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The document covers three main topics: creating multimedia recipe cards using various digital tools and design principles, utilizing Microsoft Excel for data organization and analysis with formulas and charts, and programming with Scratch for creating interactive projects using blocks and variables. Each section includes key concepts, fill-in-the-blank questions, multiple-choice questions, and short answer questions to reinforce learning. The content is structured to provide a comprehensive understanding of multimedia design, data management, and programming basics.

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0% found this document useful (0 votes)
6 views5 pages

Computer

The document covers three main topics: creating multimedia recipe cards using various digital tools and design principles, utilizing Microsoft Excel for data organization and analysis with formulas and charts, and programming with Scratch for creating interactive projects using blocks and variables. Each section includes key concepts, fill-in-the-blank questions, multiple-choice questions, and short answer questions to reinforce learning. The content is structured to provide a comprehensive understanding of multimedia design, data management, and programming basics.

Uploaded by

gs23134
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1.

Multimedia - Illustrating a Recipe Card


Multimedia involves combining different types of media (text, images, audio, video) to create visually engaging digital
content. A recipe card in multimedia uses:

Key Concepts:
●​ Text Formatting: Adding ingredient lists, instructions, and titles using different fonts, sizes, and colors.
●​ Images and Graphics: Using pictures of ingredients, step-by-step images, or icons to illustrate steps.
●​ Layout and Design: Organizing content using text boxes, tables, or design tools for a clean and appealing
look.
●​ Digital Tools: Software like Microsoft Word, PowerPoint, Canva, or Photoshop for designing.
●​ Saving & Exporting: Saving in formats like JPEG, PNG, or PDF for sharing and printing.

2. Excel - Numbers and Data


Microsoft Excel is a spreadsheet program used to store, organize, and analyze data.

Key Concepts:
●​ Cells, Rows, and Columns:
○​ Row: Horizontal group (numbered 1, 2, 3…).
○​ Column: Vertical group (labeled A, B, C…).
○​ Cell: Intersection of row and column (e.g., A1, B3).
●​ Basic Formulas:
○​ Addition: =A1+B1
○​ Subtraction: =A1-B1
○​ Multiplication: =A1*B1
○​ Division: =A1/B1
○​ Sum: =SUM(A1:A5)
○​ Average: =AVERAGE(A1:A5)
●​ Data Formatting:
○​ Changing text size, bold, color.
○​ Formatting numbers as currency, percentage, date.
●​ Sorting & Filtering:
○​ Sorting data (ascending/descending order).
○​ Filtering data based on criteria.
●​ Charts and Graphs:
○​ Creating bar graphs, pie charts, and line graphs from data.

3. Scratch Programming
Scratch is a block-based programming language used for making animations, games, and interactive projects.

3.1 Introduction to Scratch


●​ Sprites: Characters or objects that perform actions.
●​ Stage: The background where the sprite moves.
●​ Blocks: Instructions that control a sprite’s behavior.
○​ Motion: Move, turn, glide.
○​ Looks: Change color, size, or show/hide.
○​ Sound: Play music or sounds.
○​ Events: When the program should start (e.g., When green flag clicked).
○​ Control: Loops and conditions.
○​ Operators: Perform calculations.

3.2 Variables and Constants


●​ Variable: A storage place for data that can change during a program's execution.
○​ Example: score, health, time.
○​ Set score to 0
○​ Change score by 1
●​ Constant: A value that does not change during the program.
○​ Example: Gravity = 9.8 m/s².

3.3 Conditional Looping


●​ Conditional Statements (IF-ELSE):
○​ Allows decision-making based on conditions.

if (score > 10) then


say [You Win!] for (2) seconds
else
say [Try Again] for (2) seconds
end

○​
●​ Loops:
○​ Forever Loop: Runs forever until stopped.
○​ Repeat Loop: Runs a fixed number of times.

Example: Moving a sprite continuously​


when green flag clicked
forever
move (10) steps
if on edge, bounce
end

●​

3.4 Operators
Operators are used for calculations and comparisons in Scratch.

●​ Mathematical Operators:
○​ + (Addition), - (Subtraction), * (Multiplication), / (Division)
○​ Example: set score to (5 + 3) → Result: 8
●​ Comparison Operators:
○​ Used for decision-making (returns true or false).
○​ = (Equal to)
○​ < (Less than)
○​ > (Greater than)
●​ Logical Operators:
○​ AND (Both conditions must be true)
○​ OR (At least one condition must be true)
○​ NOT (Reverses the condition)

Example: Checking if score is greater than 10​


if (score > 10) then
say [Level Up!] for (2) seconds
end

1.​ The process of combining text, images, and design elements to create an engaging document is called
_________.
2.​ The best file format for sharing high-quality images on the web is _________.
3.​ To enhance readability, it is important to use _________ fonts for headings and _________ fonts for body
text.
4.​ A vector image format that is best for scalability is _________.
5.​ The resolution of an image is measured in _________ per inch (PPI/DPI).

Multiple Choice Questions (MCQ)


1.​ Which file format is best for storing an editable recipe card design?​
a) PNG​
b) PDF​
c) PSD​
d) JPG​
(Answer: c) PSD
2.​ Which of the following enhances visual appeal in a recipe card?​
a) Using small text size​
b) Selecting contrasting colors​
c) Adding excessive animation​
d) Avoiding images​
(Answer: b) Selecting contrasting colors
3.​ What is the primary purpose of white space in a design?​
a) To make the document empty​
b) To separate and organize content​
c) To add extra images​
d) To make text smaller​
(Answer: b) To separate and organize content

Short Answer Questions


1.​ Why is alignment important when designing a digital recipe card?
2.​ List two multimedia elements that make a recipe card more engaging.
3.​ Explain how contrast and font choice affect the readability of a recipe card.
4.​ What is the advantage of using layers in graphic design software?
5.​ Why should high-resolution images be used in printed recipe cards?

2. Excel - Numbers and Data


Fill in the Blanks (FIB)
1.​ The symbol used for multiplication in an Excel formula is _________.
2.​ To find the sum of values in cells A1 to A10, the formula is =_________(A1:A10).
3.​ In Excel, charts are used to represent _________ visually.
4.​ A _________ chart is best suited for showing parts of a whole.
5.​ The function used to find the highest value in a column is =_________(range).

Multiple Choice Questions (MCQ)


1.​ What does the formula =A1+B1 do in Excel?​
a) Joins text from A1 and B1​
b) Multiplies A1 by B1​
c) Adds the values in A1 and B1​
d) Divides A1 by B1​
(Answer: c) Adds the values in A1 and B1
2.​ Which function finds the average of numbers in cells A1 to A5?​
a) =SUM(A1:A5)​
b) =AVERAGE(A1:A5)​
c) =COUNT(A1:A5)​
d) =MIN(A1:A5)​
(Answer: b) =AVERAGE(A1:A5)
3.​ What is the best chart type for showing the trend of sales over time?​
a) Pie chart​
b) Column chart​
c) Line chart​
d) Scatter chart​
(Answer: c) Line chart

Short Answer Questions


1.​ Explain how to sort data in Excel based on the highest marks.
2.​ What is the purpose of conditional formatting in Excel?
3.​ How can you create a drop-down list in an Excel sheet?
4.​ What is the difference between absolute and relative cell references?
5.​ How can a bar chart be used to compare sales data of two stores?

Scratch Programming
Fill in the Blanks (FIB)
1.​ In Scratch, the block used to start the program when clicked is _________.
2.​ A variable is used to _________ data in a Scratch program.
3.​ The block ‘forever if’ is an example of _________ looping.
4.​ To repeat an action a fixed number of times, we use the _________ loop block.
5.​ The _________ operator in Scratch is used for checking equality.

Multiple Choice Questions (MCQ)


1.​ Which block type is used to control movement in Scratch?​
a) Looks​
b) Motion​
c) Events​
d) Operators​
(Answer: b) Motion
2.​ What will the following Scratch script do?​
When green flag clicked → Forever → Move 10 steps​
a) Move once and stop​
b) Move continuously​
c) Move 10 times and stop​
d) Move only when clicked​
(Answer: b) Move continuously
3.​ Which block is used to store and update values like score in a game?​
a) Broadcast​
b) Looks​
c) Variable​
d) Sensing​
(Answer: c) Variable
4.​ What is the output of the following Scratch script?​
Set score to 5 → Change score by 3 → Say score​
a) 3​
b) 5​
c) 8​
d) 0​
(Answer: c) 8

Short Answer Questions


1.​ Explain the difference between forever loops and repeat loops in Scratch.
2.​ How can you make a sprite say “Hello” when clicked?
3.​ Why are variables useful in game development?
4.​ What is the purpose of broadcasting messages in Scratch?
5.​ How can an if-else condition be used to check if a player wins a game?​ ​

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