the beginning of Nomos.’ What did you mean by that?”

It may appear greyed out, as if you have already selected that answer, but go ahead
and select it again. Finally, the secrets of Nomos will be revealed, and you have some
choices to respond:

● 1. "Do you know where this Epitaph is?" [No new choices]
● 2. "A tech-blight?" [No new choices]
● 3. "How is Amarnat involved in this?" [No new choices]
● 4. "The ship was on Epitaph, Amarnat travelled aboard it, investigating the
tech-blight, and Nomos was born as a result of an incident. So how was it
possible that no one in the crew knew the whole truth?" [No new choices]
● 5. "Enough about the past - let us talk about the future. You do, in fact, have a
purpose, Nomos..."

Selecting option 5 will prompt you to decide the purpose of Nomos:

● 1. "To serve the light and truth and greatness that is the Imperium." [Activates
etude Nomos_Ch4_AfterReveal Outcomes_Faith] [Dogmatic]
● 2. "To simply live, comprehending yourself and the world. Life does not need a
purpose to justify itself." [Activates etude Nomos_Ch4 AfterReveal
Outcomes_Hope] [Iconoclast]
● 3. "To be my servant, my blade, a force to be reckoned with by all." [Activates
etude Nomos_Ch4_AfterReveal Outcomes_Corruption] [Heretical]

Bridge Event - Attributable to Human Error | Occurs automatically after returning


from Commorragh.
Requirements
- Nomos is alive.

Summary
Nomos wishes to speak about something you did.

Specifics
Depending on your final choice with Tervantias, Nomos will have a bit of different
dialogue speaking about your choice. You, also, will have different responses depending
on what you did:

● 1. "I triumphed over the enemies of Humanity by pitting the Archenemy's blight
against that of the xenos." [Only appears if you selected the Dogmatic choice
with Tervantias]
● 1. "I escaped from a dark city of the xenos and showed them mercy." [Only
appears if you selected the Iconoclast choice with Tervantias]
● 1. "I fed a dark city of the xenos to a force the likes of which they had never seen
before." [Only appears if you selected the Heretical choice with Tervantias]
● 2. "You do not need to know." [Ends the event]

Tell Nomos what you did, and they’ll have unique dialogue depending on if you followed
your previous Alignment choices with Nomos before, or if you didn’t. You’ll also have
unique choices.

If you continued down your previous Alignment Path:

● 1. “I am glad that you are learning to understand me, Nomos.”


● 2. “Your curiosity deserves approval. A servant should strive to understand their
master.”
● 3. “Your pointless questions are not worth my time.”

If you went against your previous Alignment Path:

● 1. "Unexpected decisions are unavoidable."


● 2. "You do not understand me. You do not understand people in general. That is
why it all seems strange to you."
● 3. "You do not need to know."

Any of the choices end the event.


Planet Event - Directive 15 | Can be triggered if Nomos is left alive for Main
Quest - The Emperor and My Right

Summary
As you approach Pasqal at your Magnae Accessio, you realize there is an
oddly-behaving servitor next to him.

Specifics
Approach Pasqal and select the option:

● 2. “What is this servitor?”


Pasqal will then perform a two-way identification ritual and formally introduce the
servitor as the new body of Nomos, the ghost from your ship. You then have a few
options to respond:

● 1. "Greetings, Nomos."
● 2. "I do not remember inviting you to my Magnae Accessio."
● 3. "What made you come here?"

Pick whatever you would like, as they all lead to the next set of questions. Guidemaker
went with option 1. There’s some more choices to make:

● 1. "Pasqal, I believe you intended to investigate what Nomos is."


● 2. "How did an entity like you move into a servitor's body?"
● 3. "Nomos, what do you think you are?"
● 4. "Why have you brought it here, Pasqal?"

You can exhaust dialogue options 1-3, or just immediately select option 4 to move to the
next set of choices:

● 1. "Of course. What do you wish to speak about?"


● 2. "Whatever miraculous machine spirit you might be, I am a Rogue Trader, and
you are my servant."
● 3. "I do not wish to speak with you at this time."

Selecting option 2 boots you back to the same set of options, so it’s recommended to
either pick option 1 to continue the conversation, or option 3 if you don’t want to speak
to Nomos. (you monster)
Depending on your alignment, you will get different flavour text from Nomos describing
your actions, and their own reasons and beliefs for why you act the way you do. You
also gain different ways to respond to their hypothesis.

If you are primarily Dogmatic:


● 1. [Dogmatic] "You speak of faith. Of the Imperium's tenets. Of the one who is
above all, the Emperor. You are correct. I am His chosen, and I carry His flame
into the darkness of the Koronus Expanse." [Dogmatic +5] + [Activates etude
NomosAlignment_Faith_OnCoronation] + [Activates etude
NomosDialogueSeen]
● 2. [Iconoclast] "The picture you are painting is too grim. A flame is a good symbol
when it lights the way and warms the soul. Not when it destroys." [Iconoclast
+5]
● 3. [Heretical] "Even if I do possess this 'mote of flame,' it is only because I wish to
use it for my own ends." [Heretical +5]

If you are primarily Iconoclast:


● TBA.
If you are primarily Heretical:
● TBA.

Warp Event - Close Encounters of the Malatek Kind | Triggered 2 warp jumps
after returning from Commorragh.

Requirements
- Nomos is alive.

Summary
Something appears to be sabotaging your ship.

Specifics
The Vox Master will flag you down and let you know that there appears to be something
unusual sabotaging your ship. She also suggests bringing Magos Pasqal along to look
at this saboteur. Hmmm…

Your first choices are:

● 1. "What is so unusual about the saboteur and the way he was captured?" [No
new choices]
● 2. "Very well, I will speak to him."
● 3. "Executing him will suffice. I have no desire to waste my time on trespassers."
[Ends the event]

And then:

● 1. "Before I accept your apologies, tell me who you are and why you infiltrated
my ship."
● 2. "I honour the fraternity of the Omnissiah's servants. It pains me to see you
trespassing on board like a thief instead of arriving as a guest."
● 3. "Your apology is accepted. For your prompt admission of guilt, I will allow you
to choose the method of your execution."

Pick whatever you want, as they all move the conversation along. Nomos will protest if
you select option 3, however.

Your next set of choices are:

● 1. "Amarnat travelled on this ship?" [No new choices]


● 2. "Tell me more about Theodora's journey." [No new choices]
● 3. "What do you know about this great spirit?" [No new choices]
● 4. "Does the name Nomos mean anything to you?" [No new choices]
● 5. "You are strong, yet you let yourself be caught." [No new choices]
● 6. "I have made my decision regarding your fate."

And then:

● 1. [Dogmatic] "I find you guilty of offences against the Cult Mechanicus and
House von Valancius. Your crimes warrant punishment more severe than death.
You will atone by serving me and therefore the Imperium." [Activates etude
Nomos_Ch4_Malatek_Outcomes_Faith] + [+5 Dogmatic] + [Activates etude
Nomos_Ch4_Malatek_TiedToNomos]
● 2. [Iconoclast] "Your actions have caused no harm, and so I shall not harm
● you. You are free. You may stay on my ship if you so choose." [Activates etude
Nomos_Ch4_Malatek_Outcomes_Hope] + [+8 Iconoclast] + [Activates etude
Nomos_Ch4_Malatek_TiedToNomos]
● 3. [Heretical] "You are now mine. And you shall obey my every whim." [Activates
etude Nomos_Ch4_Malatek Outcomes_Corruption] + [+5 Heretical] +
[Activates etude Nomos_Ch4_Malatek_TiedToNomos]
● 4. "You will be executed for your crimes. My decision is final."
Pick whatever alignment choice you would like if you wish to help Nomos, or simply kill
the Tech-Priest if you have no interest in the Nomos storyline.

Ending Event - Once More, With Feeling | Occurs just before the final battle in
Act 5.

Requirements
- Nomos is alive.
- All of Nomos events/quests have been completed.

Summary
It’s time for Nomos to decide.

Specifics
Nomos will approach you on the bridge, and your first choices are:

● 1. "Wait! What is this coming threat?" [No new choices]


● 2. "What do you wish to do?"

Select option 2, and you will unlock two more choices:

● 3. "You would sacrifice yourself, Asclepius?"


● 4. "I have heard you and made my decision."

And then:

● 1. "You can take Asclepius's body." [Activates etude NomosinMalatek] +


[Activates etude NomosTrueEnding]
● 2. "You do not have my permission to claim another vessel for yourself."
[Activates etude NomosEnemy]

After you kick the crap out of Xavier, Nomos will appear and your first choices are:

● 1. "Greetings, Nomos."
● 2. "What are you talking about? Can you not talk in riddles?"

Either choice results in the same thing, you have to fight the real final boss. And then,
after you do that, select:
● 3. “Nomos…”

And then

● 1. "Why do you call the Shard your precursor?"


● 2. "What do you intend to do?"

Once you select “What do you intend to do?” you will unlock two more options:

● 3. “Do you think you can do this, Nomos? And what will happen afterward?”
● 4. “I have made my decision.”

And then:

● ?. [Face Nomos] “Act now, my child.”

Heretical Companion
Uralon the Cruel and Calligos Winterscale are the secret companions
available on the Heretical route. Both of these companions are directly associated with
the Secret companion achievement. You will recruit both of these companions in full just
before Act 5, so you have an unfortunately short time with them.

PLEASE NOTE: Uralon the Cruels recruitment depends on continuing the


Heresy Questline associated with the Blade Shard picked up at the beginning of the
game.

In order to actually recruit Uralon the Cruel, you have to select several options during
Main Quest - The Siege.

The first option is when a “suave whisper blossoms in your head” and it is:

● 2. [Requires: Heretical - Fanatic] "Sameth."

And then your choices are:

● 1. [Wink at Kunrad mockingly] [No new choices]


● 2. "Spill the blood of these defeated weaklings? Just that and nothing else? I will
gladly make that trifling sacrifice! I must admit I expected more from the
Emperor's Angels." [Activates etude Ulfar_Torbald Killed] + [Activates etude
ChampionOfChaos] + [Activates etude LordOfChanges_Ally]
● 3. "I am not your lord's servant and I am certainly not going to obey a wretch like
you! No blood will be spilt here save for yours." [Fails Chaos Artifact quest] +
[Fails Uralon Recruitment]

Stab Kunrad however you wish, and then your next choices will be:

● 1. "We meet at last, Edge of Daybreak. I have heard quite a lot about you." [No
new choices]
● 2. "The Edge of Daybreak. I have suffered much grief committed in devotion to
your name." [No new choices]
● 3. "Your spirit was bound within the shards of this blade?" [No new choices]
● 4. "What are the secrets you can tell me?" [No new choices]
● 5. "I have killed thousands of your servants. Have you no desire to avenge
● Them?" [No new choices]
● 6. "I swear fealty to you, Master. Let your path guide me to the Truth." [Activates
etude 58_KneeDeepInChaos_Achievement]
● 7. [Attack] "I will be a champion - I have endured too much to bow my head now!"
[Completes etude LordOfChanges Ally] + [Activates etude
58_KneeDeepInChaos_Achievement] + [Fails Chaos Artifact quest]

Select "I swear fealty to you, Master. Let your path guide me to the Truth." to continue
the Chaos Artifact quest.

The Eufrates II recruitment part has ended, and now go chase down Xavier.

Just before following Xavier through the gate, Uralon will request to come to the bridge.
Invite him on, obviously, if you’re interested in recruiting him. Exhaust all his dialogue,
and and then select the below option as soon as you see it:

● 1. "I accept your offer, prophet." [Activates etude UraloninParty]

WIP - In order to actually recruit Calligos Winterscale, you have to select several
options during Main Quest - Hunting Grounds.

First of all, you will have to kill all the Aeldari on Quetza Temer.
Just before following Xavier through the gate, Calligos will request to come to the
bridge. Invite him on, obviously, if you’re interested in recruiting him. Exhaust all his
dialogue, and and then select the below option as soon as you see it:

● 1. "There will be glorious carnage!" [Activates etude WinterscalelnParty]

Neither of the boys have any conversations or questions to ask, but they sure stand
there.

Iconoclast Companion
Incendia Chorda is the secret companion available on Iconoclast routes. She
does not pop the Secret companion achievement, however.

Incendia can only be recruited right before Act 5, so you have an unfortunately short
time with her. In order to actually recruit her, you have to select several options during
the Main Quest - Great Judgment.

When you finally bring Incendia to the Martyrs Endurance for a final showdown between
her and Vladaym, you will be presented with an Iconoclast option:

● 1 [Requires: Iconoclast - Fanatic] "Repent, Incendia. You have lapsed and turned
into a monster!" [Requires 300 Iconoclast points] + [+20 Iconoclast]

After selecting that, you will then have to pass two checks.

● 1. [Persuasion -85] "I have seen your thirst for blood. You revel in the sentencing
and the executing. Are you going to dispute that? Am I lying?"
● 2. [Lore [Imperium] -85] "Your verdicts bear no relation to the codified justice of
the Imperium. You create arbitrariness, create your own law, which means... Your
own Imperium! That is heresy!"

After you pass the two checks, your next options are:

● 1. "State your crimes." [No new choices]


● 2. "What can you say in your defence?" [No new choices]
● 3. "The verdict will be lenient. Incendia Chorda, I banish you from Footfall.
Depart." [Activates etude ChordaExile] + [Activates etude
ChordaRedeemed] + [Activates etude HieronimusDeadFootfall]
● 4. [Execute] "Incendia Chorda, having weighed your crimes, I, Darrius von
Valancius, sentence you to death." [Activates etude (ChordaKilled] [Activates
etude HieronimusDeadFootfall]
● 5. "Be your own judge." [Activates etude ChordaSuicide] + [Activates etude
HieronimusDeadFootfall]

Select option 3, the banishment option, if you are interested in recruiting Incendia later.

Just before following Xavier through the gate, Incendia will request to come to the
bridge. Invite her on, obviously, if you’re interested in recruiting her. Exhaust all her
dialogue, and as soon as you see:

● 1. “I shall give you a chance to justify even some small portion of your deeds.”
[Activates etude HopeChordaInParty]

Select it, and you’ll have recruited her. Huzzah! Again, there’s no story or romance
associated with her, but you can use her in combat now.

You can talk to her on the bridge, and ask a few questions though:

● 1. "What do you make of these systems?"


● 2. "You do realise that our meeting with Calcazar may end in battle, do you not?
Are you ready?"
● 3. "You have changed."
● 4. "Do you think I have made a worthy Rogue Trader?"
● 5. "I have matters to attend to."

If you select “You have changed.” you’ll have more choices to make:

● 1. "What will you do now?"


● 2. "Has your faith truly wavered so greatly in such a short time?"
● 3. "Tell me, why did you choose to come with me, truly?"
● 4. "You seem broken. Do I need such a fighter at my side?"
● 5. "Thank you for your candour."

But, none of these questions activate etudes or anything, so.


Dogmatic Companion
Incendia Chorda is the secret companion available on Dogmatic routes. She
does pop the Secret companion achievement when recruiting her Dogmatic version,
however.

After cleansing Janus of the Chaos and/or Aeldari threat, you will be presented
with a set of options for how to deal with it. Select the below Dogmatic option to ensure
Incendia retakes control of the station. Please note that this also adds +1 to Nomos
Faith (Dogmatic) counter.

● 2. [Dogmatic] Do not send supplies to Footfall, allowing the righteous Incendia


Chorda to restore Imperial order on the lawless station. [Activates etude
Footfall_NotAlly] + [+1 NomosLearning_Faith] + [+15 Dogmatic]

And then, you will have to kill Vladaym during Act 4 during an attempted arrest with the
option:

● 2. [Dogmatic] [Draw your weapon and shout] "In the name of the law, every
insurgent present here is under arrest!" [+5 Dogmatic]

And then:

● 1. "I would suggest a show of mercy. We have demonstrated our power. They
● will not dare rebel again."
● 2. "l will judge them myself."
● 3. "Execute these lowlifes."
● 4. "Most interesting. I hope you are creative in your punishments, Incendia!"

All options continue the trial, so then:

● 1. "Let us convict Vladaym." [-1 CounterFootfallCourt]


● 2. [Point to Ryzza] "She must face the tribunal." [-1 CounterFootfallCourt]

Vladaym Trial

Your first options will be:

● 1. "Vladaym, do you have anything to say in your defence?" [No new choices]
● 2. "Your handling of Footfall has been overly harsh, Incendia. You share the
blame for their rebellion." [No new choices]
● 3. [Requires: Dogmatic — Votary] "Death is the Emperor's Peace, and it must be
earned. Let me turn him into a servitor on my ship. That will teach him
obedience." [Requires 200 Dogmatic points] + [+30 Dogmatic] + [Activates
etude VladaymServitor] + [+500 Drusian Vendor points]
● 4. [Requires: Iconoclast — Votary] “He can still atone for his crimes. Give him to
me. Let him purify his soul by sweeping the decks of my ship.” [Requires 200
Iconoclast points] + [+30 Iconoclast]
● 5. [Dogmatic] "The law states that these are hanging offences." [+5 Dogmatic] +
[Activates etude VladaymHanged] + [+500 Drusian Vendor points]
● 6. [Iconoclast] [Kill Vladaym] "l shall do it myself." [+8 Iconoclast] + [+500
Drusian Vendor points]
● 7. [Iconoclast] "Let him and his people atone by shedding blood in the Emperor's
name." [+8 Iconoclast]
● 8. [Heretical] "The people must know what happens to traitors. Torture him to
death and broadcast his screams live on Footfall's vox-station. I shall provide you
with my best executioners for the occasion." [+5 Heretical] + [Activates etude
VladaymLastWords] + [+500 Drusian Vendor points]
● 9. [Smile acerbically] "Let us dispose of him as he disposed of people — let us
throw him for a loop." [+500 Drusian Vendor points]

If you select ““He can still atone for his crimes. Give him to me. Let him purify his soul
by sweeping the decks of my ship.”” you will have two new choices:

● 1. "A lesson in humility. His power is in shambles, and his rebellion never took
off. Vladaym is no more: all that is left is a servant of the Emperor who has lost
his way. Servitude will bring him back to the true path." [Activates etude
VladaymSerf] + [Activates etude VladaymHanged?] + [+500 Drusian Vendor
points]
● 2. "You are right. He deserves a harsher punishment." [Activates etude
VladaymHanged] + [+500 Drusian Vendor points]

If you select “"Let him and his people atone by shedding blood in the Emperor's name."”
you will have two new choices:

● 1. "We are at war. We have no right to squander fighters." [Activates etude


Vladaym_PenalFighter] + [Activates etude VladaymHanged?] + [+500
Drusian Vendor points]
● 2. "There is not a single reason. He deserves to die." [Activates etude
VladaymHanged] + [+500 Drusian Vendor points]
Ryzza Trial

Ryzza has two versions of her trial: A Chaos-aligned version and a Redemption-aligned
version.

Chaos Trial Version

● 1. [Requires: Heretical — Votary] [Discreetly wipe Ryzza's blood with a


handkercher to use it in a dark ritual] [Requires 200 Heretical points] +
[Activates etude RizzaDemonOnShip] + [+30 Heretical]
● 2. [Turn to Incendia] "What was that?" [No new choices]
● 3. "Did you know she was a heretic all along?" [No new choices]
● 4. "It was a just execution." [+500 Drusian Vendor points]
● 5. "Perhaps it was your cruelty that propelled her into the Archenemy's arms."
[+500 Drusian Vendor points]
● 6. "What a pathetic attempt. She deserved what happened to her." [+500
Drusian Vendor points]

Just before following Xavier through the gate, Incendia will request to come to the
bridge. Invite her on, and your first options will be:

● 1. "The Emperor protects, Incendia."


● 2. "I must get underway."

And then:

● 1. "Why have you come? Surely not to bless me for my expedition."


● 2 "It seems you will be in charge of the Expanse after I'm gone."
● 3. "I thank you for your support."

And finally when you select “I must get underway.” you will see:

● 1. "It would be an honour for me." [Activates etude ChordalnParty]


● 2. "There is no need. A Rogue Trader of House Chorda ought not to swear
allegiance to another dynasty."
Misc Etudes / Counters
This section is related to etudes that do not directly influence characters / etc, but
do influence quests and events (?). This section will probably be a huge WIP for a large
majority of the time, as connecting all the complicated strings of quests is a nightmare,
especially while a lot of them are broken or don’t fire correctly.

Increments/Etude Editing Guide


Someone asked (very politely) for a guide on how to increase/decrease increments via
Toybox or another means so I’ll be outlining that below (with screenshots) in case
someone else might benefit from it.

First, make sure you have the latest patch of the game + the latest patch of Toybox.
Then, load your most recent save. Then, hit Ctrl + F10 at the same time to pull up your
Mods window. Your screen should look like this:
Then, actually click on the Toybox Tab. Anywhere is fine, even click directly on the
words ToyBox for RogueTrader if you want. Your screen should then look like this:
Editing Increments
Then, navigate to the Search ‘n Pick button on the right side, and click it to open up
that sub menu. It might look blank for the first few seconds/minutes (depending on how
nice your device is) but once everything is loaded, it should look like this:

Now, scroll down in the Toybox screen until you see these options:
Click on Flags to filter all of the available options for editing to just character flags (or
increments as they are called in this guide). Let’s change Heinrixs Mercy flag to his
Harsh flag. After you have filtered your editing options to just the Flags, scroll back up
and go to the search bar shown in the screenshot below:

NOTE: The first character will always be your Rogue Trader, but the button will state
their name instead of Leonora, IE it will be Darrius, or Ciaphas, or Yvraine, or whatever
you decided to name your Rogue Trader.

Now, in order to actually edit the increment/flag, you will have to know what it is. I will
include a cheat sheet below this for ease of access, but the example will use Heinrixs
flags.

Heinrixs Mercy flag is FirstQuestMercy. If we put “mercy” into the search bar, it will pull
up the flag in the code and its current value (alongside any other tags that might have
the keyword in it.)

Then, what we will do to decrease it is click the leftmost arrow (shown above as <) to
decrease it to 0. So, we’ll click it two times. It should now look like this:
Then, we’ll repeat the same search process as above, but instead we will search the
term “Harsh.” If you followed my guide, (or any other guide!) and only selected one
increment, IE only selected the Mercy options, when you search Harsh, your Toybox
menu should look like this:

That’s perfectly normal! What we’re going to do now is click the Unlock button, which
will then change the menu to look like this:

And from that, we are going to click the rightmost arrow key (which is shown as >) twice
to bring our Harsh flag back up to what our Mercy flag was at. It should look something
like this once you completed that step:

If you’re happy with your changes, click the Save button at the bottom of Toybox, and hit
Ctrl + F10 again to close the Toybox window and get back to the game.

NOTE: Changing, editing, or thus modding the game can introduce bugs which can
either solve your game or break your game further. Save often if you are going to use
Toybox or any other mods that allow you to edit the flags such as this. I absolutely will
try and help with any issues, but I am not a dev or even associated with Owlcat, so I
cannot solve every issue. Thank you for your understanding.

Editing Etudes
Then, navigate to the Search ‘n Pick button on the right side, and click it to open up
that sub menu. It might look blank for the first few seconds/minutes (depending on how
nice your device is) but once everything is loaded, it should look like this:
Now, scroll down in the Toybox screen until you see these options:

Click on Etudes to filter all of the available options for editing to just character etudes.
Let’s change Abelards SeneschalNewWays etude to his SeneschalOldWays etude.
After you have filtered your editing options to just the Etudes, scroll back up and go to
the search bar shown in the screenshot below:
NOTE: The first character will always be your Rogue Trader, but the button will state
their name instead of Leonora, IE it will be Darrius, or Ciaphas, or Yvraine, or whatever
you decided to name your Rogue Trader.

Now, in order to actually edit the etudes, you will have to know what they are is. I will
include a cheat sheet below this for ease of access, but the example will use Abelards
etudes.

If we put in “Seneschal” we will get a lot of options to edit, but we’re only going to focus
on two. In the screenshot below, you will see all of the options that will pop up, with the
options we’re going to be interacting in the red box.
First, let’s deactivate the SeneschalNewWays etude. Click on the button that is labeled
Unstart on the same line as SeneschalNewWays. Your screen should now look like
this:

And then, to activate the SeneschalOldWays etude, we’re going to click the button
labeled Start on the same line as SeneschalOldWays. Your screen should now look
like this:
Flags Cheatsheet
❤ = Romance Flags
The slashes in between the options for flags mean that you need to have one option
higher than all the others to trigger that ending. IE, if you want Cassias’ Freedom
ending, your Freedom value must be higher than your NotMe value.

The slashes between the options for etudes mean that you cannot have both active at
the same time, you must pick one or the other. IE, you cannot have both
SeneschalNewWays AND SeneschalOldWays active, you must only have one active
for future quests/events to fire properly.

Abelard
● No associated flags.
● Etudes are:
○ SeneschalNewWays / SeneschalOldWays
Argenta
● Flags are:
○ Sororitas_Fire / Sororitas_Fury / Sororitas_Humility
Cassia
● Flags are:
○ Cassi_Freedom / Cassi_NotMe / Cassi_Hatred
○ ❤ AmourCourtois / CassRomanceInsulted
Heinrix
● Flags are:
○ FirstQuestMercy / First QuestHarsh
○ ❤ Heinrix_Romance_Devil / Heinrix_Romance_Closeness
Idira
● Flags are:
○ IdiraEffectiveness / IdiraHumanity
Jae
● Flags are:
○ Jae_Shadow / Jae_Independent
○ ❤ SincerityCounter
○ ❤ Jae_Approval
Marazhai
● Flags are:
○ TempestCounter
○ ❤ Domination / Submission
Pasqal
● Flags are:
○ PasqalEgoCounter / PasqalAmarnathCounter / PasqalLoyalCounter
Ulfar
● Flags are:
○ Ulfar_Loner / Ulfar_Chapter / Ulfar_Wulfen
Yrliet
● Flags are:
○ PathOfTheDamnation_flag / PathOfTheWarrior_flag
○ ❤ Accordance / TooMonKeigh
Kibellah
● Flags are
○ Humility / Distortion / Fanatic
○ ❤ Synchronicity / Taint

Bridge Officers Etudes


- ***Requires Void Shadows DLC***

Infernus Master - Argenta Orphans Event

Confessions in the Chapel


Kleppas - Vigdis (Bridge)
Orphans - Danrok (Bridge)
Perish in the warp - Weisz (Astropath Choir)

Killing/Removing Companions
Augurs Anomaly
You can kill any companion at the Augur’s Anomaly in System Speculo. I have
listed what options kill each companion below.

● ?. [The decrepit old man in the tattered remains of a military uniform] [Kills
Abelard]
● ?. [The strange animal-like creature with barely noticeable shadows swirling
around it] [Kills Idira]
● ?. [The brawny woman with bloodied hands] [Kills Argenta]
● ?. [The sinewy young man wearing a blindfold] [Kills Heinrix] [:(]
● ?. [The ancient woman who only recently joined your caravan] [Kills Yrliet]
● ?. [The feeble-minded one who is gnawing on another's bones] [Kills Jae]
● ?. [The ugly mutant with multiple heads] [Kills Pasqal]
● ?. [The young girl in heavy chains] [Kills Kibellah]
● ?. [The infant who is crying piteously, calling for its mother] [Kills Cassia]
● ?. [The broken youth with empty eyes and a madman's laugh] [Kills Marazhai]
[:(]
● ?. [The huge shaggy beast radiating coldness] [Kills Ulfar]

Another point of interest will open on the planet map, and you can go and retrieve the
“lost” companion from there, or just leave them to die. You get a unique ending slide for
it, even!

Argenta - Footfall Removal


You can force Argenta to leave via your first conversation with the Footfall priest
Hieronymus Doloroso.

● 1. "I would add something to that if doing so weren't beneath me."


● 2. "Sister Argenta stood by my side during the assault on the ship, and I could
use her assistance going forward."
● 3. [Say nothing]
● 4. "Frankly, I have no need of Sister Argenta's escort."

Select "Frankly, I have no need of Sister Argenta's escort." and you will be presented
with another set of options:

● 1. "Correction: I have no need of your protection, but I have nothing against your
presence aboard my ship."
● 2. "You heard what I said." [Activates etude Sororitas WentToSlumsHerself] +
[Start etude LateByDecades_CultArise] + [Activates etude
Argenta_ExCompanion]
If you never head to the slums/deal with the gang down there, Argenta will never return
to your party.

Act 3… in general.
All companions can be killed or left behind in Act 3, which means you can effectively
wipe out 5-7 of them at once if you are so inclined. Simply never retrieve them from the
Anatomical Opera (Heinrix/Idira/Cassia/Kibellah), never recruit the new ones
(Marazhai/Ulfar)

House Standings Etudes

At the beginning of Chapter 3, if you have 3+ on a Houses Stand increment, you will
receive a gift from them.

House Gaprak
You can gain [+3 Gaprak Stand] after finishing Kiava Gamma and selecting the
Dogmatic option. I have listed which etudes activate depending on your choice for the
planet below.

● 1. [Dogmatic] Purify and restore Kiava Gamma no matter the cost. [Activates
etude Klava_Clean] + [Gain Kiava Gamma as colony] + [+3 GaprakStand], +
[+1 NomosLearning Faith] + [+15 Dogmatic Points]
● 2. [Iconoclast] Restore the manufactorum in the shortest possible time without
subjecting the wounded planet to a merciless purge. [Activates etude
Kiava_chaos] + [Gain Kiava Gamma as colony] [+1 NomosLearning Hope]
+ [+15 Iconoclast Points]
● 3. [Heretical] (Needs further testing) [Activates etude Kiava_chaos] +
[Activates etude Kiava_ChaosEngines] + [+1 NomosLearning Corruption] +
[+15 Heretical]

During Main Quest - Spiders in a Jar, you can either gain negative or positive
increments with House Gaprak after reporting to the Governor that you have already
been to Kiava Gamma, and relaying what has occurred there.

I have listed the options below.


● 1. "We won't wait for the investigation. See to it that punitive measures are taken
against House Gaprak." [-1 GaprakStand] + [Start etude GaprakPunished]
● 2. "I doubt the Gapraks had anything to do with this incident." [+1 GaprakStand]
● 3. "It's too early to draw any conclusions. We will wait for the results of the
investigation."

During the same quest, you can also gain [+2 Gaprak Stand] if you allow them
to represent you at your inauguration by selecting the below option.

● 3. "House Gaprak will represent the new Rogue Trader." [Activates etude
Ceremony HouseGaprak] + [+2 Gaprakstand]

During the Main Quest - The Emperor and My Right, you can approach a group of
nobles near Heinrix, one of which is Toriana Gaprak, who gives you a chance to gain +1
GaprakStand.

Speak to one of the nobles, or Heinrix, to start the conversation. To gain access to the
Gaprak increments, select the option

● ?. “How are you these days, Toriana?”

Toriana will bemoan her situation, and you’ll have a chance to respond to her:

● 3. "Do your part to heal the wounds inflicted on Kiava Gamma and your house
will be forgiven." [Applies Gapraks' Fortune colony trait to Kiava Gamma] +
[+1 GaprakStand]
● 4. "It pleases me to see that our perspectives align. I, too, think that you are to
blame for everything." [+1 GaprakStand]

House Drivesteam
During Main Quest - Spiders in a Jar, once you meet with Governor Urbend Drivestem,
you can gain [-1 Drivesteam Stand] (yes it’s misspelled like that in game) via selecting
the below option.

● 2. “There is no need. I am the new ruler of the protectorate - let my subjects


rejoice at my arrival instead.” [-1 DriveSteamStand]
During the same quest, you can also gain positive or negative points with
House Drivestem depending on what house you choose to represent you at your
Inauguration. I have listed the values for each house in their respective sections, but
also have listed all of them here.

● 2. "There is no need to alter any traditions. The dynasty will be represented by


House Drivestem.” [Activate etude Ceremony House Drivestem] + [+2
DrivesteamStand] + [-1 VerserianStand]
● 3. "House Gaprak will represent the new Rogue Trader.” [Activates etude
Ceremony HouseGaprak] + [+2 Gaprakstand]
● 4. "House Sauerback will carry out this duty." [Activates etude
Ceremony_HouseSauerbeck] + [+2 ZaurbekStand]
● 5. "I suppose I will bestow this honour upon the Werserians." [Activates etude
Ceremony House Verserian] + [-1 DrivesteamStand] + [+2 VerserianStand]
● 6. "I don't care. Just don't fight too hard over the bone." [Activates etude
Ceremony_HouseDrivestem]

During the Main Quest - The Emperor and My Right, you will have to speak to the
Master of Ceremonies in order to start your Magnae Accessio. There is also a chance to
gain +1 DrivesteamStand and +1 to whichever house you decided to entrust with
arrangements for the festivities via selecting the option below:

● 1. "You have been entrusted with arranging the festivities?" [+1


DrivesteamStand] + [+1 Gaprakstand] OR [+1 ZaurbekStand] OR [+1
VerserianStand]

During your Magnae Accessio, you’ll be encouraged to approach a gathering of nobles


and an important Inquisition agent (not Heinrix), and by selecting specific options, you
can potentially gain a +1 DrivesteamStand.

Select:

● 4. "What were you discussing just now?"

By selecting the option, 4. "What were you discussing just now?" unlocks two options:

● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"
Select option 3

After learning a bit about Astartia, you’ll be presented with a few options.

● 1. "How are you finding the reception?" [Activates etude


Ceremony_GaprakVerserianMarriageOpportunity]
● 2. "Where are the rest of your kin, Abelard?" [Only appears if Abelard is in the
active party]
● 3. "I hope the Werserian family gives Abelard the credit he deserves?"
● 4. "Enjoy the evening."

Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:

● 2. “So you wish to become my servant as well?”

Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.

● 1. "It's quite true, I really am not interested." [+1 DrivesteamStand]


● 2. [Coercion -20] "Hold your tongue, Urbend. I decide who may speak and who
may not. Please continue, Astartia." [+1 VerserianStand]

House Werserian
NOTE: The Werserian etude is misspelled in the game files as Verserian.

During the Main Quest - Spiders in a Jar, you can gain positive or negative
points with House Werserian depending on what house you choose to represent you at
your Inauguration.

● 2. "There is no need to alter any traditions. The dynasty will be represented by


House Drivestem.” [Activate etude Ceremony House Drivestem] + [+2
DrivesteamStand] + [-1 VerserianStand]
● 5. "I suppose I will bestow this honour upon the Werserians." [Activates etude
Ceremony House Verserian] + [-1 DrivesteamStand] + [+2 VerserianStand]
During your Magnae Accessio, you’ll be encouraged to approach a gathering of nobles
and an important Inquisition agent (not Heinrix), and by selecting specific options, you
can potentially gain a +1 VerserianStand.

Select:

● 4. "What were you discussing just now?"

By selecting the option, 4. "What were you discussing just now?" unlocks two options:

● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"

Select option 3

After learning a bit about Astartia, you’ll be presented with a few options.

● 1. "How are you finding the reception?" [Activates etude


Ceremony_GaprakVerserianMarriageOpportunity]
● 2. "Where are the rest of your kin, Abelard?" [Only appears if Abelard is in the
active party]
● 3. "I hope the Werserian family gives Abelard the credit he deserves?"
● 4. "Enjoy the evening."

Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:

● 2. “So you wish to become my servant as well?”

Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.

● 1. "It's quite true, I really am not interested." [+1 DrivesteamStand]


● 2. [Coercion -20] "Hold your tongue, Urbend. I decide who may speak and who
may not. Please continue, Astartia." [+1 VerserianStand]

House Sauerback
NOTE: The Sauerback etude is misspelled in the game files as Zaurbek.
During the Main Quest - Spiders in a Jar, you can gain [+2 Zaurbek Stand] if
you allow them to represent you at your inauguration by selecting the below option.

● 4. "House Sauerback will carry out this duty." [Activates etude


Ceremony_HouseSauerbeck] + [+2 ZaurbekStand]

During your Magnae Accessio, you’ll be encouraged to approach a gathering of nobles


and an important Inquisition agent (not Heinrix), and by selecting specific options, you
can gain a +1 ZaurbekStand.

Select:

● 4. "What were you discussing just now?"

By selecting the option, 4. "What were you discussing just now?" unlocks two options:

● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"

Selecting option 2 will give you a few options to respond after seeing various opinions
on the recent xenos raid on Dargonus, but the one that gets you +1 ZaurbekStand is:

● 1. "Well said, Sauerback. Since you have already promised it, I will accept your
support. I hereby impose a duty on your house - you are to provide me with
soldiers. And you, young man, are to lead them." [+1 ZaurbekStand] +
[Activates etude YongZauerbackOnBoard]

There is another chance to sway the Sauerbacks at the party, and that is found in the
main throne room.

You can approach a group of nobles near Heinrix, one of which is Macharius
Sauerback, who gives you a chance to gain +1 ZaurbekStand.

Speak to one of the nobles, or Heinrix, to start the conversation. To gain access to the
Sauerback increments, select the option:

● ?. “Macharius, I’m surprised you designed to make an appearance here this


evening.”

You have a few options to respond:


● 1. “What has so displeased you, Macharius?”
● 2. “I wish to know more about House Sauerback.”
● 3. “I would like to become better acquainted with your wife.”

If you select option 1, Macharius will answer honestly, and you can respond in a few
ways:

● 1. "If you believe Kunrad's lies, then draw your weapon. Let us duel, right here,
before the Emperor's visage." [+1 ZaurbekStand]
● 2. "I forbid anyone to repeat Kunrad Voigtvir's lies and hereby impose a fine on
you, Macharius." [+1 ZaurbekStand]
● 3. "Rogue Traders are not renegades vested with authority. We are the long
● arm of the Imperium, and I shall prove it to you." [+1 ZaurbekStand]
● 4. “Your poor head, tormented with so many concerns. Would you like to have it
removed from your shoulders?”
● 5. “You speak of the sector’s future with such confidence - could it be that you
want this power for yourself, that you simply envy Rogue Traders?”

If you select option 3 from this section, you then gain the ability to pay the lovely lady a
few compliments, or threaten Macharius.

● 1. [Persuasion +5] "It is my pleasure. Macharius is lucky to have such a beautiful


wife. Perhaps more so than you are to have him." [+1 ZaurbekStand]
● 2. [Lore [Imperium] -20] "Your countenance is familiar somehow. Could it be your
resemblance to the image of Saint Maletta?" [+1 ZaurbekStand]
● 3. [Weapon Skill +20] [Point your weapon at Macharius and chuckle] "You know,
Macharius, a person could kill for a woman so gorgeous." [Starts combat?] +
[+1 ZaurbekStand]
● “I shan’t continue to test Macharius’s loyalty by speaking with his beautiful wife
any longer.”

If you pass both checks from option 1-2, you gain a chance to activate an etude.

● 1. [Smile] "Macharius, you wouldn't mind, would you?"


● 2. "I promise to answer whenever I am not occupied with conquest and
destruction of the enemies of Humanity." [Activates etude
Zauerbeck_ReginaSympathy]
● 3. "I doubt your correspondence will be an interesting read."
● 4. [Look stern] "Macharius, you should talk to your spouse about what passes for
decent conduct in high society and what does not."

Magnae Accessio

You’ll be allowed to select two companions to join your side during your Magnae
Accessio, which occurs after the Main Quest - Blades in the Void and returning to the
ship. For Jae and Idira, it can influence/gain approval. For all companions, selecting one
of them provides a unique buff for all of your colonies.

You do get a scene at your Magnae Accessio of you interacting with your chosen
companions, however, so you can also just pick based off that if you’d like. Heinrix has
a cute one.

● 1. "Does it matter?"
● 2. "Abelard deserves this place." [Activates etude SeneschalRight] + [Add Old
Blood to all existing colonies]
● 3. "Heinrix will stand with me." [Activates etude InterrogatorRight] + [Add Vigil
of the Loyal to all existing colonies]
● 4. "I choose Idira." [Activates etude YdiraRight] + [Add Freethinkers to all
existing colonies] + [+1 Humanity]
● 5. "Let's introduce Yrliet to the public." [Activates etude RangerEldarRight] +
[Add Forbidden Interests to all existing colonies]
● 6. "Sister Argenta will be at my side." [Activates etude SororitasRight] + [Add
Loyalty of the Faithful to all existing colonies]
● 7. "Jae has earned this right." [Activates etude SmugglerRight] + [Add
Friends from the Shadows to all existing colonies] + [+1 Approval]
● 8. "The honour will go to Cassia." [Activates etude NavigatorRight] + [Add
Loyalty of House Orsellio to all existing colonies]
● 9. "Pasqal it is." [Activates etude TechpriestRight] + [Add The Omnissiah's
Approval to all existing colonies]
● 10. "I will stand alone." [N/A]
I have listed below what each trait does to the colonies, so you can pick based
off that as well.

OLD BLOOD
The old servants of the dynasty noted the participation of Abelard Werserian in
the Magnae Accessio and appreciate such distinguished continuity. [Efficiency +1]

VIGIL OF THE LOYAL


The vigilant servants of the Imperium have noted the participation of Heinrix van
Calox in the Magnae Accessio and are ready to serve with even greater diligence.
[Security +2]

FREETHINKERS
Powerful and free-thinking aristocrats have noted the participation of Idira Tlass
in the Magnae Accessio and took a liking to the tolerant Rogue Trader. [Complacency
+2 / Security -1]

FORBIDDEN INTERESTS
Subjects with an interest in the forbidden xenos culture have noted the
participation of Yrliet Lanaevyss in the Magnae Accessio and are looking to the Rogue
Trader for patronage. [Efficiency +1 / Complacency +1 / Security +1]

LOYALTY OF THE FAITHFUL


Faithful subjects noted the participation of Sister Argenta in the Magnae Accessio
and rejoice. [Complacency +1]

FRIENDS FROM THE SHADOWS


The smugglers' syndicates noted the participation of Jae Heydari in the Magnae
Accessio and hope to win the favour of the Rogue Trader. [Efficiency +1 /
Complacency +1 / Security +1]

LOYALTY OF HOUSE ORSELLIO


House Orsellio noted the participation of Cassia Orsellio in the Magnae Accessio
and have expressed their gratitude to the Rogue Trader. [Complacency +2]

THE OMNISSIAH’S APPROVAL


The Adeptus Mechanicus has noted the participation of Pasqal Haneumann in
the Magnae Accessio and offered prayers to the Omnissiah for the prosperity of the
Rogue Trader's colonies.
[Efficiency +2]
YongZauerbackOnBoard

During your Magnae Accessio, you’ll be encouraged to approach a gathering of nobles


and an important Inquisition agent (not Heinrix), and by selecting specific options, you
can gain a +1 ZaurbekStand.

Select:

● 4. "What were you discussing just now?"

By selecting the option, 4. "What were you discussing just now?" unlocks two options:

● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"

Selecting option 2 will give you a few options to respond after seeing various opinions
on the recent xenos raid on Dargonus, but the one that gets you +1 ZaurbekStand is:

● 1. "Well said, Sauerback. Since you have already promised it, I will accept your
support. I hereby impose a duty on your house - you are to provide me with
soldiers. And you, young man, are to lead them." [+1 Zaurbek Stand] +
[Activates etude YongZauerbackOnBoard]

GaprakVerserianMarriage

During your Magnae Accessio, you’ll be encouraged to approach a gathering of nobles


and an important Inquisition agent (not Heinrix), and by selecting specific options, you
can potentially encourage a marriage between Astartia Werserian, Abelards great-grand
daughter, and Vicent Gaprak.

Select:

● 4. "What were you discussing just now?"

By selecting the option, 4. "What were you discussing just now?" unlocks two options:

● 2. [Talk to young Sauerback] "I see you hate xenos with all your heart."
● 3. [Look at Abelard's young relative] "What is your name?"

Select option 3

After learning a bit about Astartia, you’ll be presented with a few options.

● 1. "How are you finding the reception?" [Activates etude


Ceremony_GaprakVerserianMarriageOpportunity]
● 2. "Where are the rest of your kin, Abelard?" [Only appears if Abelard is in the
active party]
● 3. "I hope the Werserian family gives Abelard the credit he deserves?"
● 4. "Enjoy the evening."

Select option 1, and pass a +70 Perception Check to notice that Vicent Gaprak really
does seem to like Astartia. How cute. This etude is important for Abelard’s Act 4 quest
but doesn’t lock you into any route, so I do recommend activating it.

Select option 2 “2. "Where are the rest of your kin, Abelard?"” to unlock another new
option:

● 2. “So you wish to become my servant as well?”

Astartia will begin to speak, before Drivestem cuts her off and gives you a chance to
pick a side.

● 1. "It's quite true, I really am not interested." [+1 DrivesteamStand]


● 2. [Coercion -20] "Hold your tongue, Urbend. I decide who may speak and who
may not. Please continue, Astartia." [+1 VerserianStand]

Zauerbeck_ReginaSympathy

You can approach a group of nobles near Heinrix, one of which is Macharius
Sauerback, who gives you a chance to activate the etude
Zauerbeck_ReginaSympathy. This etude should come into play during Abelards Act 4
quest.

● ?. “Macharius, I’m surprised you designed to make an appearance here this


evening.”
You have a few options to respond:

● 1. “What has so displeased you, Macharius?”


● 2. “I wish to know more about House Sauerback.”
● 3. “I would like to become better acquainted with your wife.”

If you select option 3 from this section, you then gain the ability to pay the lovely lady a
few compliments, or threaten Macharius.

● 1. [Persuasion 5] "It is my pleasure. Macharius is lucky to have such a beautiful


wife. Perhaps more so than you are to have him." [+1 ZaurbekStand]
● 2. [Lore (Imperium) -20] "Your countenance is familiar somehow. Could it be your
resemblance to the image of Saint Maletta?" [+1 ZaurbekStand]
● 3. [Weapon Skill 20] [Point your weapon at Macharius and chuckle] "You know,
Macharius, a person could kill for a woman so gorgeous." [+1 ZaurbekStand]
● “I shan’t continue to test Macharius’s loyalty by speaking with his beautiful wife
any longer.”

If you pass both checks from option 1-2, you gain a chance to activate an etude.

● 1. [Smile] "Macharius, you wouldn't mind, would you?"


● 2. "I promise to answer whenever I am not occupied with conquest and
destruction of the enemies of Humanity." [Activates etude
Zauerbeck_ReginaSympathy]
● 3. "I doubt your correspondence will be an interesting read."
● 4. [Look stern] "Macharius, you should talk to your spouse about what passes for
decent conduct in high society and what does not."

Inquisitors Mercy $
After you retire from your lovely Magnae Accessio party, you’ll find yourself
cornered by Heinrix, the Lord Inquisitor Zavier Calcazar and his bodyguard Aishara. You
have a few options to respond:

● 1. "Remind me, who are you?"


● 2. “Will my servant live?”
● 3. "Heinrix, I thought we were friends. But friends don't break into each other's
chambers in the middle of the night with weapons, do they?"
● 4. "If the Inquisition wishes to have a talk with me - I am glad to be at its service."
[-1 Inquisitir MercyCounter]
● 5. "You think you can just barge into my chambers? Are you quite mad,
Inquisitor?" [-1 Inquisitir MercyCounter]
● 5. [Aim your weapon at the intruder] "If something looks like an
● assassination and smells like an assassination... perhaps I ought to start treating
it like one?" [-1 Inquisitir MercyCounter]

No matter what you pick, the conversation will move along and you’ll have some more
chances to respond:

● 1. “This feels an awful lot like an interrogation.”


● 2. “What do you wish to know about the events on Janus?”
● 3. “What questions could you have for me about Kiava Gamma?”
● 4. “The Drukhari have shown an interest in me? Are you referring to my ruined
capital?”

Selecting option 1 will just boot you back to the same set of choices, so let's begin
option 2.

● 1. "Vistenza's misdeeds are a stain upon my dynasty's honour. I admit it."


● 2. "Theodora was the one who appointed Vistenza. What does it have to do with
me?" [-1 Inquisitir MercyCounter]
● 3. "But now Janus is pure once more. You can see for yourself. There will be a
palace and everything you desire waiting for you on the planet." [-1 Inquisitir
MercyCounter]
● 4. "Every tool has a shelf life. Vistenza had reached the end of hers, and so I
replaced her."

Answer however you like (guidemaker selected option 1), and you will have unlocked
two more options once you return to the original set of choices.

● 2. "How did you come to be so remarkably well informed?"


● 3. "If you knew about what was happening on Janus, why didn't you intervene
yourself?"

You can exhaust both these options, and then let us move to questions about Kiava
Gamma.

● 1. "I made every effort and saw to it that every seed of heresy was
● exterminated. The world of Kiava Gamma is tainted no more, I can vouch for
that." [Only appears if etude Kiava_Clean is active.]
● 2. "My protectorate is a complex mechanism. I wasn't willing to put its
performance at risk because of some paranoid fears." [-1 Inquisitir
MercyCounter]
● 3. "Truly? I must confess, this is the first time I'm hearing about this. My servants
usually handle such matters." [-1 Inquisitir MercyCounter]
● 4. "Let the priesthood to which Cubis Delphim belonged answer for his crimes.
The Adeptus Mechanicus would do well to watch their members more closely."
[-1 Inquisitir MercyCounter]
● 5. "I wish to observe how the seeds of corruption will behave. It is prudent to
study one's enemy." [-1 Inquisitir MercyCounter]
● 6. "If I have erred, I am willing to repent and cast the colony into the fire."

Pick what you’d like. Now, it’s time for the Drukhari questions.

● 1 [Lore (Imperium]: Succeeded] "Xenos made more attempts on Saint Drusus's


life than mine. Does that make him a traitor too?" [Only appears if a Lore
lmperium -20 check was passed]
● 2. "I am waging a war on the xenos, a war to the death. My worlds are being
plundered and desolated. If that brands me an apostate, then I invite you to be
my judge."
● 3. "What can I say? I'm lucky, that's the reason I'm alive.” [-1 Inquisitir
MercyCounter]
● 4. "I admit no guilt. But I agree that it does seem suspicious."

Any choices after this have no changes to the increment counter. You can, however,
unrecruit Heinrix if you would like in one of the next choices.

Select the option:

● ?. “Is Heinrix staying in my retinue? Or are you taking him back?”

Xavier will respond, and you’ll have a few choices:

● 1. “What’s your opinion of Heinrix? Is he a useful assistant to have?”


● 2. “I want Heinrix to continue to accompany me.” [Heinrix stays. Yay!]
● 3. “Take your spy back.” [Unrecruits Heinrix]

Selecting option 1 is just for flavortext, and you will still have to pick between option 2-3.

After this, to continue the conversation, you have to pick:


● “What kind of a deal are we talking about?”

To continue the conversation.

Depending on how you did during your interrogation, you will receive a different signet
ring from Xavier.

Black Signet - Part of the Inner Circle, had only -1 to 0 InquisitirMercy


Red Signet - TBA
White Signet - TBA

Now, it’s time to respond to his generous gift:

● 1. [Commerce -50] "Is this ring all the favour that House von Valancius can
expect from the Inquisition?" [Add Goodwill of the Inquisition Colony Trait to
all colonies.]
● 2. [Bow your head respectfully] "On behalf of my house, I, [NAME] von Valancius,
hereby promise and guarantee to offer the Inquisition any assistance it may
require. The Emperor protects!" [Activates etude InquisitorLoyal]
● 3. [Requires: Dogmatic - Adherent] [Drop to one knee] "Lord Inquisitor, it would
be the greatest honour to swear an oath of loyalty to you and to join the ranks of
the Inquisition." [Activates etude InquisitorLoyal] + [Add Item Weapon:
HeinrixDaggerPlaceholder Item] + [Activates etude WannaBelnquisitor]
● 4. [Smile] "I see no reason to refuse such a generous offer." [Activates etude
InquisitorLoyal
● 5. "I don't want to have any dealings with you."
● 6. “If you want me as your ally, you can request an audience and repeat
everything you just said in public.”

Obsidian Court

Vect_TrialDisrupted
During Marazhais falsified trial, you can actually break out of the trial via arguing against
whatever you’re accused with. I assume most players will have done this anyways, but I
am listing all these options to ensure thoroughness.

The first option that allows for a +1 Vect_TrialDisrupted is


● 2. “Lady Theodora… You died. Why are you here?” [Only appears if the player
passes a passive -20 Logic Check.] + [+1 Vect_TrialDisrupted]

The second is

● 2. [Lore [Imperium]: Succeeded] "Something... is wrong. According to the


statutes of the Imperium, not even a Lord Inquisitor can unilaterally pass
judgement on a Rogue Trader. I refuse to take part in this!" [Only appears if the
player passes a passive -25 Lore (Imperium) Check.] + [+1
Vect_TrialDisrupted]
● 3. "Wait! The Inquisitor himself gave me his blessing to use xenos as I saw fit.
Why, then, am I standing trial?" [+1 Vect_TrialDisrupted]

The third is:

● 1. [Fellowship: Succeeded] "A plot? What are you talking about? Ask
● Achilleas what happened. He is your agent, after all!" [Only appears if the
player passes a passive +20 Fellowship Check.] + [+1 Vect_TrialDisrupted]
● 2. [Look directly at "Heinrix"] "This is all just a dreadful illusion. I will have no part
in it!" [Requires 45 Iconoclast Points] + [+1 Vect_TrialDisrupted]
● 3. [Willpower-10] "Enough of this circus, Heinrix. I did not set up any attacks!" [+1
Vect_TrialDisrupted]

I had to pass both the passive Fellowship check and the Willpower check. But, after
you’ve selected enough answers for the counter to hit 4, you’ll have broken out of the
illusion! Yay.

Commissar Etudes

Getting the Commissars Men to Join You / Turn on the Commissar.

This was a Reddit request!

Going along with the Commissars plan and killing Malice, who is located in The Pit map,
results in finding out that the Commissar is actually a traitor. The choices with etudes in
this event are as follows:

● 4. [Requires: Dogmatic - Adherent] [Address the fighters] "This abomination says


that our death is certain. But even in death, there is a choice: to be butchered like
cattle or to die for the Imperium. Do not let the xenos decide your fate! May you
leave this life with the Emperor's name on your lips!" [Requires 45 Dogmatic
Points] + [+5 Dogmatic] + [Activates etude GuardianEnspired]

After you make your conversation choice in the arena, you’ll be pulled into a fight.
Defeat the enemies and return to The Pit to find the Commissar continuing his
bold-faced lies.

You have a few options to respond:

● 1. [Persuasion -60] "Argenta, I shall be the one to dispense justice. And I shall do
so at a time of my choosing."
● 2. [Coercion -60] [Gesture at the resistance fighters] "Argenta, stop. Or else
those who do not know the whole truth might suffer."
● 3. "Execute this duplicitous scum." [Starts a fight]
● 4. [Say nothing and do not interfere] [Starts a fight]

After this you can converse with the Commissar somewhat normally, however if you
selected Feat of Greatness as your Triumph WAY back in character creation (so, like
only 40 ish hours) and then select the option below:

● 6. [Attack] “You are relieved of your post, Commissar!”

You have the ability to convince his men to turn against him. Select the option:

● 1. “Listen to me! The Commissar is a liar and a traitor who has sent many people
to their deaths to save his own hide!” [Activates etude PitOwnerResistance] +
[Activates etude PitOwner] + [PitOwnHub] + [Activates etude
CommissarPrisoner]

There is also a Dogmatic response that occurs if you didn’t let Argenta execute the
Commissar.

● [Requires Dogmatic - Votary] "You may be a fake, but you have the makings of a
true leader. People follow you, and, as hollow as your promises are, the courage
that you inspire is real. The Imperium needs people like you." [Requires 200
Dogmatic Points] + [+5 Dogmatic]

After that, select:


● 1. "Instead of staging a fake escape, you could stage a real one. You have the
resources, you have the people - so use them. The Emperor will guide you."
[Activates etude ComissarRedeemed]
● 2. "That was a joke. As if you could make a good leader! Keep playacting."

AchilleasWrackWeKnow / AchilleasDead / AchilleasAlly / AchilleasWrack

This section is a massive WIP, as I wasn’t even aware that Achilleas could survive.
Please note that Achilleas survival is dependent on Yrliets death, so you will have to kill
Yrliet on Janus/via Bottomless Pit/in another scenario(?) if you want to explore this.

To have Achilleas survive Commorragh, you have to be on an Iconoclast route.

When you speak to Wrack, outside of the Anatomical Opera, several of your choices will
result in an etude named AchilleasWrackWeKnow activating. I have listed the choices
below.

Either after Jaes Commorragh introduction scene, or just approaching the Wrack for the
first time after your arena fight, you will be presented with a few options.

● 1. "I wish to pass."


● 2. "What kind of a creature are you?"
● 3. [Attack] "I will show you which of us is really meat." [Activates etude
AchilleasWrackWeKnow]
● 4. [Leave]

If you select 2, you’ll be presented with more options:

● 1. "What is an Acothyst?"
● 2. "What offences earned you this hideous transformation?"
● 3. "I have no more questions."

You can select option 1 for flavortext, but as soon as you select option 2, you’ll be
presented with more choices:

● "Perhaps it is the only way to survive in a frightening place like this. But you have
my sympathy, nevertheless." [+1 AchilleasReveal]
● 2. "It takes a true fool to ask to be transformed into such an abomination." [+1
AchilleasReveal]
● 3. "A sensible way of doing things: where those with wisdom and high status
remould their inferiors to suit their needs."
● 4. "Quite right. One must not turn down power, whatever the source."
● 5. "Enough about that."

HarlequinSavedAchilleas - WIP

● 1. "Thank you for helping me. The time has come to end this performance."
[Activates etude HarlequinSavedAhilleas]
● 2. "I don't care about you, but I won't leave anyone in the clutches of these
abominations. Not even xenos." [Activates etude HarlequinSavedAhilleas]

AchilleasReveal must be +4 for him to join you and become your ally.

Haemonculus Research

There are several Research etudes you can activate in regards to Tervantias’
research in the Reaving Tempest Spire. I have attached a screenshot of where they are
all located below.

HaemonculusResearch1
Located In the same room as the Operation Game Aeldari. A screenshot is located
below.

HaemonculusResearch2
This piece of paper concerns the Aeldari in the glass vat, which can be interacted with
in part of Yrliets quest. Can be located in the same room as him on a table across from
them. A screenshot is located below.
HaemonculusResearch3
This piece of paper concerns the Aeldari Farseer suspended in the cage. Can be
located in the same room as him on a table to the right. A screenshot is located below.
Eclendil Guest / Prisoner / Dead

When you yote through the Webway gate for the first time, and if you have brought the
Farseer that Yrliet is escorting, you will be presented with options for his fate:

● 1. "Yes. The xenos is coming with me. As my guest." [Activates etude


Eclendil_Guest]
● 2. "Shackle the xenos and keep him imprisoned until my ship arrives." [Activates
etude Eclendil_Prisoner]
● 3. [Kill the Farseer] "This one? He is of no more use to me." [Activates etude
Eclendil_Dead]

You might also like